local function iObjectivesShow() ObjectiveTrackerFrame:SetAlpha(1) if (D2Minimap ~= true) then Minimap:SetAlpha(1) end Minimap:SetPlayerTexture("Interface\\Minimap\\MinimapArrow") end local function iObjectivesHide() ObjectiveTrackerFrame:SetAlpha(.2) if (D2Minimap ~= true) then Minimap:SetAlpha(0) end Minimap:SetPlayerTexture("") end local function AutoToggleMinimap(self, event, ...) if ( event == "SUPER_TRACKED_QUEST_CHANGED" ) or ( event == "QUEST_ACCEPT_CONFIRM" ) then iObjectivesShow() else iObjectivesHide() end end local iObjectivesFrame = CreateFrame("Frame", "iObjectivesFrame", UIParent, "SecureHandlerStateTemplate") iObjectivesFrame:SetScript("OnEvent", AutoToggleMinimap) -- Show Events --iObjectivesFrame:RegisterEvent("SUPER_TRACKED_QUEST_CHANGED") --iObjectivesFrame:RegisterEvent("QUEST_ACCEPT_CONFIRM") -- Hide Events iObjectivesFrame:RegisterEvent("PLAYER_LOGIN") --iObjectivesFrame:RegisterEvent("PLAYER_STARTED_MOVING") -- Frame-Events Minimap:HookScript("OnEnter", iObjectivesShow) Minimap:HookScript("OnLeave", iObjectivesHide) GarrisonLandingPageMinimapButton:HookScript("OnEnter", iObjectivesShow) GarrisonLandingPageMinimapButton:HookScript("OnLeave", iObjectivesHide) GameTimeFrame:HookScript("OnEnter", iObjectivesShow) GameTimeFrame:HookScript("OnLeave", iObjectivesHide) ObjectiveTrackerFrame:HookScript("OnEnter", iObjectivesShow) ObjectiveTrackerFrame:HookScript("OnLeave", iObjectivesHide) WorldMapFrame:HookScript("OnShow", iObjectivesShow) WorldMapFrame:HookScript("OnHide", iObjectivesHide) ContainerFrame1PortraitButton:HookScript("OnShow", iObjectivesShow) ContainerFrame1PortraitButton:HookScript("OnHide", iObjectivesHide)