Fixed a typo, wrong enemy count for earthquake
Taracque [11-26-13 - 18:11]
Fixed a typo, wrong enemy count for earthquake
diff --git a/modules/elemental.lua b/modules/elemental.lua
index f80633d..f3eef21 100755
--- a/modules/elemental.lua
+++ b/modules/elemental.lua
@@ -371,7 +371,7 @@ Elementarist.elemental = {
-- if >=4 foes are available, and Earthquake not on cd
if (ElementaristDB.EnableEQ) then
- if (Elementarist.person["foeCount"]>=1) then
+ if (Elementarist.person["foeCount"]>=4) then
d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earthquake"])
if (d<0.5) then
return Elementarist.SpellList["Earthquake"]