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Attempt to resolve the issue with "stuck" bindings

Author Jim Whitehead <jnwhiteh@gmail.com>
Author date 2016-09-30 19:25:27
Author local date 2016-09-30 21:25:27 +0200
Committer Jim Whitehead <jnwhiteh@gmail.com>
Committer date 2016-09-30 19:25:27
Committer local date 2016-09-30 21:25:27 +0200
Commit 2f0e1a6c0728281d82f127005e0747f165d866e7
Tree 1d4b7d03d0d6ad34ea1ddf228fb279c523db3b6d
Parent 718b84afa3a18434d485c3fa67942e9fc13afed5
Attempt to resolve the issue with "stuck" bindings

There are some situations in which the mouseover unit can go away, and
we're currently using this to detect if a frame might be obscuring the
current one or if the current frame has been hidden.

I have made this check smarter and it should be better at determining
when to clear the bindings that have been set. If you want to view more
information about when bindings are being clear (or not) you can run the
following in-game:

/run Clique.settings.debugUnitIssue = true
/reload

You can remove these messages later with the reverse:

/run Clique.settings.debugUnitIssue = false
/reload