DeathManager (ress) announce should now properly cancel if already ressed.
F16Gaming [09-13-12 - 23:06]
DeathManager (ress) announce should now properly cancel if already ressed.
diff --git a/Events.lua b/Events.lua
index 94610f3..b668806 100644
--- a/Events.lua
+++ b/Events.lua
@@ -135,7 +135,7 @@ function C.Events.RESURRECT_REQUEST(self, ...)
end
function C.Events.PLAYER_ALIVE(self, ...)
- if not UnitIsDeadOrGhost("player") then return end -- Return if player released to graveyard
+ if UnitIsDeadOrGhost("player") then return end -- Return if player released to graveyard
-- Player has accepted a ress before releasing spirit
DM.Dead = false
DM.Resurrection = false