* Changed usage from RGBPercToHex instead of RGBToHex
* Changed usage from RGBPercToHex instead of RGBToHex
* Added a slash command which shows the options, using the new system
* Removed an old reference to header.count
* Fixed an issue with CreatePartyFrame() which didn't properly initialize the drag parent
* Added an aggro check, which turns the deficit text red, or displays "Aggro" as red
* Removed an old range check which caused flickers when we didn't update every frame
* Added buff counting, for when a buff appears multiple times on a single unit (i.e. Rejuvenation)
* Worked on another visual representation for aggro display, with a flashing red bar. Needs to be adjusted before its released