diff --git a/DKCrutch.lua b/DKCrutch.lua
index a3d78de..d01a9bc 100755
--- a/DKCrutch.lua
+++ b/DKCrutch.lua
@@ -1331,33 +1331,55 @@ function DKCrutch:Update()
end
end
if (not DKCrutchDB.debuffDisabled) then
- local name, _, icon, _, _, d, e = DKCrutch:hasDeBuff("target", DKCrutch.SpellList["Frost Fever"], "player")
- if (name) and (icon) then
- if (DKCrutch.lastD1 ~= icon) then
- DKCrutch.debuff1Frame.texture:SetTexture( icon )
- DKCrutch.lastD1 = icon
- end
- DKCrutch.debuff1Frame:SetCooldown( e-d, d)
- else
- if (DKCrutch.lastD1 ~= "") then
- DKCrutch.debuff1Frame.texture:SetTexture( "" )
- DKCrutch.debuff1Frame:SetCooldown( 0, 0)
- DKCrutch.lastD1 = ""
- end
- end
- name, _, icon, _, _, d, e = DKCrutch:hasDeBuff("target", DKCrutch.SpellList["Blood Plague"], "player")
- if (name) and (icon) then
- if (DKCrutch.lastD2 ~= icon) then
- DKCrutch.debuff2Frame.texture:SetTexture( icon )
- DKCrutch.lastD2 = icon
+ if (DKCrutch.tier7talent == 21207) then
+ local name, _, icon, _, _, d, e = DKCrutch:hasDeBuff("target", DKCrutch.SpellList["Necrotic Plague"], "player")
+ if (name) and (icon) then
+ if (DKCrutch.lastD1 ~= icon) then
+ DKCrutch.debuff1Frame.texture:SetTexture( icon )
+ DKCrutch.lastD1 = icon
+ end
+ DKCrutch.debuff1Frame:SetCooldown( e-d, d)
+ else
+ if (DKCrutch.lastD1 ~= "") then
+ DKCrutch.debuff1Frame.texture:SetTexture( "" )
+ DKCrutch.debuff1Frame:SetCooldown( 0, 0)
+ DKCrutch.lastD1 = ""
+ end
end
- DKCrutch.debuff2Frame:SetCooldown( e-d, d)
- else
if (DKCrutch.lastD2 ~= "") then
DKCrutch.debuff2Frame.texture:SetTexture( "" )
DKCrutch.debuff2Frame:SetCooldown( 0, 0)
DKCrutch.lastD2 = ""
end
+ else
+ local name, _, icon, _, _, d, e = DKCrutch:hasDeBuff("target", DKCrutch.SpellList["Frost Fever"], "player")
+ if (name) and (icon) then
+ if (DKCrutch.lastD1 ~= icon) then
+ DKCrutch.debuff1Frame.texture:SetTexture( icon )
+ DKCrutch.lastD1 = icon
+ end
+ DKCrutch.debuff1Frame:SetCooldown( e-d, d)
+ else
+ if (DKCrutch.lastD1 ~= "") then
+ DKCrutch.debuff1Frame.texture:SetTexture( "" )
+ DKCrutch.debuff1Frame:SetCooldown( 0, 0)
+ DKCrutch.lastD1 = ""
+ end
+ end
+ name, _, icon, _, _, d, e = DKCrutch:hasDeBuff("target", DKCrutch.SpellList["Blood Plague"], "player")
+ if (name) and (icon) then
+ if (DKCrutch.lastD2 ~= icon) then
+ DKCrutch.debuff2Frame.texture:SetTexture( icon )
+ DKCrutch.lastD2 = icon
+ end
+ DKCrutch.debuff2Frame:SetCooldown( e-d, d)
+ else
+ if (DKCrutch.lastD2 ~= "") then
+ DKCrutch.debuff2Frame.texture:SetTexture( "" )
+ DKCrutch.debuff2Frame:SetCooldown( 0, 0)
+ DKCrutch.lastD2 = ""
+ end
+ end
end
end
if (not DKCrutchDB.weaponDisabled) then