fixed the recipe tooltip; it will now show up \o/
elkano [11-07-08 - 10:01]
fixed the recipe tooltip; it will now show up \o/
~lart Ackis
diff --git a/ARLFrame.lua b/ARLFrame.lua
index b9c4a21..b0b1d4a 100644
--- a/ARLFrame.lua
+++ b/ARLFrame.lua
@@ -1699,12 +1699,19 @@ local function GenerateTooltipContent(owner, rIndex, playerFaction, exclude)
if (spelllink) then
+ arlTooltip2:SetOwner(arlTooltip, "ANCHOR_NONE")
+-- arlTooltip2:ClearAllPoints()
+ arlTooltip2:SetPoint("TOPLEFT", arlTooltip, "TOPRIGHT")
arlTooltip2:SetHyperlink(spelllink)
+ arlTooltip2:Show()
+
+ else
+
+ arlTooltip2:Hide()
end
arlTooltip:Show()
- arlTooltip2:Show()
end
@@ -1726,7 +1733,6 @@ function SetRecipeButtonTooltip(bIndex)
pButton:SetScript("OnEnter",
function (pButton)
GenerateTooltipContent(pButton, rIndex, playerFaction, exclude)
- arlTooltip2:Show()
end
)
@@ -1740,7 +1746,6 @@ function SetRecipeButtonTooltip(bIndex)
rButton:SetScript("OnEnter",
function (rButton)
GenerateTooltipContent(rButton, rIndex, playerFaction, exclude)
- arlTooltip2:Show()
end
)
@@ -3279,8 +3284,7 @@ function addon:CreateFrame(
-- I'm going to use my own tooltip for recipebuttons
arlTooltip = CreateFrame("GameTooltip", "arlTooltip", addon.Frame, "GameTooltipTemplate")
- arlTooltip2 = CreateFrame("GameTooltip", "arlTooltip2", arlTooltip, "GameTooltipTemplate")
- arlTooltip2:SetPoint("TOPLEFT", arlTooltip, "TOPRIGHT")
+ arlTooltip2 = CreateFrame("GameTooltip", "arlTooltip2", addon.Frame, "GameTooltipTemplate")
-- The main recipe list buttons and scrollframe
addon.PlusListButton = {}