fix naming conflict
yaroot [11-23-11 - 10:43]
diff --git a/oUF_RaidDebuffs.lua b/oUF_RaidDebuffs.lua
index 9016499..e9c6250 100644
--- a/oUF_RaidDebuffs.lua
+++ b/oUF_RaidDebuffs.lua
@@ -65,7 +65,7 @@ local UpdateDebuffFrame = function(rd)
end
if(rd.index and rd.type and rd.filter) then
- local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff = UnitAura(rd.__owner.unit, rd.index, rd.filter)
+ local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff, value1, value2, value3 = UnitAura(rd.__owner.unit, rd.index, rd.filter)
rd.icon:SetTexture(icon)
rd.icon:Show()
@@ -132,11 +132,11 @@ local Update = function(self, event, unit)
if(rd.ShowDispelableDebuff and debuffType) then
local disPrio = rd.DispelPriority or dispelPrio
- local filter = rd.DispelFilter or dispelFilter
+ local disFilter = rd.DispelFilter or dispelFilter
local prio
- if(rd.FilterDispelableDebuff and filter) then
- prio = filter[debuffType] and disPrio[debuffType]
+ if(rd.FilterDispelableDebuff and disFilter) then
+ prio = disFilter[debuffType] and disPrio[debuffType]
else
prio = disPrio[debuffType]
end
@@ -199,7 +199,7 @@ local spellCheck = function()
local _, class = UnitClass'player'
if(talentTbl) then
for k, v in next, talentTbl do
- DispelFilter[v] = searchFor(k)
+ dispelFilter[v] = searchFor(k)
end
end
end