Welcome message delay
Scott King [07-01-15 - 13:13]
Welcome message delay
Failed attempt at welcome message delay
diff --git a/PortraitHealth.lua b/PortraitHealth.lua
index db9456d..025f699 100755
--- a/PortraitHealth.lua
+++ b/PortraitHealth.lua
@@ -5,7 +5,7 @@ PlayerClass = classID;
PlayerClassName = classDisplayName;
PlayerClassNameIndex = class;
PH_v = '3.0'; -- version number
-local total = 0 -- timer set
+total = 0; -- timer set
PH_p = {} -- Class: ID:
@@ -55,25 +55,9 @@ end
function PH_OnLoad()
SlashCmdList["PH"] = PH_SlashCommandHandler; -- Add our slash command handler to the list of slash commands
SLASH_PH1 = "/ph"; -- Associate /ph with the slash command list entry for PORTRAITHEALTH
+ DEFAULT_CHAT_FRAME:AddMessage("|cffffff00Portrait Health "..PH_v.."|r loaded. Type |cff00aaff/ph|r for a list of commands.");
end
--- new welcome message. attempts to delay the message so it's not lost in the shuffle.
-local function onUpdate(self,elapsed)
- total = total + elapsed
- if total >= 2 then
- DEFAULT_CHAT_FRAME:AddMessage("|cffffff00Portrait Health "..PH_v.."|r loaded. Type |cff00aaff/ph|r for a list of commands.");
- total = 0
- end
-end
-
--- old welcome message
---function DisplayClass(class)
--- local class = PlayerClass;
--- local className = PlayerClassName;
--- local x = RAID_CLASS_COLORS[PlayerClassNameIndex];
--- DEFAULT_CHAT_FRAME:AddMessage("|cffffff00Portrait Health "..PH_v.."|r loaded. Type |cff00aaff/ph|r for a list of commands.");
---end
-
-- Set the text color and update health output
function HealthPercentage()
diff --git a/PortraitHealth.xml b/PortraitHealth.xml
index a89a923..fd0c447 100755
--- a/PortraitHealth.xml
+++ b/PortraitHealth.xml
@@ -33,7 +33,6 @@
self:RegisterEvent("UNIT_HEALTH");
self:RegisterEvent("PLAYER_TARGET_CHANGED");
self:RegisterEvent("PLAYER_ENTERING_WORLD");
- onUpdate();
PH_OnLoad();
</OnLoad>
<OnEvent>