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Add WeaponDamage(hand) script condition and use MH/OH damage in formulas.

Author Johnny C. Lam <jlam88@gmail.com>
Author date 2013-07-07 04:43:44
Author local date 2013-07-07 04:43:44 +0000
Committer Johnny C. Lam <jlam88@gmail.com>
Committer date 2013-07-07 04:43:44
Committer local date 2013-07-07 04:43:44 +0000
Commit 99d042915b6cf6fc2671a268f189c55ce647ae5e
Tree da8d7f9eab975da3055c62e531174e896a07b735
Parent 825bb3beb3882feac2fa350fbbbebd37d5bb8698
Add WeaponDamage(hand) script condition and use MH/OH damage in formulas.

The Damage() and LastSpellEstimatedDamage() script conditions now include
MH/OH weapon damage in their calculations as simple linear terms:

    bonusmainhand * MH_WEAPON_DAMAGE
    bonusoffhand * OH_WEAPON_DAMAGE

git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@946 d5049fe3-3747-40f7-a4b5-f36d6801af5f