layout updates
Steven Jackson [05-07-15 - 00:52]
diff --git a/SVUI_UnitFrames/SVUI_UnitFrames.lua b/SVUI_UnitFrames/SVUI_UnitFrames.lua
index 0af98c9..45841b8 100644
--- a/SVUI_UnitFrames/SVUI_UnitFrames.lua
+++ b/SVUI_UnitFrames/SVUI_UnitFrames.lua
@@ -1156,9 +1156,9 @@ function MOD:RefreshUnitLayout(frame, template)
frame.Afflicted.forceShow = frame.forceShowHighlights;
frame.Afflicted:ClearAllPoints()
frame.Afflicted:SetAllPoints(MASTER_GRIP)
- if(template ~= "player" and template ~= "target" and template ~= "focus") then
- frame.Afflicted.Texture:SetTexture(SV.BaseTexture)
- end
+ -- if(template ~= "player" and template ~= "target" and template ~= "focus") then
+ -- frame.Afflicted.Texture:SetTexture(SV.BaseTexture)
+ -- end
frame:EnableElement('Afflicted')
else
frame.Afflicted.forceShow = nil;
diff --git a/SVUI_UnitFrames/elements/misc.lua b/SVUI_UnitFrames/elements/misc.lua
index 8aab045..bcbcb19 100644
--- a/SVUI_UnitFrames/elements/misc.lua
+++ b/SVUI_UnitFrames/elements/misc.lua
@@ -107,7 +107,7 @@ function MOD:CreateAfflicted(frame)
afflicted:SetPoint("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", 0, 0)
afflicted.Texture = afflicted:CreateTexture(nil, "OVERLAY", nil, 7)
afflicted.Texture:SetAllPoints(afflicted)
- afflicted.Texture:SetTexture(AFFLICTED_SKIN)
+ afflicted.Texture:SetTexture(SV.BaseTexture)
afflicted.Texture:SetVertexColor(0, 0, 0, 0)
afflicted.Texture:SetBlendMode("ADD")
afflicted.ClassFilter = true