* Align animations more with AVS design in that you provide an intialization script that's executed when the module's enabled, a script per frame that's executed when GameToolip_DefaultAnchor is called, and a script per point executed when positioning the tooltip. Point is where you assign to 'x' and 'y'.
* Align animations more with AVS design in that you provide an intialization script that's executed when the module's enabled, a script per frame that's executed when GameToolip_DefaultAnchor is called, and a script per point executed when positioning the tooltip. Point is where you assign to 'x' and 'y'.
* Access the value 'v' for a number that increments slowly, with a small dash of randomness. It's meant to mimic wave data. There's likely a better way of doing this.