Trainers which do not exist in private.trainer_list will now be added when scanned - their faction and coordinates will be stored as those of the scanning player.
James D. Callahan III [04-02-11 - 10:37]
Trainers which do not exist in private.trainer_list will now be added when scanned - their faction and coordinates will be stored as those of the scanning player.
diff --git a/Scanner.lua b/Scanner.lua
index 937999b..675f7cd 100644
--- a/Scanner.lua
+++ b/Scanner.lua
@@ -199,14 +199,19 @@ do
matching_recipe = nil
end
+ if not private.trainer_list[trainer_id] then
+ table.insert(output, ("%s was not found in the trainer list - a trainer dump for %s will fix this."):format(trainer_name, trainer_profession))
+ _G.SetMapToCurrentZone() -- Make sure were are looking at the right zone
+
+ local trainer_x, trainer_y = _G.GetPlayerMapPosition("player")
+ private:AddTrainer(trainer_id, trainer_name, _G.GetRealZoneText(), ("%.2f"):format(trainer_x * 100), ("%.2f"):format(trainer_y * 100), private.Player.faction)
+ end
+
if matching_item or matching_recipe then
if not matching_trainer then
- recipe:AddTrainer(trainer_id)
table.insert(missing_spell_ids, spell_id)
- if not private.trainer_list[trainer_id] then
- table.insert(output, ("%s was not found in the trainer list."):format(_G.UnitName("target")))
- end
+ recipe:AddTrainer(trainer_id)
if not recipe:HasFilter("common1", "TRAINER") then
recipe:AddFilters(F.TRAINER)