Quantcast

preparing for 1.2

Munglunch [04-30-15 - 20:46]
preparing for 1.2
Filename
SVUI_!Core/system/api.lua
SVUI_!Core/system/dock.lua
SVUI_!Core/system/misc.lua
SVUI_!Core/system/overrides.lua
SVUI_QuestTracker/components/quests.lua
SVUI_Skins/SVUI_Skins.lua
SVUI_Skins/components/blizzard/system.lua
diff --git a/SVUI_!Core/system/api.lua b/SVUI_!Core/system/api.lua
index 4be9d3f..5676448 100644
--- a/SVUI_!Core/system/api.lua
+++ b/SVUI_!Core/system/api.lua
@@ -250,23 +250,10 @@ local FadeEventManager_OnEvent = function(self, event)
         self:UnregisterEvent("PLAYER_REGEN_ENABLED")
         for frame in pairs(FRAMES_TO_HIDE) do
             frame:Hide()
-            if(frame.___forcehidefunc) then
-                local _, catch = pcall(frame.___forcehidefunc, frame)
-                if(catch) then
-                    frame.___forcehidefunc = nil
-                end
-            end
         end
         wipe(FRAMES_TO_HIDE)
-        --print("removed frames")
         for frame in pairs(FRAMES_TO_SHOW) do
             frame:Show()
-            if(frame.___forceshowfunc) then
-                local _, catch = pcall(frame.___forceshowfunc, frame)
-                if(catch) then
-                    frame.___forceshowfunc = nil
-                end
-            end
         end
         wipe(FRAMES_TO_SHOW)
     end
@@ -347,7 +334,7 @@ local SecureFadeIn = function(self, duration, alphaStart, alphaEnd)

         self.___fademode = "IN";
         self.___fadehide = nil;
-        self.___fadefunc = nil;
+        self.___fadefunc = self.___fadeshowfunc;

         if(not self.___fadeset) then
             self.___fadeset = {};
@@ -381,7 +368,7 @@ local SecureFadeOut = function(self, duration, alphaStart, alphaEnd, hideOnFinis

         self.___fademode = "OUT";
         self.___fadehide = hideOnFinished;
-        self.___fadefunc = nil;
+        self.___fadefunc = self.___fadehidefunc;

         if(not self.___fadeset) then
             self.___fadeset = {};
@@ -399,14 +386,13 @@ local SecureFadeOut = function(self, duration, alphaStart, alphaEnd, hideOnFinis
     end
 end

-local SecureFadeCallback = function(self, callback, onForceHide, onForceShow)
-    if(onForceHide) then
-        self.___forcehidefunc = callback;
-    elseif(onForceShow) then
-        self.___forceshowfunc = callback;
-    else
-        self.___fadefunc = callback;
+local SecureFadeCallback = function(self, callback, alwaysOnHide, alwaysOnShow)
+    if(alwaysOnHide) then
+        self.___fadehidefunc = callback;
+    elseif(alwaysOnShow) then
+        self.___fadeshowfunc = callback;
     end
+    self.___fadefunc = callback;
 end
 --[[
 ##########################################################
diff --git a/SVUI_!Core/system/dock.lua b/SVUI_!Core/system/dock.lua
index ff1c26d..981d1f4 100644
--- a/SVUI_!Core/system/dock.lua
+++ b/SVUI_!Core/system/dock.lua
@@ -393,74 +393,116 @@ end
 DOCKBAR FUNCTIONS
 ##########################################################
 ]]--
-local DockBar_ResetDocklets = function(self)
-	local location = self.Data.Location;
-	local default = ""
-	if(MOD.private.DefaultDocklets[location] and _G[MOD.private.DefaultDocklets[location]]) then
-		default = _G[MOD.private.DefaultDocklets[location]]:GetAttribute("ownerFrame")
+local function DeactivateDockletButton(button)
+	button:SetAttribute("isActive", false)
+	button:SetPanelColor("default")
+	if(button.Icon) then
+		button.Icon:SetGradient(unpack(SV.media.gradient.icon));
+	end
+end
+
+local function DeactivateAllDockletButtons(dockbar)
+	local location = dockbar.Data.Location;
+	local buttonList = dockbar.Data.Buttons;
+	for nextName,nextButton in pairs(buttonList) do
+		DeactivateDockletButton(nextButton)
+	end
+end
+
+local function ActivateDockletButton(button)
+	DeactivateAllDockletButtons(button.Parent);
+	button:SetAttribute("isActive", true);
+	button:SetPanelColor("default");
+	if(button.Icon) then
+		button.Icon:SetGradient(unpack(SV.media.gradient.checked));
 	end
+end
+
+local function ShowDockletWindow(holder, window)
+	if((not holder) or (not window)) then return end
+	holder.FrameLink = window;
+	holder:Show();
+	holder:FadeIn();
+	if(not InCombatLockdown()) then
+		window:SetFrameLevel(10)
+		window:Show()
+	end
+	window:FadeIn()
+end
+
+local function HideDockletWindow(window)
+	if(not window) then return end
+	if(not InCombatLockdown()) then
+		window:SetFrameLevel(0)
+		window:Hide()
+	else
+		window:FadeOut(0.2, 1, 0, true)
+	end
+end
+
+local DockBar_ResetDocklets = function(self)
+	self.Parent.backdrop:Hide();
 	for name,window in pairs(self.Data.Windows) do
-		if(name ~= default and window.DockButton) then
-			window.DockButton:Deactivate()
-		end
+		HideDockletWindow(window)
 	end
 end

-local DockBar_GetDefault = function(self)
-	local default = MOD.private.DefaultDocklets[self.Data.Location]
-	local button = _G[default]
-	if(button and button.Activate) then
-		local window = button:GetAttribute("ownerFrame")
-		if window and _G[window] then
-			DockBar_ResetDocklets(self)
-			self.Parent.Window.FrameLink = _G[window]
-			self.Parent.Window:FadeIn()
-			_G[window]:Show()
-			button:Activate()
+local DockBar_RefreshDocklets = function(self)
+	local location = self.Data.Location;
+	local ownerFrame = ""
+	local defaultButton = MOD.private.DefaultDocklets[location];
+	if(_G[defaultButton]) then
+		ownerFrame = _G[defaultButton]:GetAttribute("ownerFrame")
+	end
+	for name,window in pairs(self.Data.Windows) do
+		if(name ~= ownerFrame) then
+			HideDockletWindow(window)
 		end
 	end
 end

 local DockBar_SetDefault = function(self, button)
-	if((not button) or (not button.FrameLink) or (not button.Activate)) then return end
-	MOD.private.DefaultDocklets[self.Data.Location] = button:GetName();
-	local window = button:GetAttribute("ownerFrame")
-	if window and _G[window] then
-		DockBar_ResetDocklets(self)
-		self.Parent.Window.FrameLink = _G[window]
-		self.Parent.Window:FadeIn()
-		_G[window]:Show()
-		button:Activate()
+	local location = self.Data.Location;
+	local defaultFrame,thisIsShowing;
+	if(button) then
+		local ownerFrame = button:GetAttribute("ownerFrame");
+		defaultFrame = _G[ownerFrame];
+		if(defaultFrame) then
+			MOD.private.DefaultDocklets[location] = button:GetName();
+			thisIsShowing = true
+		end
 	end
-end

-local DockBar_GetNextDefault = function(self)
-	for i = 1, #self.Data.Order do
-		local nextName = self.Data.Order[i];
-		local nextButton = self.Data.Buttons[nextName];
-		local button = _G[nextButton]
-		if(button and button.Activate) then
-			local window = button:GetAttribute("ownerFrame")
-			if window and _G[window] then
-				MOD.private.DefaultDocklets[self.Data.Location] = nextName;
-				DockBar_ResetDocklets(self)
-				self.Parent.Window.FrameLink = _G[window]
-				self.Parent.Window:FadeIn()
-				_G[window]:Show()
-				_G[window]:FadeIn()
-				button:Activate()
-				return
-			end
+	if((not button) or (not defaultFrame)) then
+		local defaultButton = MOD.private.DefaultDocklets[location];
+		button = _G[defaultButton];
+		if(button) then
+			local ownerFrame = button:GetAttribute("ownerFrame");
+			defaultFrame = _G[ownerFrame];
 		end
 	end
+
+	if(button and defaultFrame) then
+		DockBar_ResetDocklets(self);
+		ShowDockletWindow(self.Parent.Window, defaultFrame);
+		ActivateDockletButton(button);
+	end
+
+	return thisIsShowing
 end

-local DockBar_ToggleDocklet = function(self, button)
-	if(button.FrameLink) then
-		DockBar_SetDefault(self, button)
-	else
-		button:Deactivate()
-		DockBar_GetDefault(self)
+local DockBar_NextDefault = function(self)
+	local location = self.Data.Location;
+	local buttonList = self.Data.Buttons;
+	for nextName,nextButton in pairs(buttonList) do
+		local ownerFrame = nextButton:GetAttribute("ownerFrame");
+		if(_G[ownerFrame]) then
+			MOD.private.DefaultDocklets[location] = nextName;
+			DockBar_ResetDocklets(self)
+			ShowDockletWindow(self.Parent.Window, _G[ownerFrame]);
+			ActivateDockletButton(nextButton);
+			break;
+		end
 	end
 end

@@ -607,7 +649,7 @@ local DockBar_AddButton = function(self, button)
 	if(#self.Data.Order > 0) then
 		self.Parent.backdrop:Show()
 	end
-	DockBar_GetDefault(self)
+	self:SetDefault()
 	self:Update()
 end

@@ -645,12 +687,15 @@ local DockBar_RemoveButton = function(self, button, isMoving)
 	if(#self.Data.Order == 0) then
 		MOD.private.DefaultDocklets[currentLocation] = nil;
 		self.Parent.backdrop:Hide()
-	elseif(MOD.private.DefaultDocklets[currentLocation] == name or (not MOD.private.DefaultDocklets[currentLocation]) or (MOD.private.DefaultDocklets[currentLocation] == "")) then
-		DockBar_GetNextDefault(self)
 	end

 	self.Data.Buttons[name] = nil;
 	DockBar_UpdateOrder(self);
+	if(MOD.private.DefaultDocklets[currentLocation] == name or (not MOD.private.DefaultDocklets[currentLocation]) or (MOD.private.DefaultDocklets[currentLocation] == "")) then
+		self:NextDefault()
+	else
+		self:SetDefault()
+	end
 	self:Update()
 end
 --[[
@@ -658,34 +703,6 @@ end
 DOCKBUTTON FUNCTIONS
 ##########################################################
 ]]--
-local DockButton_Activate = function(self)
-	self:SetAttribute("isActive", true)
-	self:SetPanelColor("default")
-	self.Icon:SetGradient(unpack(SV.media.gradient.checked))
-	if(self.FrameLink) then
-		if(not InCombatLockdown()) then
-			self.FrameLink:SetFrameLevel(10)
-			self.FrameLink:Show()
-		end
-		self.FrameLink:FadeIn()
-		self.Parent.Parent.backdrop:Show()
-	end
-end
-
-local DockButton_Deactivate = function(self)
-	self:SetAttribute("isActive", false)
-	self:SetPanelColor("default")
-	self.Icon:SetGradient(unpack(SV.media.gradient.icon))
-	if(self.FrameLink) then
-		if(not InCombatLockdown()) then
-			self.FrameLink:SetFrameLevel(0)
-			self.FrameLink:Hide()
-		else
-			self.FrameLink:FadeOut(0.2, 1, 0, true)
-		end
-	end
-end
-
 local DockButton_OnEnter = function(self, ...)
 	MOD:EnterFade()
 	self:SetPanelColor("highlight")
@@ -731,10 +748,9 @@ local DockButton_OnClick = function(self, button)
 			local list = self:GetMenuList();
 			SV.Dropdown:Open(self, list, "Dock Options");
 		else
-			if self.PostClickFunction then
+			local thisIsShowing = DockBar_SetDefault(self, button)
+			if(self.PostClickFunction and thisIsShowing) then
 				self:PostClickFunction(button)
-			else
-				self.Parent:Toggle(self)
 			end
 		end
 	end
@@ -832,8 +848,6 @@ local DockBar_CreateButton = function(self, displayName, texture, onclick, globa

 	button.Parent 			= self;
   button.OrderIndex 	= 0;
-	button.Activate 		= DockButton_Activate
-	button.Deactivate 	= DockButton_Deactivate
 	button.GetMenuList 	= DockButton_GetMenuList
 	button.SetDocked 		= DockButton_SetDocked

@@ -847,8 +861,6 @@ local DockBar_CreateButton = function(self, displayName, texture, onclick, globa
 	if(frameLink) then
 		button.FrameLink = frameLink
 		button:SetAttribute("ownerFrame", frameLink:GetName())
-	else
-		button:SetAttribute("ownerFrame", globalName)
 	end

   self:Add(button)
@@ -902,10 +914,8 @@ for location, settings in pairs(DOCK_LOCATIONS) do
 	MOD[location].Alert.Deactivate 	= DockAlert_Deactivate;

 	MOD[location].Bar.Parent 			= MOD[location];
-	MOD[location].Bar.GetDefault 	= DockBar_GetDefault;
 	MOD[location].Bar.SetDefault 	= DockBar_SetDefault;
-	MOD[location].Bar.NextDefault = DockBar_GetNextDefault;
-	MOD[location].Bar.Toggle 			= DockBar_ToggleDocklet;
+	MOD[location].Bar.NextDefault = DockBar_NextDefault;
 	MOD[location].Bar.Update 			= DockBar_UpdateLayout;
 	MOD[location].Bar.Add 				= DockBar_AddButton;
 	MOD[location].Bar.Remove 			= DockBar_RemoveButton;
@@ -1004,7 +1014,6 @@ function MOD:NewDocklet(location, globalName, readableName, texture, onclick)
 	frame.Enable = Docklet_Enable;
 	frame.Relocate = Docklet_Relocate;
 	frame.GetButtonSize = Docklet_ButtonSize;
-	frame:FadeCallback(function() DockBar_GetDefault(newParent.Bar) end, false, true)

 	newParent.Bar.Data.Windows[globalName] = frame;

@@ -1334,7 +1343,7 @@ end
 local function UpdateAllDocks()
 	for location, settings in pairs(DOCK_LOCATIONS) do
 		local dock = MOD[location];
-		DockBar_GetDefault(dock.Bar)
+		DockBar_SetDefault(dock.Bar)
 	end

 	MOD:UpdateDockBackdrops()
diff --git a/SVUI_!Core/system/misc.lua b/SVUI_!Core/system/misc.lua
index 0b75a31..5d9d728 100644
--- a/SVUI_!Core/system/misc.lua
+++ b/SVUI_!Core/system/misc.lua
@@ -829,6 +829,17 @@ local function InitializeMisc()
 		ThreatMeter:SetScript("OnEvent", ThreatBar_OnEvent);
 		SV:NewAnchor(ThreatMeter, L["Threat-O-Meter"])
 	end
+
+	local cfg = CreateFrame("Button", "GameMenuButtonSVUI", GameMenuFrame, "GameMenuButtonTemplate")
+	cfg:Size(GameMenuButtonUIOptions:GetWidth(), GameMenuButtonUIOptions:GetHeight())
+	cfg:Point("TOP", GameMenuButtonUIOptions, "BOTTOM", 0 , -1)
+	cfg:SetScript("OnClick", function() SV:ToggleConfig() HideUIPanel(GameMenuFrame) end)
+	cfg:SetText("|cffFFFF00SuperVillain|r")
+	GameMenuFrame:HookScript("OnShow", function()
+		GameMenuFrame:Height(GameMenuFrame:GetHeight() + GameMenuButtonUIOptions:GetHeight())
+	end)
+	GameMenuButtonKeybindings:ClearAllPoints()
+	GameMenuButtonKeybindings:Point("TOP", cfg, "BOTTOM", 0, -1)
 end

 SV.Events:On("CORE_INITIALIZED", InitializeMisc);
diff --git a/SVUI_!Core/system/overrides.lua b/SVUI_!Core/system/overrides.lua
index 88a93cb..3e33a8b 100644
--- a/SVUI_!Core/system/overrides.lua
+++ b/SVUI_!Core/system/overrides.lua
@@ -885,7 +885,7 @@ local Vehicle_OnSetPoint = function(self, _, parent)
 end

 local Dura_OnSetPoint = function(self, _, parent)
-	if((parent == "MinimapCluster") or (parent == _G["MinimapCluster"])) then
+	if(parent ~= Minimap) then
 		self:ClearAllPoints()
 		self:SetPoint("RIGHT", Minimap, "RIGHT")
 		self:SetScale(0.6)
diff --git a/SVUI_QuestTracker/components/quests.lua b/SVUI_QuestTracker/components/quests.lua
index 4abeff6..b651cac 100644
--- a/SVUI_QuestTracker/components/quests.lua
+++ b/SVUI_QuestTracker/components/quests.lua
@@ -1111,20 +1111,17 @@ local function UpdateQuestLocals(...)
 	QUEST_ROW_HEIGHT = ROW_HEIGHT + 2;
 end

-local ticker;
 local _hook_QuestDock_OnShow = function(self)
-	if(not self.DockButton:GetAttribute("isActive")) then return end
-	if(not ticker) then
-		ticker = SV.Timers:ExecuteTimer(ShowItemBarButtons, 1)
-	end
+	MOD.QuestItemTimer = SV.Timers:ExecuteTimer(ShowItemBarButtons, 1.2);
+	ShowItemBarButtons();
 end

 local _hook_QuestDock_OnHide = function(self)
-	if(ticker) then
-		SV.Timers:RemoveTimer(ticker)
-		ticker = nil
+	if(MOD.QuestItemTimer) then
+		SV.Timers:RemoveTimer(MOD.QuestItemTimer)
+		MOD.QuestItemTimer = nil
 	end
-	HideItemBarButtons()
+	HideItemBarButtons();
 end

 function MOD:InitializeQuests()
@@ -1141,13 +1138,13 @@ function MOD:InitializeQuests()
 	end

 	SV:NewAnchor(ItemBar, L["Quest Items"]);
-
+
 	for i = 1, 5 do
 		ItemBar.Buttons[i] = CreateQuestItemButton(i)
 	end

-	self.Docklet:HookScript("OnShow", _hook_QuestDock_OnShow)
-	self.Docklet:HookScript("OnHide", _hook_QuestDock_OnHide)
+	self.Docklet:FadeCallback(_hook_QuestDock_OnShow, false, true)
+	self.Docklet:FadeCallback(_hook_QuestDock_OnHide, true)

 	local scrollChild = self.Docklet.ScrollFrame.ScrollChild;
 	local quests = CreateFrame("Frame", nil, scrollChild)
diff --git a/SVUI_Skins/SVUI_Skins.lua b/SVUI_Skins/SVUI_Skins.lua
index 10e7c25..eda493e 100644
--- a/SVUI_Skins/SVUI_Skins.lua
+++ b/SVUI_Skins/SVUI_Skins.lua
@@ -232,27 +232,15 @@ CUSTOM HANDLERS
 ##########################################################
 ]]--
 local AddonDockletToggle = function(self)
-	if(not InCombatLockdown()) then
-		self.Parent:Refresh()
-
-		if(not self.Parent.Parent.Window:IsShown()) then
-			self.Parent.Parent.Window:Show()
-		end
-	end
-
 	if(not MOD.Docklet:IsShown()) then
 		MOD.Docklet:Show()
 	end
-
 	if(not MOD.Docklet.Dock1:IsShown()) then
 		MOD.Docklet.Dock1:Show()
 	end
-
 	if(not MOD.Docklet.Dock2:IsShown()) then
 		MOD.Docklet.Dock2:Show()
 	end
-
-	self:Activate()
 end

 local ShowSubDocklet = function(self)
diff --git a/SVUI_Skins/components/blizzard/system.lua b/SVUI_Skins/components/blizzard/system.lua
index 8e44bca..287e1de 100644
--- a/SVUI_Skins/components/blizzard/system.lua
+++ b/SVUI_Skins/components/blizzard/system.lua
@@ -13,8 +13,8 @@ local L = SV.L;
 local MOD = SV.Skins;
 local Schema = MOD.Schema;
 local ceil = math.ceil
---[[
-##########################################################
+--[[
+##########################################################
 MASSIVE LIST OF LISTS
 ##########################################################
 ]]--
@@ -44,36 +44,37 @@ local SystemFrameList1 = {
 local SystemFrameList4 = {
 	"Options",
 	"Store",
-	"SoundOptions",
-	"UIOptions",
-	"Keybindings",
+	"SoundOptions",
+	"UIOptions",
+	"Keybindings",
 	"Macros",
 	"Ratings",
-	"AddOns",
-	"Logout",
-	"Quit",
-	"Continue",
+	"AddOns",
+	"Logout",
+	"Quit",
+	"Continue",
 	"MacOptions",
 	"Help",
 	"WhatsNew",
-	"Addons"
+	"Addons",
+	"SVUI"
 };
 local SystemFrameList5 = {
-	"GameMenuFrame",
-	"InterfaceOptionsFrame",
-	"AudioOptionsFrame",
+	"GameMenuFrame",
+	"InterfaceOptionsFrame",
+	"AudioOptionsFrame",
 	"VideoOptionsFrame",
 };
 local SystemFrameList6 = {
-	"VideoOptionsFrameOkay",
-	"VideoOptionsFrameCancel",
-	"VideoOptionsFrameDefaults",
-	"VideoOptionsFrameApply",
-	"AudioOptionsFrameOkay",
-	"AudioOptionsFrameCancel",
-	"AudioOptionsFrameDefaults",
-	"InterfaceOptionsFrameDefaults",
-	"InterfaceOptionsFrameOkay",
+	"VideoOptionsFrameOkay",
+	"VideoOptionsFrameCancel",
+	"VideoOptionsFrameDefaults",
+	"VideoOptionsFrameApply",
+	"AudioOptionsFrameOkay",
+	"AudioOptionsFrameCancel",
+	"AudioOptionsFrameDefaults",
+	"InterfaceOptionsFrameDefaults",
+	"InterfaceOptionsFrameOkay",
 	"InterfaceOptionsFrameCancel",
 	"ReadyCheckFrameYesButton",
 	"ReadyCheckFrameNoButton",
@@ -394,8 +395,8 @@ local SystemFrameList21 = {
 	"AddonListScrollFrameScrollBar",
 	"OpacityFrameSlider",
 };
---[[
-##########################################################
+--[[
+##########################################################
 HELPER FUNCTIONS
 ##########################################################
 ]]--
@@ -405,8 +406,8 @@ local _hook_GhostFrameBackdropColor = function(self, r, g, b, a)
 		self:SetBackdropBorderColor(0,0,0,0)
 	end
 end
---[[
-##########################################################
+--[[
+##########################################################
 SYSTEM WIDGET MODRS
 ##########################################################
 ]]--
@@ -442,7 +443,7 @@ local function SystemPanelQue()
 			SV.API:Set("Window", this)
 		end
 	end
-
+
 	LFDRoleCheckPopup:RemoveTextures()
 	LFDRoleCheckPopup:SetStyle("!_Frame")
 	LFDRoleCheckPopupAcceptButton:SetStyle("Button")
@@ -502,7 +503,7 @@ local function SystemPanelQue()
 		tex:InsetPoints()
 	end
 	for i = 1, #SystemFrameList5 do
-		local this = _G[SystemFrameList5[i].."Header"]
+		local this = _G[SystemFrameList5[i].."Header"]
 		if(this) then
 			this:SetTexture("")
 			this:ClearAllPoints()
@@ -520,18 +521,18 @@ local function SystemPanelQue()
 		end
 	end
 	VideoOptionsFrameCancel:ClearAllPoints()
-	VideoOptionsFrameCancel:SetPoint("RIGHT",VideoOptionsFrameApply,"LEFT",-4,0)
+	VideoOptionsFrameCancel:SetPoint("RIGHT",VideoOptionsFrameApply,"LEFT",-4,0)
 	VideoOptionsFrameOkay:ClearAllPoints()
-	VideoOptionsFrameOkay:SetPoint("RIGHT",VideoOptionsFrameCancel,"LEFT",-4,0)
+	VideoOptionsFrameOkay:SetPoint("RIGHT",VideoOptionsFrameCancel,"LEFT",-4,0)
 	AudioOptionsFrameOkay:ClearAllPoints()
 	AudioOptionsFrameOkay:SetPoint("RIGHT",AudioOptionsFrameCancel,"LEFT",-4,0)
 	InterfaceOptionsFrameOkay:ClearAllPoints()
 	InterfaceOptionsFrameOkay:SetPoint("RIGHT",InterfaceOptionsFrameCancel,"LEFT", -4,0)
 	ReadyCheckFrameYesButton:SetParent(ReadyCheckFrame)
-	ReadyCheckFrameNoButton:SetParent(ReadyCheckFrame)
+	ReadyCheckFrameNoButton:SetParent(ReadyCheckFrame)
 	ReadyCheckFrameYesButton:SetPoint("RIGHT", ReadyCheckFrame, "CENTER", -1, 0)
 	ReadyCheckFrameNoButton:SetPoint("LEFT", ReadyCheckFrameYesButton, "RIGHT", 3, 0)
-	ReadyCheckFrameText:SetParent(ReadyCheckFrame)
+	ReadyCheckFrameText:SetParent(ReadyCheckFrame)
 	ReadyCheckFrameText:ClearAllPoints()
 	ReadyCheckFrameText:SetPoint("TOP", 0, -12)
 	ReadyCheckListenerFrame:SetAlpha(0)
@@ -542,13 +543,13 @@ local function SystemPanelQue()
 	InterfaceOptionsFrame:SetMovable(true)
 	InterfaceOptionsFrame:EnableMouse(true)
 	InterfaceOptionsFrame:RegisterForDrag("LeftButton", "RightButton")
-	InterfaceOptionsFrame:SetScript("OnDragStart", function(self)
+	InterfaceOptionsFrame:SetScript("OnDragStart", function(self)
 		if InCombatLockdown() then return end
 		if IsShiftKeyDown() then
-			self:StartMoving()
+			self:StartMoving()
 		end
 	end)
-	InterfaceOptionsFrame:SetScript("OnDragStop", function(self)
+	InterfaceOptionsFrame:SetScript("OnDragStop", function(self)
 		self:StopMovingOrSizing()
 	end)
 	if IsMacClient() then
@@ -711,7 +712,7 @@ local function SystemPanelQue()
 		MacOptionsFrameCancel:SetPoint("LEFT", MacOptionsFrameOkay, "RIGHT", 2, 0)
 		MacOptionsFrameCancel:SetWidth(MacOptionsFrameCancel:GetWidth() - 6)
 	end
-
+
 	ReportCheatingDialog:RemoveTextures()
 	ReportCheatingDialogCommentFrame:RemoveTextures()
 	ReportCheatingDialogReportButton:SetStyle("Button")
@@ -733,12 +734,12 @@ local function SystemPanelQue()
 	SideDressUpModel:SetStyle("!_Frame", "Model")
 	SideDressUpModelResetButton:SetStyle("Button")
 	SideDressUpModelResetButton:SetPoint("BOTTOM", SideDressUpModel, "BOTTOM", 0, 20)
-	SV.API:Set("CloseButton", SideDressUpModelCloseButton)
+	SV.API:Set("CloseButton", SideDressUpModelCloseButton)
 	SV.API:Set("CloseButton", SideDressUpModelCloseButton)
 end
---[[
-##########################################################
+--[[
+##########################################################
 MOD LOADING
 ##########################################################
 ]]--
-MOD:SaveCustomStyle(SystemPanelQue)
\ No newline at end of file
+MOD:SaveCustomStyle(SystemPanelQue)