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Remove split compilation and use a single pass for compiling again.

Author Johnny C. Lam <jlam88@gmail.com>
Author date 2012-11-23 17:16:33
Author local date 2012-11-23 17:16:33 +0000
Committer Johnny C. Lam <jlam88@gmail.com>
Committer date 2012-11-23 17:16:33
Committer local date 2012-11-23 17:16:33 +0000
Commit d302e3addb5c10690b4c1f18c830ad8064dee112
Tree a48f5d8ed74048665c1f4fc4124adb4487b7e144
Parent 0106928aef10d3b28c862f2098372f1de6730661
Remove split compilation and use a single pass for compiling again.

Back out part of r604 that split compilation into a "quick" part and
an expensive part.  The more efficient method in r606 for searching
and replacing defines with key values seems to have fixed the slow
compilation enough that it fits within the Lua execution window.

Re-merging the compilation phases fixes some issues with Ovale not
properly updating the script when a toon levels, as well as some
other edge cases.

git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@636 d5049fe3-3747-40f7-a4b5-f36d6801af5f