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* Changed usage from RGBPercToHex instead of RGBToHex

Author James Whitehead II <jnwhiteh@gmail.com>
Author date 2006-12-28 03:49:01
Author local date 2006-12-28 03:49:01 +0000
Committer James Whitehead II <jnwhiteh@gmail.com>
Committer date 2006-12-28 03:49:01
Committer local date 2006-12-28 03:49:01 +0000
Commit 3902587ab97e89064e0de99f03d17284d70bed7f
Tree e74ecc3f678b6479f37650e275c6c903e0531afc
Parent 738ec4b7983c26a8fd6645d3ee18171026a2c2ec
* Changed usage from RGBPercToHex instead of RGBToHex
* Added a slash command which shows the options, using the new system
* Removed an old reference to header.count
* Fixed an issue with CreatePartyFrame() which didn't properly initialize the drag parent
* Added an aggro check, which turns the deficit text red, or displays "Aggro" as red
* Removed an old range check which caused flickers when we didn't update every frame
* Added buff counting, for when a buff appears multiple times on a single unit (i.e. Rejuvenation)
* Worked on another visual representation for aggro display, with a flashing red bar.  Needs to be adjusted before its released