James D. Callahan III [04-04-11 - 03:59]
diff --git a/Interface/List.lua b/Interface/List.lua
index df3d9a9..f544f43 100644
--- a/Interface/List.lua
+++ b/Interface/List.lua
@@ -60,7 +60,7 @@ local GenericCreateButton = private.GenericCreateButton
-------------------------------------------------------------------------------
function private.InitializeListFrame()
local MainPanel = addon.Frame
- local ListFrame = CreateFrame("Frame", nil, MainPanel)
+ local ListFrame = _G.CreateFrame("Frame", nil, MainPanel)
MainPanel.list_frame = ListFrame
@@ -79,7 +79,7 @@ function private.InitializeListFrame()
-------------------------------------------------------------------------------
-- Scroll bar.
-------------------------------------------------------------------------------
- local ScrollBar = CreateFrame("Slider", nil, ListFrame)
+ local ScrollBar = _G.CreateFrame("Slider", nil, ListFrame)
ScrollBar:SetPoint("TOPLEFT", ListFrame, "TOPRIGHT", 5, -11)
ScrollBar:SetPoint("BOTTOMLEFT", ListFrame, "BOTTOMRIGHT", 5, 12)
@@ -94,13 +94,13 @@ function private.InitializeListFrame()
ListFrame.scroll_bar = ScrollBar
- local ScrollUpButton = CreateFrame("Button", nil, ScrollBar, "UIPanelScrollUpButtonTemplate")
+ local ScrollUpButton = _G.CreateFrame("Button", nil, ScrollBar, "UIPanelScrollUpButtonTemplate")
ScrollUpButton:SetHeight(16)
ScrollUpButton:SetWidth(18)
ScrollUpButton:SetPoint("BOTTOM", ScrollBar, "TOP", 0, -4)
- local ScrollDownButton = CreateFrame("Button", nil, ScrollBar,"UIPanelScrollDownButtonTemplate")
+ local ScrollDownButton = _G.CreateFrame("Button", nil, ScrollBar,"UIPanelScrollDownButtonTemplate")
ScrollDownButton:SetHeight(16)
ScrollDownButton:SetWidth(18)
@@ -320,7 +320,7 @@ function private.InitializeListFrame()
ListFrame.entry_buttons = {}
for i = 1, NUM_RECIPE_LINES do
- local cur_container = CreateFrame("Frame", nil, ListFrame)
+ local cur_container = _G.CreateFrame("Frame", nil, ListFrame)
cur_container:SetHeight(16)
cur_container:SetWidth(LISTFRAME_WIDTH)
@@ -1232,8 +1232,7 @@ function private.InitializeListFrame()
end
local function ExpandWorldDropData(entry_index, entry_type, parent_entry, id_num, recipe_id, hide_location, hide_type)
- local _, _, _, hex_color = GetItemQualityColor(private.recipe_list[recipe_id].quality)
- local drop_location = type(id_num) == "string" and BZ[id_num] or nil
+ local drop_location = type(id_num) == "string" and BZ[id_num]
if drop_location then
drop_location = string.format(": %s", SetTextColor(CATEGORY_COLORS["location"], drop_location))
@@ -1242,7 +1241,7 @@ function private.InitializeListFrame()
end
local t = AcquireTable()
- t.text = string.format("%s%s%s|r%s", PADDING, hex_color, L["World Drop"], drop_location)
+ t.text = string.format("%s%s%s|r%s", PADDING, _G.select(4, _G.GetItemQualityColor(private.recipe_list[recipe_id].quality)), L["World Drop"], drop_location)
t.recipe_id = recipe_id
return ListFrame:InsertEntry(t, parent_entry, entry_index, entry_type, true)
@@ -1258,15 +1257,13 @@ function private.InitializeListFrame()
end
local function ExpandAchievementData(entry_index, entry_type, parent_entry, id_num, recipe_id, hide_location, hide_type)
- local _, achievement_name = GetAchievementInfo(id_num)
- local t = AcquireTable()
+ local entry = AcquireTable()
- t.text = string.format("%s%s %s", PADDING,
- hide_type and "" or SetTextColor(CATEGORY_COLORS["achievement"], _G.ACHIEVEMENTS)..":",
- SetTextColor(BASIC_COLORS["normal"], achievement_name))
- t.recipe_id = recipe_id
+ entry.text = ("%s%s %s"):format(PADDING, hide_type and "" or SetTextColor(CATEGORY_COLORS["achievement"], _G.ACHIEVEMENTS) .. ":",
+ SetTextColor(BASIC_COLORS["normal"], _G.select(2, _G.GetAchievementInfo(id_num))))
+ entry.recipe_id = recipe_id
- return ListFrame:InsertEntry(t, parent_entry, entry_index, entry_type, true)
+ return ListFrame:InsertEntry(entry, parent_entry, entry_index, entry_type, true)
end
local function ExpandAcquireData(entry_index, entry_type, parent_entry, acquire_type, acquire_data, recipe_id, hide_location, hide_type)
@@ -1472,19 +1469,18 @@ end -- InitializeListFrame()
-------------------------------------------------------------------------------
-- Tooltip functions and data.
-------------------------------------------------------------------------------
-spell_tip = CreateFrame("GameTooltip", "AckisRecipeList_SpellTooltip", UIParent, "GameTooltipTemplate")
+spell_tip = _G.CreateFrame("GameTooltip", "AckisRecipeList_SpellTooltip", _G.UIParent, "GameTooltipTemplate")
-- Font Objects needed for acquire_tip
local narrowFont
local normalFont
do
- -- Fallback in case the user doesn't have LSM-3.0 installed
- if not LibStub:GetLibrary("LibSharedMedia-3.0", true) then
+ local LSM3 = LibStub("LibSharedMedia-3.0", true)
- local locale = GetLocale()
+ if not LSM3 then
-- Fix for font issues on koKR
- if locale == "koKR" then
+ if _G.GetLocale() == "koKR" then
narrowFont = "Fonts\\2002.TTF"
normalFont = "Fonts\\2002.TTF"
else
@@ -1492,14 +1488,11 @@ do
normalFont = "Fonts\\FRIZQT__.TTF"
end
else
- -- Register LSM 3.0
- local LSM3 = LibStub("LibSharedMedia-3.0")
-
narrowFont = LSM3:Fetch(LSM3.MediaType.FONT, "Arial Narrow")
normalFont = LSM3:Fetch(LSM3.MediaType.FONT, "Friz Quadrata TT")
end
- local narrowFontObj = CreateFont(private.addon_name.."narrowFontObj")
- local normalFontObj = CreateFont(private.addon_name.."normalFontObj")
+ local narrowFontObj = _G.CreateFont(("%s%s"):format(private.addon_name, "narrowFontObj"))
+ local normalFontObj = _G.CreateFont(("%s%s"):format(private.addon_name, "normalFontObj"))
-- I want to do a bit more comprehensive tooltip processing. Things like changing font sizes,
-- adding padding to the left hand side, and using better color handling. So... this function
@@ -1548,36 +1541,6 @@ do
end
end
- local function SetSpellTooltip(owner, loc, link)
- spell_tip:SetOwner(owner, "ANCHOR_NONE")
- spell_tip:ClearAllPoints()
-
- if loc == "Top" then
- spell_tip:SetPoint("BOTTOMLEFT", owner, "TOPLEFT")
- elseif loc == "Bottom" then
- spell_tip:SetPoint("TOPLEFT", owner, "BOTTOMLEFT")
- elseif loc == "Left" then
- spell_tip:SetPoint("TOPRIGHT", owner, "TOPLEFT")
- elseif loc == "Right" then
- spell_tip:SetPoint("TOPLEFT", owner, "TOPRIGHT")
- end
-
- -- Add TipTac Support
- if _G.TipTac and _G.TipTac.AddModifiedTip and not spell_tip.tiptac then
- _G.TipTac:AddModifiedTip(spell_tip)
- spell_tip.tiptac = true
- end
-
- -- Set the spell tooltip's scale, and copy its other values from GameTooltip so AddOns which modify it will work.
- spell_tip:SetBackdrop(GameTooltip:GetBackdrop())
- spell_tip:SetBackdropColor(GameTooltip:GetBackdropColor())
- spell_tip:SetBackdropBorderColor(GameTooltip:GetBackdropBorderColor())
- spell_tip:SetScale(addon.db.profile.tooltip.scale)
- spell_tip:SetClampedToScreen(true)
- spell_tip:SetHyperlink(link)
- spell_tip:Show()
- end
-
local function GetTipFactionInfo(comp_faction)
local display_tip
local color
@@ -1668,13 +1631,13 @@ do
local display_tip, name_color = GetTipFactionInfo(quest.faction)
if display_tip then
- local coord_text = ""
+ addline_func(0, -1, false, L["Quest"], type_color, private.quest_names[id_num], name_color)
if quest.coord_x ~= 0 and quest.coord_y ~= 0 then
- coord_text = "(" .. quest.coord_x .. ", " .. quest.coord_y .. ")"
+ addline_func(1, -2, true, quest.location, CATEGORY_COLORS["location"], ("(%.2f, %.2f)"):format(quest.coord_x, quest.coord_y), CATEGORY_COLORS["coords"])
+ else
+ addline_func(1, -2, true, quest.location, CATEGORY_COLORS["location"], "", CATEGORY_COLORS["coords"])
end
- addline_func(0, -1, false, L["Quest"], type_color, private.quest_names[id_num], name_color)
- addline_func(1, -2, true, quest.location, CATEGORY_COLORS["location"], coord_text, CATEGORY_COLORS["coords"])
end
end
@@ -1687,35 +1650,25 @@ do
local display_tip, name_color = GetTipFactionInfo(rep_vendor.faction)
if display_tip then
- local rep_color = private.reputation_colors
- local rep_str = ""
- local type_color
+ addline_func(0, -1, false, _G.REPUTATION, CATEGORY_COLORS["reputation"], private.reputation_list[id_num].name, CATEGORY_COLORS["repname"])
if rep_level == 0 then
- rep_str = FACTION_NEUTRAL
- type_color = rep_color["neutral"]
+ addline_func(1, -2, false, FACTION_NEUTRAL, private.reputation_colors["neutral"], rep_vendor.name, name_color)
elseif rep_level == 1 then
- rep_str = BFAC["Friendly"]
- type_color = rep_color["friendly"]
+ addline_func(1, -2, false, BFAC["Friendly"], private.reputation_colors["friendly"], rep_vendor.name, name_color)
elseif rep_level == 2 then
- rep_str = BFAC["Honored"]
- type_color = rep_color["honored"]
+ addline_func(1, -2, false, BFAC["Honored"], private.reputation_colors["honored"], rep_vendor.name, name_color)
elseif rep_level == 3 then
- rep_str = BFAC["Revered"]
- type_color = rep_color["revered"]
+ addline_func(1, -2, false, BFAC["Revered"], private.reputation_colors["revered"], rep_vendor.name, name_color)
else
- rep_str = BFAC["Exalted"]
- type_color = rep_color["exalted"]
+ addline_func(1, -2, false, BFAC["Exalted"], private.reputation_colors["exalted"], rep_vendor.name, name_color)
end
- addline_func(0, -1, false, _G.REPUTATION, CATEGORY_COLORS["reputation"], private.reputation_list[id_num].name, CATEGORY_COLORS["repname"])
- addline_func(1, -2, false, rep_str, type_color, rep_vendor.name, name_color)
-
- local coord_text = ""
if rep_vendor.coord_x ~= 0 and rep_vendor.coord_y ~= 0 then
- coord_text = "(" .. rep_vendor.coord_x .. ", " .. rep_vendor.coord_y .. ")"
+ addline_func(2, -2, true, rep_vendor.location, CATEGORY_COLORS["location"], ("(%.2f, %.2f)"):format(rep_vendor.coord_x, rep_vendor.coord_y), CATEGORY_COLORS["coords"])
+ else
+ addline_func(2, -2, true, rep_vendor.location, CATEGORY_COLORS["location"], "", CATEGORY_COLORS["coords"])
end
- addline_func(2, -2, true, rep_vendor.location, CATEGORY_COLORS["location"], coord_text, CATEGORY_COLORS["coords"])
end
end
@@ -1769,9 +1722,7 @@ do
end
for acquire_type, acquire_data in pairs(recipe.acquire_data) do
- local can_display = (not acquire_id or acquire_type == acquire_id)
-
- if can_display then
+ if not acquire_id or acquire_type == acquire_id then
for id_num, info in pairs(acquire_data) do
if acquire_type == A.TRAINER then
Tooltip_AddTrainer(id_num, location, addline_func)
@@ -1805,45 +1756,65 @@ do
end
-------------------------------------------------------------------------------
- -- Main tooltip-generating function.
+ -- Main tooltip function.
-------------------------------------------------------------------------------
- local BINDING_FLAGS = {
- [COMMON1.IBOE] = L["BOEFilter"],
- [COMMON1.IBOP] = L["BOPFilter"],
- [COMMON1.IBOA] = L["BOAFilter"],
- [COMMON1.RBOE] = L["RecipeBOEFilter"],
- [COMMON1.RBOP] = L["RecipeBOPFilter"],
- [COMMON1.RBOA] = L["RecipeBOAFilter"]
- }
+ local function InitSpellTooltip(owner, loc, link)
+ spell_tip:SetOwner(owner, "ANCHOR_NONE")
+ spell_tip:ClearAllPoints()
- function ListItem_ShowTooltip(owner, list_entry)
- if not list_entry then
- return
+ if loc == "Top" then
+ spell_tip:SetPoint("BOTTOMLEFT", owner, "TOPLEFT")
+ elseif loc == "Bottom" then
+ spell_tip:SetPoint("TOPLEFT", owner, "BOTTOMLEFT")
+ elseif loc == "Left" then
+ spell_tip:SetPoint("TOPRIGHT", owner, "TOPLEFT")
+ elseif loc == "Right" then
+ spell_tip:SetPoint("TOPLEFT", owner, "TOPRIGHT")
end
- local recipe_id = list_entry.recipe_id
- local recipe = private.recipe_list[recipe_id]
- if not recipe then
- return
+ -- Add TipTac Support
+ if _G.TipTac and _G.TipTac.AddModifiedTip and not spell_tip.tiptac then
+ _G.TipTac:AddModifiedTip(spell_tip)
+ spell_tip.tiptac = true
end
+
+ -- Set the spell tooltip's scale, and copy its other values from GameTooltip so AddOns which modify it will work.
+ spell_tip:SetBackdrop(_G.GameTooltip:GetBackdrop())
+ spell_tip:SetBackdropColor(_G.GameTooltip:GetBackdropColor())
+ spell_tip:SetBackdropBorderColor(_G.GameTooltip:GetBackdropBorderColor())
+ spell_tip:SetScale(addon.db.profile.tooltip.scale)
+ spell_tip:SetClampedToScreen(true)
+ spell_tip:SetHyperlink(link)
+ spell_tip:Show()
+ end
+
+ local function InitializeTooltips(spell_id)
local spell_tip_anchor = addon.db.profile.spelltooltiplocation
local acquire_tip_anchor = addon.db.profile.acquiretooltiplocation
- local spell_link = GetSpellLink(recipe.spell_id)
+ local spell_link = _G.GetSpellLink(spell_id)
local MainPanel = addon.Frame
if acquire_tip_anchor == _G.OFF then
QTip:Release(acquire_tip)
-- If we have the spell link tooltip, anchor it to MainPanel instead so it shows
- if spell_tip_anchor ~= _G.OFF and spell_link then
- SetSpellTooltip(MainPanel, spell_tip_anchor, spell_link)
- else
+ if spell_tip_anchor == _G.OFF then
spell_tip:Hide()
+ elseif spell_link then
+ InitSpellTooltip(MainPanel, spell_tip_anchor, spell_link)
end
return
end
acquire_tip = QTip:Acquire(private.addon_name.." Tooltip", 2, "LEFT", "LEFT")
acquire_tip:ClearAllPoints()
+ acquire_tip:SetClampedToScreen(true)
+ acquire_tip:Clear()
+ acquire_tip:SetScale(addon.db.profile.tooltip.scale)
+
+ if _G.TipTac and _G.TipTac.AddModifiedTip then
+ -- Pass true as second parameter because hooking OnHide causes C stack overflows -Torhal
+ _G.TipTac:AddModifiedTip(acquire_tip, true)
+ end
if acquire_tip_anchor == "Right" then
acquire_tip:SetPoint("TOPLEFT", MainPanel, "TOPRIGHT", MainPanel.is_expanded and -90 or -35, 0)
@@ -1854,105 +1825,105 @@ do
elseif acquire_tip_anchor == "Bottom" then
acquire_tip:SetPoint("TOPLEFT", MainPanel, "BOTTOMLEFT", 0, 55)
elseif acquire_tip_anchor == "Mouse" then
- local x, y = GetCursorPosition()
- local uiscale = UIParent:GetEffectiveScale()
+ local x, y = _G.GetCursorPosition()
+ local uiscale = _G.UIParent:GetEffectiveScale()
- acquire_tip:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", x / uiscale, y / uiscale)
+ acquire_tip:SetPoint("BOTTOMLEFT", _G.UIParent, "BOTTOMLEFT", x / uiscale, y / uiscale)
end
- acquire_tip:SetClampedToScreen(true)
- if _G.TipTac and _G.TipTac.AddModifiedTip then
- -- Pass true as second parameter because hooking OnHide causes C stack overflows -Torhal
- _G.TipTac:AddModifiedTip(acquire_tip, true)
+ -- If we have the spell link tooltip, link it to the acquire tooltip.
+ if spell_tip_anchor == _G.OFF then
+ spell_tip:Hide()
+ elseif spell_link then
+ InitSpellTooltip(acquire_tip, spell_tip_anchor, spell_link)
end
- local _, _, _, quality_color = GetItemQualityColor(recipe.quality)
+ end
+
+ local BINDING_FLAGS = {
+ [COMMON1.IBOE] = L["BOEFilter"],
+ [COMMON1.IBOP] = L["BOPFilter"],
+ [COMMON1.IBOA] = L["BOAFilter"],
+ [COMMON1.RBOE] = L["RecipeBOEFilter"],
+ [COMMON1.RBOP] = L["RecipeBOPFilter"],
+ [COMMON1.RBOA] = L["RecipeBOAFilter"]
+ }
+
+ local NON_COORD_ACQUIRES = {
+ [A.WORLD_DROP] = true,
+ [A.CUSTOM] = true,
+ [A.ACHIEVEMENT] = true,
+ }
+
+ function ListItem_ShowTooltip(owner, list_entry)
+ if not list_entry then
+ return
+ end
+ local recipe = private.recipe_list[list_entry.recipe_id]
+
+ if not recipe then
+ return
+ end
+ InitializeTooltips(recipe.spell_id)
- acquire_tip:Clear()
- acquire_tip:SetScale(addon.db.profile.tooltip.scale)
acquire_tip:AddHeader()
- acquire_tip:SetCell(1, 1, quality_color..recipe.name, "CENTER", 2)
+ acquire_tip:SetCell(1, 1, _G.select(4, _G.GetItemQualityColor(recipe.quality))..recipe.name, "CENTER", 2)
- -- check if the recipe is excluded
- if addon.db.profile.exclusionlist[recipe_id] then
+ if addon.db.profile.exclusionlist[list_entry.recipe_id] then
ttAdd(0, -1, true, L["RECIPE_EXCLUDED"], "ff0000")
end
-- Add in skill level requirement, colored correctly
- local color_1 = BASIC_COLORS["normal"]
- local color_2
-
local skill_level = private.current_profession_scanlevel
- local recipe_level = recipe.skill_level
- local optimal_level = recipe.optimal_level
- local medium_level = recipe.medium_level
- local easy_level = recipe.easy_level
- local trivial_level = recipe.trivial_level
- local difficulty = private.difficulty_colors
-
- if recipe_level > skill_level then
- color_2 = difficulty["impossible"]
- elseif skill_level >= trivial_level then
- color_2 = difficulty["trivial"]
- elseif skill_level >= easy_level then
- color_2 = difficulty["easy"]
- elseif skill_level >= medium_level then
- color_2 = difficulty["medium"]
- elseif skill_level >= optimal_level then
- color_2 = difficulty["optimal"]
+
+ if recipe.skill_level > skill_level then
+ ttAdd(0, -1, false, string.format("%s:", _G.SKILL_LEVEL), BASIC_COLORS["normal"], recipe.skill_level, private.difficulty_colors["impossible"])
+ elseif skill_level >= recipe.trivial_level then
+ ttAdd(0, -1, false, string.format("%s:", _G.SKILL_LEVEL), BASIC_COLORS["normal"], recipe.skill_level, private.difficulty_colors["trivial"])
+ elseif skill_level >= recipe.easy_level then
+ ttAdd(0, -1, false, string.format("%s:", _G.SKILL_LEVEL), BASIC_COLORS["normal"], recipe.skill_level, private.difficulty_colors["easy"])
+ elseif skill_level >= recipe.medium_level then
+ ttAdd(0, -1, false, string.format("%s:", _G.SKILL_LEVEL), BASIC_COLORS["normal"], recipe.skill_level, private.difficulty_colors["medium"])
+ elseif skill_level >= recipe.optimal_level then
+ ttAdd(0, -1, false, string.format("%s:", _G.SKILL_LEVEL), BASIC_COLORS["normal"], recipe.skill_level, private.difficulty_colors["optimal"])
else
- color_2 = difficulty["trivial"]
+ ttAdd(0, -1, false, string.format("%s:", _G.SKILL_LEVEL), BASIC_COLORS["normal"], recipe.skill_level, private.difficulty_colors["trivial"])
end
- ttAdd(0, -1, false, string.format("%s:", _G.SKILL_LEVEL), color_1, recipe.skill_level, color_2)
-
- -- Binding info
acquire_tip:AddSeparator()
- color_1 = BASIC_COLORS["normal"]
for flag, label in pairs(BINDING_FLAGS) do
if _G.bit.band(recipe.flags.common1, flag) == flag then
- ttAdd(0, -1, true, label, color_1)
+ ttAdd(0, -1, true, label, BASIC_COLORS["normal"])
end
end
acquire_tip:AddSeparator()
- if recipe.specialty then
- local spec = recipe.specialty
- local spec_name = GetSpellInfo(spec)
- local known = (spec == Player["Specialty"])
+ local recipe_specialty = recipe.specialty
- ttAdd(0, -1, false, string.format(_G.ITEM_REQ_SKILL, spec_name), known and BASIC_COLORS["white"] or difficulty["impossible"])
+ if recipe_specialty then
+ local hex_color = (recipe_specialty == Player["Specialty"]) and BASIC_COLORS["white"] or private.difficulty_colors["impossible"]
+
+ ttAdd(0, -1, false, _G.ITEM_REQ_SKILL:format(_G.GetSpellInfo(recipe_specialty)), hex_color)
acquire_tip:AddSeparator()
end
-
ttAdd(0, -1, false, L["Obtained From"] .. " : ", BASIC_COLORS["normal"])
- local acquire_id = list_entry.acquire_id
- local location = list_entry.location_id
-
- addon:DisplayAcquireData(recipe_id, acquire_id, location, ttAdd)
+ addon:DisplayAcquireData(list_entry.recipe_id, list_entry.acquire_id, list_entry.location_id, ttAdd)
if not addon.db.profile.hide_tooltip_hint then
- -- Give the tooltip hint a unique color.
- color_1 = "c9c781"
+ local HINT_COLOR = "c9c781"
+ local acquire_id = list_entry.acquire_id
acquire_tip:AddSeparator()
acquire_tip:AddSeparator()
- ttAdd(0, -1, 0, L["ALT_CLICK"], color_1)
- ttAdd(0, -1, 0, L["CTRL_CLICK"], color_1)
- ttAdd(0, -1, 0, L["SHIFT_CLICK"], color_1)
+ ttAdd(0, -1, 0, L["ALT_CLICK"], HINT_COLOR)
+ ttAdd(0, -1, 0, L["CTRL_CLICK"], HINT_COLOR)
+ ttAdd(0, -1, 0, L["SHIFT_CLICK"], HINT_COLOR)
- if acquire_id ~= A.WORLD_DROP and acquire_id ~= A.CUSTOM and acquire_id ~= A.ACHIEVEMENT and (_G.TomTom or _G.Cartographer_Waypoints) and (addon.db.profile.worldmap or addon.db.profile.minimap) then
- ttAdd(0, -1, 0, L["CTRL_SHIFT_CLICK"], color_1)
+ if not NON_COORD_ACQUIRES[acquire_id] and (_G.TomTom or _G.Cartographer_Waypoints) and (addon.db.profile.worldmap or addon.db.profile.minimap) then
+ ttAdd(0, -1, 0, L["CTRL_SHIFT_CLICK"], HINT_COLOR)
end
end
acquire_tip:Show()
-
- -- If we have the spell link tooltip, link it to the acquire tooltip.
- if spell_tip_anchor ~= _G.OFF and spell_link then
- SetSpellTooltip(acquire_tip, spell_tip_anchor, spell_link)
- else
- spell_tip:Hide()
- end
end
end -- do