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Separate the base damage multiplier from the spell-specific one.

Author Johnny C. Lam <jlam88@gmail.com>
Author date 2013-08-10 18:40:50
Author local date 2013-08-10 18:40:50 +0000
Committer Johnny C. Lam <jlam88@gmail.com>
Committer date 2013-08-10 18:40:50
Committer local date 2013-08-10 18:40:50 +0000
Commit 90e62cbaae935cd4a0cb848b75fed231960b6ae2
Tree f3c5d22a1aa21b3ab52272302f29d71f91289b96
Parent 86817e72ae0b77bcdeaa6e1d5e5ff8f9b1c56e0d
Separate the base damage multiplier from the spell-specific one.

The "base damage multiplier" is the one on the character sheet and applies
to all attacks -- it is referenced as "baseDamageMultiplier" in the
player's stat snapshot.

The "spell-specific damage multiplier" for a spell is an extra damage
multiplier for that spell, excluding the base effects, that includes
effects from buffs, debuffs, and stances -- it is referenced as
"damageMultiplier" in the spellcast and aura information.

Move OvaleAura:GetDamageMultiplier into OvaleFuture and make it private
since OvaleFuture is the only one that uses it.

git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@1007 d5049fe3-3747-40f7-a4b5-f36d6801af5f