diff --git a/Titan/Titan.toc b/Titan/Titan.toc index cb62455..a11f6d8 100644 --- a/Titan/Titan.toc +++ b/Titan/Titan.toc @@ -1,7 +1,7 @@ ## Interface: 80000 -## Title: Titan Panel |cff00aa005.14.1.80000|r +## Title: Titan Panel |cff00aa005.14.2.80000|r ## Author: Titan Development Team -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## SavedVariables: TitanAll, TitanSettings, TitanSkins, ServerTimeOffsets, ServerHourFormat ## OptionalDeps: Ace3, AceGUI-3.0-SharedMediaWidgets, LibSharedMedia-3.0, LibQTip-1.0, !LibUIDropDownMenu ## Notes: Adds a display bar on the top and/or bottom of the screen. Allows users to show and control information/launcher plugins. diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets.toc b/Titan/libs/AceGUI-3.0-SharedMediaWidgets.toc new file mode 100644 index 0000000..3c55ea5 --- /dev/null +++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets.toc @@ -0,0 +1,20 @@ +## Interface: 70000 +## X-Curse-Packaged-Version: r57-release +## X-Curse-Project-Name: AceGUI-3.0-SharedMediaWidgets +## X-Curse-Project-ID: ace-gui-3-0-shared-media-widgets +## X-Curse-Repository-ID: wow/ace-gui-3-0-shared-media-widgets/mainline + +## Title: Lib: AceGUI-3.0-SharedMediaWidgets +## Notes: Enables AceGUI-3.0 widgets for the 5 basic SharedMedia-3.0 types +## Author: Yssaril +## OptionalDeps: Ace3, LibSharedMedia-3.0 +## X-Category: Library + +#@no-lib-strip@ +Libs\Libstub\Libstub.lua +Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml +Libs\AceGUI-3.0\AceGUI-3.0.xml +Libs\LibSharedMedia-3.0\lib.xml +#@end-no-lib-strip@ + +widget.xml \ No newline at end of file diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc deleted file mode 100644 index 3c55ea5..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc +++ /dev/null @@ -1,20 +0,0 @@ -## Interface: 70000 -## X-Curse-Packaged-Version: r57-release -## X-Curse-Project-Name: AceGUI-3.0-SharedMediaWidgets -## X-Curse-Project-ID: ace-gui-3-0-shared-media-widgets -## X-Curse-Repository-ID: wow/ace-gui-3-0-shared-media-widgets/mainline - -## Title: Lib: AceGUI-3.0-SharedMediaWidgets -## Notes: Enables AceGUI-3.0 widgets for the 5 basic SharedMedia-3.0 types -## Author: Yssaril -## OptionalDeps: Ace3, LibSharedMedia-3.0 -## X-Category: Library - -#@no-lib-strip@ -Libs\Libstub\Libstub.lua -Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml -Libs\AceGUI-3.0\AceGUI-3.0.xml -Libs\LibSharedMedia-3.0\lib.xml -#@end-no-lib-strip@ - -widget.xml \ No newline at end of file diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua deleted file mode 100644 index 1601747..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua +++ /dev/null @@ -1,235 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Background" - local widgetVersion = 11 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function ContentOnEnter(this, button) - local self = this.obj - local text = this.text:GetText() - local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) - self.dropdown.bgTex:SetTexture(background) - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - frame:SetScript("OnEnter", ContentOnEnter) - - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - local font, size = text:GetFont() - text:SetFont(font,size,"OUTLINE") - - text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) - text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("background") - end - - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) - - self.frame.displayButton:SetBackdrop({bgFile = background, - edgeFile = "Interface/Tooltips/UI-Tooltip-Border", - edgeSize = 16, - insets = { left = 4, right = 4, top = 4, bottom = 4 }}) - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - self.frame.displayButton:SetBackdropColor(.2,.2,.2,1) - else - self.frame:Enable() - self.frame.displayButton:SetBackdropColor(1,1,1,1) - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - local width = self.frame:GetWidth() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - f.text:SetText(k) - --print(k) - if k == self.value then - f.check:Show() - end - f.obj = self - f.dropdown = self.dropdown - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrameWithWindow() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua deleted file mode 100644 index b4f31c6..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua +++ /dev/null @@ -1,230 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Border" - local widgetVersion = 11 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function ContentOnEnter(this, button) - local self = this.obj - local text = this.text:GetText() - local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) - this.dropdown:SetBackdrop({edgeFile = border, - bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 4, right = 4, top = 4, bottom = 4 }}) - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - frame:SetScript("OnEnter", ContentOnEnter) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) - text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("border") - end - - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) - - self.frame.displayButton:SetBackdrop({edgeFile = border, - bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 4, right = 4, top = 4, bottom = 4 }}) - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - local width = self.frame:GetWidth() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - f.text:SetText(k) - --print(k) - if k == self.value then - f.check:Show() - end - f.obj = self - f.dropdown = self.dropdown - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrameWithWindow() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua deleted file mode 100644 index cd2b5db..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua +++ /dev/null @@ -1,216 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Font" - local widgetVersion = 11 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) - text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("font") - end - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text) - local _, size, outline= self.frame.text:GetFont() - self.frame.text:SetFont(font,size,outline) - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - local width = self.frame:GetWidth() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - local _, size, outline= f.text:GetFont() - local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k) - f.text:SetFont(font,size,outline) - f.text:SetText(k) - if k == self.value then - f.check:Show() - end - f.obj = self - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrame() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SharedFunctions.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SharedFunctions.lua deleted file mode 100644 index b31ce31..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SharedFunctions.lua +++ /dev/null @@ -1,58 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril -LoadAddOn("LibSharedMedia-3.0") -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -AceGUISharedMediaWidgets = {} -do - AceGUIWidgetLSMlists = { - ['font'] = Media:HashTable("font"), - ['sound'] = Media:HashTable("sound"), - ['statusbar'] = Media:HashTable("statusbar"), - ['border'] = Media:HashTable("border"), - ['background'] = Media:HashTable("background"), - } - - local min, max, floor = math.min, math.max, math.floor - - local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end - end - - local function OnItemValueChanged(this, event, checked) - local self = this.userdata.obj - - if self.multiselect then - self:Fire("OnValueChanged", this.userdata.value, checked) - else - if checked then - self:SetValue(this.userdata.value) - self:Fire("OnValueChanged", this.userdata.value) - else - this:SetValue(true) - end - if self.open then - self.pullout:Close() - end - end - end - - local function SetValue(self, value) - if value then - self:SetText(value or "") - end - self.value = value - end - - AceGUISharedMediaWidgets.fixlevels = fixlevels - AceGUISharedMediaWidgets.OnItemValueChanged = OnItemValueChanged - AceGUISharedMediaWidgets.SetValue = SetValue -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua deleted file mode 100644 index 60904a7..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua +++ /dev/null @@ -1,264 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Sound" - local widgetVersion = 11 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function ContentSpeakerOnClick(this, button) - local self = this.frame.obj - local sound = this.frame.text:GetText() - PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - - local soundbutton = CreateFrame("Button", nil, frame) - soundbutton:SetWidth(16) - soundbutton:SetHeight(16) - soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0) - soundbutton.frame = frame - soundbutton:SetScript("OnClick", ContentSpeakerOnClick) - frame.soundbutton = soundbutton - - local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") - speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") - speaker:SetAllPoints(soundbutton) - frame.speaker = speaker - local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") - speakeron:SetTexture("Interface\\Common\\VoiceChat-On") - speakeron:SetAllPoints(soundbutton) - frame.speakeron = speakeron - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) - text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("sound") - end - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - self.speaker:SetDesaturated(true) - self.speakeron:SetDesaturated(true) - else - self.frame:Enable() - self.speaker:SetDesaturated(false) - self.speakeron:SetDesaturated(false) - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - local width = self.frame:GetWidth() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - f.text:SetText(k) - if k == self.value then - f.check:Show() - end - f.obj = self - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function WidgetPlaySound(this) - local self = this.obj - local sound = self.frame.text:GetText() - PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrame() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - - local soundbutton = CreateFrame("Button", nil, frame) - soundbutton:SetWidth(16) - soundbutton:SetHeight(16) - soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1) - soundbutton:SetScript("OnClick", WidgetPlaySound) - soundbutton.obj = self - self.soundbutton = soundbutton - frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0) - - - local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") - speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") - speaker:SetAllPoints(soundbutton) - self.speaker = speaker - local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") - speakeron:SetTexture("Interface\\Common\\VoiceChat-On") - speakeron:SetAllPoints(soundbutton) - self.speakeron = speakeron - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua deleted file mode 100644 index 98b85f5..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua +++ /dev/null @@ -1,233 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Statusbar" - local widgetVersion = 11 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - local bar = frame:CreateTexture("ARTWORK") - bar:SetHeight(16) - bar:SetPoint("LEFT",check,"RIGHT",1,0) - bar:SetPoint("RIGHT",frame,"RIGHT",-1,0) - frame.bar = bar - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - - local font, size = text:GetFont() - text:SetFont(font,size,"OUTLINE") - - text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0) - text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("statusbar") - end - - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text) - self.bar:SetTexture(statusbar) - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - local width = self.frame:GetWidth() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - f.text:SetText(k) - --print(k) - if k == self.value then - f.check:Show() - end - - local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k) - f.bar:SetTexture(statusbar) - f.obj = self - f.dropdown = self.dropdown - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrame() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - local bar = frame:CreateTexture(nil, "OVERLAY") - bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25) - bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5) - bar:SetAlpha(0.5) - self.bar = bar - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua deleted file mode 100644 index cd7faf9..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua +++ /dev/null @@ -1,273 +0,0 @@ --- Widget created by Yssaril ---[===[@debug@ -local DataVersion = 9001 -- dev version always overwrites everything else :) ---@end-debug@]===] ---@non-debug@ -local DataVersion = 56 ---@end-non-debug@ -local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion) - -if not AGSMW then - return -- already loaded and no upgrade necessary -end - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -AGSMW = AGSMW or {} - -AceGUIWidgetLSMlists = { - ['font'] = Media:HashTable("font"), - ['sound'] = Media:HashTable("sound"), - ['statusbar'] = Media:HashTable("statusbar"), - ['border'] = Media:HashTable("border"), - ['background'] = Media:HashTable("background"), -} - -do - local function disable(frame) - frame.label:SetTextColor(.5,.5,.5) - frame.text:SetTextColor(.5,.5,.5) - frame.dropButton:Disable() - if frame.displayButtonFont then - frame.displayButtonFont:SetTextColor(.5,.5,.5) - frame.displayButton:Disable() - end - end - - local function enable(frame) - frame.label:SetTextColor(1,.82,0) - frame.text:SetTextColor(1,1,1) - frame.dropButton:Enable() - if frame.displayButtonFont then - frame.displayButtonFont:SetTextColor(1,1,1) - frame.displayButton:Enable() - end - end - - local displayButtonBackdrop = { - edgeFile = "Interface/Tooltips/UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 4, right = 4, top = 4, bottom = 4 }, - } - - -- create or retrieve BaseFrame - function AGSMW:GetBaseFrame() - local frame = CreateFrame("Frame", nil, UIParent) - frame:SetHeight(44) - frame:SetWidth(200) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - label:SetJustifyH("LEFT") - label:SetHeight(18) - label:SetText("") - frame.label = label - - local DLeft = frame:CreateTexture(nil, "ARTWORK") - DLeft:SetWidth(25) - DLeft:SetHeight(64) - DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21) - DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) - DLeft:SetTexCoord(0, 0.1953125, 0, 1) - frame.DLeft = DLeft - - local DRight = frame:CreateTexture(nil, "ARTWORK") - DRight:SetWidth(25) - DRight:SetHeight(64) - DRight:SetPoint("TOP", DLeft, "TOP") - DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0) - DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) - DRight:SetTexCoord(0.8046875, 1, 0, 1) - frame.DRight = DRight - - local DMiddle = frame:CreateTexture(nil, "ARTWORK") - DMiddle:SetHeight(64) - DMiddle:SetPoint("TOP", DLeft, "TOP") - DMiddle:SetPoint("LEFT", DLeft, "RIGHT") - DMiddle:SetPoint("RIGHT", DRight, "LEFT") - DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) - DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1) - frame.DMiddle = DMiddle - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall") - text:SetPoint("RIGHT",DRight,"RIGHT",-43,1) - text:SetPoint("LEFT",DLeft,"LEFT",26,1) - text:SetJustifyH("RIGHT") - text:SetHeight(18) - text:SetText("") - frame.text = text - - local dropButton = CreateFrame("Button", nil, frame) - dropButton:SetWidth(24) - dropButton:SetHeight(24) - dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18) - dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]]) - dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]]) - dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]]) - dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD") - frame.dropButton = dropButton - - frame.Disable = disable - frame.Enable = enable - return frame - end - - function AGSMW:GetBaseFrameWithWindow() - local frame = self:GetBaseFrame() - - local displayButton = CreateFrame("Button", nil, frame) - displayButton:SetHeight(42) - displayButton:SetWidth(42) - displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2) - displayButton:SetBackdrop(displayButtonBackdrop) - displayButton:SetBackdropBorderColor(.5, .5, .5) - frame.displayButton = displayButton - - frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2) - - frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20) - - return frame - end - -end - -do - - local sliderBackdrop = { - ["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]], - ["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]], - ["tile"] = true, - ["edgeSize"] = 8, - ["tileSize"] = 8, - ["insets"] = { - ["left"] = 3, - ["right"] = 3, - ["top"] = 3, - ["bottom"] = 3, - }, - } - local frameBackdrop = { - bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], - edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], - tile = true, tileSize = 32, edgeSize = 32, - insets = { left = 11, right = 12, top = 12, bottom = 9 }, - } - - local function OnMouseWheel(self, dir) - self.slider:SetValue(self.slider:GetValue()+(15*dir*-1)) - end - - local function AddFrame(self, frame) - frame:SetParent(self.contentframe) - frame:SetFrameStrata(self:GetFrameStrata()) - frame:SetFrameLevel(self:GetFrameLevel() + 100) - - if next(self.contentRepo) then - frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0) - frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) - self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight()) - self.contentRepo[#self.contentRepo+1] = frame - else - self.contentframe:SetHeight(frame:GetHeight()) - frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0) - frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) - self.contentRepo[1] = frame - end - - if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then - self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12) - self:SetHeight(UIParent:GetHeight()*2/5) - self.slider:Show() - self:SetScript("OnMouseWheel", OnMouseWheel) - self.scrollframe:UpdateScrollChildRect() - self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight()) - else - self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12) - self:SetHeight(self.contentframe:GetHeight()+25) - self.slider:Hide() - self:SetScript("OnMouseWheel", nil) - self.scrollframe:UpdateScrollChildRect() - self.slider:SetMinMaxValues(0, 0) - end - self.contentframe:SetWidth(self.scrollframe:GetWidth()) - end - - local function ClearFrames(self) - for i, frame in ipairs(self.contentRepo) do - frame:ReturnSelf() - self.contentRepo[i] = nil - end - end - - local function slider_OnValueChanged(self, value) - self.frame.scrollframe:SetVerticalScroll(value) - end - - local DropDownCache = {} - function AGSMW:GetDropDownFrame() - local frame - if next(DropDownCache) then - frame = table.remove(DropDownCache) - else - frame = CreateFrame("Frame", nil, UIParent) - frame:SetClampedToScreen(true) - frame:SetWidth(188) - frame:SetBackdrop(frameBackdrop) - frame:SetFrameStrata("TOOLTIP") - frame:EnableMouseWheel(true) - - local contentframe = CreateFrame("Frame", nil, frame) - contentframe:SetWidth(160) - contentframe:SetHeight(0) - frame.contentframe = contentframe - - local scrollframe = CreateFrame("ScrollFrame", nil, frame) - scrollframe:SetWidth(160) - scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13) - scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12) - scrollframe:SetScrollChild(contentframe) - frame.scrollframe = scrollframe - - contentframe:SetPoint("TOPLEFT", scrollframe) - contentframe:SetPoint("TOPRIGHT", scrollframe) - - local bgTex = frame:CreateTexture(nil, "ARTWORK") - bgTex:SetAllPoints(scrollframe) - frame.bgTex = bgTex - - frame.AddFrame = AddFrame - frame.ClearFrames = ClearFrames - frame.contentRepo = {} -- store all our frames in here so we can get rid of them later - - local slider = CreateFrame("Slider", nil, scrollframe) - slider:SetOrientation("VERTICAL") - slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10) - slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10) - slider:SetBackdrop(sliderBackdrop) - slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]]) - slider:SetMinMaxValues(0, 1) - --slider:SetValueStep(1) - slider:SetWidth(12) - slider.frame = frame - slider:SetScript("OnValueChanged", slider_OnValueChanged) - frame.slider = slider - end - frame:SetHeight(UIParent:GetHeight()*2/5) - frame.slider:SetValue(0) - frame:Show() - return frame - end - - function AGSMW:ReturnDropDownFrame(frame) - ClearFrames(frame) - frame:ClearAllPoints() - frame:Hide() - frame:SetBackdrop(frameBackdrop) - frame.bgTex:SetTexture(nil) - table.insert(DropDownCache, frame) - return nil - end -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml deleted file mode 100644 index 798546f..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml +++ /dev/null @@ -1,9 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="prototypes.lua" /> - <Script file="FontWidget.lua" /> - <Script file="SoundWidget.lua" /> - <Script file="StatusbarWidget.lua" /> - <Script file="BorderWidget.lua" /> - <Script file="BackgroundWidget.lua" /> -</Ui> \ No newline at end of file diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua new file mode 100644 index 0000000..1601747 --- /dev/null +++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua @@ -0,0 +1,235 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Background" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function ContentOnEnter(this, button) + local self = this.obj + local text = this.text:GetText() + local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) + self.dropdown.bgTex:SetTexture(background) + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + frame:SetScript("OnEnter", ContentOnEnter) + + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + local font, size = text:GetFont() + text:SetFont(font,size,"OUTLINE") + + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) + text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("background") + end + + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) + + self.frame.displayButton:SetBackdrop({bgFile = background, + edgeFile = "Interface/Tooltips/UI-Tooltip-Border", + edgeSize = 16, + insets = { left = 4, right = 4, top = 4, bottom = 4 }}) + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> + local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + self.frame.displayButton:SetBackdropColor(.2,.2,.2,1) + else + self.frame:Enable() + self.frame.displayButton:SetBackdropColor(1,1,1,1) + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + f.text:SetText(k) + --print(k) + if k == self.value then + f.check:Show() + end + f.obj = self + f.dropdown = self.dropdown + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrameWithWindow() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua new file mode 100644 index 0000000..b4f31c6 --- /dev/null +++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua @@ -0,0 +1,230 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Border" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function ContentOnEnter(this, button) + local self = this.obj + local text = this.text:GetText() + local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) + this.dropdown:SetBackdrop({edgeFile = border, + bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 4, right = 4, top = 4, bottom = 4 }}) + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + frame:SetScript("OnEnter", ContentOnEnter) + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) + text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("border") + end + + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) + + self.frame.displayButton:SetBackdrop({edgeFile = border, + bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 4, right = 4, top = 4, bottom = 4 }}) + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> + local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + f.text:SetText(k) + --print(k) + if k == self.value then + f.check:Show() + end + f.obj = self + f.dropdown = self.dropdown + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrameWithWindow() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt deleted file mode 100644 index 8cd4f20..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt +++ /dev/null @@ -1,27 +0,0 @@ ------------------------------------------------------------------------- -r57 | nevcairiel | 2016-07-20 21:25:42 +0000 (Wed, 20 Jul 2016) | 1 line -Changed paths: - A /tags/r57-release (from /trunk:56) - -Tag as r57-release ------------------------------------------------------------------------- -r56 | nevcairiel | 2016-07-20 21:22:30 +0000 (Wed, 20 Jul 2016) | 1 line -Changed paths: - M /trunk/.pkgmeta - M /trunk/AceGUI-3.0-SharedMediaWidgets/prototypes.lua - M /trunk/AceGUI-3.0-SharedMediaWidgets.toc - -Properly embed LibSharedMedia-3.0 for stand-alone builds ------------------------------------------------------------------------- -r54 | nevcairiel | 2016-07-19 06:34:58 +0000 (Tue, 19 Jul 2016) | 1 line -Changed paths: - M /trunk/AceGUI-3.0-SharedMediaWidgets.toc - -Update TOC to 7.0 ------------------------------------------------------------------------- -r53 | nevcairiel | 2016-06-03 06:51:46 +0000 (Fri, 03 Jun 2016) | 1 line -Changed paths: - M /trunk/AceGUI-3.0-SharedMediaWidgets/prototypes.lua - -Remove SetPoint to UIParent, AceGUI-3.0 will properly position the element when its used ------------------------------------------------------------------------- diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua new file mode 100644 index 0000000..cd2b5db --- /dev/null +++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua @@ -0,0 +1,216 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Font" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) + text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("font") + end + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text) + local _, size, outline= self.frame.text:GetFont() + self.frame.text:SetFont(font,size,outline) + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> + local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + local _, size, outline= f.text:GetFont() + local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k) + f.text:SetFont(font,size,outline) + f.text:SetText(k) + if k == self.value then + f.check:Show() + end + f.obj = self + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrame() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua deleted file mode 100644 index 5ebb35d..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua +++ /dev/null @@ -1,813 +0,0 @@ ---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. --- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself --- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 --- stand-alone distribution. --- --- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, --- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool --- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll --- implement a proper API to modify it. --- @usage --- local AceGUI = LibStub("AceGUI-3.0") --- -- Create a container frame --- local f = AceGUI:Create("Frame") --- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) --- f:SetTitle("AceGUI-3.0 Example") --- f:SetStatusText("Status Bar") --- f:SetLayout("Flow") --- -- Create a button --- local btn = AceGUI:Create("Button") --- btn:SetWidth(170) --- btn:SetText("Button !") --- btn:SetCallback("OnClick", function() print("Click!") end) --- -- Add the button to the container --- f:AddChild(btn) --- @class file --- @name AceGUI-3.0 --- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $ -local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34 -local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) - -if not AceGUI then return end -- No upgrade needed - --- Lua APIs -local tconcat, tremove, tinsert = table.concat, table.remove, table.insert -local select, pairs, next, type = select, pairs, next, type -local error, assert, loadstring = error, assert, loadstring -local setmetatable, rawget, rawset = setmetatable, rawget, rawset -local math_max = math.max - --- WoW APIs -local UIParent = UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler, LibStub - ---local con = LibStub("AceConsole-3.0",true) - -AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} -AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} -AceGUI.WidgetBase = AceGUI.WidgetBase or {} -AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} -AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} - --- local upvalues -local WidgetRegistry = AceGUI.WidgetRegistry -local LayoutRegistry = AceGUI.LayoutRegistry -local WidgetVersions = AceGUI.WidgetVersions - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) -end - --- Recycling functions -local newWidget, delWidget -do - -- Version Upgrade in Minor 29 - -- Internal Storage of the objects changed, from an array table - -- to a hash table, and additionally we introduced versioning on - -- the widgets which would discard all widgets from a pre-29 version - -- anyway, so we just clear the storage now, and don't try to - -- convert the storage tables to the new format. - -- This should generally not cause *many* widgets to end up in trash, - -- since once dialogs are opened, all addons should be loaded already - -- and AceGUI should be on the latest version available on the users - -- setup. - -- -- nevcairiel - Nov 2nd, 2009 - if oldminor and oldminor < 29 and AceGUI.objPools then - AceGUI.objPools = nil - end - - AceGUI.objPools = AceGUI.objPools or {} - local objPools = AceGUI.objPools - --Returns a new instance, if none are available either returns a new table or calls the given contructor - function newWidget(type) - if not WidgetRegistry[type] then - error("Attempt to instantiate unknown widget type", 2) - end - - if not objPools[type] then - objPools[type] = {} - end - - local newObj = next(objPools[type]) - if not newObj then - newObj = WidgetRegistry[type]() - newObj.AceGUIWidgetVersion = WidgetVersions[type] - else - objPools[type][newObj] = nil - -- if the widget is older then the latest, don't even try to reuse it - -- just forget about it, and grab a new one. - if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then - return newWidget(type) - end - end - return newObj - end - -- Releases an instance to the Pool - function delWidget(obj,type) - if not objPools[type] then - objPools[type] = {} - end - if objPools[type][obj] then - error("Attempt to Release Widget that is already released", 2) - end - objPools[type][obj] = true - end -end - - -------------------- --- API Functions -- -------------------- - --- Gets a widget Object - ---- Create a new Widget of the given type. --- This function will instantiate a new widget (or use one from the widget pool), and call the --- OnAcquire function on it, before returning. --- @param type The type of the widget. --- @return The newly created widget. -function AceGUI:Create(type) - if WidgetRegistry[type] then - local widget = newWidget(type) - - if rawget(widget, "Acquire") then - widget.OnAcquire = widget.Acquire - widget.Acquire = nil - elseif rawget(widget, "Aquire") then - widget.OnAcquire = widget.Aquire - widget.Aquire = nil - end - - if rawget(widget, "Release") then - widget.OnRelease = rawget(widget, "Release") - widget.Release = nil - end - - if widget.OnAcquire then - widget:OnAcquire() - else - error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) - end - -- Set the default Layout ("List") - safecall(widget.SetLayout, widget, "List") - safecall(widget.ResumeLayout, widget) - return widget - end -end - ---- Releases a widget Object. --- This function calls OnRelease on the widget and places it back in the widget pool. --- Any data on the widget is being erased, and the widget will be hidden.\\ --- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. --- @param widget The widget to release -function AceGUI:Release(widget) - safecall(widget.PauseLayout, widget) - widget:Fire("OnRelease") - safecall(widget.ReleaseChildren, widget) - - if widget.OnRelease then - widget:OnRelease() --- else --- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) - end - for k in pairs(widget.userdata) do - widget.userdata[k] = nil - end - for k in pairs(widget.events) do - widget.events[k] = nil - end - widget.width = nil - widget.relWidth = nil - widget.height = nil - widget.relHeight = nil - widget.noAutoHeight = nil - widget.frame:ClearAllPoints() - widget.frame:Hide() - widget.frame:SetParent(UIParent) - widget.frame.width = nil - widget.frame.height = nil - if widget.content then - widget.content.width = nil - widget.content.height = nil - end - delWidget(widget, widget.type) -end - ------------ --- Focus -- ------------ - - ---- Called when a widget has taken focus. --- e.g. Dropdowns opening, Editboxes gaining kb focus --- @param widget The widget that should be focused -function AceGUI:SetFocus(widget) - if self.FocusedWidget and self.FocusedWidget ~= widget then - safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) - end - self.FocusedWidget = widget -end - - ---- Called when something has happened that could cause widgets with focus to drop it --- e.g. titlebar of a frame being clicked -function AceGUI:ClearFocus() - if self.FocusedWidget then - safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) - self.FocusedWidget = nil - end -end - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - OnAcquire() - Called when the object is acquired, should set everything to a default hidden state - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data - :OnWidthSet(width) - Called when the width of the widget is changed - :OnHeightSet(height) - Called when the height of the widget is changed - Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead - AceGUI already sets a handler to the event - :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the - area used for controls. These can be nil if the layout used the existing size to layout the controls. - -]] - --------------------------- --- Widget Base Template -- --------------------------- -do - local WidgetBase = AceGUI.WidgetBase - - WidgetBase.SetParent = function(self, parent) - local frame = self.frame - frame:SetParent(nil) - frame:SetParent(parent.content) - self.parent = parent - end - - WidgetBase.SetCallback = function(self, name, func) - if type(func) == "function" then - self.events[name] = func - end - end - - WidgetBase.Fire = function(self, name, ...) - if self.events[name] then - local success, ret = safecall(self.events[name], self, name, ...) - if success then - return ret - end - end - end - - WidgetBase.SetWidth = function(self, width) - self.frame:SetWidth(width) - self.frame.width = width - if self.OnWidthSet then - self:OnWidthSet(width) - end - end - - WidgetBase.SetRelativeWidth = function(self, width) - if width <= 0 or width > 1 then - error(":SetRelativeWidth(width): Invalid relative width.", 2) - end - self.relWidth = width - self.width = "relative" - end - - WidgetBase.SetHeight = function(self, height) - self.frame:SetHeight(height) - self.frame.height = height - if self.OnHeightSet then - self:OnHeightSet(height) - end - end - - --[[ WidgetBase.SetRelativeHeight = function(self, height) - if height <= 0 or height > 1 then - error(":SetRelativeHeight(height): Invalid relative height.", 2) - end - self.relHeight = height - self.height = "relative" - end ]] - - WidgetBase.IsVisible = function(self) - return self.frame:IsVisible() - end - - WidgetBase.IsShown= function(self) - return self.frame:IsShown() - end - - WidgetBase.Release = function(self) - AceGUI:Release(self) - end - - WidgetBase.SetPoint = function(self, ...) - return self.frame:SetPoint(...) - end - - WidgetBase.ClearAllPoints = function(self) - return self.frame:ClearAllPoints() - end - - WidgetBase.GetNumPoints = function(self) - return self.frame:GetNumPoints() - end - - WidgetBase.GetPoint = function(self, ...) - return self.frame:GetPoint(...) - end - - WidgetBase.GetUserDataTable = function(self) - return self.userdata - end - - WidgetBase.SetUserData = function(self, key, value) - self.userdata[key] = value - end - - WidgetBase.GetUserData = function(self, key) - return self.userdata[key] - end - - WidgetBase.IsFullHeight = function(self) - return self.height == "fill" - end - - WidgetBase.SetFullHeight = function(self, isFull) - if isFull then - self.height = "fill" - else - self.height = nil - end - end - - WidgetBase.IsFullWidth = function(self) - return self.width == "fill" - end - - WidgetBase.SetFullWidth = function(self, isFull) - if isFull then - self.width = "fill" - else - self.width = nil - end - end - --- local function LayoutOnUpdate(this) --- this:SetScript("OnUpdate",nil) --- this.obj:PerformLayout() --- end - - local WidgetContainerBase = AceGUI.WidgetContainerBase - - WidgetContainerBase.PauseLayout = function(self) - self.LayoutPaused = true - end - - WidgetContainerBase.ResumeLayout = function(self) - self.LayoutPaused = nil - end - - WidgetContainerBase.PerformLayout = function(self) - if self.LayoutPaused then - return - end - safecall(self.LayoutFunc, self.content, self.children) - end - - --call this function to layout, makes sure layed out objects get a frame to get sizes etc - WidgetContainerBase.DoLayout = function(self) - self:PerformLayout() --- if not self.parent then --- self.frame:SetScript("OnUpdate", LayoutOnUpdate) --- end - end - - WidgetContainerBase.AddChild = function(self, child, beforeWidget) - if beforeWidget then - local siblingIndex = 1 - for _, widget in pairs(self.children) do - if widget == beforeWidget then - break - end - siblingIndex = siblingIndex + 1 - end - tinsert(self.children, siblingIndex, child) - else - tinsert(self.children, child) - end - child:SetParent(self) - child.frame:Show() - self:DoLayout() - end - - WidgetContainerBase.AddChildren = function(self, ...) - for i = 1, select("#", ...) do - local child = select(i, ...) - tinsert(self.children, child) - child:SetParent(self) - child.frame:Show() - end - self:DoLayout() - end - - WidgetContainerBase.ReleaseChildren = function(self) - local children = self.children - for i = 1,#children do - AceGUI:Release(children[i]) - children[i] = nil - end - end - - WidgetContainerBase.SetLayout = function(self, Layout) - self.LayoutFunc = AceGUI:GetLayout(Layout) - end - - WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) - if adjust then - self.noAutoHeight = nil - else - self.noAutoHeight = true - end - end - - local function FrameResize(this) - local self = this.obj - if this:GetWidth() and this:GetHeight() then - if self.OnWidthSet then - self:OnWidthSet(this:GetWidth()) - end - if self.OnHeightSet then - self:OnHeightSet(this:GetHeight()) - end - end - end - - local function ContentResize(this) - if this:GetWidth() and this:GetHeight() then - this.width = this:GetWidth() - this.height = this:GetHeight() - this.obj:DoLayout() - end - end - - setmetatable(WidgetContainerBase, {__index=WidgetBase}) - - --One of these function should be called on each Widget Instance as part of its creation process - - --- Register a widget-class as a container for newly created widgets. - -- @param widget The widget class - function AceGUI:RegisterAsContainer(widget) - widget.children = {} - widget.userdata = {} - widget.events = {} - widget.base = WidgetContainerBase - widget.content.obj = widget - widget.frame.obj = widget - widget.content:SetScript("OnSizeChanged", ContentResize) - widget.frame:SetScript("OnSizeChanged", FrameResize) - setmetatable(widget, {__index = WidgetContainerBase}) - widget:SetLayout("List") - return widget - end - - --- Register a widget-class as a widget. - -- @param widget The widget class - function AceGUI:RegisterAsWidget(widget) - widget.userdata = {} - widget.events = {} - widget.base = WidgetBase - widget.frame.obj = widget - widget.frame:SetScript("OnSizeChanged", FrameResize) - setmetatable(widget, {__index = WidgetBase}) - return widget - end -end - - - - ------------------- --- Widget API -- ------------------- - ---- Registers a widget Constructor, this function returns a new instance of the Widget --- @param Name The name of the widget --- @param Constructor The widget constructor function --- @param Version The version of the widget -function AceGUI:RegisterWidgetType(Name, Constructor, Version) - assert(type(Constructor) == "function") - assert(type(Version) == "number") - - local oldVersion = WidgetVersions[Name] - if oldVersion and oldVersion >= Version then return end - - WidgetVersions[Name] = Version - WidgetRegistry[Name] = Constructor -end - ---- Registers a Layout Function --- @param Name The name of the layout --- @param LayoutFunc Reference to the layout function -function AceGUI:RegisterLayout(Name, LayoutFunc) - assert(type(LayoutFunc) == "function") - if type(Name) == "string" then - Name = Name:upper() - end - LayoutRegistry[Name] = LayoutFunc -end - ---- Get a Layout Function from the registry --- @param Name The name of the layout -function AceGUI:GetLayout(Name) - if type(Name) == "string" then - Name = Name:upper() - end - return LayoutRegistry[Name] -end - -AceGUI.counts = AceGUI.counts or {} - ---- A type-based counter to count the number of widgets created. --- This is used by widgets that require a named frame, e.g. when a Blizzard --- Template requires it. --- @param type The widget type -function AceGUI:GetNextWidgetNum(type) - if not self.counts[type] then - self.counts[type] = 0 - end - self.counts[type] = self.counts[type] + 1 - return self.counts[type] -end - ---- Return the number of created widgets for this type. --- In contrast to GetNextWidgetNum, the number is not incremented. --- @param type The widget type -function AceGUI:GetWidgetCount(type) - return self.counts[type] or 0 -end - ---- Return the version of the currently registered widget type. --- @param type The widget type -function AceGUI:GetWidgetVersion(type) - return WidgetVersions[type] -end - -------------- --- Layouts -- -------------- - ---[[ - A Layout is a func that takes 2 parameters - content - the frame that widgets will be placed inside - children - a table containing the widgets to layout -]] - --- Very simple Layout, Children are stacked on top of each other down the left side -AceGUI:RegisterLayout("List", - function(content, children) - local height = 0 - local width = content.width or content:GetWidth() or 0 - for i = 1, #children do - local child = children[i] - - local frame = child.frame - frame:ClearAllPoints() - frame:Show() - if i == 1 then - frame:SetPoint("TOPLEFT", content) - else - frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") - end - - if child.width == "fill" then - child:SetWidth(width) - frame:SetPoint("RIGHT", content) - - if child.DoLayout then - child:DoLayout() - end - elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - - if child.DoLayout then - child:DoLayout() - end - end - - height = height + (frame.height or frame:GetHeight() or 0) - end - safecall(content.obj.LayoutFinished, content.obj, nil, height) - end) - --- A single control fills the whole content area -AceGUI:RegisterLayout("Fill", - function(content, children) - if children[1] then - children[1]:SetWidth(content:GetWidth() or 0) - children[1]:SetHeight(content:GetHeight() or 0) - children[1].frame:SetAllPoints(content) - children[1].frame:Show() - safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) - end - end) - -local layoutrecursionblock = nil -local function safelayoutcall(object, func, ...) - layoutrecursionblock = true - object[func](object, ...) - layoutrecursionblock = nil -end - -AceGUI:RegisterLayout("Flow", - function(content, children) - if layoutrecursionblock then return end - --used height so far - local height = 0 - --width used in the current row - local usedwidth = 0 - --height of the current row - local rowheight = 0 - local rowoffset = 0 - local lastrowoffset - - local width = content.width or content:GetWidth() or 0 - - --control at the start of the row - local rowstart - local rowstartoffset - local lastrowstart - local isfullheight - - local frameoffset - local lastframeoffset - local oversize - for i = 1, #children do - local child = children[i] - oversize = nil - local frame = child.frame - local frameheight = frame.height or frame:GetHeight() or 0 - local framewidth = frame.width or frame:GetWidth() or 0 - lastframeoffset = frameoffset - -- HACK: Why did we set a frameoffset of (frameheight / 2) ? - -- That was moving all widgets half the widgets size down, is that intended? - -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. - -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. - -- TODO: Investigate moar! - frameoffset = child.alignoffset or (frameheight / 2) - - if child.width == "relative" then - framewidth = width * child.relWidth - end - - frame:Show() - frame:ClearAllPoints() - if i == 1 then - -- anchor the first control to the top left - frame:SetPoint("TOPLEFT", content) - rowheight = frameheight - rowoffset = frameoffset - rowstart = frame - rowstartoffset = frameoffset - usedwidth = framewidth - if usedwidth > width then - oversize = true - end - else - -- if there isn't available width for the control start a new row - -- if a control is "fill" it will be on a row of its own full width - if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then - if isfullheight then - -- a previous row has already filled the entire height, there's nothing we can usefully do anymore - -- (maybe error/warn about this?) - break - end - --anchor the previous row, we will now know its height and offset - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) - height = height + rowheight + 3 - --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it - rowstart = frame - rowstartoffset = frameoffset - rowheight = frameheight - rowoffset = frameoffset - usedwidth = framewidth - if usedwidth > width then - oversize = true - end - -- put the control on the current row, adding it to the width and checking if the height needs to be increased - else - --handles cases where the new height is higher than either control because of the offsets - --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) - - --offset is always the larger of the two offsets - rowoffset = math_max(rowoffset, frameoffset) - rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) - - frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) - usedwidth = framewidth + usedwidth - end - end - - if child.width == "fill" then - safelayoutcall(child, "SetWidth", width) - frame:SetPoint("RIGHT", content) - - usedwidth = 0 - rowstart = frame - rowstartoffset = frameoffset - - if child.DoLayout then - child:DoLayout() - end - rowheight = frame.height or frame:GetHeight() or 0 - rowoffset = child.alignoffset or (rowheight / 2) - rowstartoffset = rowoffset - elseif child.width == "relative" then - safelayoutcall(child, "SetWidth", width * child.relWidth) - - if child.DoLayout then - child:DoLayout() - end - elseif oversize then - if width > 1 then - frame:SetPoint("RIGHT", content) - end - end - - if child.height == "fill" then - frame:SetPoint("BOTTOM", content) - isfullheight = true - end - end - - --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor - if isfullheight then - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) - elseif rowstart then - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) - end - - height = height + rowheight + 3 - safecall(content.obj.LayoutFinished, content.obj, nil, height) - end) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml deleted file mode 100644 index ae22c90..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml +++ /dev/null @@ -1,28 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceGUI-3.0.lua"/> - <!-- Container --> - <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> - <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> - <Script file="widgets\AceGUIContainer-Frame.lua"/> - <Script file="widgets\AceGUIContainer-InlineGroup.lua"/> - <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> - <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> - <Script file="widgets\AceGUIContainer-TabGroup.lua"/> - <Script file="widgets\AceGUIContainer-TreeGroup.lua"/> - <Script file="widgets\AceGUIContainer-Window.lua"/> - <!-- Widgets --> - <Script file="widgets\AceGUIWidget-Button.lua"/> - <Script file="widgets\AceGUIWidget-CheckBox.lua"/> - <Script file="widgets\AceGUIWidget-ColorPicker.lua"/> - <Script file="widgets\AceGUIWidget-DropDown.lua"/> - <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> - <Script file="widgets\AceGUIWidget-EditBox.lua"/> - <Script file="widgets\AceGUIWidget-Heading.lua"/> - <Script file="widgets\AceGUIWidget-Icon.lua"/> - <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> - <Script file="widgets\AceGUIWidget-Keybinding.lua"/> - <Script file="widgets\AceGUIWidget-Label.lua"/> - <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> - <Script file="widgets\AceGUIWidget-Slider.lua"/> -</Ui> diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua deleted file mode 100644 index 200fc71..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua +++ /dev/null @@ -1,138 +0,0 @@ ---[[----------------------------------------------------------------------------- -BlizOptionsGroup Container -Simple container widget for the integration of AceGUI into the Blizzard Interface Options --------------------------------------------------------------------------------]] -local Type, Version = "BlizOptionsGroup", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame = CreateFrame - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] - -local function OnShow(frame) - frame.obj:Fire("OnShow") -end - -local function OnHide(frame) - frame.obj:Fire("OnHide") -end - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] - -local function okay(frame) - frame.obj:Fire("okay") -end - -local function cancel(frame) - frame.obj:Fire("cancel") -end - -local function default(frame) - frame.obj:Fire("default") -end - -local function refresh(frame) - frame.obj:Fire("refresh") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] - -local methods = { - ["OnAcquire"] = function(self) - self:SetName() - self:SetTitle() - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 63 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 26 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetName"] = function(self, name, parent) - self.frame.name = name - self.frame.parent = parent - end, - - ["SetTitle"] = function(self, title) - local content = self.content - content:ClearAllPoints() - if not title or title == "" then - content:SetPoint("TOPLEFT", 10, -10) - self.label:SetText("") - else - content:SetPoint("TOPLEFT", 10, -40) - self.label:SetText(title) - end - content:SetPoint("BOTTOMRIGHT", -10, 10) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame") - frame:Hide() - - -- support functions for the Blizzard Interface Options - frame.okay = okay - frame.cancel = cancel - frame.default = default - frame.refresh = refresh - - frame:SetScript("OnHide", OnHide) - frame:SetScript("OnShow", OnShow) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") - label:SetPoint("TOPLEFT", 10, -15) - label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - label = label, - frame = frame, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua deleted file mode 100644 index 18e49cb..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua +++ /dev/null @@ -1,157 +0,0 @@ ---[[----------------------------------------------------------------------------- -DropdownGroup Container -Container controlled by a dropdown on the top. --------------------------------------------------------------------------------]] -local Type, Version = "DropdownGroup", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local assert, pairs, type = assert, pairs, type - --- WoW APIs -local CreateFrame = CreateFrame - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function SelectedGroup(self, event, value) - local group = self.parentgroup - local status = group.status or group.localstatus - status.selected = value - self.parentgroup:Fire("OnGroupSelected", value) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.dropdown:SetText("") - self:SetDropdownWidth(200) - self:SetTitle("") - end, - - ["OnRelease"] = function(self) - self.dropdown.list = nil - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end, - - ["SetTitle"] = function(self, title) - self.titletext:SetText(title) - self.dropdown.frame:ClearAllPoints() - if title and title ~= "" then - self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) - else - self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) - end - end, - - ["SetGroupList"] = function(self,list,order) - self.dropdown:SetList(list,order) - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - end, - - ["SetGroup"] = function(self,group) - self.dropdown:SetValue(group) - local status = self.status or self.localstatus - status.selected = group - self:Fire("OnGroupSelected", group) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 26 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 63 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["LayoutFinished"] = function(self, width, height) - self:SetHeight((height or 0) + 63) - end, - - ["SetDropdownWidth"] = function(self, width) - self.dropdown:SetWidth(width) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame") - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOPLEFT", 4, -5) - titletext:SetPoint("TOPRIGHT", -4, -5) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - - local dropdown = AceGUI:Create("Dropdown") - dropdown.frame:SetParent(frame) - dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) - dropdown:SetCallback("OnValueChanged", SelectedGroup) - dropdown.frame:SetPoint("TOPLEFT", -1, 0) - dropdown.frame:Show() - dropdown:SetLabel("") - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 0, -26) - border:SetPoint("BOTTOMRIGHT", 0, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1,0.1,0.1,0.5) - border:SetBackdropBorderColor(0.4,0.4,0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - localstatus = {}, - titletext = titletext, - dropdown = dropdown, - border = border, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - dropdown.parentgroup = widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua deleted file mode 100644 index bb93cc5..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua +++ /dev/null @@ -1,311 +0,0 @@ ---[[----------------------------------------------------------------------------- -Frame Container --------------------------------------------------------------------------------]] -local Type, Version = "Frame", 24 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs, assert, type = pairs, assert, type -local wipe = table.wipe - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Button_OnClick(frame) - PlaySound("gsTitleOptionExit") - frame.obj:Hide() -end - -local function Frame_OnClose(frame) - frame.obj:Fire("OnClose") -end - -local function Frame_OnMouseDown(frame) - AceGUI:ClearFocus() -end - -local function Title_OnMouseDown(frame) - frame:GetParent():StartMoving() - AceGUI:ClearFocus() -end - -local function MoverSizer_OnMouseUp(mover) - local frame = mover:GetParent() - frame:StopMovingOrSizing() - local self = frame.obj - local status = self.status or self.localstatus - status.width = frame:GetWidth() - status.height = frame:GetHeight() - status.top = frame:GetTop() - status.left = frame:GetLeft() -end - -local function SizerSE_OnMouseDown(frame) - frame:GetParent():StartSizing("BOTTOMRIGHT") - AceGUI:ClearFocus() -end - -local function SizerS_OnMouseDown(frame) - frame:GetParent():StartSizing("BOTTOM") - AceGUI:ClearFocus() -end - -local function SizerE_OnMouseDown(frame) - frame:GetParent():StartSizing("RIGHT") - AceGUI:ClearFocus() -end - -local function StatusBar_OnEnter(frame) - frame.obj:Fire("OnEnterStatusBar") -end - -local function StatusBar_OnLeave(frame) - frame.obj:Fire("OnLeaveStatusBar") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.frame:SetParent(UIParent) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self:SetTitle() - self:SetStatusText() - self:ApplyStatus() - self:Show() - self:EnableResize(true) - end, - - ["OnRelease"] = function(self) - self.status = nil - wipe(self.localstatus) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 34 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 57 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetTitle"] = function(self, title) - self.titletext:SetText(title) - self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) - end, - - ["SetStatusText"] = function(self, text) - self.statustext:SetText(text) - end, - - ["Hide"] = function(self) - self.frame:Hide() - end, - - ["Show"] = function(self) - self.frame:Show() - end, - - ["EnableResize"] = function(self, state) - local func = state and "Show" or "Hide" - self.sizer_se[func](self.sizer_se) - self.sizer_s[func](self.sizer_s) - self.sizer_e[func](self.sizer_e) - end, - - -- called to set an external table to store status in - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - self:ApplyStatus() - end, - - ["ApplyStatus"] = function(self) - local status = self.status or self.localstatus - local frame = self.frame - self:SetWidth(status.width or 700) - self:SetHeight(status.height or 500) - frame:ClearAllPoints() - if status.top and status.left then - frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) - frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) - else - frame:SetPoint("CENTER") - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local FrameBackdrop = { - bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", - edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", - tile = true, tileSize = 32, edgeSize = 32, - insets = { left = 8, right = 8, top = 8, bottom = 8 } -} - -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetMovable(true) - frame:SetResizable(true) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetBackdrop(FrameBackdrop) - frame:SetBackdropColor(0, 0, 0, 1) - frame:SetMinResize(400, 200) - frame:SetToplevel(true) - frame:SetScript("OnHide", Frame_OnClose) - frame:SetScript("OnMouseDown", Frame_OnMouseDown) - - local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") - closebutton:SetScript("OnClick", Button_OnClick) - closebutton:SetPoint("BOTTOMRIGHT", -27, 17) - closebutton:SetHeight(20) - closebutton:SetWidth(100) - closebutton:SetText(CLOSE) - - local statusbg = CreateFrame("Button", nil, frame) - statusbg:SetPoint("BOTTOMLEFT", 15, 15) - statusbg:SetPoint("BOTTOMRIGHT", -132, 15) - statusbg:SetHeight(24) - statusbg:SetBackdrop(PaneBackdrop) - statusbg:SetBackdropColor(0.1,0.1,0.1) - statusbg:SetBackdropBorderColor(0.4,0.4,0.4) - statusbg:SetScript("OnEnter", StatusBar_OnEnter) - statusbg:SetScript("OnLeave", StatusBar_OnLeave) - - local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") - statustext:SetPoint("TOPLEFT", 7, -2) - statustext:SetPoint("BOTTOMRIGHT", -7, 2) - statustext:SetHeight(20) - statustext:SetJustifyH("LEFT") - statustext:SetText("") - - local titlebg = frame:CreateTexture(nil, "OVERLAY") - titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) - titlebg:SetPoint("TOP", 0, 12) - titlebg:SetWidth(100) - titlebg:SetHeight(40) - - local title = CreateFrame("Frame", nil, frame) - title:EnableMouse(true) - title:SetScript("OnMouseDown", Title_OnMouseDown) - title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - title:SetAllPoints(titlebg) - - local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) - - local titlebg_l = frame:CreateTexture(nil, "OVERLAY") - titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) - titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") - titlebg_l:SetWidth(30) - titlebg_l:SetHeight(40) - - local titlebg_r = frame:CreateTexture(nil, "OVERLAY") - titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) - titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") - titlebg_r:SetWidth(30) - titlebg_r:SetHeight(40) - - local sizer_se = CreateFrame("Frame", nil, frame) - sizer_se:SetPoint("BOTTOMRIGHT") - sizer_se:SetWidth(25) - sizer_se:SetHeight(25) - sizer_se:EnableMouse() - sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) - sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") - line1:SetWidth(14) - line1:SetHeight(14) - line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 14/17 - line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") - line2:SetWidth(8) - line2:SetHeight(8) - line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 - line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local sizer_s = CreateFrame("Frame", nil, frame) - sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) - sizer_s:SetPoint("BOTTOMLEFT") - sizer_s:SetHeight(25) - sizer_s:EnableMouse(true) - sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) - sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - local sizer_e = CreateFrame("Frame", nil, frame) - sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) - sizer_e:SetPoint("TOPRIGHT") - sizer_e:SetWidth(25) - sizer_e:EnableMouse(true) - sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) - sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT", 17, -27) - content:SetPoint("BOTTOMRIGHT", -17, 40) - - local widget = { - localstatus = {}, - titletext = titletext, - statustext = statustext, - titlebg = titlebg, - sizer_se = sizer_se, - sizer_s = sizer_s, - sizer_e = sizer_e, - content = content, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - closebutton.obj, statusbg.obj = widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua deleted file mode 100644 index 1a330ef..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua +++ /dev/null @@ -1,103 +0,0 @@ ---[[----------------------------------------------------------------------------- -InlineGroup Container -Simple container widget that creates a visible "box" with an optional title. --------------------------------------------------------------------------------]] -local Type, Version = "InlineGroup", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(300) - self:SetHeight(100) - self:SetTitle("") - end, - - -- ["OnRelease"] = nil, - - ["SetTitle"] = function(self,title) - self.titletext:SetText(title) - end, - - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + 40) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 20 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 20 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOPLEFT", 14, 0) - titletext:SetPoint("TOPRIGHT", -14, 0) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 0, -17) - border:SetPoint("BOTTOMRIGHT", -1, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - content = content, - titletext = titletext, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua deleted file mode 100644 index 1695f48..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua +++ /dev/null @@ -1,210 +0,0 @@ ---[[----------------------------------------------------------------------------- -ScrollFrame Container -Plain container that scrolls its content and doesn't grow in height. --------------------------------------------------------------------------------]] -local Type, Version = "ScrollFrame", 24 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - -local IsLegion = select(4, GetBuildInfo()) >= 70000 - --- Lua APIs -local pairs, assert, type = pairs, assert, type -local min, max, floor, abs = math.min, math.max, math.floor, math.abs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function FixScrollOnUpdate(frame) - frame:SetScript("OnUpdate", nil) - frame.obj:FixScroll() -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function ScrollFrame_OnMouseWheel(frame, value) - frame.obj:MoveScroll(value) -end - -local function ScrollFrame_OnSizeChanged(frame) - frame:SetScript("OnUpdate", FixScrollOnUpdate) -end - -local function ScrollBar_OnScrollValueChanged(frame, value) - frame.obj:SetScroll(value) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetScroll(0) - self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) - end, - - ["OnRelease"] = function(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - self.scrollframe:SetPoint("BOTTOMRIGHT") - self.scrollbar:Hide() - self.scrollBarShown = nil - self.content.height, self.content.width = nil, nil - end, - - ["SetScroll"] = function(self, value) - local status = self.status or self.localstatus - local viewheight = self.scrollframe:GetHeight() - local height = self.content:GetHeight() - local offset - - if viewheight > height then - offset = 0 - else - offset = floor((height - viewheight) / 1000.0 * value) - end - self.content:ClearAllPoints() - self.content:SetPoint("TOPLEFT", 0, offset) - self.content:SetPoint("TOPRIGHT", 0, offset) - status.offset = offset - status.scrollvalue = value - end, - - ["MoveScroll"] = function(self, value) - local status = self.status or self.localstatus - local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - - if self.scrollBarShown then - local diff = height - viewheight - local delta = 1 - if value < 0 then - delta = -1 - end - self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) - end - end, - - ["FixScroll"] = function(self) - if self.updateLock then return end - self.updateLock = true - local status = self.status or self.localstatus - local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - local offset = status.offset or 0 - local curvalue = self.scrollbar:GetValue() - -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys - -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! - if viewheight < height + 2 then - if self.scrollBarShown then - self.scrollBarShown = nil - self.scrollbar:Hide() - self.scrollbar:SetValue(0) - self.scrollframe:SetPoint("BOTTOMRIGHT") - self:DoLayout() - end - else - if not self.scrollBarShown then - self.scrollBarShown = true - self.scrollbar:Show() - self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) - self:DoLayout() - end - local value = (offset / (viewheight - height) * 1000) - if value > 1000 then value = 1000 end - self.scrollbar:SetValue(value) - self:SetScroll(value) - if value < 1000 then - self.content:ClearAllPoints() - self.content:SetPoint("TOPLEFT", 0, offset) - self.content:SetPoint("TOPRIGHT", 0, offset) - status.offset = offset - end - end - self.updateLock = nil - end, - - ["LayoutFinished"] = function(self, width, height) - self.content:SetHeight(height or 0 + 20) - self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - if not status.scrollvalue then - status.scrollvalue = 0 - end - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - content.width = width - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - content.height = height - end -} ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - local num = AceGUI:GetNextWidgetNum(Type) - - local scrollframe = CreateFrame("ScrollFrame", nil, frame) - scrollframe:SetPoint("TOPLEFT") - scrollframe:SetPoint("BOTTOMRIGHT") - scrollframe:EnableMouseWheel(true) - scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) - scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) - - local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") - scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) - scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) - scrollbar:SetMinMaxValues(0, 1000) - scrollbar:SetValueStep(1) - scrollbar:SetValue(0) - scrollbar:SetWidth(16) - scrollbar:Hide() - -- set the script as the last step, so it doesn't fire yet - scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) - - local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") - scrollbg:SetAllPoints(scrollbar) - if IsLegion then - scrollbg:SetColorTexture(0, 0, 0, 0.4) - else - scrollbg:SetTexture(0, 0, 0, 0.4) - end - - --Container Support - local content = CreateFrame("Frame", nil, scrollframe) - content:SetPoint("TOPLEFT") - content:SetPoint("TOPRIGHT") - content:SetHeight(400) - scrollframe:SetScrollChild(content) - - local widget = { - localstatus = { scrollvalue = 0 }, - scrollframe = scrollframe, - scrollbar = scrollbar, - content = content, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - scrollframe.obj, scrollbar.obj = widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua deleted file mode 100644 index 6e23abc..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua +++ /dev/null @@ -1,69 +0,0 @@ ---[[----------------------------------------------------------------------------- -SimpleGroup Container -Simple container widget that just groups widgets. --------------------------------------------------------------------------------]] -local Type, Version = "SimpleGroup", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(300) - self:SetHeight(100) - end, - - -- ["OnRelease"] = nil, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight(height or 0) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - content:SetWidth(width) - content.width = width - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - content:SetHeight(height) - content.height = height - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT") - content:SetPoint("BOTTOMRIGHT") - - local widget = { - frame = frame, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua deleted file mode 100644 index ab63f31..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua +++ /dev/null @@ -1,350 +0,0 @@ ---[[----------------------------------------------------------------------------- -TabGroup Container -Container that uses tabs on top to switch between groups. --------------------------------------------------------------------------------]] -local Type, Version = "TabGroup", 35 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab - --- local upvalue storage used by BuildTabs -local widths = {} -local rowwidths = {} -local rowends = {} - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function UpdateTabLook(frame) - if frame.disabled then - PanelTemplates_SetDisabledTabState(frame) - elseif frame.selected then - PanelTemplates_SelectTab(frame) - else - PanelTemplates_DeselectTab(frame) - end -end - -local function Tab_SetText(frame, text) - frame:_SetText(text) - local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 - PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) -end - -local function Tab_SetSelected(frame, selected) - frame.selected = selected - UpdateTabLook(frame) -end - -local function Tab_SetDisabled(frame, disabled) - frame.disabled = disabled - UpdateTabLook(frame) -end - -local function BuildTabsOnUpdate(frame) - local self = frame.obj - self:BuildTabs() - frame:SetScript("OnUpdate", nil) -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Tab_OnClick(frame) - if not (frame.selected or frame.disabled) then - PlaySound("igCharacterInfoTab") - frame.obj:SelectTab(frame.value) - end -end - -local function Tab_OnEnter(frame) - local self = frame.obj - self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) -end - -local function Tab_OnLeave(frame) - local self = frame.obj - self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) -end - -local function Tab_OnShow(frame) - _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetTitle() - end, - - ["OnRelease"] = function(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - self.tablist = nil - for _, tab in pairs(self.tabs) do - tab:Hide() - end - end, - - ["CreateTab"] = function(self, id) - local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) - local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") - tab.obj = self - tab.id = id - - tab.text = _G[tabname .. "Text"] - tab.text:ClearAllPoints() - tab.text:SetPoint("LEFT", 14, -3) - tab.text:SetPoint("RIGHT", -12, -3) - - tab:SetScript("OnClick", Tab_OnClick) - tab:SetScript("OnEnter", Tab_OnEnter) - tab:SetScript("OnLeave", Tab_OnLeave) - tab:SetScript("OnShow", Tab_OnShow) - - tab._SetText = tab.SetText - tab.SetText = Tab_SetText - tab.SetSelected = Tab_SetSelected - tab.SetDisabled = Tab_SetDisabled - - return tab - end, - - ["SetTitle"] = function(self, text) - self.titletext:SetText(text or "") - if text and text ~= "" then - self.alignoffset = 25 - else - self.alignoffset = 18 - end - self:BuildTabs() - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - end, - - ["SelectTab"] = function(self, value) - local status = self.status or self.localstatus - local found - for i, v in ipairs(self.tabs) do - if v.value == value then - v:SetSelected(true) - found = true - else - v:SetSelected(false) - end - end - status.selected = value - if found then - self:Fire("OnGroupSelected",value) - end - end, - - ["SetTabs"] = function(self, tabs) - self.tablist = tabs - self:BuildTabs() - end, - - - ["BuildTabs"] = function(self) - local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") - local status = self.status or self.localstatus - local tablist = self.tablist - local tabs = self.tabs - - if not tablist then return end - - local width = self.frame.width or self.frame:GetWidth() or 0 - - wipe(widths) - wipe(rowwidths) - wipe(rowends) - - --Place Text into tabs and get thier initial width - for i, v in ipairs(tablist) do - local tab = tabs[i] - if not tab then - tab = self:CreateTab(i) - tabs[i] = tab - end - - tab:Show() - tab:SetText(v.text) - tab:SetDisabled(v.disabled) - tab.value = v.value - - widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text - end - - for i = (#tablist)+1, #tabs, 1 do - tabs[i]:Hide() - end - - --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout - local numtabs = #tablist - local numrows = 1 - local usedwidth = 0 - - for i = 1, #tablist do - --If this is not the first tab of a row and there isn't room for it - if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then - rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px - rowends[numrows] = i - 1 - numrows = numrows + 1 - usedwidth = 0 - end - usedwidth = usedwidth + widths[i] - end - rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px - rowends[numrows] = #tablist - - --Fix for single tabs being left on the last row, move a tab from the row above if applicable - if numrows > 1 then - --if the last row has only one tab - if rowends[numrows-1] == numtabs-1 then - --if there are more than 2 tabs in the 2nd last row - if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then - --move 1 tab from the second last row to the last, if there is enough space - if (rowwidths[numrows] + widths[numtabs-1]) <= width then - rowends[numrows-1] = rowends[numrows-1] - 1 - rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] - rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] - end - end - end - end - - --anchor the rows as defined and resize tabs to fill thier row - local starttab = 1 - for row, endtab in ipairs(rowends) do - local first = true - for tabno = starttab, endtab do - local tab = tabs[tabno] - tab:ClearAllPoints() - if first then - tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) - first = false - else - tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) - end - end - - -- equal padding for each tab to fill the available width, - -- if the used space is above 75% already - -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, - -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't - local padding = 0 - if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then - padding = (width - rowwidths[row]) / (endtab - starttab+1) - end - - for i = starttab, endtab do - PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) - end - starttab = endtab + 1 - end - - self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) - self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 60 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - self:BuildTabs(self) - self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - (self.borderoffset + 23) - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + (self.borderoffset + 23)) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame",nil,UIParent) - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") - titletext:SetPoint("TOPLEFT", 14, 0) - titletext:SetPoint("TOPRIGHT", -14, 0) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - titletext:SetText("") - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 1, -27) - border:SetPoint("BOTTOMRIGHT", -1, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -7) - content:SetPoint("BOTTOMRIGHT", -10, 7) - - local widget = { - num = num, - frame = frame, - localstatus = {}, - alignoffset = 18, - titletext = titletext, - border = border, - borderoffset = 27, - tabs = {}, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua deleted file mode 100644 index 98a2080..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua +++ /dev/null @@ -1,717 +0,0 @@ ---[[----------------------------------------------------------------------------- -TreeGroup Container -Container that uses a tree control to switch between groups. --------------------------------------------------------------------------------]] -local Type, Version = "TreeGroup", 40 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - -local IsLegion = select(4, GetBuildInfo()) >= 70000 - --- Lua APIs -local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type -local math_min, math_max, floor = math.min, math.max, floor -local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE - --- Recycling functions -local new, del -do - local pool = setmetatable({},{__mode='k'}) - function new() - local t = next(pool) - if t then - pool[t] = nil - return t - else - return {} - end - end - function del(t) - for k in pairs(t) do - t[k] = nil - end - pool[t] = true - end -end - -local DEFAULT_TREE_WIDTH = 175 -local DEFAULT_TREE_SIZABLE = true - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function GetButtonUniqueValue(line) - local parent = line.parent - if parent and parent.value then - return GetButtonUniqueValue(parent).."\001"..line.value - else - return line.value - end -end - -local function UpdateButton(button, treeline, selected, canExpand, isExpanded) - local self = button.obj - local toggle = button.toggle - local frame = self.frame - local text = treeline.text or "" - local icon = treeline.icon - local iconCoords = treeline.iconCoords - local level = treeline.level - local value = treeline.value - local uniquevalue = treeline.uniquevalue - local disabled = treeline.disabled - - button.treeline = treeline - button.value = value - button.uniquevalue = uniquevalue - if selected then - button:LockHighlight() - button.selected = true - else - button:UnlockHighlight() - button.selected = false - end - local normalTexture = button:GetNormalTexture() - local line = button.line - button.level = level - if ( level == 1 ) then - button:SetNormalFontObject("GameFontNormal") - button:SetHighlightFontObject("GameFontHighlight") - button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) - else - button:SetNormalFontObject("GameFontHighlightSmall") - button:SetHighlightFontObject("GameFontHighlightSmall") - button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) - end - - if disabled then - button:EnableMouse(false) - button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) - else - button.text:SetText(text) - button:EnableMouse(true) - end - - if icon then - button.icon:SetTexture(icon) - button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) - else - button.icon:SetTexture(nil) - end - - if iconCoords then - button.icon:SetTexCoord(unpack(iconCoords)) - else - button.icon:SetTexCoord(0, 1, 0, 1) - end - - if canExpand then - if not isExpanded then - toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") - else - toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") - end - toggle:Show() - else - toggle:Hide() - end -end - -local function ShouldDisplayLevel(tree) - local result = false - for k, v in ipairs(tree) do - if v.children == nil and v.visible ~= false then - result = true - elseif v.children then - result = result or ShouldDisplayLevel(v.children) - end - if result then return result end - end - return false -end - -local function addLine(self, v, tree, level, parent) - local line = new() - line.value = v.value - line.text = v.text - line.icon = v.icon - line.iconCoords = v.iconCoords - line.disabled = v.disabled - line.tree = tree - line.level = level - line.parent = parent - line.visible = v.visible - line.uniquevalue = GetButtonUniqueValue(line) - if v.children then - line.hasChildren = true - else - line.hasChildren = nil - end - self.lines[#self.lines+1] = line - return line -end - ---fire an update after one frame to catch the treeframes height -local function FirstFrameUpdate(frame) - local self = frame.obj - frame:SetScript("OnUpdate", nil) - self:RefreshTree() -end - -local function BuildUniqueValue(...) - local n = select('#', ...) - if n == 1 then - return ... - else - return (...).."\001"..BuildUniqueValue(select(2,...)) - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Expand_OnClick(frame) - local button = frame.button - local self = button.obj - local status = (self.status or self.localstatus).groups - status[button.uniquevalue] = not status[button.uniquevalue] - self:RefreshTree() -end - -local function Button_OnClick(frame) - local self = frame.obj - self:Fire("OnClick", frame.uniquevalue, frame.selected) - if not frame.selected then - self:SetSelected(frame.uniquevalue) - frame.selected = true - frame:LockHighlight() - self:RefreshTree() - end - AceGUI:ClearFocus() -end - -local function Button_OnDoubleClick(button) - local self = button.obj - local status = self.status or self.localstatus - local status = (self.status or self.localstatus).groups - status[button.uniquevalue] = not status[button.uniquevalue] - self:RefreshTree() -end - -local function Button_OnEnter(frame) - local self = frame.obj - self:Fire("OnButtonEnter", frame.uniquevalue, frame) - - if self.enabletooltips then - GameTooltip:SetOwner(frame, "ANCHOR_NONE") - GameTooltip:SetPoint("LEFT",frame,"RIGHT") - GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true) - - GameTooltip:Show() - end -end - -local function Button_OnLeave(frame) - local self = frame.obj - self:Fire("OnButtonLeave", frame.uniquevalue, frame) - - if self.enabletooltips then - GameTooltip:Hide() - end -end - -local function OnScrollValueChanged(frame, value) - if frame.obj.noupdate then return end - local self = frame.obj - local status = self.status or self.localstatus - status.scrollvalue = floor(value + 0.5) - self:RefreshTree() - AceGUI:ClearFocus() -end - -local function Tree_OnSizeChanged(frame) - frame.obj:RefreshTree() -end - -local function Tree_OnMouseWheel(frame, delta) - local self = frame.obj - if self.showscroll then - local scrollbar = self.scrollbar - local min, max = scrollbar:GetMinMaxValues() - local value = scrollbar:GetValue() - local newvalue = math_min(max,math_max(min,value - delta)) - if value ~= newvalue then - scrollbar:SetValue(newvalue) - end - end -end - -local function Dragger_OnLeave(frame) - frame:SetBackdropColor(1, 1, 1, 0) -end - -local function Dragger_OnEnter(frame) - frame:SetBackdropColor(1, 1, 1, 0.8) -end - -local function Dragger_OnMouseDown(frame) - local treeframe = frame:GetParent() - treeframe:StartSizing("RIGHT") -end - -local function Dragger_OnMouseUp(frame) - local treeframe = frame:GetParent() - local self = treeframe.obj - local frame = treeframe:GetParent() - treeframe:StopMovingOrSizing() - --treeframe:SetScript("OnUpdate", nil) - treeframe:SetUserPlaced(false) - --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize - treeframe:SetHeight(0) - treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) - treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) - - local status = self.status or self.localstatus - status.treewidth = treeframe:GetWidth() - - treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) - -- recalculate the content width - treeframe.obj:OnWidthSet(status.fullwidth) - -- update the layout of the content - treeframe.obj:DoLayout() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) - self:EnableButtonTooltips(true) - self.frame:SetScript("OnUpdate", FirstFrameUpdate) - end, - - ["OnRelease"] = function(self) - self.status = nil - for k, v in pairs(self.localstatus) do - if k == "groups" then - for k2 in pairs(v) do - v[k2] = nil - end - else - self.localstatus[k] = nil - end - end - self.localstatus.scrollvalue = 0 - self.localstatus.treewidth = DEFAULT_TREE_WIDTH - self.localstatus.treesizable = DEFAULT_TREE_SIZABLE - end, - - ["EnableButtonTooltips"] = function(self, enable) - self.enabletooltips = enable - end, - - ["CreateButton"] = function(self) - local num = AceGUI:GetNextWidgetNum("TreeGroupButton") - local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") - button.obj = self - - local icon = button:CreateTexture(nil, "OVERLAY") - icon:SetWidth(14) - icon:SetHeight(14) - button.icon = icon - - button:SetScript("OnClick",Button_OnClick) - button:SetScript("OnDoubleClick", Button_OnDoubleClick) - button:SetScript("OnEnter",Button_OnEnter) - button:SetScript("OnLeave",Button_OnLeave) - - button.toggle.button = button - button.toggle:SetScript("OnClick",Expand_OnClick) - - button.text:SetHeight(14) -- Prevents text wrapping - - return button - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - if not status.groups then - status.groups = {} - end - if not status.scrollvalue then - status.scrollvalue = 0 - end - if not status.treewidth then - status.treewidth = DEFAULT_TREE_WIDTH - end - if status.treesizable == nil then - status.treesizable = DEFAULT_TREE_SIZABLE - end - self:SetTreeWidth(status.treewidth,status.treesizable) - self:RefreshTree() - end, - - --sets the tree to be displayed - ["SetTree"] = function(self, tree, filter) - self.filter = filter - if tree then - assert(type(tree) == "table") - end - self.tree = tree - self:RefreshTree() - end, - - ["BuildLevel"] = function(self, tree, level, parent) - local groups = (self.status or self.localstatus).groups - local hasChildren = self.hasChildren - - for i, v in ipairs(tree) do - if v.children then - if not self.filter or ShouldDisplayLevel(v.children) then - local line = addLine(self, v, tree, level, parent) - if groups[line.uniquevalue] then - self:BuildLevel(v.children, level+1, line) - end - end - elseif v.visible ~= false or not self.filter then - addLine(self, v, tree, level, parent) - end - end - end, - - ["RefreshTree"] = function(self,scrollToSelection) - local buttons = self.buttons - local lines = self.lines - - for i, v in ipairs(buttons) do - v:Hide() - end - while lines[1] do - local t = tremove(lines) - for k in pairs(t) do - t[k] = nil - end - del(t) - end - - if not self.tree then return end - --Build the list of visible entries from the tree and status tables - local status = self.status or self.localstatus - local groupstatus = status.groups - local tree = self.tree - - local treeframe = self.treeframe - - status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) - - self:BuildLevel(tree, 1) - - local numlines = #lines - - local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) - if maxlines <= 0 then return end - - local first, last - - scrollToSelection = status.scrollToSelection - status.scrollToSelection = nil - - if numlines <= maxlines then - --the whole tree fits in the frame - status.scrollvalue = 0 - self:ShowScroll(false) - first, last = 1, numlines - else - self:ShowScroll(true) - --scrolling will be needed - self.noupdate = true - self.scrollbar:SetMinMaxValues(0, numlines - maxlines) - --check if we are scrolled down too far - if numlines - status.scrollvalue < maxlines then - status.scrollvalue = numlines - maxlines - end - self.noupdate = nil - first, last = status.scrollvalue+1, status.scrollvalue + maxlines - --show selection? - if scrollToSelection and status.selected then - local show - for i,line in ipairs(lines) do -- find the line number - if line.uniquevalue==status.selected then - show=i - end - end - if not show then - -- selection was deleted or something? - elseif show>=first and show<=last then - -- all good - else - -- scrolling needed! - if show<first then - status.scrollvalue = show-1 - else - status.scrollvalue = show-maxlines - end - first, last = status.scrollvalue+1, status.scrollvalue + maxlines - end - end - if self.scrollbar:GetValue() ~= status.scrollvalue then - self.scrollbar:SetValue(status.scrollvalue) - end - end - - local buttonnum = 1 - for i = first, last do - local line = lines[i] - local button = buttons[buttonnum] - if not button then - button = self:CreateButton() - - buttons[buttonnum] = button - button:SetParent(treeframe) - button:SetFrameLevel(treeframe:GetFrameLevel()+1) - button:ClearAllPoints() - if buttonnum == 1 then - if self.showscroll then - button:SetPoint("TOPRIGHT", -22, -10) - button:SetPoint("TOPLEFT", 0, -10) - else - button:SetPoint("TOPRIGHT", 0, -10) - button:SetPoint("TOPLEFT", 0, -10) - end - else - button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) - button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) - end - end - - UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) - button:Show() - buttonnum = buttonnum + 1 - end - - end, - - ["SetSelected"] = function(self, value) - local status = self.status or self.localstatus - if status.selected ~= value then - status.selected = value - self:Fire("OnGroupSelected", value) - end - end, - - ["Select"] = function(self, uniquevalue, ...) - self.filter = false - local status = self.status or self.localstatus - local groups = status.groups - local path = {...} - for i = 1, #path do - groups[tconcat(path, "\001", 1, i)] = true - end - status.selected = uniquevalue - self:RefreshTree(true) - self:Fire("OnGroupSelected", uniquevalue) - end, - - ["SelectByPath"] = function(self, ...) - self:Select(BuildUniqueValue(...), ...) - end, - - ["SelectByValue"] = function(self, uniquevalue) - self:Select(uniquevalue, ("\001"):split(uniquevalue)) - end, - - ["ShowScroll"] = function(self, show) - self.showscroll = show - if show then - self.scrollbar:Show() - if self.buttons[1] then - self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) - end - else - self.scrollbar:Hide() - if self.buttons[1] then - self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) - end - end - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local treeframe = self.treeframe - local status = self.status or self.localstatus - status.fullwidth = width - - local contentwidth = width - status.treewidth - 20 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - - local maxtreewidth = math_min(400, width - 50) - - if maxtreewidth > 100 and status.treewidth > maxtreewidth then - self:SetTreeWidth(maxtreewidth, status.treesizable) - end - treeframe:SetMaxResize(maxtreewidth, 1600) - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 20 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetTreeWidth"] = function(self, treewidth, resizable) - if not resizable then - if type(treewidth) == 'number' then - resizable = false - elseif type(treewidth) == 'boolean' then - resizable = treewidth - treewidth = DEFAULT_TREE_WIDTH - else - resizable = false - treewidth = DEFAULT_TREE_WIDTH - end - end - self.treeframe:SetWidth(treewidth) - self.dragger:EnableMouse(resizable) - - local status = self.status or self.localstatus - status.treewidth = treewidth - status.treesizable = resizable - - -- recalculate the content width - if status.fullwidth then - self:OnWidthSet(status.fullwidth) - end - end, - - ["GetTreeWidth"] = function(self) - local status = self.status or self.localstatus - return status.treewidth or DEFAULT_TREE_WIDTH - end, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + 20) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local DraggerBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = nil, - tile = true, tileSize = 16, edgeSize = 0, - insets = { left = 3, right = 3, top = 7, bottom = 7 } -} - -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame", nil, UIParent) - - local treeframe = CreateFrame("Frame", nil, frame) - treeframe:SetPoint("TOPLEFT") - treeframe:SetPoint("BOTTOMLEFT") - treeframe:SetWidth(DEFAULT_TREE_WIDTH) - treeframe:EnableMouseWheel(true) - treeframe:SetBackdrop(PaneBackdrop) - treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) - treeframe:SetResizable(true) - treeframe:SetMinResize(100, 1) - treeframe:SetMaxResize(400, 1600) - treeframe:SetScript("OnUpdate", FirstFrameUpdate) - treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) - treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) - - local dragger = CreateFrame("Frame", nil, treeframe) - dragger:SetWidth(8) - dragger:SetPoint("TOP", treeframe, "TOPRIGHT") - dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") - dragger:SetBackdrop(DraggerBackdrop) - dragger:SetBackdropColor(1, 1, 1, 0) - dragger:SetScript("OnEnter", Dragger_OnEnter) - dragger:SetScript("OnLeave", Dragger_OnLeave) - dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) - dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) - - local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") - scrollbar:SetScript("OnValueChanged", nil) - scrollbar:SetPoint("TOPRIGHT", -10, -26) - scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) - scrollbar:SetMinMaxValues(0,0) - scrollbar:SetValueStep(1) - scrollbar:SetValue(0) - scrollbar:SetWidth(16) - scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) - - local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") - scrollbg:SetAllPoints(scrollbar) - - if IsLegion then - scrollbg:SetColorTexture(0,0,0,0.4) - else - scrollbg:SetTexture(0,0,0,0.4) - end - - local border = CreateFrame("Frame",nil,frame) - border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") - border:SetPoint("BOTTOMRIGHT") - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - lines = {}, - levels = {}, - buttons = {}, - hasChildren = {}, - localstatus = { groups = {}, scrollvalue = 0 }, - filter = false, - treeframe = treeframe, - dragger = dragger, - scrollbar = scrollbar, - border = border, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua deleted file mode 100644 index 33ed7d8..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua +++ /dev/null @@ -1,331 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local pairs, assert, type = pairs, assert, type - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontNormal - ----------------- --- Main Frame -- ----------------- ---[[ - Events : - OnClose - -]] -do - local Type = "Window" - local Version = 4 - - local function frameOnClose(this) - this.obj:Fire("OnClose") - end - - local function closeOnClick(this) - PlaySound("gsTitleOptionExit") - this.obj:Hide() - end - - local function frameOnMouseDown(this) - AceGUI:ClearFocus() - end - - local function titleOnMouseDown(this) - this:GetParent():StartMoving() - AceGUI:ClearFocus() - end - - local function frameOnMouseUp(this) - local frame = this:GetParent() - frame:StopMovingOrSizing() - local self = frame.obj - local status = self.status or self.localstatus - status.width = frame:GetWidth() - status.height = frame:GetHeight() - status.top = frame:GetTop() - status.left = frame:GetLeft() - end - - local function sizerseOnMouseDown(this) - this:GetParent():StartSizing("BOTTOMRIGHT") - AceGUI:ClearFocus() - end - - local function sizersOnMouseDown(this) - this:GetParent():StartSizing("BOTTOM") - AceGUI:ClearFocus() - end - - local function sizereOnMouseDown(this) - this:GetParent():StartSizing("RIGHT") - AceGUI:ClearFocus() - end - - local function sizerOnMouseUp(this) - this:GetParent():StopMovingOrSizing() - end - - local function SetTitle(self,title) - self.titletext:SetText(title) - end - - local function SetStatusText(self,text) - -- self.statustext:SetText(text) - end - - local function Hide(self) - self.frame:Hide() - end - - local function Show(self) - self.frame:Show() - end - - local function OnAcquire(self) - self.frame:SetParent(UIParent) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self:ApplyStatus() - self:EnableResize(true) - self:Show() - end - - local function OnRelease(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - self:ApplyStatus() - end - - local function ApplyStatus(self) - local status = self.status or self.localstatus - local frame = self.frame - self:SetWidth(status.width or 700) - self:SetHeight(status.height or 500) - if status.top and status.left then - frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) - frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) - else - frame:SetPoint("CENTER",UIParent,"CENTER") - end - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 34 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 57 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function EnableResize(self, state) - local func = state and "Show" or "Hide" - self.sizer_se[func](self.sizer_se) - self.sizer_s[func](self.sizer_s) - self.sizer_e[func](self.sizer_e) - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = "Window" - - self.Hide = Hide - self.Show = Show - self.SetTitle = SetTitle - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetStatusText = SetStatusText - self.SetStatusTable = SetStatusTable - self.ApplyStatus = ApplyStatus - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - self.EnableResize = EnableResize - - self.localstatus = {} - - self.frame = frame - frame.obj = self - frame:SetWidth(700) - frame:SetHeight(500) - frame:SetPoint("CENTER",UIParent,"CENTER",0,0) - frame:EnableMouse() - frame:SetMovable(true) - frame:SetResizable(true) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetScript("OnMouseDown", frameOnMouseDown) - - frame:SetScript("OnHide",frameOnClose) - frame:SetMinResize(240,240) - frame:SetToplevel(true) - - local titlebg = frame:CreateTexture(nil, "BACKGROUND") - titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) - titlebg:SetPoint("TOPLEFT", 9, -6) - titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) - - local dialogbg = frame:CreateTexture(nil, "BACKGROUND") - dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) - dialogbg:SetPoint("TOPLEFT", 8, -24) - dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) - dialogbg:SetVertexColor(0, 0, 0, .75) - - local topleft = frame:CreateTexture(nil, "BORDER") - topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - topleft:SetWidth(64) - topleft:SetHeight(64) - topleft:SetPoint("TOPLEFT") - topleft:SetTexCoord(0.501953125, 0.625, 0, 1) - - local topright = frame:CreateTexture(nil, "BORDER") - topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - topright:SetWidth(64) - topright:SetHeight(64) - topright:SetPoint("TOPRIGHT") - topright:SetTexCoord(0.625, 0.75, 0, 1) - - local top = frame:CreateTexture(nil, "BORDER") - top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - top:SetHeight(64) - top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") - top:SetPoint("TOPRIGHT", topright, "TOPLEFT") - top:SetTexCoord(0.25, 0.369140625, 0, 1) - - local bottomleft = frame:CreateTexture(nil, "BORDER") - bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottomleft:SetWidth(64) - bottomleft:SetHeight(64) - bottomleft:SetPoint("BOTTOMLEFT") - bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) - - local bottomright = frame:CreateTexture(nil, "BORDER") - bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottomright:SetWidth(64) - bottomright:SetHeight(64) - bottomright:SetPoint("BOTTOMRIGHT") - bottomright:SetTexCoord(0.875, 1, 0, 1) - - local bottom = frame:CreateTexture(nil, "BORDER") - bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottom:SetHeight(64) - bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") - bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") - bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) - - local left = frame:CreateTexture(nil, "BORDER") - left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - left:SetWidth(64) - left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") - left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") - left:SetTexCoord(0.001953125, 0.125, 0, 1) - - local right = frame:CreateTexture(nil, "BORDER") - right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - right:SetWidth(64) - right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") - right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") - right:SetTexCoord(0.1171875, 0.2421875, 0, 1) - - local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") - close:SetPoint("TOPRIGHT", 2, 1) - close:SetScript("OnClick", closeOnClick) - self.closebutton = close - close.obj = self - - local titletext = frame:CreateFontString(nil, "ARTWORK") - titletext:SetFontObject(GameFontNormal) - titletext:SetPoint("TOPLEFT", 12, -8) - titletext:SetPoint("TOPRIGHT", -32, -8) - self.titletext = titletext - - local title = CreateFrame("Button", nil, frame) - title:SetPoint("TOPLEFT", titlebg) - title:SetPoint("BOTTOMRIGHT", titlebg) - title:EnableMouse() - title:SetScript("OnMouseDown",titleOnMouseDown) - title:SetScript("OnMouseUp", frameOnMouseUp) - self.title = title - - local sizer_se = CreateFrame("Frame",nil,frame) - sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - sizer_se:SetWidth(25) - sizer_se:SetHeight(25) - sizer_se:EnableMouse() - sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) - sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_se = sizer_se - - local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line1 = line1 - line1:SetWidth(14) - line1:SetHeight(14) - line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 14/17 - line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line2 = line2 - line2:SetWidth(8) - line2:SetHeight(8) - line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 - line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local sizer_s = CreateFrame("Frame",nil,frame) - sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) - sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) - sizer_s:SetHeight(25) - sizer_s:EnableMouse() - sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) - sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_s = sizer_s - - local sizer_e = CreateFrame("Frame",nil,frame) - sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) - sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - sizer_e:SetWidth(25) - sizer_e:EnableMouse() - sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) - sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_e = sizer_e - - --Container Support - local content = CreateFrame("Frame",nil,frame) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) - content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua deleted file mode 100644 index dbcad18..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua +++ /dev/null @@ -1,103 +0,0 @@ ---[[----------------------------------------------------------------------------- -Button Widget -Graphical Button. --------------------------------------------------------------------------------]] -local Type, Version = "Button", 23 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local _G = _G -local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Button_OnClick(frame, ...) - AceGUI:ClearFocus() - PlaySound("igMainMenuOption") - frame.obj:Fire("OnClick", ...) -end - -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- restore default values - self:SetHeight(24) - self:SetWidth(200) - self:SetDisabled(false) - self:SetAutoWidth(false) - self:SetText() - end, - - -- ["OnRelease"] = nil, - - ["SetText"] = function(self, text) - self.text:SetText(text) - if self.autoWidth then - self:SetWidth(self.text:GetStringWidth() + 30) - end - end, - - ["SetAutoWidth"] = function(self, autoWidth) - self.autoWidth = autoWidth - if self.autoWidth then - self:SetWidth(self.text:GetStringWidth() + 30) - end - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate") - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnClick", Button_OnClick) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - - local text = frame:GetFontString() - text:ClearAllPoints() - text:SetPoint("TOPLEFT", 15, -1) - text:SetPoint("BOTTOMRIGHT", -15, 1) - text:SetJustifyV("MIDDLE") - - local widget = { - text = text, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua deleted file mode 100644 index 284ea8c..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua +++ /dev/null @@ -1,295 +0,0 @@ ---[[----------------------------------------------------------------------------- -Checkbox Widget --------------------------------------------------------------------------------]] -local Type, Version = "CheckBox", 22 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs = select, pairs - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: SetDesaturation, GameFontHighlight - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function AlignImage(self) - local img = self.image:GetTexture() - self.text:ClearAllPoints() - if not img then - self.text:SetPoint("LEFT", self.checkbg, "RIGHT") - self.text:SetPoint("RIGHT") - else - self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) - self.text:SetPoint("RIGHT") - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function CheckBox_OnMouseDown(frame) - local self = frame.obj - if not self.disabled then - if self.image:GetTexture() then - self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) - else - self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) - end - end - AceGUI:ClearFocus() -end - -local function CheckBox_OnMouseUp(frame) - local self = frame.obj - if not self.disabled then - self:ToggleChecked() - - if self.checked then - PlaySound("igMainMenuOptionCheckBoxOn") - else -- for both nil and false (tristate) - PlaySound("igMainMenuOptionCheckBoxOff") - end - - self:Fire("OnValueChanged", self.checked) - AlignImage(self) - end -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetType() - self:SetValue(false) - self:SetTriState(nil) - -- height is calculated from the width and required space for the description - self:SetWidth(200) - self:SetImage() - self:SetDisabled(nil) - self:SetDescription(nil) - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - if self.desc then - self.desc:SetWidth(width - 30) - if self.desc:GetText() and self.desc:GetText() ~= "" then - self:SetHeight(28 + self.desc:GetHeight()) - end - end - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - self.text:SetTextColor(0.5, 0.5, 0.5) - SetDesaturation(self.check, true) - if self.desc then - self.desc:SetTextColor(0.5, 0.5, 0.5) - end - else - self.frame:Enable() - self.text:SetTextColor(1, 1, 1) - if self.tristate and self.checked == nil then - SetDesaturation(self.check, true) - else - SetDesaturation(self.check, false) - end - if self.desc then - self.desc:SetTextColor(1, 1, 1) - end - end - end, - - ["SetValue"] = function(self,value) - local check = self.check - self.checked = value - if value then - SetDesaturation(self.check, false) - self.check:Show() - else - --Nil is the unknown tristate value - if self.tristate and value == nil then - SetDesaturation(self.check, true) - self.check:Show() - else - SetDesaturation(self.check, false) - self.check:Hide() - end - end - self:SetDisabled(self.disabled) - end, - - ["GetValue"] = function(self) - return self.checked - end, - - ["SetTriState"] = function(self, enabled) - self.tristate = enabled - self:SetValue(self:GetValue()) - end, - - ["SetType"] = function(self, type) - local checkbg = self.checkbg - local check = self.check - local highlight = self.highlight - - local size - if type == "radio" then - size = 16 - checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") - checkbg:SetTexCoord(0, 0.25, 0, 1) - check:SetTexture("Interface\\Buttons\\UI-RadioButton") - check:SetTexCoord(0.25, 0.5, 0, 1) - check:SetBlendMode("ADD") - highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") - highlight:SetTexCoord(0.5, 0.75, 0, 1) - else - size = 24 - checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") - checkbg:SetTexCoord(0, 1, 0, 1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:SetTexCoord(0, 1, 0, 1) - check:SetBlendMode("BLEND") - highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") - highlight:SetTexCoord(0, 1, 0, 1) - end - checkbg:SetHeight(size) - checkbg:SetWidth(size) - end, - - ["ToggleChecked"] = function(self) - local value = self:GetValue() - if self.tristate then - --cycle in true, nil, false order - if value then - self:SetValue(nil) - elseif value == nil then - self:SetValue(false) - else - self:SetValue(true) - end - else - self:SetValue(not self:GetValue()) - end - end, - - ["SetLabel"] = function(self, label) - self.text:SetText(label) - end, - - ["SetDescription"] = function(self, desc) - if desc then - if not self.desc then - local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") - desc:ClearAllPoints() - desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) - desc:SetWidth(self.frame.width - 30) - desc:SetJustifyH("LEFT") - desc:SetJustifyV("TOP") - self.desc = desc - end - self.desc:Show() - --self.text:SetFontObject(GameFontNormal) - self.desc:SetText(desc) - self:SetHeight(28 + self.desc:GetHeight()) - else - if self.desc then - self.desc:SetText("") - self.desc:Hide() - end - --self.text:SetFontObject(GameFontHighlight) - self:SetHeight(24) - end - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - end - AlignImage(self) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) - frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) - - local checkbg = frame:CreateTexture(nil, "ARTWORK") - checkbg:SetWidth(24) - checkbg:SetHeight(24) - checkbg:SetPoint("TOPLEFT") - checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") - - local check = frame:CreateTexture(nil, "OVERLAY") - check:SetAllPoints(checkbg) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - - local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") - text:SetJustifyH("LEFT") - text:SetHeight(18) - text:SetPoint("LEFT", checkbg, "RIGHT") - text:SetPoint("RIGHT") - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") - highlight:SetBlendMode("ADD") - highlight:SetAllPoints(checkbg) - - local image = frame:CreateTexture(nil, "OVERLAY") - image:SetHeight(16) - image:SetWidth(16) - image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) - - local widget = { - checkbg = checkbg, - check = check, - text = text, - highlight = highlight, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua deleted file mode 100644 index 8e5f3ae..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua +++ /dev/null @@ -1,194 +0,0 @@ ---[[----------------------------------------------------------------------------- -ColorPicker Widget --------------------------------------------------------------------------------]] -local Type, Version = "ColorPicker", 23 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - -local IsLegion = select(4, GetBuildInfo()) >= 70000 - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function ColorCallback(self, r, g, b, a, isAlpha) - if not self.HasAlpha then - a = 1 - end - self:SetColor(r, g, b, a) - if ColorPickerFrame:IsVisible() then - --colorpicker is still open - self:Fire("OnValueChanged", r, g, b, a) - else - --colorpicker is closed, color callback is first, ignore it, - --alpha callback is the final call after it closes so confirm now - if isAlpha then - self:Fire("OnValueConfirmed", r, g, b, a) - end - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function ColorSwatch_OnClick(frame) - HideUIPanel(ColorPickerFrame) - local self = frame.obj - if not self.disabled then - ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") - ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10) - ColorPickerFrame:SetClampedToScreen(true) - - ColorPickerFrame.func = function() - local r, g, b = ColorPickerFrame:GetColorRGB() - local a = 1 - OpacitySliderFrame:GetValue() - ColorCallback(self, r, g, b, a) - end - - ColorPickerFrame.hasOpacity = self.HasAlpha - ColorPickerFrame.opacityFunc = function() - local r, g, b = ColorPickerFrame:GetColorRGB() - local a = 1 - OpacitySliderFrame:GetValue() - ColorCallback(self, r, g, b, a, true) - end - - local r, g, b, a = self.r, self.g, self.b, self.a - if self.HasAlpha then - ColorPickerFrame.opacity = 1 - (a or 0) - end - ColorPickerFrame:SetColorRGB(r, g, b) - - ColorPickerFrame.cancelFunc = function() - ColorCallback(self, r, g, b, a, true) - end - - ShowUIPanel(ColorPickerFrame) - end - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetHeight(24) - self:SetWidth(200) - self:SetHasAlpha(false) - self:SetColor(0, 0, 0, 1) - self:SetDisabled(nil) - self:SetLabel(nil) - end, - - -- ["OnRelease"] = nil, - - ["SetLabel"] = function(self, text) - self.text:SetText(text) - end, - - ["SetColor"] = function(self, r, g, b, a) - self.r = r - self.g = g - self.b = b - self.a = a or 1 - self.colorSwatch:SetVertexColor(r, g, b, a) - end, - - ["SetHasAlpha"] = function(self, HasAlpha) - self.HasAlpha = HasAlpha - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if self.disabled then - self.frame:Disable() - self.text:SetTextColor(0.5, 0.5, 0.5) - else - self.frame:Enable() - self.text:SetTextColor(1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnClick", ColorSwatch_OnClick) - - local colorSwatch = frame:CreateTexture(nil, "OVERLAY") - colorSwatch:SetWidth(19) - colorSwatch:SetHeight(19) - colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") - colorSwatch:SetPoint("LEFT") - - local texture = frame:CreateTexture(nil, "BACKGROUND") - texture:SetWidth(16) - texture:SetHeight(16) - if IsLegion then - texture:SetColorTexture(1, 1, 1) - else - texture:SetTexture(1, 1, 1) - end - texture:SetPoint("CENTER", colorSwatch) - texture:Show() - - local checkers = frame:CreateTexture(nil, "BACKGROUND") - checkers:SetWidth(14) - checkers:SetHeight(14) - checkers:SetTexture("Tileset\\Generic\\Checkers") - checkers:SetTexCoord(.25, 0, 0.5, .25) - checkers:SetDesaturated(true) - checkers:SetVertexColor(1, 1, 1, 0.75) - checkers:SetPoint("CENTER", colorSwatch) - checkers:Show() - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") - text:SetHeight(24) - text:SetJustifyH("LEFT") - text:SetTextColor(1, 1, 1) - text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) - text:SetPoint("RIGHT") - - --local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - --highlight:SetBlendMode("ADD") - --highlight:SetAllPoints(frame) - - local widget = { - colorSwatch = colorSwatch, - text = text, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua deleted file mode 100644 index 9e5e4f5..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua +++ /dev/null @@ -1,477 +0,0 @@ ---[[ $Id: AceGUIWidget-DropDown-Items.lua 1137 2016-05-15 10:57:36Z nevcairiel $ ]]-- - -local AceGUI = LibStub("AceGUI-3.0") - -local IsLegion = select(4, GetBuildInfo()) >= 70000 - --- Lua APIs -local select, assert = select, assert - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame = CreateFrame - -local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -local function fixstrata(strata, parent, ...) - local i = 1 - local child = select(i, ...) - parent:SetFrameStrata(strata) - while child do - fixstrata(strata, child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - --- ItemBase is the base "class" for all dropdown items. --- Each item has to use ItemBase.Create(widgetType) to --- create an initial 'self' value. --- ItemBase will add common functions and ui event handlers. --- Be sure to keep basic usage when you override functions. - -local ItemBase = { - -- NOTE: The ItemBase version is added to each item's version number - -- to ensure proper updates on ItemBase changes. - -- Use at least 1000er steps. - version = 1000, - counter = 0, -} - -function ItemBase.Frame_OnEnter(this) - local self = this.obj - - if self.useHighlight then - self.highlight:Show() - end - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end -end - -function ItemBase.Frame_OnLeave(this) - local self = this.obj - - self.highlight:Hide() - self:Fire("OnLeave") - - if self.specialOnLeave then - self.specialOnLeave(self) - end -end - --- exported, AceGUI callback -function ItemBase.OnAcquire(self) - self.frame:SetToplevel(true) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") -end - --- exported, AceGUI callback -function ItemBase.OnRelease(self) - self:SetDisabled(false) - self.pullout = nil - self.frame:SetParent(nil) - self.frame:ClearAllPoints() - self.frame:Hide() -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetPullout(self, pullout) - self.pullout = pullout - - self.frame:SetParent(nil) - self.frame:SetParent(pullout.itemFrame) - self.parent = pullout.itemFrame - fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) -end - --- exported -function ItemBase.SetText(self, text) - self.text:SetText(text or "") -end - --- exported -function ItemBase.GetText(self) - return self.text:GetText() -end - --- exported -function ItemBase.SetPoint(self, ...) - self.frame:SetPoint(...) -end - --- exported -function ItemBase.Show(self) - self.frame:Show() -end - --- exported -function ItemBase.Hide(self) - self.frame:Hide() -end - --- exported -function ItemBase.SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.useHighlight = false - self.text:SetTextColor(.5, .5, .5) - else - self.useHighlight = true - self.text:SetTextColor(1, 1, 1) - end -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetOnLeave(self, func) - self.specialOnLeave = func -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetOnEnter(self, func) - self.specialOnEnter = func -end - -function ItemBase.Create(type) - -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget - local count = AceGUI:GetNextWidgetNum(type) - local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) - local self = {} - self.frame = frame - frame.obj = self - self.type = type - - self.useHighlight = true - - frame:SetHeight(17) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - text:SetTextColor(1,1,1) - text:SetJustifyH("LEFT") - text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) - text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) - self.text = text - - local highlight = frame:CreateTexture(nil, "OVERLAY") - highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - highlight:SetBlendMode("ADD") - highlight:SetHeight(14) - highlight:ClearAllPoints() - highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) - highlight:SetPoint("LEFT",frame,"LEFT",5,0) - highlight:Hide() - self.highlight = highlight - - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",3,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - self.check = check - - local sub = frame:CreateTexture("OVERLAY") - sub:SetWidth(16) - sub:SetHeight(16) - sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) - sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") - sub:Hide() - self.sub = sub - - frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) - frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) - - self.OnAcquire = ItemBase.OnAcquire - self.OnRelease = ItemBase.OnRelease - - self.SetPullout = ItemBase.SetPullout - self.GetText = ItemBase.GetText - self.SetText = ItemBase.SetText - self.SetDisabled = ItemBase.SetDisabled - - self.SetPoint = ItemBase.SetPoint - self.Show = ItemBase.Show - self.Hide = ItemBase.Hide - - self.SetOnLeave = ItemBase.SetOnLeave - self.SetOnEnter = ItemBase.SetOnEnter - - return self -end - --- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it. -local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version) -if IBLib then - IBLib.GetItemBase = function() return ItemBase end -end - ---[[ - Template for items: - --- Item: --- -do - local widgetType = "Dropdown-Item-" - local widgetVersion = 1 - - local function Constructor() - local self = ItemBase.Create(widgetType) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end ---]] - --- Item: Header --- A single text entry. --- Special: Different text color and no highlight -do - local widgetType = "Dropdown-Item-Header" - local widgetVersion = 1 - - local function OnEnter(this) - local self = this.obj - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end - end - - local function OnLeave(this) - local self = this.obj - self:Fire("OnLeave") - - if self.specialOnLeave then - self.specialOnLeave(self) - end - end - - -- exported, override - local function SetDisabled(self, disabled) - ItemBase.SetDisabled(self, disabled) - if not disabled then - self.text:SetTextColor(1, 1, 0) - end - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.SetDisabled = SetDisabled - - self.frame:SetScript("OnEnter", OnEnter) - self.frame:SetScript("OnLeave", OnLeave) - - self.text:SetTextColor(1, 1, 0) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Execute --- A simple button -do - local widgetType = "Dropdown-Item-Execute" - local widgetVersion = 1 - - local function Frame_OnClick(this, button) - local self = this.obj - if self.disabled then return end - self:Fire("OnClick") - if self.pullout then - self.pullout:Close() - end - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.frame:SetScript("OnClick", Frame_OnClick) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Toggle --- Some sort of checkbox for dropdown menus. --- Does not close the pullout on click. -do - local widgetType = "Dropdown-Item-Toggle" - local widgetVersion = 3 - - local function UpdateToggle(self) - if self.value then - self.check:Show() - else - self.check:Hide() - end - end - - local function OnRelease(self) - ItemBase.OnRelease(self) - self:SetValue(nil) - end - - local function Frame_OnClick(this, button) - local self = this.obj - if self.disabled then return end - self.value = not self.value - if self.value then - PlaySound("igMainMenuOptionCheckBoxOn") - else - PlaySound("igMainMenuOptionCheckBoxOff") - end - UpdateToggle(self) - self:Fire("OnValueChanged", self.value) - end - - -- exported - local function SetValue(self, value) - self.value = value - UpdateToggle(self) - end - - -- exported - local function GetValue(self) - return self.value - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.frame:SetScript("OnClick", Frame_OnClick) - - self.SetValue = SetValue - self.GetValue = GetValue - self.OnRelease = OnRelease - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Menu --- Shows a submenu on mouse over --- Does not close the pullout on click -do - local widgetType = "Dropdown-Item-Menu" - local widgetVersion = 2 - - local function OnEnter(this) - local self = this.obj - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end - - self.highlight:Show() - - if not self.disabled and self.submenu then - self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) - end - end - - local function OnHide(this) - local self = this.obj - if self.submenu then - self.submenu:Close() - end - end - - -- exported - local function SetMenu(self, menu) - assert(menu.type == "Dropdown-Pullout") - self.submenu = menu - end - - -- exported - local function CloseMenu(self) - self.submenu:Close() - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.sub:Show() - - self.frame:SetScript("OnEnter", OnEnter) - self.frame:SetScript("OnHide", OnHide) - - self.SetMenu = SetMenu - self.CloseMenu = CloseMenu - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Separator --- A single line to separate items -do - local widgetType = "Dropdown-Item-Separator" - local widgetVersion = 2 - - -- exported, override - local function SetDisabled(self, disabled) - ItemBase.SetDisabled(self, disabled) - self.useHighlight = false - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.SetDisabled = SetDisabled - - local line = self.frame:CreateTexture(nil, "OVERLAY") - line:SetHeight(1) - if IsLegion then - line:SetColorTexture(.5, .5, .5) - else - line:SetTexture(.5, .5, .5) - end - line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) - line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) - - self.text:Hide() - - self.useHighlight = false - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua deleted file mode 100644 index d2b0f15..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua +++ /dev/null @@ -1,737 +0,0 @@ ---[[ $Id: AceGUIWidget-DropDown.lua 1116 2014-10-12 08:15:46Z nevcairiel $ ]]-- -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local min, max, floor = math.min, math.max, math.floor -local select, pairs, ipairs, type = select, pairs, ipairs, type -local tsort = table.sort - --- WoW APIs -local PlaySound = PlaySound -local UIParent, CreateFrame = UIParent, CreateFrame -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - -local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -local function fixstrata(strata, parent, ...) - local i = 1 - local child = select(i, ...) - parent:SetFrameStrata(strata) - while child do - fixstrata(strata, child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -do - local widgetType = "Dropdown-Pullout" - local widgetVersion = 3 - - --[[ Static data ]]-- - - local backdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", - edgeSize = 32, - tileSize = 32, - tile = true, - insets = { left = 11, right = 12, top = 12, bottom = 11 }, - } - local sliderBackdrop = { - bgFile = "Interface\\Buttons\\UI-SliderBar-Background", - edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", - tile = true, tileSize = 8, edgeSize = 8, - insets = { left = 3, right = 3, top = 3, bottom = 3 } - } - - local defaultWidth = 200 - local defaultMaxHeight = 600 - - --[[ UI Event Handlers ]]-- - - -- HACK: This should be no part of the pullout, but there - -- is no other 'clean' way to response to any item-OnEnter - -- Used to close Submenus when an other item is entered - local function OnEnter(item) - local self = item.pullout - for k, v in ipairs(self.items) do - if v.CloseMenu and v ~= item then - v:CloseMenu() - end - end - end - - -- See the note in Constructor() for each scroll related function - local function OnMouseWheel(this, value) - this.obj:MoveScroll(value) - end - - local function OnScrollValueChanged(this, value) - this.obj:SetScroll(value) - end - - local function OnSizeChanged(this) - this.obj:FixScroll() - end - - --[[ Exported methods ]]-- - - -- exported - local function SetScroll(self, value) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - - local offset - if height > viewheight then - offset = 0 - else - offset = floor((viewheight - height) / 1000 * value) - end - child:ClearAllPoints() - child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) - status.offset = offset - status.scrollvalue = value - end - - -- exported - local function MoveScroll(self, value) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - - if height > viewheight then - self.slider:Hide() - else - self.slider:Show() - local diff = height - viewheight - local delta = 1 - if value < 0 then - delta = -1 - end - self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) - end - end - - -- exported - local function FixScroll(self) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - local offset = status.offset or 0 - - if viewheight < height then - self.slider:Hide() - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) - self.slider:SetValue(0) - else - self.slider:Show() - local value = (offset / (viewheight - height) * 1000) - if value > 1000 then value = 1000 end - self.slider:SetValue(value) - self:SetScroll(value) - if value < 1000 then - child:ClearAllPoints() - child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) - status.offset = offset - end - end - end - - -- exported, AceGUI callback - local function OnAcquire(self) - self.frame:SetParent(UIParent) - --self.itemFrame:SetToplevel(true) - end - - -- exported, AceGUI callback - local function OnRelease(self) - self:Clear() - self.frame:ClearAllPoints() - self.frame:Hide() - end - - -- exported - local function AddItem(self, item) - self.items[#self.items + 1] = item - - local h = #self.items * 16 - self.itemFrame:SetHeight(h) - self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement - - item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") - item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") - - item:SetPullout(self) - item:SetOnEnter(OnEnter) - end - - -- exported - local function Open(self, point, relFrame, relPoint, x, y) - local items = self.items - local frame = self.frame - local itemFrame = self.itemFrame - - frame:SetPoint(point, relFrame, relPoint, x, y) - - - local height = 8 - for i, item in pairs(items) do - if i == 1 then - item:SetPoint("TOP", itemFrame, "TOP", 0, -2) - else - item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) - end - - item:Show() - - height = height + 16 - end - itemFrame:SetHeight(height) - fixstrata("TOOLTIP", frame, frame:GetChildren()) - frame:Show() - self:Fire("OnOpen") - end - - -- exported - local function Close(self) - self.frame:Hide() - self:Fire("OnClose") - end - - -- exported - local function Clear(self) - local items = self.items - for i, item in pairs(items) do - AceGUI:Release(item) - items[i] = nil - end - end - - -- exported - local function IterateItems(self) - return ipairs(self.items) - end - - -- exported - local function SetHideOnLeave(self, val) - self.hideOnLeave = val - end - - -- exported - local function SetMaxHeight(self, height) - self.maxHeight = height or defaultMaxHeight - if self.frame:GetHeight() > height then - self.frame:SetHeight(height) - elseif (self.itemFrame:GetHeight() + 34) < height then - self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem - end - end - - -- exported - local function GetRightBorderWidth(self) - return 6 + (self.slider:IsShown() and 12 or 0) - end - - -- exported - local function GetLeftBorderWidth(self) - return 6 - end - - --[[ Constructor ]]-- - - local function Constructor() - local count = AceGUI:GetNextWidgetNum(widgetType) - local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) - local self = {} - self.count = count - self.type = widgetType - self.frame = frame - frame.obj = self - - self.OnAcquire = OnAcquire - self.OnRelease = OnRelease - - self.AddItem = AddItem - self.Open = Open - self.Close = Close - self.Clear = Clear - self.IterateItems = IterateItems - self.SetHideOnLeave = SetHideOnLeave - - self.SetScroll = SetScroll - self.MoveScroll = MoveScroll - self.FixScroll = FixScroll - - self.SetMaxHeight = SetMaxHeight - self.GetRightBorderWidth = GetRightBorderWidth - self.GetLeftBorderWidth = GetLeftBorderWidth - - self.items = {} - - self.scrollStatus = { - scrollvalue = 0, - } - - self.maxHeight = defaultMaxHeight - - frame:SetBackdrop(backdrop) - frame:SetBackdropColor(0, 0, 0) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetClampedToScreen(true) - frame:SetWidth(defaultWidth) - frame:SetHeight(self.maxHeight) - --frame:SetToplevel(true) - - -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame - local scrollFrame = CreateFrame("ScrollFrame", nil, frame) - local itemFrame = CreateFrame("Frame", nil, scrollFrame) - - self.scrollFrame = scrollFrame - self.itemFrame = itemFrame - - scrollFrame.obj = self - itemFrame.obj = self - - local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) - slider:SetOrientation("VERTICAL") - slider:SetHitRectInsets(0, 0, -10, 0) - slider:SetBackdrop(sliderBackdrop) - slider:SetWidth(8) - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") - slider:SetFrameStrata("FULLSCREEN_DIALOG") - self.slider = slider - slider.obj = self - - scrollFrame:SetScrollChild(itemFrame) - scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) - scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) - scrollFrame:EnableMouseWheel(true) - scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) - scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) - scrollFrame:SetToplevel(true) - scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) - itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) - itemFrame:SetHeight(400) - itemFrame:SetToplevel(true) - itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) - slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) - slider:SetScript("OnValueChanged", OnScrollValueChanged) - slider:SetMinMaxValues(0, 1000) - slider:SetValueStep(1) - slider:SetValue(0) - - scrollFrame:Show() - itemFrame:Show() - slider:Hide() - - self:FixScroll() - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) -end - -do - local widgetType = "Dropdown" - local widgetVersion = 30 - - --[[ Static data ]]-- - - --[[ UI event handler ]]-- - - local function Control_OnEnter(this) - this.obj.button:LockHighlight() - this.obj:Fire("OnEnter") - end - - local function Control_OnLeave(this) - this.obj.button:UnlockHighlight() - this.obj:Fire("OnLeave") - end - - local function Dropdown_OnHide(this) - local self = this.obj - if self.open then - self.pullout:Close() - end - end - - local function Dropdown_TogglePullout(this) - local self = this.obj - PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound - if self.open then - self.open = nil - self.pullout:Close() - AceGUI:ClearFocus() - else - self.open = true - self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth()) - self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) - AceGUI:SetFocus(self) - end - end - - local function OnPulloutOpen(this) - local self = this.userdata.obj - local value = self.value - - if not self.multiselect then - for i, item in this:IterateItems() do - item:SetValue(item.userdata.value == value) - end - end - - self.open = true - self:Fire("OnOpened") - end - - local function OnPulloutClose(this) - local self = this.userdata.obj - self.open = nil - self:Fire("OnClosed") - end - - local function ShowMultiText(self) - local text - for i, widget in self.pullout:IterateItems() do - if widget.type == "Dropdown-Item-Toggle" then - if widget:GetValue() then - if text then - text = text..", "..widget:GetText() - else - text = widget:GetText() - end - end - end - end - self:SetText(text) - end - - local function OnItemValueChanged(this, event, checked) - local self = this.userdata.obj - - if self.multiselect then - self:Fire("OnValueChanged", this.userdata.value, checked) - ShowMultiText(self) - else - if checked then - self:SetValue(this.userdata.value) - self:Fire("OnValueChanged", this.userdata.value) - else - this:SetValue(true) - end - if self.open then - self.pullout:Close() - end - end - end - - --[[ Exported methods ]]-- - - -- exported, AceGUI callback - local function OnAcquire(self) - local pullout = AceGUI:Create("Dropdown-Pullout") - self.pullout = pullout - pullout.userdata.obj = self - pullout:SetCallback("OnClose", OnPulloutClose) - pullout:SetCallback("OnOpen", OnPulloutOpen) - self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) - fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) - - self:SetHeight(44) - self:SetWidth(200) - self:SetLabel() - self:SetPulloutWidth(nil) - end - - -- exported, AceGUI callback - local function OnRelease(self) - if self.open then - self.pullout:Close() - end - AceGUI:Release(self.pullout) - self.pullout = nil - - self:SetText("") - self:SetDisabled(false) - self:SetMultiselect(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - -- exported - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.text:SetTextColor(0.5,0.5,0.5) - self.button:Disable() - self.button_cover:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - else - self.button:Enable() - self.button_cover:Enable() - self.label:SetTextColor(1,.82,0) - self.text:SetTextColor(1,1,1) - end - end - - -- exported - local function ClearFocus(self) - if self.open then - self.pullout:Close() - end - end - - -- exported - local function SetText(self, text) - self.text:SetText(text or "") - end - - -- exported - local function SetLabel(self, text) - if text and text ~= "" then - self.label:SetText(text) - self.label:Show() - self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14) - self:SetHeight(40) - self.alignoffset = 26 - else - self.label:SetText("") - self.label:Hide() - self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) - self:SetHeight(26) - self.alignoffset = 12 - end - end - - -- exported - local function SetValue(self, value) - if self.list then - self:SetText(self.list[value] or "") - end - self.value = value - end - - -- exported - local function GetValue(self) - return self.value - end - - -- exported - local function SetItemValue(self, item, value) - if not self.multiselect then return end - for i, widget in self.pullout:IterateItems() do - if widget.userdata.value == item then - if widget.SetValue then - widget:SetValue(value) - end - end - end - ShowMultiText(self) - end - - -- exported - local function SetItemDisabled(self, item, disabled) - for i, widget in self.pullout:IterateItems() do - if widget.userdata.value == item then - widget:SetDisabled(disabled) - end - end - end - - local function AddListItem(self, value, text, itemType) - if not itemType then itemType = "Dropdown-Item-Toggle" end - local exists = AceGUI:GetWidgetVersion(itemType) - if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end - - local item = AceGUI:Create(itemType) - item:SetText(text) - item.userdata.obj = self - item.userdata.value = value - item:SetCallback("OnValueChanged", OnItemValueChanged) - self.pullout:AddItem(item) - end - - local function AddCloseButton(self) - if not self.hasClose then - local close = AceGUI:Create("Dropdown-Item-Execute") - close:SetText(CLOSE) - self.pullout:AddItem(close) - self.hasClose = true - end - end - - -- exported - local sortlist = {} - local function SetList(self, list, order, itemType) - self.list = list - self.pullout:Clear() - self.hasClose = nil - if not list then return end - - if type(order) ~= "table" then - for v in pairs(list) do - sortlist[#sortlist + 1] = v - end - tsort(sortlist) - - for i, key in ipairs(sortlist) do - AddListItem(self, key, list[key], itemType) - sortlist[i] = nil - end - else - for i, key in ipairs(order) do - AddListItem(self, key, list[key], itemType) - end - end - if self.multiselect then - ShowMultiText(self) - AddCloseButton(self) - end - end - - -- exported - local function AddItem(self, value, text, itemType) - if self.list then - self.list[value] = text - AddListItem(self, value, text, itemType) - end - end - - -- exported - local function SetMultiselect(self, multi) - self.multiselect = multi - if multi then - ShowMultiText(self) - AddCloseButton(self) - end - end - - -- exported - local function GetMultiselect(self) - return self.multiselect - end - - local function SetPulloutWidth(self, width) - self.pulloutWidth = width - end - - --[[ Constructor ]]-- - - local function Constructor() - local count = AceGUI:GetNextWidgetNum(widgetType) - local frame = CreateFrame("Frame", nil, UIParent) - local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") - - local self = {} - self.type = widgetType - self.frame = frame - self.dropdown = dropdown - self.count = count - frame.obj = self - dropdown.obj = self - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.ClearFocus = ClearFocus - - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.SetPulloutWidth = SetPulloutWidth - - self.alignoffset = 26 - - frame:SetScript("OnHide",Dropdown_OnHide) - - dropdown:ClearAllPoints() - dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) - dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) - dropdown:SetScript("OnHide", nil) - - local left = _G[dropdown:GetName() .. "Left"] - local middle = _G[dropdown:GetName() .. "Middle"] - local right = _G[dropdown:GetName() .. "Right"] - - middle:ClearAllPoints() - right:ClearAllPoints() - - middle:SetPoint("LEFT", left, "RIGHT", 0, 0) - middle:SetPoint("RIGHT", right, "LEFT", 0, 0) - right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) - - local button = _G[dropdown:GetName() .. "Button"] - self.button = button - button.obj = self - button:SetScript("OnEnter",Control_OnEnter) - button:SetScript("OnLeave",Control_OnLeave) - button:SetScript("OnClick",Dropdown_TogglePullout) - - local button_cover = CreateFrame("BUTTON",nil,self.frame) - self.button_cover = button_cover - button_cover.obj = self - button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25) - button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT") - button_cover:SetScript("OnEnter",Control_OnEnter) - button_cover:SetScript("OnLeave",Control_OnLeave) - button_cover:SetScript("OnClick",Dropdown_TogglePullout) - - local text = _G[dropdown:GetName() .. "Text"] - self.text = text - text.obj = self - text:ClearAllPoints() - text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) - text:SetPoint("LEFT", left, "LEFT", 25, 2) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - label:SetJustifyH("LEFT") - label:SetHeight(18) - label:Hide() - self.label = label - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua deleted file mode 100644 index 6d16f37..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua +++ /dev/null @@ -1,265 +0,0 @@ ---[[----------------------------------------------------------------------------- -EditBox Widget --------------------------------------------------------------------------------]] -local Type, Version = "EditBox", 26 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local tostring, pairs = tostring, pairs - --- WoW APIs -local PlaySound = PlaySound -local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -if not AceGUIEditBoxInsertLink then - -- upgradeable hook - hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) -end - -function _G.AceGUIEditBoxInsertLink(text) - for i = 1, AceGUI:GetWidgetCount(Type) do - local editbox = _G["AceGUI-3.0EditBox"..i] - if editbox and editbox:IsVisible() and editbox:HasFocus() then - editbox:Insert(text) - return true - end - end -end - -local function ShowButton(self) - if not self.disablebutton then - self.button:Show() - self.editbox:SetTextInsets(0, 20, 3, 3) - end -end - -local function HideButton(self) - self.button:Hide() - self.editbox:SetTextInsets(0, 0, 3, 3) -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Frame_OnShowFocus(frame) - frame.obj.editbox:SetFocus() - frame:SetScript("OnShow", nil) -end - -local function EditBox_OnEscapePressed(frame) - AceGUI:ClearFocus() -end - -local function EditBox_OnEnterPressed(frame) - local self = frame.obj - local value = frame:GetText() - local cancel = self:Fire("OnEnterPressed", value) - if not cancel then - PlaySound("igMainMenuOptionCheckBoxOn") - HideButton(self) - end -end - -local function EditBox_OnReceiveDrag(frame) - local self = frame.obj - local type, id, info = GetCursorInfo() - if type == "item" then - self:SetText(info) - self:Fire("OnEnterPressed", info) - ClearCursor() - elseif type == "spell" then - local name = GetSpellInfo(id, info) - self:SetText(name) - self:Fire("OnEnterPressed", name) - ClearCursor() - elseif type == "macro" then - local name = GetMacroInfo(id) - self:SetText(name) - self:Fire("OnEnterPressed", name) - ClearCursor() - end - HideButton(self) - AceGUI:ClearFocus() -end - -local function EditBox_OnTextChanged(frame) - local self = frame.obj - local value = frame:GetText() - if tostring(value) ~= tostring(self.lasttext) then - self:Fire("OnTextChanged", value) - self.lasttext = value - ShowButton(self) - end -end - -local function EditBox_OnFocusGained(frame) - AceGUI:SetFocus(frame.obj) -end - -local function Button_OnClick(frame) - local editbox = frame.obj.editbox - editbox:ClearFocus() - EditBox_OnEnterPressed(editbox) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- height is controlled by SetLabel - self:SetWidth(200) - self:SetDisabled(false) - self:SetLabel() - self:SetText() - self:DisableButton(false) - self:SetMaxLetters(0) - end, - - ["OnRelease"] = function(self) - self:ClearFocus() - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.editbox:EnableMouse(false) - self.editbox:ClearFocus() - self.editbox:SetTextColor(0.5,0.5,0.5) - self.label:SetTextColor(0.5,0.5,0.5) - else - self.editbox:EnableMouse(true) - self.editbox:SetTextColor(1,1,1) - self.label:SetTextColor(1,.82,0) - end - end, - - ["SetText"] = function(self, text) - self.lasttext = text or "" - self.editbox:SetText(text or "") - self.editbox:SetCursorPosition(0) - HideButton(self) - end, - - ["GetText"] = function(self, text) - return self.editbox:GetText() - end, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:SetText(text) - self.label:Show() - self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) - self:SetHeight(44) - self.alignoffset = 30 - else - self.label:SetText("") - self.label:Hide() - self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) - self:SetHeight(26) - self.alignoffset = 12 - end - end, - - ["DisableButton"] = function(self, disabled) - self.disablebutton = disabled - if disabled then - HideButton(self) - end - end, - - ["SetMaxLetters"] = function (self, num) - self.editbox:SetMaxLetters(num or 0) - end, - - ["ClearFocus"] = function(self) - self.editbox:ClearFocus() - self.frame:SetScript("OnShow", nil) - end, - - ["SetFocus"] = function(self) - self.editbox:SetFocus() - if not self.frame:IsShown() then - self.frame:SetScript("OnShow", Frame_OnShowFocus) - end - end, - - ["HighlightText"] = function(self, from, to) - self.editbox:HighlightText(from, to) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") - editbox:SetAutoFocus(false) - editbox:SetFontObject(ChatFontNormal) - editbox:SetScript("OnEnter", Control_OnEnter) - editbox:SetScript("OnLeave", Control_OnLeave) - editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) - editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) - editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) - editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) - editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) - editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) - editbox:SetTextInsets(0, 0, 3, 3) - editbox:SetMaxLetters(256) - editbox:SetPoint("BOTTOMLEFT", 6, 0) - editbox:SetPoint("BOTTOMRIGHT") - editbox:SetHeight(19) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - label:SetPoint("TOPLEFT", 0, -2) - label:SetPoint("TOPRIGHT", 0, -2) - label:SetJustifyH("LEFT") - label:SetHeight(18) - - local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") - button:SetWidth(40) - button:SetHeight(20) - button:SetPoint("RIGHT", -2, 0) - button:SetText(OKAY) - button:SetScript("OnClick", Button_OnClick) - button:Hide() - - local widget = { - alignoffset = 30, - editbox = editbox, - label = label, - button = button, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - editbox.obj, button.obj = widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua deleted file mode 100644 index bf8b2c0..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua +++ /dev/null @@ -1,78 +0,0 @@ ---[[----------------------------------------------------------------------------- -Heading Widget --------------------------------------------------------------------------------]] -local Type, Version = "Heading", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetText() - self:SetFullWidth() - self:SetHeight(18) - end, - - -- ["OnRelease"] = nil, - - ["SetText"] = function(self, text) - self.label:SetText(text or "") - if text and text ~= "" then - self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) - self.right:Show() - else - self.left:SetPoint("RIGHT", -3, 0) - self.right:Hide() - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") - label:SetPoint("TOP") - label:SetPoint("BOTTOM") - label:SetJustifyH("CENTER") - - local left = frame:CreateTexture(nil, "BACKGROUND") - left:SetHeight(8) - left:SetPoint("LEFT", 3, 0) - left:SetPoint("RIGHT", label, "LEFT", -5, 0) - left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - left:SetTexCoord(0.81, 0.94, 0.5, 1) - - local right = frame:CreateTexture(nil, "BACKGROUND") - right:SetHeight(8) - right:SetPoint("RIGHT", -3, 0) - right:SetPoint("LEFT", label, "RIGHT", 5, 0) - right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - right:SetTexCoord(0.81, 0.94, 0.5, 1) - - local widget = { - label = label, - left = left, - right = right, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua deleted file mode 100644 index fdba650..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua +++ /dev/null @@ -1,140 +0,0 @@ ---[[----------------------------------------------------------------------------- -Icon Widget --------------------------------------------------------------------------------]] -local Type, Version = "Icon", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs, print = select, pairs, print - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Button_OnClick(frame, button) - frame.obj:Fire("OnClick", button) - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetHeight(110) - self:SetWidth(110) - self:SetLabel() - self:SetImage(nil) - self:SetImageSize(64, 64) - self:SetDisabled(false) - end, - - -- ["OnRelease"] = nil, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:Show() - self.label:SetText(text) - self:SetHeight(self.image:GetHeight() + 25) - else - self.label:Hide() - self:SetHeight(self.image:GetHeight() + 10) - end - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - end - end, - - ["SetImageSize"] = function(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - --self.frame:SetWidth(width + 30) - if self.label:IsShown() then - self:SetHeight(height + 25) - else - self:SetHeight(height + 10) - end - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - self.label:SetTextColor(0.5, 0.5, 0.5) - self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) - else - self.frame:Enable() - self.label:SetTextColor(1, 1, 1) - self.image:SetVertexColor(1, 1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnClick", Button_OnClick) - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") - label:SetPoint("BOTTOMLEFT") - label:SetPoint("BOTTOMRIGHT") - label:SetJustifyH("CENTER") - label:SetJustifyV("TOP") - label:SetHeight(18) - - local image = frame:CreateTexture(nil, "BACKGROUND") - image:SetWidth(64) - image:SetHeight(64) - image:SetPoint("TOP", 0, -5) - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetAllPoints(image) - highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") - highlight:SetTexCoord(0, 1, 0.23, 0.77) - highlight:SetBlendMode("ADD") - - local widget = { - label = label, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua deleted file mode 100644 index e1388a1..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua +++ /dev/null @@ -1,101 +0,0 @@ ---[[----------------------------------------------------------------------------- -InteractiveLabel Widget --------------------------------------------------------------------------------]] -local Type, Version = "InteractiveLabel", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs = select, pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Label_OnClick(frame, button) - frame.obj:Fire("OnClick", button) - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:LabelOnAcquire() - self:SetHighlight() - self:SetHighlightTexCoord() - self:SetDisabled(false) - end, - - -- ["OnRelease"] = nil, - - ["SetHighlight"] = function(self, ...) - self.highlight:SetTexture(...) - end, - - ["SetHighlightTexCoord"] = function(self, ...) - local c = select("#", ...) - if c == 4 or c == 8 then - self.highlight:SetTexCoord(...) - else - self.highlight:SetTexCoord(0, 1, 0, 1) - end - end, - - ["SetDisabled"] = function(self,disabled) - self.disabled = disabled - if disabled then - self.frame:EnableMouse(false) - self.label:SetTextColor(0.5, 0.5, 0.5) - else - self.frame:EnableMouse(true) - self.label:SetTextColor(1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - -- create a Label type that we will hijack - local label = AceGUI:Create("Label") - - local frame = label.frame - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnMouseDown", Label_OnClick) - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetTexture(nil) - highlight:SetAllPoints() - highlight:SetBlendMode("ADD") - - label.highlight = highlight - label.type = Type - label.LabelOnAcquire = label.OnAcquire - for method, func in pairs(methods) do - label[method] = func - end - - return label -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) - diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua deleted file mode 100644 index e77023a..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua +++ /dev/null @@ -1,249 +0,0 @@ ---[[----------------------------------------------------------------------------- -Keybinding Widget -Set Keybindings in the Config UI. --------------------------------------------------------------------------------]] -local Type, Version = "Keybinding", 25 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NOT_BOUND - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] - -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Keybinding_OnClick(frame, button) - if button == "LeftButton" or button == "RightButton" then - local self = frame.obj - if self.waitingForKey then - frame:EnableKeyboard(false) - frame:EnableMouseWheel(false) - self.msgframe:Hide() - frame:UnlockHighlight() - self.waitingForKey = nil - else - frame:EnableKeyboard(true) - frame:EnableMouseWheel(true) - self.msgframe:Show() - frame:LockHighlight() - self.waitingForKey = true - end - end - AceGUI:ClearFocus() -end - -local ignoreKeys = { - ["BUTTON1"] = true, ["BUTTON2"] = true, - ["UNKNOWN"] = true, - ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, - ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, -} -local function Keybinding_OnKeyDown(frame, key) - local self = frame.obj - if self.waitingForKey then - local keyPressed = key - if keyPressed == "ESCAPE" then - keyPressed = "" - else - if ignoreKeys[keyPressed] then return end - if IsShiftKeyDown() then - keyPressed = "SHIFT-"..keyPressed - end - if IsControlKeyDown() then - keyPressed = "CTRL-"..keyPressed - end - if IsAltKeyDown() then - keyPressed = "ALT-"..keyPressed - end - end - - frame:EnableKeyboard(false) - frame:EnableMouseWheel(false) - self.msgframe:Hide() - frame:UnlockHighlight() - self.waitingForKey = nil - - if not self.disabled then - self:SetKey(keyPressed) - self:Fire("OnKeyChanged", keyPressed) - end - end -end - -local function Keybinding_OnMouseDown(frame, button) - if button == "LeftButton" or button == "RightButton" then - return - elseif button == "MiddleButton" then - button = "BUTTON3" - elseif button == "Button4" then - button = "BUTTON4" - elseif button == "Button5" then - button = "BUTTON5" - end - Keybinding_OnKeyDown(frame, button) -end - -local function Keybinding_OnMouseWheel(frame, direction) - local button - if direction >= 0 then - button = "MOUSEWHEELUP" - else - button = "MOUSEWHEELDOWN" - end - Keybinding_OnKeyDown(frame, button) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(200) - self:SetLabel("") - self:SetKey("") - self.waitingForKey = nil - self.msgframe:Hide() - self:SetDisabled(false) - self.button:EnableKeyboard(false) - self.button:EnableMouseWheel(false) - end, - - -- ["OnRelease"] = nil, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.button:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - else - self.button:Enable() - self.label:SetTextColor(1,1,1) - end - end, - - ["SetKey"] = function(self, key) - if (key or "") == "" then - self.button:SetText(NOT_BOUND) - self.button:SetNormalFontObject("GameFontNormal") - else - self.button:SetText(key) - self.button:SetNormalFontObject("GameFontHighlight") - end - end, - - ["GetKey"] = function(self) - local key = self.button:GetText() - if key == NOT_BOUND then - key = nil - end - return key - end, - - ["SetLabel"] = function(self, label) - self.label:SetText(label or "") - if (label or "") == "" then - self.alignoffset = nil - self:SetHeight(24) - else - self.alignoffset = 30 - self:SetHeight(44) - end - end, -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] - -local ControlBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 3, bottom = 3 } -} - -local function keybindingMsgFixWidth(frame) - frame:SetWidth(frame.msg:GetWidth() + 10) - frame:SetScript("OnUpdate", nil) -end - -local function Constructor() - local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) - - local frame = CreateFrame("Frame", nil, UIParent) - local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate") - - button:EnableMouse(true) - button:EnableMouseWheel(false) - button:RegisterForClicks("AnyDown") - button:SetScript("OnEnter", Control_OnEnter) - button:SetScript("OnLeave", Control_OnLeave) - button:SetScript("OnClick", Keybinding_OnClick) - button:SetScript("OnKeyDown", Keybinding_OnKeyDown) - button:SetScript("OnMouseDown", Keybinding_OnMouseDown) - button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel) - button:SetPoint("BOTTOMLEFT") - button:SetPoint("BOTTOMRIGHT") - button:SetHeight(24) - button:EnableKeyboard(false) - - local text = button:GetFontString() - text:SetPoint("LEFT", 7, 0) - text:SetPoint("RIGHT", -7, 0) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") - label:SetPoint("TOPLEFT") - label:SetPoint("TOPRIGHT") - label:SetJustifyH("CENTER") - label:SetHeight(18) - - local msgframe = CreateFrame("Frame", nil, UIParent) - msgframe:SetHeight(30) - msgframe:SetBackdrop(ControlBackdrop) - msgframe:SetBackdropColor(0,0,0) - msgframe:SetFrameStrata("FULLSCREEN_DIALOG") - msgframe:SetFrameLevel(1000) - msgframe:SetToplevel(true) - - local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") - msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") - msgframe.msg = msg - msg:SetPoint("TOPLEFT", 5, -5) - msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) - msgframe:SetPoint("BOTTOM", button, "TOP") - msgframe:Hide() - - local widget = { - button = button, - label = label, - msgframe = msgframe, - frame = frame, - alignoffset = 30, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - button.obj = widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua deleted file mode 100644 index 9a181c5..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua +++ /dev/null @@ -1,166 +0,0 @@ ---[[----------------------------------------------------------------------------- -Label Widget -Displays text and optionally an icon. --------------------------------------------------------------------------------]] -local Type, Version = "Label", 23 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local max, select, pairs = math.max, select, pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] - -local function UpdateImageAnchor(self) - if self.resizing then return end - local frame = self.frame - local width = frame.width or frame:GetWidth() or 0 - local image = self.image - local label = self.label - local height - - label:ClearAllPoints() - image:ClearAllPoints() - - if self.imageshown then - local imagewidth = image:GetWidth() - if (width - imagewidth) < 200 or (label:GetText() or "") == "" then - -- image goes on top centered when less than 200 width for the text, or if there is no text - image:SetPoint("TOP") - label:SetPoint("TOP", image, "BOTTOM") - label:SetPoint("LEFT") - label:SetWidth(width) - height = image:GetHeight() + label:GetHeight() - else - -- image on the left - image:SetPoint("TOPLEFT") - if image:GetHeight() > label:GetHeight() then - label:SetPoint("LEFT", image, "RIGHT", 4, 0) - else - label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) - end - label:SetWidth(width - imagewidth - 4) - height = max(image:GetHeight(), label:GetHeight()) - end - else - -- no image shown - label:SetPoint("TOPLEFT") - label:SetWidth(width) - height = label:GetHeight() - end - - self.resizing = true - frame:SetHeight(height) - frame.height = height - self.resizing = nil -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- set the flag to stop constant size updates - self.resizing = true - -- height is set dynamically by the text and image size - self:SetWidth(200) - self:SetText() - self:SetImage(nil) - self:SetImageSize(16, 16) - self:SetColor() - self:SetFontObject() - - -- reset the flag - self.resizing = nil - -- run the update explicitly - UpdateImageAnchor(self) - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - UpdateImageAnchor(self) - end, - - ["SetText"] = function(self, text) - self.label:SetText(text) - UpdateImageAnchor(self) - end, - - ["SetColor"] = function(self, r, g, b) - if not (r and g and b) then - r, g, b = 1, 1, 1 - end - self.label:SetVertexColor(r, g, b) - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - self.imageshown = true - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - else - self.imageshown = nil - end - UpdateImageAnchor(self) - end, - - ["SetFont"] = function(self, font, height, flags) - self.label:SetFont(font, height, flags) - end, - - ["SetFontObject"] = function(self, font) - self:SetFont((font or GameFontHighlightSmall):GetFont()) - end, - - ["SetImageSize"] = function(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - UpdateImageAnchor(self) - end, -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - - local image = frame:CreateTexture(nil, "BACKGROUND") - - -- create widget - local widget = { - label = label, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua deleted file mode 100644 index c9b0d86..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua +++ /dev/null @@ -1,366 +0,0 @@ -local Type, Version = "MultiLineEditBox", 28 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: ACCEPT, ChatFontNormal - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] - -if not AceGUIMultiLineEditBoxInsertLink then - -- upgradeable hook - hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end) -end - -function _G.AceGUIMultiLineEditBoxInsertLink(text) - for i = 1, AceGUI:GetWidgetCount(Type) do - local editbox = _G[("MultiLineEditBox%uEdit"):format(i)] - if editbox and editbox:IsVisible() and editbox:HasFocus() then - editbox:Insert(text) - return true - end - end -end - - -local function Layout(self) - self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) - - if self.labelHeight == 0 then - self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) - else - self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) - end - - if self.disablebutton then - self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) - self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) - else - self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) - self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function OnClick(self) -- Button - self = self.obj - self.editBox:ClearFocus() - if not self:Fire("OnEnterPressed", self.editBox:GetText()) then - self.button:Disable() - end -end - -local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox - self, y = self.obj.scrollFrame, -y - local offset = self:GetVerticalScroll() - if y < offset then - self:SetVerticalScroll(y) - else - y = y + cursorHeight - self:GetHeight() - if y > offset then - self:SetVerticalScroll(y) - end - end -end - -local function OnEditFocusLost(self) -- EditBox - self:HighlightText(0, 0) - self.obj:Fire("OnEditFocusLost") -end - -local function OnEnter(self) -- EditBox / ScrollFrame - self = self.obj - if not self.entered then - self.entered = true - self:Fire("OnEnter") - end -end - -local function OnLeave(self) -- EditBox / ScrollFrame - self = self.obj - if self.entered then - self.entered = nil - self:Fire("OnLeave") - end -end - -local function OnMouseUp(self) -- ScrollFrame - self = self.obj.editBox - self:SetFocus() - self:SetCursorPosition(self:GetNumLetters()) -end - -local function OnReceiveDrag(self) -- EditBox / ScrollFrame - local type, id, info = GetCursorInfo() - if type == "spell" then - info = GetSpellInfo(id, info) - elseif type ~= "item" then - return - end - ClearCursor() - self = self.obj - local editBox = self.editBox - if not editBox:HasFocus() then - editBox:SetFocus() - editBox:SetCursorPosition(editBox:GetNumLetters()) - end - editBox:Insert(info) - self.button:Enable() -end - -local function OnSizeChanged(self, width, height) -- ScrollFrame - self.obj.editBox:SetWidth(width) -end - -local function OnTextChanged(self, userInput) -- EditBox - if userInput then - self = self.obj - self:Fire("OnTextChanged", self.editBox:GetText()) - self.button:Enable() - end -end - -local function OnTextSet(self) -- EditBox - self:HighlightText(0, 0) - self:SetCursorPosition(self:GetNumLetters()) - self:SetCursorPosition(0) - self.obj.button:Disable() -end - -local function OnVerticalScroll(self, offset) -- ScrollFrame - local editBox = self.obj.editBox - editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) -end - -local function OnShowFocus(frame) - frame.obj.editBox:SetFocus() - frame:SetScript("OnShow", nil) -end - -local function OnEditFocusGained(frame) - AceGUI:SetFocus(frame.obj) - frame.obj:Fire("OnEditFocusGained") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.editBox:SetText("") - self:SetDisabled(false) - self:SetWidth(200) - self:DisableButton(false) - self:SetNumLines() - self.entered = nil - self:SetMaxLetters(0) - end, - - ["OnRelease"] = function(self) - self:ClearFocus() - end, - - ["SetDisabled"] = function(self, disabled) - local editBox = self.editBox - if disabled then - editBox:ClearFocus() - editBox:EnableMouse(false) - editBox:SetTextColor(0.5, 0.5, 0.5) - self.label:SetTextColor(0.5, 0.5, 0.5) - self.scrollFrame:EnableMouse(false) - self.button:Disable() - else - editBox:EnableMouse(true) - editBox:SetTextColor(1, 1, 1) - self.label:SetTextColor(1, 0.82, 0) - self.scrollFrame:EnableMouse(true) - end - end, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:SetText(text) - if self.labelHeight ~= 10 then - self.labelHeight = 10 - self.label:Show() - end - elseif self.labelHeight ~= 0 then - self.labelHeight = 0 - self.label:Hide() - end - Layout(self) - end, - - ["SetNumLines"] = function(self, value) - if not value or value < 4 then - value = 4 - end - self.numlines = value - Layout(self) - end, - - ["SetText"] = function(self, text) - self.editBox:SetText(text) - end, - - ["GetText"] = function(self) - return self.editBox:GetText() - end, - - ["SetMaxLetters"] = function (self, num) - self.editBox:SetMaxLetters(num or 0) - end, - - ["DisableButton"] = function(self, disabled) - self.disablebutton = disabled - if disabled then - self.button:Hide() - else - self.button:Show() - end - Layout(self) - end, - - ["ClearFocus"] = function(self) - self.editBox:ClearFocus() - self.frame:SetScript("OnShow", nil) - end, - - ["SetFocus"] = function(self) - self.editBox:SetFocus() - if not self.frame:IsShown() then - self.frame:SetScript("OnShow", OnShowFocus) - end - end, - - ["HighlightText"] = function(self, from, to) - self.editBox:HighlightText(from, to) - end, - - ["GetCursorPosition"] = function(self) - return self.editBox:GetCursorPosition() - end, - - ["SetCursorPosition"] = function(self, ...) - return self.editBox:SetCursorPosition(...) - end, - - -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local backdrop = { - bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], - edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, - insets = { left = 4, right = 3, top = 4, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local widgetNum = AceGUI:GetNextWidgetNum(Type) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) - label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) - label:SetJustifyH("LEFT") - label:SetText(ACCEPT) - label:SetHeight(10) - - local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate") - button:SetPoint("BOTTOMLEFT", 0, 4) - button:SetHeight(22) - button:SetWidth(label:GetStringWidth() + 24) - button:SetText(ACCEPT) - button:SetScript("OnClick", OnClick) - button:Disable() - - local text = button:GetFontString() - text:ClearAllPoints() - text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) - text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) - text:SetJustifyV("MIDDLE") - - local scrollBG = CreateFrame("Frame", nil, frame) - scrollBG:SetBackdrop(backdrop) - scrollBG:SetBackdropColor(0, 0, 0) - scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) - - local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") - - local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] - scrollBar:ClearAllPoints() - scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) - scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) - scrollBar:SetPoint("RIGHT", frame, "RIGHT") - - scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) - scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") - - scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) - scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) - scrollFrame:SetScript("OnEnter", OnEnter) - scrollFrame:SetScript("OnLeave", OnLeave) - scrollFrame:SetScript("OnMouseUp", OnMouseUp) - scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) - scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) - scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) - - local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame) - editBox:SetAllPoints() - editBox:SetFontObject(ChatFontNormal) - editBox:SetMultiLine(true) - editBox:EnableMouse(true) - editBox:SetAutoFocus(false) - editBox:SetCountInvisibleLetters(false) - editBox:SetScript("OnCursorChanged", OnCursorChanged) - editBox:SetScript("OnEditFocusLost", OnEditFocusLost) - editBox:SetScript("OnEnter", OnEnter) - editBox:SetScript("OnEscapePressed", editBox.ClearFocus) - editBox:SetScript("OnLeave", OnLeave) - editBox:SetScript("OnMouseDown", OnReceiveDrag) - editBox:SetScript("OnReceiveDrag", OnReceiveDrag) - editBox:SetScript("OnTextChanged", OnTextChanged) - editBox:SetScript("OnTextSet", OnTextSet) - editBox:SetScript("OnEditFocusGained", OnEditFocusGained) - - - scrollFrame:SetScrollChild(editBox) - - local widget = { - button = button, - editBox = editBox, - frame = frame, - label = label, - labelHeight = 10, - numlines = 4, - scrollBar = scrollBar, - scrollBG = scrollBG, - scrollFrame = scrollFrame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua deleted file mode 100644 index 4a17767..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua +++ /dev/null @@ -1,285 +0,0 @@ ---[[----------------------------------------------------------------------------- -Slider Widget -Graphical Slider, like, for Range values. --------------------------------------------------------------------------------]] -local Type, Version = "Slider", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local min, max, floor = math.min, math.max, math.floor -local tonumber, pairs = tonumber, pairs - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function UpdateText(self) - local value = self.value or 0 - if self.ispercent then - self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) - else - self.editbox:SetText(floor(value * 100 + 0.5) / 100) - end -end - -local function UpdateLabels(self) - local min, max = (self.min or 0), (self.max or 100) - if self.ispercent then - self.lowtext:SetFormattedText("%s%%", (min * 100)) - self.hightext:SetFormattedText("%s%%", (max * 100)) - else - self.lowtext:SetText(min) - self.hightext:SetText(max) - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Frame_OnMouseDown(frame) - frame.obj.slider:EnableMouseWheel(true) - AceGUI:ClearFocus() -end - -local function Slider_OnValueChanged(frame) - local self = frame.obj - if not frame.setup then - local newvalue = frame:GetValue() - if self.step and self.step > 0 then - local min_value = self.min or 0 - newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value - end - if newvalue ~= self.value and not self.disabled then - self.value = newvalue - self:Fire("OnValueChanged", newvalue) - end - if self.value then - UpdateText(self) - end - end -end - -local function Slider_OnMouseUp(frame) - local self = frame.obj - self:Fire("OnMouseUp", self.value) -end - -local function Slider_OnMouseWheel(frame, v) - local self = frame.obj - if not self.disabled then - local value = self.value - if v > 0 then - value = min(value + (self.step or 1), self.max) - else - value = max(value - (self.step or 1), self.min) - end - self.slider:SetValue(value) - end -end - -local function EditBox_OnEscapePressed(frame) - frame:ClearFocus() -end - -local function EditBox_OnEnterPressed(frame) - local self = frame.obj - local value = frame:GetText() - if self.ispercent then - value = value:gsub('%%', '') - value = tonumber(value) / 100 - else - value = tonumber(value) - end - - if value then - PlaySound("igMainMenuOptionCheckBoxOn") - self.slider:SetValue(value) - self:Fire("OnMouseUp", value) - end -end - -local function EditBox_OnEnter(frame) - frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) -end - -local function EditBox_OnLeave(frame) - frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(200) - self:SetHeight(44) - self:SetDisabled(false) - self:SetIsPercent(nil) - self:SetSliderValues(0,100,1) - self:SetValue(0) - self.slider:EnableMouseWheel(false) - end, - - -- ["OnRelease"] = nil, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.slider:EnableMouse(false) - self.label:SetTextColor(.5, .5, .5) - self.hightext:SetTextColor(.5, .5, .5) - self.lowtext:SetTextColor(.5, .5, .5) - --self.valuetext:SetTextColor(.5, .5, .5) - self.editbox:SetTextColor(.5, .5, .5) - self.editbox:EnableMouse(false) - self.editbox:ClearFocus() - else - self.slider:EnableMouse(true) - self.label:SetTextColor(1, .82, 0) - self.hightext:SetTextColor(1, 1, 1) - self.lowtext:SetTextColor(1, 1, 1) - --self.valuetext:SetTextColor(1, 1, 1) - self.editbox:SetTextColor(1, 1, 1) - self.editbox:EnableMouse(true) - end - end, - - ["SetValue"] = function(self, value) - self.slider.setup = true - self.slider:SetValue(value) - self.value = value - UpdateText(self) - self.slider.setup = nil - end, - - ["GetValue"] = function(self) - return self.value - end, - - ["SetLabel"] = function(self, text) - self.label:SetText(text) - end, - - ["SetSliderValues"] = function(self, min, max, step) - local frame = self.slider - frame.setup = true - self.min = min - self.max = max - self.step = step - frame:SetMinMaxValues(min or 0,max or 100) - UpdateLabels(self) - frame:SetValueStep(step or 1) - if self.value then - frame:SetValue(self.value) - end - frame.setup = nil - end, - - ["SetIsPercent"] = function(self, value) - self.ispercent = value - UpdateLabels(self) - UpdateText(self) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local SliderBackdrop = { - bgFile = "Interface\\Buttons\\UI-SliderBar-Background", - edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", - tile = true, tileSize = 8, edgeSize = 8, - insets = { left = 3, right = 3, top = 6, bottom = 6 } -} - -local ManualBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", - tile = true, edgeSize = 1, tileSize = 5, -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - - frame:EnableMouse(true) - frame:SetScript("OnMouseDown", Frame_OnMouseDown) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - label:SetPoint("TOPLEFT") - label:SetPoint("TOPRIGHT") - label:SetJustifyH("CENTER") - label:SetHeight(15) - - local slider = CreateFrame("Slider", nil, frame) - slider:SetOrientation("HORIZONTAL") - slider:SetHeight(15) - slider:SetHitRectInsets(0, 0, -10, 0) - slider:SetBackdrop(SliderBackdrop) - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") - slider:SetPoint("TOP", label, "BOTTOM") - slider:SetPoint("LEFT", 3, 0) - slider:SetPoint("RIGHT", -3, 0) - slider:SetValue(0) - slider:SetScript("OnValueChanged",Slider_OnValueChanged) - slider:SetScript("OnEnter", Control_OnEnter) - slider:SetScript("OnLeave", Control_OnLeave) - slider:SetScript("OnMouseUp", Slider_OnMouseUp) - slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) - - local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") - lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) - - local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") - hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) - - local editbox = CreateFrame("EditBox", nil, frame) - editbox:SetAutoFocus(false) - editbox:SetFontObject(GameFontHighlightSmall) - editbox:SetPoint("TOP", slider, "BOTTOM") - editbox:SetHeight(14) - editbox:SetWidth(70) - editbox:SetJustifyH("CENTER") - editbox:EnableMouse(true) - editbox:SetBackdrop(ManualBackdrop) - editbox:SetBackdropColor(0, 0, 0, 0.5) - editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) - editbox:SetScript("OnEnter", EditBox_OnEnter) - editbox:SetScript("OnLeave", EditBox_OnLeave) - editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) - editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) - - local widget = { - label = label, - slider = slider, - lowtext = lowtext, - hightext = hightext, - editbox = editbox, - alignoffset = 25, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - slider.obj, editbox.obj = widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type,Constructor,Version) diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua deleted file mode 100644 index 5a495f6..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua +++ /dev/null @@ -1,239 +0,0 @@ ---[[ $Id: CallbackHandler-1.0.lua 3 2008-09-29 16:54:20Z nevcairiel $ ]] -local MAJOR, MINOR = "CallbackHandler-1.0", 3 -local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) - -if not CallbackHandler then return end -- No upgrade needed - -local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} - -local type = type -local pcall = pcall -local pairs = pairs -local assert = assert -local concat = table.concat -local loadstring = loadstring -local next = next -local select = select -local type = type -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local next, xpcall, eh = ... - - local method, ARGS - local function call() method(ARGS) end - - local function dispatch(handlers, ...) - local index - index, method = next(handlers) - if not method then return end - local OLD_ARGS = ARGS - ARGS = ... - repeat - xpcall(call, eh) - index, method = next(handlers, index) - until not method - ARGS = OLD_ARGS - end - - return dispatch - ]] - - local ARGS, OLD_ARGS = {}, {} - for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end - code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) - --------------------------------------------------------------------------- --- CallbackHandler:New --- --- target - target object to embed public APIs in --- RegisterName - name of the callback registration API, default "RegisterCallback" --- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" --- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. - -function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) - -- TODO: Remove this after beta has gone out - assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") - - RegisterName = RegisterName or "RegisterCallback" - UnregisterName = UnregisterName or "UnregisterCallback" - if UnregisterAllName==nil then -- false is used to indicate "don't want this method" - UnregisterAllName = "UnregisterAllCallbacks" - end - - -- we declare all objects and exported APIs inside this closure to quickly gain access - -- to e.g. function names, the "target" parameter, etc - - - -- Create the registry object - local events = setmetatable({}, meta) - local registry = { recurse=0, events=events } - - -- registry:Fire() - fires the given event/message into the registry - function registry:Fire(eventname, ...) - if not rawget(events, eventname) or not next(events[eventname]) then return end - local oldrecurse = registry.recurse - registry.recurse = oldrecurse + 1 - - Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) - - registry.recurse = oldrecurse - - if registry.insertQueue and oldrecurse==0 then - -- Something in one of our callbacks wanted to register more callbacks; they got queued - for eventname,callbacks in pairs(registry.insertQueue) do - local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. - for self,func in pairs(callbacks) do - events[eventname][self] = func - -- fire OnUsed callback? - if first and registry.OnUsed then - registry.OnUsed(registry, target, eventname) - first = nil - end - end - end - registry.insertQueue = nil - end - end - - -- Registration of a callback, handles: - -- self["method"], leads to self["method"](self, ...) - -- self with function ref, leads to functionref(...) - -- "addonId" (instead of self) with function ref, leads to functionref(...) - -- all with an optional arg, which, if present, gets passed as first argument (after self if present) - target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) - if type(eventname) ~= "string" then - error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) - end - - method = method or eventname - - local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. - - if type(method) ~= "string" and type(method) ~= "function" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) - end - - local regfunc - - if type(method) == "string" then - -- self["method"] calling style - if type(self) ~= "table" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) - elseif self==target then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) - elseif type(self[method]) ~= "function" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) - end - - if select("#",...)>=1 then -- this is not the same as testing for arg==nil! - local arg=select(1,...) - regfunc = function(...) self[method](self,arg,...) end - else - regfunc = function(...) self[method](self,...) end - end - else - -- function ref with self=object or self="addonId" - if type(self)~="table" and type(self)~="string" then - error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2) - end - - if select("#",...)>=1 then -- this is not the same as testing for arg==nil! - local arg=select(1,...) - regfunc = function(...) method(arg,...) end - else - regfunc = method - end - end - - - if events[eventname][self] or registry.recurse<1 then - -- if registry.recurse<1 then - -- we're overwriting an existing entry, or not currently recursing. just set it. - events[eventname][self] = regfunc - -- fire OnUsed callback? - if registry.OnUsed and first then - registry.OnUsed(registry, target, eventname) - end - else - -- we're currently processing a callback in this registry, so delay the registration of this new entry! - -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency - registry.insertQueue = registry.insertQueue or setmetatable({},meta) - registry.insertQueue[eventname][self] = regfunc - end - end - - -- Unregister a callback - target[UnregisterName] = function(self, eventname) - if not self or self==target then - error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) - end - if type(eventname) ~= "string" then - error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) - end - if rawget(events, eventname) and events[eventname][self] then - events[eventname][self] = nil - -- Fire OnUnused callback? - if registry.OnUnused and not next(events[eventname]) then - registry.OnUnused(registry, target, eventname) - end - end - if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then - registry.insertQueue[eventname][self] = nil - end - end - - -- OPTIONAL: Unregister all callbacks for given selfs/addonIds - if UnregisterAllName then - target[UnregisterAllName] = function(...) - if select("#",...)<1 then - error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) - end - if select("#",...)==1 and ...==target then - error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) - end - - - for i=1,select("#",...) do - local self = select(i,...) - if registry.insertQueue then - for eventname, callbacks in pairs(registry.insertQueue) do - if callbacks[self] then - callbacks[self] = nil - end - end - end - for eventname, callbacks in pairs(events) do - if callbacks[self] then - callbacks[self] = nil - -- Fire OnUnused callback? - if registry.OnUnused and not next(callbacks) then - registry.OnUnused(registry, target, eventname) - end - end - end - end - end - end - - return registry -end - - --- CallbackHandler purposefully does NOT do explicit embedding. Nor does it --- try to upgrade old implicit embeds since the system is selfcontained and --- relies on closures to work. - diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml deleted file mode 100644 index 1aad3a2..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml +++ /dev/null @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="CallbackHandler-1.0.lua"/> -</Ui> \ No newline at end of file diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua deleted file mode 100644 index 4a31cfe..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua +++ /dev/null @@ -1,292 +0,0 @@ ---[[ -Name: LibSharedMedia-3.0 -Revision: $Revision: 91 $ -Author: Elkano (elkano@gmx.de) -Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com) -Website: http://www.wowace.com/projects/libsharedmedia-3-0/ -Description: Shared handling of media data (fonts, sounds, textures, ...) between addons. -Dependencies: LibStub, CallbackHandler-1.0 -License: LGPL v2.1 -]] - -local MAJOR, MINOR = "LibSharedMedia-3.0", 6010002 -- 6.1.0 v2 / increase manually on changes -local lib = LibStub:NewLibrary(MAJOR, MINOR) - -if not lib then return end - -local _G = getfenv(0) - -local pairs = _G.pairs -local type = _G.type - -local band = _G.bit.band - -local table_insert = _G.table.insert -local table_sort = _G.table.sort - -local locale = GetLocale() -local locale_is_western -local LOCALE_MASK = 0 -lib.LOCALE_BIT_koKR = 1 -lib.LOCALE_BIT_ruRU = 2 -lib.LOCALE_BIT_zhCN = 4 -lib.LOCALE_BIT_zhTW = 8 -lib.LOCALE_BIT_western = 128 - -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - -lib.callbacks = lib.callbacks or CallbackHandler:New(lib) - -lib.DefaultMedia = lib.DefaultMedia or {} -lib.MediaList = lib.MediaList or {} -lib.MediaTable = lib.MediaTable or {} -lib.MediaType = lib.MediaType or {} -lib.OverrideMedia = lib.OverrideMedia or {} - -local defaultMedia = lib.DefaultMedia -local mediaList = lib.MediaList -local mediaTable = lib.MediaTable -local overrideMedia = lib.OverrideMedia - - --- create mediatype constants -lib.MediaType.BACKGROUND = "background" -- background textures -lib.MediaType.BORDER = "border" -- border textures -lib.MediaType.FONT = "font" -- fonts -lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures -lib.MediaType.SOUND = "sound" -- sound files - --- populate lib with default Blizzard data --- BACKGROUND -if not lib.MediaTable.background then lib.MediaTable.background = {} end -lib.MediaTable.background["None"] = [[]] -lib.MediaTable.background["Blizzard Collections Background"] = [[Interface\Collections\CollectionsBackgroundTile]] -lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]] -lib.MediaTable.background["Blizzard Dialog Background Dark"] = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]] -lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]] -lib.MediaTable.background["Blizzard Garrison Background"] = [[Interface\Garrison\GarrisonUIBackground]] -lib.MediaTable.background["Blizzard Garrison Background 2"] = [[Interface\Garrison\GarrisonUIBackground2]] -lib.MediaTable.background["Blizzard Garrison Background 3"] = [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]] -lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]] -lib.MediaTable.background["Blizzard Marble"] = [[Interface\FrameGeneral\UI-Background-Marble]] -lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]] -lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]] -lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]] -lib.MediaTable.background["Blizzard Rock"] = [[Interface\FrameGeneral\UI-Background-Rock]] -lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]] -lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]] -lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]] -lib.DefaultMedia.background = "None" - --- BORDER -if not lib.MediaTable.border then lib.MediaTable.border = {} end -lib.MediaTable.border["None"] = [[]] -lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]] -lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]] -lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]] -lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]] -lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]] -lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]] -lib.DefaultMedia.border = "None" - --- FONT -if not lib.MediaTable.font then lib.MediaTable.font = {} end -local SML_MT_font = lib.MediaTable.font ---[[ -All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4 -Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/) -latin means check for: de, en, es, fr, it, pt - -file name latin koKR ruRU zhCN zhTW -2002.ttf 2002 X X X - - -2002B.ttf 2002 Bold X X X - - -ARHei.ttf AR CrystalzcuheiGBK Demibold X - X X X -ARIALN.TTF Arial Narrow X - X - - -ARKai_C.ttf AR ZhongkaiGBK Medium (Combat) X - X X X -ARKai_T.ttf AR ZhongkaiGBK Medium X - X X X -bHEI00M.ttf AR Heiti2 Medium B5 - - - - X -bHEI01B.ttf AR Heiti2 Bold B5 - - - - X -bKAI00M.ttf AR Kaiti Medium B5 - - - - X -bLEI00D.ttf AR Leisu Demi B5 - - - - X -FRIZQT__.TTF Friz Quadrata TT X - - - - -FRIZQT___CYR.TTF FrizQuadrataCTT x - X - - -K_Damage.TTF YDIWingsM - X X - - -K_Pagetext.TTF MoK X X X - - -MORPHEUS.TTF Morpheus X - - - - -MORPHEUS_CYR.TTF Morpheus X - X - - -NIM_____.ttf Nimrod MT X - X - - -SKURRI.TTF Skurri X - - - - -SKURRI_CYR.TTF Skurri X - X - - - -WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö -Due to this, we cannot use it as a replacement for FRIZQT__.TTF -]] - -if locale == "koKR" then - LOCALE_MASK = lib.LOCALE_BIT_koKR --- - SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]] - SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]] - SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]] - SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]] --- - lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed --- -elseif locale == "zhCN" then - LOCALE_MASK = lib.LOCALE_BIT_zhCN --- - SML_MT_font["伤害数字"] = [[Fonts\ARKai_C.ttf]] - SML_MT_font["默认"] = [[Fonts\ARKai_T.ttf]] - SML_MT_font["聊天"] = [[Fonts\ARHei.ttf]] --- - lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed --- -elseif locale == "zhTW" then - LOCALE_MASK = lib.LOCALE_BIT_zhTW --- - SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]] - SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]] - SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]] - SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]] --- - lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed - -elseif locale == "ruRU" then - LOCALE_MASK = lib.LOCALE_BIT_ruRU --- - SML_MT_font["2002"] = [[Fonts\2002.TTF]] - SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]] - SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]] - SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]] - SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]] - SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] - SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT___CYR.TTF]] - SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]] - SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]] - SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]] - SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]] --- - lib.DefaultMedia.font = "Friz Quadrata TT" --- -else - LOCALE_MASK = lib.LOCALE_BIT_western - locale_is_western = true --- - SML_MT_font["2002"] = [[Fonts\2002.TTF]] - SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]] - SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]] - SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]] - SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]] - SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] - SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]] - SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]] - SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]] - SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]] - SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]] --- - lib.DefaultMedia.font = "Friz Quadrata TT" --- -end - --- STATUSBAR -if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end -lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]] -lib.MediaTable.statusbar["Blizzard Character Skills Bar"] = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]] -lib.MediaTable.statusbar["Blizzard Raid Bar"] = [[Interface\RaidFrame\Raid-Bar-Hp-Fill]] -lib.DefaultMedia.statusbar = "Blizzard" - --- SOUND -if not lib.MediaTable.sound then lib.MediaTable.sound = {} end -lib.MediaTable.sound["None"] = [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input. -lib.DefaultMedia.sound = "None" - -local function rebuildMediaList(mediatype) - local mtable = mediaTable[mediatype] - if not mtable then return end - if not mediaList[mediatype] then mediaList[mediatype] = {} end - local mlist = mediaList[mediatype] - -- list can only get larger, so simply overwrite it - local i = 0 - for k in pairs(mtable) do - i = i + 1 - mlist[i] = k - end - table_sort(mlist) -end - -function lib:Register(mediatype, key, data, langmask) - if type(mediatype) ~= "string" then - error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype)) - end - if type(key) ~= "string" then - error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key)) - end - mediatype = mediatype:lower() - if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end - if mediatype == lib.MediaType.SOUND and type(data) == "string" then - local path = data:lower() - -- Only ogg and mp3 are valid sounds. - if not path:find(".ogg", nil, true) and not path:find(".mp3", nil, true) then - return false - end - end - if not mediaTable[mediatype] then mediaTable[mediatype] = {} end - local mtable = mediaTable[mediatype] - if mtable[key] then return false end - - mtable[key] = data - rebuildMediaList(mediatype) - self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key) - return true -end - -function lib:Fetch(mediatype, key, noDefault) - local mtt = mediaTable[mediatype] - local overridekey = overrideMedia[mediatype] - local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil - return result ~= "" and result or nil -end - -function lib:IsValid(mediatype, key) - return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false -end - -function lib:HashTable(mediatype) - return mediaTable[mediatype] -end - -function lib:List(mediatype) - if not mediaTable[mediatype] then - return nil - end - if not mediaList[mediatype] then - rebuildMediaList(mediatype) - end - return mediaList[mediatype] -end - -function lib:GetGlobal(mediatype) - return overrideMedia[mediatype] -end - -function lib:SetGlobal(mediatype, key) - if not mediaTable[mediatype] then - return false - end - overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil - self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype]) - return true -end - -function lib:GetDefault(mediatype) - return defaultMedia[mediatype] -end - -function lib:SetDefault(mediatype, key) - if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then - defaultMedia[mediatype] = key - return true - else - return false - end -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml deleted file mode 100644 index 5b4a5c8..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml +++ /dev/null @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="LibSharedMedia-3.0.lua" /> -</Ui> \ No newline at end of file diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua deleted file mode 100644 index cfc97de..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua +++ /dev/null @@ -1,30 +0,0 @@ --- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info --- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke -local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! -local LibStub = _G[LIBSTUB_MAJOR] - -if not LibStub or LibStub.minor < LIBSTUB_MINOR then - LibStub = LibStub or {libs = {}, minors = {} } - _G[LIBSTUB_MAJOR] = LibStub - LibStub.minor = LIBSTUB_MINOR - - function LibStub:NewLibrary(major, minor) - assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") - minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") - - local oldminor = self.minors[major] - if oldminor and oldminor >= minor then return nil end - self.minors[major], self.libs[major] = minor, self.libs[major] or {} - return self.libs[major], oldminor - end - - function LibStub:GetLibrary(major, silent) - if not self.libs[major] and not silent then - error(("Cannot find a library instance of %q."):format(tostring(major)), 2) - end - return self.libs[major], self.minors[major] - end - - function LibStub:IterateLibraries() return pairs(self.libs) end - setmetatable(LibStub, { __call = LibStub.GetLibrary }) -end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc deleted file mode 100644 index b43e20c..0000000 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc +++ /dev/null @@ -1,13 +0,0 @@ -## Interface: 20400 -## Title: Lib: LibStub -## Notes: Universal Library Stub -## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel -## X-Website: http://jira.wowace.com/browse/LS -## X-Category: Library -## X-License: Public Domain -## X-Curse-Packaged-Version: 1.0 -## X-Curse-Project-Name: LibStub -## X-Curse-Project-ID: libstub -## X-Curse-Repository-ID: wow/libstub/mainline - -LibStub.lua diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua new file mode 100644 index 0000000..60904a7 --- /dev/null +++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua @@ -0,0 +1,264 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Sound" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function ContentSpeakerOnClick(this, button) + local self = this.frame.obj + local sound = this.frame.text:GetText() + PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + + local soundbutton = CreateFrame("Button", nil, frame) + soundbutton:SetWidth(16) + soundbutton:SetHeight(16) + soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0) + soundbutton.frame = frame + soundbutton:SetScript("OnClick", ContentSpeakerOnClick) + frame.soundbutton = soundbutton + + local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") + speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") + speaker:SetAllPoints(soundbutton) + frame.speaker = speaker + local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") + speakeron:SetTexture("Interface\\Common\\VoiceChat-On") + speakeron:SetAllPoints(soundbutton) + frame.speakeron = speakeron + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) + text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("sound") + end + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> + local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + self.speaker:SetDesaturated(true) + self.speakeron:SetDesaturated(true) + else + self.frame:Enable() + self.speaker:SetDesaturated(false) + self.speakeron:SetDesaturated(false) + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + f.text:SetText(k) + if k == self.value then + f.check:Show() + end + f.obj = self + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function WidgetPlaySound(this) + local self = this.obj + local sound = self.frame.text:GetText() + PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrame() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + + local soundbutton = CreateFrame("Button", nil, frame) + soundbutton:SetWidth(16) + soundbutton:SetHeight(16) + soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1) + soundbutton:SetScript("OnClick", WidgetPlaySound) + soundbutton.obj = self + self.soundbutton = soundbutton + frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0) + + + local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") + speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") + speaker:SetAllPoints(soundbutton) + self.speaker = speaker + local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") + speakeron:SetTexture("Interface\\Common\\VoiceChat-On") + speakeron:SetAllPoints(soundbutton) + self.speakeron = speakeron + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua new file mode 100644 index 0000000..98b85f5 --- /dev/null +++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua @@ -0,0 +1,233 @@ +-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 +-- Widget created by Yssaril + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") + +do + local widgetType = "LSM30_Statusbar" + local widgetVersion = 11 + + local contentFrameCache = {} + local function ReturnSelf(self) + self:ClearAllPoints() + self:Hide() + self.check:Hide() + table.insert(contentFrameCache, self) + end + + local function ContentOnClick(this, button) + local self = this.obj + self:Fire("OnValueChanged", this.text:GetText()) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function GetContentLine() + local frame + if next(contentFrameCache) then + frame = table.remove(contentFrameCache) + else + frame = CreateFrame("Button", nil, UIParent) + --frame:SetWidth(200) + frame:SetHeight(18) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") + frame:SetScript("OnClick", ContentOnClick) + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",1,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + frame.check = check + local bar = frame:CreateTexture("ARTWORK") + bar:SetHeight(16) + bar:SetPoint("LEFT",check,"RIGHT",1,0) + bar:SetPoint("RIGHT",frame,"RIGHT",-1,0) + frame.bar = bar + local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") + + local font, size = text:GetFont() + text:SetFont(font,size,"OUTLINE") + + text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0) + text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) + text:SetJustifyH("LEFT") + text:SetText("Test Test Test Test Test Test Test") + frame.text = text + frame.ReturnSelf = ReturnSelf + end + frame:Show() + return frame + end + + local function OnAcquire(self) + self:SetHeight(44) + self:SetWidth(200) + end + + local function OnRelease(self) + self:SetText("") + self:SetLabel("") + self:SetDisabled(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + local function SetValue(self, value) -- Set the value to an item in the List. + if self.list then + self:SetText(value or "") + end + self.value = value + end + + local function GetValue(self) + return self.value + end + + local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) + self.list = list or Media:HashTable("statusbar") + end + + + local function SetText(self, text) -- Set the text displayed in the box. + self.frame.text:SetText(text or "") + local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text) + self.bar:SetTexture(statusbar) + end + + local function SetLabel(self, text) -- Set the text for the label. + self.frame.label:SetText(text or "") + end + + local function AddItem(self, key, value) -- Add an item to the list. + self.list = self.list or {} + self.list[key] = value + end + local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> + + local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> + local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> + local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> + + local function SetDisabled(self, disabled) -- Disable the widget. + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end + + local function textSort(a,b) + return string.upper(a) < string.upper(b) + end + + local sortedlist = {} + local function ToggleDrop(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + AceGUI:ClearFocus() + else + AceGUI:SetFocus(self) + self.dropdown = AGSMW:GetDropDownFrame() + local width = self.frame:GetWidth() + self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) + for k, v in pairs(self.list) do + sortedlist[#sortedlist+1] = k + end + table.sort(sortedlist, textSort) + for i, k in ipairs(sortedlist) do + local f = GetContentLine() + f.text:SetText(k) + --print(k) + if k == self.value then + f.check:Show() + end + + local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k) + f.bar:SetTexture(statusbar) + f.obj = self + f.dropdown = self.dropdown + self.dropdown:AddFrame(f) + end + wipe(sortedlist) + end + end + + local function ClearFocus(self) + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function OnHide(this) + local self = this.obj + if self.dropdown then + self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) + end + end + + local function Drop_OnEnter(this) + this.obj:Fire("OnEnter") + end + + local function Drop_OnLeave(this) + this.obj:Fire("OnLeave") + end + + local function Constructor() + local frame = AGSMW:GetBaseFrame() + local self = {} + + self.type = widgetType + self.frame = frame + frame.obj = self + frame.dropButton.obj = self + frame.dropButton:SetScript("OnEnter", Drop_OnEnter) + frame.dropButton:SetScript("OnLeave", Drop_OnLeave) + frame.dropButton:SetScript("OnClick",ToggleDrop) + frame:SetScript("OnHide", OnHide) + + local bar = frame:CreateTexture(nil, "OVERLAY") + bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25) + bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5) + bar:SetAlpha(0.5) + self.bar = bar + + self.alignoffset = 31 + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.ClearFocus = ClearFocus + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.ToggleDrop = ToggleDrop + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) + +end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua new file mode 100644 index 0000000..cd7faf9 --- /dev/null +++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua @@ -0,0 +1,273 @@ +-- Widget created by Yssaril +--[===[@debug@ +local DataVersion = 9001 -- dev version always overwrites everything else :) +--@end-debug@]===] +--@non-debug@ +local DataVersion = 56 +--@end-non-debug@ +local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion) + +if not AGSMW then + return -- already loaded and no upgrade necessary +end + +local AceGUI = LibStub("AceGUI-3.0") +local Media = LibStub("LibSharedMedia-3.0") + +AGSMW = AGSMW or {} + +AceGUIWidgetLSMlists = { + ['font'] = Media:HashTable("font"), + ['sound'] = Media:HashTable("sound"), + ['statusbar'] = Media:HashTable("statusbar"), + ['border'] = Media:HashTable("border"), + ['background'] = Media:HashTable("background"), +} + +do + local function disable(frame) + frame.label:SetTextColor(.5,.5,.5) + frame.text:SetTextColor(.5,.5,.5) + frame.dropButton:Disable() + if frame.displayButtonFont then + frame.displayButtonFont:SetTextColor(.5,.5,.5) + frame.displayButton:Disable() + end + end + + local function enable(frame) + frame.label:SetTextColor(1,.82,0) + frame.text:SetTextColor(1,1,1) + frame.dropButton:Enable() + if frame.displayButtonFont then + frame.displayButtonFont:SetTextColor(1,1,1) + frame.displayButton:Enable() + end + end + + local displayButtonBackdrop = { + edgeFile = "Interface/Tooltips/UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 4, right = 4, top = 4, bottom = 4 }, + } + + -- create or retrieve BaseFrame + function AGSMW:GetBaseFrame() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetHeight(44) + frame:SetWidth(200) + + local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) + label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + label:SetJustifyH("LEFT") + label:SetHeight(18) + label:SetText("") + frame.label = label + + local DLeft = frame:CreateTexture(nil, "ARTWORK") + DLeft:SetWidth(25) + DLeft:SetHeight(64) + DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21) + DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) + DLeft:SetTexCoord(0, 0.1953125, 0, 1) + frame.DLeft = DLeft + + local DRight = frame:CreateTexture(nil, "ARTWORK") + DRight:SetWidth(25) + DRight:SetHeight(64) + DRight:SetPoint("TOP", DLeft, "TOP") + DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0) + DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) + DRight:SetTexCoord(0.8046875, 1, 0, 1) + frame.DRight = DRight + + local DMiddle = frame:CreateTexture(nil, "ARTWORK") + DMiddle:SetHeight(64) + DMiddle:SetPoint("TOP", DLeft, "TOP") + DMiddle:SetPoint("LEFT", DLeft, "RIGHT") + DMiddle:SetPoint("RIGHT", DRight, "LEFT") + DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) + DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1) + frame.DMiddle = DMiddle + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall") + text:SetPoint("RIGHT",DRight,"RIGHT",-43,1) + text:SetPoint("LEFT",DLeft,"LEFT",26,1) + text:SetJustifyH("RIGHT") + text:SetHeight(18) + text:SetText("") + frame.text = text + + local dropButton = CreateFrame("Button", nil, frame) + dropButton:SetWidth(24) + dropButton:SetHeight(24) + dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18) + dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]]) + dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]]) + dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]]) + dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD") + frame.dropButton = dropButton + + frame.Disable = disable + frame.Enable = enable + return frame + end + + function AGSMW:GetBaseFrameWithWindow() + local frame = self:GetBaseFrame() + + local displayButton = CreateFrame("Button", nil, frame) + displayButton:SetHeight(42) + displayButton:SetWidth(42) + displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2) + displayButton:SetBackdrop(displayButtonBackdrop) + displayButton:SetBackdropBorderColor(.5, .5, .5) + frame.displayButton = displayButton + + frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2) + + frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20) + + return frame + end + +end + +do + + local sliderBackdrop = { + ["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]], + ["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]], + ["tile"] = true, + ["edgeSize"] = 8, + ["tileSize"] = 8, + ["insets"] = { + ["left"] = 3, + ["right"] = 3, + ["top"] = 3, + ["bottom"] = 3, + }, + } + local frameBackdrop = { + bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], + edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], + tile = true, tileSize = 32, edgeSize = 32, + insets = { left = 11, right = 12, top = 12, bottom = 9 }, + } + + local function OnMouseWheel(self, dir) + self.slider:SetValue(self.slider:GetValue()+(15*dir*-1)) + end + + local function AddFrame(self, frame) + frame:SetParent(self.contentframe) + frame:SetFrameStrata(self:GetFrameStrata()) + frame:SetFrameLevel(self:GetFrameLevel() + 100) + + if next(self.contentRepo) then + frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0) + frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) + self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight()) + self.contentRepo[#self.contentRepo+1] = frame + else + self.contentframe:SetHeight(frame:GetHeight()) + frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0) + frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) + self.contentRepo[1] = frame + end + + if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then + self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12) + self:SetHeight(UIParent:GetHeight()*2/5) + self.slider:Show() + self:SetScript("OnMouseWheel", OnMouseWheel) + self.scrollframe:UpdateScrollChildRect() + self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight()) + else + self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12) + self:SetHeight(self.contentframe:GetHeight()+25) + self.slider:Hide() + self:SetScript("OnMouseWheel", nil) + self.scrollframe:UpdateScrollChildRect() + self.slider:SetMinMaxValues(0, 0) + end + self.contentframe:SetWidth(self.scrollframe:GetWidth()) + end + + local function ClearFrames(self) + for i, frame in ipairs(self.contentRepo) do + frame:ReturnSelf() + self.contentRepo[i] = nil + end + end + + local function slider_OnValueChanged(self, value) + self.frame.scrollframe:SetVerticalScroll(value) + end + + local DropDownCache = {} + function AGSMW:GetDropDownFrame() + local frame + if next(DropDownCache) then + frame = table.remove(DropDownCache) + else + frame = CreateFrame("Frame", nil, UIParent) + frame:SetClampedToScreen(true) + frame:SetWidth(188) + frame:SetBackdrop(frameBackdrop) + frame:SetFrameStrata("TOOLTIP") + frame:EnableMouseWheel(true) + + local contentframe = CreateFrame("Frame", nil, frame) + contentframe:SetWidth(160) + contentframe:SetHeight(0) + frame.contentframe = contentframe + + local scrollframe = CreateFrame("ScrollFrame", nil, frame) + scrollframe:SetWidth(160) + scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13) + scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12) + scrollframe:SetScrollChild(contentframe) + frame.scrollframe = scrollframe + + contentframe:SetPoint("TOPLEFT", scrollframe) + contentframe:SetPoint("TOPRIGHT", scrollframe) + + local bgTex = frame:CreateTexture(nil, "ARTWORK") + bgTex:SetAllPoints(scrollframe) + frame.bgTex = bgTex + + frame.AddFrame = AddFrame + frame.ClearFrames = ClearFrames + frame.contentRepo = {} -- store all our frames in here so we can get rid of them later + + local slider = CreateFrame("Slider", nil, scrollframe) + slider:SetOrientation("VERTICAL") + slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10) + slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10) + slider:SetBackdrop(sliderBackdrop) + slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]]) + slider:SetMinMaxValues(0, 1) + --slider:SetValueStep(1) + slider:SetWidth(12) + slider.frame = frame + slider:SetScript("OnValueChanged", slider_OnValueChanged) + frame.slider = slider + end + frame:SetHeight(UIParent:GetHeight()*2/5) + frame.slider:SetValue(0) + frame:Show() + return frame + end + + function AGSMW:ReturnDropDownFrame(frame) + ClearFrames(frame) + frame:ClearAllPoints() + frame:Hide() + frame:SetBackdrop(frameBackdrop) + frame.bgTex:SetTexture(nil) + table.insert(DropDownCache, frame) + return nil + end +end diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml index 7e4a4c7..798546f 100644 --- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml +++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml @@ -1,4 +1,9 @@ <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"> - <Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml" /> + <Script file="prototypes.lua" /> + <Script file="FontWidget.lua" /> + <Script file="SoundWidget.lua" /> + <Script file="StatusbarWidget.lua" /> + <Script file="BorderWidget.lua" /> + <Script file="BackgroundWidget.lua" /> </Ui> \ No newline at end of file diff --git a/Titan/libs/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt b/Titan/libs/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt new file mode 100644 index 0000000..8cd4f20 --- /dev/null +++ b/Titan/libs/Changelog-AceGUI-3.0-SharedMediaWidgets-r57-release.txt @@ -0,0 +1,27 @@ +------------------------------------------------------------------------ +r57 | nevcairiel | 2016-07-20 21:25:42 +0000 (Wed, 20 Jul 2016) | 1 line +Changed paths: + A /tags/r57-release (from /trunk:56) + +Tag as r57-release +------------------------------------------------------------------------ +r56 | nevcairiel | 2016-07-20 21:22:30 +0000 (Wed, 20 Jul 2016) | 1 line +Changed paths: + M /trunk/.pkgmeta + M /trunk/AceGUI-3.0-SharedMediaWidgets/prototypes.lua + M /trunk/AceGUI-3.0-SharedMediaWidgets.toc + +Properly embed LibSharedMedia-3.0 for stand-alone builds +------------------------------------------------------------------------ +r54 | nevcairiel | 2016-07-19 06:34:58 +0000 (Tue, 19 Jul 2016) | 1 line +Changed paths: + M /trunk/AceGUI-3.0-SharedMediaWidgets.toc + +Update TOC to 7.0 +------------------------------------------------------------------------ +r53 | nevcairiel | 2016-06-03 06:51:46 +0000 (Fri, 03 Jun 2016) | 1 line +Changed paths: + M /trunk/AceGUI-3.0-SharedMediaWidgets/prototypes.lua + +Remove SetPoint to UIParent, AceGUI-3.0 will properly position the element when its used +------------------------------------------------------------------------ diff --git a/Titan/libs/LibSharedMedia-3.0.toc b/Titan/libs/LibSharedMedia-3.0.toc deleted file mode 100755 index 2a1f890..0000000 --- a/Titan/libs/LibSharedMedia-3.0.toc +++ /dev/null @@ -1,18 +0,0 @@ -## Interface: 80000 -## LoadOnDemand: 1 - -## Title: Lib: SharedMedia-3.0 -## Notes: Shared handling of media data (fonts, sounds, textures, ...) between addons. -## Author: Elkano -## Version: 3.0-102 -## X-Website: http://www.wowace.com/projects/libsharedmedia-3-0/ -## X-Category: Library - -## X-Revision: 102 -## X-Date: 2018-07-17T19:25:42Z - -LibStub\LibStub.lua -CallbackHandler-1.0\CallbackHandler-1.0.lua - -LibSharedMedia-3.0\lib.xml - diff --git a/Titan/libs/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Titan/libs/Libs/AceGUI-3.0/AceGUI-3.0.lua new file mode 100644 index 0000000..5ebb35d --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/AceGUI-3.0.lua @@ -0,0 +1,813 @@ +--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. +-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself +-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 +-- stand-alone distribution. +-- +-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, +-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool +-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll +-- implement a proper API to modify it. +-- @usage +-- local AceGUI = LibStub("AceGUI-3.0") +-- -- Create a container frame +-- local f = AceGUI:Create("Frame") +-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) +-- f:SetTitle("AceGUI-3.0 Example") +-- f:SetStatusText("Status Bar") +-- f:SetLayout("Flow") +-- -- Create a button +-- local btn = AceGUI:Create("Button") +-- btn:SetWidth(170) +-- btn:SetText("Button !") +-- btn:SetCallback("OnClick", function() print("Click!") end) +-- -- Add the button to the container +-- f:AddChild(btn) +-- @class file +-- @name AceGUI-3.0 +-- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $ +local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34 +local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) + +if not AceGUI then return end -- No upgrade needed + +-- Lua APIs +local tconcat, tremove, tinsert = table.concat, table.remove, table.insert +local select, pairs, next, type = select, pairs, next, type +local error, assert, loadstring = error, assert, loadstring +local setmetatable, rawget, rawset = setmetatable, rawget, rawset +local math_max = math.max + +-- WoW APIs +local UIParent = UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: geterrorhandler, LibStub + +--local con = LibStub("AceConsole-3.0",true) + +AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} +AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} +AceGUI.WidgetBase = AceGUI.WidgetBase or {} +AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} +AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} + +-- local upvalues +local WidgetRegistry = AceGUI.WidgetRegistry +local LayoutRegistry = AceGUI.LayoutRegistry +local WidgetVersions = AceGUI.WidgetVersions + +--[[ + xpcall safecall implementation +]] +local xpcall = xpcall + +local function errorhandler(err) + return geterrorhandler()(err) +end + +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + +local function safecall(func, ...) + return Dispatchers[select("#", ...)](func, ...) +end + +-- Recycling functions +local newWidget, delWidget +do + -- Version Upgrade in Minor 29 + -- Internal Storage of the objects changed, from an array table + -- to a hash table, and additionally we introduced versioning on + -- the widgets which would discard all widgets from a pre-29 version + -- anyway, so we just clear the storage now, and don't try to + -- convert the storage tables to the new format. + -- This should generally not cause *many* widgets to end up in trash, + -- since once dialogs are opened, all addons should be loaded already + -- and AceGUI should be on the latest version available on the users + -- setup. + -- -- nevcairiel - Nov 2nd, 2009 + if oldminor and oldminor < 29 and AceGUI.objPools then + AceGUI.objPools = nil + end + + AceGUI.objPools = AceGUI.objPools or {} + local objPools = AceGUI.objPools + --Returns a new instance, if none are available either returns a new table or calls the given contructor + function newWidget(type) + if not WidgetRegistry[type] then + error("Attempt to instantiate unknown widget type", 2) + end + + if not objPools[type] then + objPools[type] = {} + end + + local newObj = next(objPools[type]) + if not newObj then + newObj = WidgetRegistry[type]() + newObj.AceGUIWidgetVersion = WidgetVersions[type] + else + objPools[type][newObj] = nil + -- if the widget is older then the latest, don't even try to reuse it + -- just forget about it, and grab a new one. + if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then + return newWidget(type) + end + end + return newObj + end + -- Releases an instance to the Pool + function delWidget(obj,type) + if not objPools[type] then + objPools[type] = {} + end + if objPools[type][obj] then + error("Attempt to Release Widget that is already released", 2) + end + objPools[type][obj] = true + end +end + + +------------------- +-- API Functions -- +------------------- + +-- Gets a widget Object + +--- Create a new Widget of the given type. +-- This function will instantiate a new widget (or use one from the widget pool), and call the +-- OnAcquire function on it, before returning. +-- @param type The type of the widget. +-- @return The newly created widget. +function AceGUI:Create(type) + if WidgetRegistry[type] then + local widget = newWidget(type) + + if rawget(widget, "Acquire") then + widget.OnAcquire = widget.Acquire + widget.Acquire = nil + elseif rawget(widget, "Aquire") then + widget.OnAcquire = widget.Aquire + widget.Aquire = nil + end + + if rawget(widget, "Release") then + widget.OnRelease = rawget(widget, "Release") + widget.Release = nil + end + + if widget.OnAcquire then + widget:OnAcquire() + else + error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) + end + -- Set the default Layout ("List") + safecall(widget.SetLayout, widget, "List") + safecall(widget.ResumeLayout, widget) + return widget + end +end + +--- Releases a widget Object. +-- This function calls OnRelease on the widget and places it back in the widget pool. +-- Any data on the widget is being erased, and the widget will be hidden.\\ +-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. +-- @param widget The widget to release +function AceGUI:Release(widget) + safecall(widget.PauseLayout, widget) + widget:Fire("OnRelease") + safecall(widget.ReleaseChildren, widget) + + if widget.OnRelease then + widget:OnRelease() +-- else +-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) + end + for k in pairs(widget.userdata) do + widget.userdata[k] = nil + end + for k in pairs(widget.events) do + widget.events[k] = nil + end + widget.width = nil + widget.relWidth = nil + widget.height = nil + widget.relHeight = nil + widget.noAutoHeight = nil + widget.frame:ClearAllPoints() + widget.frame:Hide() + widget.frame:SetParent(UIParent) + widget.frame.width = nil + widget.frame.height = nil + if widget.content then + widget.content.width = nil + widget.content.height = nil + end + delWidget(widget, widget.type) +end + +----------- +-- Focus -- +----------- + + +--- Called when a widget has taken focus. +-- e.g. Dropdowns opening, Editboxes gaining kb focus +-- @param widget The widget that should be focused +function AceGUI:SetFocus(widget) + if self.FocusedWidget and self.FocusedWidget ~= widget then + safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) + end + self.FocusedWidget = widget +end + + +--- Called when something has happened that could cause widgets with focus to drop it +-- e.g. titlebar of a frame being clicked +function AceGUI:ClearFocus() + if self.FocusedWidget then + safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) + self.FocusedWidget = nil + end +end + +------------- +-- Widgets -- +------------- +--[[ + Widgets must provide the following functions + OnAcquire() - Called when the object is acquired, should set everything to a default hidden state + + And the following members + frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes + type - the type of the object, same as the name given to :RegisterWidget() + + Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet + It will be cleared automatically when a widget is released + Placing values directly into a widget object should be avoided + + If the Widget can act as a container for other Widgets the following + content - frame or derivitive that children will be anchored to + + The Widget can supply the following Optional Members + :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data + :OnWidthSet(width) - Called when the width of the widget is changed + :OnHeightSet(height) - Called when the height of the widget is changed + Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead + AceGUI already sets a handler to the event + :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the + area used for controls. These can be nil if the layout used the existing size to layout the controls. + +]] + +-------------------------- +-- Widget Base Template -- +-------------------------- +do + local WidgetBase = AceGUI.WidgetBase + + WidgetBase.SetParent = function(self, parent) + local frame = self.frame + frame:SetParent(nil) + frame:SetParent(parent.content) + self.parent = parent + end + + WidgetBase.SetCallback = function(self, name, func) + if type(func) == "function" then + self.events[name] = func + end + end + + WidgetBase.Fire = function(self, name, ...) + if self.events[name] then + local success, ret = safecall(self.events[name], self, name, ...) + if success then + return ret + end + end + end + + WidgetBase.SetWidth = function(self, width) + self.frame:SetWidth(width) + self.frame.width = width + if self.OnWidthSet then + self:OnWidthSet(width) + end + end + + WidgetBase.SetRelativeWidth = function(self, width) + if width <= 0 or width > 1 then + error(":SetRelativeWidth(width): Invalid relative width.", 2) + end + self.relWidth = width + self.width = "relative" + end + + WidgetBase.SetHeight = function(self, height) + self.frame:SetHeight(height) + self.frame.height = height + if self.OnHeightSet then + self:OnHeightSet(height) + end + end + + --[[ WidgetBase.SetRelativeHeight = function(self, height) + if height <= 0 or height > 1 then + error(":SetRelativeHeight(height): Invalid relative height.", 2) + end + self.relHeight = height + self.height = "relative" + end ]] + + WidgetBase.IsVisible = function(self) + return self.frame:IsVisible() + end + + WidgetBase.IsShown= function(self) + return self.frame:IsShown() + end + + WidgetBase.Release = function(self) + AceGUI:Release(self) + end + + WidgetBase.SetPoint = function(self, ...) + return self.frame:SetPoint(...) + end + + WidgetBase.ClearAllPoints = function(self) + return self.frame:ClearAllPoints() + end + + WidgetBase.GetNumPoints = function(self) + return self.frame:GetNumPoints() + end + + WidgetBase.GetPoint = function(self, ...) + return self.frame:GetPoint(...) + end + + WidgetBase.GetUserDataTable = function(self) + return self.userdata + end + + WidgetBase.SetUserData = function(self, key, value) + self.userdata[key] = value + end + + WidgetBase.GetUserData = function(self, key) + return self.userdata[key] + end + + WidgetBase.IsFullHeight = function(self) + return self.height == "fill" + end + + WidgetBase.SetFullHeight = function(self, isFull) + if isFull then + self.height = "fill" + else + self.height = nil + end + end + + WidgetBase.IsFullWidth = function(self) + return self.width == "fill" + end + + WidgetBase.SetFullWidth = function(self, isFull) + if isFull then + self.width = "fill" + else + self.width = nil + end + end + +-- local function LayoutOnUpdate(this) +-- this:SetScript("OnUpdate",nil) +-- this.obj:PerformLayout() +-- end + + local WidgetContainerBase = AceGUI.WidgetContainerBase + + WidgetContainerBase.PauseLayout = function(self) + self.LayoutPaused = true + end + + WidgetContainerBase.ResumeLayout = function(self) + self.LayoutPaused = nil + end + + WidgetContainerBase.PerformLayout = function(self) + if self.LayoutPaused then + return + end + safecall(self.LayoutFunc, self.content, self.children) + end + + --call this function to layout, makes sure layed out objects get a frame to get sizes etc + WidgetContainerBase.DoLayout = function(self) + self:PerformLayout() +-- if not self.parent then +-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) +-- end + end + + WidgetContainerBase.AddChild = function(self, child, beforeWidget) + if beforeWidget then + local siblingIndex = 1 + for _, widget in pairs(self.children) do + if widget == beforeWidget then + break + end + siblingIndex = siblingIndex + 1 + end + tinsert(self.children, siblingIndex, child) + else + tinsert(self.children, child) + end + child:SetParent(self) + child.frame:Show() + self:DoLayout() + end + + WidgetContainerBase.AddChildren = function(self, ...) + for i = 1, select("#", ...) do + local child = select(i, ...) + tinsert(self.children, child) + child:SetParent(self) + child.frame:Show() + end + self:DoLayout() + end + + WidgetContainerBase.ReleaseChildren = function(self) + local children = self.children + for i = 1,#children do + AceGUI:Release(children[i]) + children[i] = nil + end + end + + WidgetContainerBase.SetLayout = function(self, Layout) + self.LayoutFunc = AceGUI:GetLayout(Layout) + end + + WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) + if adjust then + self.noAutoHeight = nil + else + self.noAutoHeight = true + end + end + + local function FrameResize(this) + local self = this.obj + if this:GetWidth() and this:GetHeight() then + if self.OnWidthSet then + self:OnWidthSet(this:GetWidth()) + end + if self.OnHeightSet then + self:OnHeightSet(this:GetHeight()) + end + end + end + + local function ContentResize(this) + if this:GetWidth() and this:GetHeight() then + this.width = this:GetWidth() + this.height = this:GetHeight() + this.obj:DoLayout() + end + end + + setmetatable(WidgetContainerBase, {__index=WidgetBase}) + + --One of these function should be called on each Widget Instance as part of its creation process + + --- Register a widget-class as a container for newly created widgets. + -- @param widget The widget class + function AceGUI:RegisterAsContainer(widget) + widget.children = {} + widget.userdata = {} + widget.events = {} + widget.base = WidgetContainerBase + widget.content.obj = widget + widget.frame.obj = widget + widget.content:SetScript("OnSizeChanged", ContentResize) + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetContainerBase}) + widget:SetLayout("List") + return widget + end + + --- Register a widget-class as a widget. + -- @param widget The widget class + function AceGUI:RegisterAsWidget(widget) + widget.userdata = {} + widget.events = {} + widget.base = WidgetBase + widget.frame.obj = widget + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetBase}) + return widget + end +end + + + + +------------------ +-- Widget API -- +------------------ + +--- Registers a widget Constructor, this function returns a new instance of the Widget +-- @param Name The name of the widget +-- @param Constructor The widget constructor function +-- @param Version The version of the widget +function AceGUI:RegisterWidgetType(Name, Constructor, Version) + assert(type(Constructor) == "function") + assert(type(Version) == "number") + + local oldVersion = WidgetVersions[Name] + if oldVersion and oldVersion >= Version then return end + + WidgetVersions[Name] = Version + WidgetRegistry[Name] = Constructor +end + +--- Registers a Layout Function +-- @param Name The name of the layout +-- @param LayoutFunc Reference to the layout function +function AceGUI:RegisterLayout(Name, LayoutFunc) + assert(type(LayoutFunc) == "function") + if type(Name) == "string" then + Name = Name:upper() + end + LayoutRegistry[Name] = LayoutFunc +end + +--- Get a Layout Function from the registry +-- @param Name The name of the layout +function AceGUI:GetLayout(Name) + if type(Name) == "string" then + Name = Name:upper() + end + return LayoutRegistry[Name] +end + +AceGUI.counts = AceGUI.counts or {} + +--- A type-based counter to count the number of widgets created. +-- This is used by widgets that require a named frame, e.g. when a Blizzard +-- Template requires it. +-- @param type The widget type +function AceGUI:GetNextWidgetNum(type) + if not self.counts[type] then + self.counts[type] = 0 + end + self.counts[type] = self.counts[type] + 1 + return self.counts[type] +end + +--- Return the number of created widgets for this type. +-- In contrast to GetNextWidgetNum, the number is not incremented. +-- @param type The widget type +function AceGUI:GetWidgetCount(type) + return self.counts[type] or 0 +end + +--- Return the version of the currently registered widget type. +-- @param type The widget type +function AceGUI:GetWidgetVersion(type) + return WidgetVersions[type] +end + +------------- +-- Layouts -- +------------- + +--[[ + A Layout is a func that takes 2 parameters + content - the frame that widgets will be placed inside + children - a table containing the widgets to layout +]] + +-- Very simple Layout, Children are stacked on top of each other down the left side +AceGUI:RegisterLayout("List", + function(content, children) + local height = 0 + local width = content.width or content:GetWidth() or 0 + for i = 1, #children do + local child = children[i] + + local frame = child.frame + frame:ClearAllPoints() + frame:Show() + if i == 1 then + frame:SetPoint("TOPLEFT", content) + else + frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") + end + + if child.width == "fill" then + child:SetWidth(width) + frame:SetPoint("RIGHT", content) + + if child.DoLayout then + child:DoLayout() + end + elseif child.width == "relative" then + child:SetWidth(width * child.relWidth) + + if child.DoLayout then + child:DoLayout() + end + end + + height = height + (frame.height or frame:GetHeight() or 0) + end + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) + +-- A single control fills the whole content area +AceGUI:RegisterLayout("Fill", + function(content, children) + if children[1] then + children[1]:SetWidth(content:GetWidth() or 0) + children[1]:SetHeight(content:GetHeight() or 0) + children[1].frame:SetAllPoints(content) + children[1].frame:Show() + safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) + end + end) + +local layoutrecursionblock = nil +local function safelayoutcall(object, func, ...) + layoutrecursionblock = true + object[func](object, ...) + layoutrecursionblock = nil +end + +AceGUI:RegisterLayout("Flow", + function(content, children) + if layoutrecursionblock then return end + --used height so far + local height = 0 + --width used in the current row + local usedwidth = 0 + --height of the current row + local rowheight = 0 + local rowoffset = 0 + local lastrowoffset + + local width = content.width or content:GetWidth() or 0 + + --control at the start of the row + local rowstart + local rowstartoffset + local lastrowstart + local isfullheight + + local frameoffset + local lastframeoffset + local oversize + for i = 1, #children do + local child = children[i] + oversize = nil + local frame = child.frame + local frameheight = frame.height or frame:GetHeight() or 0 + local framewidth = frame.width or frame:GetWidth() or 0 + lastframeoffset = frameoffset + -- HACK: Why did we set a frameoffset of (frameheight / 2) ? + -- That was moving all widgets half the widgets size down, is that intended? + -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. + -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. + -- TODO: Investigate moar! + frameoffset = child.alignoffset or (frameheight / 2) + + if child.width == "relative" then + framewidth = width * child.relWidth + end + + frame:Show() + frame:ClearAllPoints() + if i == 1 then + -- anchor the first control to the top left + frame:SetPoint("TOPLEFT", content) + rowheight = frameheight + rowoffset = frameoffset + rowstart = frame + rowstartoffset = frameoffset + usedwidth = framewidth + if usedwidth > width then + oversize = true + end + else + -- if there isn't available width for the control start a new row + -- if a control is "fill" it will be on a row of its own full width + if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then + if isfullheight then + -- a previous row has already filled the entire height, there's nothing we can usefully do anymore + -- (maybe error/warn about this?) + break + end + --anchor the previous row, we will now know its height and offset + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) + height = height + rowheight + 3 + --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it + rowstart = frame + rowstartoffset = frameoffset + rowheight = frameheight + rowoffset = frameoffset + usedwidth = framewidth + if usedwidth > width then + oversize = true + end + -- put the control on the current row, adding it to the width and checking if the height needs to be increased + else + --handles cases where the new height is higher than either control because of the offsets + --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) + + --offset is always the larger of the two offsets + rowoffset = math_max(rowoffset, frameoffset) + rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) + + frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) + usedwidth = framewidth + usedwidth + end + end + + if child.width == "fill" then + safelayoutcall(child, "SetWidth", width) + frame:SetPoint("RIGHT", content) + + usedwidth = 0 + rowstart = frame + rowstartoffset = frameoffset + + if child.DoLayout then + child:DoLayout() + end + rowheight = frame.height or frame:GetHeight() or 0 + rowoffset = child.alignoffset or (rowheight / 2) + rowstartoffset = rowoffset + elseif child.width == "relative" then + safelayoutcall(child, "SetWidth", width * child.relWidth) + + if child.DoLayout then + child:DoLayout() + end + elseif oversize then + if width > 1 then + frame:SetPoint("RIGHT", content) + end + end + + if child.height == "fill" then + frame:SetPoint("BOTTOM", content) + isfullheight = true + end + end + + --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor + if isfullheight then + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) + elseif rowstart then + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) + end + + height = height + rowheight + 3 + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) diff --git a/Titan/libs/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Titan/libs/Libs/AceGUI-3.0/AceGUI-3.0.xml new file mode 100644 index 0000000..ae22c90 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/AceGUI-3.0.xml @@ -0,0 +1,28 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceGUI-3.0.lua"/> + <!-- Container --> + <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> + <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> + <Script file="widgets\AceGUIContainer-Frame.lua"/> + <Script file="widgets\AceGUIContainer-InlineGroup.lua"/> + <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> + <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> + <Script file="widgets\AceGUIContainer-TabGroup.lua"/> + <Script file="widgets\AceGUIContainer-TreeGroup.lua"/> + <Script file="widgets\AceGUIContainer-Window.lua"/> + <!-- Widgets --> + <Script file="widgets\AceGUIWidget-Button.lua"/> + <Script file="widgets\AceGUIWidget-CheckBox.lua"/> + <Script file="widgets\AceGUIWidget-ColorPicker.lua"/> + <Script file="widgets\AceGUIWidget-DropDown.lua"/> + <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> + <Script file="widgets\AceGUIWidget-EditBox.lua"/> + <Script file="widgets\AceGUIWidget-Heading.lua"/> + <Script file="widgets\AceGUIWidget-Icon.lua"/> + <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> + <Script file="widgets\AceGUIWidget-Keybinding.lua"/> + <Script file="widgets\AceGUIWidget-Label.lua"/> + <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> + <Script file="widgets\AceGUIWidget-Slider.lua"/> +</Ui> diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua new file mode 100644 index 0000000..200fc71 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua @@ -0,0 +1,138 @@ +--[[----------------------------------------------------------------------------- +BlizOptionsGroup Container +Simple container widget for the integration of AceGUI into the Blizzard Interface Options +-------------------------------------------------------------------------------]] +local Type, Version = "BlizOptionsGroup", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame = CreateFrame + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] + +local function OnShow(frame) + frame.obj:Fire("OnShow") +end + +local function OnHide(frame) + frame.obj:Fire("OnHide") +end + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +local function okay(frame) + frame.obj:Fire("okay") +end + +local function cancel(frame) + frame.obj:Fire("cancel") +end + +local function default(frame) + frame.obj:Fire("default") +end + +local function refresh(frame) + frame.obj:Fire("refresh") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] + +local methods = { + ["OnAcquire"] = function(self) + self:SetName() + self:SetTitle() + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 63 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 26 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetName"] = function(self, name, parent) + self.frame.name = name + self.frame.parent = parent + end, + + ["SetTitle"] = function(self, title) + local content = self.content + content:ClearAllPoints() + if not title or title == "" then + content:SetPoint("TOPLEFT", 10, -10) + self.label:SetText("") + else + content:SetPoint("TOPLEFT", 10, -40) + self.label:SetText(title) + end + content:SetPoint("BOTTOMRIGHT", -10, 10) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame") + frame:Hide() + + -- support functions for the Blizzard Interface Options + frame.okay = okay + frame.cancel = cancel + frame.default = default + frame.refresh = refresh + + frame:SetScript("OnHide", OnHide) + frame:SetScript("OnShow", OnShow) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") + label:SetPoint("TOPLEFT", 10, -15) + label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) + label:SetJustifyH("LEFT") + label:SetJustifyV("TOP") + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + label = label, + frame = frame, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua new file mode 100644 index 0000000..18e49cb --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua @@ -0,0 +1,157 @@ +--[[----------------------------------------------------------------------------- +DropdownGroup Container +Container controlled by a dropdown on the top. +-------------------------------------------------------------------------------]] +local Type, Version = "DropdownGroup", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local assert, pairs, type = assert, pairs, type + +-- WoW APIs +local CreateFrame = CreateFrame + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function SelectedGroup(self, event, value) + local group = self.parentgroup + local status = group.status or group.localstatus + status.selected = value + self.parentgroup:Fire("OnGroupSelected", value) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.dropdown:SetText("") + self:SetDropdownWidth(200) + self:SetTitle("") + end, + + ["OnRelease"] = function(self) + self.dropdown.list = nil + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.dropdown.frame:ClearAllPoints() + if title and title ~= "" then + self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) + else + self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) + end + end, + + ["SetGroupList"] = function(self,list,order) + self.dropdown:SetList(list,order) + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + end, + + ["SetGroup"] = function(self,group) + self.dropdown:SetValue(group) + local status = self.status or self.localstatus + status.selected = group + self:Fire("OnGroupSelected", group) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 26 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 63 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["LayoutFinished"] = function(self, width, height) + self:SetHeight((height or 0) + 63) + end, + + ["SetDropdownWidth"] = function(self, width) + self.dropdown:SetWidth(width) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame") + frame:SetHeight(100) + frame:SetWidth(100) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOPLEFT", 4, -5) + titletext:SetPoint("TOPRIGHT", -4, -5) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + + local dropdown = AceGUI:Create("Dropdown") + dropdown.frame:SetParent(frame) + dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) + dropdown:SetCallback("OnValueChanged", SelectedGroup) + dropdown.frame:SetPoint("TOPLEFT", -1, 0) + dropdown.frame:Show() + dropdown:SetLabel("") + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 0, -26) + border:SetPoint("BOTTOMRIGHT", 0, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1,0.1,0.1,0.5) + border:SetBackdropBorderColor(0.4,0.4,0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + localstatus = {}, + titletext = titletext, + dropdown = dropdown, + border = border, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + dropdown.parentgroup = widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua new file mode 100644 index 0000000..bb93cc5 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @@ -0,0 +1,311 @@ +--[[----------------------------------------------------------------------------- +Frame Container +-------------------------------------------------------------------------------]] +local Type, Version = "Frame", 24 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local wipe = table.wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame) + PlaySound("gsTitleOptionExit") + frame.obj:Hide() +end + +local function Frame_OnClose(frame) + frame.obj:Fire("OnClose") +end + +local function Frame_OnMouseDown(frame) + AceGUI:ClearFocus() +end + +local function Title_OnMouseDown(frame) + frame:GetParent():StartMoving() + AceGUI:ClearFocus() +end + +local function MoverSizer_OnMouseUp(mover) + local frame = mover:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() +end + +local function SizerSE_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() +end + +local function SizerS_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() +end + +local function SizerE_OnMouseDown(frame) + frame:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() +end + +local function StatusBar_OnEnter(frame) + frame.obj:Fire("OnEnterStatusBar") +end + +local function StatusBar_OnLeave(frame) + frame.obj:Fire("OnLeaveStatusBar") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:SetTitle() + self:SetStatusText() + self:ApplyStatus() + self:Show() + self:EnableResize(true) + end, + + ["OnRelease"] = function(self) + self.status = nil + wipe(self.localstatus) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) + end, + + ["SetStatusText"] = function(self, text) + self.statustext:SetText(text) + end, + + ["Hide"] = function(self) + self.frame:Hide() + end, + + ["Show"] = function(self) + self.frame:Show() + end, + + ["EnableResize"] = function(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end, + + -- called to set an external table to store status in + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end, + + ["ApplyStatus"] = function(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + frame:ClearAllPoints() + if status.top and status.left then + frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) + frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) + else + frame:SetPoint("CENTER") + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local FrameBackdrop = { + bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + tile = true, tileSize = 32, edgeSize = 32, + insets = { left = 8, right = 8, top = 8, bottom = 8 } +} + +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetBackdrop(FrameBackdrop) + frame:SetBackdropColor(0, 0, 0, 1) + frame:SetMinResize(400, 200) + frame:SetToplevel(true) + frame:SetScript("OnHide", Frame_OnClose) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") + closebutton:SetScript("OnClick", Button_OnClick) + closebutton:SetPoint("BOTTOMRIGHT", -27, 17) + closebutton:SetHeight(20) + closebutton:SetWidth(100) + closebutton:SetText(CLOSE) + + local statusbg = CreateFrame("Button", nil, frame) + statusbg:SetPoint("BOTTOMLEFT", 15, 15) + statusbg:SetPoint("BOTTOMRIGHT", -132, 15) + statusbg:SetHeight(24) + statusbg:SetBackdrop(PaneBackdrop) + statusbg:SetBackdropColor(0.1,0.1,0.1) + statusbg:SetBackdropBorderColor(0.4,0.4,0.4) + statusbg:SetScript("OnEnter", StatusBar_OnEnter) + statusbg:SetScript("OnLeave", StatusBar_OnLeave) + + local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") + statustext:SetPoint("TOPLEFT", 7, -2) + statustext:SetPoint("BOTTOMRIGHT", -7, 2) + statustext:SetHeight(20) + statustext:SetJustifyH("LEFT") + statustext:SetText("") + + local titlebg = frame:CreateTexture(nil, "OVERLAY") + titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) + titlebg:SetPoint("TOP", 0, 12) + titlebg:SetWidth(100) + titlebg:SetHeight(40) + + local title = CreateFrame("Frame", nil, frame) + title:EnableMouse(true) + title:SetScript("OnMouseDown", Title_OnMouseDown) + title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + title:SetAllPoints(titlebg) + + local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) + + local titlebg_l = frame:CreateTexture(nil, "OVERLAY") + titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) + titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") + titlebg_l:SetWidth(30) + titlebg_l:SetHeight(40) + + local titlebg_r = frame:CreateTexture(nil, "OVERLAY") + titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) + titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") + titlebg_r:SetWidth(30) + titlebg_r:SetHeight(40) + + local sizer_se = CreateFrame("Frame", nil, frame) + sizer_se:SetPoint("BOTTOMRIGHT") + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) + sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame", nil, frame) + sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) + sizer_s:SetPoint("BOTTOMLEFT") + sizer_s:SetHeight(25) + sizer_s:EnableMouse(true) + sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) + sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local sizer_e = CreateFrame("Frame", nil, frame) + sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) + sizer_e:SetPoint("TOPRIGHT") + sizer_e:SetWidth(25) + sizer_e:EnableMouse(true) + sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) + sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 17, -27) + content:SetPoint("BOTTOMRIGHT", -17, 40) + + local widget = { + localstatus = {}, + titletext = titletext, + statustext = statustext, + titlebg = titlebg, + sizer_se = sizer_se, + sizer_s = sizer_s, + sizer_e = sizer_e, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + closebutton.obj, statusbg.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua new file mode 100644 index 0000000..1a330ef --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua @@ -0,0 +1,103 @@ +--[[----------------------------------------------------------------------------- +InlineGroup Container +Simple container widget that creates a visible "box" with an optional title. +-------------------------------------------------------------------------------]] +local Type, Version = "InlineGroup", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(300) + self:SetHeight(100) + self:SetTitle("") + end, + + -- ["OnRelease"] = nil, + + ["SetTitle"] = function(self,title) + self.titletext:SetText(title) + end, + + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + 40) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 20 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 20 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOPLEFT", 14, 0) + titletext:SetPoint("TOPRIGHT", -14, 0) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 0, -17) + border:SetPoint("BOTTOMRIGHT", -1, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + content = content, + titletext = titletext, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua new file mode 100644 index 0000000..1695f48 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @@ -0,0 +1,210 @@ +--[[----------------------------------------------------------------------------- +ScrollFrame Container +Plain container that scrolls its content and doesn't grow in height. +-------------------------------------------------------------------------------]] +local Type, Version = "ScrollFrame", 24 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +local IsLegion = select(4, GetBuildInfo()) >= 70000 + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local min, max, floor, abs = math.min, math.max, math.floor, math.abs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function FixScrollOnUpdate(frame) + frame:SetScript("OnUpdate", nil) + frame.obj:FixScroll() +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function ScrollFrame_OnMouseWheel(frame, value) + frame.obj:MoveScroll(value) +end + +local function ScrollFrame_OnSizeChanged(frame) + frame:SetScript("OnUpdate", FixScrollOnUpdate) +end + +local function ScrollBar_OnScrollValueChanged(frame, value) + frame.obj:SetScroll(value) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetScroll(0) + self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) + end, + + ["OnRelease"] = function(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + self.scrollframe:SetPoint("BOTTOMRIGHT") + self.scrollbar:Hide() + self.scrollBarShown = nil + self.content.height, self.content.width = nil, nil + end, + + ["SetScroll"] = function(self, value) + local status = self.status or self.localstatus + local viewheight = self.scrollframe:GetHeight() + local height = self.content:GetHeight() + local offset + + if viewheight > height then + offset = 0 + else + offset = floor((height - viewheight) / 1000.0 * value) + end + self.content:ClearAllPoints() + self.content:SetPoint("TOPLEFT", 0, offset) + self.content:SetPoint("TOPRIGHT", 0, offset) + status.offset = offset + status.scrollvalue = value + end, + + ["MoveScroll"] = function(self, value) + local status = self.status or self.localstatus + local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() + + if self.scrollBarShown then + local diff = height - viewheight + local delta = 1 + if value < 0 then + delta = -1 + end + self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) + end + end, + + ["FixScroll"] = function(self) + if self.updateLock then return end + self.updateLock = true + local status = self.status or self.localstatus + local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() + local offset = status.offset or 0 + local curvalue = self.scrollbar:GetValue() + -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys + -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! + if viewheight < height + 2 then + if self.scrollBarShown then + self.scrollBarShown = nil + self.scrollbar:Hide() + self.scrollbar:SetValue(0) + self.scrollframe:SetPoint("BOTTOMRIGHT") + self:DoLayout() + end + else + if not self.scrollBarShown then + self.scrollBarShown = true + self.scrollbar:Show() + self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) + self:DoLayout() + end + local value = (offset / (viewheight - height) * 1000) + if value > 1000 then value = 1000 end + self.scrollbar:SetValue(value) + self:SetScroll(value) + if value < 1000 then + self.content:ClearAllPoints() + self.content:SetPoint("TOPLEFT", 0, offset) + self.content:SetPoint("TOPRIGHT", 0, offset) + status.offset = offset + end + end + self.updateLock = nil + end, + + ["LayoutFinished"] = function(self, width, height) + self.content:SetHeight(height or 0 + 20) + self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + if not status.scrollvalue then + status.scrollvalue = 0 + end + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + content.width = width + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + content.height = height + end +} +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + local num = AceGUI:GetNextWidgetNum(Type) + + local scrollframe = CreateFrame("ScrollFrame", nil, frame) + scrollframe:SetPoint("TOPLEFT") + scrollframe:SetPoint("BOTTOMRIGHT") + scrollframe:EnableMouseWheel(true) + scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) + scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) + + local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") + scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) + scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) + scrollbar:SetMinMaxValues(0, 1000) + scrollbar:SetValueStep(1) + scrollbar:SetValue(0) + scrollbar:SetWidth(16) + scrollbar:Hide() + -- set the script as the last step, so it doesn't fire yet + scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) + + local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") + scrollbg:SetAllPoints(scrollbar) + if IsLegion then + scrollbg:SetColorTexture(0, 0, 0, 0.4) + else + scrollbg:SetTexture(0, 0, 0, 0.4) + end + + --Container Support + local content = CreateFrame("Frame", nil, scrollframe) + content:SetPoint("TOPLEFT") + content:SetPoint("TOPRIGHT") + content:SetHeight(400) + scrollframe:SetScrollChild(content) + + local widget = { + localstatus = { scrollvalue = 0 }, + scrollframe = scrollframe, + scrollbar = scrollbar, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + scrollframe.obj, scrollbar.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua new file mode 100644 index 0000000..6e23abc --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua @@ -0,0 +1,69 @@ +--[[----------------------------------------------------------------------------- +SimpleGroup Container +Simple container widget that just groups widgets. +-------------------------------------------------------------------------------]] +local Type, Version = "SimpleGroup", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(300) + self:SetHeight(100) + end, + + -- ["OnRelease"] = nil, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight(height or 0) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + content:SetWidth(width) + content.width = width + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + content:SetHeight(height) + content.height = height + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT") + content:SetPoint("BOTTOMRIGHT") + + local widget = { + frame = frame, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua new file mode 100644 index 0000000..ab63f31 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua @@ -0,0 +1,350 @@ +--[[----------------------------------------------------------------------------- +TabGroup Container +Container that uses tabs on top to switch between groups. +-------------------------------------------------------------------------------]] +local Type, Version = "TabGroup", 35 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab + +-- local upvalue storage used by BuildTabs +local widths = {} +local rowwidths = {} +local rowends = {} + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function UpdateTabLook(frame) + if frame.disabled then + PanelTemplates_SetDisabledTabState(frame) + elseif frame.selected then + PanelTemplates_SelectTab(frame) + else + PanelTemplates_DeselectTab(frame) + end +end + +local function Tab_SetText(frame, text) + frame:_SetText(text) + local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 + PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) +end + +local function Tab_SetSelected(frame, selected) + frame.selected = selected + UpdateTabLook(frame) +end + +local function Tab_SetDisabled(frame, disabled) + frame.disabled = disabled + UpdateTabLook(frame) +end + +local function BuildTabsOnUpdate(frame) + local self = frame.obj + self:BuildTabs() + frame:SetScript("OnUpdate", nil) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Tab_OnClick(frame) + if not (frame.selected or frame.disabled) then + PlaySound("igCharacterInfoTab") + frame.obj:SelectTab(frame.value) + end +end + +local function Tab_OnEnter(frame) + local self = frame.obj + self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) +end + +local function Tab_OnLeave(frame) + local self = frame.obj + self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) +end + +local function Tab_OnShow(frame) + _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetTitle() + end, + + ["OnRelease"] = function(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + self.tablist = nil + for _, tab in pairs(self.tabs) do + tab:Hide() + end + end, + + ["CreateTab"] = function(self, id) + local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) + local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") + tab.obj = self + tab.id = id + + tab.text = _G[tabname .. "Text"] + tab.text:ClearAllPoints() + tab.text:SetPoint("LEFT", 14, -3) + tab.text:SetPoint("RIGHT", -12, -3) + + tab:SetScript("OnClick", Tab_OnClick) + tab:SetScript("OnEnter", Tab_OnEnter) + tab:SetScript("OnLeave", Tab_OnLeave) + tab:SetScript("OnShow", Tab_OnShow) + + tab._SetText = tab.SetText + tab.SetText = Tab_SetText + tab.SetSelected = Tab_SetSelected + tab.SetDisabled = Tab_SetDisabled + + return tab + end, + + ["SetTitle"] = function(self, text) + self.titletext:SetText(text or "") + if text and text ~= "" then + self.alignoffset = 25 + else + self.alignoffset = 18 + end + self:BuildTabs() + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + end, + + ["SelectTab"] = function(self, value) + local status = self.status or self.localstatus + local found + for i, v in ipairs(self.tabs) do + if v.value == value then + v:SetSelected(true) + found = true + else + v:SetSelected(false) + end + end + status.selected = value + if found then + self:Fire("OnGroupSelected",value) + end + end, + + ["SetTabs"] = function(self, tabs) + self.tablist = tabs + self:BuildTabs() + end, + + + ["BuildTabs"] = function(self) + local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") + local status = self.status or self.localstatus + local tablist = self.tablist + local tabs = self.tabs + + if not tablist then return end + + local width = self.frame.width or self.frame:GetWidth() or 0 + + wipe(widths) + wipe(rowwidths) + wipe(rowends) + + --Place Text into tabs and get thier initial width + for i, v in ipairs(tablist) do + local tab = tabs[i] + if not tab then + tab = self:CreateTab(i) + tabs[i] = tab + end + + tab:Show() + tab:SetText(v.text) + tab:SetDisabled(v.disabled) + tab.value = v.value + + widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text + end + + for i = (#tablist)+1, #tabs, 1 do + tabs[i]:Hide() + end + + --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout + local numtabs = #tablist + local numrows = 1 + local usedwidth = 0 + + for i = 1, #tablist do + --If this is not the first tab of a row and there isn't room for it + if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then + rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px + rowends[numrows] = i - 1 + numrows = numrows + 1 + usedwidth = 0 + end + usedwidth = usedwidth + widths[i] + end + rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px + rowends[numrows] = #tablist + + --Fix for single tabs being left on the last row, move a tab from the row above if applicable + if numrows > 1 then + --if the last row has only one tab + if rowends[numrows-1] == numtabs-1 then + --if there are more than 2 tabs in the 2nd last row + if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then + --move 1 tab from the second last row to the last, if there is enough space + if (rowwidths[numrows] + widths[numtabs-1]) <= width then + rowends[numrows-1] = rowends[numrows-1] - 1 + rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] + rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] + end + end + end + end + + --anchor the rows as defined and resize tabs to fill thier row + local starttab = 1 + for row, endtab in ipairs(rowends) do + local first = true + for tabno = starttab, endtab do + local tab = tabs[tabno] + tab:ClearAllPoints() + if first then + tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) + first = false + else + tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) + end + end + + -- equal padding for each tab to fill the available width, + -- if the used space is above 75% already + -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, + -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't + local padding = 0 + if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then + padding = (width - rowwidths[row]) / (endtab - starttab+1) + end + + for i = starttab, endtab do + PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) + end + starttab = endtab + 1 + end + + self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) + self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 60 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + self:BuildTabs(self) + self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - (self.borderoffset + 23) + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + (self.borderoffset + 23)) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame",nil,UIParent) + frame:SetHeight(100) + frame:SetWidth(100) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") + titletext:SetPoint("TOPLEFT", 14, 0) + titletext:SetPoint("TOPRIGHT", -14, 0) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + titletext:SetText("") + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 1, -27) + border:SetPoint("BOTTOMRIGHT", -1, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -7) + content:SetPoint("BOTTOMRIGHT", -10, 7) + + local widget = { + num = num, + frame = frame, + localstatus = {}, + alignoffset = 18, + titletext = titletext, + border = border, + borderoffset = 27, + tabs = {}, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua new file mode 100644 index 0000000..98a2080 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua @@ -0,0 +1,717 @@ +--[[----------------------------------------------------------------------------- +TreeGroup Container +Container that uses a tree control to switch between groups. +-------------------------------------------------------------------------------]] +local Type, Version = "TreeGroup", 40 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +local IsLegion = select(4, GetBuildInfo()) >= 70000 + +-- Lua APIs +local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type +local math_min, math_max, floor = math.min, math.max, floor +local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE + +-- Recycling functions +local new, del +do + local pool = setmetatable({},{__mode='k'}) + function new() + local t = next(pool) + if t then + pool[t] = nil + return t + else + return {} + end + end + function del(t) + for k in pairs(t) do + t[k] = nil + end + pool[t] = true + end +end + +local DEFAULT_TREE_WIDTH = 175 +local DEFAULT_TREE_SIZABLE = true + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function GetButtonUniqueValue(line) + local parent = line.parent + if parent and parent.value then + return GetButtonUniqueValue(parent).."\001"..line.value + else + return line.value + end +end + +local function UpdateButton(button, treeline, selected, canExpand, isExpanded) + local self = button.obj + local toggle = button.toggle + local frame = self.frame + local text = treeline.text or "" + local icon = treeline.icon + local iconCoords = treeline.iconCoords + local level = treeline.level + local value = treeline.value + local uniquevalue = treeline.uniquevalue + local disabled = treeline.disabled + + button.treeline = treeline + button.value = value + button.uniquevalue = uniquevalue + if selected then + button:LockHighlight() + button.selected = true + else + button:UnlockHighlight() + button.selected = false + end + local normalTexture = button:GetNormalTexture() + local line = button.line + button.level = level + if ( level == 1 ) then + button:SetNormalFontObject("GameFontNormal") + button:SetHighlightFontObject("GameFontHighlight") + button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) + else + button:SetNormalFontObject("GameFontHighlightSmall") + button:SetHighlightFontObject("GameFontHighlightSmall") + button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) + end + + if disabled then + button:EnableMouse(false) + button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) + else + button.text:SetText(text) + button:EnableMouse(true) + end + + if icon then + button.icon:SetTexture(icon) + button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) + else + button.icon:SetTexture(nil) + end + + if iconCoords then + button.icon:SetTexCoord(unpack(iconCoords)) + else + button.icon:SetTexCoord(0, 1, 0, 1) + end + + if canExpand then + if not isExpanded then + toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") + toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") + else + toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") + toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") + end + toggle:Show() + else + toggle:Hide() + end +end + +local function ShouldDisplayLevel(tree) + local result = false + for k, v in ipairs(tree) do + if v.children == nil and v.visible ~= false then + result = true + elseif v.children then + result = result or ShouldDisplayLevel(v.children) + end + if result then return result end + end + return false +end + +local function addLine(self, v, tree, level, parent) + local line = new() + line.value = v.value + line.text = v.text + line.icon = v.icon + line.iconCoords = v.iconCoords + line.disabled = v.disabled + line.tree = tree + line.level = level + line.parent = parent + line.visible = v.visible + line.uniquevalue = GetButtonUniqueValue(line) + if v.children then + line.hasChildren = true + else + line.hasChildren = nil + end + self.lines[#self.lines+1] = line + return line +end + +--fire an update after one frame to catch the treeframes height +local function FirstFrameUpdate(frame) + local self = frame.obj + frame:SetScript("OnUpdate", nil) + self:RefreshTree() +end + +local function BuildUniqueValue(...) + local n = select('#', ...) + if n == 1 then + return ... + else + return (...).."\001"..BuildUniqueValue(select(2,...)) + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Expand_OnClick(frame) + local button = frame.button + local self = button.obj + local status = (self.status or self.localstatus).groups + status[button.uniquevalue] = not status[button.uniquevalue] + self:RefreshTree() +end + +local function Button_OnClick(frame) + local self = frame.obj + self:Fire("OnClick", frame.uniquevalue, frame.selected) + if not frame.selected then + self:SetSelected(frame.uniquevalue) + frame.selected = true + frame:LockHighlight() + self:RefreshTree() + end + AceGUI:ClearFocus() +end + +local function Button_OnDoubleClick(button) + local self = button.obj + local status = self.status or self.localstatus + local status = (self.status or self.localstatus).groups + status[button.uniquevalue] = not status[button.uniquevalue] + self:RefreshTree() +end + +local function Button_OnEnter(frame) + local self = frame.obj + self:Fire("OnButtonEnter", frame.uniquevalue, frame) + + if self.enabletooltips then + GameTooltip:SetOwner(frame, "ANCHOR_NONE") + GameTooltip:SetPoint("LEFT",frame,"RIGHT") + GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true) + + GameTooltip:Show() + end +end + +local function Button_OnLeave(frame) + local self = frame.obj + self:Fire("OnButtonLeave", frame.uniquevalue, frame) + + if self.enabletooltips then + GameTooltip:Hide() + end +end + +local function OnScrollValueChanged(frame, value) + if frame.obj.noupdate then return end + local self = frame.obj + local status = self.status or self.localstatus + status.scrollvalue = floor(value + 0.5) + self:RefreshTree() + AceGUI:ClearFocus() +end + +local function Tree_OnSizeChanged(frame) + frame.obj:RefreshTree() +end + +local function Tree_OnMouseWheel(frame, delta) + local self = frame.obj + if self.showscroll then + local scrollbar = self.scrollbar + local min, max = scrollbar:GetMinMaxValues() + local value = scrollbar:GetValue() + local newvalue = math_min(max,math_max(min,value - delta)) + if value ~= newvalue then + scrollbar:SetValue(newvalue) + end + end +end + +local function Dragger_OnLeave(frame) + frame:SetBackdropColor(1, 1, 1, 0) +end + +local function Dragger_OnEnter(frame) + frame:SetBackdropColor(1, 1, 1, 0.8) +end + +local function Dragger_OnMouseDown(frame) + local treeframe = frame:GetParent() + treeframe:StartSizing("RIGHT") +end + +local function Dragger_OnMouseUp(frame) + local treeframe = frame:GetParent() + local self = treeframe.obj + local frame = treeframe:GetParent() + treeframe:StopMovingOrSizing() + --treeframe:SetScript("OnUpdate", nil) + treeframe:SetUserPlaced(false) + --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize + treeframe:SetHeight(0) + treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) + treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) + + local status = self.status or self.localstatus + status.treewidth = treeframe:GetWidth() + + treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) + -- recalculate the content width + treeframe.obj:OnWidthSet(status.fullwidth) + -- update the layout of the content + treeframe.obj:DoLayout() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) + self:EnableButtonTooltips(true) + self.frame:SetScript("OnUpdate", FirstFrameUpdate) + end, + + ["OnRelease"] = function(self) + self.status = nil + for k, v in pairs(self.localstatus) do + if k == "groups" then + for k2 in pairs(v) do + v[k2] = nil + end + else + self.localstatus[k] = nil + end + end + self.localstatus.scrollvalue = 0 + self.localstatus.treewidth = DEFAULT_TREE_WIDTH + self.localstatus.treesizable = DEFAULT_TREE_SIZABLE + end, + + ["EnableButtonTooltips"] = function(self, enable) + self.enabletooltips = enable + end, + + ["CreateButton"] = function(self) + local num = AceGUI:GetNextWidgetNum("TreeGroupButton") + local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") + button.obj = self + + local icon = button:CreateTexture(nil, "OVERLAY") + icon:SetWidth(14) + icon:SetHeight(14) + button.icon = icon + + button:SetScript("OnClick",Button_OnClick) + button:SetScript("OnDoubleClick", Button_OnDoubleClick) + button:SetScript("OnEnter",Button_OnEnter) + button:SetScript("OnLeave",Button_OnLeave) + + button.toggle.button = button + button.toggle:SetScript("OnClick",Expand_OnClick) + + button.text:SetHeight(14) -- Prevents text wrapping + + return button + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + if not status.groups then + status.groups = {} + end + if not status.scrollvalue then + status.scrollvalue = 0 + end + if not status.treewidth then + status.treewidth = DEFAULT_TREE_WIDTH + end + if status.treesizable == nil then + status.treesizable = DEFAULT_TREE_SIZABLE + end + self:SetTreeWidth(status.treewidth,status.treesizable) + self:RefreshTree() + end, + + --sets the tree to be displayed + ["SetTree"] = function(self, tree, filter) + self.filter = filter + if tree then + assert(type(tree) == "table") + end + self.tree = tree + self:RefreshTree() + end, + + ["BuildLevel"] = function(self, tree, level, parent) + local groups = (self.status or self.localstatus).groups + local hasChildren = self.hasChildren + + for i, v in ipairs(tree) do + if v.children then + if not self.filter or ShouldDisplayLevel(v.children) then + local line = addLine(self, v, tree, level, parent) + if groups[line.uniquevalue] then + self:BuildLevel(v.children, level+1, line) + end + end + elseif v.visible ~= false or not self.filter then + addLine(self, v, tree, level, parent) + end + end + end, + + ["RefreshTree"] = function(self,scrollToSelection) + local buttons = self.buttons + local lines = self.lines + + for i, v in ipairs(buttons) do + v:Hide() + end + while lines[1] do + local t = tremove(lines) + for k in pairs(t) do + t[k] = nil + end + del(t) + end + + if not self.tree then return end + --Build the list of visible entries from the tree and status tables + local status = self.status or self.localstatus + local groupstatus = status.groups + local tree = self.tree + + local treeframe = self.treeframe + + status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) + + self:BuildLevel(tree, 1) + + local numlines = #lines + + local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) + if maxlines <= 0 then return end + + local first, last + + scrollToSelection = status.scrollToSelection + status.scrollToSelection = nil + + if numlines <= maxlines then + --the whole tree fits in the frame + status.scrollvalue = 0 + self:ShowScroll(false) + first, last = 1, numlines + else + self:ShowScroll(true) + --scrolling will be needed + self.noupdate = true + self.scrollbar:SetMinMaxValues(0, numlines - maxlines) + --check if we are scrolled down too far + if numlines - status.scrollvalue < maxlines then + status.scrollvalue = numlines - maxlines + end + self.noupdate = nil + first, last = status.scrollvalue+1, status.scrollvalue + maxlines + --show selection? + if scrollToSelection and status.selected then + local show + for i,line in ipairs(lines) do -- find the line number + if line.uniquevalue==status.selected then + show=i + end + end + if not show then + -- selection was deleted or something? + elseif show>=first and show<=last then + -- all good + else + -- scrolling needed! + if show<first then + status.scrollvalue = show-1 + else + status.scrollvalue = show-maxlines + end + first, last = status.scrollvalue+1, status.scrollvalue + maxlines + end + end + if self.scrollbar:GetValue() ~= status.scrollvalue then + self.scrollbar:SetValue(status.scrollvalue) + end + end + + local buttonnum = 1 + for i = first, last do + local line = lines[i] + local button = buttons[buttonnum] + if not button then + button = self:CreateButton() + + buttons[buttonnum] = button + button:SetParent(treeframe) + button:SetFrameLevel(treeframe:GetFrameLevel()+1) + button:ClearAllPoints() + if buttonnum == 1 then + if self.showscroll then + button:SetPoint("TOPRIGHT", -22, -10) + button:SetPoint("TOPLEFT", 0, -10) + else + button:SetPoint("TOPRIGHT", 0, -10) + button:SetPoint("TOPLEFT", 0, -10) + end + else + button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) + button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) + end + end + + UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) + button:Show() + buttonnum = buttonnum + 1 + end + + end, + + ["SetSelected"] = function(self, value) + local status = self.status or self.localstatus + if status.selected ~= value then + status.selected = value + self:Fire("OnGroupSelected", value) + end + end, + + ["Select"] = function(self, uniquevalue, ...) + self.filter = false + local status = self.status or self.localstatus + local groups = status.groups + local path = {...} + for i = 1, #path do + groups[tconcat(path, "\001", 1, i)] = true + end + status.selected = uniquevalue + self:RefreshTree(true) + self:Fire("OnGroupSelected", uniquevalue) + end, + + ["SelectByPath"] = function(self, ...) + self:Select(BuildUniqueValue(...), ...) + end, + + ["SelectByValue"] = function(self, uniquevalue) + self:Select(uniquevalue, ("\001"):split(uniquevalue)) + end, + + ["ShowScroll"] = function(self, show) + self.showscroll = show + if show then + self.scrollbar:Show() + if self.buttons[1] then + self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) + end + else + self.scrollbar:Hide() + if self.buttons[1] then + self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) + end + end + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local treeframe = self.treeframe + local status = self.status or self.localstatus + status.fullwidth = width + + local contentwidth = width - status.treewidth - 20 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + + local maxtreewidth = math_min(400, width - 50) + + if maxtreewidth > 100 and status.treewidth > maxtreewidth then + self:SetTreeWidth(maxtreewidth, status.treesizable) + end + treeframe:SetMaxResize(maxtreewidth, 1600) + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 20 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTreeWidth"] = function(self, treewidth, resizable) + if not resizable then + if type(treewidth) == 'number' then + resizable = false + elseif type(treewidth) == 'boolean' then + resizable = treewidth + treewidth = DEFAULT_TREE_WIDTH + else + resizable = false + treewidth = DEFAULT_TREE_WIDTH + end + end + self.treeframe:SetWidth(treewidth) + self.dragger:EnableMouse(resizable) + + local status = self.status or self.localstatus + status.treewidth = treewidth + status.treesizable = resizable + + -- recalculate the content width + if status.fullwidth then + self:OnWidthSet(status.fullwidth) + end + end, + + ["GetTreeWidth"] = function(self) + local status = self.status or self.localstatus + return status.treewidth or DEFAULT_TREE_WIDTH + end, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + 20) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local DraggerBackdrop = { + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = nil, + tile = true, tileSize = 16, edgeSize = 0, + insets = { left = 3, right = 3, top = 7, bottom = 7 } +} + +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame", nil, UIParent) + + local treeframe = CreateFrame("Frame", nil, frame) + treeframe:SetPoint("TOPLEFT") + treeframe:SetPoint("BOTTOMLEFT") + treeframe:SetWidth(DEFAULT_TREE_WIDTH) + treeframe:EnableMouseWheel(true) + treeframe:SetBackdrop(PaneBackdrop) + treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) + treeframe:SetResizable(true) + treeframe:SetMinResize(100, 1) + treeframe:SetMaxResize(400, 1600) + treeframe:SetScript("OnUpdate", FirstFrameUpdate) + treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) + treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) + + local dragger = CreateFrame("Frame", nil, treeframe) + dragger:SetWidth(8) + dragger:SetPoint("TOP", treeframe, "TOPRIGHT") + dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") + dragger:SetBackdrop(DraggerBackdrop) + dragger:SetBackdropColor(1, 1, 1, 0) + dragger:SetScript("OnEnter", Dragger_OnEnter) + dragger:SetScript("OnLeave", Dragger_OnLeave) + dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) + dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) + + local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") + scrollbar:SetScript("OnValueChanged", nil) + scrollbar:SetPoint("TOPRIGHT", -10, -26) + scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) + scrollbar:SetMinMaxValues(0,0) + scrollbar:SetValueStep(1) + scrollbar:SetValue(0) + scrollbar:SetWidth(16) + scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) + + local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") + scrollbg:SetAllPoints(scrollbar) + + if IsLegion then + scrollbg:SetColorTexture(0,0,0,0.4) + else + scrollbg:SetTexture(0,0,0,0.4) + end + + local border = CreateFrame("Frame",nil,frame) + border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") + border:SetPoint("BOTTOMRIGHT") + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + lines = {}, + levels = {}, + buttons = {}, + hasChildren = {}, + localstatus = { groups = {}, scrollvalue = 0 }, + filter = false, + treeframe = treeframe, + dragger = dragger, + scrollbar = scrollbar, + border = border, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua new file mode 100644 index 0000000..33ed7d8 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua @@ -0,0 +1,331 @@ +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local pairs, assert, type = pairs, assert, type + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontNormal + +---------------- +-- Main Frame -- +---------------- +--[[ + Events : + OnClose + +]] +do + local Type = "Window" + local Version = 4 + + local function frameOnClose(this) + this.obj:Fire("OnClose") + end + + local function closeOnClick(this) + PlaySound("gsTitleOptionExit") + this.obj:Hide() + end + + local function frameOnMouseDown(this) + AceGUI:ClearFocus() + end + + local function titleOnMouseDown(this) + this:GetParent():StartMoving() + AceGUI:ClearFocus() + end + + local function frameOnMouseUp(this) + local frame = this:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() + end + + local function sizerseOnMouseDown(this) + this:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() + end + + local function sizersOnMouseDown(this) + this:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() + end + + local function sizereOnMouseDown(this) + this:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() + end + + local function sizerOnMouseUp(this) + this:GetParent():StopMovingOrSizing() + end + + local function SetTitle(self,title) + self.titletext:SetText(title) + end + + local function SetStatusText(self,text) + -- self.statustext:SetText(text) + end + + local function Hide(self) + self.frame:Hide() + end + + local function Show(self) + self.frame:Show() + end + + local function OnAcquire(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:ApplyStatus() + self:EnableResize(true) + self:Show() + end + + local function OnRelease(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + end + + -- called to set an external table to store status in + local function SetStatusTable(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end + + local function ApplyStatus(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + if status.top and status.left then + frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) + frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) + else + frame:SetPoint("CENTER",UIParent,"CENTER") + end + end + + local function OnWidthSet(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end + + + local function OnHeightSet(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end + + local function EnableResize(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end + + local function Constructor() + local frame = CreateFrame("Frame",nil,UIParent) + local self = {} + self.type = "Window" + + self.Hide = Hide + self.Show = Show + self.SetTitle = SetTitle + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.SetStatusText = SetStatusText + self.SetStatusTable = SetStatusTable + self.ApplyStatus = ApplyStatus + self.OnWidthSet = OnWidthSet + self.OnHeightSet = OnHeightSet + self.EnableResize = EnableResize + + self.localstatus = {} + + self.frame = frame + frame.obj = self + frame:SetWidth(700) + frame:SetHeight(500) + frame:SetPoint("CENTER",UIParent,"CENTER",0,0) + frame:EnableMouse() + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetScript("OnMouseDown", frameOnMouseDown) + + frame:SetScript("OnHide",frameOnClose) + frame:SetMinResize(240,240) + frame:SetToplevel(true) + + local titlebg = frame:CreateTexture(nil, "BACKGROUND") + titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) + titlebg:SetPoint("TOPLEFT", 9, -6) + titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) + + local dialogbg = frame:CreateTexture(nil, "BACKGROUND") + dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) + dialogbg:SetPoint("TOPLEFT", 8, -24) + dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) + dialogbg:SetVertexColor(0, 0, 0, .75) + + local topleft = frame:CreateTexture(nil, "BORDER") + topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + topleft:SetWidth(64) + topleft:SetHeight(64) + topleft:SetPoint("TOPLEFT") + topleft:SetTexCoord(0.501953125, 0.625, 0, 1) + + local topright = frame:CreateTexture(nil, "BORDER") + topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + topright:SetWidth(64) + topright:SetHeight(64) + topright:SetPoint("TOPRIGHT") + topright:SetTexCoord(0.625, 0.75, 0, 1) + + local top = frame:CreateTexture(nil, "BORDER") + top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + top:SetHeight(64) + top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") + top:SetPoint("TOPRIGHT", topright, "TOPLEFT") + top:SetTexCoord(0.25, 0.369140625, 0, 1) + + local bottomleft = frame:CreateTexture(nil, "BORDER") + bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottomleft:SetWidth(64) + bottomleft:SetHeight(64) + bottomleft:SetPoint("BOTTOMLEFT") + bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) + + local bottomright = frame:CreateTexture(nil, "BORDER") + bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottomright:SetWidth(64) + bottomright:SetHeight(64) + bottomright:SetPoint("BOTTOMRIGHT") + bottomright:SetTexCoord(0.875, 1, 0, 1) + + local bottom = frame:CreateTexture(nil, "BORDER") + bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottom:SetHeight(64) + bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") + bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") + bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) + + local left = frame:CreateTexture(nil, "BORDER") + left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + left:SetWidth(64) + left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") + left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") + left:SetTexCoord(0.001953125, 0.125, 0, 1) + + local right = frame:CreateTexture(nil, "BORDER") + right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + right:SetWidth(64) + right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") + right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") + right:SetTexCoord(0.1171875, 0.2421875, 0, 1) + + local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") + close:SetPoint("TOPRIGHT", 2, 1) + close:SetScript("OnClick", closeOnClick) + self.closebutton = close + close.obj = self + + local titletext = frame:CreateFontString(nil, "ARTWORK") + titletext:SetFontObject(GameFontNormal) + titletext:SetPoint("TOPLEFT", 12, -8) + titletext:SetPoint("TOPRIGHT", -32, -8) + self.titletext = titletext + + local title = CreateFrame("Button", nil, frame) + title:SetPoint("TOPLEFT", titlebg) + title:SetPoint("BOTTOMRIGHT", titlebg) + title:EnableMouse() + title:SetScript("OnMouseDown",titleOnMouseDown) + title:SetScript("OnMouseUp", frameOnMouseUp) + self.title = title + + local sizer_se = CreateFrame("Frame",nil,frame) + sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) + sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_se = sizer_se + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + self.line1 = line1 + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + self.line2 = line2 + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame",nil,frame) + sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) + sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) + sizer_s:SetHeight(25) + sizer_s:EnableMouse() + sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) + sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_s = sizer_s + + local sizer_e = CreateFrame("Frame",nil,frame) + sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) + sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + sizer_e:SetWidth(25) + sizer_e:EnableMouse() + sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) + sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_e = sizer_e + + --Container Support + local content = CreateFrame("Frame",nil,frame) + self.content = content + content.obj = self + content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) + content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) + + AceGUI:RegisterAsContainer(self) + return self + end + + AceGUI:RegisterWidgetType(Type,Constructor,Version) +end diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua new file mode 100644 index 0000000..dbcad18 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua @@ -0,0 +1,103 @@ +--[[----------------------------------------------------------------------------- +Button Widget +Graphical Button. +-------------------------------------------------------------------------------]] +local Type, Version = "Button", 23 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local _G = _G +local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame, ...) + AceGUI:ClearFocus() + PlaySound("igMainMenuOption") + frame.obj:Fire("OnClick", ...) +end + +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- restore default values + self:SetHeight(24) + self:SetWidth(200) + self:SetDisabled(false) + self:SetAutoWidth(false) + self:SetText() + end, + + -- ["OnRelease"] = nil, + + ["SetText"] = function(self, text) + self.text:SetText(text) + if self.autoWidth then + self:SetWidth(self.text:GetStringWidth() + 30) + end + end, + + ["SetAutoWidth"] = function(self, autoWidth) + self.autoWidth = autoWidth + if self.autoWidth then + self:SetWidth(self.text:GetStringWidth() + 30) + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate") + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnClick", Button_OnClick) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + + local text = frame:GetFontString() + text:ClearAllPoints() + text:SetPoint("TOPLEFT", 15, -1) + text:SetPoint("BOTTOMRIGHT", -15, 1) + text:SetJustifyV("MIDDLE") + + local widget = { + text = text, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua new file mode 100644 index 0000000..284ea8c --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua @@ -0,0 +1,295 @@ +--[[----------------------------------------------------------------------------- +Checkbox Widget +-------------------------------------------------------------------------------]] +local Type, Version = "CheckBox", 22 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs = select, pairs + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: SetDesaturation, GameFontHighlight + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function AlignImage(self) + local img = self.image:GetTexture() + self.text:ClearAllPoints() + if not img then + self.text:SetPoint("LEFT", self.checkbg, "RIGHT") + self.text:SetPoint("RIGHT") + else + self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) + self.text:SetPoint("RIGHT") + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function CheckBox_OnMouseDown(frame) + local self = frame.obj + if not self.disabled then + if self.image:GetTexture() then + self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) + else + self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) + end + end + AceGUI:ClearFocus() +end + +local function CheckBox_OnMouseUp(frame) + local self = frame.obj + if not self.disabled then + self:ToggleChecked() + + if self.checked then + PlaySound("igMainMenuOptionCheckBoxOn") + else -- for both nil and false (tristate) + PlaySound("igMainMenuOptionCheckBoxOff") + end + + self:Fire("OnValueChanged", self.checked) + AlignImage(self) + end +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetType() + self:SetValue(false) + self:SetTriState(nil) + -- height is calculated from the width and required space for the description + self:SetWidth(200) + self:SetImage() + self:SetDisabled(nil) + self:SetDescription(nil) + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + if self.desc then + self.desc:SetWidth(width - 30) + if self.desc:GetText() and self.desc:GetText() ~= "" then + self:SetHeight(28 + self.desc:GetHeight()) + end + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + self.text:SetTextColor(0.5, 0.5, 0.5) + SetDesaturation(self.check, true) + if self.desc then + self.desc:SetTextColor(0.5, 0.5, 0.5) + end + else + self.frame:Enable() + self.text:SetTextColor(1, 1, 1) + if self.tristate and self.checked == nil then + SetDesaturation(self.check, true) + else + SetDesaturation(self.check, false) + end + if self.desc then + self.desc:SetTextColor(1, 1, 1) + end + end + end, + + ["SetValue"] = function(self,value) + local check = self.check + self.checked = value + if value then + SetDesaturation(self.check, false) + self.check:Show() + else + --Nil is the unknown tristate value + if self.tristate and value == nil then + SetDesaturation(self.check, true) + self.check:Show() + else + SetDesaturation(self.check, false) + self.check:Hide() + end + end + self:SetDisabled(self.disabled) + end, + + ["GetValue"] = function(self) + return self.checked + end, + + ["SetTriState"] = function(self, enabled) + self.tristate = enabled + self:SetValue(self:GetValue()) + end, + + ["SetType"] = function(self, type) + local checkbg = self.checkbg + local check = self.check + local highlight = self.highlight + + local size + if type == "radio" then + size = 16 + checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") + checkbg:SetTexCoord(0, 0.25, 0, 1) + check:SetTexture("Interface\\Buttons\\UI-RadioButton") + check:SetTexCoord(0.25, 0.5, 0, 1) + check:SetBlendMode("ADD") + highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") + highlight:SetTexCoord(0.5, 0.75, 0, 1) + else + size = 24 + checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") + checkbg:SetTexCoord(0, 1, 0, 1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:SetTexCoord(0, 1, 0, 1) + check:SetBlendMode("BLEND") + highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") + highlight:SetTexCoord(0, 1, 0, 1) + end + checkbg:SetHeight(size) + checkbg:SetWidth(size) + end, + + ["ToggleChecked"] = function(self) + local value = self:GetValue() + if self.tristate then + --cycle in true, nil, false order + if value then + self:SetValue(nil) + elseif value == nil then + self:SetValue(false) + else + self:SetValue(true) + end + else + self:SetValue(not self:GetValue()) + end + end, + + ["SetLabel"] = function(self, label) + self.text:SetText(label) + end, + + ["SetDescription"] = function(self, desc) + if desc then + if not self.desc then + local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") + desc:ClearAllPoints() + desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) + desc:SetWidth(self.frame.width - 30) + desc:SetJustifyH("LEFT") + desc:SetJustifyV("TOP") + self.desc = desc + end + self.desc:Show() + --self.text:SetFontObject(GameFontNormal) + self.desc:SetText(desc) + self:SetHeight(28 + self.desc:GetHeight()) + else + if self.desc then + self.desc:SetText("") + self.desc:Hide() + end + --self.text:SetFontObject(GameFontHighlight) + self:SetHeight(24) + end + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + end + AlignImage(self) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) + frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) + + local checkbg = frame:CreateTexture(nil, "ARTWORK") + checkbg:SetWidth(24) + checkbg:SetHeight(24) + checkbg:SetPoint("TOPLEFT") + checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") + + local check = frame:CreateTexture(nil, "OVERLAY") + check:SetAllPoints(checkbg) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + + local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") + text:SetJustifyH("LEFT") + text:SetHeight(18) + text:SetPoint("LEFT", checkbg, "RIGHT") + text:SetPoint("RIGHT") + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") + highlight:SetBlendMode("ADD") + highlight:SetAllPoints(checkbg) + + local image = frame:CreateTexture(nil, "OVERLAY") + image:SetHeight(16) + image:SetWidth(16) + image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) + + local widget = { + checkbg = checkbg, + check = check, + text = text, + highlight = highlight, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua new file mode 100644 index 0000000..8e5f3ae --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua @@ -0,0 +1,194 @@ +--[[----------------------------------------------------------------------------- +ColorPicker Widget +-------------------------------------------------------------------------------]] +local Type, Version = "ColorPicker", 23 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +local IsLegion = select(4, GetBuildInfo()) >= 70000 + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function ColorCallback(self, r, g, b, a, isAlpha) + if not self.HasAlpha then + a = 1 + end + self:SetColor(r, g, b, a) + if ColorPickerFrame:IsVisible() then + --colorpicker is still open + self:Fire("OnValueChanged", r, g, b, a) + else + --colorpicker is closed, color callback is first, ignore it, + --alpha callback is the final call after it closes so confirm now + if isAlpha then + self:Fire("OnValueConfirmed", r, g, b, a) + end + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function ColorSwatch_OnClick(frame) + HideUIPanel(ColorPickerFrame) + local self = frame.obj + if not self.disabled then + ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") + ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10) + ColorPickerFrame:SetClampedToScreen(true) + + ColorPickerFrame.func = function() + local r, g, b = ColorPickerFrame:GetColorRGB() + local a = 1 - OpacitySliderFrame:GetValue() + ColorCallback(self, r, g, b, a) + end + + ColorPickerFrame.hasOpacity = self.HasAlpha + ColorPickerFrame.opacityFunc = function() + local r, g, b = ColorPickerFrame:GetColorRGB() + local a = 1 - OpacitySliderFrame:GetValue() + ColorCallback(self, r, g, b, a, true) + end + + local r, g, b, a = self.r, self.g, self.b, self.a + if self.HasAlpha then + ColorPickerFrame.opacity = 1 - (a or 0) + end + ColorPickerFrame:SetColorRGB(r, g, b) + + ColorPickerFrame.cancelFunc = function() + ColorCallback(self, r, g, b, a, true) + end + + ShowUIPanel(ColorPickerFrame) + end + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetHeight(24) + self:SetWidth(200) + self:SetHasAlpha(false) + self:SetColor(0, 0, 0, 1) + self:SetDisabled(nil) + self:SetLabel(nil) + end, + + -- ["OnRelease"] = nil, + + ["SetLabel"] = function(self, text) + self.text:SetText(text) + end, + + ["SetColor"] = function(self, r, g, b, a) + self.r = r + self.g = g + self.b = b + self.a = a or 1 + self.colorSwatch:SetVertexColor(r, g, b, a) + end, + + ["SetHasAlpha"] = function(self, HasAlpha) + self.HasAlpha = HasAlpha + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if self.disabled then + self.frame:Disable() + self.text:SetTextColor(0.5, 0.5, 0.5) + else + self.frame:Enable() + self.text:SetTextColor(1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnClick", ColorSwatch_OnClick) + + local colorSwatch = frame:CreateTexture(nil, "OVERLAY") + colorSwatch:SetWidth(19) + colorSwatch:SetHeight(19) + colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") + colorSwatch:SetPoint("LEFT") + + local texture = frame:CreateTexture(nil, "BACKGROUND") + texture:SetWidth(16) + texture:SetHeight(16) + if IsLegion then + texture:SetColorTexture(1, 1, 1) + else + texture:SetTexture(1, 1, 1) + end + texture:SetPoint("CENTER", colorSwatch) + texture:Show() + + local checkers = frame:CreateTexture(nil, "BACKGROUND") + checkers:SetWidth(14) + checkers:SetHeight(14) + checkers:SetTexture("Tileset\\Generic\\Checkers") + checkers:SetTexCoord(.25, 0, 0.5, .25) + checkers:SetDesaturated(true) + checkers:SetVertexColor(1, 1, 1, 0.75) + checkers:SetPoint("CENTER", colorSwatch) + checkers:Show() + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") + text:SetHeight(24) + text:SetJustifyH("LEFT") + text:SetTextColor(1, 1, 1) + text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) + text:SetPoint("RIGHT") + + --local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + --highlight:SetBlendMode("ADD") + --highlight:SetAllPoints(frame) + + local widget = { + colorSwatch = colorSwatch, + text = text, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua new file mode 100644 index 0000000..9e5e4f5 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua @@ -0,0 +1,477 @@ +--[[ $Id: AceGUIWidget-DropDown-Items.lua 1137 2016-05-15 10:57:36Z nevcairiel $ ]]-- + +local AceGUI = LibStub("AceGUI-3.0") + +local IsLegion = select(4, GetBuildInfo()) >= 70000 + +-- Lua APIs +local select, assert = select, assert + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame = CreateFrame + +local function fixlevels(parent,...) + local i = 1 + local child = select(i, ...) + while child do + child:SetFrameLevel(parent:GetFrameLevel()+1) + fixlevels(child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +local function fixstrata(strata, parent, ...) + local i = 1 + local child = select(i, ...) + parent:SetFrameStrata(strata) + while child do + fixstrata(strata, child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +-- ItemBase is the base "class" for all dropdown items. +-- Each item has to use ItemBase.Create(widgetType) to +-- create an initial 'self' value. +-- ItemBase will add common functions and ui event handlers. +-- Be sure to keep basic usage when you override functions. + +local ItemBase = { + -- NOTE: The ItemBase version is added to each item's version number + -- to ensure proper updates on ItemBase changes. + -- Use at least 1000er steps. + version = 1000, + counter = 0, +} + +function ItemBase.Frame_OnEnter(this) + local self = this.obj + + if self.useHighlight then + self.highlight:Show() + end + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end +end + +function ItemBase.Frame_OnLeave(this) + local self = this.obj + + self.highlight:Hide() + self:Fire("OnLeave") + + if self.specialOnLeave then + self.specialOnLeave(self) + end +end + +-- exported, AceGUI callback +function ItemBase.OnAcquire(self) + self.frame:SetToplevel(true) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") +end + +-- exported, AceGUI callback +function ItemBase.OnRelease(self) + self:SetDisabled(false) + self.pullout = nil + self.frame:SetParent(nil) + self.frame:ClearAllPoints() + self.frame:Hide() +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetPullout(self, pullout) + self.pullout = pullout + + self.frame:SetParent(nil) + self.frame:SetParent(pullout.itemFrame) + self.parent = pullout.itemFrame + fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) +end + +-- exported +function ItemBase.SetText(self, text) + self.text:SetText(text or "") +end + +-- exported +function ItemBase.GetText(self) + return self.text:GetText() +end + +-- exported +function ItemBase.SetPoint(self, ...) + self.frame:SetPoint(...) +end + +-- exported +function ItemBase.Show(self) + self.frame:Show() +end + +-- exported +function ItemBase.Hide(self) + self.frame:Hide() +end + +-- exported +function ItemBase.SetDisabled(self, disabled) + self.disabled = disabled + if disabled then + self.useHighlight = false + self.text:SetTextColor(.5, .5, .5) + else + self.useHighlight = true + self.text:SetTextColor(1, 1, 1) + end +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetOnLeave(self, func) + self.specialOnLeave = func +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetOnEnter(self, func) + self.specialOnEnter = func +end + +function ItemBase.Create(type) + -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget + local count = AceGUI:GetNextWidgetNum(type) + local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) + local self = {} + self.frame = frame + frame.obj = self + self.type = type + + self.useHighlight = true + + frame:SetHeight(17) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + text:SetTextColor(1,1,1) + text:SetJustifyH("LEFT") + text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) + text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) + self.text = text + + local highlight = frame:CreateTexture(nil, "OVERLAY") + highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + highlight:SetBlendMode("ADD") + highlight:SetHeight(14) + highlight:ClearAllPoints() + highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) + highlight:SetPoint("LEFT",frame,"LEFT",5,0) + highlight:Hide() + self.highlight = highlight + + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",3,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + self.check = check + + local sub = frame:CreateTexture("OVERLAY") + sub:SetWidth(16) + sub:SetHeight(16) + sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) + sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") + sub:Hide() + self.sub = sub + + frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) + frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) + + self.OnAcquire = ItemBase.OnAcquire + self.OnRelease = ItemBase.OnRelease + + self.SetPullout = ItemBase.SetPullout + self.GetText = ItemBase.GetText + self.SetText = ItemBase.SetText + self.SetDisabled = ItemBase.SetDisabled + + self.SetPoint = ItemBase.SetPoint + self.Show = ItemBase.Show + self.Hide = ItemBase.Hide + + self.SetOnLeave = ItemBase.SetOnLeave + self.SetOnEnter = ItemBase.SetOnEnter + + return self +end + +-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it. +local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version) +if IBLib then + IBLib.GetItemBase = function() return ItemBase end +end + +--[[ + Template for items: + +-- Item: +-- +do + local widgetType = "Dropdown-Item-" + local widgetVersion = 1 + + local function Constructor() + local self = ItemBase.Create(widgetType) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end +--]] + +-- Item: Header +-- A single text entry. +-- Special: Different text color and no highlight +do + local widgetType = "Dropdown-Item-Header" + local widgetVersion = 1 + + local function OnEnter(this) + local self = this.obj + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end + end + + local function OnLeave(this) + local self = this.obj + self:Fire("OnLeave") + + if self.specialOnLeave then + self.specialOnLeave(self) + end + end + + -- exported, override + local function SetDisabled(self, disabled) + ItemBase.SetDisabled(self, disabled) + if not disabled then + self.text:SetTextColor(1, 1, 0) + end + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.SetDisabled = SetDisabled + + self.frame:SetScript("OnEnter", OnEnter) + self.frame:SetScript("OnLeave", OnLeave) + + self.text:SetTextColor(1, 1, 0) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Execute +-- A simple button +do + local widgetType = "Dropdown-Item-Execute" + local widgetVersion = 1 + + local function Frame_OnClick(this, button) + local self = this.obj + if self.disabled then return end + self:Fire("OnClick") + if self.pullout then + self.pullout:Close() + end + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.frame:SetScript("OnClick", Frame_OnClick) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Toggle +-- Some sort of checkbox for dropdown menus. +-- Does not close the pullout on click. +do + local widgetType = "Dropdown-Item-Toggle" + local widgetVersion = 3 + + local function UpdateToggle(self) + if self.value then + self.check:Show() + else + self.check:Hide() + end + end + + local function OnRelease(self) + ItemBase.OnRelease(self) + self:SetValue(nil) + end + + local function Frame_OnClick(this, button) + local self = this.obj + if self.disabled then return end + self.value = not self.value + if self.value then + PlaySound("igMainMenuOptionCheckBoxOn") + else + PlaySound("igMainMenuOptionCheckBoxOff") + end + UpdateToggle(self) + self:Fire("OnValueChanged", self.value) + end + + -- exported + local function SetValue(self, value) + self.value = value + UpdateToggle(self) + end + + -- exported + local function GetValue(self) + return self.value + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.frame:SetScript("OnClick", Frame_OnClick) + + self.SetValue = SetValue + self.GetValue = GetValue + self.OnRelease = OnRelease + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Menu +-- Shows a submenu on mouse over +-- Does not close the pullout on click +do + local widgetType = "Dropdown-Item-Menu" + local widgetVersion = 2 + + local function OnEnter(this) + local self = this.obj + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end + + self.highlight:Show() + + if not self.disabled and self.submenu then + self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) + end + end + + local function OnHide(this) + local self = this.obj + if self.submenu then + self.submenu:Close() + end + end + + -- exported + local function SetMenu(self, menu) + assert(menu.type == "Dropdown-Pullout") + self.submenu = menu + end + + -- exported + local function CloseMenu(self) + self.submenu:Close() + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.sub:Show() + + self.frame:SetScript("OnEnter", OnEnter) + self.frame:SetScript("OnHide", OnHide) + + self.SetMenu = SetMenu + self.CloseMenu = CloseMenu + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Separator +-- A single line to separate items +do + local widgetType = "Dropdown-Item-Separator" + local widgetVersion = 2 + + -- exported, override + local function SetDisabled(self, disabled) + ItemBase.SetDisabled(self, disabled) + self.useHighlight = false + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.SetDisabled = SetDisabled + + local line = self.frame:CreateTexture(nil, "OVERLAY") + line:SetHeight(1) + if IsLegion then + line:SetColorTexture(.5, .5, .5) + else + line:SetTexture(.5, .5, .5) + end + line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) + line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) + + self.text:Hide() + + self.useHighlight = false + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua new file mode 100644 index 0000000..d2b0f15 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua @@ -0,0 +1,737 @@ +--[[ $Id: AceGUIWidget-DropDown.lua 1116 2014-10-12 08:15:46Z nevcairiel $ ]]-- +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local min, max, floor = math.min, math.max, math.floor +local select, pairs, ipairs, type = select, pairs, ipairs, type +local tsort = table.sort + +-- WoW APIs +local PlaySound = PlaySound +local UIParent, CreateFrame = UIParent, CreateFrame +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +local function fixlevels(parent,...) + local i = 1 + local child = select(i, ...) + while child do + child:SetFrameLevel(parent:GetFrameLevel()+1) + fixlevels(child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +local function fixstrata(strata, parent, ...) + local i = 1 + local child = select(i, ...) + parent:SetFrameStrata(strata) + while child do + fixstrata(strata, child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +do + local widgetType = "Dropdown-Pullout" + local widgetVersion = 3 + + --[[ Static data ]]-- + + local backdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + edgeSize = 32, + tileSize = 32, + tile = true, + insets = { left = 11, right = 12, top = 12, bottom = 11 }, + } + local sliderBackdrop = { + bgFile = "Interface\\Buttons\\UI-SliderBar-Background", + edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", + tile = true, tileSize = 8, edgeSize = 8, + insets = { left = 3, right = 3, top = 3, bottom = 3 } + } + + local defaultWidth = 200 + local defaultMaxHeight = 600 + + --[[ UI Event Handlers ]]-- + + -- HACK: This should be no part of the pullout, but there + -- is no other 'clean' way to response to any item-OnEnter + -- Used to close Submenus when an other item is entered + local function OnEnter(item) + local self = item.pullout + for k, v in ipairs(self.items) do + if v.CloseMenu and v ~= item then + v:CloseMenu() + end + end + end + + -- See the note in Constructor() for each scroll related function + local function OnMouseWheel(this, value) + this.obj:MoveScroll(value) + end + + local function OnScrollValueChanged(this, value) + this.obj:SetScroll(value) + end + + local function OnSizeChanged(this) + this.obj:FixScroll() + end + + --[[ Exported methods ]]-- + + -- exported + local function SetScroll(self, value) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + + local offset + if height > viewheight then + offset = 0 + else + offset = floor((viewheight - height) / 1000 * value) + end + child:ClearAllPoints() + child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) + status.offset = offset + status.scrollvalue = value + end + + -- exported + local function MoveScroll(self, value) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + + if height > viewheight then + self.slider:Hide() + else + self.slider:Show() + local diff = height - viewheight + local delta = 1 + if value < 0 then + delta = -1 + end + self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) + end + end + + -- exported + local function FixScroll(self) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + local offset = status.offset or 0 + + if viewheight < height then + self.slider:Hide() + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) + self.slider:SetValue(0) + else + self.slider:Show() + local value = (offset / (viewheight - height) * 1000) + if value > 1000 then value = 1000 end + self.slider:SetValue(value) + self:SetScroll(value) + if value < 1000 then + child:ClearAllPoints() + child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) + status.offset = offset + end + end + end + + -- exported, AceGUI callback + local function OnAcquire(self) + self.frame:SetParent(UIParent) + --self.itemFrame:SetToplevel(true) + end + + -- exported, AceGUI callback + local function OnRelease(self) + self:Clear() + self.frame:ClearAllPoints() + self.frame:Hide() + end + + -- exported + local function AddItem(self, item) + self.items[#self.items + 1] = item + + local h = #self.items * 16 + self.itemFrame:SetHeight(h) + self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement + + item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") + item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") + + item:SetPullout(self) + item:SetOnEnter(OnEnter) + end + + -- exported + local function Open(self, point, relFrame, relPoint, x, y) + local items = self.items + local frame = self.frame + local itemFrame = self.itemFrame + + frame:SetPoint(point, relFrame, relPoint, x, y) + + + local height = 8 + for i, item in pairs(items) do + if i == 1 then + item:SetPoint("TOP", itemFrame, "TOP", 0, -2) + else + item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) + end + + item:Show() + + height = height + 16 + end + itemFrame:SetHeight(height) + fixstrata("TOOLTIP", frame, frame:GetChildren()) + frame:Show() + self:Fire("OnOpen") + end + + -- exported + local function Close(self) + self.frame:Hide() + self:Fire("OnClose") + end + + -- exported + local function Clear(self) + local items = self.items + for i, item in pairs(items) do + AceGUI:Release(item) + items[i] = nil + end + end + + -- exported + local function IterateItems(self) + return ipairs(self.items) + end + + -- exported + local function SetHideOnLeave(self, val) + self.hideOnLeave = val + end + + -- exported + local function SetMaxHeight(self, height) + self.maxHeight = height or defaultMaxHeight + if self.frame:GetHeight() > height then + self.frame:SetHeight(height) + elseif (self.itemFrame:GetHeight() + 34) < height then + self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem + end + end + + -- exported + local function GetRightBorderWidth(self) + return 6 + (self.slider:IsShown() and 12 or 0) + end + + -- exported + local function GetLeftBorderWidth(self) + return 6 + end + + --[[ Constructor ]]-- + + local function Constructor() + local count = AceGUI:GetNextWidgetNum(widgetType) + local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) + local self = {} + self.count = count + self.type = widgetType + self.frame = frame + frame.obj = self + + self.OnAcquire = OnAcquire + self.OnRelease = OnRelease + + self.AddItem = AddItem + self.Open = Open + self.Close = Close + self.Clear = Clear + self.IterateItems = IterateItems + self.SetHideOnLeave = SetHideOnLeave + + self.SetScroll = SetScroll + self.MoveScroll = MoveScroll + self.FixScroll = FixScroll + + self.SetMaxHeight = SetMaxHeight + self.GetRightBorderWidth = GetRightBorderWidth + self.GetLeftBorderWidth = GetLeftBorderWidth + + self.items = {} + + self.scrollStatus = { + scrollvalue = 0, + } + + self.maxHeight = defaultMaxHeight + + frame:SetBackdrop(backdrop) + frame:SetBackdropColor(0, 0, 0) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetClampedToScreen(true) + frame:SetWidth(defaultWidth) + frame:SetHeight(self.maxHeight) + --frame:SetToplevel(true) + + -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame + local scrollFrame = CreateFrame("ScrollFrame", nil, frame) + local itemFrame = CreateFrame("Frame", nil, scrollFrame) + + self.scrollFrame = scrollFrame + self.itemFrame = itemFrame + + scrollFrame.obj = self + itemFrame.obj = self + + local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) + slider:SetOrientation("VERTICAL") + slider:SetHitRectInsets(0, 0, -10, 0) + slider:SetBackdrop(sliderBackdrop) + slider:SetWidth(8) + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") + slider:SetFrameStrata("FULLSCREEN_DIALOG") + self.slider = slider + slider.obj = self + + scrollFrame:SetScrollChild(itemFrame) + scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) + scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) + scrollFrame:EnableMouseWheel(true) + scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) + scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) + scrollFrame:SetToplevel(true) + scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) + itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) + itemFrame:SetHeight(400) + itemFrame:SetToplevel(true) + itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) + slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) + slider:SetScript("OnValueChanged", OnScrollValueChanged) + slider:SetMinMaxValues(0, 1000) + slider:SetValueStep(1) + slider:SetValue(0) + + scrollFrame:Show() + itemFrame:Show() + slider:Hide() + + self:FixScroll() + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) +end + +do + local widgetType = "Dropdown" + local widgetVersion = 30 + + --[[ Static data ]]-- + + --[[ UI event handler ]]-- + + local function Control_OnEnter(this) + this.obj.button:LockHighlight() + this.obj:Fire("OnEnter") + end + + local function Control_OnLeave(this) + this.obj.button:UnlockHighlight() + this.obj:Fire("OnLeave") + end + + local function Dropdown_OnHide(this) + local self = this.obj + if self.open then + self.pullout:Close() + end + end + + local function Dropdown_TogglePullout(this) + local self = this.obj + PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound + if self.open then + self.open = nil + self.pullout:Close() + AceGUI:ClearFocus() + else + self.open = true + self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth()) + self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) + AceGUI:SetFocus(self) + end + end + + local function OnPulloutOpen(this) + local self = this.userdata.obj + local value = self.value + + if not self.multiselect then + for i, item in this:IterateItems() do + item:SetValue(item.userdata.value == value) + end + end + + self.open = true + self:Fire("OnOpened") + end + + local function OnPulloutClose(this) + local self = this.userdata.obj + self.open = nil + self:Fire("OnClosed") + end + + local function ShowMultiText(self) + local text + for i, widget in self.pullout:IterateItems() do + if widget.type == "Dropdown-Item-Toggle" then + if widget:GetValue() then + if text then + text = text..", "..widget:GetText() + else + text = widget:GetText() + end + end + end + end + self:SetText(text) + end + + local function OnItemValueChanged(this, event, checked) + local self = this.userdata.obj + + if self.multiselect then + self:Fire("OnValueChanged", this.userdata.value, checked) + ShowMultiText(self) + else + if checked then + self:SetValue(this.userdata.value) + self:Fire("OnValueChanged", this.userdata.value) + else + this:SetValue(true) + end + if self.open then + self.pullout:Close() + end + end + end + + --[[ Exported methods ]]-- + + -- exported, AceGUI callback + local function OnAcquire(self) + local pullout = AceGUI:Create("Dropdown-Pullout") + self.pullout = pullout + pullout.userdata.obj = self + pullout:SetCallback("OnClose", OnPulloutClose) + pullout:SetCallback("OnOpen", OnPulloutOpen) + self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) + fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) + + self:SetHeight(44) + self:SetWidth(200) + self:SetLabel() + self:SetPulloutWidth(nil) + end + + -- exported, AceGUI callback + local function OnRelease(self) + if self.open then + self.pullout:Close() + end + AceGUI:Release(self.pullout) + self.pullout = nil + + self:SetText("") + self:SetDisabled(false) + self:SetMultiselect(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + -- exported + local function SetDisabled(self, disabled) + self.disabled = disabled + if disabled then + self.text:SetTextColor(0.5,0.5,0.5) + self.button:Disable() + self.button_cover:Disable() + self.label:SetTextColor(0.5,0.5,0.5) + else + self.button:Enable() + self.button_cover:Enable() + self.label:SetTextColor(1,.82,0) + self.text:SetTextColor(1,1,1) + end + end + + -- exported + local function ClearFocus(self) + if self.open then + self.pullout:Close() + end + end + + -- exported + local function SetText(self, text) + self.text:SetText(text or "") + end + + -- exported + local function SetLabel(self, text) + if text and text ~= "" then + self.label:SetText(text) + self.label:Show() + self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14) + self:SetHeight(40) + self.alignoffset = 26 + else + self.label:SetText("") + self.label:Hide() + self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) + self:SetHeight(26) + self.alignoffset = 12 + end + end + + -- exported + local function SetValue(self, value) + if self.list then + self:SetText(self.list[value] or "") + end + self.value = value + end + + -- exported + local function GetValue(self) + return self.value + end + + -- exported + local function SetItemValue(self, item, value) + if not self.multiselect then return end + for i, widget in self.pullout:IterateItems() do + if widget.userdata.value == item then + if widget.SetValue then + widget:SetValue(value) + end + end + end + ShowMultiText(self) + end + + -- exported + local function SetItemDisabled(self, item, disabled) + for i, widget in self.pullout:IterateItems() do + if widget.userdata.value == item then + widget:SetDisabled(disabled) + end + end + end + + local function AddListItem(self, value, text, itemType) + if not itemType then itemType = "Dropdown-Item-Toggle" end + local exists = AceGUI:GetWidgetVersion(itemType) + if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end + + local item = AceGUI:Create(itemType) + item:SetText(text) + item.userdata.obj = self + item.userdata.value = value + item:SetCallback("OnValueChanged", OnItemValueChanged) + self.pullout:AddItem(item) + end + + local function AddCloseButton(self) + if not self.hasClose then + local close = AceGUI:Create("Dropdown-Item-Execute") + close:SetText(CLOSE) + self.pullout:AddItem(close) + self.hasClose = true + end + end + + -- exported + local sortlist = {} + local function SetList(self, list, order, itemType) + self.list = list + self.pullout:Clear() + self.hasClose = nil + if not list then return end + + if type(order) ~= "table" then + for v in pairs(list) do + sortlist[#sortlist + 1] = v + end + tsort(sortlist) + + for i, key in ipairs(sortlist) do + AddListItem(self, key, list[key], itemType) + sortlist[i] = nil + end + else + for i, key in ipairs(order) do + AddListItem(self, key, list[key], itemType) + end + end + if self.multiselect then + ShowMultiText(self) + AddCloseButton(self) + end + end + + -- exported + local function AddItem(self, value, text, itemType) + if self.list then + self.list[value] = text + AddListItem(self, value, text, itemType) + end + end + + -- exported + local function SetMultiselect(self, multi) + self.multiselect = multi + if multi then + ShowMultiText(self) + AddCloseButton(self) + end + end + + -- exported + local function GetMultiselect(self) + return self.multiselect + end + + local function SetPulloutWidth(self, width) + self.pulloutWidth = width + end + + --[[ Constructor ]]-- + + local function Constructor() + local count = AceGUI:GetNextWidgetNum(widgetType) + local frame = CreateFrame("Frame", nil, UIParent) + local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") + + local self = {} + self.type = widgetType + self.frame = frame + self.dropdown = dropdown + self.count = count + frame.obj = self + dropdown.obj = self + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + + self.ClearFocus = ClearFocus + + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.SetPulloutWidth = SetPulloutWidth + + self.alignoffset = 26 + + frame:SetScript("OnHide",Dropdown_OnHide) + + dropdown:ClearAllPoints() + dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) + dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) + dropdown:SetScript("OnHide", nil) + + local left = _G[dropdown:GetName() .. "Left"] + local middle = _G[dropdown:GetName() .. "Middle"] + local right = _G[dropdown:GetName() .. "Right"] + + middle:ClearAllPoints() + right:ClearAllPoints() + + middle:SetPoint("LEFT", left, "RIGHT", 0, 0) + middle:SetPoint("RIGHT", right, "LEFT", 0, 0) + right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) + + local button = _G[dropdown:GetName() .. "Button"] + self.button = button + button.obj = self + button:SetScript("OnEnter",Control_OnEnter) + button:SetScript("OnLeave",Control_OnLeave) + button:SetScript("OnClick",Dropdown_TogglePullout) + + local button_cover = CreateFrame("BUTTON",nil,self.frame) + self.button_cover = button_cover + button_cover.obj = self + button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25) + button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT") + button_cover:SetScript("OnEnter",Control_OnEnter) + button_cover:SetScript("OnLeave",Control_OnLeave) + button_cover:SetScript("OnClick",Dropdown_TogglePullout) + + local text = _G[dropdown:GetName() .. "Text"] + self.text = text + text.obj = self + text:ClearAllPoints() + text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) + text:SetPoint("LEFT", left, "LEFT", 25, 2) + + local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) + label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + label:SetJustifyH("LEFT") + label:SetHeight(18) + label:Hide() + self.label = label + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) +end diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua new file mode 100644 index 0000000..6d16f37 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua @@ -0,0 +1,265 @@ +--[[----------------------------------------------------------------------------- +EditBox Widget +-------------------------------------------------------------------------------]] +local Type, Version = "EditBox", 26 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local tostring, pairs = tostring, pairs + +-- WoW APIs +local PlaySound = PlaySound +local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +if not AceGUIEditBoxInsertLink then + -- upgradeable hook + hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) +end + +function _G.AceGUIEditBoxInsertLink(text) + for i = 1, AceGUI:GetWidgetCount(Type) do + local editbox = _G["AceGUI-3.0EditBox"..i] + if editbox and editbox:IsVisible() and editbox:HasFocus() then + editbox:Insert(text) + return true + end + end +end + +local function ShowButton(self) + if not self.disablebutton then + self.button:Show() + self.editbox:SetTextInsets(0, 20, 3, 3) + end +end + +local function HideButton(self) + self.button:Hide() + self.editbox:SetTextInsets(0, 0, 3, 3) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Frame_OnShowFocus(frame) + frame.obj.editbox:SetFocus() + frame:SetScript("OnShow", nil) +end + +local function EditBox_OnEscapePressed(frame) + AceGUI:ClearFocus() +end + +local function EditBox_OnEnterPressed(frame) + local self = frame.obj + local value = frame:GetText() + local cancel = self:Fire("OnEnterPressed", value) + if not cancel then + PlaySound("igMainMenuOptionCheckBoxOn") + HideButton(self) + end +end + +local function EditBox_OnReceiveDrag(frame) + local self = frame.obj + local type, id, info = GetCursorInfo() + if type == "item" then + self:SetText(info) + self:Fire("OnEnterPressed", info) + ClearCursor() + elseif type == "spell" then + local name = GetSpellInfo(id, info) + self:SetText(name) + self:Fire("OnEnterPressed", name) + ClearCursor() + elseif type == "macro" then + local name = GetMacroInfo(id) + self:SetText(name) + self:Fire("OnEnterPressed", name) + ClearCursor() + end + HideButton(self) + AceGUI:ClearFocus() +end + +local function EditBox_OnTextChanged(frame) + local self = frame.obj + local value = frame:GetText() + if tostring(value) ~= tostring(self.lasttext) then + self:Fire("OnTextChanged", value) + self.lasttext = value + ShowButton(self) + end +end + +local function EditBox_OnFocusGained(frame) + AceGUI:SetFocus(frame.obj) +end + +local function Button_OnClick(frame) + local editbox = frame.obj.editbox + editbox:ClearFocus() + EditBox_OnEnterPressed(editbox) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- height is controlled by SetLabel + self:SetWidth(200) + self:SetDisabled(false) + self:SetLabel() + self:SetText() + self:DisableButton(false) + self:SetMaxLetters(0) + end, + + ["OnRelease"] = function(self) + self:ClearFocus() + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.editbox:EnableMouse(false) + self.editbox:ClearFocus() + self.editbox:SetTextColor(0.5,0.5,0.5) + self.label:SetTextColor(0.5,0.5,0.5) + else + self.editbox:EnableMouse(true) + self.editbox:SetTextColor(1,1,1) + self.label:SetTextColor(1,.82,0) + end + end, + + ["SetText"] = function(self, text) + self.lasttext = text or "" + self.editbox:SetText(text or "") + self.editbox:SetCursorPosition(0) + HideButton(self) + end, + + ["GetText"] = function(self, text) + return self.editbox:GetText() + end, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:SetText(text) + self.label:Show() + self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) + self:SetHeight(44) + self.alignoffset = 30 + else + self.label:SetText("") + self.label:Hide() + self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) + self:SetHeight(26) + self.alignoffset = 12 + end + end, + + ["DisableButton"] = function(self, disabled) + self.disablebutton = disabled + if disabled then + HideButton(self) + end + end, + + ["SetMaxLetters"] = function (self, num) + self.editbox:SetMaxLetters(num or 0) + end, + + ["ClearFocus"] = function(self) + self.editbox:ClearFocus() + self.frame:SetScript("OnShow", nil) + end, + + ["SetFocus"] = function(self) + self.editbox:SetFocus() + if not self.frame:IsShown() then + self.frame:SetScript("OnShow", Frame_OnShowFocus) + end + end, + + ["HighlightText"] = function(self, from, to) + self.editbox:HighlightText(from, to) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") + editbox:SetAutoFocus(false) + editbox:SetFontObject(ChatFontNormal) + editbox:SetScript("OnEnter", Control_OnEnter) + editbox:SetScript("OnLeave", Control_OnLeave) + editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) + editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) + editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) + editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) + editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) + editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) + editbox:SetTextInsets(0, 0, 3, 3) + editbox:SetMaxLetters(256) + editbox:SetPoint("BOTTOMLEFT", 6, 0) + editbox:SetPoint("BOTTOMRIGHT") + editbox:SetHeight(19) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetPoint("TOPLEFT", 0, -2) + label:SetPoint("TOPRIGHT", 0, -2) + label:SetJustifyH("LEFT") + label:SetHeight(18) + + local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") + button:SetWidth(40) + button:SetHeight(20) + button:SetPoint("RIGHT", -2, 0) + button:SetText(OKAY) + button:SetScript("OnClick", Button_OnClick) + button:Hide() + + local widget = { + alignoffset = 30, + editbox = editbox, + label = label, + button = button, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + editbox.obj, button.obj = widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua new file mode 100644 index 0000000..bf8b2c0 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua @@ -0,0 +1,78 @@ +--[[----------------------------------------------------------------------------- +Heading Widget +-------------------------------------------------------------------------------]] +local Type, Version = "Heading", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetText() + self:SetFullWidth() + self:SetHeight(18) + end, + + -- ["OnRelease"] = nil, + + ["SetText"] = function(self, text) + self.label:SetText(text or "") + if text and text ~= "" then + self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) + self.right:Show() + else + self.left:SetPoint("RIGHT", -3, 0) + self.right:Hide() + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") + label:SetPoint("TOP") + label:SetPoint("BOTTOM") + label:SetJustifyH("CENTER") + + local left = frame:CreateTexture(nil, "BACKGROUND") + left:SetHeight(8) + left:SetPoint("LEFT", 3, 0) + left:SetPoint("RIGHT", label, "LEFT", -5, 0) + left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + left:SetTexCoord(0.81, 0.94, 0.5, 1) + + local right = frame:CreateTexture(nil, "BACKGROUND") + right:SetHeight(8) + right:SetPoint("RIGHT", -3, 0) + right:SetPoint("LEFT", label, "RIGHT", 5, 0) + right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + right:SetTexCoord(0.81, 0.94, 0.5, 1) + + local widget = { + label = label, + left = left, + right = right, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua new file mode 100644 index 0000000..fdba650 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua @@ -0,0 +1,140 @@ +--[[----------------------------------------------------------------------------- +Icon Widget +-------------------------------------------------------------------------------]] +local Type, Version = "Icon", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs, print = select, pairs, print + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Button_OnClick(frame, button) + frame.obj:Fire("OnClick", button) + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetHeight(110) + self:SetWidth(110) + self:SetLabel() + self:SetImage(nil) + self:SetImageSize(64, 64) + self:SetDisabled(false) + end, + + -- ["OnRelease"] = nil, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:Show() + self.label:SetText(text) + self:SetHeight(self.image:GetHeight() + 25) + else + self.label:Hide() + self:SetHeight(self.image:GetHeight() + 10) + end + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + end + end, + + ["SetImageSize"] = function(self, width, height) + self.image:SetWidth(width) + self.image:SetHeight(height) + --self.frame:SetWidth(width + 30) + if self.label:IsShown() then + self:SetHeight(height + 25) + else + self:SetHeight(height + 10) + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + self.label:SetTextColor(0.5, 0.5, 0.5) + self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) + else + self.frame:Enable() + self.label:SetTextColor(1, 1, 1) + self.image:SetVertexColor(1, 1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnClick", Button_OnClick) + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") + label:SetPoint("BOTTOMLEFT") + label:SetPoint("BOTTOMRIGHT") + label:SetJustifyH("CENTER") + label:SetJustifyV("TOP") + label:SetHeight(18) + + local image = frame:CreateTexture(nil, "BACKGROUND") + image:SetWidth(64) + image:SetHeight(64) + image:SetPoint("TOP", 0, -5) + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetAllPoints(image) + highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") + highlight:SetTexCoord(0, 1, 0.23, 0.77) + highlight:SetBlendMode("ADD") + + local widget = { + label = label, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua new file mode 100644 index 0000000..e1388a1 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua @@ -0,0 +1,101 @@ +--[[----------------------------------------------------------------------------- +InteractiveLabel Widget +-------------------------------------------------------------------------------]] +local Type, Version = "InteractiveLabel", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs = select, pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Label_OnClick(frame, button) + frame.obj:Fire("OnClick", button) + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:LabelOnAcquire() + self:SetHighlight() + self:SetHighlightTexCoord() + self:SetDisabled(false) + end, + + -- ["OnRelease"] = nil, + + ["SetHighlight"] = function(self, ...) + self.highlight:SetTexture(...) + end, + + ["SetHighlightTexCoord"] = function(self, ...) + local c = select("#", ...) + if c == 4 or c == 8 then + self.highlight:SetTexCoord(...) + else + self.highlight:SetTexCoord(0, 1, 0, 1) + end + end, + + ["SetDisabled"] = function(self,disabled) + self.disabled = disabled + if disabled then + self.frame:EnableMouse(false) + self.label:SetTextColor(0.5, 0.5, 0.5) + else + self.frame:EnableMouse(true) + self.label:SetTextColor(1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + -- create a Label type that we will hijack + local label = AceGUI:Create("Label") + + local frame = label.frame + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnMouseDown", Label_OnClick) + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetTexture(nil) + highlight:SetAllPoints() + highlight:SetBlendMode("ADD") + + label.highlight = highlight + label.type = Type + label.LabelOnAcquire = label.OnAcquire + for method, func in pairs(methods) do + label[method] = func + end + + return label +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) + diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua new file mode 100644 index 0000000..e77023a --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua @@ -0,0 +1,249 @@ +--[[----------------------------------------------------------------------------- +Keybinding Widget +Set Keybindings in the Config UI. +-------------------------------------------------------------------------------]] +local Type, Version = "Keybinding", 25 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: NOT_BOUND + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] + +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Keybinding_OnClick(frame, button) + if button == "LeftButton" or button == "RightButton" then + local self = frame.obj + if self.waitingForKey then + frame:EnableKeyboard(false) + frame:EnableMouseWheel(false) + self.msgframe:Hide() + frame:UnlockHighlight() + self.waitingForKey = nil + else + frame:EnableKeyboard(true) + frame:EnableMouseWheel(true) + self.msgframe:Show() + frame:LockHighlight() + self.waitingForKey = true + end + end + AceGUI:ClearFocus() +end + +local ignoreKeys = { + ["BUTTON1"] = true, ["BUTTON2"] = true, + ["UNKNOWN"] = true, + ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, + ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, +} +local function Keybinding_OnKeyDown(frame, key) + local self = frame.obj + if self.waitingForKey then + local keyPressed = key + if keyPressed == "ESCAPE" then + keyPressed = "" + else + if ignoreKeys[keyPressed] then return end + if IsShiftKeyDown() then + keyPressed = "SHIFT-"..keyPressed + end + if IsControlKeyDown() then + keyPressed = "CTRL-"..keyPressed + end + if IsAltKeyDown() then + keyPressed = "ALT-"..keyPressed + end + end + + frame:EnableKeyboard(false) + frame:EnableMouseWheel(false) + self.msgframe:Hide() + frame:UnlockHighlight() + self.waitingForKey = nil + + if not self.disabled then + self:SetKey(keyPressed) + self:Fire("OnKeyChanged", keyPressed) + end + end +end + +local function Keybinding_OnMouseDown(frame, button) + if button == "LeftButton" or button == "RightButton" then + return + elseif button == "MiddleButton" then + button = "BUTTON3" + elseif button == "Button4" then + button = "BUTTON4" + elseif button == "Button5" then + button = "BUTTON5" + end + Keybinding_OnKeyDown(frame, button) +end + +local function Keybinding_OnMouseWheel(frame, direction) + local button + if direction >= 0 then + button = "MOUSEWHEELUP" + else + button = "MOUSEWHEELDOWN" + end + Keybinding_OnKeyDown(frame, button) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(200) + self:SetLabel("") + self:SetKey("") + self.waitingForKey = nil + self.msgframe:Hide() + self:SetDisabled(false) + self.button:EnableKeyboard(false) + self.button:EnableMouseWheel(false) + end, + + -- ["OnRelease"] = nil, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.button:Disable() + self.label:SetTextColor(0.5,0.5,0.5) + else + self.button:Enable() + self.label:SetTextColor(1,1,1) + end + end, + + ["SetKey"] = function(self, key) + if (key or "") == "" then + self.button:SetText(NOT_BOUND) + self.button:SetNormalFontObject("GameFontNormal") + else + self.button:SetText(key) + self.button:SetNormalFontObject("GameFontHighlight") + end + end, + + ["GetKey"] = function(self) + local key = self.button:GetText() + if key == NOT_BOUND then + key = nil + end + return key + end, + + ["SetLabel"] = function(self, label) + self.label:SetText(label or "") + if (label or "") == "" then + self.alignoffset = nil + self:SetHeight(24) + else + self.alignoffset = 30 + self:SetHeight(44) + end + end, +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] + +local ControlBackdrop = { + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 3, bottom = 3 } +} + +local function keybindingMsgFixWidth(frame) + frame:SetWidth(frame.msg:GetWidth() + 10) + frame:SetScript("OnUpdate", nil) +end + +local function Constructor() + local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) + + local frame = CreateFrame("Frame", nil, UIParent) + local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate") + + button:EnableMouse(true) + button:EnableMouseWheel(false) + button:RegisterForClicks("AnyDown") + button:SetScript("OnEnter", Control_OnEnter) + button:SetScript("OnLeave", Control_OnLeave) + button:SetScript("OnClick", Keybinding_OnClick) + button:SetScript("OnKeyDown", Keybinding_OnKeyDown) + button:SetScript("OnMouseDown", Keybinding_OnMouseDown) + button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel) + button:SetPoint("BOTTOMLEFT") + button:SetPoint("BOTTOMRIGHT") + button:SetHeight(24) + button:EnableKeyboard(false) + + local text = button:GetFontString() + text:SetPoint("LEFT", 7, 0) + text:SetPoint("RIGHT", -7, 0) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") + label:SetPoint("TOPLEFT") + label:SetPoint("TOPRIGHT") + label:SetJustifyH("CENTER") + label:SetHeight(18) + + local msgframe = CreateFrame("Frame", nil, UIParent) + msgframe:SetHeight(30) + msgframe:SetBackdrop(ControlBackdrop) + msgframe:SetBackdropColor(0,0,0) + msgframe:SetFrameStrata("FULLSCREEN_DIALOG") + msgframe:SetFrameLevel(1000) + msgframe:SetToplevel(true) + + local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") + msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") + msgframe.msg = msg + msg:SetPoint("TOPLEFT", 5, -5) + msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) + msgframe:SetPoint("BOTTOM", button, "TOP") + msgframe:Hide() + + local widget = { + button = button, + label = label, + msgframe = msgframe, + frame = frame, + alignoffset = 30, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + button.obj = widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua new file mode 100644 index 0000000..9a181c5 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua @@ -0,0 +1,166 @@ +--[[----------------------------------------------------------------------------- +Label Widget +Displays text and optionally an icon. +-------------------------------------------------------------------------------]] +local Type, Version = "Label", 23 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local max, select, pairs = math.max, select, pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +local function UpdateImageAnchor(self) + if self.resizing then return end + local frame = self.frame + local width = frame.width or frame:GetWidth() or 0 + local image = self.image + local label = self.label + local height + + label:ClearAllPoints() + image:ClearAllPoints() + + if self.imageshown then + local imagewidth = image:GetWidth() + if (width - imagewidth) < 200 or (label:GetText() or "") == "" then + -- image goes on top centered when less than 200 width for the text, or if there is no text + image:SetPoint("TOP") + label:SetPoint("TOP", image, "BOTTOM") + label:SetPoint("LEFT") + label:SetWidth(width) + height = image:GetHeight() + label:GetHeight() + else + -- image on the left + image:SetPoint("TOPLEFT") + if image:GetHeight() > label:GetHeight() then + label:SetPoint("LEFT", image, "RIGHT", 4, 0) + else + label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) + end + label:SetWidth(width - imagewidth - 4) + height = max(image:GetHeight(), label:GetHeight()) + end + else + -- no image shown + label:SetPoint("TOPLEFT") + label:SetWidth(width) + height = label:GetHeight() + end + + self.resizing = true + frame:SetHeight(height) + frame.height = height + self.resizing = nil +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- set the flag to stop constant size updates + self.resizing = true + -- height is set dynamically by the text and image size + self:SetWidth(200) + self:SetText() + self:SetImage(nil) + self:SetImageSize(16, 16) + self:SetColor() + self:SetFontObject() + + -- reset the flag + self.resizing = nil + -- run the update explicitly + UpdateImageAnchor(self) + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + UpdateImageAnchor(self) + end, + + ["SetText"] = function(self, text) + self.label:SetText(text) + UpdateImageAnchor(self) + end, + + ["SetColor"] = function(self, r, g, b) + if not (r and g and b) then + r, g, b = 1, 1, 1 + end + self.label:SetVertexColor(r, g, b) + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + self.imageshown = true + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + else + self.imageshown = nil + end + UpdateImageAnchor(self) + end, + + ["SetFont"] = function(self, font, height, flags) + self.label:SetFont(font, height, flags) + end, + + ["SetFontObject"] = function(self, font) + self:SetFont((font or GameFontHighlightSmall):GetFont()) + end, + + ["SetImageSize"] = function(self, width, height) + self.image:SetWidth(width) + self.image:SetHeight(height) + UpdateImageAnchor(self) + end, +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") + label:SetJustifyH("LEFT") + label:SetJustifyV("TOP") + + local image = frame:CreateTexture(nil, "BACKGROUND") + + -- create widget + local widget = { + label = label, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua new file mode 100644 index 0000000..c9b0d86 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua @@ -0,0 +1,366 @@ +local Type, Version = "MultiLineEditBox", 28 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: ACCEPT, ChatFontNormal + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +if not AceGUIMultiLineEditBoxInsertLink then + -- upgradeable hook + hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end) +end + +function _G.AceGUIMultiLineEditBoxInsertLink(text) + for i = 1, AceGUI:GetWidgetCount(Type) do + local editbox = _G[("MultiLineEditBox%uEdit"):format(i)] + if editbox and editbox:IsVisible() and editbox:HasFocus() then + editbox:Insert(text) + return true + end + end +end + + +local function Layout(self) + self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) + + if self.labelHeight == 0 then + self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) + else + self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) + end + + if self.disablebutton then + self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) + self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) + else + self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) + self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function OnClick(self) -- Button + self = self.obj + self.editBox:ClearFocus() + if not self:Fire("OnEnterPressed", self.editBox:GetText()) then + self.button:Disable() + end +end + +local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox + self, y = self.obj.scrollFrame, -y + local offset = self:GetVerticalScroll() + if y < offset then + self:SetVerticalScroll(y) + else + y = y + cursorHeight - self:GetHeight() + if y > offset then + self:SetVerticalScroll(y) + end + end +end + +local function OnEditFocusLost(self) -- EditBox + self:HighlightText(0, 0) + self.obj:Fire("OnEditFocusLost") +end + +local function OnEnter(self) -- EditBox / ScrollFrame + self = self.obj + if not self.entered then + self.entered = true + self:Fire("OnEnter") + end +end + +local function OnLeave(self) -- EditBox / ScrollFrame + self = self.obj + if self.entered then + self.entered = nil + self:Fire("OnLeave") + end +end + +local function OnMouseUp(self) -- ScrollFrame + self = self.obj.editBox + self:SetFocus() + self:SetCursorPosition(self:GetNumLetters()) +end + +local function OnReceiveDrag(self) -- EditBox / ScrollFrame + local type, id, info = GetCursorInfo() + if type == "spell" then + info = GetSpellInfo(id, info) + elseif type ~= "item" then + return + end + ClearCursor() + self = self.obj + local editBox = self.editBox + if not editBox:HasFocus() then + editBox:SetFocus() + editBox:SetCursorPosition(editBox:GetNumLetters()) + end + editBox:Insert(info) + self.button:Enable() +end + +local function OnSizeChanged(self, width, height) -- ScrollFrame + self.obj.editBox:SetWidth(width) +end + +local function OnTextChanged(self, userInput) -- EditBox + if userInput then + self = self.obj + self:Fire("OnTextChanged", self.editBox:GetText()) + self.button:Enable() + end +end + +local function OnTextSet(self) -- EditBox + self:HighlightText(0, 0) + self:SetCursorPosition(self:GetNumLetters()) + self:SetCursorPosition(0) + self.obj.button:Disable() +end + +local function OnVerticalScroll(self, offset) -- ScrollFrame + local editBox = self.obj.editBox + editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) +end + +local function OnShowFocus(frame) + frame.obj.editBox:SetFocus() + frame:SetScript("OnShow", nil) +end + +local function OnEditFocusGained(frame) + AceGUI:SetFocus(frame.obj) + frame.obj:Fire("OnEditFocusGained") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.editBox:SetText("") + self:SetDisabled(false) + self:SetWidth(200) + self:DisableButton(false) + self:SetNumLines() + self.entered = nil + self:SetMaxLetters(0) + end, + + ["OnRelease"] = function(self) + self:ClearFocus() + end, + + ["SetDisabled"] = function(self, disabled) + local editBox = self.editBox + if disabled then + editBox:ClearFocus() + editBox:EnableMouse(false) + editBox:SetTextColor(0.5, 0.5, 0.5) + self.label:SetTextColor(0.5, 0.5, 0.5) + self.scrollFrame:EnableMouse(false) + self.button:Disable() + else + editBox:EnableMouse(true) + editBox:SetTextColor(1, 1, 1) + self.label:SetTextColor(1, 0.82, 0) + self.scrollFrame:EnableMouse(true) + end + end, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:SetText(text) + if self.labelHeight ~= 10 then + self.labelHeight = 10 + self.label:Show() + end + elseif self.labelHeight ~= 0 then + self.labelHeight = 0 + self.label:Hide() + end + Layout(self) + end, + + ["SetNumLines"] = function(self, value) + if not value or value < 4 then + value = 4 + end + self.numlines = value + Layout(self) + end, + + ["SetText"] = function(self, text) + self.editBox:SetText(text) + end, + + ["GetText"] = function(self) + return self.editBox:GetText() + end, + + ["SetMaxLetters"] = function (self, num) + self.editBox:SetMaxLetters(num or 0) + end, + + ["DisableButton"] = function(self, disabled) + self.disablebutton = disabled + if disabled then + self.button:Hide() + else + self.button:Show() + end + Layout(self) + end, + + ["ClearFocus"] = function(self) + self.editBox:ClearFocus() + self.frame:SetScript("OnShow", nil) + end, + + ["SetFocus"] = function(self) + self.editBox:SetFocus() + if not self.frame:IsShown() then + self.frame:SetScript("OnShow", OnShowFocus) + end + end, + + ["HighlightText"] = function(self, from, to) + self.editBox:HighlightText(from, to) + end, + + ["GetCursorPosition"] = function(self) + return self.editBox:GetCursorPosition() + end, + + ["SetCursorPosition"] = function(self, ...) + return self.editBox:SetCursorPosition(...) + end, + + +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local backdrop = { + bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], + edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, + insets = { left = 4, right = 3, top = 4, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local widgetNum = AceGUI:GetNextWidgetNum(Type) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) + label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) + label:SetJustifyH("LEFT") + label:SetText(ACCEPT) + label:SetHeight(10) + + local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate") + button:SetPoint("BOTTOMLEFT", 0, 4) + button:SetHeight(22) + button:SetWidth(label:GetStringWidth() + 24) + button:SetText(ACCEPT) + button:SetScript("OnClick", OnClick) + button:Disable() + + local text = button:GetFontString() + text:ClearAllPoints() + text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) + text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) + text:SetJustifyV("MIDDLE") + + local scrollBG = CreateFrame("Frame", nil, frame) + scrollBG:SetBackdrop(backdrop) + scrollBG:SetBackdropColor(0, 0, 0) + scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) + + local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") + + local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] + scrollBar:ClearAllPoints() + scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) + scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) + scrollBar:SetPoint("RIGHT", frame, "RIGHT") + + scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) + scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") + + scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) + scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) + scrollFrame:SetScript("OnEnter", OnEnter) + scrollFrame:SetScript("OnLeave", OnLeave) + scrollFrame:SetScript("OnMouseUp", OnMouseUp) + scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) + scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) + scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) + + local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame) + editBox:SetAllPoints() + editBox:SetFontObject(ChatFontNormal) + editBox:SetMultiLine(true) + editBox:EnableMouse(true) + editBox:SetAutoFocus(false) + editBox:SetCountInvisibleLetters(false) + editBox:SetScript("OnCursorChanged", OnCursorChanged) + editBox:SetScript("OnEditFocusLost", OnEditFocusLost) + editBox:SetScript("OnEnter", OnEnter) + editBox:SetScript("OnEscapePressed", editBox.ClearFocus) + editBox:SetScript("OnLeave", OnLeave) + editBox:SetScript("OnMouseDown", OnReceiveDrag) + editBox:SetScript("OnReceiveDrag", OnReceiveDrag) + editBox:SetScript("OnTextChanged", OnTextChanged) + editBox:SetScript("OnTextSet", OnTextSet) + editBox:SetScript("OnEditFocusGained", OnEditFocusGained) + + + scrollFrame:SetScrollChild(editBox) + + local widget = { + button = button, + editBox = editBox, + frame = frame, + label = label, + labelHeight = 10, + numlines = 4, + scrollBar = scrollBar, + scrollBG = scrollBG, + scrollFrame = scrollFrame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua new file mode 100644 index 0000000..4a17767 --- /dev/null +++ b/Titan/libs/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua @@ -0,0 +1,285 @@ +--[[----------------------------------------------------------------------------- +Slider Widget +Graphical Slider, like, for Range values. +-------------------------------------------------------------------------------]] +local Type, Version = "Slider", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local min, max, floor = math.min, math.max, math.floor +local tonumber, pairs = tonumber, pairs + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function UpdateText(self) + local value = self.value or 0 + if self.ispercent then + self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) + else + self.editbox:SetText(floor(value * 100 + 0.5) / 100) + end +end + +local function UpdateLabels(self) + local min, max = (self.min or 0), (self.max or 100) + if self.ispercent then + self.lowtext:SetFormattedText("%s%%", (min * 100)) + self.hightext:SetFormattedText("%s%%", (max * 100)) + else + self.lowtext:SetText(min) + self.hightext:SetText(max) + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Frame_OnMouseDown(frame) + frame.obj.slider:EnableMouseWheel(true) + AceGUI:ClearFocus() +end + +local function Slider_OnValueChanged(frame) + local self = frame.obj + if not frame.setup then + local newvalue = frame:GetValue() + if self.step and self.step > 0 then + local min_value = self.min or 0 + newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value + end + if newvalue ~= self.value and not self.disabled then + self.value = newvalue + self:Fire("OnValueChanged", newvalue) + end + if self.value then + UpdateText(self) + end + end +end + +local function Slider_OnMouseUp(frame) + local self = frame.obj + self:Fire("OnMouseUp", self.value) +end + +local function Slider_OnMouseWheel(frame, v) + local self = frame.obj + if not self.disabled then + local value = self.value + if v > 0 then + value = min(value + (self.step or 1), self.max) + else + value = max(value - (self.step or 1), self.min) + end + self.slider:SetValue(value) + end +end + +local function EditBox_OnEscapePressed(frame) + frame:ClearFocus() +end + +local function EditBox_OnEnterPressed(frame) + local self = frame.obj + local value = frame:GetText() + if self.ispercent then + value = value:gsub('%%', '') + value = tonumber(value) / 100 + else + value = tonumber(value) + end + + if value then + PlaySound("igMainMenuOptionCheckBoxOn") + self.slider:SetValue(value) + self:Fire("OnMouseUp", value) + end +end + +local function EditBox_OnEnter(frame) + frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) +end + +local function EditBox_OnLeave(frame) + frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(200) + self:SetHeight(44) + self:SetDisabled(false) + self:SetIsPercent(nil) + self:SetSliderValues(0,100,1) + self:SetValue(0) + self.slider:EnableMouseWheel(false) + end, + + -- ["OnRelease"] = nil, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.slider:EnableMouse(false) + self.label:SetTextColor(.5, .5, .5) + self.hightext:SetTextColor(.5, .5, .5) + self.lowtext:SetTextColor(.5, .5, .5) + --self.valuetext:SetTextColor(.5, .5, .5) + self.editbox:SetTextColor(.5, .5, .5) + self.editbox:EnableMouse(false) + self.editbox:ClearFocus() + else + self.slider:EnableMouse(true) + self.label:SetTextColor(1, .82, 0) + self.hightext:SetTextColor(1, 1, 1) + self.lowtext:SetTextColor(1, 1, 1) + --self.valuetext:SetTextColor(1, 1, 1) + self.editbox:SetTextColor(1, 1, 1) + self.editbox:EnableMouse(true) + end + end, + + ["SetValue"] = function(self, value) + self.slider.setup = true + self.slider:SetValue(value) + self.value = value + UpdateText(self) + self.slider.setup = nil + end, + + ["GetValue"] = function(self) + return self.value + end, + + ["SetLabel"] = function(self, text) + self.label:SetText(text) + end, + + ["SetSliderValues"] = function(self, min, max, step) + local frame = self.slider + frame.setup = true + self.min = min + self.max = max + self.step = step + frame:SetMinMaxValues(min or 0,max or 100) + UpdateLabels(self) + frame:SetValueStep(step or 1) + if self.value then + frame:SetValue(self.value) + end + frame.setup = nil + end, + + ["SetIsPercent"] = function(self, value) + self.ispercent = value + UpdateLabels(self) + UpdateText(self) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local SliderBackdrop = { + bgFile = "Interface\\Buttons\\UI-SliderBar-Background", + edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", + tile = true, tileSize = 8, edgeSize = 8, + insets = { left = 3, right = 3, top = 6, bottom = 6 } +} + +local ManualBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", + tile = true, edgeSize = 1, tileSize = 5, +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + + frame:EnableMouse(true) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + label:SetPoint("TOPLEFT") + label:SetPoint("TOPRIGHT") + label:SetJustifyH("CENTER") + label:SetHeight(15) + + local slider = CreateFrame("Slider", nil, frame) + slider:SetOrientation("HORIZONTAL") + slider:SetHeight(15) + slider:SetHitRectInsets(0, 0, -10, 0) + slider:SetBackdrop(SliderBackdrop) + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") + slider:SetPoint("TOP", label, "BOTTOM") + slider:SetPoint("LEFT", 3, 0) + slider:SetPoint("RIGHT", -3, 0) + slider:SetValue(0) + slider:SetScript("OnValueChanged",Slider_OnValueChanged) + slider:SetScript("OnEnter", Control_OnEnter) + slider:SetScript("OnLeave", Control_OnLeave) + slider:SetScript("OnMouseUp", Slider_OnMouseUp) + slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) + + local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) + + local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) + + local editbox = CreateFrame("EditBox", nil, frame) + editbox:SetAutoFocus(false) + editbox:SetFontObject(GameFontHighlightSmall) + editbox:SetPoint("TOP", slider, "BOTTOM") + editbox:SetHeight(14) + editbox:SetWidth(70) + editbox:SetJustifyH("CENTER") + editbox:EnableMouse(true) + editbox:SetBackdrop(ManualBackdrop) + editbox:SetBackdropColor(0, 0, 0, 0.5) + editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) + editbox:SetScript("OnEnter", EditBox_OnEnter) + editbox:SetScript("OnLeave", EditBox_OnLeave) + editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) + editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) + + local widget = { + label = label, + slider = slider, + lowtext = lowtext, + hightext = hightext, + editbox = editbox, + alignoffset = 25, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + slider.obj, editbox.obj = widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type,Constructor,Version) diff --git a/Titan/libs/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Titan/libs/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua new file mode 100644 index 0000000..5a495f6 --- /dev/null +++ b/Titan/libs/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua @@ -0,0 +1,239 @@ +--[[ $Id: CallbackHandler-1.0.lua 3 2008-09-29 16:54:20Z nevcairiel $ ]] +local MAJOR, MINOR = "CallbackHandler-1.0", 3 +local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) + +if not CallbackHandler then return end -- No upgrade needed + +local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} + +local type = type +local pcall = pcall +local pairs = pairs +local assert = assert +local concat = table.concat +local loadstring = loadstring +local next = next +local select = select +local type = type +local xpcall = xpcall + +local function errorhandler(err) + return geterrorhandler()(err) +end + +local function CreateDispatcher(argCount) + local code = [[ + local next, xpcall, eh = ... + + local method, ARGS + local function call() method(ARGS) end + + local function dispatch(handlers, ...) + local index + index, method = next(handlers) + if not method then return end + local OLD_ARGS = ARGS + ARGS = ... + repeat + xpcall(call, eh) + index, method = next(handlers, index) + until not method + ARGS = OLD_ARGS + end + + return dispatch + ]] + + local ARGS, OLD_ARGS = {}, {} + for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end + code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) + +-------------------------------------------------------------------------- +-- CallbackHandler:New +-- +-- target - target object to embed public APIs in +-- RegisterName - name of the callback registration API, default "RegisterCallback" +-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" +-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. + +function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) + -- TODO: Remove this after beta has gone out + assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") + + RegisterName = RegisterName or "RegisterCallback" + UnregisterName = UnregisterName or "UnregisterCallback" + if UnregisterAllName==nil then -- false is used to indicate "don't want this method" + UnregisterAllName = "UnregisterAllCallbacks" + end + + -- we declare all objects and exported APIs inside this closure to quickly gain access + -- to e.g. function names, the "target" parameter, etc + + + -- Create the registry object + local events = setmetatable({}, meta) + local registry = { recurse=0, events=events } + + -- registry:Fire() - fires the given event/message into the registry + function registry:Fire(eventname, ...) + if not rawget(events, eventname) or not next(events[eventname]) then return end + local oldrecurse = registry.recurse + registry.recurse = oldrecurse + 1 + + Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) + + registry.recurse = oldrecurse + + if registry.insertQueue and oldrecurse==0 then + -- Something in one of our callbacks wanted to register more callbacks; they got queued + for eventname,callbacks in pairs(registry.insertQueue) do + local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. + for self,func in pairs(callbacks) do + events[eventname][self] = func + -- fire OnUsed callback? + if first and registry.OnUsed then + registry.OnUsed(registry, target, eventname) + first = nil + end + end + end + registry.insertQueue = nil + end + end + + -- Registration of a callback, handles: + -- self["method"], leads to self["method"](self, ...) + -- self with function ref, leads to functionref(...) + -- "addonId" (instead of self) with function ref, leads to functionref(...) + -- all with an optional arg, which, if present, gets passed as first argument (after self if present) + target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) + if type(eventname) ~= "string" then + error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) + end + + method = method or eventname + + local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. + + if type(method) ~= "string" and type(method) ~= "function" then + error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) + end + + local regfunc + + if type(method) == "string" then + -- self["method"] calling style + if type(self) ~= "table" then + error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) + elseif self==target then + error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) + elseif type(self[method]) ~= "function" then + error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) + end + + if select("#",...)>=1 then -- this is not the same as testing for arg==nil! + local arg=select(1,...) + regfunc = function(...) self[method](self,arg,...) end + else + regfunc = function(...) self[method](self,...) end + end + else + -- function ref with self=object or self="addonId" + if type(self)~="table" and type(self)~="string" then + error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2) + end + + if select("#",...)>=1 then -- this is not the same as testing for arg==nil! + local arg=select(1,...) + regfunc = function(...) method(arg,...) end + else + regfunc = method + end + end + + + if events[eventname][self] or registry.recurse<1 then + -- if registry.recurse<1 then + -- we're overwriting an existing entry, or not currently recursing. just set it. + events[eventname][self] = regfunc + -- fire OnUsed callback? + if registry.OnUsed and first then + registry.OnUsed(registry, target, eventname) + end + else + -- we're currently processing a callback in this registry, so delay the registration of this new entry! + -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency + registry.insertQueue = registry.insertQueue or setmetatable({},meta) + registry.insertQueue[eventname][self] = regfunc + end + end + + -- Unregister a callback + target[UnregisterName] = function(self, eventname) + if not self or self==target then + error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) + end + if type(eventname) ~= "string" then + error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) + end + if rawget(events, eventname) and events[eventname][self] then + events[eventname][self] = nil + -- Fire OnUnused callback? + if registry.OnUnused and not next(events[eventname]) then + registry.OnUnused(registry, target, eventname) + end + end + if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then + registry.insertQueue[eventname][self] = nil + end + end + + -- OPTIONAL: Unregister all callbacks for given selfs/addonIds + if UnregisterAllName then + target[UnregisterAllName] = function(...) + if select("#",...)<1 then + error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) + end + if select("#",...)==1 and ...==target then + error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) + end + + + for i=1,select("#",...) do + local self = select(i,...) + if registry.insertQueue then + for eventname, callbacks in pairs(registry.insertQueue) do + if callbacks[self] then + callbacks[self] = nil + end + end + end + for eventname, callbacks in pairs(events) do + if callbacks[self] then + callbacks[self] = nil + -- Fire OnUnused callback? + if registry.OnUnused and not next(callbacks) then + registry.OnUnused(registry, target, eventname) + end + end + end + end + end + end + + return registry +end + + +-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it +-- try to upgrade old implicit embeds since the system is selfcontained and +-- relies on closures to work. + diff --git a/Titan/libs/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/Titan/libs/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml new file mode 100644 index 0000000..1aad3a2 --- /dev/null +++ b/Titan/libs/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="CallbackHandler-1.0.lua"/> +</Ui> \ No newline at end of file diff --git a/Titan/libs/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/Titan/libs/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua new file mode 100644 index 0000000..4a31cfe --- /dev/null +++ b/Titan/libs/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua @@ -0,0 +1,292 @@ +--[[ +Name: LibSharedMedia-3.0 +Revision: $Revision: 91 $ +Author: Elkano (elkano@gmx.de) +Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com) +Website: http://www.wowace.com/projects/libsharedmedia-3-0/ +Description: Shared handling of media data (fonts, sounds, textures, ...) between addons. +Dependencies: LibStub, CallbackHandler-1.0 +License: LGPL v2.1 +]] + +local MAJOR, MINOR = "LibSharedMedia-3.0", 6010002 -- 6.1.0 v2 / increase manually on changes +local lib = LibStub:NewLibrary(MAJOR, MINOR) + +if not lib then return end + +local _G = getfenv(0) + +local pairs = _G.pairs +local type = _G.type + +local band = _G.bit.band + +local table_insert = _G.table.insert +local table_sort = _G.table.sort + +local locale = GetLocale() +local locale_is_western +local LOCALE_MASK = 0 +lib.LOCALE_BIT_koKR = 1 +lib.LOCALE_BIT_ruRU = 2 +lib.LOCALE_BIT_zhCN = 4 +lib.LOCALE_BIT_zhTW = 8 +lib.LOCALE_BIT_western = 128 + +local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") + +lib.callbacks = lib.callbacks or CallbackHandler:New(lib) + +lib.DefaultMedia = lib.DefaultMedia or {} +lib.MediaList = lib.MediaList or {} +lib.MediaTable = lib.MediaTable or {} +lib.MediaType = lib.MediaType or {} +lib.OverrideMedia = lib.OverrideMedia or {} + +local defaultMedia = lib.DefaultMedia +local mediaList = lib.MediaList +local mediaTable = lib.MediaTable +local overrideMedia = lib.OverrideMedia + + +-- create mediatype constants +lib.MediaType.BACKGROUND = "background" -- background textures +lib.MediaType.BORDER = "border" -- border textures +lib.MediaType.FONT = "font" -- fonts +lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures +lib.MediaType.SOUND = "sound" -- sound files + +-- populate lib with default Blizzard data +-- BACKGROUND +if not lib.MediaTable.background then lib.MediaTable.background = {} end +lib.MediaTable.background["None"] = [[]] +lib.MediaTable.background["Blizzard Collections Background"] = [[Interface\Collections\CollectionsBackgroundTile]] +lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]] +lib.MediaTable.background["Blizzard Dialog Background Dark"] = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]] +lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]] +lib.MediaTable.background["Blizzard Garrison Background"] = [[Interface\Garrison\GarrisonUIBackground]] +lib.MediaTable.background["Blizzard Garrison Background 2"] = [[Interface\Garrison\GarrisonUIBackground2]] +lib.MediaTable.background["Blizzard Garrison Background 3"] = [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]] +lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]] +lib.MediaTable.background["Blizzard Marble"] = [[Interface\FrameGeneral\UI-Background-Marble]] +lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]] +lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]] +lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]] +lib.MediaTable.background["Blizzard Rock"] = [[Interface\FrameGeneral\UI-Background-Rock]] +lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]] +lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]] +lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]] +lib.DefaultMedia.background = "None" + +-- BORDER +if not lib.MediaTable.border then lib.MediaTable.border = {} end +lib.MediaTable.border["None"] = [[]] +lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]] +lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]] +lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]] +lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]] +lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]] +lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]] +lib.DefaultMedia.border = "None" + +-- FONT +if not lib.MediaTable.font then lib.MediaTable.font = {} end +local SML_MT_font = lib.MediaTable.font +--[[ +All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4 +Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/) +latin means check for: de, en, es, fr, it, pt + +file name latin koKR ruRU zhCN zhTW +2002.ttf 2002 X X X - - +2002B.ttf 2002 Bold X X X - - +ARHei.ttf AR CrystalzcuheiGBK Demibold X - X X X +ARIALN.TTF Arial Narrow X - X - - +ARKai_C.ttf AR ZhongkaiGBK Medium (Combat) X - X X X +ARKai_T.ttf AR ZhongkaiGBK Medium X - X X X +bHEI00M.ttf AR Heiti2 Medium B5 - - - - X +bHEI01B.ttf AR Heiti2 Bold B5 - - - - X +bKAI00M.ttf AR Kaiti Medium B5 - - - - X +bLEI00D.ttf AR Leisu Demi B5 - - - - X +FRIZQT__.TTF Friz Quadrata TT X - - - - +FRIZQT___CYR.TTF FrizQuadrataCTT x - X - - +K_Damage.TTF YDIWingsM - X X - - +K_Pagetext.TTF MoK X X X - - +MORPHEUS.TTF Morpheus X - - - - +MORPHEUS_CYR.TTF Morpheus X - X - - +NIM_____.ttf Nimrod MT X - X - - +SKURRI.TTF Skurri X - - - - +SKURRI_CYR.TTF Skurri X - X - - + +WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö +Due to this, we cannot use it as a replacement for FRIZQT__.TTF +]] + +if locale == "koKR" then + LOCALE_MASK = lib.LOCALE_BIT_koKR +-- + SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]] + SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]] + SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]] + SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]] +-- + lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed +-- +elseif locale == "zhCN" then + LOCALE_MASK = lib.LOCALE_BIT_zhCN +-- + SML_MT_font["伤害数字"] = [[Fonts\ARKai_C.ttf]] + SML_MT_font["默认"] = [[Fonts\ARKai_T.ttf]] + SML_MT_font["聊天"] = [[Fonts\ARHei.ttf]] +-- + lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed +-- +elseif locale == "zhTW" then + LOCALE_MASK = lib.LOCALE_BIT_zhTW +-- + SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]] + SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]] + SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]] + SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]] +-- + lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed + +elseif locale == "ruRU" then + LOCALE_MASK = lib.LOCALE_BIT_ruRU +-- + SML_MT_font["2002"] = [[Fonts\2002.TTF]] + SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]] + SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]] + SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]] + SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]] + SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] + SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT___CYR.TTF]] + SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]] + SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]] + SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]] + SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]] +-- + lib.DefaultMedia.font = "Friz Quadrata TT" +-- +else + LOCALE_MASK = lib.LOCALE_BIT_western + locale_is_western = true +-- + SML_MT_font["2002"] = [[Fonts\2002.TTF]] + SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]] + SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]] + SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]] + SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]] + SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] + SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]] + SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]] + SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]] + SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]] + SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]] +-- + lib.DefaultMedia.font = "Friz Quadrata TT" +-- +end + +-- STATUSBAR +if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end +lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]] +lib.MediaTable.statusbar["Blizzard Character Skills Bar"] = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]] +lib.MediaTable.statusbar["Blizzard Raid Bar"] = [[Interface\RaidFrame\Raid-Bar-Hp-Fill]] +lib.DefaultMedia.statusbar = "Blizzard" + +-- SOUND +if not lib.MediaTable.sound then lib.MediaTable.sound = {} end +lib.MediaTable.sound["None"] = [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input. +lib.DefaultMedia.sound = "None" + +local function rebuildMediaList(mediatype) + local mtable = mediaTable[mediatype] + if not mtable then return end + if not mediaList[mediatype] then mediaList[mediatype] = {} end + local mlist = mediaList[mediatype] + -- list can only get larger, so simply overwrite it + local i = 0 + for k in pairs(mtable) do + i = i + 1 + mlist[i] = k + end + table_sort(mlist) +end + +function lib:Register(mediatype, key, data, langmask) + if type(mediatype) ~= "string" then + error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype)) + end + if type(key) ~= "string" then + error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key)) + end + mediatype = mediatype:lower() + if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end + if mediatype == lib.MediaType.SOUND and type(data) == "string" then + local path = data:lower() + -- Only ogg and mp3 are valid sounds. + if not path:find(".ogg", nil, true) and not path:find(".mp3", nil, true) then + return false + end + end + if not mediaTable[mediatype] then mediaTable[mediatype] = {} end + local mtable = mediaTable[mediatype] + if mtable[key] then return false end + + mtable[key] = data + rebuildMediaList(mediatype) + self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key) + return true +end + +function lib:Fetch(mediatype, key, noDefault) + local mtt = mediaTable[mediatype] + local overridekey = overrideMedia[mediatype] + local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil + return result ~= "" and result or nil +end + +function lib:IsValid(mediatype, key) + return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false +end + +function lib:HashTable(mediatype) + return mediaTable[mediatype] +end + +function lib:List(mediatype) + if not mediaTable[mediatype] then + return nil + end + if not mediaList[mediatype] then + rebuildMediaList(mediatype) + end + return mediaList[mediatype] +end + +function lib:GetGlobal(mediatype) + return overrideMedia[mediatype] +end + +function lib:SetGlobal(mediatype, key) + if not mediaTable[mediatype] then + return false + end + overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil + self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype]) + return true +end + +function lib:GetDefault(mediatype) + return defaultMedia[mediatype] +end + +function lib:SetDefault(mediatype, key) + if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then + defaultMedia[mediatype] = key + return true + else + return false + end +end diff --git a/Titan/libs/Libs/LibSharedMedia-3.0/lib.xml b/Titan/libs/Libs/LibSharedMedia-3.0/lib.xml new file mode 100644 index 0000000..5b4a5c8 --- /dev/null +++ b/Titan/libs/Libs/LibSharedMedia-3.0/lib.xml @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="LibSharedMedia-3.0.lua" /> +</Ui> \ No newline at end of file diff --git a/Titan/libs/Libs/LibStub/LibStub.lua b/Titan/libs/Libs/LibStub/LibStub.lua new file mode 100644 index 0000000..cfc97de --- /dev/null +++ b/Titan/libs/Libs/LibStub/LibStub.lua @@ -0,0 +1,30 @@ +-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info +-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke +local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! +local LibStub = _G[LIBSTUB_MAJOR] + +if not LibStub or LibStub.minor < LIBSTUB_MINOR then + LibStub = LibStub or {libs = {}, minors = {} } + _G[LIBSTUB_MAJOR] = LibStub + LibStub.minor = LIBSTUB_MINOR + + function LibStub:NewLibrary(major, minor) + assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") + minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") + + local oldminor = self.minors[major] + if oldminor and oldminor >= minor then return nil end + self.minors[major], self.libs[major] = minor, self.libs[major] or {} + return self.libs[major], oldminor + end + + function LibStub:GetLibrary(major, silent) + if not self.libs[major] and not silent then + error(("Cannot find a library instance of %q."):format(tostring(major)), 2) + end + return self.libs[major], self.minors[major] + end + + function LibStub:IterateLibraries() return pairs(self.libs) end + setmetatable(LibStub, { __call = LibStub.GetLibrary }) +end diff --git a/Titan/libs/Libs/LibStub/LibStub.toc b/Titan/libs/Libs/LibStub/LibStub.toc new file mode 100644 index 0000000..b43e20c --- /dev/null +++ b/Titan/libs/Libs/LibStub/LibStub.toc @@ -0,0 +1,13 @@ +## Interface: 20400 +## Title: Lib: LibStub +## Notes: Universal Library Stub +## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel +## X-Website: http://jira.wowace.com/browse/LS +## X-Category: Library +## X-License: Public Domain +## X-Curse-Packaged-Version: 1.0 +## X-Curse-Project-Name: LibStub +## X-Curse-Project-ID: libstub +## X-Curse-Repository-ID: wow/libstub/mainline + +LibStub.lua diff --git a/Titan/libs/widget.xml b/Titan/libs/widget.xml new file mode 100644 index 0000000..7e4a4c7 --- /dev/null +++ b/Titan/libs/widget.xml @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml" /> +</Ui> \ No newline at end of file diff --git a/Titan/license.txt b/Titan/license.txt index 5e03f2b..b9d7fbe 100644 --- a/Titan/license.txt +++ b/Titan/license.txt @@ -1,8 +1,7 @@ -Copyright (c) 2017, Titan Panel Development Team +Copyright (c) 2018, Titan Panel Development Team All rights reserved. - Redistribution without modification, is permitted under the following conditions: * Redistributions of source code, must retain the above copyright notice, @@ -10,14 +9,17 @@ Redistribution without modification, is permitted under the following conditions * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - * Redistribution or providing means for redistribution of a release package (in compressed form or otherwise) - is prohibited without prior written authorization from a representative of the Titan Panel Development Team. - Release versions (packages) hosted on officially endorsed websites are excluded from this clause. - The Titan Panel Development Team reserves the right, at its sole discretion, to authorize additional websites - to host the Software at their location and provide redistribution services. In addition, the Titan Panel - Development Team reserves the right to cease Software updates without prior notice or ask for removal of versions - of the Software, from specific Internet locations that were previously authorized to host the Software. - + * Redistribution or providing means for redistribution of a release package + (in compressed form or otherwise) is prohibited without prior written + authorization from a representative of the Titan Panel Development Team. + Release versions (packages) hosted on officially endorsed websites are + excluded from this clause. The Titan Panel Development Team reserves the + right, at its sole discretion, to authorize additional websites to host + the Software at their location and provide redistribution services. In + addition, the Titan Panel Development Team reserves the right to cease + Software updates without prior notice or ask for removal of versions of + the Software, from specific Internet locations that were previously + authorized to host the Software. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT diff --git a/TitanBag/TitanBag.toc b/TitanBag/TitanBag.toc index a99bc5f..abcc726 100644 --- a/TitanBag/TitanBag.toc +++ b/TitanBag/TitanBag.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fBag|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fBag|r] |cff00aa005.14.2.80000|r ## Notes: Adds bag and free slot information to Titan Panel ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanBag.xml diff --git a/TitanClock/TitanClock.toc b/TitanClock/TitanClock.toc index f10f2bb..c5725e1 100644 --- a/TitanClock/TitanClock.toc +++ b/TitanClock/TitanClock.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fClock|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fClock|r] |cff00aa005.14.2.80000|r ## Notes: Adds a clock to Titan Panel ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanClock.xml diff --git a/TitanGold/TitanGold.toc b/TitanGold/TitanGold.toc index f7dbd57..dc26bb0 100644 --- a/TitanGold/TitanGold.toc +++ b/TitanGold/TitanGold.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fGold|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fGold|r] |cff00aa005.14.2.80000|r ## Notes: Keeps track of all gold held by a player's toons on a per server/faction basis. ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: GoldSave ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanGold.xml diff --git a/TitanLocation/TitanLocation.lua b/TitanLocation/TitanLocation.lua index 584fd0c..4f0d584 100644 --- a/TitanLocation/TitanLocation.lua +++ b/TitanLocation/TitanLocation.lua @@ -88,7 +88,7 @@ end function TitanPanelLocationButton_GetButtonText(id) local button, id = TitanUtils_GetButton(id, true); - button.px, button.py = C_Map.GetPlayerMapPosition(C_Map.GetBestMapForUnit("player"), "player"):GetXY(); + button.px, button.py = TitanPanelGetPlayerMapPosition(); -- cache coordinates for update checking later on cachedX = button.px; cachedY = button.py; @@ -198,7 +198,7 @@ end -- function to throttle down unnecessary updates function TitanPanelLocationButton_CheckForUpdate() local mapID = C_Map.GetBestMapForUnit("player") - local tempx, tempy = C_Map.GetPlayerMapPosition(mapID, "player"):GetXY(); + local tempx, tempy = TitanPanelGetPlayerMapPosition(); if tempx ~= cachedX or tempy ~= cachedY then TitanPanelPluginHandle_OnUpdate(updateTable); end @@ -448,10 +448,11 @@ function TitanMapFrame_OnUpdate(self, elapsed) -- Determine the text to show for player coords +--[[ if WorldMapFrame:IsVisible() then TitanMapPlayerLocation:SetText(""); else - self.px, self.py = C_Map.GetPlayerMapPosition(C_Map.GetBestMapForUnit("player"), "player"):GetXY(); + self.px, self.py = TitanPanelGetPlayerMapPosition(); if self.px == nil then self.px = 0 end if self.py == nil then self.py = 0 end if self.px == 0 and self.py == 0 then @@ -467,6 +468,26 @@ function TitanMapFrame_OnUpdate(self, elapsed) end TitanMapPlayerLocation:SetText(format(L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"], TitanUtils_GetHighlightText(playerLocationText))); end +]] + if WorldMapFrame:IsMaximized() then + self.px, self.py = TitanPanelGetPlayerMapPosition(); + if self.px == nil then self.px = 0 end + if self.py == nil then self.py = 0 end + if self.px == 0 and self.py == 0 then + playerLocationText = L["TITAN_LOCATION_NO_COORDS"] + else + if (TitanGetVar(TITAN_LOCATION_ID, "CoordsFormat1")) then + playerLocationText = format(L["TITAN_LOCATION_FORMAT"], 100 * self.px, 100 * self.py); + elseif (TitanGetVar(TITAN_LOCATION_ID, "CoordsFormat2")) then + playerLocationText = format(L["TITAN_LOCATION_FORMAT2"], 100 * self.px, 100 * self.py); + elseif (TitanGetVar(TITAN_LOCATION_ID, "CoordsFormat3")) then + playerLocationText = format(L["TITAN_LOCATION_FORMAT3"], 100 * self.px, 100 * self.py); + end + end + TitanMapPlayerLocation:SetText(format(L["TITAN_LOCATION_MAP_PLAYER_COORDS_TEXT"], TitanUtils_GetHighlightText(playerLocationText))); + else + TitanMapPlayerLocation:SetText(""); + end -- Determine the text to show for cursor coords @@ -505,6 +526,7 @@ function TitanMapFrame_OnUpdate(self, elapsed) -- * TitanMapPlayerLocation:ClearAllPoints() +--[[ if ( WorldMapFrame:IsVisible() ) then -- ** TitanMapPlayerLocation:SetPoint("TOPLEFT", WorldMapFrame, "TOPLEFT", 75, -12) @@ -513,4 +535,31 @@ function TitanMapFrame_OnUpdate(self, elapsed) - (TitanMapPlayerLocation:GetWidth() / 1.8) -- center of coords TitanMapPlayerLocation:SetPoint("BOTTOMLEFT", WorldMapFrame, "BOTTOMLEFT", x_offset, 10) end +]] + if WorldMapFrame:IsMaximized() then + x_offset = (WorldMapFrame:GetWidth() / 1.6) -- left fifth of map + - (TitanMapPlayerLocation:GetWidth() / 1.8) -- center of coords + TitanMapPlayerLocation:SetPoint("BOTTOMLEFT", WorldMapFrame, "BOTTOMLEFT", x_offset, 10) + else + TitanMapPlayerLocation:SetPoint("TOPLEFT", WorldMapFrame, "TOPLEFT", 75, -12) + end +end + +-- ************************************************************************** +-- NAME : TitanPanelGetPlayerMapPosition() +-- DESC : Get the player coordinates +-- VARS : x = location on x axis, y = location on y axis +-- ************************************************************************** +function TitanPanelGetPlayerMapPosition() + local mapID = C_Map.GetBestMapForUnit("player") + if mapID == nil then + return nil, nil + end + + local position = C_Map.GetPlayerMapPosition(mapID, "player") + if position == nil then + return nil, nil + else + return position:GetXY() + end end diff --git a/TitanLocation/TitanLocation.toc b/TitanLocation/TitanLocation.toc index 42061cf..96f1dfe 100644 --- a/TitanLocation/TitanLocation.toc +++ b/TitanLocation/TitanLocation.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fLocation|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fLocation|r] |cff00aa005.14.2.80000|r ## Notes: Adds coordinates and location information to Titan Panel ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanLocation.xml diff --git a/TitanLootType/TitanLootType.toc b/TitanLootType/TitanLootType.toc index d551c30..c9b22f3 100644 --- a/TitanLootType/TitanLootType.toc +++ b/TitanLootType/TitanLootType.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fLootType|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fLootType|r] |cff00aa005.14.2.80000|r ## Notes: Adds group loot and instance difficulty information to Titan Panel ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanLootType.xml diff --git a/TitanPerformance/TitanPerformance.toc b/TitanPerformance/TitanPerformance.toc index 13320e9..0947974 100644 --- a/TitanPerformance/TitanPerformance.toc +++ b/TitanPerformance/TitanPerformance.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fPerformance|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fPerformance|r] |cff00aa005.14.2.80000|r ## Notes: Adds FPS and Garbage collection information to Titan Panel ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanPerformance.xml diff --git a/TitanRepair/TitanRepair.toc b/TitanRepair/TitanRepair.toc index 6e1b6ac..4e1ec7e 100644 --- a/TitanRepair/TitanRepair.toc +++ b/TitanRepair/TitanRepair.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fRepair|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fRepair|r] |cff00aa005.14.2.80000|r ## Notes: Provides a configurable durability display. Also adds the ability to auto repair items and inventory at vendors ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanRepair.xml diff --git a/TitanVolume/TitanVolume.toc b/TitanVolume/TitanVolume.toc index 880a8ef..ffa2356 100644 --- a/TitanVolume/TitanVolume.toc +++ b/TitanVolume/TitanVolume.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fVolume|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fVolume|r] |cff00aa005.14.2.80000|r ## Notes: Adds a volume control icon on your Titan Bar ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanVolume.xml diff --git a/TitanXP/TitanXP.toc b/TitanXP/TitanXP.toc index 072f5bd..3eeb742 100644 --- a/TitanXP/TitanXP.toc +++ b/TitanXP/TitanXP.toc @@ -1,10 +1,10 @@ ## Interface: 80000 -## Title: Titan Panel [|cffeda55fXP|r] |cff00aa005.14.1.80000|r +## Title: Titan Panel [|cffeda55fXP|r] |cff00aa005.14.2.80000|r ## Notes: Adds information to Titan Panel about XP earned and time to level ## Author: Titan Development Team (http://www.titanpanel.org) ## SavedVariables: ## OptionalDeps: ## Dependencies: Titan -## Version: 5.14.1.80000 +## Version: 5.14.2.80000 ## X-Child-Of: Titan TitanXP.xml