Use a solid value for target debuff size
Adrian L Lange [02-16-10 - 17:53]
Use a solid value for target debuff size
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index c1514dc..2bd179c 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -275,10 +275,10 @@ local function Style(self, unit)
if(unit == 'target') then
local debuffs = CreateFrame('Frame', nil, self)
debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -4)
- debuffs:SetHeight(20 * 0.97)
+ debuffs:SetHeight(19.4)
debuffs:SetWidth(230)
debuffs.num = 20
- debuffs.size = 20 * 0.97
+ debuffs.size = 19.4
debuffs.spacing = 4
debuffs.initialAnchor = 'TOPLEFT'
debuffs['growth-y'] = 'DOWN'