diff --git a/MatchMaker.lua b/MatchMaker.lua
index 089e27e..d420b66 100644
--- a/MatchMaker.lua
+++ b/MatchMaker.lua
@@ -142,7 +142,7 @@ local filterTypes = setmetatable({}, {__index=function(self, missionClass)
rawset(self, missionClass, CreateFilter(missionClass))
return filterOut
end})
-local function AddMoreFollowers(self,mission,scores,justdo)
+local function AddMoreFollowers(self,mission,scores,justdo,justone)
if #scores==0 then return end
local missionID=mission.missionID
local filterOut=filters[mission.class] or filters.other
@@ -178,6 +178,7 @@ local function AddMoreFollowers(self,mission,scores,justdo)
local slot=P:CurrentSlot()
if P:AddFollower(candidate) and dbg then
scroller:addRow(C("Slot " .. slot..":","Green").. " " .. addon:GetAnyData(0,candidate,'fullname'))
+ if justone then return end
end
candidate=nil
end
@@ -214,7 +215,6 @@ local function MatchMaker(self,mission,party,includeBusy,onlyBest)
P:RemoveFollower(followerID)
end
end
- --end
end
if dbg then
scroller=self:GetScroller("Score for " .. mission.name .. " Class " .. mission.class)
@@ -245,26 +245,29 @@ local function MatchMaker(self,mission,party,includeBusy,onlyBest)
scroller:AddRow(C("Slot 1:","Green").. " " .. addon:GetAnyData(0,firstmember,'fullname'))
end
if mission.numFollowers > 1 then
+ local onetroop=(#scores==2)
+ if #scores ~= 3 then
+ AddMoreFollowers(self,mission,troops,false,onetroop)
+ end
+ AddMoreFollowers(self,mission,scores)
+ end
+ end
+ if P:FreeSlots() > 0 then
+ if not onlyBest then
+ filters.skipMaxed=false
AddMoreFollowers(self,mission,scores)
AddMoreFollowers(self,mission,troops)
end
end
- end
- if P:FreeSlots() > 0 then
- if not onlyBest then
+ if P:FreeSlots() > 0 then
filters.skipMaxed=false
- AddMoreFollowers(self,mission,scores)
- AddMoreFollowers(self,mission,troops)
+ AddMoreFollowers(self,mission,scores,true)
+ AddMoreFollowers(self,mission,troops,true)
+ end
+ if dbg then
+ P:Dump()
+ scroller:AddRow("Final score: " .. self:MissionScore(mission))
end
- end
- if P:FreeSlots() > 0 then
- filters.skipMaxed=false
- AddMoreFollowers(self,mission,scores,true)
- AddMoreFollowers(self,mission,troops,true)
- end
- if dbg then
- P:Dump()
- scroller:AddRow("Final score: " .. self:MissionScore(mission))
end
if not party.class then
party.class=class