Restored some logging statements to their proper logging level (oops!).
pschifferer [01-22-09 - 14:46]
Restored some logging statements to their proper logging level (oops!).
diff --git a/Cauldron/CauldronMain.lua b/Cauldron/CauldronMain.lua
index d49cddd..082c280 100644
--- a/Cauldron/CauldronMain.lua
+++ b/Cauldron/CauldronMain.lua
@@ -227,13 +227,13 @@ function Cauldron:OnBagUpdate()
end
if self.makingItem then
- self:info("OnBagUpdate: self.makingItem="..self.makingItem);
+ self:debug("OnBagUpdate: self.makingItem="..self.makingItem);
local count = GetItemCount(self.makingItem);
- self:info("OnBagUpdate: count="..count);
- self:info("OnBagUpdate: self.itemCurrentCount="..self.itemCurrentCount);
+ self:debug("OnBagUpdate: count="..count);
+ self:debug("OnBagUpdate: self.itemCurrentCount="..self.itemCurrentCount);
if count ~= self.itemCurrentCount then
local delta = self.itemCurrentCount - count; -- TODO: is this necessary?
- self:info("OnBagUpdate: delta="..delta);
+ self:debug("OnBagUpdate: delta="..delta);
CauldronQueue:AdjustItemCount(Cauldron:GetQueue(), self.queueInfo.name, -1);
self.itemCurrentCount = count;
end
@@ -438,9 +438,9 @@ function Cauldron:ProcessItem(skillInfo, queueInfo, amount)
if ((not PartialPlayTime()) and (not NoPlayTime())) then
-- record the item we're making
self.makingItem, _ = GetItemInfo(skillInfo.link);
- self:info("ProcessItem: self.makingItem="..self.makingItem);
+ self:debug("ProcessItem: self.makingItem="..self.makingItem);
self.itemCurrentCount = GetItemCount(skillInfo.link);
- self:info("ProcessItem: self.itemCurrentCount="..self.itemCurrentCount);
+ self:debug("ProcessItem: self.itemCurrentCount="..self.itemCurrentCount);
self.queueInfo = queueInfo;
-- tell the user what we're doing
diff --git a/Cauldron/CauldronQueue.lua b/Cauldron/CauldronQueue.lua
index d3d055a..457548e 100644
--- a/Cauldron/CauldronQueue.lua
+++ b/Cauldron/CauldronQueue.lua
@@ -322,19 +322,19 @@ function CauldronQueue:AdjustItemCount(queue, name, delta)
end
end
--]]
- Cauldron:info("AdjustItemCount: item="..tostring(item));
+ Cauldron:debug("AdjustItemCount: item="..tostring(item));
if item then
- Cauldron:info("AdjustItemCount: item.amount="..item.amount);
+ Cauldron:debug("AdjustItemCount: item.amount="..item.amount);
item.amount = item.amount + delta;
- Cauldron:info("AdjustItemCount: item.amount(delta)="..item.amount);
+ Cauldron:debug("AdjustItemCount: item.amount(delta)="..item.amount);
if item.amount < 1 then
- Cauldron:info("AdjustItemCount: remove item: "..itemName);
+ Cauldron:debug("AdjustItemCount: remove item: "..itemName);
queue.main[itemName] = nil;
end
end
- Cauldron:info("AdjustItemCount: calculate required items");
+ Cauldron:debug("AdjustItemCount: calculate required items");
CauldronQueue:CalculateAllRequiredItems(queue);
end