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Fix global variable leakage.

Johnny C. Lam [05-21-14 - 13:08]
Fix global variable leakage.

git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@1483 d5049fe3-3747-40f7-a4b5-f36d6801af5f
Filename
OvaleRunes.lua
diff --git a/OvaleRunes.lua b/OvaleRunes.lua
index 3ecbac4..c59b11a 100644
--- a/OvaleRunes.lua
+++ b/OvaleRunes.lua
@@ -468,8 +468,8 @@ end
 statePrototype.GetRunesCooldown = nil
 do
 	-- The remaining count requirements, indexed by rune type.
-	count = {}
-	usedRune = {}
+	local count = {}
+	local usedRune = {}

 	statePrototype.GetRunesCooldown = function(state, blood, unholy, frost, death, atTime)
 		-- Default to checking runes at the end of the current spellcast in the