little patch
Steven Jackson [09-11-14 - 19:19]
diff --git a/Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua b/Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua
index 5680891..591f33e 100644
--- a/Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua
+++ b/Interface/AddOns/SVUI_ArtOfWar/SVUI_ArtOfWar.lua
@@ -350,7 +350,7 @@ local function StealthAlarm(spell, name)
local msg = ("%s Detected!"):format(spell);
HeadsUpAlarm(msg, CombatText_StandardScroll, 1, 0.5, 0);
print(("%s has %sed nearby!"):format(name, spell))
- Stealth_Emote(name)
+ --Stealth_Emote(name)
end
function PLUGIN:UpdateSummary()
@@ -629,7 +629,7 @@ function PLUGIN:EventDistributor(event, ...)
end
if(SVAOW_Cache[guid]) then
HeadsUpAlarm("Kill On Sight!", CombatText_StandardScroll, 1, 0, 0, "crit")
- KOS_Emote()
+ --KOS_Emote()
end
end
elseif(event == "PLAYER_DEAD") then
@@ -1119,8 +1119,8 @@ function PLUGIN:Load()
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateCommunicator")
self:RegisterEvent("UPDATE_BATTLEFIELD_SCORE", "UpdateCommunicator")
- SVUI_Player.Health.LowAlertFunc = LowHealth_PlayerEmote
- SVUI_Target.Health.LowAlertFunc = LowHealth_TargetEmote
+ -- SVUI_Player.Health.LowAlertFunc = LowHealth_PlayerEmote
+ -- SVUI_Target.Health.LowAlertFunc = LowHealth_TargetEmote
end
-- /tar Sinnisterr
diff --git a/Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua b/Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua
index df785f8..443ac9a 100644
--- a/Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua
+++ b/Interface/AddOns/SVUI_StyleOMatic/addons/pvp.lua
@@ -29,10 +29,6 @@ local function PVPFrameStyle()
STYLE:ApplyWindowHolder(PVPUIFrame, true)
- if(SV.___interface < 60000) then
- PVPUIFrame.Shadows:RemoveTextures()
- end
-
STYLE:ApplyCloseButtonStyle(PVPUIFrameCloseButton)
for g = 1, 2 do
@@ -67,7 +63,9 @@ local function PVPFrameStyle()
HonorFrame.BonusFrame.RandomBGButton:SetButtonTemplate()
HonorFrame.BonusFrame.RandomBGButton.SelectedTexture:FillInner()
HonorFrame.BonusFrame.RandomBGButton.SelectedTexture:SetTexture(1, 1, 0, 0.1)
+
if(SV.___interface < 60000) then
+ PVPUIFrame.Shadows:RemoveTextures()
HonorFrame.BonusFrame.CallToArmsButton:RemoveTextures()
HonorFrame.BonusFrame.CallToArmsButton:SetFixedPanelTemplate("Button")
HonorFrame.BonusFrame.CallToArmsButton:SetButtonTemplate()