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layout updates

Steven Jackson [05-07-15 - 00:52]
layout updates
Filename
SVUI_UnitFrames/SVUI_UnitFrames.lua
SVUI_UnitFrames/elements/misc.lua
diff --git a/SVUI_UnitFrames/SVUI_UnitFrames.lua b/SVUI_UnitFrames/SVUI_UnitFrames.lua
index 0af98c9..45841b8 100644
--- a/SVUI_UnitFrames/SVUI_UnitFrames.lua
+++ b/SVUI_UnitFrames/SVUI_UnitFrames.lua
@@ -1156,9 +1156,9 @@ function MOD:RefreshUnitLayout(frame, template)
 			frame.Afflicted.forceShow 	= frame.forceShowHighlights;
 			frame.Afflicted:ClearAllPoints()
 			frame.Afflicted:SetAllPoints(MASTER_GRIP)
-			if(template ~= "player" and template ~= "target" and template ~= "focus") then
-				frame.Afflicted.Texture:SetTexture(SV.BaseTexture)
-			end
+			-- if(template ~= "player" and template ~= "target" and template ~= "focus") then
+			-- 	frame.Afflicted.Texture:SetTexture(SV.BaseTexture)
+			-- end
 			frame:EnableElement('Afflicted')
 		else
 			frame.Afflicted.forceShow 	= nil;
diff --git a/SVUI_UnitFrames/elements/misc.lua b/SVUI_UnitFrames/elements/misc.lua
index 8aab045..bcbcb19 100644
--- a/SVUI_UnitFrames/elements/misc.lua
+++ b/SVUI_UnitFrames/elements/misc.lua
@@ -107,7 +107,7 @@ function MOD:CreateAfflicted(frame)
 	afflicted:SetPoint("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", 0, 0)
 	afflicted.Texture = afflicted:CreateTexture(nil, "OVERLAY", nil, 7)
 	afflicted.Texture:SetAllPoints(afflicted)
-	afflicted.Texture:SetTexture(AFFLICTED_SKIN)
+	afflicted.Texture:SetTexture(SV.BaseTexture)
 	afflicted.Texture:SetVertexColor(0, 0, 0, 0)
 	afflicted.Texture:SetBlendMode("ADD")
 	afflicted.ClassFilter = true