comment describing common items treatment added
Alex Shubert [12-15-13 - 18:50]
comment describing common items treatment added
diff --git a/AutoTurnIn.lua b/AutoTurnIn.lua
index 6416fb0..be54d4c 100644
--- a/AutoTurnIn.lua
+++ b/AutoTurnIn.lua
@@ -470,7 +470,7 @@ function AutoTurnIn:TurnInQuest(rewardIndex)
self:Print("Debug: turning quest in, no choice required")
end
else
- --GetQuestReward(rewardIndex)
+ GetQuestReward(rewardIndex)
end
end
@@ -551,8 +551,8 @@ function AutoTurnIn:Need()
tinsert(itemCandidate.secondary, _G[stat])
end
end
- if (count == 1) then
- OkByStat, OkBySecondary = true, true -- плозое решение. теряется основная илея
+ if (count == 1) then -- Common quality items have only 1 attribute. This 'if' makes them suitable loot candidates.
+ OkByStat, OkBySecondary = true, true
end
else
itemCandidate.stat = "NO_STAT_SETTINGS"