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minimap/marks/characterframe

Darthpred [07-11-14 - 16:51]
minimap/marks/characterframe
Filename
ElvUI_SLE/modules/characterframe/characterframe.lua
ElvUI_SLE/modules/characterframe/communication.lua
ElvUI_SLE/modules/characterframe/core.lua
ElvUI_SLE/modules/characterframe/inspectframe.lua
ElvUI_SLE/modules/characterframe/load_characterframe.xml
ElvUI_SLE/modules/characterframe/notifyinspect.lua
ElvUI_SLE/modules/marks/flares.lua
ElvUI_SLE/modules/marks/load_marks.xml
ElvUI_SLE/modules/marks/marks.lua
ElvUI_SLE/modules/minimap/load_minimap.xml
ElvUI_SLE/modules/minimap/minimapcoords.lua
ElvUI_SLE/modules/minimap/minimapicons.lua
diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua
new file mode 100644
index 0000000..3500f6c
--- /dev/null
+++ b/ElvUI_SLE/modules/characterframe/characterframe.lua
@@ -0,0 +1,615 @@
+local E, L, V, P, G, _ = unpack(ElvUI);
+-- local CFO = E:NewModule('CharacterFrameOptions', 'AceEvent-3.0');
+local CFO = E:GetModule('CharacterFrameOptions');
+local LSM = LibStub("LibSharedMedia-3.0")
+
+local f = CreateFrame('Frame', 'KnightArmory', PaperDollFrame)
+local C = SLArmoryConstants
+local backgrounds = {
+	["SPACE"] = "Space",
+	["ALLIANCE"] = "Alliance-text",
+	["HORDE"] = "Horde-text",
+	["EMPIRE"] = "TheEmpire",
+	["CASTLE"] = "Castle",
+}
+
+local function GemSocket_OnClick(self, button)
+	self = self:GetParent()
+
+	if CursorHasItem() then
+		local CursorType, _, ItemLink = GetCursorInfo()
+
+		-- Check cursor item is gem type
+		if CursorType == 'item' and select(6, GetItemInfo(ItemLink)) == select(8, GetAuctionItemClasses()) then
+			SocketInventoryItem(GetInventorySlotInfo(self.slotName))
+			ClickSocketButton(self.socketNumber)
+
+			return
+		end
+	end
+
+	if self.GemItemID then
+		local itemName, itemLink = GetItemInfo(self.GemItemID)
+
+		if not IsShiftKeyDown() then
+			SetItemRef(itemLink, itemLink, 'LeftButton')
+		else
+			if button == 'RightButton' then
+				SocketInventoryItem(GetInventorySlotInfo(self.slotName))
+			elseif HandleModifiedItemClick(itemLink) then
+			elseif BrowseName and BrowseName:IsVisible() then
+				AuctionFrameBrowse_Reset(BrowseResetButton)
+				BrowseName:SetText(itemName)
+				BrowseName:SetFocus()
+			end
+		end
+	end
+end
+
+local function GemSocket_OnRecieveDrag(self)
+	self = self:GetParent()
+
+	if CursorHasItem() then
+		local CursorType, _, ItemLink = GetCursorInfo()
+
+		if CursorType == 'item' and select(6, GetItemInfo(ItemLink)) == select(8, GetAuctionItemClasses()) then
+			SocketInventoryItem(GetInventorySlotInfo(self.slotName))
+			ClickSocketButton(self.socketNumber)
+		end
+	end
+end
+
+local function CreateArmoryFrame(self)
+	--<< Core >>--
+	self:Point('TOPLEFT', CharacterFrameInset, 10, 20)
+	self:Point('BOTTOMRIGHT', CharacterFrameInsetRight, 'BOTTOMLEFT', -10, 5)
+
+	--<< Background >>--
+	self.BG = self:CreateTexture(nil, 'BACKGROUND')
+	--self.BG:SetInside()
+	self.BG:SetPoint("TOPLEFT", self, "TOPLEFT", -7, -20)
+	self.BG:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 7, 2)
+
+	--<< Change Model Frame's frameLevel >>--
+	CharacterModelFrame:SetFrameLevel(self:GetFrameLevel() + 2)
+
+	--<< Average Item Level >>--
+	C.Toolkit.TextSetting(self, nil, { ['Tag'] = 'AverageItemLevel', ['FontSize'] = 12, }, 'BOTTOM', CharacterModelFrame, 'TOP', 0, 14)
+	local function ValueColorUpdate()
+		self.AverageItemLevel:SetText(C.Toolkit.Color_Value(L['Average'])..': '..format('%.2f', select(2, GetAverageItemLevel())))
+	end
+	E.valueColorUpdateFuncs[ValueColorUpdate] = true
+
+	-- Create each equipment slots gradation, text, gem socket icon.
+	local Slot
+	for i, slotName in pairs(C.GearList) do
+		-- Equipment Tag
+		Slot = CreateFrame('Frame', nil, self)
+		Slot:Size(130, 41)
+		Slot:SetFrameLevel(CharacterModelFrame:GetFrameLevel() + 1)
+		Slot.Direction = i%2 == 1 and 'LEFT' or 'RIGHT'
+		Slot.ID, Slot.EmptyTexture = GetInventorySlotInfo(slotName)
+		Slot:Point(Slot.Direction, _G['Character'..slotName], Slot.Direction == 'LEFT' and -1 or 1, 0)
+
+		-- Grow each equipment slot's frame level
+		_G['Character'..slotName]:SetFrameLevel(Slot:GetFrameLevel() + 1)
+
+		-- Gradation
+		Slot.Gradation = Slot:CreateTexture(nil, 'OVERLAY')
+		Slot.Gradation:SetInside()
+		Slot.Gradation:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Gradation')
+
+		if Slot.Direction == 'LEFT' then
+			Slot.Gradation:SetTexCoord(0, .5, 0, .5)
+		else
+			Slot.Gradation:SetTexCoord(.5, 1, 0, .5)
+		end
+
+		if slotName ~= 'ShirtSlot' and slotName ~= 'TabardSlot' then
+			-- Item Level
+			C.Toolkit.TextSetting(Slot, nil, { ['Tag'] = 'ItemLevel', ['FontSize'] = 10, ['directionH'] = Slot.Direction, }, 'TOP'..Slot.Direction, _G['Character'..slotName], 'TOP'..(Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 2 or -2, -1)
+
+			-- Enchantment Name
+			C.Toolkit.TextSetting(Slot, nil, { ['Tag'] = 'ItemEnchant', ['FontSize'] = 8, ['directionH'] = Slot.Direction, }, Slot.Direction, _G['Character'..slotName], Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 2 or -2, 1)
+			Slot.EnchantWarning = CreateFrame('Button', nil, Slot)
+			Slot.EnchantWarning:Size(E.db.sle.characterframeoptions.itemenchant.warningSize)
+			Slot.EnchantWarning.Texture = Slot.EnchantWarning:CreateTexture(nil, 'OVERLAY')
+			Slot.EnchantWarning.Texture:SetInside()
+			Slot.EnchantWarning.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Warning-Small')
+			Slot.EnchantWarning:Point(Slot.Direction, Slot.ItemEnchant, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 3 or -3, 0)
+			Slot.EnchantWarning:SetScript('OnEnter', C.CommonScript.OnEnter)
+			Slot.EnchantWarning:SetScript('OnLeave', C.CommonScript.OnLeave)
+
+			-- Durability
+			C.Toolkit.TextSetting(Slot, nil, { ['Tag'] = 'Durability', ['FontSize'] = 10, ['directionH'] = Slot.Direction, }, 'BOTTOM'..Slot.Direction, _G['Character'..slotName], 'BOTTOM'..(Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 2 or -2, 3)
+
+			-- Gem Socket
+			for i = 1, MAX_NUM_SOCKETS do
+				Slot['Socket'..i] = CreateFrame('Frame', nil, Slot)
+				Slot['Socket'..i]:Size(E.db.sle.characterframeoptions.itemgem.socketSize)
+				Slot['Socket'..i]:SetBackdrop({
+					bgFile = E.media.blankTex,
+					edgeFile = E.media.blankTex,
+					tile = false, tileSize = 0, edgeSize = E.mult,
+					insets = { left = 0, right = 0, top = 0, bottom = 0}
+				})
+				Slot['Socket'..i]:SetBackdropColor(0, 0, 0, 1)
+				Slot['Socket'..i]:SetBackdropBorderColor(0, 0, 0)
+				Slot['Socket'..i]:SetFrameLevel(CharacterModelFrame:GetFrameLevel() + 1)
+
+				Slot['Socket'..i].slotName = slotName
+				Slot['Socket'..i].socketNumber = i
+
+				Slot['Socket'..i].Socket = CreateFrame('Button', nil, Slot['Socket'..i])
+				Slot['Socket'..i].Socket:SetBackdrop({
+					bgFile = E.media.blankTex,
+					edgeFile = E.media.blankTex,
+					tile = false, tileSize = 0, edgeSize = E.mult,
+					insets = { left = 0, right = 0, top = 0, bottom = 0}
+				})
+				Slot['Socket'..i].Socket:SetInside()
+				Slot['Socket'..i].Socket:SetFrameLevel(Slot['Socket'..i]:GetFrameLevel() + 1)
+				Slot['Socket'..i].Socket:RegisterForClicks('AnyUp')
+				Slot['Socket'..i].Socket:SetScript('OnEnter', C.CommonScript.OnEnter)
+				Slot['Socket'..i].Socket:SetScript('OnLeave', C.CommonScript.OnLeave)
+				Slot['Socket'..i].Socket:SetScript('OnClick', GemSocket_OnClick)
+				Slot['Socket'..i].Socket:SetScript('OnReceiveDrag', GemSocket_OnRecieveDrag)
+
+				Slot['Socket'..i].Texture = Slot['Socket'..i].Socket:CreateTexture(nil, 'OVERLAY')
+				Slot['Socket'..i].Texture:SetTexCoord(.1, .9, .1, .9)
+				Slot['Socket'..i].Texture:SetInside()
+			end
+
+			Slot.Socket2:Point(Slot.Direction, Slot.Socket1, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 1 or -1, 0)
+			Slot.Socket3:Point(Slot.Direction, Slot.Socket2, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 1 or -1, 0)
+
+			Slot.SocketWarning = CreateFrame('Button', nil, Slot)
+			Slot.SocketWarning:Size(E.db.sle.characterframeoptions.itemgem.warningSize)
+			Slot.SocketWarning:RegisterForClicks('AnyUp')
+			Slot.SocketWarning.Texture = Slot.SocketWarning:CreateTexture(nil, 'OVERLAY')
+			Slot.SocketWarning.Texture:SetInside()
+			Slot.SocketWarning.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Warning-Small')
+			Slot.SocketWarning:SetScript('OnEnter', C.CommonScript.OnEnter)
+			Slot.SocketWarning:SetScript('OnLeave', C.CommonScript.OnLeave)
+		end
+
+		self[slotName] = Slot
+	end
+
+	-- GameTooltip for counting gem sockets and getting enchant effects
+	self.ScanTTForEnchanting1 = CreateFrame('GameTooltip', 'KnightArmoryScanTT_E1', nil, 'GameTooltipTemplate')
+	self.ScanTTForEnchanting1:SetOwner(UIParent, 'ANCHOR_NONE')
+
+	-- GameTooltip for checking that texture in tooltip is socket texture
+	self.ScanTTForEnchanting2 = CreateFrame('GameTooltip', 'KnightArmoryScanTT_E2', nil, 'GameTooltipTemplate')
+	self.ScanTTForEnchanting2:SetOwner(UIParent, 'ANCHOR_NONE')
+
+	-- For resizing paper doll frame when it toggled.
+	self.ChangeCharacterFrameWidth = CreateFrame('Frame')
+	self.ChangeCharacterFrameWidth:SetScript('OnShow', function() if PaperDollFrame:IsVisible() then PANEL_DEFAULT_WIDTH = 448 CFO:ArmoryFrame_DataSetting() end end)
+	self.ChangeCharacterFrameWidth:SetScript('OnHide', function() PANEL_DEFAULT_WIDTH = 338 end)
+
+	CreateArmoryFrame = nil
+end
+
+function CFO:ChangeGradiantVisibility()
+	for _, slotName in pairs(C.GearList) do
+		if E.db.sle.characterframeoptions.shownormalgradient ~= false then
+			f[slotName].Gradation:Show()
+		else
+			f[slotName].Gradation:Hide()
+		end
+	end
+end
+
+function CFO:ResizeErrorIcon()
+	for _, slotName in pairs(C.GearList) do
+		if slotName ~= 'ShirtSlot' and slotName ~= 'TabardSlot' then
+			f[slotName].SocketWarning:Size(E.db.sle.characterframeoptions.itemgem.warningSize)
+			f[slotName].EnchantWarning:Size(E.db.sle.characterframeoptions.itemenchant.warningSize)
+			for i = 1, MAX_NUM_SOCKETS do
+				f[slotName]['Socket'..i]:Size(E.db.sle.characterframeoptions.itemgem.socketSize)
+			end
+		end
+	end
+end
+
+function CFO:ArmoryFrame_DataSetting()
+	if not f:IsVisible() then return end
+	local BGdrop = E.db.sle.characterframeoptions.image.dropdown
+
+	-- Get Player Profession
+	local Prof1, Prof2 = GetProfessions()
+	local Prof1_Level, Prof2_Level = 0, 0
+	CFO.PlayerProfession = {}
+
+	if Prof1 then Prof1, _, Prof1_Level = GetProfessionInfo(Prof1) end
+	if Prof2 then Prof2, _, Prof2_Level = GetProfessionInfo(Prof2) end
+	if Prof1 and C.ProfessionList[Prof1] then CFO.PlayerProfession[(C.ProfessionList[Prof1].Key)] = Prof1_Level end
+	if Prof2 and C.ProfessionList[Prof2] then CFO.PlayerProfession[(C.ProfessionList[Prof2].Key)] = Prof2_Level end
+
+	local ErrorDetected
+	local r, g, b
+	local Slot, ItemLink, ItemRarity, BasicItemLevel, TrueItemLevel, ItemUpgradeID, ItemTexture, IsEnchanted, UsableEffect, CurrentLineText, GemID, GemTotal_1, GemTotal_2, GemCount, CurrentDurability, MaxDurability
+	local arg1, itemID, enchantID, _, _, _, _, arg2, arg3, arg4, arg5, arg6
+
+	for _, slotName in pairs(C.GearList) do
+		if not (slotName == 'ShirtSlot' or slotName == 'TabardSlot') then
+			Slot = f[slotName]
+			Slot:EnableMouse(true)
+
+			do --<< Clear Setting >>--
+				ErrorDetected, TrueItemLevel, IsEnchanted, UsableEffect, ItemRarity, ItemUpgradeID, ItemTexture = nil, nil, nil, nil, nil, nil, nil
+
+				Slot.ItemLevel:SetText(nil)
+				Slot.ItemEnchant:SetText(nil)
+				Slot.Durability:SetText('')
+				for i = 1, MAX_NUM_SOCKETS do
+					Slot['Socket'..i].Texture:SetTexture(nil)
+					Slot['Socket'..i].Socket.Link = nil
+					Slot['Socket'..i].GemItemID = nil
+					Slot['Socket'..i].GemType = nil
+					Slot['Socket'..i]:Hide()
+				end
+
+				Slot.Socket1:Point('BOTTOM'..Slot.Direction, _G['Character'..slotName], 'BOTTOM'..(Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 3 or -3, 0)
+				Slot.EnchantWarning:Hide()
+				Slot.EnchantWarning.Message = nil
+				Slot.SocketWarning:Point(Slot.Direction, Slot.Socket1)
+				Slot.SocketWarning:Hide()
+				Slot.SocketWarning.Link = nil
+				Slot.SocketWarning.Message = nil
+
+				f.ScanTTForEnchanting1:ClearLines()
+				f.ScanTTForEnchanting2:ClearLines()
+				for i = 1, 10 do
+					_G['KnightArmoryScanTT_E1Texture'..i]:SetTexture(nil)
+					_G['KnightArmoryScanTT_E2Texture'..i]:SetTexture(nil)
+				end
+			end
+
+			ItemLink = GetInventoryItemLink('player', Slot.ID)
+
+			if ItemLink then
+				do --<< Gem Parts >>--
+					arg1, itemID, enchantID, _, _, _, _, arg2, arg3, arg4, arg5, arg6 = strsplit(':', ItemLink)
+
+					f.ScanTTForEnchanting1:SetInventoryItem('player', Slot.ID)
+					f.ScanTTForEnchanting2:SetHyperlink(format('%s:%s:%d:0:0:0:0:%s:%s:%s:%s:%s', arg1, itemID, enchantID, arg2, arg3, arg4, arg5, arg6))
+
+					GemTotal_1, GemTotal_2, GemCount = 0, 0, 0
+
+					-- First, Counting default gem sockets
+					for i = 1, MAX_NUM_SOCKETS do
+						ItemTexture = _G['KnightArmoryScanTT_E2Texture'..i]:GetTexture()
+
+						if ItemTexture and ItemTexture:find('Interface\\ItemSocketingFrame\\') then
+							GemTotal_1 = GemTotal_1 + 1
+							Slot['Socket'..GemTotal_1].GemType = strupper(gsub(ItemTexture, 'Interface\\ItemSocketingFrame\\UI--EmptySocket--', ''))
+						end
+					end
+
+					-- Second, Check if slot's item enable to adding a socket
+					if (slotName == 'WaistSlot' and UnitLevel('player') >= 70) or -- buckle
+						((slotName == 'WristSlot' or slotName == 'HandsSlot') and CFO.PlayerProfession.BlackSmithing and CFO.PlayerProfession.BlackSmithing >= 550) then -- BlackSmith
+
+						GemTotal_1 = GemTotal_1 + 1
+						Slot['Socket'..GemTotal_1].GemType = 'PRISMATIC'
+					end
+
+					-- Apply current item's gem setting
+					for i = 1, MAX_NUM_SOCKETS do
+						ItemTexture = _G['KnightArmoryScanTT_E1Texture'..i]:GetTexture()
+						GemID = select(i, GetInventoryItemGems(Slot.ID))
+
+						if Slot['Socket'..i].GemType and C.GemColor[Slot['Socket'..i].GemType] then
+							r, g, b = unpack(C.GemColor[Slot['Socket'..i].GemType])
+							Slot['Socket'..i].Socket:SetBackdropColor(r, g, b, .5)
+							Slot['Socket'..i].Socket:SetBackdropBorderColor(r, g, b)
+						else
+							Slot['Socket'..i].Socket:SetBackdropColor(1, 1, 1, .5)
+							Slot['Socket'..i].Socket:SetBackdropBorderColor(1, 1, 1)
+						end
+
+						if ItemTexture then
+							if E.db.sle.characterframeoptions.itemgem.show then
+								Slot['Socket'..i]:Show()
+								Slot.SocketWarning:Point(Slot.Direction, Slot['Socket'..i], (Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 3 or -3, 0)
+							else
+								Slot['Socket'..i]:Hide()
+								Slot.SocketWarning:Point(Slot.Direction, Slot['Socket1'], (Slot.Direction == 'LEFT' and 'LEFT' or 'RIGHT'), 0, 0)
+							end
+							GemTotal_2 = GemTotal_2 + 1
+
+							if GemID then
+								GemCount = GemCount + 1
+								Slot['Socket'..i].Texture:SetTexture(ItemTexture)
+								Slot['Socket'..i].GemItemID = GemID
+								Slot['Socket'..i].Socket.Link = select(2, GetItemInfo(GemID))
+							end
+						end
+					end
+				end
+
+				_, _, ItemRarity, BasicItemLevel, _, _, _, _, _, ItemTexture = GetItemInfo(ItemLink)
+				r, g, b = GetItemQualityColor(ItemRarity)
+
+				ItemUpgradeID = ItemLink:match(':(%d+)\124h%[')
+
+				for i = 1, f.ScanTTForEnchanting1:NumLines() do
+					CurrentLineText = _G['KnightArmoryScanTT_E1TextLeft'..i]:GetText()
+
+					if CurrentLineText:find(C.ItemLevelKey_Alt) then
+						TrueItemLevel = tonumber(CurrentLineText:match(C.ItemLevelKey_Alt))
+					elseif CurrentLineText:find(C.ItemLevelKey) then
+						TrueItemLevel = tonumber(CurrentLineText:match(C.ItemLevelKey))
+					elseif CurrentLineText:find(C.EnchantKey) then
+						CurrentLineText = CurrentLineText:match(C.EnchantKey) -- Get enchant string
+						CurrentLineText = gsub(CurrentLineText, ITEM_MOD_AGILITY_SHORT, AGI)
+						CurrentLineText = gsub(CurrentLineText, ITEM_MOD_SPIRIT_SHORT, SPI)
+						CurrentLineText = gsub(CurrentLineText, ITEM_MOD_STAMINA_SHORT, STA)
+						CurrentLineText = gsub(CurrentLineText, ITEM_MOD_STRENGTH_SHORT, STR)
+						CurrentLineText = gsub(CurrentLineText, ITEM_MOD_INTELLECT_SHORT, INT) --Intellect is to long for darth
+						CurrentLineText = gsub(CurrentLineText, ITEM_MOD_CRIT_RATING_SHORT, CRIT_ABBR) -- Critical is too long
+						--God damn russian localization team!
+						CurrentLineText = gsub(CurrentLineText, "к показателю уклонения", ITEM_MOD_DODGE_RATING_SHORT)
+						CurrentLineText = gsub(CurrentLineText, "к показателю скорости", ITEM_MOD_HASTE_RATING_SHORT)
+						CurrentLineText = gsub(CurrentLineText, "к показателю парирования", ITEM_MOD_PARRY_RATING_SHORT)
+						CurrentLineText = gsub(CurrentLineText, "к показателю искусности", ITEM_MOD_MASTERY_RATING_SHORT)
+						CurrentLineText = gsub(CurrentLineText, ' + ', '+') -- Remove space
+						CurrentLineText = gsub(CurrentLineText, "небольшое увеличение скорости бега", "+к скорости бега")
+
+						if E.db.sle.characterframeoptions.itemenchant.show then
+							Slot.ItemEnchant:Show()
+							if E.db.sle.characterframeoptions.itemenchant.mouseover then
+								Slot.ItemEnchant:SetDrawLayer('HIGHLIGHT')
+							else
+								Slot.ItemEnchant:SetDrawLayer('OVERLAY')
+							end
+							Slot.ItemEnchant:FontTemplate(LSM:Fetch("font", E.db.sle.characterframeoptions.itemenchant.font), E.db.sle.characterframeoptions.itemenchant.fontSize, E.db.sle.characterframeoptions.itemenchant.fontOutline)
+							Slot.ItemEnchant:SetText('|cffceff00'..CurrentLineText)
+						else
+							Slot.ItemEnchant:Hide()
+						end
+
+						IsEnchanted = true
+					elseif CurrentLineText:find(ITEM_SPELL_TRIGGER_ONUSE) then
+						UsableEffect = true
+					end
+				end
+
+				--<< ItemLevel Parts >>--
+				if BasicItemLevel then
+					if ItemUpgradeID then
+						if ItemUpgradeID == '0' then
+							ItemUpgradeID = nil
+						else
+							if not C.ItemUpgrade[ItemUpgradeID] then
+								print('New Upgrade ID |cffceff00['..ItemUpgradeID..']|r : |cffceff00'..(TrueItemLevel - BasicItemLevel))
+							end
+
+							ItemUpgradeID = TrueItemLevel - BasicItemLevel
+						end
+					end
+					if E.db.sle.characterframeoptions.itemlevel.show ~= false then
+						Slot.ItemLevel:FontTemplate(LSM:Fetch("font", E.db.sle.characterframeoptions.itemlevel.font), E.db.sle.characterframeoptions.itemlevel.fontSize, E.db.sle.characterframeoptions.itemlevel.fontOutline)
+						Slot.ItemLevel:SetText((Slot.Direction == 'LEFT' and TrueItemLevel or '')..(ItemUpgradeID and (Slot.Direction == 'LEFT' and ' ' or '')..(C.UpgradeColor[ItemUpgradeID] or '|cffaaaaaa')..'(+'..ItemUpgradeID..')|r'..(Slot.Direction == 'RIGHT' and ' ' or '') or '')..(Slot.Direction == 'RIGHT' and TrueItemLevel or ''))
+					end
+				end
+
+				--<< Durability Parts >>--
+				CurrentDurability, MaxDurability = GetInventoryItemDurability(Slot.ID)
+				if CurrentDurability and MaxDurability then
+					if E.db.sle.characterframeoptions.itemdurability.show ~= false then
+						--Slot.Durability:Show()
+						r, g, b = E:ColorGradient((CurrentDurability / MaxDurability), 1, 0, 0, 1, 1, 0, 0, 1, 0)
+						Slot.Durability:FontTemplate(LSM:Fetch("font", E.db.sle.characterframeoptions.itemdurability.font), E.db.sle.characterframeoptions.itemdurability.fontSize, E.db.sle.characterframeoptions.itemdurability.fontOutline)
+						Slot.Durability:SetFormattedText("%s%.0f%%|r", E:RGBToHex(r, g, b), (CurrentDurability / MaxDurability) * 100)
+						Slot.Socket1:Point('BOTTOM'..Slot.Direction, Slot.Durability, 'BOTTOM'..(Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 3 or -3, -3)
+					end
+				end
+
+				-- Check Error
+				if (not IsEnchanted and C.EnchantableSlots[slotName]) or ((slotName == 'Finger0Slot' or slotName == 'Finger1Slot') and CFO.PlayerProfession.Enchanting and CFO.PlayerProfession.Enchanting >= 550 and not IsEnchanted) then
+					ErrorDetected = true
+					if E.db.sle.characterframeoptions.itemenchant.showwarning ~= false then
+						Slot.EnchantWarning:Show()
+						Slot.ItemEnchant:FontTemplate(LSM:Fetch("font", E.db.sle.characterframeoptions.itemenchant.font), E.db.sle.characterframeoptions.itemenchant.fontSize, E.db.sle.characterframeoptions.itemenchant.fontOutline)
+						Slot.ItemEnchant:SetText('|cffff0000'..L['Not Enchanted'])
+					end
+				elseif CFO.PlayerProfession.Engineering and ((slotName == 'BackSlot' and CFO.PlayerProfession.Engineering >= 380) or (slotName == 'HandsSlot' and CFO.PlayerProfession.Engineering >= 400) or (slotName == 'WaistSlot' and CFO.PlayerProfession.Engineering >= 380)) and not UsableEffect then
+					ErrorDetected = true
+					if E.db.sle.characterframeoptions.itemenchant.showwarning ~= false then
+						Slot.EnchantWarning:Show()
+						Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110403)..'|r : '..L['Missing Tinkers']
+					end
+				elseif slotName == 'ShoulderSlot' and CFO.PlayerProfession.Inscription and C.ItemEnchant_Profession_Inscription and CFO.PlayerProfession.Inscription >= C.ItemEnchant_Profession_Inscription.NeedLevel and not C.ItemEnchant_Profession_Inscription[enchantID] then
+					ErrorDetected = true
+					if E.db.sle.characterframeoptions.itemenchant.showwarning ~= false then
+						Slot.ItemEnchant:SetDrawLayer('OVERLAY')
+						Slot.EnchantWarning:Show()
+						Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110400)..'|r : '..L['This is not profession only.']
+					end
+				elseif slotName == 'WristSlot' and CFO.PlayerProfession.LeatherWorking and C.ItemEnchant_Profession_LeatherWorking and CFO.PlayerProfession.LeatherWorking >= C.ItemEnchant_Profession_LeatherWorking.NeedLevel and not C.ItemEnchant_Profession_LeatherWorking[enchantID] then
+					ErrorDetected = true
+					if E.db.sle.characterframeoptions.itemenchant.showwarning ~= false then
+						Slot.ItemEnchant:SetDrawLayer('OVERLAY')
+						Slot.EnchantWarning:Show()
+						Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110423)..'|r : '..L['This is not profession only.']
+					end
+				elseif slotName == 'BackSlot' and CFO.PlayerProfession.Tailoring and C.ItemEnchant_Profession_Tailoring and CFO.PlayerProfession.Tailoring >= C.ItemEnchant_Profession_Tailoring.NeedLevel and not C.ItemEnchant_Profession_Tailoring[enchantID] then
+					ErrorDetected = true
+					if E.db.sle.characterframeoptions.itemenchant.showwarning ~= false then
+						Slot.ItemEnchant:SetDrawLayer('OVERLAY')
+						Slot.EnchantWarning:Show()
+						Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110426)..'|r : '..L['This is not profession only.']
+					end
+				end
+
+				if GemTotal_1 > GemTotal_2 or GemTotal_1 > GemCount then
+					ErrorDetected = true
+
+					if E.db.sle.characterframeoptions.itemgem.showwarning ~= false then
+						Slot.SocketWarning:Show()
+					end
+
+					if GemTotal_1 > GemTotal_2 then
+						if slotName == 'WaistSlot' then
+							if TrueItemLevel < 300 then
+								_, Slot.SocketWarning.Link = GetItemInfo(41611)
+							elseif TrueItemLevel < 417 then
+								_, Slot.SocketWarning.Link = GetItemInfo(55054)
+							else
+								_, Slot.SocketWarning.Link = GetItemInfo(90046)
+							end
+						elseif slotName == 'HandsSlot' then
+							Slot.SocketWarning.Link = GetSpellLink(114112)
+						elseif slotName == 'WristSlot' then
+							Slot.SocketWarning.Link = GetSpellLink(113263)
+						end
+
+							if slotName == 'WaistSlot' then
+							Slot.SocketWarning.Message = L['Missing Buckle']
+						elseif slotName == 'WristSlot' or slotName == 'HandsSlot' then
+							Slot.SocketWarning.Message = '|cff71d5ff'..GetSpellInfo(110396)..'|r : '..L['Missing Socket']
+						end
+					else
+						Slot.SocketWarning.Message = '|cffff5678'..(GemTotal_1 - GemCount)..'|r '..L['Empty Socket']
+					end
+
+					if GemTotal_1 ~= GemTotal_2 and slotName == 'WaistSlot' then
+						Slot.SocketWarning:SetScript('OnClick', function(self, button)
+							local itemName, itemLink
+
+							if TrueItemLevel < 300 then
+								itemName, itemLink = GetItemInfo(41611)
+							elseif TrueItemLevel < 417 then
+								itemName, itemLink = GetItemInfo(55054)
+							else
+								itemName, itemLink = GetItemInfo(90046)
+							end
+
+							if HandleModifiedItemClick(itemLink) then
+							elseif IsShiftKeyDown() then
+								if button == 'RightButton' then
+									SocketInventoryItem(Slot.ID)
+								elseif BrowseName and BrowseName:IsVisible() then
+									AuctionFrameBrowse_Reset(BrowseResetButton)
+									BrowseName:SetText(itemName)
+									BrowseName:SetFocus()
+								end
+							end
+						end)
+					end
+				end
+			end
+
+			-- Change Gradation
+			if ErrorDetected and E.db.sle.characterframeoptions.showerrorgradient ~= false then
+				if Slot.Direction == 'LEFT' then
+					Slot.Gradation:SetTexCoord(0, .5, .5, 1)
+				else
+					Slot.Gradation:SetTexCoord(.5, 1, .5, 1)
+				end
+			else
+				if Slot.Direction == 'LEFT' then
+					Slot.Gradation:SetTexCoord(0, .5, 0, .5)
+				else
+					Slot.Gradation:SetTexCoord(.5, 1, 0, .5)
+				end
+			end
+		end
+	end
+
+	if E.db.sle.characterframeoptions.showimage ~= false then
+		if BGdrop ~= "CUSTOM" then
+			f.BG:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\'..backgrounds[BGdrop])
+		else
+			f.BG:SetTexture(E.db.sle.characterframeoptions.image.custom)
+		end
+	else
+		f.BG:SetTexture(nil);
+	end
+
+	f.AverageItemLevel:SetText(C.Toolkit.Color_Value(L['Average'])..': '..format('%.2f', select(2, GetAverageItemLevel())))
+end
+
+function CFO:StartArmoryFrame()
+	-- Setting frame
+	CHARACTERFRAME_EXPANDED_WIDTH = 650
+	CharacterFrame:SetHeight(444)
+	CharacterFrameInsetRight:SetPoint('TOPLEFT', CharacterFrameInset, 'TOPRIGHT', 110, 0)
+	CharacterFrameExpandButton:SetPoint('BOTTOMRIGHT', CharacterFrameInsetRight, 'BOTTOMLEFT', -3, 7)
+
+	-- Move right equipment slots
+	CharacterHandsSlot:SetPoint('TOPRIGHT', CharacterFrameInsetRight, 'TOPLEFT', -4, -2)
+
+	-- Move bottom equipment slots
+	CharacterMainHandSlot:SetPoint('BOTTOMLEFT', PaperDollItemsFrame, 'BOTTOMLEFT', 181, 14)
+
+	-- Model Frame
+	CharacterModelFrame:Size(341, 302)
+	CharacterModelFrame:SetPoint('TOPLEFT', PaperDollFrame, 'TOPLEFT', 52, -90)
+	CharacterModelFrame.BackgroundTopLeft:Hide()
+	CharacterModelFrame.BackgroundTopRight:Hide()
+	CharacterModelFrame.BackgroundBotLeft:Hide()
+	CharacterModelFrame.BackgroundBotRight:Hide()
+
+	-- Character Control Frame
+	CharacterModelFrameControlFrame:ClearAllPoints()
+	CharacterModelFrameControlFrame:SetPoint('BOTTOM', CharacterModelFrame, 'BOTTOM', -1.5, 1)
+
+	if CreateArmoryFrame then
+		CreateArmoryFrame(KnightArmory)
+	end
+	CFO:ArmoryFrame_DataSetting()
+
+	-- Run ArmoryMode
+	CFO:RegisterEvent('SOCKET_INFO_SUCCESS', 'ArmoryFrame_DataSetting')
+	CFO:RegisterEvent('PLAYER_EQUIPMENT_CHANGED', 'ArmoryFrame_DataSetting')
+	CFO:RegisterEvent('PLAYER_ENTERING_WORLD', 'ArmoryFrame_DataSetting')
+	CFO:RegisterEvent('UNIT_INVENTORY_CHANGED', 'ArmoryFrame_DataSetting')
+	CFO:RegisterEvent('EQUIPMENT_SWAP_FINISHED', 'ArmoryFrame_DataSetting')
+	CFO:RegisterEvent('UPDATE_INVENTORY_DURABILITY', 'ArmoryFrame_DataSetting')
+	CFO:RegisterEvent('ITEM_UPGRADE_MASTER_UPDATE', 'ArmoryFrame_DataSetting')
+
+	-- For frame resizing
+	f.ChangeCharacterFrameWidth:SetParent(PaperDollFrame)
+	if PaperDollFrame:IsVisible() then
+		f.ChangeCharacterFrameWidth:Show()
+		CharacterFrame:SetWidth(CharacterFrameInsetRight:IsShown() and 650 or 448)
+	end
+end
+
+function CFO:Initialize()
+	if not E.private.sle.characterframeoptions.enable then return end
+
+	hooksecurefunc(_G, 'PaperDollFrame_SetLevel', function()
+		local primaryTalentTree = GetSpecialization()
+		local classDisplayName, class = UnitClass("player")
+		local classColorString = RAID_CLASS_COLORS[class].colorStr
+		local specName, _;
+		local PLAYER_LEVEL = "|c%s%s %s %s %s|r"
+		local PLAYER_LEVEL_NO_SPEC = "|c%s%s %s %s|r"
+		if (primaryTalentTree) then
+			_, specName = GetSpecializationInfo(primaryTalentTree);
+		end
+
+		if (specName and specName ~= "") then
+			CharacterLevelText:SetFormattedText(PLAYER_LEVEL, classColorString, LEVEL, UnitLevel("player"), specName, classDisplayName);
+		else
+			CharacterLevelText:SetFormattedText(PLAYER_LEVEL_NO_SPEC, classColorString, LEVEL, UnitLevel("player"), classDisplayName);
+		end
+
+		CharacterFrameTitleText:ClearAllPoints()
+		CharacterFrameTitleText:Point('TOP', f, 'TOP', 0, 0)
+		CharacterFrameTitleText:SetParent(f)
+		CharacterLevelText:ClearAllPoints()
+		CharacterLevelText:SetPoint('TOP', CharacterFrameTitleText, 'BOTTOM', 0, 0)
+		CharacterLevelText:SetParent(f)
+	end)
+
+	CFO:StartArmoryFrame()
+end
+
+-- E:RegisterModule(CFO:GetName())
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/characterframe/communication.lua b/ElvUI_SLE/modules/characterframe/communication.lua
new file mode 100644
index 0000000..2660e78
--- /dev/null
+++ b/ElvUI_SLE/modules/characterframe/communication.lua
@@ -0,0 +1,948 @@
+--------------------------------------------------------------------------------
+--<< AISM : Surpport Module for Armory Inspecting							>>--
+--------------------------------------------------------------------------------
+local AISM = _G['Armory_InspectSupportModule']
+
+if not AISM then
+	local ItemSetBonusKey = ITEM_SET_BONUS:gsub('%%s', '(.+)')
+	local ProfessionLearnKey = ERR_LEARN_ABILITY_S:gsub('%%s', '(.+)')
+	local ProfessionLearnKey2 = ERR_LEARN_RECIPE_S:gsub('%%s', '(.+)')
+	local ProfessionUnlearnKey = ERR_SPELL_UNLEARNED_S:gsub('%%s', '(.+)')
+	local GuildLeaveKey = ERR_GUILD_LEAVE_S:gsub('%%s', '(.+)')
+	local PlayerOfflineKey = ERR_CHAT_PLAYER_NOT_FOUND_S:gsub('%%s', '(.+)')
+
+	local playerName = UnitName('player')
+	local playerRealm = gsub(GetRealmName(),'[%s%-]','')
+	local _, playerClass, playerClassID = UnitClass('player')
+	local playerRace, playerRaceID = UnitRace('player')
+	local playerSex = UnitSex('player')
+	local isHelmDisplayed, isCloakDisplayed
+
+
+	--<< Create Core >>--
+	AISM = CreateFrame('Frame', 'Armory_InspectSupportModule', UIParent)
+	AISM.Version = 1.0
+	AISM.Tooltip = CreateFrame('GameTooltip', 'AISM_Tooltip', nil, 'GameTooltipTemplate')
+	AISM.Tooltip:SetOwner(UIParent, 'ANCHOR_NONE')
+	AISM.Updater = CreateFrame('Frame', 'AISM_Updater', UIParent)
+
+	AISM.SendMessageDelay_Group = 2
+
+	AISM.PlayerData = { ['SetItem'] = {}, }
+	AISM.PlayerData_ShortString = { ['SetItem'] = {}, }
+	AISM.AISMUserList = {}
+	AISM.GroupMemberData = {}
+	AISM.GuildMemberData = {}
+	AISM.CurrentInspectData = {}
+	AISM.InspectRegistered = {}
+	AISM.RemainMessage = {}
+	AISM.RegisteredFunction = {}
+
+
+	--<< Define Key Table >>--
+	local SlotIDList = {}
+	AISM.ProfessionList = {
+		[GetSpellInfo(105206)] = 'AC', -- Alchemy
+		[GetSpellInfo(110396)] = 'BS', -- BlackSmithing
+		[GetSpellInfo(110400)] = 'EC', -- Enchanting
+		[GetSpellInfo(110403)] = 'EG', -- Engineering
+		[GetSpellInfo(110417)] = 'IS', -- Inscription
+		[GetSpellInfo(110420)] = 'JC', -- JewelCrafting
+		[GetSpellInfo(110423)] = 'LW', -- LeatherWorking
+		[GetSpellInfo(110426)] = 'TL', -- Tailoring
+
+		[GetSpellInfo(110413)] = 'HB', -- Herbalism
+		[GetSpellInfo(102161)] = 'MN', -- Mining
+		[GetSpellInfo(102216)] = 'SK', -- Skinning
+	}
+	AISM.GearList = {
+		['HeadSlot'] = 'HE',
+		['NeckSlot'] = 'NK',
+		['ShoulderSlot'] = 'SD',
+		['BackSlot'] = 'BK',
+		['ChestSlot'] = 'CH',
+		['ShirtSlot'] = 'ST',
+		['TabardSlot'] = 'TB',
+		['WristSlot'] = 'WR',
+		['HandsSlot'] = 'HD',
+		['WaistSlot'] = 'WA',
+		['LegsSlot'] = 'LE',
+		['FeetSlot'] = 'FE',
+		['Finger0Slot'] = 'FG0',
+		['Finger1Slot'] = 'FG1',
+		['Trinket0Slot'] = 'TR0',
+		['Trinket1Slot'] = 'TR1',
+		['MainHandSlot'] = 'MH',
+		['SecondaryHandSlot'] = 'SH',
+	}
+	AISM.CanTransmogrifySlot = {
+		['HeadSlot'] = true,
+		['ShoulderSlot'] = true,
+		['BackSlot'] = true,
+		['ChestSlot'] = true,
+		['WristSlot'] = true,
+		['HandsSlot'] = true,
+		['WaistSlot'] = true,
+		['LegsSlot'] = true,
+		['FeetSlot'] = true,
+		['MainHandSlot'] = true,
+		['SecondaryHandSlot'] = true,
+	}
+	AISM.DataTypeTable = {
+		['PLI'] = 'PlayerInfo',
+		['GLD'] = 'GuildInfo',
+		['PvP'] = 'PvPInfo',
+		['PF1'] = 'Profession',
+		['PF2'] = 'Profession',
+		['ASP'] = 'ActiveSpec',
+		['SID'] = 'SetItemData',
+	}
+	for groupNum = 1, MAX_TALENT_GROUPS do
+		AISM.DataTypeTable['SP'..groupNum] = 'Specialization'
+		AISM.DataTypeTable['GL'..groupNum] = 'Glyph'
+	end
+	for slotName, keyName in pairs(AISM.GearList) do
+		AISM.DataTypeTable[keyName] = 'Gear'
+		SlotIDList[GetInventorySlotInfo(slotName)] = slotName
+	end
+
+
+	--<< Player Data Updater Core >>--
+	local needUpdate, args
+	AISM.Updater:SetScript('OnUpdate', function(self)
+		AISM.UpdatedData = needUpdate and AISM.UpdatedData or {}
+		needUpdate = nil
+
+		if not self.ProfessionUpdated then
+			needUpdate = AISM:GetPlayerProfessionSetting() or needUpdate
+		end
+
+		if not self.SpecUpdated then
+			needUpdate = AISM:GetPlayerSpecSetting() or needUpdate
+		end
+
+		if not self.GlyphUpdated then
+			needUpdate = AISM:GetPlayerGlyphString() or needUpdate
+		end
+
+		if self.GearUpdated ~= true then
+			needUpdate = AISM:GetPlayerGearString() or needUpdate
+		end
+
+		if not needUpdate then
+			self:Hide()
+
+			for _ in pairs(AISM.UpdatedData) do
+				if AISM.CurrentGroupMode and AISM.CurrentGroupMode ~= 'NoGroup' and AISM.CurrentGroupType then
+					AISM:SendData(AISM.UpdatedData)
+				end
+				break
+			end
+		end
+	end)
+	AISM.Updater:SetScript('OnEvent', function(self, Event, ...)
+		if Event == 'SOCKET_INFO_SUCCESS' or Event == 'ITEM_UPGRADE_MASTER_UPDATE' or Event == 'TRANSMOGRIFY_UPDATE' then
+			self.GearUpdated = nil
+			self:Show()
+		elseif Event == 'UNIT_INVENTORY_CHANGED' then
+			args = ...
+
+			if args == 'player' then
+				self.GearUpdated = nil
+				self:Show()
+			end
+		elseif Event == 'PLAYER_EQUIPMENT_CHANGED' then
+			args = ...
+			self.GearUpdated = type(self.GearUpdated) == 'table' and self.GearUpdated or {}
+			self.GearUpdated[(SlotIDList[args])] = true
+			self:Show()
+		elseif Event == 'COMBAT_LOG_EVENT_UNFILTERED' then
+			_, Event, _, _, _, _, _, _, args = ...
+
+			if Event == 'ENCHANT_APPLIED' and args == playerName then
+				self.GearUpdated = nil
+				self:Show()
+			end
+		elseif Event == 'CHAT_MSG_SYSTEM' then
+			args = ...
+
+			if args:find(ProfessionLearnKey) or args:find(ProfessionLearnKey2) or args:find(ProfessionUnlearnKey) then
+				self.ProfessionUpdated = nil
+				self:Show()
+			end
+		elseif Event == 'ACTIVE_TALENT_GROUP_CHANGED' or Event == 'CHARACTER_POINTS_CHANGED' then
+			self.SpecUpdated = nil
+			self:Show()
+		elseif Event == 'GLYPH_ADDED' or Event == 'GLYPH_REMOVED' or Event == 'GLYPH_UPDATED' then
+			self.GlyphUpdated = nil
+			self:Show()
+		else
+		end
+	end)
+	AISM.UpdateHelmDisplaying = function(value)
+		isHelmDisplayed = value == '1'
+		AISM.Updater.GearUpdated = nil
+		AISM.Updater:Show()
+	end
+	hooksecurefunc('ShowHelm', AISM.UpdateHelmDisplaying)
+	AISM.UpdateCloakDisplaying = function(value)
+		isCloakDisplayed = value == '1'
+		AISM.Updater.GearUpdated = nil
+		AISM.Updater:Show()
+	end
+	hooksecurefunc('ShowCloak', AISM.UpdateCloakDisplaying)
+
+
+	--<< Profession String >>--
+	function AISM:GetPlayerProfessionSetting()
+		local Profession1, Profession2 = GetProfessions()
+		local Profession1_Level, Profession2_Level = 0, 0
+
+		if Profession1 then
+			Profession1, _, Profession1_Level = GetProfessionInfo(Profession1)
+
+			if self.ProfessionList[Profession1] then
+				Profession1 = self.ProfessionList[Profession1]..'/'..Profession1_Level
+			else
+				Profession1 = 'F'
+			end
+		end
+
+		if Profession2 then
+			Profession2, _, Profession2_Level = GetProfessionInfo(Profession2)
+
+			if self.ProfessionList[Profession2] then
+				Profession2 = self.ProfessionList[Profession2]..'/'..Profession2_Level
+			else
+				Profession2 = 'F'
+			end
+		end
+
+		if self.PlayerData.Profession1 ~= Profession1 then
+			self.PlayerData.Profession1 = Profession1
+		end
+
+		if self.PlayerData.Profession2 ~= Profession2 then
+			self.PlayerData.Profession2 = Profession2
+		end
+
+		self.Updater.ProfessionUpdated = true
+	end
+	AISM.Updater:RegisterEvent('CHAT_MSG_SYSTEM')
+
+
+	--<< Specialization String >>--
+	function AISM:GetPlayerSpecSetting()
+		local DataString, isSelected, selectedSlot
+		local ActiveSpec = GetActiveSpecGroup()
+
+		for groupNum = 1, MAX_TALENT_GROUPS do
+			DataString = GetSpecialization(nil, nil, groupNum)
+
+			if DataString then
+				DataString = GetSpecializationInfo(DataString)
+			else
+				DataString = '0'
+			end
+
+			for i = 1, MAX_NUM_TALENT_TIERS do
+				selectedSlot = '0'
+
+				for k = 1, NUM_TALENT_COLUMNS do
+					_, _, _, _, isSelected = GetTalentInfo((i - 1) * NUM_TALENT_COLUMNS + k, nil, groupNum)
+
+					if isSelected then
+						selectedSlot = k
+						break
+					end
+				end
+
+				DataString = DataString..'/'..selectedSlot
+			end
+
+			if self.PlayerData['Spec'..groupNum] ~= DataString then
+				self.PlayerData['Spec'..groupNum] = DataString
+			end
+
+			if groupNum == ActiveSpec and self.PlayerData_ShortString.Spec1 ~= DataString then
+				self.PlayerData_ShortString.Spec1 = DataString
+				self.UpdatedData.Spec1 = DataString
+			end
+		end
+
+		isSelected = GetActiveSpecGroup()
+
+		if self.PlayerData.ActiveSpec ~= ActiveSpec then
+			self.PlayerData.ActiveSpec = ActiveSpec
+		end
+
+		self.Updater.SpecUpdated = true
+	end
+	AISM.Updater:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
+	AISM.Updater:RegisterEvent('CHARACTER_POINTS_CHANGED')
+
+
+	--<< Glyph String >>--
+	function AISM:GetPlayerGlyphString()
+		local ShortString, FullString
+		local ActiveSpec = GetActiveSpecGroup()
+
+		local SpellID, GlyphID
+		for groupNum = 1, MAX_TALENT_GROUPS do
+			ShortString, FullString = '', ''
+
+			for slotNum = 1, NUM_GLYPH_SLOTS do
+				_, _, _, SpellID, _, GlyphID = GetGlyphSocketInfo(slotNum, groupNum)
+
+				ShortString = ShortString..(SpellID or '0')..(slotNum ~= NUM_GLYPH_SLOTS and '/' or '')
+				FullString = FullString..(SpellID or '0')..'_'..(GlyphID or '0')..(slotNum ~= NUM_GLYPH_SLOTS and '/' or '')
+			end
+
+			if self.PlayerData['Glyph'..groupNum] ~= FullString then
+				self.PlayerData['Glyph'..groupNum] = FullString
+			end
+
+			if groupNum == ActiveSpec and self.PlayerData_ShortString.Glyph1 ~= ShortString then
+				self.PlayerData_ShortString.Glyph1 = ShortString
+				self.UpdatedData.Glyph1 = ShortString
+			end
+		end
+
+		self.Updater.GlyphUpdated = true
+	end
+	AISM.Updater:RegisterEvent('GLYPH_ADDED')
+	AISM.Updater:RegisterEvent('GLYPH_REMOVED')
+	AISM.Updater:RegisterEvent('GLYPH_UPDATED')
+
+
+	--<< Gear String >>--
+	function AISM:GetPlayerGearString()
+		local ShortString, FullString, needUpdate, needUpdateList
+		local CurrentSetItem = {}
+
+		local slotID, slotLink, isTransmogrified, transmogrifiedItemID, SetName, GeatSetCount, SetItemMax, SetOptionCount, colorR, colorG, colorB, checkSpace, tooltipText
+		for slotName in pairs(self.Updater.GearUpdated or self.GearList) do
+			needUpdate = nil
+
+			slotID = GetInventorySlotInfo(slotName)
+			slotLink = GetInventoryItemLink('player', slotID)
+
+			if slotLink and slotLink:find('%[%]') then -- sometimes itemLink is malformed so we need to update when crashed
+				needUpdate = true
+			else
+				if slotLink and self.CanTransmogrifySlot[slotName] then
+					isTransmogrified, _, _, _, _, transmogrifiedItemID = GetTransmogrifySlotInfo(slotID)
+				else
+					isTransmogrified = nil
+				end
+
+				ShortString = slotLink and select(2, strsplit(':', slotLink)) or 'F'
+				FullString = (slotLink or 'F')..'/'..(slotName == 'HeadSlot' and not isHelmDisplayed and 'ND' or slotName == 'BackSlot' and not isCloakDisplayed and 'ND' or isTransmogrified and transmogrifiedItemID or '0')
+
+				for i = 1, MAX_NUM_SOCKETS do
+					FullString = FullString..'/'..(select(i, GetInventoryItemGems(slotID)) or 0)
+				end
+
+				if self.PlayerData[slotName] ~= FullString then
+					self.PlayerData[slotName] = FullString
+				end
+
+				if self.PlayerData_ShortString[slotName] ~= ShortString then
+					self.PlayerData_ShortString[slotName] = ShortString
+					self.UpdatedData[slotName] = ShortString
+				end
+
+				if slotLink then
+					self.Tooltip:ClearLines()
+					self.Tooltip:SetHyperlink(slotLink)
+
+					checkSpace = 2
+					SetOptionCount = 1
+
+					for i = 1, self.Tooltip:NumLines() do
+						SetName, SetItemCount, SetItemMax = _G['AISM_TooltipTextLeft'..i]:GetText():match('^(.+) %((%d)/(%d)%)$') -- find string likes 'SetName (0/5)'
+
+						if SetName then
+							SetItemCount = tonumber(SetItemCount)
+							SetItemMax = tonumber(SetItemMax)
+
+							if SetItemCount > SetItemMax or SetItemMax == 1 then
+								needUpdate = true
+								break
+							else
+								if not (CurrentSetItem[SetName] or self.PlayerData.SetItem or self.PlayerData.SetItem[SetName]) then
+									needUpdate = true
+								end
+
+								CurrentSetItem[SetName] = CurrentSetItem[SetName] or {}
+
+								ShortString = 0
+								FullString = ''
+
+								for k = 1, self.Tooltip:NumLines() do
+									tooltipText = _G['AISM_TooltipTextLeft'..(i+k)]:GetText()
+
+									if tooltipText == ' ' then
+										checkSpace = checkSpace - 1
+
+										if checkSpace == 0 then break end
+									elseif checkSpace == 2 then
+										colorR, colorG, colorB = _G['AISM_TooltipTextLeft'..(i+k)]:GetTextColor()
+
+										if colorR > LIGHTYELLOW_FONT_COLOR.r - .01 and colorR < LIGHTYELLOW_FONT_COLOR.r + .01 and colorG > LIGHTYELLOW_FONT_COLOR.g - .01 and colorG < LIGHTYELLOW_FONT_COLOR.g + .01 and colorB > LIGHTYELLOW_FONT_COLOR.b - .01 and colorB < LIGHTYELLOW_FONT_COLOR.b + .01 then
+											ShortString = ShortString + 1
+											tooltipText = LIGHTYELLOW_FONT_COLOR_CODE..tooltipText
+										else
+											tooltipText = GRAY_FONT_COLOR_CODE..tooltipText
+										end
+
+										if CurrentSetItem[SetName][k] and CurrentSetItem[SetName][k] ~= tooltipText then
+											needUpdate = true
+										end
+
+										CurrentSetItem[SetName][k] = tooltipText
+										FullString = FullString..'/'..tooltipText
+									elseif tooltipText:find(ItemSetBonusKey) then
+										tooltipText = tooltipText:match("^%((%d)%)%s.+:%s.+$") or 'T'
+
+										if CurrentSetItem[SetName]['SetOption'..SetOptionCount] and CurrentSetItem[SetName]['SetOption'..SetOptionCount] ~= tooltipText then
+											needUpdate = true
+										end
+
+										CurrentSetItem[SetName]['SetOption'..SetOptionCount] = tooltipText
+										FullString = FullString..'/'..tooltipText
+
+										SetOptionCount = SetOptionCount + 1
+									end
+								end
+
+								if self.PlayerData.SetItem[SetName] ~= FullString then
+									self.PlayerData.SetItem[SetName] = FullString
+								end
+
+								if self.PlayerData_ShortString.SetItem[SetName] ~= ShortString then
+									self.PlayerData_ShortString.SetItem[SetName] = ShortString
+
+									self.UpdatedData.SetItem = self.UpdatedData.SetItem or {}
+									self.UpdatedData.SetItem[SetName] = ShortString
+								end
+							end
+						end
+
+						if checkSpace == 0 then break end
+					end
+				end
+			end
+
+			if needUpdate then
+				needUpdateList = needUpdateList or {}
+				needUpdateList[slotName] = true
+			end
+		end
+
+		-- Clear cache when there's no gear set
+		if self.PlayerData.SetItem then
+			for SetName in pairs(self.PlayerData.SetItem) do
+				if not CurrentSetItem[SetName] then
+					self.PlayerData.SetItem[SetName] = nil
+
+					self.PlayerData_ShortString.SetItem[SetName] = nil
+					self.UpdatedData.SetItem = self.UpdatedData.SetItem or {}
+					self.UpdatedData.SetItem[SetName] = 'F'
+				end
+			end
+		end
+
+		if needUpdateList then
+			self.Updater.GearUpdated = needUpdateList
+			return true
+		else
+			self.Updater.GearUpdated = true
+		end
+	end
+	AISM.Updater:RegisterEvent('SOCKET_INFO_SUCCESS')
+	AISM.Updater:RegisterEvent('PLAYER_EQUIPMENT_CHANGED')
+	AISM.Updater:RegisterEvent('UNIT_INVENTORY_CHANGED')
+	AISM.Updater:RegisterEvent('ITEM_UPGRADE_MASTER_UPDATE')
+	AISM.Updater:RegisterEvent('TRANSMOGRIFY_UPDATE')
+	AISM.Updater:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
+
+
+	--<< Player Info >>--
+	function AISM:SettingInspectData(TableToSave)
+		local guildName, guildRankName = GetGuildInfo('player')
+
+		TableToSave.PlayerInfo = playerName..'_'..UnitPVPName('player')..'/'..playerRealm..'/'..UnitLevel('player')..'/'..playerClass..'/'..playerClassID..'/'..playerRace..'/'..playerRaceID..'/'..playerSex..(guildName and '/'..guildName..'/'..guildRankName or '')
+
+		if IsInGuild() then
+			TableToSave.GuildInfo = GetGuildLevel()..'/'..GetNumGuildMembers()
+
+			for _, DataString in ipairs({ GetGuildLogoInfo('player') }) do
+				TableToSave.GuildInfo = TableToSave.GuildInfo..'/'..DataString
+			end
+		end
+
+		TableToSave.PvP = GetPVPLifetimeStats()
+
+		local Rating, Played, Won
+		for i, Type in pairs({ '2vs2', '3vs3', '5vs5', 'RB' }) do
+			Rating, _, _, Played, Won = GetPersonalRatedInfo(i)
+
+			if Played > 0 then
+				TableToSave.PvP = TableToSave.PvP..'/'..Type..'_'..Rating..'_'..Played..'_'..Won
+			end
+		end
+	end
+
+
+	function AISM:SendData(InputData, Prefix, Channel, WhisperTarget)
+		Channel = Channel or IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(self.CurrentGroupMode)
+		Prefix = Prefix or 'AISM'
+
+		if not InputData or type(InputData) ~= 'table' or Channel == 'NOGROUP' then return end
+
+		local Data = {}
+
+		if InputData.Profession1 then
+			Data[#Data + 1] = 'PF1:'..InputData.Profession1
+		end
+
+		if InputData.Profession2 then
+			Data[#Data + 1] = 'PF2:'..InputData.Profession2
+		end
+
+		for groupNum = 1, MAX_TALENT_GROUPS do
+			if InputData['Spec'..groupNum] then
+				Data[#Data + 1] = 'SP'..groupNum..':'..InputData['Spec'..groupNum]
+			end
+		end
+
+		if InputData.ActiveSpec then
+			Data[#Data + 1] = 'ASP:'..InputData.ActiveSpec
+		end
+
+		for groupNum = 1, MAX_TALENT_GROUPS do
+			if InputData['Glyph'..groupNum] then
+				Data[#Data + 1] = 'GL'..groupNum..':'..InputData['Glyph'..groupNum]
+			end
+		end
+
+		for slotName, keyName in pairs(self.GearList) do
+			if InputData[slotName] then
+				Data[#Data + 1] = keyName..':'..InputData[slotName]
+			end
+		end
+
+		if InputData.SetItem then
+			for SetName, DataString in pairs(InputData.SetItem) do
+				Data[#Data + 1] = 'SID:'..SetName..(type(DataString) == 'number' and '/' or '')..DataString
+			end
+		end
+
+		if InputData.PlayerInfo then
+			Data[#Data + 1] = 'PLI:'..InputData.PlayerInfo
+		end
+
+		if InputData.GuildInfo then
+			Data[#Data + 1] = 'GLD:'..InputData.GuildInfo
+		end
+
+		if InputData.PvP then
+			Data[#Data + 1] = 'PvP:'..InputData.PvP
+		end
+
+		local DataString = ''
+		local stringLength = 0
+		local dataLength
+
+		for dataTag, dataText in pairs(Data) do
+			DataString = DataString..'{'..dataText..'}'
+			dataLength = strlen(dataText) + 2
+
+			if stringLength + dataLength <= 255 then
+				stringLength = stringLength + dataLength
+			else
+				while strlen(DataString) > 255 do
+					SendAddonMessage(Prefix, strsub(DataString, 1, 255), Channel, WhisperTarget)
+
+					DataString = strsub(DataString, 256)
+					stringLength = strlen(DataString)
+				end
+			end
+		end
+
+		if DataString ~= '' then
+			SendAddonMessage(Prefix, DataString, Channel, WhisperTarget)
+		end
+	end
+
+
+	function AISM:GetPlayerCurrentGroupMode()
+		if not (IsInGroup() or IsInRaid()) or GetNumGroupMembers() == 1 then
+			self.CurrentGroupMode = 'NoGroup'
+			self.GroupMemberData = {}
+		else
+			if IsInRaid() then
+				self.CurrentGroupMode = 'raid'
+			else
+				self.CurrentGroupMode = 'party'
+			end
+
+			for userName in pairs(self.GroupMemberData) do
+				if not UnitExists(userName) or not UnitIsConnected(userName) then
+					self.GroupMemberData[userName] = nil
+				end
+			end
+		end
+
+		return self.CurrentGroupMode
+	end
+
+
+	function AISM:GetCurrentInstanceType()
+		local _, instanceType, difficultyID = GetInstanceInfo()
+
+		if difficultyID == 8 then
+			self.InstanceType = 'challenge'
+		else
+			self.InstanceType = instanceType == 'none' and 'field' or instanceType
+		end
+	end
+
+
+	local needSendData, Name, TableIndex
+	AISM:SetScript('OnUpdate', function(self, elapsed)
+		if elapsed < .1 then
+			--needSendData = nil
+
+			if self.CurrentGroupMode ~= 'NoGroup' then
+				for i = 1, MAX_RAID_MEMBERS do
+					Name = UnitName(self.CurrentGroupMode..i)
+					TableIndex = GetUnitName(self.CurrentGroupMode..i, true)
+
+					if Name and not UnitIsUnit('player', self.CurrentGroupMode..i) then
+						if Name == UNKNOWNOBJECT or Name == COMBATLOG_UNKNOWN_UNIT or not UnitIsConnected(self.CurrentGroupMode..i) then
+							self.AISMUserList[TableIndex] = nil
+							self.GroupMemberData[TableIndex] = nil
+						elseif not self.GroupMemberData[TableIndex] then
+							needSendData = true
+							self.GroupMemberData[TableIndex] = true
+						end
+					end
+				end
+			else
+				needSendData = nil
+				self.SendDataGroupUpdated = nil
+			end
+
+			if needSendData and self.Updater.SpecUpdated and self.Updater.GlyphUpdated and self.Updater.GearUpdated then
+				self.SendDataGroupUpdated = (self.SendDataGroupUpdated or self.SendMessageDelay_Group) - elapsed
+
+				if self.SendDataGroupUpdated < 0 then
+					needSendData = nil
+					self.SendDataGroupUpdated = nil
+
+					self:SendData(self.PlayerData_ShortString)
+				end
+			end
+
+			if needSendData == nil then
+				self:Hide() -- close function
+			end
+		end
+	end)
+
+
+	function AISM:PrepareTableSetting(Prefix, Sender)
+		self.AISMUserList[Sender] = self.AISMUserList[Sender] or true
+
+		if Prefix == 'AISM' then
+			local NeedResponse
+
+			if type(self.GroupMemberData[Sender]) ~= 'table' then
+				self.GroupMemberData[Sender] = {}
+
+				NeedResponse = true
+			end
+
+			return self.GroupMemberData[Sender], NeedResponse
+		else
+			return self.CurrentInspectData[Sender]
+		end
+	end
+
+
+	local SenderRealm
+	function AISM:Receiver(Prefix, Message, Channel, Sender)
+		Sender, SenderRealm = strsplit('-', Sender)
+		SenderRealm = gsub(SenderRealm,'[%s%-]','')
+		Sender = Sender..(SenderRealm and SenderRealm ~= '' and SenderRealm ~= playerRealm and '-'..SenderRealm or '')
+
+		--print('|cffceff00['..Channel..']|r|cff2eb7e4['..Prefix..']|r '..Sender..' : ')
+		--print(Message)
+
+		if Message:find('AISM_') then
+			if Message == 'AISM_Check' then
+				self.AISMUserList[Sender] = true
+				SendAddonMessage('AISM', 'AISM_CheckResponse', 'WHISPER', Sender)
+			elseif Message == 'AISM_CheckResponse' then
+				self.AISMUserList[Sender] = true
+			elseif Message == 'AISM_UnregistME' then
+				self.AISMUserList[Sender] = nil
+				self.GroupMemberData[Sender] = nil
+			elseif Message == 'AISM_GUILD_Check' then
+				self.AISMUserList[Sender] = 'GUILD'
+				SendAddonMessage('AISM', 'AISM_GUILD_CheckResponse', SenderRealm == playerRealm and 'WHISPER' or 'GUILD', Sender)
+			elseif Message == 'AISM_GUILD_CheckResponse' then
+				self.AISMUserList[Sender] = 'GUILD'
+			elseif Message == 'AISM_GUILD_UnregistME' then
+				self.AISMUserList[Sender] = nil
+				self.CurrentInspectData[Sender] = nil
+			elseif Message:find('AISM_DataRequestForInspecting:') then
+				local needplayerName, needplayerRealm = Message:match('^.+:(.+)-(.+)$')
+
+				if needplayerName == playerName and needplayerRealm == playerRealm then
+					local TableToSend = {}
+
+					for Index, Data in pairs(self.PlayerData) do
+						TableToSend[Index] = Data
+					end
+
+					self:SettingInspectData(TableToSend)
+
+					self:SendData(TableToSend, Prefix, Channel, Sender)
+				end
+			end
+		else
+			local TableToSave, NeedResponse, Group, stringTable
+
+			TableToSave, NeedResponse = self:PrepareTableSetting(Prefix, Sender)
+
+			if not TableToSave then
+				self.RemainMessage[Sender] = nil
+
+				return
+			else
+				Message = (self.RemainMessage[Sender] or '')..Message
+
+				for DataType, DataString in Message:gmatch('%{(.-):(.-)%}') do
+					if self.DataTypeTable[DataType] then
+						Message = Message:gsub('%{'..DataType..':.-%}', '')
+						Group = DataType:match('^.+(%d)$')
+						stringTable = { strsplit('/', DataString) }
+
+						for Index, Data in pairs(stringTable) do
+							if tonumber(Data) then
+								stringTable[Index] = tonumber(Data)
+							end
+						end
+
+						if Group and self.DataTypeTable[DataType] ~= 'Gear' then -- Prepare group setting
+							Group = tonumber(Group)
+							TableToSave[(self.DataTypeTable[DataType])] = TableToSave[(self.DataTypeTable[DataType])] or {}
+							TableToSave[(self.DataTypeTable[DataType])][Group] = TableToSave[(self.DataTypeTable[DataType])][Group] or {}
+						end
+
+						if self.DataTypeTable[DataType] == 'Profession' then
+							if stringTable[1] == 'F' then
+								TableToSave.Profession[Group].Name = EMPTY
+								TableToSave.Profession[Group].Level = 0
+							else
+								for localeName, Key in pairs(self.ProfessionList) do
+									if Key == stringTable[1] then
+										TableToSave.Profession[Group].Name = localeName
+										break
+									end
+								end
+								TableToSave.Profession[Group].Level = stringTable[2]
+							end
+						elseif self.DataTypeTable[DataType] == 'Specialization' then
+							TableToSave.Specialization[Group].SpecializationID = stringTable[1]
+
+							for i = 1, MAX_NUM_TALENT_TIERS do
+								for k = 1, NUM_TALENT_COLUMNS do
+									TableToSave.Specialization[Group]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)] = k == stringTable[i + 1] and true or false
+								end
+							end
+						elseif self.DataTypeTable[DataType] == 'ActiveSpec' then
+							TableToSave.Specialization = TableToSave.Specialization or {}
+							TableToSave.Specialization.ActiveSpec = tonumber(DataString)
+						elseif self.DataTypeTable[DataType] == 'Glyph' then
+							local SpellID, GlyphID
+							for i = 1, #stringTable do
+								SpellID, GlyphID = strsplit('_', stringTable[i])
+
+								TableToSave.Glyph[Group]['Glyph'..i..'SpellID'] = tonumber(SpellID)
+								TableToSave.Glyph[Group]['Glyph'..i..'ID'] = tonumber(GlyphID)
+							end
+						elseif self.DataTypeTable[DataType] == 'Gear' then
+							TableToSave.Gear = TableToSave.Gear or {}
+
+							for slotName, keyName in pairs(self.GearList) do
+								if keyName == DataType then
+									DataType = slotName
+									break
+								end
+							end
+
+							TableToSave.Gear[DataType] = {
+								['ItemLink'] = stringTable[1] ~= 'F' and stringTable[1] or nil,
+								['Transmogrify'] = stringTable[2] == 'ND' and 'NotDisplayed' or stringTable[2] ~= 0 and stringTable[2] or nil
+							}
+
+							for i = 1, MAX_NUM_SOCKETS do
+								TableToSave.Gear[DataType]['Gem'..i] = stringTable[i + 2] ~= 0 and stringTable[i + 2] or nil
+							end
+						elseif self.DataTypeTable[DataType] == 'SetItemData' then
+							TableToSave.SetItem = TableToSave.SetItem or {}
+
+							if stringTable[2] ~= 'F' then
+								if type(stringTable[2]) == 'number' then
+									TableToSave.SetItem[(stringTable[1])] = stringTable[2]
+								else
+									TableToSave.SetItem[(stringTable[1])] = {}
+
+									for i = 2, #stringTable do
+										if strlen(stringTable[i]) > 2 then
+											TableToSave.SetItem[(stringTable[1])][i - 1] = stringTable[i]
+										else
+											for k = 1, #stringTable - i + 1 do
+												TableToSave.SetItem[(stringTable[1])]['SetOption'..k] = stringTable[i + k - 1] == 'T' or stringTable[i + k - 1]
+											end
+											break
+										end
+									end
+								end
+							else
+								TableToSave.SetItem[(stringTable[1])] = nil
+							end
+						elseif self.DataTypeTable[DataType] == 'PlayerInfo' then
+							TableToSave.Name, TableToSave.Title = strsplit('_', stringTable[1])
+							TableToSave.Realm = stringTable[2] ~= '' and stringTable[2] ~= playerRealm and stringTable[2] or nil
+							TableToSave.Level = stringTable[3]
+							TableToSave.Class = stringTable[4]
+							TableToSave.ClassID = stringTable[5]
+							TableToSave.Race = stringTable[6]
+							TableToSave.RaceID = stringTable[7]
+							TableToSave.GenderID = stringTable[8]
+							TableToSave.guildName = stringTable[9]
+							TableToSave.guildRankName = stringTable[10]
+						elseif self.DataTypeTable[DataType] == 'GuildInfo' then
+							TableToSave.guildLevel = stringTable[1]
+							TableToSave.guildNumMembers = stringTable[2]
+
+							for i = 3, #stringTable do
+								TableToSave.guildEmblem = TableToSave.guildEmblem or {}
+								TableToSave.guildEmblem[i - 2] = stringTable[i]
+							end
+						elseif self.DataTypeTable[DataType] == 'PvPInfo' then
+							TableToSave.PvP = TableToSave.PvP or {}
+
+							TableToSave.PvP.Honor = stringTable[1]
+
+							local PvPType, Rating, Played, Won
+							for i = 2, #stringTable do
+								PvPType, Rating, Played, Won = strsplit('_', stringTable[i])
+								TableToSave.PvP[PvPType] = { tonumber(Rating), tonumber(Played), tonumber(Won) }
+							end
+						end
+					end
+				end
+
+				if Message == '' then
+					for funcName, func in pairs(self.RegisteredFunction) do
+						func(Sender, TableToSave)
+					end
+
+					Message = nil
+				end
+
+				self.RemainMessage[Sender] = Message
+
+				if NeedResponse then
+					self:SendData(self.PlayerData_ShortString, 'AISM', SenderRealm == playerRealm and 'WHISPER' or nil, Sender)
+				end
+			end
+		end
+	end
+
+
+	local Prefix, Message, Channel, Sender, Type
+	AISM:SetScript('OnEvent', function(self, Event, ...)
+		if Event == 'VARIABLES_LOADED' then
+			isHelmDisplayed = ShowingHelm() == 1
+			isCloakDisplayed = ShowingCloak() == 1
+
+			self:UnregisterEvent('VARIABLES_LOADED')
+		elseif Event == 'PLAYER_LOGIN' then
+			self:GetPlayerCurrentGroupMode()
+			self:GetCurrentInstanceType()
+		elseif Event == 'PLAYER_LOGOUT' then
+			if IsInGuild() then
+				SendAddonMessage('AISM', 'AISM_GUILD_UnregistME', 'GUILD')
+			end
+			if self.CurrentGroupMode ~= 'NoGroup' then
+				SendAddonMessage('AISM', 'AISM_UnregistME', IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(self.CurrentGroupMode))
+			end
+		elseif Event == 'CHAT_MSG_SYSTEM' then
+			Message = ...
+			Type = Message:find(GuildLeaveKey) and 'GUILD' or Message:find(PlayerOfflineKey) and 'OFFLINE' or nil
+
+			if Type then
+				local SenderRealm
+
+				Sender = Message:match(GuildLeaveKey) or Message:match(PlayerOfflineKey)
+				Sender = Sender:gsub('@', '-')
+				Sender, SenderRealm = strsplit('-', Sender)
+				SenderRealm = gsub(SenderRealm,'[%s%-]','')
+				Sender = Sender..(SenderRealm and SenderRealm ~= '' and SenderRealm ~= playerRealm and '-'..SenderRealm or '')
+
+				for userName in pairs(self.AISMUserList) do
+					if userName == Sender then
+						self.AISMUserList[userName] = Type == 'GUILD' and true or nil
+
+						return
+					end
+				end
+			end
+		elseif Event == 'CHAT_MSG_ADDON' then
+			Prefix, Message, Channel, Sender = ...
+
+			if (Prefix == 'AISM' or Prefix == 'AISM_Inspect') and Sender ~= playerName..'-'..playerRealm then
+				self:Receiver(Prefix, Message, Channel, Sender)
+			end
+		elseif Event == 'GROUP_ROSTER_UPDATE' then
+			self:GetPlayerCurrentGroupMode()
+			self:Show()
+		elseif Event == 'PLAYER_ENTERING_WORLD' or Event == 'ZONE_CHANGED_NEW_AREA' then
+			self:GetCurrentInstanceType()
+			self:Show()
+		end
+	end)
+	AISM:RegisterEvent('VARIABLES_LOADED')
+	AISM:RegisterEvent('PLAYER_LOGIN')
+	AISM:RegisterEvent('PLAYER_LOGOUT')
+	AISM:RegisterEvent('CHAT_MSG_SYSTEM')
+	AISM:RegisterEvent('CHAT_MSG_ADDON')
+	AISM:RegisterEvent('GROUP_ROSTER_UPDATE')
+	AISM:RegisterEvent('PLAYER_ENTERING_WORLD')
+	AISM:RegisterEvent('ZONE_CHANGED_NEW_AREA')
+
+
+	function AISM:RegisterInspectDataRequest(Func, funcName, PreserveFunction)
+		if type(Func) == 'function' then
+			funcName = funcName or #self.RegisteredFunction + 1
+
+			self.RegisteredFunction[funcName] = function(User, UserData)
+				if Func(User, UserData) then
+					if not PreserveFunction then
+						self.RegisteredFunction[funcName] = nil
+					end
+				end
+			end
+		end
+	end
+
+	RegisterAddonMessagePrefix('AISM')
+	RegisterAddonMessagePrefix('AISM_Inspect')
+end
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/characterframe/core.lua b/ElvUI_SLE/modules/characterframe/core.lua
new file mode 100644
index 0000000..8f22db0
--- /dev/null
+++ b/ElvUI_SLE/modules/characterframe/core.lua
@@ -0,0 +1,494 @@
+local E, L, V, P, G, _  = unpack(ElvUI)
+
+-- Constants
+SLArmoryConstants = {
+	['ItemLevelKey'] = ITEM_LEVEL:gsub('%%d', '(.+)'),
+	['ItemLevelKey_Alt'] = ITEM_LEVEL_ALT:gsub('%%d', '.+'):gsub('%(.+%)', '%%((.+)%%)'),
+	['EnchantKey'] = ENCHANTED_TOOLTIP_LINE:gsub('%%s', '(.+)'),
+	['ItemSetBonusKey'] = ITEM_SET_BONUS:gsub('%%s', '(.+)'),
+	['TransmogrifiedKey'] = TRANSMOGRIFIED:gsub('%%s', '(.+)'),
+
+	['GearList'] = {
+		'HeadSlot', 'HandsSlot', 'NeckSlot', 'WaistSlot', 'ShoulderSlot', 'LegsSlot', 'BackSlot', 'FeetSlot', 'ChestSlot', 'Finger0Slot',
+		'ShirtSlot', 'Finger1Slot', 'TabardSlot', 'Trinket0Slot', 'WristSlot', 'Trinket1Slot', 'SecondaryHandSlot', 'MainHandSlot'
+	},
+
+	['EnchantableSlots'] = {
+		['ShoulderSlot'] = true, ['BackSlot'] = true, ['ChestSlot'] = true, ['WristSlot'] = true, ['HandsSlot'] = true,
+		['LegsSlot'] = true, ['FeetSlot'] = true, ['MainHandSlot'] = true, ['SecondaryHandSlot'] = true
+	},
+
+	['UpgradeColor'] = {
+		[16] = '|cffff9614', [12] = '|cfff88ef4', [8] = '|cff2eb7e4', [4] = '|cffceff00'
+	},
+
+	['GemColor'] = {
+		['RED'] = { 1, .2, .2, }, ['YELLOW'] = { .97, .82, .29, }, ['BLUE'] = { .47, .67, 1, }
+	},
+
+	['EmptySocketString'] = {
+		[EMPTY_SOCKET_BLUE] = true, [EMPTY_SOCKET_COGWHEEL] = true, [EMPTY_SOCKET_HYDRAULIC] = true, [EMPTY_SOCKET_META] = true,
+		[EMPTY_SOCKET_NO_COLOR] = true, [EMPTY_SOCKET_PRISMATIC] = true, [EMPTY_SOCKET_RED] = true, [EMPTY_SOCKET_YELLOW] = true
+	},
+
+	['ItemUpgrade'] = {
+		['0'] = 0, ['1'] = 8,
+		['373'] = 4, ['374'] = 8, ['375'] = 4, ['376'] = 4, ['377'] = 4, ['379'] = 4, ['380'] = 4,
+		['445'] = 0, ['446'] = 4, ['447'] = 8, ['451'] = 0, ['452'] = 8, ['453'] = 0, ['454'] = 4,
+		['455'] = 8, ['456'] = 0, ['457'] = 8, ['458'] = 0, ['459'] = 4, ['460'] = 8, ['461'] = 12,
+		['462'] = 16, ['465'] = 0, ['466'] = 4, ['467'] = 8, ['468'] = 0, ['469'] = 4, ['470'] = 8,
+		['471'] = 12, ['472'] = 16, ['476'] = 0, ['477'] = 4, ['478'] = 8, ['479'] = 0, ['480'] = 8,
+		['491'] = 0, ['492'] = 4, ['493'] = 8, ['494'] = 0, ['495'] = 4, ['496'] = 8, ['497'] = 12, ['498'] = 16,
+		['504'] = 12, ['505'] = 16, ['506'] = 20, ['507'] = 24,
+	},
+
+	['ItemBindString'] = { -- Usually transmogrify string is located upper than bind string so we need to check this string for adding a transmogrify string in tooltip.
+			[ITEM_BIND_ON_EQUIP] = true,
+			[ITEM_BIND_ON_PICKUP] = true,
+			[ITEM_BIND_TO_ACCOUNT] = true,
+			[ITEM_BIND_TO_BNETACCOUNT] = true
+		},
+
+	['CanTransmogrifySlot'] = {
+			['HeadSlot'] = true,
+			['ShoulderSlot'] = true,
+			['BackSlot'] = true,
+			['ChestSlot'] = true,
+			['WristSlot'] = true,
+			['HandsSlot'] = true,
+			['WaistSlot'] = true,
+			['LegsSlot'] = true,
+			['FeetSlot'] = true,
+			['MainHandSlot'] = true,
+			['SecondaryHandSlot'] = true
+		},
+
+	['ItemEnchant_Profession_Inscription'] = {
+		['NeedLevel'] = 600,
+		['4912'] = true, -- ?? ?? ????			Secret Ox Horn Inscription
+		['4913'] = true, -- ?? ??? ????		Secret Crane Wing Inscription
+		['4914'] = true, -- ?? ??? ?? ????	Secret Tiger Claw Inscription
+		['4915'] = true, -- ?? ??? ??? ????	Secret Tiger Fang Inscription
+	},
+
+	['ItemEnchant_Profession_LeatherWorking'] = {
+		['NeedLevel'] = 575,
+		['4875'] = true, -- ?? ?? - ?				Fur Lining - Strength
+		['4877'] = true, -- ?? ?? - ??			Fur Lining - Intellect
+		['4878'] = true, -- ?? ?? - ??			Fur Lining - Stamina
+		['4879'] = true, -- ?? ?? - ???			Fur Lining - Agility
+	},
+
+	['ItemEnchant_Profession_Tailoring'] = {
+		['NeedLevel'] = 550,
+		['4892'] = true, -- ??? ??					Lightweave Embroidery
+		['4893'] = true, -- ??? ??					Darkglow Embroidery
+		['4894'] = true, -- ?? ??					Swordguard Embroidery
+	},
+
+	['ProfessionList'] = {},
+
+	['CommonScript'] = {
+		['OnEnter'] = function(self)
+			if self.Link or self.Message then
+				GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
+
+				self:SetScript('OnUpdate', function()
+					GameTooltip:ClearLines()
+
+					if self.Link then
+						GameTooltip:SetHyperlink(self.Link)
+					end
+
+					if self.Link and self.Message then GameTooltip:AddLine(' ') end -- Line space
+
+					if self.Message then
+						GameTooltip:AddLine(self.Message, 1, 1, 1)
+					end
+
+					GameTooltip:Show()
+				end)
+			end
+		end,
+		['OnLeave'] = function(self)
+			self:SetScript('OnUpdate', nil)
+			GameTooltip:Hide()
+		end,
+		['GemSocket_OnEnter'] = function(self)
+			GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
+
+			self = self:GetParent()
+
+			if self.GemItemID then
+				if type(self.GemItemID) == 'number' then
+					GameTooltip:SetHyperlink(select(2, GetItemInfo(self.GemItemID)))
+				else
+					GameTooltip:ClearLines()
+					GameTooltip:AddLine(self.GemItemID)
+				end
+			elseif self.GemType then
+				GameTooltip:ClearLines()
+				GameTooltip:AddLine(_G['EMPTY_SOCKET_'..self.GemType])
+			end
+
+			GameTooltip:Show()
+		end,
+		['Transmogrify_OnEnter'] = function(self)
+			self.Texture:SetVertexColor(1, .8, 1)
+
+			if self.Link then
+				if GetItemInfo(self.Link) then
+					GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT')
+					GameTooltip:SetHyperlink(select(2, GetItemInfo(self.Link)))
+					GameTooltip:Show()
+				else
+					self:SetScript('OnUpdate', function()
+						if GetItemInfo(self.Link) then
+							SLArmoryConstants.CommonScript.Transmogrify_OnEnter(self)
+							self:SetScript('OnUpdate', nil)
+						end
+					end)
+				end
+			end
+		end,
+		['Transmogrify_OnLeave'] = function(self)
+			self:SetScript('OnUpdate', nil)
+			self.Texture:SetVertexColor(1, .5, 1)
+
+			GameTooltip:Hide()
+		end,
+		['ClearTooltip'] = function(tooltip)
+			local tooltipName = tooltip:GetName()
+
+			tooltip:ClearLines()
+			for i = 1, 10 do
+				_G[tooltipName..'Texture'..i]:SetTexture(nil)
+				_G[tooltipName..'Texture'..i]:ClearAllPoints()
+				_G[tooltipName..'Texture'..i]:Point('TOPLEFT', tooltip)
+			end
+		end,
+	},
+
+	['Toolkit'] = {
+		['Color_Value'] = function(InputText)
+			return E:RGBToHex(E.media.rgbvaluecolor[1], E.media.rgbvaluecolor[2], E.media.rgbvaluecolor[3])..(InputText and InputText..'|r' or '')
+		end,
+
+		['Color_Class'] = function(Class, InputText)
+			return (Class and '|c'..RAID_CLASS_COLORS[Class].colorStr or '')..(InputText and InputText..'|r' or '')
+		end,
+
+		['TextSetting'] = function(self, Text, Style, ...)
+			if Style and Style.Tag then
+				if not self[Style.Tag] then
+					self[Style.Tag] = self:CreateFontString(nil, 'OVERLAY')
+				end
+
+				self = self[Style.Tag]
+			else
+				if not Style then
+					Style = {}
+				end
+
+				if not self.text then
+					self.text = self:CreateFontString(nil, 'OVERLAY')
+				end
+
+				self = self.text
+			end
+
+			self:FontTemplate(Style.Font and LibStub('LibSharedMedia-3.0'):Fetch('font', Style.Font), Style.FontSize, Style.FontOutline)
+			self:SetJustifyH(Style.directionH or 'CENTER')
+			self:SetJustifyV(Style.directionV or 'MIDDLE')
+			self:SetText(Text)
+
+			if ... then
+				self:Point(...)
+			else
+				self:SetInside()
+			end
+		end,
+
+		['CreateWidget_CheckButton'] = function(buttonName, buttonText, heightSize, fontInfo)
+			if not _G[buttonName] then
+				heightSize = heightSize or 24
+				fontInfo = fontInfo or { ['FontStyle'] = 'OUTLINE', ['directionH'] = 'LEFT', }
+
+				CreateFrame('Button', buttonName, E.UIParent)
+				_G[buttonName]:SetHeight(heightSize)
+				_G[buttonName]:EnableMouse(true)
+
+				_G[buttonName].CheckButtonBG = CreateFrame('Frame', nil, _G[buttonName])
+				_G[buttonName].CheckButtonBG:SetTemplate('Default', true)
+				_G[buttonName].CheckButtonBG:Size(heightSize - 8)
+				_G[buttonName].CheckButtonBG:SetPoint('LEFT')
+
+				_G[buttonName].CheckButton = _G[buttonName].CheckButtonBG:CreateTexture(nil, 'OVERLAY')
+				_G[buttonName].CheckButton:Size(heightSize)
+				_G[buttonName].CheckButton:Point('CENTER', _G[buttonName].CheckButtonBG)
+				_G[buttonName].CheckButton:SetTexture('Interface\\Buttons\\UI-CheckBox-Check')
+
+				SLArmoryConstants.Toolkit.TextSetting(_G[buttonName], buttonText, fontInfo, 'LEFT', _G[buttonName].CheckButtonBG, 'RIGHT', 6, 0)
+
+				_G[buttonName].hover = _G[buttonName]:CreateTexture(nil, 'HIGHLIGHT')
+				_G[buttonName].hover:SetTexture('Interface\\Buttons\\UI-CheckBox-Highlight')
+				_G[buttonName].hover:SetBlendMode('ADD')
+				_G[buttonName].hover:SetAllPoints(_G[buttonName].CheckButtonBG)
+
+				_G[buttonName]:SetHighlightTexture(_G[buttonName].hover)
+				_G[buttonName]:SetWidth(_G[buttonName].text:GetWidth() + heightSize + 2)
+				_G[buttonName]:SetScript('OnMouseDown', function(self) self.text:Point('LEFT', self.CheckButtonBG, 'RIGHT', 6, -2) end)
+				_G[buttonName]:SetScript('OnMouseUp', function(self) self.text:Point('LEFT', self.CheckButtonBG, 'RIGHT', 6, 0) end)
+
+				return _G[buttonName]
+			end
+		end,
+	},
+}
+
+--Get Profession Information
+local ProfessionName, ProfessionTexture
+for ProfessionSkillID, Key in pairs({
+	[105206] = 'Alchemy',
+	[110396] = 'BlackSmithing',
+	[110400] = 'Enchanting',
+	[110403] = 'Engineering',
+	[110417] = 'Inscription',
+	[110420] = 'JewelCrafting',
+	[110423] = 'LeatherWorking',
+	[110426] = 'Tailoring',
+
+	[110413] = 'Herbalism',
+	[102161] = 'Mining',
+	[102216] = 'Skinning'
+})
+do
+	ProfessionName, _, ProfessionTexture = GetSpellInfo(ProfessionSkillID)
+
+	SLArmoryConstants.ProfessionList[ProfessionName] = {
+		['Key'] = Key,
+		['Texture'] = ProfessionTexture
+	}
+end
+
+--Colorize Class Name and localize specialization name
+local ClassName = {}
+FillLocalizedClassList(ClassName)
+
+L['Warrior'] = SLArmoryConstants.Toolkit.Color_Class('WARRIOR', ClassName['WARRIOR'])
+_, L['Spec_Warrior_Arms'] = GetSpecializationInfoByID(71)
+_, L['Spec_Warrior_Fury'] = GetSpecializationInfoByID(72)
+_, L['Spec_Warrior_Protection'] = GetSpecializationInfoByID(73)
+
+L['Hunter'] = SLArmoryConstants.Toolkit.Color_Class('HUNTER', ClassName['HUNTER'])
+_, L['Spec_Hunter_Beast'] = GetSpecializationInfoByID(253)
+_, L['Spec_Hunter_Marksmanship'] = GetSpecializationInfoByID(254)
+_, L['Spec_Hunter_Survival'] = GetSpecializationInfoByID(255)
+
+L['Shaman'] = SLArmoryConstants.Toolkit.Color_Class('SHAMAN', ClassName['SHAMAN'])
+_, L['Spec_Shaman_Elemental'] = GetSpecializationInfoByID(262)
+_, L['Spec_Shaman_Enhancement'] = GetSpecializationInfoByID(263)
+_, L['Spec_Shaman_Restoration'] = GetSpecializationInfoByID(264)
+
+L['Monk'] = SLArmoryConstants.Toolkit.Color_Class('MONK', ClassName['MONK'])
+_, L['Spec_Monk_Brewmaster'] = GetSpecializationInfoByID(268)
+_, L['Spec_Monk_Mistweaver'] = GetSpecializationInfoByID(270)
+_, L['Spec_Monk_Windwalker'] = GetSpecializationInfoByID(269)
+
+L['Rogue'] = SLArmoryConstants.Toolkit.Color_Class('ROGUE', ClassName['ROGUE'])
+_, L['Spec_Rogue_Assassination'] = GetSpecializationInfoByID(259)
+_, L['Spec_Rogue_Combat'] = GetSpecializationInfoByID(260)
+_, L['Spec_Rogue_Subtlety'] = GetSpecializationInfoByID(261)
+
+L['DeathKnight'] = SLArmoryConstants.Toolkit.Color_Class('DEATHKNIGHT', ClassName['DEATHKNIGHT'])
+_, L['Spec_DeathKnight_Blood'] = GetSpecializationInfoByID(250)
+_, L['Spec_DeathKnight_Frost'] = GetSpecializationInfoByID(251)
+_, L['Spec_DeathKnight_Unholy'] = GetSpecializationInfoByID(252)
+
+L['Mage'] = SLArmoryConstants.Toolkit.Color_Class('MAGE', ClassName['MAGE'])
+_, L['Spec_Mage_Arcane'] = GetSpecializationInfoByID(62)
+_, L['Spec_Mage_Fire'] = GetSpecializationInfoByID(63)
+_, L['Spec_Mage_Frost'] = GetSpecializationInfoByID(64)
+
+L['Druid'] = SLArmoryConstants.Toolkit.Color_Class('DRUID', ClassName['DRUID'])
+_, L['Spec_Druid_Balance'] = GetSpecializationInfoByID(102)
+_, L['Spec_Druid_Feral'] = GetSpecializationInfoByID(103)
+_, L['Spec_Druid_Guardian'] = GetSpecializationInfoByID(104)
+_, L['Spec_Druid_Restoration'] = GetSpecializationInfoByID(105)
+
+L['Paladin'] = SLArmoryConstants.Toolkit.Color_Class('PALADIN', ClassName['PALADIN'])
+_, L['Spec_Paladin_Holy'] = GetSpecializationInfoByID(65)
+_, L['Spec_Paladin_Protection'] = GetSpecializationInfoByID(66)
+_, L['Spec_Paladin_Retribution'] = GetSpecializationInfoByID(70)
+
+L['Priest'] = SLArmoryConstants.Toolkit.Color_Class('PRIEST', ClassName['PRIEST'])
+_, L['Spec_Priest_Discipline'] = GetSpecializationInfoByID(256)
+_, L['Spec_Priest_Holy'] = GetSpecializationInfoByID(257)
+_, L['Spec_Priest_Shadow'] = GetSpecializationInfoByID(258)
+
+L['Warlock'] = SLArmoryConstants.Toolkit.Color_Class('WARLOCK', ClassName['WARLOCK'])
+_, L['Spec_Warlock_Affliction'] = GetSpecializationInfoByID(265)
+_, L['Spec_Warlock_Demonology'] = GetSpecializationInfoByID(266)
+_, L['Spec_Warlock_Destruction'] = GetSpecializationInfoByID(267)
+
+
+SLArmoryConstants['ClassRole'] = {
+	['WARRIOR'] = {
+		[L['Spec_Warrior_Arms']] = {		--무기
+			['Color'] = '|cff9a9a9a',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_Warrior_Fury']] = {		--분노
+			['Color'] = '|cffb50000',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_Warrior_Protection']] = {	--방어
+			['Color'] = '|cff088fdc',
+			['Role'] = 'Tank',
+		},
+	},
+	['HUNTER'] = {
+		[L['Spec_Hunter_Beast']] = {		--야수
+			['Color'] = '|cffffdb00',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_Hunter_Marksmanship']] = {	--사격
+			['Color'] = '|cffea5455',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_Hunter_Survival']] = {		--생존
+			['Color'] = '|cffbaf71d',
+			['Role'] = 'Melee',
+		},
+	},
+	['SHAMAN'] = {
+		[L['Spec_Shaman_Elemental']] = {	--정기
+			['Color'] = '|cff2be5fa',
+			['Role'] = 'Caster',
+		},
+		[L['Spec_Shaman_Enhancement']] = {	--고양
+			['Color'] = '|cffe60000',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_Shaman_Restoration']] = {	--복원
+			['Color'] = '|cff00ff0c',
+			['Role'] = 'Healer',
+		},
+	},
+	['MONK'] = {
+		[L['Spec_Monk_Brewmaster']] = {		--양조
+			['Color'] = '|cffbcae6d',
+			['Role'] = 'Tank',
+		},
+		[L['Spec_Monk_Mistweaver']] = {		--운무
+			['Color'] = '|cffb6f1b7',
+			['Role'] = 'Healer',
+		},
+		[L['Spec_Monk_Windwalker']] = {		--풍운
+			['Color'] = '|cffb2c6de',
+			['Role'] = 'Melee',
+		},
+	},
+	['ROGUE'] = {
+		[L['Spec_Rogue_Assassination']] = {	--암살
+			['Color'] = '|cff129800',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_Rogue_Combat']] = {		--전투
+			['Color'] = '|cffbc0001',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_Rogue_Subtlety']] = {		--잠행
+			['Color'] = '|cfff48cba',
+			['Role'] = 'Melee',
+		},
+	},
+	['DEATHKNIGHT'] = {
+		[L['Spec_DeathKnight_Blood']] = {	--혈기
+			['Color'] = '|cffbc0001',
+			['Role'] = 'Tank',
+		},
+		[L['Spec_DeathKnight_Frost']] = {	--냉기
+			['Color'] = '|cff1784d1',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_DeathKnight_Unholy']] = {	--부정
+			['Color'] = '|cff00ff10',
+			['Role'] = 'Melee',
+		},
+	},
+	['MAGE'] = {
+		[L['Spec_Mage_Arcane']] = {			--비전
+			['Color'] = '|cffdcb0fb',
+			['Role'] = 'Caster',
+		},
+		[L['Spec_Mage_Fire']] = {			--화염
+			['Color'] = '|cffff3615',
+			['Role'] = 'Caster',
+		},
+		[L['Spec_Mage_Frost']] = {			--냉기
+			['Color'] = '|cff1784d1',
+			['Role'] = 'Caster',
+		},
+	},
+	['DRUID'] = {
+		[L['Spec_Druid_Balance']] = {		--조화
+			['Color'] = '|cffff7d0a',
+			['Role'] = 'Caster',
+		},
+		[L['Spec_Druid_Feral']] = {			--야성
+			['Color'] = '|cffffdb00',
+			['Role'] = 'Melee',
+		},
+		[L['Spec_Druid_Guardian']] = {		--수호
+			['Color'] = '|cff088fdc',
+			['Role'] = 'Tank',
+		},
+		[L['Spec_Druid_Restoration']] = {	--회복
+			['Color'] = '|cff64df62',
+			['Role'] = 'Healer',
+		},
+	},
+	['PALADIN'] = {
+		[L['Spec_Paladin_Holy']] = {		--신성
+			['Color'] = '|cfff48cba',
+			['Role'] = 'Healer',
+		},
+		[L['Spec_Paladin_Protection']] = {	--보호
+			['Color'] = '|cff84e1ff',
+			['Role'] = 'Tank',
+		},
+		[L['Spec_Paladin_Retribution']] = {	--징벌
+			['Color'] = '|cffe60000',
+			['Role'] = 'Melee',
+		},
+	},
+	['PRIEST'] = {
+		[L['Spec_Priest_Discipline']] = {	--수양
+			['Color'] = '|cffffffff',
+			['Role'] = 'Healer',
+		},
+		[L['Spec_Priest_Holy']] = {			--신성
+			['Color'] = '|cff6bdaff',
+			['Role'] = 'Healer',
+		},
+		[L['Spec_Priest_Shadow']] = {		--암흑
+			['Color'] = '|cff7e52c1',
+			['Role'] = 'Caster',
+		},
+	},
+	['WARLOCK'] = {
+		[L['Spec_Warlock_Affliction']] = {	--고통
+			['Color'] = '|cff00ff10',
+			['Role'] = 'Caster',
+		},
+		[L['Spec_Warlock_Demonology']] = {	--악마
+			['Color'] = '|cff9482c9',
+			['Role'] = 'Caster',
+		},
+		[L['Spec_Warlock_Destruction']] = {	--파괴
+			['Color'] = '|cffba1706',
+			['Role'] = 'Caster',
+		},
+	},
+}
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/characterframe/inspectframe.lua b/ElvUI_SLE/modules/characterframe/inspectframe.lua
new file mode 100644
index 0000000..d0fcd34
--- /dev/null
+++ b/ElvUI_SLE/modules/characterframe/inspectframe.lua
@@ -0,0 +1,2241 @@
+local E, L, V, P, G, _  = unpack(ElvUI)
+local AISM = _G['Armory_InspectSupportModule']
+local IFO = E:GetModule('InspectFrameOptions')
+-- local IFO = E:NewModule('InspectFrameOptions', 'AceEvent-3.0')
+local SLE = E:GetModule('SLE');
+local S = E:GetModule('Skins')
+
+--------------------------------------------------------------------------------
+--<< KnightFrame : Upgrade Inspect Frame like Wow-Armory					>>--
+--------------------------------------------------------------------------------
+local SLI = CreateFrame('Frame', 'KnightInspect', E.UIParent)
+local ENI = _G['EnhancedNotifyInspectFrame'] or { ['CancelInspect'] = function() end, }
+local ButtonName = INSPECT
+local C = SLArmoryConstants
+
+local CORE_FRAME_LEVEL = 10
+local SLOT_SIZE = 37
+local TAB_HEIGHT = 22
+local SIDE_BUTTON_WIDTH = 16
+local SPACING = 3
+local INFO_TAB_SIZE = 22
+local TALENT_SLOT_SIZE = 26
+local GLYPH_SLOT_HEIGHT = 22
+
+local HeadSlotItem = 1020
+local BackSlotItem = 102246
+local Default_NotifyInspect
+local Default_InspectUnit
+
+--<< Key Table >>--
+SLI.PageList = { ['Character'] = 'CHARACTER', ['Info'] = 'INFO', ['Spec'] = 'TALENTS' }
+SLI.InfoPageCategoryList = { 'Profession', 'PvP', 'Guild' }
+SLI.UnitPopupList = { ['FRIEND'] = true, ['GUILD'] = true, ['RAID'] = true, ['FOCUS'] = true, ['PLAYER'] = true, ['PARTY'] = true, ['RAID_PLAYER'] = true }
+SLI.ModelList = {
+	['Human'] = { ['RaceID'] = 1, [2] = { ['x'] = 0.02, ['y'] = -0.025, ['z'] = -0.6 }, [3] = { ['x'] = -0.01, ['y'] = -0.08, ['z'] = -0.6 } },
+	['Dwarf'] = { ['RaceID'] = 3, [2] = { ['x'] = -0.01, ['y'] = -0.23, ['z'] = -0.9 }, [3] = { ['x'] = -0.03, ['y'] = -0.15, ['z'] = -0.8 } },
+	['NightElf'] = { ['RaceID'] = 4, [2] = { ['z'] = -0.7 }, [3] = { ['x'] = -0.02, ['y'] = -0.04, ['z'] = -0.7 }},
+	['Gnome'] = { ['RaceID'] = 7, [2] = { ['y'] = -0.2, ['z'] = -1 }, [3] = { ['x'] = -0.01, ['y'] = -0.19, ['z'] = -0.9 } },
+	['Draenei'] = { ['RaceID'] = 11, [2] = { ['x'] = -0.04, ['y'] = -0.08, ['z'] = -0.7 }, [3] = { ['x'] = -0.02, ['y'] = -0.01, ['z'] = -0.6 }},
+	['Worgen'] = { ['RaceID'] = 22, [2] = { ['x'] = -0.09, ['y'] = -0.1, ['z'] = -0.4 }, [3] = { ['x'] = -0.01, ['y'] = 0.01, ['z'] = 0.06 }},
+	['Orc'] = { ['RaceID'] = 2, [2] = { ['y'] = -0.06, ['z'] = -1 }, [3] = { ['x'] = -0.01, ['y'] = -0.05, ['z'] = -0.7 }},
+	['Scourge'] = { ['RaceID'] = 5, [2] = { ['y'] = -0.08, ['z'] = -0.7 }, [3] = { ['y'] = -0.05, ['z'] = -0.6 }},
+	['Tauren'] = { ['RaceID'] = 6, [2] = { ['y'] = -0.09, ['z'] = -0.7 }, [3] = { ['y'] = -0.16, ['z'] = -0.6 } },
+	['Troll'] = { ['RaceID'] = 8, [2] = { ['y'] = -0.14, ['z'] = -1.1 }, [3] = { ['y'] = -0.11, ['z'] = -0.8 }},
+	['BloodElf'] = { ['RaceID'] = 10, [2] = { ['x'] = 0.02, ['y'] = -0.01, ['z'] = -0.5 }, [3] = { ['x'] = 0.04, ['y'] = -0.01, ['z'] = -0.6 }},
+	['Goblin'] = { ['RaceID'] = 9, [2] = { ['y'] = -0.23, ['z'] = -1.3 }, [3] = { ['x'] = -0.01, ['y'] = -0.25, ['z'] = -1.3 } },
+	['Pandaren'] = { ['RaceID'] = 24, [2] = { ['x'] = 0.02, ['y'] = 0.02, ['z'] = -0.6 }, [3] = { ['x'] = 0, ['y'] = -0.05, ['z'] = -1 } },
+}
+SLI.CurrentInspectData = {}
+SLI.Default_CurrentInspectData = {
+	['Gear'] = {
+		['HeadSlot'] = {}, ['NeckSlot'] = {}, ['ShoulderSlot'] = {}, ['BackSlot'] = {}, ['ChestSlot'] = {},
+		['ShirtSlot'] = {}, ['TabardSlot'] = {}, ['WristSlot'] = {}, ['MainHandSlot'] = {},
+
+		['HandsSlot'] = {}, ['WaistSlot'] = {}, ['LegsSlot'] = {}, ['FeetSlot'] = {}, ['Finger0Slot'] = {},
+		['Finger1Slot'] = {}, ['Trinket0Slot'] = {}, ['Trinket1Slot'] = {}, ['SecondaryHandSlot'] = {}
+	},
+	['SetItem'] = {},
+	['Specialization'] = { [1] = {}, [2] = {} },
+	['Glyph'] = { [1] = {}, [2] = {} },
+	['Profession'] = { [1] = {}, [2] = {} },
+	['PvP'] = {}
+}
+
+SLI.CurrentGroupMode = 'NoGroup'
+local function CheckGroupMode()
+	local Check
+
+	if not (IsInGroup() or IsInRaid()) or GetNumGroupMembers() == 1 then
+		Check = 'NoGroup'
+	else
+		if IsInRaid() then
+			Check = 'raid'
+		else
+			Check = 'party'
+		end
+	end
+
+	if SLI.CurrentGroupMode ~= Check then
+		SLI.CurrentGroupMode = Check
+
+	end
+end
+IFO:RegisterEvent('GROUP_ROSTER_UPDATE', CheckGroupMode)
+IFO:RegisterEvent('PLAYER_ENTERING_WORLD', CheckGroupMode)
+
+local function Button_OnEnter(self)
+	self:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor))
+	self.text:SetText(C.Toolkit.Color_Value(self.buttonString))
+end
+
+local function Button_OnLeave(self)
+	self:SetBackdropBorderColor(unpack(E.media.bordercolor))
+	self.text:SetText(self.buttonString)
+end
+
+function SLI:ChangePage(Type)
+	for pageType in pairs(self.PageList) do
+		if self[pageType] then
+			if Type == pageType..'Button' then
+				Type = pageType
+				self[pageType]:Show()
+			else
+				self[pageType]:Hide()
+			end
+		end
+	end
+
+	self.MainHandSlot:ClearAllPoints()
+	self.SecondaryHandSlot:ClearAllPoints()
+	if Type == 'Character' then
+		for _, slotName in pairs(C.GearList) do
+			self[slotName].ItemLevel:Hide()
+		end
+		self.Model:Point('TOPRIGHT', self.HandsSlot)
+		self.MainHandSlot:Point('BOTTOMRIGHT', self.BP, 'TOP', -2, SPACING)
+		self.SecondaryHandSlot:Point('BOTTOMLEFT', self.BP, 'TOP', 2, SPACING)
+	else
+		for _, slotName in pairs(C.GearList) do
+			self[slotName].ItemLevel:Show()
+		end
+		self.Model:Point('TOPRIGHT', UIParent, 'BOTTOMLEFT')
+		self.MainHandSlot:Point('BOTTOMLEFT', self.BP, 'TOPLEFT', 1, SPACING)
+		self.SecondaryHandSlot:Point('BOTTOMRIGHT', self.BP, 'TOPRIGHT', -1, SPACING)
+	end
+
+	if self[Type].Message then
+		self.Message:SetText(self[Type].Message)
+		self.MessageFrame.Page:Width(self.Message:GetWidth())
+		self.MessageFrame.UpdatedTime = nil
+		self.MessageFrame.Offset = 0
+		self.MessageFrame.Page:ClearAllPoints()
+		self.MessageFrame.Page:Point('TOPLEFT', self.MessageFrame)
+		self.MessageFrame.Page:Point('BOTTOMLEFT', self.MessageFrame)
+		self.MessageFrame:Show()
+	else
+		self.MessageFrame:Hide()
+	end
+end
+
+
+SLI.EquipmentSlot_OnEnter = function(self)
+	if C.CanTransmogrifySlot[self.SlotName] and type(self.TransmogrifyLink) == 'number' and not GetItemInfo(self.TransmogrifyLink) then
+		self:SetScript('OnUpdate', function()
+			if GetItemInfo(self.TransmogrifyLink) then
+				SLI.EquipmentSlot_OnEnter(self)
+				self:SetScript('OnUpdate', nil)
+			end
+		end)
+		return
+	end
+
+	if self.Link then
+		GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
+		GameTooltip:SetHyperlink(self.Link)
+
+		local CurrentLineText, SetName
+		for i = 1, GameTooltip:NumLines() do
+			CurrentLineText = _G['GameTooltipTextLeft'..i]:GetText()
+
+			SetName = CurrentLineText:match('^(.+) %((%d)/(%d)%)$')
+
+			if SetName then
+				local SetCount = 0
+
+				if type(SLI.SetItem[SetName]) == 'table' then
+					for dataType, Data in pairs(SLI.SetItem[SetName]) do
+						if type(dataType) == 'string' then -- Means SetOption Data
+							local CurrentLineNum = i + #SLI.SetItem[SetName] + 1 + dataType:match('^.+(%d)$')
+							local CurrentText = _G['GameTooltipTextLeft'..CurrentLineNum]:GetText()
+							local CurrentTextType = CurrentText:match("^%((%d)%)%s.+:%s.+$") or true
+
+							if Data ~= CurrentTextType then
+								if Data == true and CurrentTextType ~= true then
+									_G['GameTooltipTextLeft'..CurrentLineNum]:SetText(GREEN_FONT_COLOR_CODE..(strsub(CurrentText, (strlen(CurrentTextType) + 4))))
+								else
+									_G['GameTooltipTextLeft'..CurrentLineNum]:SetText(GRAY_FONT_COLOR_CODE..'('..Data..') '..CurrentText)
+								end
+							end
+						else
+							if Data:find(LIGHTYELLOW_FONT_COLOR_CODE) then
+								SetCount = SetCount + 1
+							end
+
+							_G['GameTooltipTextLeft'..(i + dataType)]:SetText(Data)
+						end
+					end
+
+					_G['GameTooltipTextLeft'..i]:SetText(string.gsub(CurrentLineText, ' %(%d/', ' %('..SetCount..'/', 1))
+				end
+
+				break
+			elseif C.CanTransmogrifySlot[self.SlotName] and C.ItemBindString[CurrentLineText] and self.TransmogrifyAnchor.Link then
+				_G['GameTooltipTextLeft'..i]:SetText(E:RGBToHex(1, .5, 1)..format(TRANSMOGRIFIED, GetItemInfo(self.TransmogrifyAnchor.Link) or self.TransmogrifyAnchor.Link)..'|r|n'..CurrentLineText)
+			end
+		end
+
+		GameTooltip:Show()
+	end
+end
+SLI.ScrollFrame_OnMouseWheel = function(self, spinning)
+	local Page = self:GetScrollChild()
+	local PageHeight = Page:GetHeight()
+	local WindowHeight = self:GetHeight()
+
+	if PageHeight > WindowHeight then
+		self.Offset = (self.Offset or 0) - spinning * 5
+
+		Page:ClearAllPoints()
+		if self.Offset > PageHeight - WindowHeight then
+			self.Offset = PageHeight - WindowHeight
+
+			Page:Point('BOTTOMLEFT', self)
+			Page:Point('BOTTOMRIGHT', self)
+			return
+		elseif self.Offset < 0 then
+			self.Offset = 0
+		end
+	else
+		self.Offset = 0
+	end
+
+	Page:Point('TOPLEFT', self, 0, self.Offset)
+	Page:Point('TOPRIGHT', self, 0, self.Offset)
+end
+SLI.Category_OnClick = function(self)
+	self = self:GetParent()
+
+	self.Closed = not self.Closed
+
+	SLI:ReArrangeCategory()
+end
+SLI.GemSocket_OnClick = function(self, button)
+	self = self:GetParent()
+
+	if self.GemItemID and type(self.GemItemID) == 'number' then
+		local itemName, itemLink = GetItemInfo(self.GemItemID)
+
+		if not IsShiftKeyDown() then
+			SetItemRef(itemLink, itemLink, 'LeftButton')
+		else
+			if HandleModifiedItemClick(itemLink) then
+			elseif BrowseName and BrowseName:IsVisible() then
+				AuctionFrameBrowse_Reset(BrowseResetButton)
+				BrowseName:SetText(itemName)
+				BrowseName:SetFocus()
+			end
+		end
+	end
+end
+
+SLI.OnClick = function(self)
+	if self.Link then
+		if HandleModifiedItemClick(self.Link) then
+		elseif self.EnableAuctionSearch and BrowseName and BrowseName:IsVisible() then
+			AuctionFrameBrowse_Reset(BrowseResetButton)
+			BrowseName:SetText(self:GetParent().text:GetText())
+			BrowseName:SetFocus()
+		end
+	end
+end
+
+
+function SLI:CreateInspectFrame()
+	do --<< Core >>--
+		self:Size(450, 480)
+		self:CreateBackdrop('Transparent')
+		self:SetFrameStrata('DIALOG')
+		self:SetFrameLevel(CORE_FRAME_LEVEL)
+		self:SetMovable(true)
+		self:SetClampedToScreen(true)
+		self:SetScript('OnHide', function()
+			PlaySound('igCharacterInfoClose')
+
+			if self.CurrentInspectData.Name then
+				local TableIndex = self.CurrentInspectData.Name..(SLI.CurrentInspectData.Realm and '-'..SLI.CurrentInspectData.Realm or '')
+
+				if AISM then
+					if self.LastDataSetting then
+						AISM.RegisteredFunction[TableIndex] = nil
+					end
+				end
+
+				ENI.CancelInspect(TableIndex)
+				SLI:UnregisterEvent('INSPECT_READY')
+				SLI:UnregisterEvent('INSPECT_HONOR_UPDATE')
+			end
+
+			self.LastDataSetting = nil
+			self.Model:Point('TOPRIGHT', UIParent, 'BOTTOMLEFT')
+		end)
+		self:SetScript('OnShow', function() self.Model:Point('TOPRIGHT', self.HandsSlot) end)
+		self:SetScript('OnEvent', function(self, Event, ...) if self[Event] then self[Event](Event, ...) end end)
+		UIPanelWindows['KnightInspect'] = { area = 'left', pushable = 1, whileDead = 1 }
+	end
+
+	do --<< Tab >>--
+		self.Tab = CreateFrame('Frame', nil, self)
+		self.Tab:Point('TOPLEFT', self, SPACING, -SPACING)
+		self.Tab:Point('BOTTOMRIGHT', self, 'TOPRIGHT', -SPACING, -(SPACING + TAB_HEIGHT))
+		self.Tab:SetBackdrop({
+			bgFile = E.media.normTex,
+			edgeFile = E.media.blankTex,
+			tile = false, tileSize = 0, edgeSize = E.mult,
+			insets = { left = 0, right = 0, top = 0, bottom = 0}
+		})
+		self.Tab:SetBackdropBorderColor(0, 0, 0)
+		C.Toolkit.TextSetting(self.Tab, ' |cff2eb7e4S&L Inspect', { ['FontSize'] = 10, ['FontOutline'] = 'OUTLINE', }, 'LEFT', 6, 1)
+		self.Tab:SetScript('OnMouseDown', function() self:StartMoving() end)
+		self.Tab:SetScript('OnMouseUp', function() self:StopMovingOrSizing() end)
+	end
+
+	do --<< Close Button >>--
+		self.Close = CreateFrame('Button', nil, self.Tab)
+		self.Close:Size(TAB_HEIGHT - 8)
+		self.Close:SetTemplate()
+		self.Close.backdropTexture:SetVertexColor(0.1, 0.1, 0.1)
+		self.Close:Point('RIGHT', -4, 0)
+		C.Toolkit.TextSetting(self.Close, 'X', { ['FontSize'] = 13, }, 'CENTER', 1, 0)
+		self.Close:SetScript('OnEnter', Button_OnEnter)
+		self.Close:SetScript('OnLeave', Button_OnLeave)
+		self.Close:SetScript('OnClick', function() HideUIPanel(self) end)
+		self.Close.buttonString = 'X'
+	end
+
+	do --<< Bottom Panel >>--
+		self.BP = CreateFrame('Frame', nil, self)
+		self.BP:Point('TOPLEFT', self, 'BOTTOMLEFT', SPACING, SPACING + TAB_HEIGHT)
+		self.BP:Point('BOTTOMRIGHT', self, -SPACING, SPACING)
+		self.BP:SetBackdrop({
+			bgFile = E.media.normTex,
+			edgeFile = E.media.blankTex,
+			tile = false, tileSize = 0, edgeSize = E.mult,
+			insets = { left = 0, right = 0, top = 0, bottom = 0}
+		})
+		self.BP:SetBackdropColor(0.09, 0.3, 0.45)
+		self.BP:SetBackdropBorderColor(0, 0, 0)
+		self.BP:SetFrameLevel(CORE_FRAME_LEVEL + 2)
+
+		self.MessageFrame = CreateFrame('ScrollFrame', nil, self.BP)
+		self.MessageFrame:Point('TOPLEFT', self.BP, SPACING * 2 + TAB_HEIGHT, 0)
+		self.MessageFrame:Point('BOTTOMRIGHT', self.BP, -10, 1)
+		self.MessageFrame.UpdateInterval = 3
+		self.MessageFrame.ScrollSpeed = 1
+
+		local PageWidth
+		local VisibleWidth
+		self.MessageFrame:SetScript('OnUpdate', function(self, elapsed)
+			PageWidth = self.Page:GetWidth()
+			VisibleWidth = self:GetWidth()
+
+			if PageWidth > VisibleWidth then
+				self.UpdatedTime = (self.UpdatedTime or -self.UpdateInterval) + elapsed
+
+				if self.UpdatedTime > 0 then
+					if self.Offset then
+						self.Offset = self.Offset - self.ScrollSpeed
+					else
+						self.UpdatedTime = nil
+						self.Offset = 0
+					end
+
+					self.Page:ClearAllPoints()
+					if self.Offset < VisibleWidth - PageWidth then
+						self.UpdatedTime = -self.UpdateInterval - 2
+						self.Offset = nil
+						self.Page:Point('TOPRIGHT', self)
+						self.Page:Point('BOTTOMRIGHT', self)
+					else
+						self.Page:Point('TOPLEFT', self, self.Offset, 0)
+						self.Page:Point('BOTTOMLEFT', self, self.Offset, 0)
+					end
+				end
+			end
+		end)
+
+		self.MessageFrame.Icon = self.MessageFrame:CreateTexture(nil, 'OVERLAY')
+		self.MessageFrame.Icon:Size(TAB_HEIGHT)
+		self.MessageFrame.Icon:Point('TOPLEFT', self.BP, 'TOPLEFT', SPACING * 2, -1)
+		self.MessageFrame.Icon:SetTexture('Interface\\HELPFRAME\\HelpIcon-ReportAbuse')
+
+		self.MessageFrame.Page = CreateFrame('Frame', nil, self.MessageFrame)
+		self.MessageFrame:SetScrollChild(self.MessageFrame.Page)
+		self.MessageFrame.Page:Point('TOPLEFT', self.MessageFrame)
+		self.MessageFrame.Page:Point('BOTTOMLEFT', self.MessageFrame)
+		C.Toolkit.TextSetting(self.MessageFrame.Page, '', { ['FontSize'] = 10, ['FontOutline'] = 'OUTLINE', ['directionH'] = 'LEFT' }, 'LEFT', self.MessageFrame.Page)
+
+		self.Message = self.MessageFrame.Page.text
+	end
+
+	do --<< Background >>--
+		self.BG = self:CreateTexture(nil, 'OVERLAY')
+		self.BG:Point('TOPLEFT', self.Tab, 'BOTTOMLEFT', 0, -38)
+		self.BG:Point('BOTTOMRIGHT', self.BP, 'TOPRIGHT')
+		self.BG:SetTexture('Interface\\AddOns\\ElvUI_SLE\\Media\\textures\\Space')
+	end
+
+	do --<< Buttons >>--
+		for buttonName, buttonString in pairs(self.PageList) do
+			buttonName = buttonName..'Button'
+
+			self[buttonName] = CreateFrame('Button', nil, self.BP)
+			self[buttonName]:Size(70, 20)
+			self[buttonName]:SetBackdrop({
+				bgFile = E.media.normTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			self[buttonName]:SetBackdropBorderColor(0, 0, 0)
+			self[buttonName]:SetFrameLevel(CORE_FRAME_LEVEL + 1)
+			C.Toolkit.TextSetting(self[buttonName], _G[buttonString], { ['FontSize'] = 9, ['FontOutline'] = 'OUTLINE' })
+			self[buttonName]:SetScript('OnEnter', Button_OnEnter)
+			self[buttonName]:SetScript('OnLeave', Button_OnLeave)
+			self[buttonName]:SetScript('OnClick', function() SLI:ChangePage(buttonName) end)
+			self[buttonName]['buttonString'] = _G[buttonString]
+		end
+		self.CharacterButton:Point('TOPLEFT', self.BP, 'BOTTOMLEFT', SPACING + 1, 2)
+		self.InfoButton:Point('TOPLEFT', self.CharacterButton, 'TOPRIGHT', SPACING, 0)
+		self.SpecButton:Point('TOPLEFT', self.InfoButton, 'TOPRIGHT', SPACING, 0)
+	end
+
+	do --<< Bookmark Star >>--
+		self.Bookmark = CreateFrame('CheckButton', nil, self)
+		self.Bookmark:Size(24)
+		self.Bookmark:EnableMouse(true)
+		self.Bookmark.NormalTexture = self.Bookmark:CreateTexture(nil, 'OVERLAY')
+		self.Bookmark.NormalTexture:SetTexCoord(0.5, 1, 0, 0.5)
+		self.Bookmark.NormalTexture:SetTexture('Interface\\Common\\ReputationStar.tga')
+		self.Bookmark.NormalTexture:SetInside()
+		self.Bookmark:SetNormalTexture(self.Bookmark.NormalTexture)
+		self.Bookmark.HighlightTexture = self.Bookmark:CreateTexture(nil, 'OVERLAY')
+		self.Bookmark.HighlightTexture:SetTexCoord(0, 0.5, 0.5, 1)
+		self.Bookmark.HighlightTexture:SetTexture('Interface\\Common\\ReputationStar.tga')
+		self.Bookmark.HighlightTexture:SetInside()
+		self.Bookmark:SetHighlightTexture(self.Bookmark.HighlightTexture)
+		self.Bookmark.CheckedTexture = self.Bookmark:CreateTexture(nil, 'OVERLAY')
+		self.Bookmark.CheckedTexture:SetTexCoord(0, 0.5, 0, 0.5)
+		self.Bookmark.CheckedTexture:SetTexture('Interface\\Common\\ReputationStar.tga')
+		self.Bookmark.CheckedTexture:SetInside()
+		self.Bookmark:SetCheckedTexture(self.Bookmark.CheckedTexture)
+		self.Bookmark:Point('LEFT', self.Tab, 'BOTTOMLEFT', 7, -34)
+		self.Bookmark:Hide()
+	end
+
+	do --<< Texts >>--
+		C.Toolkit.TextSetting(self, nil, { ['Tag'] = 'Name', ['FontSize'] = 22, ['FontOutline'] = 'OUTLINE', }, 'LEFT', self.Bookmark, 'RIGHT', 9, 0)
+		C.Toolkit.TextSetting(self, nil, { ['Tag'] = 'Title', ['FontSize'] = 12, ['FontOutline'] = 'OUTLINE', }, 'BOTTOMLEFT', self.Name, 'TOPLEFT', 0, 3)
+		C.Toolkit.TextSetting(self, nil, { ['Tag'] = 'TitleR', ['FontSize'] = 12, ['FontOutline'] = 'OUTLINE', }, 'LEFT', self.Name, 'RIGHT', -2, 7)
+		C.Toolkit.TextSetting(self, nil, { ['Tag'] = 'LevelRace', ['FontSize'] = 10, ['directionH'] = 'LEFT', }, 'BOTTOMLEFT', self.Name, 'BOTTOMRIGHT', -2, 2)
+		C.Toolkit.TextSetting(self, nil, { ['Tag'] = 'Guild', ['FontSize'] = 10, ['directionH'] = 'LEFT', }, 'TOPLEFT', self.Name, 'BOTTOMLEFT', 4, -5)
+		--C.Toolkit.TextSetting(self, nil, { ['Tag'] = 'Realm', ['FontSize'] = 10, ['directionH'] = 'LEFT', }, 'BOTTOMLEFT', self.Name, 'TOPLEFT', 2, 14)
+		self.Guild:Point('RIGHT', self, -44, 0)
+	end
+
+	do --<< Class, Specialization Icon >>--
+		for _, frameName in pairs({ 'SpecIcon', 'ClassIcon', }) do
+			self[frameName..'Slot'] = CreateFrame('Frame', nil, self)
+			self[frameName..'Slot']:Size(24)
+			self[frameName..'Slot']:SetBackdrop({
+				bgFile = E.media.blankTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			self[frameName] = self[frameName..'Slot']:CreateTexture(nil, 'OVERLAY')
+			self[frameName]:SetTexCoord(unpack(E.TexCoords))
+			self[frameName]:SetInside()
+		end
+		self.ClassIconSlot:Point('RIGHT', self.Tab, 'BOTTOMRIGHT', -44, -35)
+		self.SpecIconSlot:Point('RIGHT', self.ClassIconSlot, 'LEFT', -SPACING, 0)
+	end
+
+	do --<< Player Model >>--
+		self.Model = CreateFrame('DressUpModel', nil, UIParent)
+		self.Model:SetFrameStrata('DIALOG')
+		self.Model:SetFrameLevel(CORE_FRAME_LEVEL + 1)
+		self.Model:EnableMouse(1)
+		self.Model:EnableMouseWheel(1)
+		self.Model:SetUnit('player')
+		self.Model:TryOn(HeadSlotItem)
+		self.Model:TryOn(BackSlotItem)
+		self.Model:Undress()
+		self.Model:SetScript('OnMouseDown', function(self, button)
+			self.startx, self.starty = GetCursorPosition()
+
+			local endx, endy, z, x, y
+			if button == 'LeftButton' then
+				SLI.Model:SetScript('OnUpdate', function(self)
+					endx, endy = GetCursorPosition()
+
+					self.rotation = (endx - self.startx) / 34 + self:GetFacing()
+					self:SetFacing(self.rotation)
+					self.startx, self.starty = GetCursorPosition()
+				end)
+			elseif button == 'RightButton' then
+				SLI.Model:SetScript('OnUpdate', function(self)
+					endx, endy = GetCursorPosition()
+
+					z, x, y = self:GetPosition(z, x, y)
+					x = (endx - self.startx) / 45 + x
+					y = (endy - self.starty) / 45 + y
+
+					self:SetPosition(z, x, y)
+					self.startx, self.starty = GetCursorPosition()
+				end)
+			end
+		end)
+		self.Model:SetScript('OnMouseUp', function(self)
+			self:SetScript('OnUpdate', nil)
+		end)
+		self.Model:SetScript('OnMouseWheel', function(self, spining)
+			local z, x, y = self:GetPosition()
+
+			z = (spining > 0 and z + 0.1 or z - 0.1)
+
+			self:SetPosition(z, x, y)
+		end)
+	end
+
+	do --<< Equipment Slots >>--
+		self.Character = CreateFrame('Frame', nil, self)
+
+		local Slot
+		for i, slotName in pairs(C.GearList) do
+			-- Slot
+			Slot = CreateFrame('Button', nil, self)
+			Slot:Size(SLOT_SIZE)
+			Slot:SetBackdrop({
+				bgFile = E.media.blankTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			Slot:SetFrameLevel(CORE_FRAME_LEVEL + 3)
+			Slot:SetScript('OnEnter', self.EquipmentSlot_OnEnter)
+			Slot:SetScript('OnLeave', C.CommonScript.OnLeave)
+			Slot:SetScript('OnClick', self.OnClick)
+			C.Toolkit.TextSetting(Slot, '', { ['FontSize'] = 12, ['FontOutline'] = 'OUTLINE' })
+
+			Slot.SlotName = slotName
+			Slot.Direction = i%2 == 1 and 'LEFT' or 'RIGHT'
+			Slot.ID, Slot.EmptyTexture = GetInventorySlotInfo(slotName)
+
+			Slot.Texture = Slot:CreateTexture(nil, 'OVERLAY')
+			Slot.Texture:SetTexCoord(unpack(E.TexCoords))
+			Slot.Texture:SetInside()
+			Slot.Texture:SetTexture(Slot.EmptyTexture)
+
+			Slot.Highlight = Slot:CreateTexture('Frame', nil, self)
+			Slot.Highlight:SetInside()
+			Slot.Highlight:SetTexture(1, 1, 1, 0.3)
+			Slot:SetHighlightTexture(Slot.Highlight)
+
+			C.Toolkit.TextSetting(Slot, nil, { ['Tag'] = 'ItemLevel', ['FontSize'] = 10, ['FontOutline'] = 'OUTLINE', }, 'TOP', Slot, 0, -3)
+
+			-- Gradation
+			Slot.Gradation = CreateFrame('Frame', nil, self.Character)
+			Slot.Gradation:Size(130, SLOT_SIZE + 4)
+			Slot.Gradation:SetFrameLevel(CORE_FRAME_LEVEL + 2)
+			Slot.Gradation:Point(Slot.Direction, Slot, Slot.Direction == 'LEFT' and -1 or 1, 0)
+			Slot.Gradation.Texture = Slot.Gradation:CreateTexture(nil, 'OVERLAY')
+			Slot.Gradation.Texture:SetInside()
+			Slot.Gradation.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Gradation')
+			if Slot.Direction == 'LEFT' then
+				Slot.Gradation.Texture:SetTexCoord(0, .5, 0, .5)
+			else
+				Slot.Gradation.Texture:SetTexCoord(.5, 1, 0, .5)
+			end
+
+			if not (slotName == 'ShirtSlot' or slotName == 'TabardSlot') then
+				-- Item Level
+				C.Toolkit.TextSetting(Slot.Gradation, nil, { ['Tag'] = 'ItemLevel', ['FontSize'] = 10, ['directionH'] = Slot.Direction, }, 'TOP'..Slot.Direction, Slot, 'TOP'..(Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 2 or -2, -1)
+
+				-- Enchantment
+				C.Toolkit.TextSetting(Slot.Gradation, nil, { ['Tag'] = 'ItemEnchant', ['FontSize'] = 8, ['directionH'] = Slot.Direction, }, Slot.Direction, Slot, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 2 or -2, 2)
+				Slot.EnchantWarning = CreateFrame('Button', nil, Slot.Gradation)
+				Slot.EnchantWarning:Size(12)
+				Slot.EnchantWarning.Texture = Slot.EnchantWarning:CreateTexture(nil, 'OVERLAY')
+				Slot.EnchantWarning.Texture:SetInside()
+				Slot.EnchantWarning.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Warning-Small')
+				Slot.EnchantWarning:Point(Slot.Direction, Slot.Gradation.ItemEnchant, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 3 or -3, 0)
+				Slot.EnchantWarning:SetScript('OnEnter', C.CommonScript.OnEnter)
+				Slot.EnchantWarning:SetScript('OnLeave', C.CommonScript.OnLeave)
+
+				-- Gem Socket
+				for i = 1, MAX_NUM_SOCKETS do
+					Slot['Socket'..i] = CreateFrame('Frame', nil, Slot.Gradation)
+					Slot['Socket'..i]:Size(12)
+					Slot['Socket'..i]:SetBackdrop({
+						bgFile = E.media.blankTex,
+						edgeFile = E.media.blankTex,
+						tile = false, tileSize = 0, edgeSize = E.mult,
+						insets = { left = 0, right = 0, top = 0, bottom = 0}
+					})
+					Slot['Socket'..i]:SetBackdropColor(0, 0, 0, 1)
+					Slot['Socket'..i]:SetBackdropBorderColor(0, 0, 0)
+					Slot['Socket'..i]:SetFrameLevel(CORE_FRAME_LEVEL + 3)
+
+					Slot['Socket'..i].Socket = CreateFrame('Button', nil, Slot['Socket'..i])
+					Slot['Socket'..i].Socket:SetBackdrop({
+						bgFile = E.media.blankTex,
+						edgeFile = E.media.blankTex,
+						tile = false, tileSize = 0, edgeSize = E.mult,
+						insets = { left = 0, right = 0, top = 0, bottom = 0}
+					})
+					Slot['Socket'..i].Socket:SetInside()
+					Slot['Socket'..i].Socket:SetFrameLevel(CORE_FRAME_LEVEL + 4)
+					Slot['Socket'..i].Socket:SetScript('OnEnter', C.CommonScript.GemSocket_OnEnter)
+					Slot['Socket'..i].Socket:SetScript('OnLeave', C.CommonScript.OnLeave)
+					Slot['Socket'..i].Socket:SetScript('OnClick', self.GemSocket_OnClick)
+
+					Slot['Socket'..i].Texture = Slot['Socket'..i].Socket:CreateTexture(nil, 'OVERLAY')
+					Slot['Socket'..i].Texture:SetTexCoord(.1, .9, .1, .9)
+					Slot['Socket'..i].Texture:SetInside()
+				end
+				Slot.Socket1:Point('BOTTOM'..Slot.Direction, Slot, 'BOTTOM'..(Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 3 or -3, 2)
+				Slot.Socket2:Point(Slot.Direction, Slot.Socket1, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 1 or -1, 0)
+				Slot.Socket3:Point(Slot.Direction, Slot.Socket2, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 1 or -1, 0)
+
+				Slot.SocketWarning = CreateFrame('Button', nil, Slot.Gradation)
+				Slot.SocketWarning:Size(12)
+				Slot.SocketWarning.Texture = Slot.SocketWarning:CreateTexture(nil, 'OVERLAY')
+				Slot.SocketWarning.Texture:SetInside()
+				Slot.SocketWarning.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Warning-Small')
+				Slot.SocketWarning:SetScript('OnEnter', C.CommonScript.OnEnter)
+				Slot.SocketWarning:SetScript('OnLeave', C.CommonScript.OnLeave)
+
+				if C.CanTransmogrifySlot[slotName] then
+					Slot.TransmogrifyAnchor = CreateFrame('Button', nil, Slot.Gradation)
+					Slot.TransmogrifyAnchor:Size(12)
+					Slot.TransmogrifyAnchor:SetFrameLevel(CORE_FRAME_LEVEL + 4)
+					Slot.TransmogrifyAnchor:Point('BOTTOM'..Slot.Direction, Slot)
+					Slot.TransmogrifyAnchor:SetScript('OnEnter', C.CommonScript.Transmogrify_OnEnter)
+					Slot.TransmogrifyAnchor:SetScript('OnLeave', C.CommonScript.Transmogrify_OnLeave)
+
+					Slot.TransmogrifyAnchor.Texture = Slot.TransmogrifyAnchor:CreateTexture(nil, 'OVERLAY')
+					Slot.TransmogrifyAnchor.Texture:SetInside()
+					Slot.TransmogrifyAnchor.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\anchor')
+					Slot.TransmogrifyAnchor.Texture:SetVertexColor(1, .5, 1)
+
+					if Slot.Direction == 'LEFT' then
+						Slot.TransmogrifyAnchor.Texture:SetTexCoord(0, 1, 0, 1)
+					else
+						Slot.TransmogrifyAnchor.Texture:SetTexCoord(1, 0, 0, 1)
+					end
+				end
+			end
+
+			self[slotName] = Slot
+		end
+
+		-- Slot Location : Left
+		self.HeadSlot:Point('BOTTOMLEFT', self.NeckSlot, 'TOPLEFT', 0, SPACING)
+		self.NeckSlot:Point('BOTTOMLEFT', self.ShoulderSlot, 'TOPLEFT', 0, SPACING)
+		self.ShoulderSlot:Point('BOTTOMLEFT', self.BackSlot, 'TOPLEFT', 0, SPACING)
+		self.BackSlot:Point('BOTTOMLEFT', self.ChestSlot, 'TOPLEFT', 0, SPACING)
+		self.ChestSlot:Point('BOTTOMLEFT', self.ShirtSlot, 'TOPLEFT', 0, SPACING)
+		self.ShirtSlot:Point('BOTTOMLEFT', self.TabardSlot, 'TOPLEFT', 0, SPACING)
+		self.TabardSlot:Point('BOTTOMLEFT', self.WristSlot, 'TOPLEFT', 0, SPACING)
+		self.WristSlot:Point('LEFT', self.BP, 1, 0)
+		self.WristSlot:Point('BOTTOM', self.MainHandSlot, 'TOP', 0, SPACING)
+
+		-- Slot Location : Right
+		self.HandsSlot:Point('BOTTOMRIGHT', self.WaistSlot, 'TOPRIGHT', 0, SPACING)
+		self.WaistSlot:Point('BOTTOMRIGHT', self.LegsSlot, 'TOPRIGHT', 0, SPACING)
+		self.LegsSlot:Point('BOTTOMRIGHT', self.FeetSlot, 'TOPRIGHT', 0, SPACING)
+		self.FeetSlot:Point('BOTTOMRIGHT', self.Finger0Slot, 'TOPRIGHT', 0, SPACING)
+		self.Finger0Slot:Point('BOTTOMRIGHT', self.Finger1Slot, 'TOPRIGHT', 0, SPACING)
+		self.Finger1Slot:Point('BOTTOMRIGHT', self.Trinket0Slot, 'TOPRIGHT', 0, SPACING)
+		self.Trinket0Slot:Point('BOTTOMRIGHT', self.Trinket1Slot, 'TOPRIGHT', 0, SPACING)
+		self.Trinket1Slot:Point('RIGHT', self.BP, -1, 0)
+		self.Trinket1Slot:Point('BOTTOM', self.SecondaryHandSlot, 'TOP', 0, SPACING)
+
+		-- ItemLevel
+		C.Toolkit.TextSetting(self.Character, nil, { ['Tag'] = 'AverageItemLevel', ['FontSize'] = 12, }, 'TOP', self.Model)
+	end
+
+	self.Model:Point('TOPLEFT', self.HeadSlot)
+	self.Model:Point('BOTTOM', self.BP, 'TOP', 0, SPACING)
+
+	do --<< Information Page >>--
+		self.Info = CreateFrame('ScrollFrame', nil, self)
+		self.Info:SetFrameLevel(CORE_FRAME_LEVEL + 5)
+		self.Info:EnableMouseWheel(1)
+		self.Info:SetScript('OnMouseWheel', self.ScrollFrame_OnMouseWheel)
+
+		self.Info.BG = CreateFrame('Frame', nil, self.Info)
+		self.Info.BG:SetFrameLevel(CORE_FRAME_LEVEL + 1)
+		self.Info.BG:Point('TOPLEFT', self.HeadSlot, 'TOPRIGHT', SPACING, 0)
+		self.Info.BG:Point('RIGHT', self.Trinket1Slot, 'BOTTOMLEFT', -SPACING, 0)
+		self.Info.BG:Point('BOTTOM', self.BP, 'TOP', 0, SPACING)
+		self.Info.BG:SetBackdrop({
+			bgFile = E.media.blankTex,
+			edgeFile = E.media.blankTex,
+			tile = false, tileSize = 0, edgeSize = E.mult,
+			insets = { left = 0, right = 0, top = 0, bottom = 0}
+		})
+		self.Info.BG:SetBackdropColor(0, 0, 0, .7)
+
+		self.Info:Point('TOPLEFT', self.Info.BG, 4, -7)
+		self.Info:Point('BOTTOMRIGHT', self.Info.BG, -4, 7)
+
+		self.Info.Page = CreateFrame('Frame', nil, self.Info)
+		self.Info:SetScrollChild(self.Info.Page)
+		self.Info.Page:SetFrameLevel(CORE_FRAME_LEVEL + 2)
+		self.Info.Page:Point('TOPLEFT', self.Info)
+		self.Info.Page:Point('TOPRIGHT', self.Info, -1, 0)
+
+		for _, CategoryType in pairs(SLI.InfoPageCategoryList) do
+			self.Info[CategoryType] = CreateFrame('ScrollFrame', nil, self.Info.Page)
+			self.Info[CategoryType]:SetBackdrop({
+				bgFile = E.media.blankTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			self.Info[CategoryType]:SetBackdropColor(.08, .08, .08, .8)
+			self.Info[CategoryType]:SetBackdropBorderColor(0, 0, 0)
+			self.Info[CategoryType]:Point('LEFT', self.Info.Page)
+			self.Info[CategoryType]:Point('RIGHT', self.Info.Page)
+			self.Info[CategoryType]:Height(INFO_TAB_SIZE + SPACING * 2)
+
+			self.Info[CategoryType].IconSlot = CreateFrame('Frame', nil, self.Info[CategoryType])
+			self.Info[CategoryType].IconSlot:Size(INFO_TAB_SIZE)
+			self.Info[CategoryType].IconSlot:SetBackdrop({
+				bgFile = E.media.blankTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			self.Info[CategoryType].IconSlot:Point('TOPLEFT', self.Info[CategoryType], SPACING, -SPACING)
+			self.Info[CategoryType].Icon = self.Info[CategoryType].IconSlot:CreateTexture(nil, 'OVERLAY')
+			self.Info[CategoryType].Icon:SetTexCoord(unpack(E.TexCoords))
+			self.Info[CategoryType].Icon:SetInside()
+
+			self.Info[CategoryType].Tab = CreateFrame('Frame', nil, self.Info[CategoryType])
+			self.Info[CategoryType].Tab:Point('TOPLEFT', self.Info[CategoryType].IconSlot, 'TOPRIGHT', 1, 0)
+			self.Info[CategoryType].Tab:Point('BOTTOMRIGHT', self.Info[CategoryType], 'TOPRIGHT', -SPACING, -(SPACING + INFO_TAB_SIZE))
+			self.Info[CategoryType].Tab:SetBackdrop({
+				bgFile = E.media.normTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+
+			self.Info[CategoryType].Tooltip = CreateFrame('Button', nil, self.Info[CategoryType])
+			self.Info[CategoryType].Tooltip:Point('TOPLEFT', self.Info[CategoryType].Icon)
+			self.Info[CategoryType].Tooltip:Point('BOTTOMRIGHT', self.Info[CategoryType].Tab)
+			self.Info[CategoryType].Tooltip:SetFrameLevel(CORE_FRAME_LEVEL + 4)
+			self.Info[CategoryType].Tooltip:SetScript('OnClick', SLI.Category_OnClick)
+
+			C.Toolkit.TextSetting(self.Info[CategoryType].Tab, CategoryType, { ['FontSize'] = 10 }, 'LEFT', 6, 1)
+
+			self.Info[CategoryType].Page = CreateFrame('Frame', nil, self.Info[CategoryType])
+			self.Info[CategoryType]:SetScrollChild(self.Info[CategoryType].Page)
+			self.Info[CategoryType].Page:SetFrameLevel(CORE_FRAME_LEVEL + 2)
+			self.Info[CategoryType].Page:Point('TOPLEFT', self.Info[CategoryType].IconSlot, 'BOTTOMLEFT', 0, -SPACING)
+			self.Info[CategoryType].Page:Point('BOTTOMRIGHT', self.Info[CategoryType], -SPACING, SPACING)
+		end
+
+		do -- Profession Part
+			self.Info.Profession.CategoryHeight = INFO_TAB_SIZE + 34 + SPACING * 3
+			self.Info.Profession.Icon:SetTexture(GetSpellTexture(110396))
+
+			for i = 1, 2 do
+				self.Info.Profession['Prof'..i] = CreateFrame('Frame', nil, self.Info.Profession.Page)
+				self.Info.Profession['Prof'..i]:Size(20)
+				self.Info.Profession['Prof'..i]:SetBackdrop({
+					bgFile = E.media.blankTex,
+					edgeFile = E.media.blankTex,
+					tile = false, tileSize = 0, edgeSize = E.mult,
+					insets = { left = 0, right = 0, top = 0, bottom = 0}
+				})
+				self.Info.Profession['Prof'..i]:SetBackdropBorderColor(0, 0, 0)
+
+				self.Info.Profession['Prof'..i].Icon = self.Info.Profession['Prof'..i]:CreateTexture(nil, 'OVERLAY')
+				self.Info.Profession['Prof'..i].Icon:SetTexCoord(unpack(E.TexCoords))
+				self.Info.Profession['Prof'..i].Icon:SetInside()
+
+				self.Info.Profession['Prof'..i].BarFrame = CreateFrame('Frame', nil, self.Info.Profession['Prof'..i])
+				self.Info.Profession['Prof'..i].BarFrame:Size(136, 5)
+				self.Info.Profession['Prof'..i].BarFrame:SetBackdrop({
+					bgFile = E.media.blankTex,
+					edgeFile = E.media.blankTex,
+					tile = false, tileSize = 0, edgeSize = E.mult,
+					insets = { left = 0, right = 0, top = 0, bottom = 0}
+				})
+				self.Info.Profession['Prof'..i].BarFrame:SetBackdropColor(0, 0, 0)
+				self.Info.Profession['Prof'..i].BarFrame:SetBackdropBorderColor(0, 0, 0)
+				self.Info.Profession['Prof'..i].BarFrame:Point('BOTTOMLEFT', self.Info.Profession['Prof'..i], 'BOTTOMRIGHT', SPACING, 0)
+
+				self.Info.Profession['Prof'..i].Bar = CreateFrame('StatusBar', nil, self.Info.Profession['Prof'..i].BarFrame)
+				self.Info.Profession['Prof'..i].Bar:SetInside()
+				self.Info.Profession['Prof'..i].Bar:SetStatusBarTexture(E.media.normTex)
+				self.Info.Profession['Prof'..i].Bar:SetMinMaxValues(0, 600)
+
+				C.Toolkit.TextSetting(self.Info.Profession['Prof'..i], nil, { ['Tag'] = 'Level', ['FontSize'] = 10 }, 'TOP', self.Info.Profession['Prof'..i].Icon)
+				self.Info.Profession['Prof'..i].Level:Point('RIGHT', self.Info.Profession['Prof'..i].Bar)
+
+				C.Toolkit.TextSetting(self.Info.Profession['Prof'..i], nil, { ['Tag'] = 'Name', ['FontSize'] = 10, ['directionH'] = 'LEFT' }, 'TOP', self.Info.Profession['Prof'..i].Icon)
+				self.Info.Profession['Prof'..i].Name:Point('LEFT', self.Info.Profession['Prof'..i].Bar)
+				self.Info.Profession['Prof'..i].Name:Point('RIGHT', self.Info.Profession['Prof'..i].Level, 'LEFT', -SPACING, 0)
+			end
+
+			self.Info.Profession.Prof1:Point('TOPLEFT', self.Info.Profession.Page, 6, -7)
+			self.Info.Profession.Prof2:Point('TOPLEFT', self.Info.Profession.Page, 'TOP', 6, -7)
+		end
+
+		do -- PvP Category
+			self.Info.PvP.CategoryHeight = 90
+			self.Info.PvP.Icon:SetTexture('Interface\\Icons\\achievement_bg_killxenemies_generalsroom')
+
+			self.Info.PvP.PageLeft = CreateFrame('Frame', nil, self.Info.PvP.Page)
+			self.Info.PvP.PageLeft:Point('TOP', self.Info.PvP.Page)
+			self.Info.PvP.PageLeft:Point('LEFT', self.Info.PvP.Page)
+			self.Info.PvP.PageLeft:Point('BOTTOMRIGHT', self.Info.PvP.Page, 'BOTTOM')
+			self.Info.PvP.PageLeft:SetFrameLevel(CORE_FRAME_LEVEL + 3)
+			self.Info.PvP.PageRight = CreateFrame('Frame', nil, self.Info.PvP.Page)
+			self.Info.PvP.PageRight:Point('TOP', self.Info.PvP.Page)
+			self.Info.PvP.PageRight:Point('RIGHT', self.Info.PvP.Page)
+			self.Info.PvP.PageRight:Point('BOTTOMLEFT', self.Info.PvP.Page, 'BOTTOM')
+			self.Info.PvP.PageRight:SetFrameLevel(CORE_FRAME_LEVEL + 3)
+
+			for i = 1, 3 do
+				self.Info.PvP['Bar'..i] = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY')
+				self.Info.PvP['Bar'..i]:SetTexture(0, 0, 0)
+				self.Info.PvP['Bar'..i]:Width(2)
+			end
+			self.Info.PvP.Bar1:Point('TOP', self.Info.PvP.PageLeft, 0, -SPACING * 2)
+			self.Info.PvP.Bar1:Point('BOTTOM', self.Info.PvP.PageLeft, 0, SPACING * 2)
+			self.Info.PvP.Bar2:Point('TOP', self.Info.PvP.Page, 0, -SPACING * 2)
+			self.Info.PvP.Bar2:Point('BOTTOM', self.Info.PvP.Page, 0, SPACING * 2)
+			self.Info.PvP.Bar3:Point('TOP', self.Info.PvP.PageRight, 0, -SPACING * 2)
+			self.Info.PvP.Bar3:Point('BOTTOM', self.Info.PvP.PageRight, 0, SPACING * 2)
+
+			for _, Type in pairs({ '2vs2', '3vs3', '5vs5', 'RB' }) do
+				self.Info.PvP[Type] = CreateFrame('Frame', nil, self.Info.PvP.Page)
+				self.Info.PvP[Type]:SetFrameLevel(CORE_FRAME_LEVEL + 4)
+
+				self.Info.PvP[Type].Rank = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY')
+				self.Info.PvP[Type].Rank:SetTexture('Interface\\ACHIEVEMENTFRAME\\UI-ACHIEVEMENT-SHIELDS')
+				self.Info.PvP[Type].Rank:SetTexCoord(0, .5, 0, .5)
+				self.Info.PvP[Type].Rank:Size(83, 57)
+				self.Info.PvP[Type].Rank:Point('TOP', self.Info.PvP[Type], 0, -10)
+				self.Info.PvP[Type].Rank:Hide()
+				self.Info.PvP[Type].RankGlow = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY')
+				self.Info.PvP[Type].RankGlow:SetTexture('Interface\\ACHIEVEMENTFRAME\\UI-ACHIEVEMENT-SHIELDS')
+				self.Info.PvP[Type].RankGlow:SetBlendMode('ADD')
+				self.Info.PvP[Type].RankGlow:SetTexCoord(0, .5, 0, .5)
+				self.Info.PvP[Type].RankGlow:Point('TOPLEFT', self.Info.PvP[Type].Rank)
+				self.Info.PvP[Type].RankGlow:Point('BOTTOMRIGHT', self.Info.PvP[Type].Rank)
+				self.Info.PvP[Type].RankGlow:Hide()
+				self.Info.PvP[Type].RankNoLeaf = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY')
+				self.Info.PvP[Type].RankNoLeaf:SetTexture('Interface\\ACHIEVEMENTFRAME\\UI-Achievement-Progressive-Shield')
+				self.Info.PvP[Type].RankNoLeaf:SetTexCoord(0, .66, 0, .77)
+				self.Info.PvP[Type].RankNoLeaf:Point('CENTER', self.Info.PvP[Type].Rank, 0, 2)
+				self.Info.PvP[Type].RankNoLeaf:SetVertexColor(.2, .4, 1)
+				self.Info.PvP[Type].RankNoLeaf:Size(80, 65)
+
+				C.Toolkit.TextSetting(self.Info.PvP[Type], nil, { ['Tag'] = 'Type', ['FontSize'] = 10, ['FontOutline'] = 'OUTLINE' }, 'TOPLEFT', self.Info.PvP[Type])
+				self.Info.PvP[Type].Type:Point('TOPRIGHT', self.Info.PvP[Type])
+				self.Info.PvP[Type].Type:SetHeight(22)
+				C.Toolkit.TextSetting(self.Info.PvP[Type], nil, { ['Tag'] = 'Rating', ['FontSize'] = 22, ['FontOutline'] = 'OUTLINE' }, 'CENTER', self.Info.PvP[Type].Rank, 0, 3)
+				C.Toolkit.TextSetting(self.Info.PvP[Type], nil, { ['Tag'] = 'Record', ['FontSize'] = 10, ['FontOutline'] = 'OUTLINE' }, 'TOP', self.Info.PvP[Type].Rank, 'BOTTOM', 0, 12)
+			end
+			self.Info.PvP['2vs2']:Point('TOP', self.Info.PvP.Bar1)
+			self.Info.PvP['2vs2']:Point('LEFT', self.Info.PvP.Page)
+			self.Info.PvP['2vs2']:Point('BOTTOMRIGHT', self.Info.PvP.Bar1, 'BOTTOMLEFT', -SPACING, 0)
+			self.Info.PvP['2vs2'].Type:SetText(ARENA_2V2)
+
+			self.Info.PvP['3vs3']:Point('TOPLEFT', self.Info.PvP.Bar1, 'TOPRIGHT', SPACING, 0)
+			self.Info.PvP['3vs3']:Point('BOTTOMRIGHT', self.Info.PvP.Bar2, 'BOTTOMLEFT', -SPACING, 0)
+			self.Info.PvP['3vs3'].Type:SetText(ARENA_3V3)
+
+			self.Info.PvP['5vs5']:Point('TOPLEFT', self.Info.PvP.Bar2, 'TOPRIGHT', SPACING, 0)
+			self.Info.PvP['5vs5']:Point('BOTTOMRIGHT', self.Info.PvP.Bar3, 'BOTTOMLEFT', -SPACING, 0)
+			self.Info.PvP['5vs5'].Type:SetText(ARENA_5V5)
+
+			self.Info.PvP.RB:Point('TOP', self.Info.PvP.Bar3)
+			self.Info.PvP.RB:Point('RIGHT', self.Info.PvP.Page)
+			self.Info.PvP.RB:Point('BOTTOMLEFT', self.Info.PvP.Bar3, 'BOTTOMRIGHT', SPACING, 0)
+			self.Info.PvP.RB.Type:SetText(PVP_RATED_BATTLEGROUNDS)
+		end
+
+		do -- Guild Category
+			self.Info.Guild.CategoryHeight = INFO_TAB_SIZE + 66 + SPACING * 3
+			self.Info.Guild.Icon:SetTexture(GetSpellTexture(83968))
+
+			self.Info.Guild.Banner = CreateFrame('Frame', nil, self.Info.Guild.Page)
+			self.Info.Guild.Banner:SetInside()
+			self.Info.Guild.Banner:SetFrameLevel(CORE_FRAME_LEVEL + 3)
+
+			self.Info.Guild.BG = self.Info.Guild.Banner:CreateTexture(nil, 'BACKGROUND')
+			self.Info.Guild.BG:Size(33, 44)
+			self.Info.Guild.BG:SetTexCoord(.00781250, .32812500, .01562500, .84375000)
+			self.Info.Guild.BG:SetTexture('Interface\\GuildFrame\\GuildDifficulty')
+			self.Info.Guild.BG:Point('TOP', self.Info.Guild.Page)
+
+			self.Info.Guild.Border = self.Info.Guild.Banner:CreateTexture(nil, 'ARTWORK')
+			self.Info.Guild.Border:Size(33, 44)
+			self.Info.Guild.Border:SetTexCoord(.34375000, .66406250, .01562500, .84375000)
+			self.Info.Guild.Border:SetTexture('Interface\\GuildFrame\\GuildDifficulty')
+			self.Info.Guild.Border:Point('CENTER', self.Info.Guild.BG)
+
+			self.Info.Guild.Emblem = self.Info.Guild.Banner:CreateTexture(nil, 'OVERLAY')
+			self.Info.Guild.Emblem:Size(16)
+			self.Info.Guild.Emblem:SetTexture('Interface\\GuildFrame\\GuildEmblems_01')
+			self.Info.Guild.Emblem:Point('CENTER', self.Info.Guild.BG, 0, 2)
+
+			C.Toolkit.TextSetting(self.Info.Guild.Banner, nil, { ['Tag'] = 'Name', ['FontSize'] = 14 }, 'TOP', self.Info.Guild.BG, 'BOTTOM', 0, 7)
+			C.Toolkit.TextSetting(self.Info.Guild.Banner, nil, { ['Tag'] = 'LevelMembers', ['FontSize'] = 9 }, 'TOP', self.Info.Guild.Banner.Name, 'BOTTOM', 0, -2)
+		end
+	end
+
+	do --<< Specialization Page >>--
+		self.Spec = CreateFrame('ScrollFrame', nil, self)
+		self.Spec:SetFrameLevel(CORE_FRAME_LEVEL + 5)
+		self.Spec:EnableMouseWheel(1)
+		self.Spec:SetScript('OnMouseWheel', self.ScrollFrame_OnMouseWheel)
+
+		self.Spec.BGFrame = CreateFrame('Frame', nil, self.Spec)
+		self.Spec.BGFrame:SetFrameLevel(CORE_FRAME_LEVEL + 1)
+		self.Spec.BG = self.Spec.BGFrame:CreateTexture(nil, 'BACKGROUND')
+		self.Spec.BG:Point('TOP', self.HeadSlot, 'TOPRIGHT', 0, -30)
+		self.Spec.BG:Point('LEFT', self.WristSlot, 'TOPRIGHT', SPACING, 0)
+		self.Spec.BG:Point('RIGHT', self.Trinket1Slot, 'BOTTOMLEFT', -SPACING, 0)
+		self.Spec.BG:Point('BOTTOM', self.BP, 'TOP', 0, SPACING)
+		self.Spec.BG:SetTexture(0, 0, 0, .7)
+
+		self.Spec:Point('TOPLEFT', self.Spec.BG, 4, -7)
+		self.Spec:Point('BOTTOMRIGHT', self.Spec.BG, -4, 7)
+
+		self.Spec.Page = CreateFrame('Frame', nil, self.Spec)
+		self.Spec:SetScrollChild(self.Spec.Page)
+		self.Spec.Page:SetFrameLevel(CORE_FRAME_LEVEL + 2)
+		self.Spec.Page:Point('TOPLEFT', self.Spec)
+		self.Spec.Page:Point('TOPRIGHT', self.Spec)
+		self.Spec.Page:Height((TALENT_SLOT_SIZE + SPACING * 3) * MAX_NUM_TALENT_TIERS + (SPACING + GLYPH_SLOT_HEIGHT) * 3 + 22)
+
+		self.Spec.BottomBorder = self.Spec:CreateTexture(nil, 'OVERLAY')
+		self.Spec.BottomBorder:Point('TOPLEFT', self.Spec.BG, 'BOTTOMLEFT', 0, E.mult)
+		self.Spec.BottomBorder:Point('BOTTOMRIGHT', self.Spec.BG)
+		self.Spec.LeftBorder = self.Spec:CreateTexture(nil, 'OVERLAY')
+		self.Spec.LeftBorder:Point('TOPLEFT', self.Spec.BG)
+		self.Spec.LeftBorder:Point('BOTTOMLEFT', self.Spec.BottomBorder, 'TOPLEFT')
+		self.Spec.LeftBorder:Width(E.mult)
+		self.Spec.RightBorder = self.Spec:CreateTexture(nil, 'OVERLAY')
+		self.Spec.RightBorder:Point('TOPRIGHT', self.Spec.BG)
+		self.Spec.RightBorder:Point('BOTTOMRIGHT', self.Spec.BottomBorder, 'TOPRIGHT')
+		self.Spec.RightBorder:Width(E.mult)
+
+		do -- Specialization Tab
+			for i = 1, MAX_TALENT_GROUPS do
+				self.Spec['Spec'..i] = CreateFrame('Button', nil, self.Spec)
+				self.Spec['Spec'..i]:Size(150, 30)
+				self.Spec['Spec'..i]:SetScript('OnClick', function() self:ToggleSpecializationTab(i, self.CurrentInspectData) end)
+
+				self.Spec['Spec'..i].Tab = CreateFrame('Frame', nil, self.Spec['Spec'..i])
+				self.Spec['Spec'..i].Tab:Size(120, 30)
+				self.Spec['Spec'..i].Tab:SetBackdrop({
+					bgFile = E.media.blankTex,
+					edgeFile = E.media.blankTex,
+					tile = false, tileSize = 0, edgeSize = 0,
+					insets = { left = 0, right = 0, top = 0, bottom = 0}
+				})
+				self.Spec['Spec'..i].Tab:SetBackdropColor(0, 0, 0, .7)
+				self.Spec['Spec'..i].Tab:SetBackdropBorderColor(0, 0, 0, 0)
+				self.Spec['Spec'..i].Tab:Point('TOPRIGHT', self.Spec['Spec'..i])
+				C.Toolkit.TextSetting(self.Spec['Spec'..i].Tab, nil, { ['FontSize'] = 10, ['FontOutline'] = 'OUTLINE' }, 'TOPLEFT', 0, 0)
+				self.Spec['Spec'..i].Tab.text:Point('BOTTOMRIGHT', 0, -4)
+
+				self.Spec['Spec'..i].Icon = CreateFrame('Frame', nil, self.Spec['Spec'..i].Tab)
+				self.Spec['Spec'..i].Icon:Size(27, 26)
+				self.Spec['Spec'..i].Icon:SetBackdrop({
+					bgFile = E.media.blankTex,
+					edgeFile = E.media.blankTex,
+					tile = false, tileSize = 0, edgeSize = E.mult,
+					insets = { left = 0, right = 0, top = 0, bottom = 0}
+				})
+				self.Spec['Spec'..i].Icon:SetBackdropColor(0, 0, 0, .7)
+				self.Spec['Spec'..i].Icon:Point('TOPLEFT', self.Spec['Spec'..i])
+
+				self.Spec['Spec'..i].Texture = self.Spec['Spec'..i].Icon:CreateTexture(nil, 'OVERLAY')
+				self.Spec['Spec'..i].Texture:SetTexCoord(unpack(E.TexCoords))
+				self.Spec['Spec'..i].Texture:SetInside()
+
+				self.Spec['Spec'..i].TopBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY')
+				self.Spec['Spec'..i].TopBorder:Point('TOPLEFT', self.Spec['Spec'..i].Tab)
+				self.Spec['Spec'..i].TopBorder:Point('BOTTOMRIGHT', self.Spec['Spec'..i].Tab, 'TOPRIGHT', 0, -E.mult)
+
+				self.Spec['Spec'..i].LeftBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY')
+				self.Spec['Spec'..i].LeftBorder:Point('TOPLEFT', self.Spec['Spec'..i].TopBorder, 'BOTTOMLEFT')
+				self.Spec['Spec'..i].LeftBorder:Point('BOTTOMRIGHT', self.Spec['Spec'..i].Tab, 'BOTTOMLEFT', E.mult, 0)
+
+				self.Spec['Spec'..i].RightBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY')
+				self.Spec['Spec'..i].RightBorder:Point('TOPLEFT', self.Spec['Spec'..i].TopBorder, 'BOTTOMRIGHT', -E.mult, 0)
+				self.Spec['Spec'..i].RightBorder:Point('BOTTOMRIGHT', self.Spec['Spec'..i].Tab)
+
+				self.Spec['Spec'..i].BottomLeftBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY')
+				self.Spec['Spec'..i].BottomLeftBorder:Point('TOPLEFT', self.Spec.BG, 0, E.mult)
+				self.Spec['Spec'..i].BottomLeftBorder:Point('BOTTOMRIGHT', self.Spec['Spec'..i].LeftBorder, 'BOTTOMLEFT')
+
+				self.Spec['Spec'..i].BottomRightBorder = self.Spec['Spec'..i].Tab:CreateTexture(nil, 'OVERLAY')
+				self.Spec['Spec'..i].BottomRightBorder:Point('TOPRIGHT', self.Spec.BG, 0, E.mult)
+				self.Spec['Spec'..i].BottomRightBorder:Point('BOTTOMLEFT', self.Spec['Spec'..i].RightBorder, 'BOTTOMRIGHT')
+			end
+			self.Spec.Spec1:Point('BOTTOMLEFT', self.Spec.BG, 'TOPLEFT', 20, 0)
+			self.Spec.Spec2:Point('BOTTOMRIGHT', self.Spec.BG, 'TOPRIGHT', -20, 0)
+		end
+
+		for i = 1, MAX_NUM_TALENT_TIERS do
+			self.Spec['TalentTier'..i] = CreateFrame('Frame', nil, self.Spec.Page)
+			self.Spec['TalentTier'..i]:SetBackdrop({
+				bgFile = E.media.blankTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			self.Spec['TalentTier'..i]:SetBackdropColor(.08, .08, .08)
+			self.Spec['TalentTier'..i]:SetBackdropBorderColor(0, 0, 0)
+			self.Spec['TalentTier'..i]:SetFrameLevel(CORE_FRAME_LEVEL + 2)
+			self.Spec['TalentTier'..i]:Size(352, TALENT_SLOT_SIZE + SPACING * 2)
+
+			for k = 1, NUM_TALENT_COLUMNS do
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)] = CreateFrame('Frame', nil, self.Spec['TalentTier'..i])
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdrop({
+					bgFile = E.media.blankTex,
+					edgeFile = E.media.blankTex,
+					tile = false, tileSize = 0, edgeSize = E.mult,
+					insets = { left = 0, right = 0, top = 0, bottom = 0}
+				})
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetFrameLevel(CORE_FRAME_LEVEL + 3)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:Size(114, TALENT_SLOT_SIZE)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon = CreateFrame('Frame', nil, self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)])
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:Size(20)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:SetBackdrop({
+					bgFile = E.media.blankTex,
+					edgeFile = E.media.blankTex,
+					tile = false, tileSize = 0, edgeSize = E.mult,
+					insets = { left = 0, right = 0, top = 0, bottom = 0}
+				})
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture = self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:CreateTexture(nil, 'OVERLAY')
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetTexCoord(unpack(E.TexCoords))
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetInside()
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:Point('LEFT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)], SPACING, 0)
+				C.Toolkit.TextSetting(self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)], nil, { ['FontSize'] = 9, ['directionH'] = 'LEFT' }, 'TOPLEFT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon, 'TOPRIGHT', SPACING, SPACING)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:Point('BOTTOMLEFT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon, 'BOTTOMRIGHT', SPACING, -SPACING)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:Point('RIGHT', -SPACING, 0)
+
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip = CreateFrame('Button', nil, self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)])
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetFrameLevel(CORE_FRAME_LEVEL + 4)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetInside()
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetScript('OnClick', self.OnClick)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetScript('OnEnter', C.CommonScript.OnEnter)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Tooltip:SetScript('OnLeave', C.CommonScript.OnLeave)
+			end
+
+			self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 1)]:Point('RIGHT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 2)], 'LEFT', -2, 0)
+			self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 2)]:Point('CENTER', self.Spec['TalentTier'..i])
+			self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 3)]:Point('LEFT', self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + 2)], 'RIGHT', 2, 0)
+		end
+
+		self.Spec.TalentTier1:Point('TOP', self.Spec.Page, 0, -2)
+		self.Spec.TalentTier2:Point('TOP', self.Spec.TalentTier1, 'BOTTOM', 0, -SPACING)
+		self.Spec.TalentTier3:Point('TOP', self.Spec.TalentTier2, 'BOTTOM', 0, -SPACING)
+		self.Spec.TalentTier4:Point('TOP', self.Spec.TalentTier3, 'BOTTOM', 0, -SPACING)
+		self.Spec.TalentTier5:Point('TOP', self.Spec.TalentTier4, 'BOTTOM', 0, -SPACING)
+		self.Spec.TalentTier6:Point('TOP', self.Spec.TalentTier5, 'BOTTOM', 0, -SPACING)
+
+		for _, groupName in pairs({ 'MAJOR_GLYPH', 'MINOR_GLYPH' }) do
+			self.Spec['GLYPH_'..groupName] = CreateFrame('Frame', nil, self.Spec.Page)
+			self.Spec['GLYPH_'..groupName]:SetBackdrop({
+				bgFile = E.media.blankTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			self.Spec['GLYPH_'..groupName]:SetBackdropColor(.08, .08, .08)
+			self.Spec['GLYPH_'..groupName]:SetBackdropBorderColor(0, 0, 0)
+			self.Spec['GLYPH_'..groupName]:Height(GLYPH_SLOT_HEIGHT * 3 + SPACING * 3 + 22)
+			C.Toolkit.TextSetting(self.Spec['GLYPH_'..groupName], '|cffceff00<|r '.._G[groupName]..' |cffceff00>|r', { ['FontSize'] = 10 }, 'TOP', self.Spec['GLYPH_'..groupName], 0, -5)
+		end
+
+		for i = 1, NUM_GLYPH_SLOTS do
+			self.Spec['Glyph'..i] = CreateFrame('Button', nil, self.Spec.Page)
+			self.Spec['Glyph'..i]:SetBackdrop({
+				bgFile = E.media.blankTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			self.Spec['Glyph'..i]:SetFrameLevel(CORE_FRAME_LEVEL + 2)
+			self.Spec['Glyph'..i]:Height(GLYPH_SLOT_HEIGHT)
+
+			self.Spec['Glyph'..i].NeedLevel = (i == 1 or i == 2) and 25 or (i == 3 or i == 4) and 50 or 75
+
+			self.Spec['Glyph'..i].Icon = CreateFrame('Frame', nil, self.Spec['Glyph'..i])
+			self.Spec['Glyph'..i].Icon:Size(16)
+			self.Spec['Glyph'..i].Icon:SetBackdrop({
+				bgFile = E.media.blankTex,
+				edgeFile = E.media.blankTex,
+				tile = false, tileSize = 0, edgeSize = E.mult,
+				insets = { left = 0, right = 0, top = 0, bottom = 0}
+			})
+			self.Spec['Glyph'..i].Icon:SetBackdropColor(.15, .15, .15)
+			self.Spec['Glyph'..i].Icon:SetFrameLevel(CORE_FRAME_LEVEL + 3)
+			self.Spec['Glyph'..i].Icon.Texture = self.Spec['Glyph'..i].Icon:CreateTexture(nil, 'OVERLAY')
+			self.Spec['Glyph'..i].Icon.Texture:SetTexCoord(unpack(E.TexCoords))
+			self.Spec['Glyph'..i].Icon.Texture:SetInside()
+			self.Spec['Glyph'..i].Icon:Point('LEFT', self.Spec['Glyph'..i], SPACING, 0)
+
+			self.Spec['Glyph'..i].Tooltip = CreateFrame('Button', nil, self.Spec['Glyph'..i])
+			self.Spec['Glyph'..i].Tooltip:SetFrameLevel(CORE_FRAME_LEVEL + 4)
+			self.Spec['Glyph'..i].Tooltip:SetInside()
+			self.Spec['Glyph'..i].Tooltip:SetScript('OnClick', self.OnClick)
+			self.Spec['Glyph'..i].Tooltip:SetScript('OnEnter', C.CommonScript.OnEnter)
+			self.Spec['Glyph'..i].Tooltip:SetScript('OnLeave', C.CommonScript.OnLeave)
+			self.Spec['Glyph'..i].Tooltip.EnableAuctionSearch = true
+
+			C.Toolkit.TextSetting(self.Spec['Glyph'..i], nil, { ['FontSize'] = 9, ['directionH'] = 'LEFT' }, 'LEFT', self.Spec['Glyph'..i].Icon, 'RIGHT', SPACING, 0)
+			self.Spec['Glyph'..i].text:Point('RIGHT', self.Spec['Glyph'..i], -SPACING, 0)
+		end
+
+		self.Spec.Glyph2:Point('TOP', self.Spec.GLYPH_MAJOR_GLYPH.text, 'BOTTOM', 0, -7)
+		self.Spec.Glyph2:Point('LEFT', self.Spec.GLYPH_MAJOR_GLYPH, SPACING, 0)
+		self.Spec.Glyph2:Point('RIGHT', self.Spec.GLYPH_MAJOR_GLYPH, -SPACING, 0)
+		self.Spec.Glyph4:Point('TOPLEFT', self.Spec.Glyph2, 'BOTTOMLEFT', 0, -SPACING)
+		self.Spec.Glyph4:Point('TOPRIGHT', self.Spec.Glyph2, 'BOTTOMRIGHT', 0, -SPACING)
+		self.Spec.Glyph6:Point('TOPLEFT', self.Spec.Glyph4, 'BOTTOMLEFT', 0, -SPACING)
+		self.Spec.Glyph6:Point('TOPRIGHT', self.Spec.Glyph4, 'BOTTOMRIGHT', 0, -SPACING)
+
+		self.Spec.Glyph1:Point('TOP', self.Spec.GLYPH_MINOR_GLYPH.text, 'BOTTOM', 0, -7)
+		self.Spec.Glyph1:Point('LEFT', self.Spec.GLYPH_MINOR_GLYPH, SPACING, 0)
+		self.Spec.Glyph1:Point('RIGHT', self.Spec.GLYPH_MINOR_GLYPH, -SPACING, 0)
+		self.Spec.Glyph3:Point('TOPLEFT', self.Spec.Glyph1, 'BOTTOMLEFT', 0, -SPACING)
+		self.Spec.Glyph3:Point('TOPRIGHT', self.Spec.Glyph1, 'BOTTOMRIGHT', 0, -SPACING)
+		self.Spec.Glyph5:Point('TOPLEFT', self.Spec.Glyph3, 'BOTTOMLEFT', 0, -SPACING)
+		self.Spec.Glyph5:Point('TOPRIGHT', self.Spec.Glyph3, 'BOTTOMRIGHT', 0, -SPACING)
+
+		self.Spec.GLYPH_MAJOR_GLYPH:Point('TOPLEFT', self.Spec['TalentTier'..MAX_NUM_TALENT_TIERS], 'BOTTOMLEFT', 0, -SPACING)
+		self.Spec.GLYPH_MAJOR_GLYPH:Point('TOPRIGHT', self.Spec['TalentTier'..MAX_NUM_TALENT_TIERS], 'BOTTOM', -2, -SPACING)
+		self.Spec.GLYPH_MINOR_GLYPH:Point('TOPLEFT', self.Spec['TalentTier'..MAX_NUM_TALENT_TIERS], 'BOTTOM', 2, -SPACING)
+		self.Spec.GLYPH_MINOR_GLYPH:Point('TOPRIGHT', self.Spec['TalentTier'..MAX_NUM_TALENT_TIERS], 'BOTTOMRIGHT', 0, -SPACING)
+	end
+
+	do --<< Scanning Tooltip >>--
+		self.ScanTTForInspecting = CreateFrame('GameTooltip', 'KnightInspectScanTT_I', nil, 'GameTooltipTemplate')
+		self.ScanTTForInspecting:SetOwner(UIParent, 'ANCHOR_NONE')
+		self.ScanTT = CreateFrame('GameTooltip', 'KnightInspectScanTT', nil, 'GameTooltipTemplate')
+		self.ScanTT:SetOwner(UIParent, 'ANCHOR_NONE')
+	end
+
+	do --<< UnitPopup Setting >>--
+		KnightInspect_UnitPopup.Highlight = KnightInspect_UnitPopup:CreateTexture(nil, 'BACKGROUND')
+		KnightInspect_UnitPopup.Highlight:SetTexture('Interface\\QuestFrame\\UI-QuestTitleHighlight')
+		KnightInspect_UnitPopup.Highlight:SetBlendMode('ADD')
+		KnightInspect_UnitPopup.Highlight:SetAllPoints()
+		KnightInspect_UnitPopup:SetHighlightTexture(KnightInspect_UnitPopup.Highlight)
+		--KnightInspect_UnitPopup:SetText('KnightInspect')
+
+		KnightInspect_UnitPopup:SetScript('OnEnter', function()
+			UIDropDownMenu_StopCounting(DropDownList1)
+		end)
+		KnightInspect_UnitPopup:SetScript('OnLeave', function()
+			UIDropDownMenu_StartCounting(DropDownList1)
+		end)
+		KnightInspect_UnitPopup:SetScript('OnHide', function(self)
+			if self.Anchored then
+				self.Anchored = nil
+				self.Data = nil
+				self:SetParent(nil)
+				self:ClearAllPoints()
+				self:Hide()
+			end
+		end)
+		KnightInspect_UnitPopup:SetScript('OnClick', function(self)
+			local SendChannel
+
+			if AISM and AISM.AISMUserList[self.Data.TableIndex] then
+				if self.Data.Realm == E.myrealm then
+					SendChannel = 'WHISPER'
+				elseif AISM.AISMUserList[self.Data.TableIndex] == 'GUILD' then
+					SendChannel = 'GUILD'
+				elseif SLI.CurrentGroupMode ~= 'NoGroup' and type(AISM.GroupMemberData[self.Data.TableIndex]) == 'table' then
+					SendChannel = IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and 'INSTANCE_CHAT' or string.upper(SLI.CurrentGroupMode)
+				end
+			end
+
+			if SendChannel then
+				ENI.CancelInspect(self.Data.TableIndex)
+				SLI:UnregisterEvent('INSPECT_READY')
+
+				SLI.NeedModelSetting = true
+				SLI.CurrentInspectData = E:CopyTable({}, SLI.Default_CurrentInspectData)
+				AISM.CurrentInspectData[self.Data.TableIndex] = {
+					['UnitID'] = self.Data.Unit,
+				}
+
+				local TableIndex = self.Data.TableIndex
+				AISM:RegisterInspectDataRequest(function(User, UserData)
+					if User == TableIndex then
+						E:CopyTable(SLI.CurrentInspectData, UserData)
+						SLI:ShowFrame(SLI.CurrentInspectData)
+
+						return true
+					end
+				end, self.Data.TableIndex, true)
+				SendAddonMessage('AISM_Inspect', 'AISM_DataRequestForInspecting:'..self.Data.Name..'-'..self.Data.Realm, SendChannel, self.Data.TableIndex)
+			elseif self.Data.Unit then
+				SLI.InspectUnit(self.Data.Unit)
+			end
+
+			DropDownList1:Hide()
+		end)
+		KnightInspect_UnitPopup:SetScript('OnUpdate', function(self)
+			if not (self:GetPoint() and self:GetParent()) then
+				self:Hide()
+				return
+			end
+
+			if AISM and (type(AISM.GroupMemberData[self.Data.TableIndex]) == 'table' or AISM.AISMUserList[self.Data.TableIndex]) or self.Data.Unit and UnitIsVisible(self.Data.Unit) and UnitIsConnected(self.Data.Unit) and not UnitIsDeadOrGhost('player') then
+				self:SetText(C.Toolkit.Color_Value(ButtonName))
+				self:Enable()
+			else
+				self:SetText(ButtonName)
+				self:Disable()
+			end
+		end)
+
+		hooksecurefunc('UnitPopup_ShowMenu', function(Menu, Type, Unit, Name)
+			if SLI.Activate and UIDROPDOWNMENU_MENU_LEVEL == 1 and SLI.UnitPopupList[Type] then
+				local Button
+				local DataTable = {
+					['Name'] = Menu.name or Name,
+					['Unit'] = UnitExists(Menu.name) and Menu.name or Unit,
+					['Realm'] = Menu.server ~= '' and Menu.server or E.myrealm
+				}
+
+				if DataTable.Name == E.myname then return end
+
+				DataTable.TableIndex = DataTable.Unit and GetUnitName(DataTable.Unit, 1) or DataTable.Name..(DataTable.Realm ~= E.myrealm and '-'..DataTable.Realm or '')
+
+				for i = 1, DropDownList1.numButtons do
+					if _G['DropDownList1Button'..i].value == 'INSPECT' then
+						Button = _G['DropDownList1Button'..i]
+						break
+					end
+				end
+
+				if not Button then
+					if DataTable.Unit and (UnitCanAttack('player', DataTable.Unit) or not UnitIsConnected(DataTable.Unit) or not UnitIsPlayer(DataTable.Unit)) then
+						if AISM then
+							AISM.AISMUserList[DataTable.TableIndex] = nil
+							AISM.GroupMemberData[DataTable.TableIndex] = nil
+						end
+
+						return
+					elseif DataTable.Unit or AISM and (Menu.which == 'GUILD' or AISM.AISMUserList[DataTable.TableIndex] or AISM.GroupMemberData[DataTable.TableIndex]) then
+						Button = UIDropDownMenu_CreateInfo()
+						Button.notCheckable = 1
+						UIDropDownMenu_AddButton(Button)
+
+						Button = _G['DropDownList1Button'..DropDownList1.numButtons]
+					end
+				end
+
+				if Button then
+					Button.value = 'KnightInspect'
+					Button:SetText((' '):rep(strlen(ButtonName)))
+
+					KnightInspect_UnitPopup:Show()
+					KnightInspect_UnitPopup:SetParent('DropDownList1')
+					KnightInspect_UnitPopup:SetFrameStrata(Button:GetFrameStrata())
+					KnightInspect_UnitPopup:SetFrameLevel(Button:GetFrameLevel() + 1)
+					KnightInspect_UnitPopup:ClearAllPoints()
+					KnightInspect_UnitPopup:Point('TOPLEFT', Button)
+					KnightInspect_UnitPopup:Point('BOTTOMRIGHT', Button)
+					KnightInspect_UnitPopup.Anchored = true
+					KnightInspect_UnitPopup.Data = DataTable
+
+					if AISM and not (AISM.AISMUserList[DataTable.TableIndex] or AISM.GroupMemberData[DataTable.TableIndex]) then
+						if DataTable.Unit and not (UnitCanAttack('player', DataTable.Unit) or not UnitIsConnected(DataTable.Unit) or not UnitIsPlayer(DataTable.Unit)) and DataTable.Realm == E.myrealm then
+							SendAddonMessage('AISM', 'AISM_Check', 'WHISPER', DataTable.Name)
+						elseif Menu.which == 'GUILD' then
+							SendAddonMessage('AISM', 'AISM_GUILD_Check', DataTable.Realm == E.myrealm and 'WHISPER' or 'GUILD', DataTable.Name)
+						end
+					end
+				end
+			end
+		end)
+	end
+
+	do --<< Updater >>--
+		self.Updater = CreateFrame('Frame')
+		self.Updater:Hide()
+	end
+
+	HideUIPanel(self)
+
+	self.CreateInspectFrame = nil
+end
+
+
+SLI.INSPECT_HONOR_UPDATE = function(Event)
+	if Event or HasInspectHonorData() then
+		for i, Type in pairs({ '2vs2', '3vs3', '5vs5' }) do
+			SLI.CurrentInspectData.PvP[Type] = { GetInspectArenaData(i) }
+			for i = 4, #SLI.CurrentInspectData.PvP[Type] do
+				SLI.CurrentInspectData.PvP[Type][i] = nil
+			end
+		end
+		SLI.CurrentInspectData.PvP.RB = { GetInspectRatedBGData() }
+		SLI.CurrentInspectData.PvP.Honor = select(5, GetInspectHonorData())
+	end
+
+	if not SLI.ForbidUpdatePvPInformation then
+		SLI:InspectFrame_PvPSetting(SLI.CurrentInspectData)
+	end
+end
+
+
+SLI.INSPECT_READY = function(Event, InspectedUnitGUID)
+	local TableIndex = SLI.CurrentInspectData.Name..(SLI.CurrentInspectData.Realm and '-'..SLI.CurrentInspectData.Realm or '')
+	local UnitID = TableIndex
+	local Name, Realm = UnitFullName(UnitID)
+
+	if not Name then
+		UnitID = SLI.CurrentInspectData.UnitID
+		Name, Realm = UnitFullName(UnitID)
+	end
+
+	if not Name then
+		_, _, _, _, _, Name, Realm = GetPlayerInfoByGUID(InspectedUnitGUID)
+	end
+
+		if not (SLI.CurrentInspectData.Name == Name and SLI.CurrentInspectData.Realm == Realm and SLI.CurrentInspectData.UnitGUID == InspectedUnitGUID) then
+			if UnitGUID(UnitID) ~= SLI.CurrentInspectData.UnitGUID then
+			ENI.CancelInspect(TableIndex)
+			SLI:UnregisterEvent('INSPECT_READY')
+			SLI:UnregisterEvent('INSPECT_HONOR_UPDATE')
+		end
+		return
+	elseif HasInspectHonorData() then
+		SLI.INSPECT_HONOR_UPDATE()
+	end
+
+	_, _, SLI.CurrentInspectData.Race, SLI.CurrentInspectData.RaceID, SLI.CurrentInspectData.GenderID = GetPlayerInfoByGUID(InspectedUnitGUID)
+
+	local needReinspect
+	local CurrentSetItem = {}
+	local Slot, SlotTexture, SlotLink, CheckSpace, colorR, colorG, colorB, tooltipText, TransmogrifiedItem, SetName, SetItemCount, SetItemMax, SetOptionCount
+	for _, SlotName in pairs(C.GearList) do
+		Slot = SLI[SlotName]
+		SLI.CurrentInspectData.Gear[SlotName] = {}
+
+		SlotTexture = GetInventoryItemTexture(UnitID, Slot.ID)
+
+		if SlotTexture and SlotTexture..'.blp' ~= Slot.EmptyTexture then
+			SlotLink = GetInventoryItemLink(UnitID, Slot.ID)
+
+			if not SlotLink then
+				needReinspect = 'SlotLink_NotLoaded' -- this will stop setting inspect frame
+			else
+				SLI.CurrentInspectData.Gear[SlotName].ItemLink = SlotLink
+
+				C.CommonScript.ClearTooltip(SLI.ScanTTForInspecting)
+				SLI.ScanTTForInspecting:SetInventoryItem(UnitID, Slot.ID)
+
+				TransmogrifiedItem = nil
+				checkSpace = 2
+				SetOptionCount = 1
+
+				for i = 1, SLI.ScanTTForInspecting:NumLines() do
+					tooltipText = _G['KnightInspectScanTT_ITextLeft'..i]:GetText()
+
+					if not TransmogrifiedItem and tooltipText:match(C.TransmogrifiedKey) then
+						if type(SLI.CurrentInspectData.Gear[SlotName].Transmogrify) ~= 'number' then
+							SLI.CurrentInspectData.Gear[SlotName].Transmogrify = tooltipText:match(C.TransmogrifiedKey)
+						end
+
+						TransmogrifiedItem = true
+					end
+
+					SetName, SetItemCount, SetItemMax = tooltipText:match('^(.+) %((%d)/(%d)%)$') -- find string likes 'SetName (0/5)'
+					if SetName then
+						SetItemCount = tonumber(SetItemCount)
+						SetItemMax = tonumber(SetItemMax)
+
+						if (SetItemCount > SetItemMax or SetItemMax == 1) and not needReinspect then
+							needReinspect = true
+							break
+						else
+							if not (CurrentSetItem[SetName] or SLI.CurrentInspectData.SetItem[SetName]) and not needReinspect then
+								needReinspect = true
+							end
+
+							CurrentSetItem[SetName] = CurrentSetItem[SetName] or {}
+
+							for k = 1, SLI.ScanTTForInspecting:NumLines() do
+								tooltipText = _G['KnightInspectScanTT_ITextLeft'..(i+k)]:GetText()
+
+								if tooltipText == ' ' then
+									checkSpace = checkSpace - 1
+
+									if checkSpace == 0 then break end
+								elseif checkSpace == 2 then
+									colorR, colorG, colorB = _G['KnightInspectScanTT_ITextLeft'..(i+k)]:GetTextColor()
+
+									if colorR > LIGHTYELLOW_FONT_COLOR.r - 0.01 and colorR < LIGHTYELLOW_FONT_COLOR.r + 0.01 and colorG > LIGHTYELLOW_FONT_COLOR.g - 0.01 and colorG < LIGHTYELLOW_FONT_COLOR.g + 0.01 and colorB > LIGHTYELLOW_FONT_COLOR.b - 0.01 and colorB < LIGHTYELLOW_FONT_COLOR.b + 0.01 then
+										tooltipText = LIGHTYELLOW_FONT_COLOR_CODE..tooltipText
+									else
+										tooltipText = GRAY_FONT_COLOR_CODE..tooltipText
+									end
+
+									if CurrentSetItem[SetName][k] and CurrentSetItem[SetName][k] ~= tooltipText and not needReinspect then
+										needReinspect = true
+									end
+
+									CurrentSetItem[SetName][k] = tooltipText
+								elseif tooltipText:find(C.ItemSetBonusKey) then
+									tooltipText = tooltipText:match("^%((%d)%)%s.+:%s.+$") or true
+
+									if CurrentSetItem[SetName]['SetOption'..SetOptionCount] and CurrentSetItem[SetName]['SetOption'..SetOptionCount] ~= tooltipText and not needReinspect then
+										needReinspect = true
+									end
+
+									CurrentSetItem[SetName]['SetOption'..SetOptionCount] = tooltipText
+									SetOptionCount = SetOptionCount + 1
+								end
+							end
+							SLI.CurrentInspectData.SetItem[SetName] = CurrentSetItem[SetName]
+
+							break
+						end
+					end
+
+					if checkSpace == 0 then break end
+				end
+			end
+		end
+	end
+
+	if SLI.CurrentInspectData.SetItem then
+		for SetName in pairs(SLI.CurrentInspectData.SetItem) do
+			if not CurrentSetItem[SetName] then
+				SLI.CurrentInspectData.SetItem[SetName] = nil
+			end
+		end
+	end
+
+	-- Specialization
+	SLI.CurrentInspectData.Specialization[1].SpecializationID = GetInspectSpecialization(UnitID)
+	for i = 1, NUM_TALENT_COLUMNS * MAX_NUM_TALENT_TIERS do
+		SLI.CurrentInspectData.Specialization[1]['Talent'..i] = select(5, GetTalentInfo(i, true, nil, UnitID, SLI.CurrentInspectData.ClassID))
+	end
+
+	-- Glyph
+	local SpellID, GlyphID
+	for i = 1, NUM_GLYPH_SLOTS do
+		_, _, _, SpellID, _, GlyphID = GetGlyphSocketInfo(i, nil, true, UnitID)
+
+		SLI.CurrentInspectData.Glyph[1]['Glyph'..i..'SpellID'] = SpellID or 0
+		SLI.CurrentInspectData.Glyph[1]['Glyph'..i..'ID'] = GlyphID or 0
+	end
+
+	-- Guild
+	SLI.CurrentInspectData.guildLevel, _, SLI.CurrentInspectData.guildNumMembers = GetInspectGuildInfo(UnitID)
+	SLI.CurrentInspectData.guildEmblem = { GetGuildLogoInfo(UnitID) }
+
+	if needReinspect  and needReinspect ~= true then
+		return
+	end
+
+	SLI.ForbidUpdatePvPInformation = nil
+	SLI:ShowFrame(SLI.CurrentInspectData)
+
+	if needReinspect then
+		return
+	elseif SLI.ReinspectCount > 0 then
+		SLI.ReinspectCount = SLI.ReinspectCount - 1
+	else
+		ENI.CancelInspect(TableIndex)
+		SLI:UnregisterEvent('INSPECT_READY')
+	end
+end
+
+
+SLI.InspectUnit = function(UnitID)
+	if UnitID == 'mouseover' and not UnitExists('mouseover') and UnitExists('target') then
+		UnitID = 'target'
+	end
+
+	if not UnitIsPlayer(UnitID) then
+		return
+	elseif UnitIsDeadOrGhost('player') then
+		SLE:Print(L["You can't inspect while dead."]) --print('|cff2eb7e4[S&L]|r : '..L["You can't inspect while dead."])
+		return
+	elseif not UnitIsVisible(UnitID) then
+
+		return
+	else
+		UnitID = NotifyInspect(UnitID, true) or UnitID
+
+		SLI.CurrentInspectData = E:CopyTable({}, SLI.Default_CurrentInspectData)
+
+		SLI.CurrentInspectData.UnitID = UnitID
+		SLI.CurrentInspectData.UnitGUID = UnitGUID(UnitID)
+		SLI.CurrentInspectData.Title = UnitPVPName(UnitID)
+		SLI.CurrentInspectData.Level = UnitLevel(UnitID)
+		SLI.CurrentInspectData.Name, SLI.CurrentInspectData.Realm = UnitFullName(UnitID)
+		_, SLI.CurrentInspectData.Class, SLI.CurrentInspectData.ClassID = UnitClass(UnitID)
+		SLI.CurrentInspectData.guildName, SLI.CurrentInspectData.guildRankName = GetGuildInfo(UnitID)
+
+		SLI.CurrentInspectData.Realm = SLI.CurrentInspectData.Realm ~= '' and SLI.CurrentInspectData.Realm ~= E.myrealm and SLI.CurrentInspectData.Realm or nil
+
+		SLI.ReinspectCount = 1
+		SLI.NeedModelSetting = true
+		SLI.ForbidUpdatePvPInformation = true
+		SLI:RegisterEvent('INSPECT_READY')
+		SLI:RegisterEvent('INSPECT_HONOR_UPDATE')
+	end
+end
+
+
+function SLI:ShowFrame(DataTable)
+	self.GET_ITEM_INFO_RECEIVED = nil
+	self:UnregisterEvent('GET_ITEM_INFO_RECEIVED')
+
+	for _, slotName in pairs(C.GearList) do
+		if DataTable.Gear[slotName] and DataTable.Gear[slotName].ItemLink and not GetItemInfo(DataTable.Gear[slotName].ItemLink) then
+			self.GET_ITEM_INFO_RECEIVED = function() self:ShowFrame(DataTable) end
+		end
+	end
+
+	if self.GET_ITEM_INFO_RECEIVED then
+		self:RegisterEvent('GET_ITEM_INFO_RECEIVED')
+		return
+	end
+
+	self.Updater:Show()
+	self.Updater:SetScript('OnUpdate', function()
+		if not self:InspectFrame_DataSetting(DataTable) then
+			self.Updater:SetScript('OnUpdate', nil)
+			self.Updater:Hide()
+
+			self:InspectFrame_PvPSetting(DataTable)
+			ShowUIPanel(KnightInspect)
+		end
+	end)
+end
+
+
+function SLI:InspectFrame_DataSetting(DataTable)
+	local needUpdate, needUpdateList
+	local r, g, b
+
+	do --<< Equipment Slot and Enchant, Gem Setting >>--
+		local ErrorDetected
+		local ItemCount, ItemTotal = 0, 0
+		local Slot, ItemRarity, BasicItemLevel, TrueItemLevel, ItemUpgradeID, ItemTexture, IsEnchanted, CurrentLineText, GemCount_Default, GemCount_Enable, GemCount_Now, GemCount
+		local arg1, itemID, enchantID, arg2, arg3, arg4, arg5, arg6
+
+		-- Setting except shirt and tabard
+		for _, slotName in pairs(self.GearUpdated or C.GearList) do
+			if slotName ~= 'ShirtSlot' and slotName ~= 'TabardSlot' then
+				Slot = self[slotName]
+
+				do --<< Clear Setting >>--
+					needUpdate, ErrorDetected, TrueItemLevel, IsEnchanted, ItemUpgradeID, ItemTexture, r, g, b = nil, nil, nil, nil, nil, nil, 0, 0, 0
+
+					Slot.Link = nil
+					Slot.ItemLevel:SetText(nil)
+					Slot.Gradation.ItemLevel:SetText(nil)
+					Slot.Gradation.ItemEnchant:SetText(nil)
+					for i = 1, MAX_NUM_SOCKETS do
+						Slot['Socket'..i].Texture:SetTexture(nil)
+						Slot['Socket'..i].GemItemID = nil
+						Slot['Socket'..i].GemType = nil
+						Slot['Socket'..i]:Hide()
+					end
+					Slot.EnchantWarning:Hide()
+					Slot.EnchantWarning.Message = nil
+					Slot.SocketWarning:Point(Slot.Direction, Slot.Socket1)
+					Slot.SocketWarning:Hide()
+					Slot.SocketWarning.Link = nil
+					Slot.SocketWarning.Message = nil
+				end
+
+				if DataTable.Gear[slotName].ItemLink then
+					_, Slot.Link = GetItemInfo(DataTable.Gear[slotName].ItemLink)
+
+					do --<< Gem Parts >>--
+						arg1, itemID, enchantID, _, _, _, _, arg2, arg3, arg4, arg5, arg6 = strsplit(':', Slot.Link)
+
+						C.CommonScript.ClearTooltip(self.ScanTT)
+						self.ScanTT:SetHyperlink(format('%s:%s:%d:0:0:0:0:%s:%s:%s:%s:%s', arg1, itemID, enchantID, arg2, arg3, arg4, arg5, arg6))
+
+						GemCount_Default, GemCount_Now, GemCount = 0, 0, 0
+
+						-- First, Counting default gem sockets
+						for i = 1, MAX_NUM_SOCKETS do
+							ItemTexture = _G['KnightInspectScanTTTexture'..i]:GetTexture()
+
+							if ItemTexture and ItemTexture:find('Interface\\ItemSocketingFrame\\') then
+								GemCount_Default = GemCount_Default + 1
+								Slot['Socket'..GemCount_Default].GemType = strupper(gsub(ItemTexture, 'Interface\\ItemSocketingFrame\\UI--EmptySocket--', ''))
+							end
+						end
+
+						-- Second, Check if slot's item enable to adding a socket
+						GemCount_Enable = GemCount_Default
+						if (slotName == 'WaistSlot' and DataTable.Level >= 70) or -- buckle
+							((slotName == 'WristSlot' or slotName == 'HandsSlot') and (DataTable.Profession[1].Name == GetSpellInfo(110396) and DataTable.Profession[1].Level >= 550 or DataTable.Profession[2].Name == GetSpellInfo(110396) and DataTable.Profession[2].Level >= 550)) then -- BlackSmith
+
+							GemCount_Enable = GemCount_Enable + 1
+							Slot['Socket'..GemCount_Enable].GemType = 'PRISMATIC'
+						end
+
+						C.CommonScript.ClearTooltip(self.ScanTT)
+						self.ScanTT:SetHyperlink(Slot.Link)
+
+						-- Apply current item's gem setting
+						for i = 1, MAX_NUM_SOCKETS do
+							ItemTexture = _G['KnightInspectScanTTTexture'..i]:GetTexture()
+
+							if Slot['Socket'..i].GemType and C.GemColor[Slot['Socket'..i].GemType] then
+								r, g, b = unpack(C.GemColor[Slot['Socket'..i].GemType])
+								Slot['Socket'..i].Socket:SetBackdropColor(r, g, b, 0.5)
+								Slot['Socket'..i].Socket:SetBackdropBorderColor(r, g, b)
+							else
+								Slot['Socket'..i].Socket:SetBackdropColor(1, 1, 1, 0.5)
+								Slot['Socket'..i].Socket:SetBackdropBorderColor(1, 1, 1)
+							end
+
+							CurrentLineText = select(2, _G['KnightInspectScanTTTexture'..i]:GetPoint())
+							CurrentLineText = DataTable.Gear[slotName]['Gem'..i] or CurrentLineText ~= self.ScanTT and CurrentLineText.GetText and CurrentLineText:GetText():gsub('|cff......', ''):gsub('|r', '') or nil
+
+							if CurrentLineText then
+								Slot['Socket'..i]:Show()
+								GemCount_Now = GemCount_Now + 1
+								Slot.SocketWarning:Point(Slot.Direction, Slot['Socket'..i], (Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 3 or -3, 0)
+
+								ItemTexture = ItemTexture or DataTable.Gear[slotName]['Gem'..i] and select(10, GetItemInfo(DataTable.Gear[slotName]['Gem'..i])) or nil
+
+								if not ItemTexture then
+									needUpdate = true
+								elseif not C.EmptySocketString[CurrentLineText] then
+									GemCount = GemCount + 1
+									Slot['Socket'..i].GemItemID = CurrentLineText
+									Slot['Socket'..i].Texture:SetTexture(ItemTexture)
+								end
+							end
+						end
+
+						if GemCount_Now < GemCount_Default then -- ItemInfo not loaded
+							needUpdate = true
+						end
+					end
+
+					_, _, ItemRarity, BasicItemLevel, _, _, _, _, _, ItemTexture = GetItemInfo(Slot.Link)
+					r, g, b = GetItemQualityColor(ItemRarity)
+
+					ItemUpgradeID = Slot.Link:match(':(%d+)\124h%[')
+
+					--<< Enchant Parts >>--
+					for i = 1, self.ScanTT:NumLines() do
+						CurrentLineText = _G['KnightInspectScanTTTextLeft'..i]:GetText()
+
+						if CurrentLineText:find(C.ItemLevelKey_Alt) then
+							TrueItemLevel = tonumber(CurrentLineText:match(C.ItemLevelKey_Alt))
+						elseif CurrentLineText:find(C.ItemLevelKey) then
+							TrueItemLevel = tonumber(CurrentLineText:match(C.ItemLevelKey))
+						elseif CurrentLineText:find(C.EnchantKey) then
+							CurrentLineText = CurrentLineText:match(C.EnchantKey) -- Get enchant string
+							CurrentLineText = gsub(CurrentLineText, ITEM_MOD_AGILITY_SHORT, AGI)
+							CurrentLineText = gsub(CurrentLineText, ITEM_MOD_SPIRIT_SHORT, SPI)
+							CurrentLineText = gsub(CurrentLineText, ITEM_MOD_STAMINA_SHORT, STA)
+							CurrentLineText = gsub(CurrentLineText, ITEM_MOD_STRENGTH_SHORT, STR)
+							CurrentLineText = gsub(CurrentLineText, ITEM_MOD_INTELLECT_SHORT, INT)
+							CurrentLineText = gsub(CurrentLineText, ITEM_MOD_CRIT_RATING_SHORT, CRIT_ABBR) -- Critical is too long
+							CurrentLineText = gsub(CurrentLineText, ' + ', '+') -- Remove space
+
+							Slot.Gradation.ItemEnchant:SetText('|cffceff00'..CurrentLineText)
+
+							IsEnchanted = true
+						end
+					end
+
+					--<< ItemLevel Parts >>--
+					if BasicItemLevel then
+						ItemCount = ItemCount + 1
+
+						if ItemUpgradeID then
+							if ItemUpgradeID == '0' then
+								ItemUpgradeID = nil
+							else
+								ItemUpgradeID = TrueItemLevel - BasicItemLevel
+							end
+						end
+
+						ItemTotal = ItemTotal + TrueItemLevel
+
+						Slot.ItemLevel:SetText((ItemUpgradeID and (C.UpgradeColor[ItemUpgradeID] or '|cffffffff') or '')..TrueItemLevel)
+						Slot.Gradation.ItemLevel:SetText((Slot.Direction == 'LEFT' and TrueItemLevel or '')..(ItemUpgradeID and (Slot.Direction == 'LEFT' and ' ' or '')..(C.UpgradeColor[ItemUpgradeID] or '|cffaaaaaa')..'(+'..ItemUpgradeID..')|r'..(Slot.Direction == 'RIGHT' and ' ' or '') or '')..(Slot.Direction == 'RIGHT' and TrueItemLevel or ''))
+					end
+
+					-- Check Error
+					if (not IsEnchanted and C.EnchantableSlots[slotName]) or ((slotName == 'Finger0Slot' or slotName == 'Finger1Slot') and (DataTable.Profession[1].Name == GetSpellInfo(110400) and DataTable.Profession[1].Level >= 550 or DataTable.Profession[2].Name == GetSpellInfo(110400) and DataTable.Profession[2].Level >= 550) and not IsEnchanted) then
+						ErrorDetected = true
+						Slot.EnchantWarning:Show()
+						Slot.Gradation.ItemEnchant:SetText('|cffff0000'..L['Not Enchanted'])
+					elseif slotName == 'ShoulderSlot' and C.ItemEnchant_Profession_Inscription and (DataTable.Profession[1].Name == GetSpellInfo(110417) and DataTable.Profession[1].Level >= C.ItemEnchant_Profession_Inscription.NeedLevel or DataTable.Profession[2].Name == GetSpellInfo(110417) and DataTable.Profession[2].Level >= C.ItemEnchant_Profession_Inscription.NeedLevel) and not C.ItemEnchant_Profession_Inscription[enchantID] then
+						ErrorDetected = true
+						Slot.EnchantWarning:Show()
+						Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110400)..'|r : '..L['This is not profession only.']
+					elseif slotName == 'WristSlot' and C.ItemEnchant_Profession_LeatherWorking and (DataTable.Profession[1].Name == GetSpellInfo(110423) and DataTable.Profession[1].Level >= C.ItemEnchant_Profession_LeatherWorking.NeedLevel or DataTable.Profession[2].Name == GetSpellInfo(110423) and DataTable.Profession[2].Level >= C.ItemEnchant_Profession_LeatherWorking.NeedLevel) and not C.ItemEnchant_Profession_LeatherWorking[enchantID] then
+						ErrorDetected = true
+						Slot.EnchantWarning:Show()
+						Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110423)..'|r : '..L['This is not profession only.']
+					elseif slotName == 'BackSlot' and C.ItemEnchant_Profession_Tailoring and (DataTable.Profession[1].Name == GetSpellInfo(110426) and DataTable.Profession[1].Level >= C.ItemEnchant_Profession_Tailoring.NeedLevel or DataTable.Profession[2].Name == GetSpellInfo(110426) and DataTable.Profession[2].Level >= C.ItemEnchant_Profession_Tailoring.NeedLevel) and not C.ItemEnchant_Profession_Tailoring[enchantID] then
+						ErrorDetected = true
+						Slot.EnchantWarning:Show()
+						Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110426)..'|r : '..L['This is not profession only.']
+					end
+
+					if GemCount_Enable > GemCount_Now or GemCount_Enable > GemCount or GemCount_Now > GemCount then
+						ErrorDetected = true
+
+						Slot.SocketWarning:Show()
+
+						if GemCount_Enable > GemCount_Now then
+							if slotName == 'WaistSlot' then
+								if TrueItemLevel < 300 then
+									_, Slot.SocketWarning.Link = GetItemInfo(41611)
+								elseif TrueItemLevel < 417 then
+									_, Slot.SocketWarning.Link = GetItemInfo(55054)
+								else
+									_, Slot.SocketWarning.Link = GetItemInfo(90046)
+								end
+
+								Slot.SocketWarning.Message = L['Missing Buckle']
+
+								Slot.SocketWarning:SetScript('OnClick', function(self)
+									local itemName, itemLink
+
+									if TrueItemLevel < 300 then
+										itemName, itemLink = GetItemInfo(41611)
+									elseif TrueItemLevel < 417 then
+										itemName, itemLink = GetItemInfo(55054)
+									else
+										itemName, itemLink = GetItemInfo(90046)
+									end
+
+									if HandleModifiedItemClick(itemLink) then
+									elseif IsShiftKeyDown() and BrowseName and BrowseName:IsVisible() then
+										AuctionFrameBrowse_Reset(BrowseResetButton)
+										BrowseName:SetText(itemName)
+										BrowseName:SetFocus()
+									end
+								end)
+							elseif slotName == 'HandsSlot' then
+								Slot.SocketWarning.Link = GetSpellLink(114112)
+								Slot.SocketWarning.Message = '|cff71d5ff'..GetSpellInfo(110396)..'|r : '..L['Missing Socket']
+							elseif slotName == 'WristSlot' then
+								Slot.SocketWarning.Link = GetSpellLink(113263)
+								Slot.SocketWarning.Message = '|cff71d5ff'..GetSpellInfo(110396)..'|r : '..L['Missing Socket']
+							end
+						else
+							Slot.SocketWarning.Message = '|cffff5678'..(GemCount_Now - GemCount)..'|r '..L['Empty Socket']
+						end
+					end
+				end
+
+				if Slot.TransmogrifyAnchor then --<< Transmogrify Parts >>--
+					Slot.TransmogrifyAnchor.Link = DataTable.Gear[slotName].Transmogrify ~= 'NotDisplayed' and DataTable.Gear[slotName].Transmogrify
+
+					if type(Slot.TransmogrifyAnchor.Link) == 'number' then
+						Slot.TransmogrifyAnchor:Show()
+					else
+						Slot.TransmogrifyAnchor:Hide()
+					end
+				end
+
+				-- Change Gradation
+				if ErrorDetected then
+					if Slot.Direction == 'LEFT' then
+						Slot.Gradation.Texture:SetTexCoord(0, .5, .5, 1)
+					else
+						Slot.Gradation.Texture:SetTexCoord(.5, 1, .5, 1)
+					end
+				else
+					if Slot.Direction == 'LEFT' then
+						Slot.Gradation.Texture:SetTexCoord(0, .5, 0, .5)
+					else
+						Slot.Gradation.Texture:SetTexCoord(.5, 1, 0, .5)
+					end
+				end
+
+				Slot.Texture:SetTexture(ItemTexture or Slot.EmptyTexture)
+				Slot:SetBackdropBorderColor(r, g, b)
+
+				if needUpdate then
+					needUpdateList = needUpdateList or {}
+					needUpdateList[#needUpdateList + 1] = slotName
+				end
+			end
+		end
+
+		for _, slotName in pairs({ 'ShirtSlot', 'TabardSlot' }) do
+			Slot = self[slotName]
+			ItemRarity, ItemTexture, r, g, b = nil, nil, 0, 0, 0
+
+			Slot.Link = DataTable.Gear[slotName].ItemLink
+
+			if Slot.Link then
+				_, _, ItemRarity, _, _, _, _, _, _, ItemTexture = GetItemInfo(Slot.Link)
+				r, g, b = GetItemQualityColor(ItemRarity)
+			end
+
+			Slot.Texture:SetTexture(ItemTexture or self[slotName].EmptyTexture)
+			Slot:SetBackdropBorderColor(r, g, b)
+		end
+
+		self.SetItem = E:CopyTable({}, SLI.CurrentInspectData.SetItem)
+		self.Character.AverageItemLevel:SetText('|c'..RAID_CLASS_COLORS[DataTable.Class].colorStr..STAT_AVERAGE_ITEM_LEVEL..'|r: '..format('%.2f', ItemTotal / ItemCount))
+	end
+
+	if needUpdate then
+		self.GearUpdated = needUpdate
+
+		return true
+	end
+	self.GearUpdated = nil
+
+	r, g, b = RAID_CLASS_COLORS[DataTable.Class].r, RAID_CLASS_COLORS[DataTable.Class].g, RAID_CLASS_COLORS[DataTable.Class].b
+
+	do --<< Basic Information >>--
+		local iTitle = string.find(DataTable.Title, DataTable.Name)
+		if iTitle == 1 then
+			self.Title:SetText('')
+			self.TitleR:SetText('|cff93daff'..(DataTable.Title and string.gsub(DataTable.Title, DataTable.Name, '') or ''))
+		else
+			self.Title:SetText('|cff93daff'..(DataTable.Title and string.gsub(DataTable.Title, DataTable.Name, '') or ''))
+			self.TitleR:SetText('')
+		end
+		--self.Title:SetText((DataTable.Realm and DataTable.Realm ~= E.myrealm and DataTable.Realm..L[" Server "] or '')..'|cff93daff'..(DataTable.Title and string.gsub(DataTable.Title, DataTable.Name, '') or ''))
+		self.Guild:SetText(DataTable.guildName and '<|cff2eb7e4'..DataTable.guildName..'|r>  [|cff2eb7e4'..DataTable.guildRankName..'|r]' or '')
+		--self.Realm:SetText((DataTable.Realm and DataTable.Realm ~= E.myrealm and L["Server: "]..DataTable.Realm or ''))
+	end
+
+	do --<< Information Page Setting >>--
+		do -- Profession
+			for i = 1, 2 do
+				if DataTable.Profession[i].Name then
+					self.Info.Profession:Show()
+					self.Info.Profession['Prof'..i].Bar:SetValue(DataTable.Profession[i].Level)
+
+					if C.ProfessionList[DataTable.Profession[i].Name] then
+						self.Info.Profession['Prof'..i].Name:SetText('|cff77c0ff'..DataTable.Profession[i].Name)
+						self.Info.Profession['Prof'..i].Icon:SetTexture(C.ProfessionList[DataTable.Profession[i].Name].Texture)
+						self.Info.Profession['Prof'..i].Level:SetText(DataTable.Profession[i].Level)
+					else
+						self.Info.Profession['Prof'..i].Name:SetText('|cff808080'..DataTable.Profession[i].Name)
+						self.Info.Profession['Prof'..i].Icon:SetTexture('Interface\\ICONS\\INV_Misc_QuestionMark')
+						self.Info.Profession['Prof'..i].Level:SetText(nil)
+					end
+				else
+					self.Info.Profession:Hide()
+					break
+				end
+			end
+		end
+
+		do -- Guild
+			if DataTable.guildName and DataTable.guildLevel and DataTable.guildNumMembers then
+				self.Info.Guild:Show()
+				self.Info.Guild.Banner.Name:SetText('|cff2eb7e4'..DataTable.guildName)
+				self.Info.Guild.Banner.LevelMembers:SetText('|cff77c0ff'..DataTable.guildLevel..'|r '..LEVEL..(DataTable.guildNumMembers > 0 and ' / '..format(INSPECT_GUILD_NUM_MEMBERS:gsub('%%d', '%%s'), '|cff77c0ff'..DataTable.guildNumMembers..'|r ') or ''))
+				SetSmallGuildTabardTextures('player', self.Info.Guild.Emblem, self.Info.Guild.BG, self.Info.Guild.Border, DataTable.guildEmblem)
+			else
+				self.Info.Guild:Hide()
+			end
+		end
+
+		SLI:ReArrangeCategory()
+	end
+
+	do --<< Specialization Page Setting >>--
+		local SpecGroup, Name, Color, Texture, SpecRole
+
+		if DataTable.Specialization.ActiveSpec then
+			SpecGroup = DataTable.Specialization.ActiveSpec
+
+			for i = 2, MAX_TALENT_GROUPS do
+				self.Spec['Spec'..i]:Show()
+			end
+		else
+			SpecGroup = 1
+
+			for i = 2, MAX_TALENT_GROUPS do
+				self.Spec['Spec'..i]:Hide()
+			end
+		end
+
+		self.SpecIcon:SetTexture('Interface\\ICONS\\INV_Misc_QuestionMark')
+		for i = 1, MAX_TALENT_GROUPS do
+			Color = '|cff808080'
+
+			Name = nil
+
+			if DataTable.Specialization[i].SpecializationID and DataTable.Specialization[i].SpecializationID ~= 0 then
+				_, Name, _, Texture = GetSpecializationInfoByID(DataTable.Specialization[i].SpecializationID)
+
+				if Name then
+					if C.ClassRole[DataTable.Class][Name] then
+
+						SpecRole = C.ClassRole[DataTable.Class][Name].Role
+
+						if i == SpecGroup then
+							Color = C.ClassRole[DataTable.Class][Name].Color
+							self.SpecIcon:SetTexture(Texture)
+						end
+
+						Name = (SpecRole == 'Tank' and '|TInterface\\AddOns\\ElvUI\\media\\textures\\tank.tga:16:16:-3:0|t' or SpecRole == 'Healer' and '|TInterface\\AddOns\\ElvUI\\media\\textures\\healer.tga:16:16:-3:-1|t' or '|TInterface\\AddOns\\ElvUI\\media\\textures\\dps.tga:16:16:-2:-1|t')..Name
+					else
+						self.Spec.Message = L['Specialization data seems to be corrupt.  Please inspect again.']
+					end
+				end
+			end
+
+			if not Name then
+				Texture, SpecRole = 'Interface\\ICONS\\INV_Misc_QuestionMark.blp', nil
+				Name = '|cff808080'..L['No Specialization']
+			end
+
+			self.Spec['Spec'..i].Tab.text:SetText(Color..Name)
+			self.Spec['Spec'..i].Texture:SetTexture(Texture)
+			self.Spec['Spec'..i].Texture:SetDesaturated(i ~= SpecGroup)
+		end
+
+		-- Talents
+		for i = 1, NUM_TALENT_COLUMNS * MAX_NUM_TALENT_TIERS do
+			Name, Texture = GetTalentInfo(i, true, nil, nil, DataTable.ClassID)
+
+			self.Spec['Talent'..i].Icon.Texture:SetTexture(Texture)
+			self.Spec['Talent'..i].text:SetText(Name)
+			self.Spec['Talent'..i].Tooltip.Link = GetTalentLink(i, true, DataTable.ClassID)
+		end
+	end
+
+	do --<< Model and Frame Setting When InspectUnit Changed >>--
+		if DataTable.UnitID and UnitIsVisible(DataTable.UnitID) and SLI.NeedModelSetting then
+			self.Model:SetUnit(DataTable.UnitID)
+			--self.Character.Message = nil
+			--self.Character.Message = 'This is a test string. When contained string is too long then string will scrolling. If you check this scrolling ingame then erase this string part and make a nil. Like this : "self.Character.Message = nil". Congratulation your birthday Trevor :D'
+		elseif SLI.NeedModelSetting then
+			self.Model:SetUnit('player')
+			self.Model:SetCustomRace(self.ModelList[DataTable.RaceID].RaceID, DataTable.GenderID - 2)
+			self.Model:TryOn(HeadSlotItem)
+			self.Model:TryOn(BackSlotItem)
+			self.Model:Undress()
+
+			for _, slotName in pairs(C.GearList) do
+				if type(DataTable.Gear[slotName].Transmogrify) == 'number' then
+					self.Model:TryOn(DataTable.Gear[slotName].Transmogrify)
+				elseif DataTable.Gear[slotName].ItemLink and not (DataTable.Gear[slotName].Transmogrify and DataTable.Gear[slotName].Transmogrify == 'NotDisplayed') then
+					self.Model:TryOn(DataTable.Gear[slotName].ItemLink)
+				else
+					self.Model:UndressSlot(self[slotName].ID)
+				end
+			end
+
+			self.Character.Message = L['Character model may differ because it was constructed by the inspect data.']
+		end
+		SLI.NeedModelSetting = nil
+
+		if not (self.LastDataSetting and self.LastDataSetting == DataTable.Name..(DataTable.Realm and '-'..DataTable.Realm or '')) then
+			--<< Initialize Inspect Page >>--
+			self.Name:SetText('|c'..RAID_CLASS_COLORS[DataTable.Class].colorStr..DataTable.Name)
+			self.LevelRace:SetText(format('|cff%02x%02x%02x%s|r %s'..(DataTable.Realm and DataTable.Realm ~= E.myrealm and ' | '..L["Server: "]..DataTable.Realm or ''), GetQuestDifficultyColor(DataTable.Level).r * 255, GetQuestDifficultyColor(DataTable.Level).g * 255, GetQuestDifficultyColor(DataTable.Level).b * 255, DataTable.Level, DataTable.Race))
+			self.ClassIcon:SetTexture('Interface\\ICONS\\ClassIcon_'..DataTable.Class..'.blp')
+
+			self.Model:SetPosition(self.ModelList[DataTable.RaceID][DataTable.GenderID] and self.ModelList[DataTable.RaceID][DataTable.GenderID].z or 0, self.ModelList[DataTable.RaceID][DataTable.GenderID] and self.ModelList[DataTable.RaceID][DataTable.GenderID].x or 0, self.ModelList[DataTable.RaceID][DataTable.GenderID] and self.ModelList[DataTable.RaceID][DataTable.GenderID].y or 0)
+			self.Model:SetFacing(-5.67)
+			self.Model:SetPortraitZoom(1)
+			self.Model:SetPortraitZoom(0)
+
+			self:ChangePage('CharacterButton')
+
+			do --<< Color Setting >>--
+				self.ClassIconSlot:SetBackdropBorderColor(r, g, b)
+				self.SpecIconSlot:SetBackdropBorderColor(r, g, b)
+
+				self.Info.BG:SetBackdropBorderColor(r, g, b)
+
+				self.Info.Profession.IconSlot:SetBackdropBorderColor(r, g, b)
+				self.Info.Profession.Tab:SetBackdropColor(r, g, b, .3)
+				self.Info.Profession.Tab:SetBackdropBorderColor(r, g, b)
+				self.Info.Profession.Prof1.Bar:SetStatusBarColor(r, g, b)
+				self.Info.Profession.Prof2.Bar:SetStatusBarColor(r, g, b)
+
+				self.Info.Guild.IconSlot:SetBackdropBorderColor(r, g, b)
+				self.Info.Guild.Tab:SetBackdropColor(r, g, b, .3)
+				self.Info.Guild.Tab:SetBackdropBorderColor(r, g, b)
+
+				self.Info.PvP.IconSlot:SetBackdropBorderColor(r, g, b)
+				self.Info.PvP.Tab:SetBackdropColor(r, g, b, .3)
+				self.Info.PvP.Tab:SetBackdropBorderColor(r, g, b)
+			end
+
+			self:ToggleSpecializationTab(DataTable.Specialization.ActiveSpec or 1, DataTable)
+		elseif not (self.LastActiveSpec and self.LastActiveSpec == (DataTable.Specialization.ActiveSpec or 1)) then
+			self:ToggleSpecializationTab(DataTable.Specialization.ActiveSpec or 1, DataTable)
+		end
+	end
+
+	self.LastDataSetting = DataTable.Name..(DataTable.Realm and '-'..DataTable.Realm or '')
+end
+
+
+function SLI:InspectFrame_PvPSetting(DataTable)
+	local Rating, Played, Won
+	local needExpand = 0
+
+	for _, Type in pairs({ '2vs2', '3vs3', '5vs5', 'RB' }) do
+		if DataTable.PvP[Type] and DataTable.PvP[Type][2] > 0 then
+			Rating = DataTable.PvP[Type][1] or 0
+			Played = DataTable.PvP[Type][2] or 0
+			Won = DataTable.PvP[Type][3] or 0
+
+			if Rating >= 2000 then
+				Rating = '|cffffe65a'..Rating
+				self.Info.PvP[Type].Rank:Show()
+				self.Info.PvP[Type].Rank:SetTexCoord(0, .5, 0, .5)
+				self.Info.PvP[Type].Rank:SetBlendMode('ADD')
+				self.Info.PvP[Type].Rank:SetVertexColor(1, 1, 1)
+				self.Info.PvP[Type].RankGlow:Show()
+				self.Info.PvP[Type].RankGlow:SetTexCoord(0, .5, 0, .5)
+				self.Info.PvP[Type].RankNoLeaf:Hide()
+			elseif Rating >= 1750 then
+				self.Info.PvP[Type].Rank:Show()
+				self.Info.PvP[Type].Rank:SetTexCoord(.5, 1, 0, .5)
+				self.Info.PvP[Type].Rank:SetBlendMode('ADD')
+				self.Info.PvP[Type].Rank:SetVertexColor(1, 1, 1)
+				self.Info.PvP[Type].RankGlow:Show()
+				self.Info.PvP[Type].RankGlow:SetTexCoord(.5, 1, 0, .5)
+				self.Info.PvP[Type].RankNoLeaf:Hide()
+			elseif Rating >= 1550 then
+				Rating = '|cffc17611'..Rating
+				self.Info.PvP[Type].Rank:Show()
+				self.Info.PvP[Type].Rank:SetTexCoord(0, .5, 0, .5)
+				self.Info.PvP[Type].Rank:SetBlendMode('BLEND')
+				self.Info.PvP[Type].Rank:SetVertexColor(.6, .5, 0)
+				self.Info.PvP[Type].RankGlow:Hide()
+				self.Info.PvP[Type].RankNoLeaf:Hide()
+			else
+				Rating = '|cff2eb7e4'..Rating
+				self.Info.PvP[Type].Rank:Hide()
+				self.Info.PvP[Type].RankGlow:Hide()
+				self.Info.PvP[Type].RankNoLeaf:Show()
+			end
+			needExpand = needExpand < 106 and 106 or needExpand
+
+			self.Info.PvP[Type].Rating:SetText(Rating)
+			self.Info.PvP[Type].Record:SetText('|cff77c0ff'..Won..'|r / |cffB24C4C'..(Played - Won))
+		else
+			needExpand = needExpand < 88 and 88 or needExpand
+
+			self.Info.PvP[Type].Rank:Hide()
+			self.Info.PvP[Type].RankGlow:Hide()
+			self.Info.PvP[Type].RankNoLeaf:Hide()
+
+			self.Info.PvP[Type].Rating:SetText('|cff8080800')
+			self.Info.PvP[Type].Record:SetText(nil)
+		end
+	end
+
+	self.Info.PvP.CategoryHeight = needExpand > 0 and needExpand or INFO_TAB_SIZE + SPACING * 2
+	self:ReArrangeCategory()
+end
+
+
+function SLI:ReArrangeCategory()
+	local InfoPage_Height = 0
+	local PrevCategory
+
+	for _, CategoryType in pairs(self.InfoPageCategoryList) do
+		if self.Info[CategoryType]:IsShown() then
+			if self.Info[CategoryType].Closed then
+				self.Info[CategoryType].Page:Hide()
+				InfoPage_Height = InfoPage_Height + INFO_TAB_SIZE + SPACING * 2
+				self.Info[CategoryType]:Height(INFO_TAB_SIZE + SPACING * 2)
+			else
+				self.Info[CategoryType].Page:Show()
+				InfoPage_Height = InfoPage_Height + self.Info[CategoryType].CategoryHeight
+				self.Info[CategoryType]:Height(self.Info[CategoryType].CategoryHeight)
+			end
+
+			if PrevCategory then
+				InfoPage_Height = InfoPage_Height + SPACING * 2
+				self.Info[CategoryType]:Point('TOP', PrevCategory, 'BOTTOM', 0, -SPACING * 2)
+			else
+				self.Info[CategoryType]:Point('TOP', self.Info.Page)
+			end
+
+			PrevCategory = self.Info[CategoryType]
+		end
+	end
+
+	self.Info.Page:Height(InfoPage_Height)
+	self.ScrollFrame_OnMouseWheel(self.Info, 0)
+end
+
+
+function SLI:ToggleSpecializationTab(Group, DataTable)
+	local r, g, b
+	self.LastActiveSpec = DataTable.Specialization.ActiveSpec or 1
+
+	for i = 1, MAX_TALENT_GROUPS do
+		if i == Group then
+			self.Spec['Spec'..i].BottomLeftBorder:Show()
+			self.Spec['Spec'..i].BottomRightBorder:Show()
+			self.Spec['Spec'..i].Tab:SetFrameLevel(CORE_FRAME_LEVEL + 3)
+			self.Spec['Spec'..i].Tab.text:Point('BOTTOMRIGHT', 0, -10)
+		else
+			self.Spec['Spec'..i].BottomLeftBorder:Hide()
+			self.Spec['Spec'..i].BottomRightBorder:Hide()
+			self.Spec['Spec'..i].Tab:SetFrameLevel(CORE_FRAME_LEVEL + 2)
+			self.Spec['Spec'..i].Tab.text:Point('BOTTOMRIGHT', 0, 0)
+		end
+	end
+
+	if Group == self.LastActiveSpec then
+		r, g, b = RAID_CLASS_COLORS[DataTable.Class].r, RAID_CLASS_COLORS[DataTable.Class].g, RAID_CLASS_COLORS[DataTable.Class].b
+	else
+		r, g, b = .4, .4, .4
+	end
+
+	self.Spec.BottomBorder:SetTexture(r, g, b)
+	self.Spec.LeftBorder:SetTexture(r, g, b)
+	self.Spec.RightBorder:SetTexture(r, g, b)
+
+	local LevelTable = CLASS_TALENT_LEVELS[DataTable.Class] or CLASS_TALENT_LEVELS.DEFAULT
+	for i = 1, MAX_NUM_TALENT_TIERS do
+		for k = 1, NUM_TALENT_COLUMNS do
+			if DataTable.Specialization[Group]['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)] then
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdropColor(r, g, b, .3)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdropBorderColor(r, g, b)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:SetBackdropBorderColor(r, g, b)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetDesaturated(0)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:SetTextColor(1, 1, 1)
+			else
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdropColor(.1, .1, .1)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)]:SetBackdropBorderColor(0, 0, 0)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon:SetBackdropBorderColor(0, 0, 0)
+				self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].Icon.Texture:SetDesaturated(1)
+
+				if DataTable.Level < LevelTable[i] then
+					self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:SetTextColor(.7, .3, .3)
+				else
+					self.Spec['Talent'..((i - 1) * NUM_TALENT_COLUMNS + k)].text:SetTextColor(.5, .5, .5)
+				end
+			end
+		end
+	end
+
+	local Name, Texture
+	for i = 1, NUM_GLYPH_SLOTS do
+		Name, _, Texture = GetSpellInfo(DataTable.Glyph[Group]['Glyph'..i..'SpellID'])
+
+		self.Spec['Glyph'..i].text:SetJustifyH('LEFT')
+		self.Spec['Glyph'..i].text:SetText(Name)
+		self.Spec['Glyph'..i].Icon.Texture:SetTexture(Texture)
+		self.Spec['Glyph'..i].Tooltip.Link = DataTable.Glyph[Group]['Glyph'..i..'ID'] ~= 0 and GetGlyphLinkByID(DataTable.Glyph[Group]['Glyph'..i..'ID'])
+
+		if DataTable.Glyph[Group]['Glyph'..i..'SpellID'] ~= 0 then
+			self.Spec['Glyph'..i]:SetBackdropColor(r, g, b, .3)
+			self.Spec['Glyph'..i]:SetBackdropBorderColor(r, g, b)
+			self.Spec['Glyph'..i].Icon:SetBackdropBorderColor(r, g, b)
+		else
+			self.Spec['Glyph'..i]:SetBackdropColor(.1, .1, .1)
+			self.Spec['Glyph'..i]:SetBackdropBorderColor(0, 0, 0)
+			self.Spec['Glyph'..i].Icon:SetBackdropBorderColor(0, 0, 0)
+
+			if self.Spec['Glyph'..i].NeedLevel > DataTable.Level then
+				self.Spec['Glyph'..i].text:SetJustifyH('CENTER')
+				self.Spec['Glyph'..i].text:SetText(E:RGBToHex(.7, .3, .3)..self.Spec['Glyph'..i].NeedLevel..' '..LEVEL)
+			end
+		end
+	end
+
+	for i = 1, MAX_TALENT_GROUPS do
+		if i == self.LastActiveSpec then
+			r, g, b = RAID_CLASS_COLORS[DataTable.Class].r, RAID_CLASS_COLORS[DataTable.Class].g, RAID_CLASS_COLORS[DataTable.Class].b
+		else
+			r, g, b = .3, .3, .3
+		end
+
+		self.Spec['Spec'..i].TopBorder:SetTexture(r, g, b)
+		self.Spec['Spec'..i].LeftBorder:SetTexture(r, g, b)
+		self.Spec['Spec'..i].RightBorder:SetTexture(r, g, b)
+		self.Spec['Spec'..i].BottomLeftBorder:SetTexture(r, g, b)
+		self.Spec['Spec'..i].BottomRightBorder:SetTexture(r, g, b)
+		self.Spec['Spec'..i].Icon:SetBackdropBorderColor(r, g, b)
+	end
+end
+
+function IFO:Initialize()
+	if not E.private.sle.inspectframeoptions.enable then return end
+
+	Default_NotifyInspect = _G['NotifyInspect']
+	Default_InspectUnit = _G['InspectUnit']
+
+	if SLI.CreateInspectFrame then
+		SLI:CreateInspectFrame()
+	end
+
+	--_G['NotifyInspect'] = ENI.NotifyInspect or _G['NotifyInspect']
+	NotifyInspect = ENI.NotifyInspect or NotifyInspect
+	InspectUnit = SLI.InspectUnit
+	--_G['InspectUnit'] = SLI.InspectUnit
+
+	--[[
+	tinsert(UnitPopupMenus.FRIEND, 5, 'KnightInspect')
+	tinsert(UnitPopupMenus.GUILD, 5, 'KnightInspect')
+	tinsert(UnitPopupMenus.RAID, 12, 'KnightInspect')
+	tinsert(UnitPopupMenus.FOCUS, 5, 'KnightInspect')
+	for _, GroupType in pairs({ 'PLAYER', 'PARTY', 'RAID_PLAYER' }) do
+		for Index, MenuType in pairs(UnitPopupMenus[GroupType]) do
+			if MenuType == 'INSPECT' then
+				UnitPopupMenus[GroupType][Index] = 'KnightInspect'
+				break
+			end
+		end
+	end
+	]]
+
+	SLI.Activate = true
+end
+-- E:RegisterModule(IFO:GetName())
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/characterframe/load_characterframe.xml b/ElvUI_SLE/modules/characterframe/load_characterframe.xml
new file mode 100644
index 0000000..8cf435e
--- /dev/null
+++ b/ElvUI_SLE/modules/characterframe/load_characterframe.xml
@@ -0,0 +1,19 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/">
+	<Script file='core.lua'/>
+	<Script file='communication.lua'/>
+	<Script file='notifyinspect.lua'/>
+	<Script file='characterframe.lua'/>
+	<Script file='inspectframe.lua'/>
+	<Button name="KnightInspect_UnitPopup" hidden="true" toplevel="true">
+		<ButtonText>
+			<Anchors>
+				<Anchor point="LEFT">
+					<Offset x="0" y="0"/>
+				</Anchor>
+			</Anchors>
+		</ButtonText>
+		<NormalFont style="GameFontHighlightSmallLeft"/>
+		<HighlightFont style="GameFontHighlightSmallLeft"/>
+		<DisabledFont style="GameFontDisableSmallLeft"/>
+	</Button>
+</Ui>
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/characterframe/notifyinspect.lua b/ElvUI_SLE/modules/characterframe/notifyinspect.lua
new file mode 100644
index 0000000..0d801c4
--- /dev/null
+++ b/ElvUI_SLE/modules/characterframe/notifyinspect.lua
@@ -0,0 +1,138 @@
+local type, tinsert = type, tinsert
+local ENI = _G['EnhancedNotifyInspectFrame']
+local CurrentFileRevision = 1.0
+
+if not ENI then
+	ENI = CreateFrame('Frame', 'EnhancedNotifyInspectFrame', UIParent)
+	ENI.UpdatedTime = 0
+	ENI.InspectList = {}
+	ENI:SetScript('OnEvent', function(self, Event, ...)
+		if self[Event] then
+			self[Event](...)
+		end
+	end)
+	ENI:Hide()
+end
+
+if not (ENI.Revision and ENI.Revision >= CurrentFileRevision) then
+	ENI.Revision = CurrentFileRevision
+	ENI.UpdateInterval = 1
+
+	local BlizzardNotifyInspect = _G['NotifyInspect']
+	local playerRealm = GetRealmName()
+
+	local UnitID
+	ENI.TryInspect = function()
+		for i = 1, #ENI.InspectList do
+			if ENI.InspectList[(ENI.InspectList[i])] then
+				UnitID = ENI.InspectList[(ENI.InspectList[i])].UnitID
+
+				if UnitID and UnitIsConnected(UnitID) and CanInspect(UnitID) then
+					ENI.CurrentInspectUnitGUID = UnitGUID(UnitID)
+
+					BlizzardNotifyInspect(UnitID)
+
+					if ENI.InspectList[(ENI.InspectList[i])].CancelInspectByManual then
+						RequestInspectHonorData()
+					end
+				else
+					ENI.CancelInspect(ENI.InspectList[i])
+				end
+				return
+			end
+		end
+
+		ENI.UpdatedTime = 0
+		ENI:Hide()
+	end
+
+	ENI.NotifyInspect = function(Unit, InspectFirst)
+		if Unit ~= 'target' and UnitIsUnit(Unit, 'target') then
+			Unit = 'target'
+		end
+
+		if Unit ~= 'focus' and UnitIsUnit(Unit, 'focus') then
+			Unit = 'focus'
+		end
+
+		if UnitInParty(Unit) or UnitInRaid(Unit) then
+			Unit = GetUnitName(Unit, true)
+		end
+
+		if UnitIsPlayer(Unit) and CanInspect(Unit) then
+			local TableIndex = GetUnitName(Unit, true)
+
+			if not ENI.InspectList[TableIndex] then
+				if InspectFirst then
+					tinsert(ENI.InspectList, 1, TableIndex)
+				else
+					tinsert(ENI.InspectList, TableIndex)
+				end
+
+				ENI.InspectList[TableIndex] = {
+					['UnitID'] = Unit,
+					['CancelInspectByManual'] = InspectFirst,
+				}
+				ENI:Show()
+			elseif InspectFirst and ENI.InspectList[TableIndex] then
+				ENI.CancelInspect(TableIndex)
+				ENI.NotifyInspect(Unit, InspectFirst)
+			end
+		end
+
+		return Unit
+	end
+
+	ENI.CancelInspect = function(Unit)
+		if ENI.InspectList[Unit] then
+			local Index
+
+			for i = 1, #ENI.InspectList do
+				if ENI.InspectList[i] == Unit then
+					Index = i
+					break
+				end
+			end
+
+			tremove(ENI.InspectList, Index)
+			ENI.InspectList[Unit] = nil
+		end
+	end
+
+	ENI.INSPECT_READY = function(InspectedUnitGUID)
+		if InspectedUnitGUID == ENI.CurrentInspectUnitGUID then
+			local Name, Realm
+
+			_, _, _, _, _, Name, Realm = GetPlayerInfoByGUID(InspectedUnitGUID)
+			Name = Name..(Realm and Realm ~= '' and Realm ~= playerRealm and '-'..Realm or '')
+
+			if ENI.InspectList[Name] then
+				if ENI.InspectList[Name].CancelInspectByManual then
+					return
+				end
+
+				ENI.CancelInspect(Name)
+				ENI.UpdatedTime = 0
+			end
+
+			ENI.CurrentInspectUnitGUID = nil
+		else
+			ENI.TryInspect()
+			ENI.UpdatedTime = -ENI.UpdateInterval
+		end
+	end
+	ENI:RegisterEvent('INSPECT_READY')
+
+	ENI.Updater = function(_, elapsed)
+		ENI.UpdatedTime = ENI.UpdatedTime + elapsed
+
+		if ENI.UpdatedTime < 0 then
+			return
+		else
+			ENI.UpdatedTime = -ENI.UpdateInterval
+		end
+
+		ENI.TryInspect()
+	end
+	ENI:SetScript('OnUpdate', ENI.Updater)
+end
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/marks/flares.lua b/ElvUI_SLE/modules/marks/flares.lua
new file mode 100644
index 0000000..0e7edf0
--- /dev/null
+++ b/ElvUI_SLE/modules/marks/flares.lua
@@ -0,0 +1,196 @@
+local E, L, V, P, G, _ = unpack(ElvUI);
+local RF = E:GetModule('SLE_RaidFlares');
+-- local RF = E:NewModule('SLE_RaidFlares', 'AceHook-3.0', 'AceEvent-3.0');
+local template = "SecureActionButtonTemplate"
+
+BINDING_HEADER_SHADOWLIGHT_WORLDMARKER = "|cff1784d1Shadow & Light|r"
+_G["BINDING_NAME_CLICK SquareFlareMarker:LeftButton"] = L["Square Flare"];
+_G["BINDING_NAME_CLICK TriangleFlareMarker:LeftButton"] = L["Triangle Flare"];
+_G["BINDING_NAME_CLICK DiamondFlareMarker:LeftButton"] = L["Diamond Flare"];
+_G["BINDING_NAME_CLICK CrossFlareMarker:LeftButton"] = L["Cross Flare"];
+_G["BINDING_NAME_CLICK StarFlareMarker:LeftButton"] = L["Star Flare"];
+
+local mainFlares, f1, f2, f3, f4, f5, f6, FlareB
+
+function RF:CreateFrame()
+	mainFlares = CreateFrame("Frame", "Main_Flares", E.UIParent)
+	mainFlares:Point("CENTER", E.UIParent, "CENTER", 0, 40);
+	mainFlares:SetFrameStrata('LOW');
+	mainFlares:CreateBackdrop();
+	mainFlares.backdrop:SetAllPoints();
+	mainFlares:Hide();
+
+	f1 = CreateFrame("Button", "SquareFlareMarker", Main_Flares, template)
+	f2 = CreateFrame("Button", "TriangleFlareMarker", Main_Flares, template)
+	f3 = CreateFrame("Button", "DiamondFlareMarker", Main_Flares, template)
+	f4 = CreateFrame("Button", "CrossFlareMarker", Main_Flares, template)
+	f5 = CreateFrame("Button", "StarFlareMarker", Main_Flares, template)
+	f6 = CreateFrame("Button", "ClearFlaresMarker", Main_Flares, template)
+
+	FlareB = {f1,f2,f3,f4,f5,f6}
+end
+
+function RF:SetupButton(button, flare)
+	if not mainFlares then return end
+	button:CreateBackdrop()
+	button.backdrop:SetAllPoints()
+	button:SetAttribute("type", "macro")
+	button:SetAttribute("macrotext", flare)
+	button:RegisterForClicks("AnyDown")
+
+	button.tex = button:CreateTexture(nil, 'OVERLAY')
+	button.tex:Point('TOPLEFT', button, 'TOPLEFT', 2, -2)
+	button.tex:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 2)
+	if button == f1 then
+		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_6")
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Square World Marker"]); GameTooltip:Show() end end)
+		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
+	elseif button == f2 then
+		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_4")
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Triangle World Marker"]); GameTooltip:Show() end end)
+		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
+	elseif button == f3 then
+		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_3")
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Diamond World Marker"]); GameTooltip:Show() end end)
+		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
+	elseif button == f4 then
+		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_7")
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Cross World Marker"]); GameTooltip:Show() end end)
+		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
+	elseif button == f5 then
+		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_1")
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Star World Marker"]); GameTooltip:Show() end end)
+		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
+	elseif button == f6 then
+		button.tex:SetTexture("Interface\\AddOns\\ElvUI_SLE\\media\\textures\\clearmarker.blp")
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Clear World Markers"]); GameTooltip:Show() end end)
+		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
+	end
+end
+
+function RF:CreateButtons()
+	if not mainFlares then return end
+	RF:SetupButton(f1, "/clearworldmarker 1\n/worldmarker 1")
+	RF:SetupButton(f2, "/clearworldmarker 2\n/worldmarker 2")
+	RF:SetupButton(f3, "/clearworldmarker 3\n/worldmarker 3")
+	RF:SetupButton(f4, "/clearworldmarker 4\n/worldmarker 4")
+	RF:SetupButton(f5, "/clearworldmarker 5\n/worldmarker 5")
+	RF:SetupButton(f6, "/clearworldmarker all")
+end
+
+function RF:FrameButtonsSize()
+	if not mainFlares then return end
+	for i = 1, 6 do
+		FlareB[i]:Size(E.db.sle.flares.size)
+	end
+end
+
+function RF:FrameButtonsGrowth()
+	if not mainFlares then return end
+	local db = E.db.sle.flares
+	local size = db.size
+	local width, height, x, y, anchor, point
+	local t = {6*size+9,size+4,"LEFT","RIGHT","TOP","BOTTOM",1,0,-1}
+	for i = 1, 6 do
+		FlareB[i]:ClearAllPoints()
+	end
+
+	if db.growth == "RIGHT" then
+		width, height, anchor, point, _, _, x, y = unpack(t)
+	elseif db.growth == "LEFT" then
+		width, height, point, anchor, _, _, _, y, x = unpack(t)
+	elseif db.growth == "UP" then
+		height, width, _, _, point, anchor, y, x = unpack(t)
+	elseif db.growth == "DOWN" then
+		height, width, _, _, anchor, point, _, x, y = unpack(t)
+	end
+
+	mainFlares:SetWidth(width)
+	mainFlares:SetHeight(height)
+
+	for i = 1, 6 do
+		if i == 1 then
+			FlareB[i]:Point(anchor, Main_Flares, anchor, 2 * x, 2 * y)
+		else
+			FlareB[i]:Point(anchor, FlareB[i-1], point, x, y)
+		end
+	end
+end
+
+function RF:UpdateVisibility()
+	if not mainFlares then return end
+	local inInstance, instanceType = IsInInstance()
+	local db = E.db.sle.flares
+	local show = false
+
+	if (inInstance and instanceType ~= "pvp") and db.showinside then
+		show = true
+	elseif not inInstance and db.showinside then
+		show = false
+	elseif not db.showinside then
+		show = true
+	end
+
+	if show then
+		E.FrameLocks['Main_Flares'] = true
+		mainFlares:Show()
+		for i = 1, 6 do
+			FlareB[i]:Show()
+		end
+	else
+		E.FrameLocks['Main_Flares'] = nil
+		mainFlares:Hide()
+		for i = 1, 6 do
+			FlareB[i]:Hide()
+		end
+	end
+	RF:Mouseover()
+end
+
+function RF:Backdrop()
+	if not mainFlares then return end
+	if E.db.sle.flares.backdrop then
+		mainFlares.backdrop:Show()
+	else
+		mainFlares.backdrop:Hide()
+	end
+end
+
+function RF:Mouseover()
+	if not mainFlares then return end
+	local db = E.db.sle.flares
+	if db.mouseover then
+		mainFlares:SetScript("OnUpdate", function(self)
+			if MouseIsOver(self) then
+				UIFrameFadeIn(self, 0.2, self:GetAlpha(), 1)
+			else
+				UIFrameFadeOut(self, 0.2, self:GetAlpha(), 0)
+			end
+		end)
+	else
+		mainFlares:SetScript("OnUpdate", nil)
+		if mainFlares:IsShown() then
+			UIFrameFadeIn(mainFlares, 0.2, mainFlares:GetAlpha(), 1)
+		end
+	end
+end
+
+function RF:Update()
+	if not mainFlares then return end
+	RF:FrameButtonsSize()
+	RF:FrameButtonsGrowth()
+	RF:UpdateVisibility()
+	RF:Backdrop()
+end
+
+function RF:Initialize()
+	if not E.private.sle.marks.flares then return end
+	RF:CreateFrame()
+	RF:Update()
+	RF:CreateButtons()
+	self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateVisibility");
+
+	E:CreateMover(mainFlares, "FlareMover", "RF", nil, nil, nil, "ALL,S&L,S&L MISC")
+end
+
+-- E:RegisterModule(RF:GetName())
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/marks/load_marks.xml b/ElvUI_SLE/modules/marks/load_marks.xml
new file mode 100644
index 0000000..248f4e3
--- /dev/null
+++ b/ElvUI_SLE/modules/marks/load_marks.xml
@@ -0,0 +1,5 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/">
+	<Script file='flares.lua'/>
+	<Script file='marks.lua'/>
+	<Script file='options.lua'/>
+</Ui>
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/marks/marks.lua b/ElvUI_SLE/modules/marks/marks.lua
new file mode 100644
index 0000000..f2316ee
--- /dev/null
+++ b/ElvUI_SLE/modules/marks/marks.lua
@@ -0,0 +1,194 @@
+--Raid mark bar. Similar to quickmark which just semms to be impossible to skin
+local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+-- local RM = E:NewModule('SLE_RaidMarks', 'AceHook-3.0', 'AceEvent-3.0');
+local RM = E:GetModule('SLE_RaidMarks')
+local Mtemplate = "SecureActionButtonTemplate"
+local IsInInstance = IsInInstance
+local UnitExists = UnitExists
+local mark_menu, m1, m2, m3, m4, m5, m6, m7, m8, MarkB
+local UIFrameFadeIn = UIFrameFadeIn
+local UIFrameFadeOut = UIFrameFadeOut
+
+--Main frame
+function RM:CreateFrame()
+	mark_menu = CreateFrame("Frame", "Mark_Menu", E.UIParent)
+	mark_menu:Point("BOTTOMRIGHT", RightChatTab, "TOPRIGHT", 2, 3) --Default positon
+	mark_menu:SetFrameStrata('LOW');
+	mark_menu:CreateBackdrop();
+	mark_menu.backdrop:SetAllPoints();
+
+	m1 = CreateFrame("Button", "M1", Mark_Menu, Mtemplate)
+	m2 = CreateFrame("Button", "M2", Mark_Menu, Mtemplate)
+	m3 = CreateFrame("Button", "M3", Mark_Menu, Mtemplate)
+	m4 = CreateFrame("Button", "M4", Mark_Menu, Mtemplate)
+	m5 = CreateFrame("Button", "M5", Mark_Menu, Mtemplate)
+	m6 = CreateFrame("Button", "M6", Mark_Menu, Mtemplate)
+	m7 = CreateFrame("Button", "M7", Mark_Menu, Mtemplate)
+	m8 = CreateFrame("Button", "M8", Mark_Menu, Mtemplate)
+
+	MarkB = {m1,m2,m3,m4,m5,m6,m7,m8}
+
+	mark_menu:Hide()
+end
+
+function RM:SetupButton(button, mark)
+	button:CreateBackdrop()
+	button.backdrop:SetAllPoints()
+	button:SetAttribute("type", "macro")
+	button:SetAttribute("macrotext",  '/script SetRaidTargetIcon("target",'..mark..')')
+
+	button.tex = button:CreateTexture(nil, 'OVERLAY')
+	button.tex:Point('TOPLEFT', button, 'TOPLEFT', 2, -2)
+	button.tex:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 2)
+	button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_"..mark)
+end
+
+--Buttons creation
+function RM:CreateButtons()
+	if not mark_menu then return end
+	for i = 1, 8 do
+		RM:SetupButton(MarkB[i], 9 - i)
+	end
+end
+
+--Setting/updating buttons' size
+function RM:FrameButtonsSize()
+	if not mark_menu then return end
+	for i = 1, 8 do
+		MarkB[i]:Size(E.db.sle.marks.size)
+	end
+end
+
+--Setting growth direction for buttons
+function RM:FrameButtonsGrowth()
+	if not mark_menu then return end
+	local db = E.db.sle.marks
+	local size = db.size
+	local width, height, x, y, anchor, point
+	local t = {8*size+11,size+4,"LEFT","RIGHT","TOP","BOTTOM",1,0,-1}
+	for i = 1, 8 do
+		MarkB[i]:ClearAllPoints()
+	end
+
+	if db.growth == "RIGHT" then
+		width, height, anchor, point, _, _, x, y = unpack(t)
+	elseif db.growth == "LEFT" then
+		width, height, point, anchor, _, _, _, y, x = unpack(t)
+	elseif db.growth == "UP" then
+		height, width, _, _, point, anchor, y, x = unpack(t)
+	elseif db.growth == "DOWN" then
+		height, width, _, _, anchor, point, _, x, y = unpack(t)
+	end
+
+	mark_menu:SetWidth(width)
+	mark_menu:SetHeight(height)
+
+	for i = 1, 8 do
+		if i == 1 then
+			MarkB[i]:Point(anchor, Mark_Menu, anchor, 2 * x, 2 * y)
+		else
+			MarkB[i]:Point(anchor, MarkB[i-1], point, x, y)
+		end
+	end
+end
+
+--Visibility/enable check
+function RM:UpdateVisibility()
+	if not mark_menu then return end
+	local inInstance, instanceType = IsInInstance()
+	local db = E.db.sle.marks
+	local show = false
+	if (inInstance and instanceType ~= "pvp") and db.showinside then
+		if db.target and UnitExists("target") then
+			show = true
+		elseif db.target and not UnitExists("target") then
+			show = false
+		else
+			show = true
+		end
+	elseif not inInstance and db.showinside then
+		show = false
+	elseif not db.showinside then
+			if db.target and UnitExists("target") then
+			show = true
+		elseif db.target and not UnitExists("target") then
+			show = false
+		else
+			show = true
+		end
+	end
+
+	if show then
+		E.FrameLocks['Mark_Menu'] = true
+		mark_menu:Show()
+		for i = 1, 8 do
+			MarkB[i]:Show()
+		end
+	else
+		E.FrameLocks['Mark_Menu'] = nil
+		mark_menu:Hide()
+		for i = 1, 8 do
+			MarkB[i]:Hide()
+		end
+	end
+	RM:Mouseover()
+end
+
+function RM:Target()
+	if not mark_menu then return end
+	local db = E.db.sle.marks
+	if db.target then
+		self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateVisibility");
+	else
+		self:UnregisterEvent("PLAYER_TARGET_CHANGED");
+	end
+end
+
+function RM:Backdrop()
+	if not mark_menu then return end
+	if E.db.sle.marks.backdrop then
+		mark_menu.backdrop:Show()
+	else
+		mark_menu.backdrop:Hide()
+	end
+end
+
+function RM:Mouseover()
+	if not mark_menu then return end
+	local db = E.db.sle.marks
+	if db.mouseover then
+		mark_menu:SetScript("OnUpdate", function(self)
+			if MouseIsOver(self) then
+				UIFrameFadeIn(self, 0.2, self:GetAlpha(), 1)
+			else
+				UIFrameFadeOut(self, 0.2, self:GetAlpha(), 0)
+			end
+		end)
+	else
+		mark_menu:SetScript("OnUpdate", nil)
+		if mark_menu:IsShown() then
+			UIFrameFadeIn(mark_menu, 0.2, mark_menu:GetAlpha(), 1)
+		end
+	end
+end
+
+function RM:Update()
+	if not mark_menu then return end
+	RM:FrameButtonsSize()
+	RM:FrameButtonsGrowth()
+	RM:Target()
+	RM:UpdateVisibility()
+	RM:Backdrop()
+end
+
+function RM:Initialize()
+	if not E.private.sle.marks.marks then return end
+	RM:CreateFrame()
+	RM:Update()
+	RM:CreateButtons()
+	self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateVisibility");
+
+	E:CreateMover(mark_menu, "MarkMover", "RM", nil, nil, nil, "ALL,S&L,S&L MISC")
+end
+
+-- E:RegisterModule(RM:GetName())
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/minimap/load_minimap.xml b/ElvUI_SLE/modules/minimap/load_minimap.xml
new file mode 100644
index 0000000..a1cd949
--- /dev/null
+++ b/ElvUI_SLE/modules/minimap/load_minimap.xml
@@ -0,0 +1,5 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/">
+	<Script file='minimapcoords.lua'/>
+	<Script file='minimapicons.lua'/>
+	<Script file='options.lua'/>
+</Ui>
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/minimap/minimapcoords.lua b/ElvUI_SLE/modules/minimap/minimapcoords.lua
new file mode 100644
index 0000000..fa94a4a
--- /dev/null
+++ b/ElvUI_SLE/modules/minimap/minimapcoords.lua
@@ -0,0 +1,87 @@
+local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+local M = E:GetModule('Minimap')
+
+local GetPlayerMapPosition = GetPlayerMapPosition
+local framescreated = false
+local panel, xpos, ypos
+local middle
+
+local function UpdateCoords(self, elapsed)
+	panel.elapsed = (panel.elapsed or 0) + elapsed
+	if panel.elapsed < .1 then return end
+
+	xpos.pos, ypos.pos = GetPlayerMapPosition('player')
+	xpos.text:SetFormattedText(E.db.sle.minimap.coords.middle == "CENTER" and '%.2f/' or '%.2f', xpos.pos * 100)
+	ypos.text:SetFormattedText('%.2f', ypos.pos * 100)
+
+	panel.elapsed = 0
+end
+
+local function UpdatePosition(middle)
+	xpos:ClearAllPoints()
+	ypos:ClearAllPoints()
+	if middle == "CENTER" then
+		xpos:Point('BOTTOMRIGHT', panel, 'BOTTOM',10, 0)
+	else
+		xpos:Point('LEFT', panel, 'LEFT', 2, 0)
+	end
+	if middle == "CENTER" then
+		ypos:Point('BOTTOMLEFT', panel, 'BOTTOM', 0, 0)
+	else
+		ypos:Point('RIGHT', panel, 'RIGHT', 2, 0)
+	end
+end
+
+local function CreateCoordsFrame(middle)
+	panel = CreateFrame('Frame', 'CoordsPanel', E.UIParent)
+	panel:SetFrameStrata("MEDIUM")
+	panel:Point("CENTER", Minimap, "CENTER", 0, 0)
+	panel:Size(E.MinimapSize, 22)
+	E.FrameLocks['CoordsPanel'] = true;
+
+	xpos = CreateFrame('Frame', "MapCoordinatesX", panel)
+	xpos:Size(40, 22)
+
+	xpos.text = xpos:CreateFontString(nil, "OVERLAY")
+	xpos.text:FontTemplate(E.media.font, 12, "OUTLINE")
+	xpos.text:SetAllPoints(xpos)
+
+	ypos = CreateFrame('Frame', "MapCoordinatesY", panel)
+	ypos:Size(40, 22)
+
+	ypos.text = ypos:CreateFontString(nil, "OVERLAY")
+	ypos.text:FontTemplate(E.media.font, 12, "OUTLINE")
+	ypos.text:SetAllPoints(ypos)
+	Minimap:HookScript('OnEnter', function(self)
+		if E.db.sle.minimap.coords.display ~= 'MOUSEOVER' or not E.private.general.minimap.enable or not E.db.sle.minimap.enable then return; end
+		panel:Show()
+	end)
+
+	Minimap:HookScript('OnLeave', function(self)
+		if E.db.sle.minimap.coords.display ~= 'MOUSEOVER' or not E.private.general.minimap.enable or not E.db.sle.minimap.enable then return; end
+		panel:Hide()
+	end)
+	framescreated = true
+
+	UpdatePosition(middle)
+end
+
+M.UpdateSettingsSLE = M.UpdateSettings
+function M:UpdateSettings()
+	M.UpdateSettingsSLE(self)
+	middle = E.db.sle.minimap.coords.middle
+
+	if not framescreated then
+		CreateCoordsFrame(middle)
+	end
+
+	panel:SetPoint('BOTTOM', Minimap, 'BOTTOM', 0, -(E.PixelMode and 1 or 2))
+	panel:Size(E.MinimapSize, 22)
+	panel:SetScript('OnUpdate', UpdateCoords)
+	UpdatePosition(middle)
+	if E.db.sle.minimap.coords.display ~= 'SHOW' or not E.private.general.minimap.enable or not E.db.sle.minimap.enable then
+		panel:Hide()
+	else
+		panel:Show()
+	end
+end
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/minimap/minimapicons.lua b/ElvUI_SLE/modules/minimap/minimapicons.lua
new file mode 100644
index 0000000..e6105c5
--- /dev/null
+++ b/ElvUI_SLE/modules/minimap/minimapicons.lua
@@ -0,0 +1,355 @@
+local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+-- local SMB = E:NewModule('SLE_SquareMinimapButtons', 'AceHook-3.0', 'AceEvent-3.0');
+local SMB = E:GetModule('SLE_SquareMinimapButtons');
+
+
+local AddOnName, NS = ...
+local strsub, strlen, strfind, ceil = strsub, strlen, strfind, ceil
+local tinsert, pairs, unpack = tinsert, pairs, unpack
+
+local SkinnedMinimapButtons = {}
+local BorderColor = E['media'].bordercolor
+local TexCoords = { 0.1, 0.9, 0.1, 0.9 }
+local SquareMinimapButtonBar
+
+if E.private.sle == nil then E.private.sle = {} end
+if E.private.sle.minimap == nil then E.private.sle.minimap = {} end
+if E.private.sle.minimap.mapicons == nil then E.private.sle.minimap.mapicons = {} end
+if E.private.sle.minimap.mapicons.enable == nil then E.private.sle.minimap.mapicons.enable = false end
+if E.private.sle.minimap.mapicons.barenable == nil then E.private.sle.minimap.mapicons.barenable = false end
+
+if E.db.sle.minimap == nil then E.db.sle.minimap = {} end
+if E.db.sle.minimap.mapicons == nil then E.db.sle.minimap.mapicons = {} end
+if E.db.sle.minimap.mapicons.iconmouseover == nil then E.db.sle.minimap.mapicons.iconmouseover = false end
+if E.db.sle.minimap.mapicons.iconsize == nil then E.db.sle.minimap.mapicons.iconsize = 27 end
+if E.db.sle.minimap.mapicons.iconperrow == nil then E.db.sle.minimap.mapicons.iconperrow = 12 end
+if E.db.sle.minimap.mapicons.skindungeon == nil then E.db.sle.minimap.mapicons.skindungeon = false end
+if E.db.sle.minimap.mapicons.skinmail == nil then E.db.sle.minimap.mapicons.skinmail = false end
+
+QueueStatusMinimapButton:SetParent(Minimap)
+
+local function OnEnter(self)
+	UIFrameFadeIn(SquareMinimapButtonBar, 0.2, SquareMinimapButtonBar:GetAlpha(), 1)
+	if self:GetName() ~= 'SquareMinimapButtonBar' then
+		self:SetBackdropBorderColor(.7, 0, .7)
+	end
+end
+
+local function OnLeave(self)
+	if E.db.sle.minimap.mapicons.iconmouseover then
+		UIFrameFadeOut(SquareMinimapButtonBar, 0.2, SquareMinimapButtonBar:GetAlpha(), 0)
+	end
+	if self:GetName() ~= 'SquareMinimapButtonBar' then
+		self:SetBackdropBorderColor(unpack(BorderColor))
+	end
+end
+
+function SMB:ChangeMouseOverSetting()
+	if E.db.sle.minimap.mapicons.iconmouseover then
+		SquareMinimapButtonBar:SetAlpha(0)
+	else
+		SquareMinimapButtonBar:SetAlpha(1)
+	end
+end
+
+local ignoreButtons = {
+	'ElvConfigToggle',
+	'GameTimeFrame',
+	'HelpOpenTicketButton',
+	'MiniMapTrackingButton',
+	'MiniMapVoiceChatFrame',
+	'TimeManagerClockButton',
+}
+
+local GenericIgnores = {
+	'Archy',
+	'GatherMatePin',
+	'GatherNote',
+	'GuildInstance',
+	'HandyNotesPin',
+	'MinimMap',
+	'poiMinimap',
+	'Spy_MapNoteList_mini',
+	'ZGVMarker',
+}
+
+local PartialIgnores = {
+	'Node',
+	'Note',
+	'Pin',
+	'POI',
+}
+
+local WhiteList = {
+	'LibDBIcon',
+}
+
+local AcceptedFrames = {
+	'BagSync_MinimapButton',
+	'VendomaticButtonFrame',
+	'MiniMapMailFrame',
+}
+
+local AddButtonsToBar = {
+	'SmartBuff_MiniMapButton',
+	'QueueStatusMinimapButton',
+	'MiniMapMailFrame',
+}
+
+local function SkinButton(Button)
+	if not Button.isSkinned then
+		local Name = Button:GetName()
+
+		if Button:IsObjectType('Button') then
+			local ValidIcon = false
+
+			for i = 1, #WhiteList do
+				if strsub(Name, 1, strlen(WhiteList[i])) == WhiteList[i] then ValidIcon = true break end
+			end
+
+			if not ValidIcon then
+				for i = 1, #ignoreButtons do
+					if Name == ignoreButtons[i] then return end
+				end
+
+				for i = 1, #GenericIgnores do
+					if strsub(Name, 1, strlen(GenericIgnores[i])) == GenericIgnores[i] then return end
+				end
+
+				for i = 1, #PartialIgnores do
+					if strfind(Name, PartialIgnores[i]) ~= nil then return end
+				end
+			end
+
+			Button:SetPushedTexture(nil)
+			Button:SetHighlightTexture(nil)
+			Button:SetDisabledTexture(nil)
+		end
+
+		for i = 1, Button:GetNumRegions() do
+			local Region = select(i, Button:GetRegions())
+			if Region:GetObjectType() == 'Texture' then
+				local Texture = Region:GetTexture()
+
+				if Texture and (strfind(Texture, 'Border') or strfind(Texture, 'Background') or strfind(Texture, 'AlphaMask')) then
+					Region:SetTexture(nil)
+				else
+					if Name == 'BagSync_MinimapButton' then Region:SetTexture('Interface\\AddOns\\BagSync\\media\\icon') end
+					if Name == 'DBMMinimapButton' then Region:SetTexture('Interface\\Icons\\INV_Helmet_87') end
+					if Name == 'SmartBuff_MiniMapButton' then Region:SetTexture(select(3, GetSpellInfo(12051))) end
+					if Name == 'MiniMapMailFrame' then
+						Region:ClearAllPoints()
+						Region:SetPoint('CENTER', Button)
+					end
+					if not (Name == 'MiniMapMailFrame' or Name == 'SmartBuff_MiniMapButton') then
+						Region:ClearAllPoints()
+						Region:SetInside()
+						Region:SetTexCoord(unpack(TexCoords))
+						Button:HookScript('OnLeave', function(self) Region:SetTexCoord(unpack(TexCoords)) end)
+					end
+					Region:SetDrawLayer('ARTWORK')
+					Region.SetPoint = function() return end
+				end
+			end
+		end
+
+		Button:SetFrameLevel(Minimap:GetFrameLevel() + 5)
+		Button:Size(E.db.sle.minimap.mapicons.iconsize)
+
+		if Name == 'SmartBuff_MiniMapButton' then
+			Button:SetNormalTexture("Interface\\Icons\\Spell_Nature_Purge")
+			Button:GetNormalTexture():SetTexCoord(unpack(TexCoords))
+			Button.SetNormalTexture = function() end
+			Button:SetDisabledTexture("Interface\\Icons\\Spell_Nature_Purge")
+			Button:GetDisabledTexture():SetTexCoord(unpack(TexCoords))
+		elseif Name == 'VendomaticButtonFrame' then
+			VendomaticButton:StripTextures()
+			VendomaticButton:SetInside()
+			VendomaticButtonIcon:SetTexture('Interface\\Icons\\INV_Misc_Rabbit_2')
+			VendomaticButtonIcon:SetTexCoord(unpack(TexCoords))
+		end
+
+		if Name == 'QueueStatusMinimapButton' then
+			QueueStatusMinimapButton:HookScript('OnUpdate', function(self)
+				QueueStatusMinimapButtonIcon:SetFrameLevel(QueueStatusMinimapButton:GetFrameLevel() + 1)
+			end)
+			local Frame = CreateFrame('Frame', QueueDummyFrame, SquareMinimapButtonBar)
+			Frame:SetTemplate()
+			Frame.Icon = Frame:CreateTexture(nil, 'ARTWORK')
+			Frame.Icon:SetInside()
+			Frame.Icon:SetTexture([[Interface\LFGFrame\LFG-Eye]])
+			Frame.Icon:SetTexCoord(0, 64 / 512, 0, 64 / 256)
+			Frame:SetScript('OnMouseDown', function()
+				if PVEFrame:IsShown() then
+					HideUIPanel(PVEFrame)
+				else
+					ShowUIPanel(PVEFrame)
+					GroupFinderFrame_ShowGroupFrame()
+				end
+			end)
+			SquareMinimapButtonBar:HookScript('OnUpdate', function()
+				if E.db.sle.minimap.mapicons.skindungeon then
+					Frame:Show()
+				else
+					Frame:Hide()
+				end
+			end)
+			QueueStatusMinimapButton:HookScript('OnShow', function()
+				if E.db.sle.minimap.mapicons.skindungeon then
+					Frame:Show()
+				else
+					Frame:Hide()
+				end
+			end)
+			Frame:HookScript('OnEnter', OnEnter)
+			Frame:HookScript('OnLeave', OnLeave)
+			Frame:SetScript('OnUpdate', function(self)
+				if QueueStatusMinimapButton:IsShown() then
+					self:EnableMouse(false)
+				else
+					self:EnableMouse(true)
+				end
+				self:Size(E.db.sle.minimap.mapicons.iconsize)
+				self:SetFrameStrata(QueueStatusMinimapButton:GetFrameStrata())
+				self:SetFrameLevel(QueueStatusMinimapButton:GetFrameLevel())
+				self:SetPoint(QueueStatusMinimapButton:GetPoint())
+			end)
+		elseif Name == 'MiniMapMailFrame' then
+			local Frame = CreateFrame('Frame', 'MailDummyFrame', SquareMinimapButtonBar)
+			Frame:Size(E.db.sle.minimap.mapicons.iconsize)
+			Frame:SetTemplate()
+			Frame.Icon = Frame:CreateTexture(nil, 'ARTWORK')
+			Frame.Icon:SetPoint('CENTER')
+			Frame.Icon:Size(18)
+			Frame.Icon:SetTexture(MiniMapMailIcon:GetTexture())
+			Frame:SetScript('OnEnter', OnEnter)
+			Frame:SetScript('OnLeave', OnLeave)
+			Frame:SetScript('OnUpdate', function(self)
+				if E.db.sle.minimap.mapicons.skinmail then
+					Frame:Show()
+					Frame:SetPoint(MiniMapMailFrame:GetPoint())
+				else
+					Frame:Hide()
+				end
+			end)
+			MiniMapMailFrame:HookScript('OnShow', function(self)
+				if E.db.sle.minimap.mapicons.skinmail then
+					MiniMapMailIcon:SetVertexColor(0, 1, 0)
+				end
+			end)
+			MiniMapMailFrame:HookScript('OnHide', function(self) MiniMapMailIcon:SetVertexColor(1, 1, 1) end)
+		else
+			Button:SetTemplate()
+			Button:SetBackdropColor(0, 0, 0, 0)
+		end
+
+		Button.isSkinned = true
+		tinsert(SkinnedMinimapButtons, Button)
+	end
+end
+
+local function SkinMinimapButtons()
+	for i = 1, Minimap:GetNumChildren() do
+		local object = select(i, Minimap:GetChildren())
+		if object then
+			if object:IsObjectType('Button') and object:GetName() then
+				SkinButton(object)
+			end
+			for _, frame in pairs(AcceptedFrames) do
+				if object:IsObjectType('Frame') and object:GetName() == frame then
+					SkinButton(object)
+				end
+			end
+		end
+	end
+end
+
+function SMB:Update()
+	if not E.private.sle.minimap.mapicons.barenable then return end
+
+	OnLeave(SquareMinimapButtonBar)
+	local AnchorX, AnchorY, MaxX = 0, 1, E.db.sle.minimap.mapicons.iconperrow
+	local ButtonsPerRow = E.db.sle.minimap.mapicons.iconperrow
+	local NumColumns = ceil(#SkinnedMinimapButtons / ButtonsPerRow)
+	local Spacing, Mult = 4, 1
+	local Size = E.db.sle.minimap.mapicons.iconsize
+	local ActualButtons, Maxed = 0
+
+	if NumColumns == 1 and ButtonsPerRow > #SkinnedMinimapButtons then
+		ButtonsPerRow = #SkinnedMinimapButtons
+	end
+
+	for Key, Frame in pairs(SkinnedMinimapButtons) do
+		local Name = Frame:GetName()
+		local Exception = false
+		for _, Button in pairs(AddButtonsToBar) do
+			if Name == Button then
+				Exception = true
+				if Name == 'SmartBuff_MiniMapButton' then
+					SMARTBUFF_MinimapButton_CheckPos = function() end
+					SMARTBUFF_MinimapButton_OnUpdate = function() end
+				end
+				if not E.db.sle.minimap.mapicons.skindungeon and Name == 'QueueStatusMinimapButton' then
+					Exception = false
+				end
+				if (not E.db.sle.minimap.mapicons.skinmail and Name == 'MiniMapMailFrame') then
+					Exception = false
+				end
+			end
+		end
+		if Frame:IsVisible() and not (Name == 'QueueStatusMinimapButton' or Name == 'MiniMapMailFrame') or Exception then
+			AnchorX = AnchorX + 1
+			ActualButtons = ActualButtons + 1
+			if AnchorX > MaxX then
+				AnchorY = AnchorY + 1
+				AnchorX = 1
+				Maxed = true
+			end
+			local yOffset = - Spacing - ((Size + Spacing) * (AnchorY - 1))
+			local xOffset = Spacing + ((Size + Spacing) * (AnchorX - 1))
+			Frame:SetTemplate()
+			Frame:SetBackdropColor(0, 0, 0, 0)
+			Frame:SetParent(SquareMinimapButtonBar)
+			Frame:ClearAllPoints()
+			Frame:Point('TOPLEFT', SquareMinimapButtonBar, 'TOPLEFT', xOffset, yOffset)
+			Frame:SetSize(E.db.sle.minimap.mapicons.iconsize, E.db.sle.minimap.mapicons.iconsize)
+			Frame:SetFrameStrata('LOW')
+			Frame:SetFrameLevel(3)
+			Frame:SetScript('OnDragStart', function() end)
+			Frame:SetScript('OnDragStop', function() end)
+			Frame:HookScript('OnEnter', OnEnter)
+			Frame:HookScript('OnLeave', OnLeave)
+			if Maxed then ActualButtons = ButtonsPerRow end
+
+			local BarWidth = (Spacing + ((Size * (ActualButtons * Mult)) + ((Spacing * (ActualButtons - 1)) * Mult) + (Spacing * Mult)))
+			local BarHeight = (Spacing + ((Size * (AnchorY * Mult)) + ((Spacing * (AnchorY - 1)) * Mult) + (Spacing * Mult)))
+			SquareMinimapButtonBar:SetSize(BarWidth, BarHeight)
+			E:CreateMover(SquareMinimapButtonBar, "SquareMinimapBar", "Square Minimap Bar", nil, nil, nil, "ALL,SOLO")
+		end
+	end
+
+	SquareMinimapButtonBar:Show()
+end
+
+function SMB:Initialize()
+	if not E.private.sle.minimap.mapicons.enable then return end
+	SquareMinimapButtonBar = CreateFrame('Frame', 'SquareMinimapButtonBar', E.UIParent)
+	SquareMinimapButtonBar:Hide()
+	SquareMinimapButtonBar:SetTemplate('Transparent', true)
+	SquareMinimapButtonBar:SetFrameStrata('LOW')
+	SquareMinimapButtonBar:SetFrameLevel(1)
+	SquareMinimapButtonBar:SetClampedToScreen(true)
+	SquareMinimapButtonBar:SetPoint('RIGHT', UIParent, 'RIGHT', -45, 0)
+	SquareMinimapButtonBar:SetScript('OnEnter', OnEnter)
+	SquareMinimapButtonBar:SetScript('OnLeave', OnLeave)
+	RegisterStateDriver(SquareMinimapButtonBar, 'visibility', '[petbattle] hide; show')
+	SkinMinimapButtons()
+	self:RegisterEvent('PLAYER_ENTERING_WORLD', 'Update')
+	self:RegisterEvent('ADDON_LOADED', SkinMinimapButtons)
+	E:Delay(5, function()
+		SkinMinimapButtons()
+		SMB:Update()
+	end)
+end
+
+-- E:RegisterModule(SMB:GetName())
\ No newline at end of file