Quantcast

Fixed parsing for a couple of enchants

Kevin Lyles [01-07-12 - 05:29]
Fixed parsing for a couple of enchants
Filename
Locales/enUS/patterns-enchant-items.lua
diff --git a/Locales/enUS/patterns-enchant-items.lua b/Locales/enUS/patterns-enchant-items.lua
index 1526020..03ab1ce 100644
--- a/Locales/enUS/patterns-enchant-items.lua
+++ b/Locales/enUS/patterns-enchant-items.lua
@@ -24,12 +24,12 @@ local PreprocessLines = {
 	{"^use: permanently enchants a weapon to sometimes grant blade warding when striking an enemy%.  blade warding increases your parry rating by 200 and inflicts 600 to 800 damage on your next parry%.  lasts 10 sec%.\r\n\r\nthis enchantment requires the wielder is at least level 75%.$", "blade ward"},
 	{"^use: permanently enchants your weapon to sometimes grant blood reserve when striking an enemy or inflicting damage with bleed attacks%.  when you fall below 35%% health, blood reserve restores 360 to 440 health%.  lasts 20 sec and stacks up to 5 times%.\r\n\r\nthis enchantment requires the wielder is at least level 75%.$", "blood draining"},
 	{"^use: permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks%.  requires a level 300 or higher item%.$", "mending"},
-	{"^use: permanently enchant a weapon to often deal 532 to 618 nature damage to an enemy damaged by your spells or struck by your melee attacks%.  requires a level 300 or higher item%.$", "avalanche"},
+	{"^use: permanently enchant a weapon to often deal 463 to 537 nature damage to an enemy damaged by your spells or struck by your melee attacks%.  requires a level 300 or higher item%.$", "avalanche"},
 	{"^use: permanently enchant a melee weapon to sometimes disrupt elementals when struck by your melee attacks, dealing arcane damage and silencing them for 5 sec%.  requires a level 300 or higher item%.$", "elemental slayer"},
 	{"^use: permanently enchant a melee weapon to sometimes increase haste rating by 450 for 12 sec when healing or dealing spell or melee damage%.  requires a level 300 or higher item%.$", "hurricane"},
 	{"^use: permanently enchant a weapon to sometimes increase spirit by 200 for 15 sec when healing or dealing damage with spells%.  requires a level 300 or higher item%.$", "heartsong"},
 	{"^use: permanently enchant a weapon to sometimes increase intellect by 500 for 12 sec when dealing damage or healing with spells%.  requires a level 300 or higher item%.$", "power torrent"},
-	{"^use: permanently enchant a weapon to sometimes increase dodge rating by 600 and movement speed by 15%% for 10 sec when striking in melee%.  requires a level 300 or higher item%.$", "windwalk"},
+	{"^use: permanently enchant a weapon to sometimes increase dodge rating by 600 and movement speed by 15%% for 10 sec when striking in melee, stacking with passive movement speed effects%.  requires a level 300 or higher item%.$", "windwalk"},
 	{"^use: permanently enchant a weapon to sometimes increase attack power by 1000 for 12 sec when striking in melee%.  requires a level 300 or higher item%.$", "landslide"},
 	{"^use: attaches a permanent scope to a bow or gun that sometimes increases ranged attack power by 800 for 10 sec when dealing damage with ranged attacks%.\r\n\r\nattaching this scope to a ranged weapon causes it to become soulbound%.$", "gnomish x-ray scope"},
 	{"^use: attaches an pyrium spike to your shield that sometimes deals 210 to 350 damage when you block with it%.\r\n\r\nattaching an pyrium spike to your shield causes it to become soulbound%.$", "pyrium shield spike"},