diff --git a/ArtifactMenu.lua b/ArtifactMenu.lua
index 838e7f8..f30bfed 100644
--- a/ArtifactMenu.lua
+++ b/ArtifactMenu.lua
@@ -1,107 +1,107 @@
-SLASH_ARTIFACTMENU1, SLASH_ARTIFACTMENU2 = '/artifact', '/am';
-SLASH_ARTIFACTMENU3 = "/artifactmenu";
-
-local ldb = LibStub:GetLibrary("LibDataBroker-1.1");
-
-local ArtifectMenuFrame = CreateFrame("Button", "ArtifactMenuFrame", UIParent)
-ArtifectMenuFrame:RegisterEvent("ADDON_LOADED")
-ArtifectMenuFrame:SetScript("OnEvent", function(self) self:SetupFrame() end)
-
-function openWeaponSockets()
- SocketInventoryItem(16);
-end
-
--- unneeded, because artifacts are "conjoined" items
-local function openOffhandSockets()
- SocketInventoryItem(17);
-end
-
-function ArtifactMenuFrame:SetupFrame()
- self:UnregisterEvent("ADDON_LOADED")
- --Frame
- self:SetWidth(32)
- self:SetHeight(32)
- self:SetPoint("CENTER",32,0)
- self:EnableMouse(true)
- self:SetMovable(true)
- self:RegisterForDrag("LeftButton")
- self:RegisterForClicks("AnyUp")
- self:SetScript("OnDragStart", function(s) s:StartMoving() end)
- self:SetScript("OnDragStop", function(s) s:StopMovingOrSizing() end)
- --Set Texture
- self.tex = self:CreateTexture(nil, "BACKGROUND")
- self.tex:SetAllPoints(self)
- self.leftGradiant = self:CreateTexture(nil, "BORDER")
- self.leftGradiant:SetWidth(16)
- self.leftGradiant:SetHeight(14)
- self.leftGradiant:SetPoint("LEFT", 0, -5)
- self.leftGradiant:SetTexture(1,0,0,1)
- self.leftGradiant:SetGradientAlpha("Horizontal", 0, 0, 0, 0.2, 0, 0, 0, 1)
- self.rightGradiant = self:CreateTexture(nil, "BORDER")
- self.rightGradiant:SetWidth(16)
- self.rightGradiant:SetHeight(14)
- self.rightGradiant:SetPoint("RIGHT", 0, -5)
- self.rightGradiant:SetTexture(1,0,0,1)
- self.rightGradiant:SetGradientAlpha("Horizontal", 0, 0, 0, 1, 0, 0, 0, 0.2)
- self.text = self:CreateFontString(nil, "ARTWORK", "GameFontWhite")
- self.text:SetJustifyH("CENTER")
- self.text:SetText("0")
- self.text:SetWidth(40)
- self.text:SetHeight(14)
- self.text:SetPoint("CENTER", 0, -5)
- self.text:SetNonSpaceWrap(false)
- self.menu = CreateFrame("Frame","ArtifactMenuFrameMenu", self, "UIDropDownMenuTemplate", 1)
- self.menuOnLoad = menuOnLoad
- UIDropDownMenu_Initialize(self.menu, self.menuOnLoad, "MENU")
- self:SetScript("OnClick",
- function(s,button,down)
- s:OnClick(button,down)
- end)
- self.dataBroker = ldb:NewDataObject("ArtifactMenu", {
- type = "data source",
- text = "",
- value = "",
- label = "ArtifactMenu",
- OnClick = function (clickedframe, button, down)
- ArtifactMenuFrame:OnClick(button, down, clickedframe)
- end
- })
-end
-
-function ArtifactMenuFrame:OnClick(button, down, anchorFrame)
- self.menu.button = button
- anchorFrame = anchorFrame or self
- self.anchorFrame = anchorFrame
- if button == "LeftButton" then
- openArtifactMenu();
- end
-end
-
-function openArtifactMenu()
- -- http://wowprogramming.com/docs/api_types#itemQuality
- local QUALITY = {}
- QUALITY.POOR = 0;
- QUALITY.COMMON = 1;
- QUALITY.UNCOMMON = 2;
- QUALITY.RARE = 3;
- QUALITY.EPIC = 4;
- QUALITY.LEGENDARY = 5;
- QUALITY.ARTIFACT = 6;
- QUALITY.HEIRLOOM = 7;
- local equippedWeapon = GetInventoryItemID("player", GetInventorySlotInfo("MainHandSlot"));
- if equippedWeapon == nil then
- print("You do not have any weapons equipped.");
- return
- end
- name, link, quality, iLvl, reqLvl, class, subclass, maxStack, equipSlot, texture, vendorSellPrice = GetItemInfo(equippedWeapon);
- if quality == QUALITY["ARTIFACT"] then
- openWeaponSockets();
- else
- print("You do not have an Artifact Weapon equipped yet.");
- end
-end
-
-function SlashCmdList.ARTIFACTMENU(msg, editBox)
- openArtifactMenu();
-end
-
+SLASH_ARTIFACTMENU1, SLASH_ARTIFACTMENU2 = '/artifact', '/am';
+SLASH_ARTIFACTMENU3 = "/artifactmenu";
+
+local ldb = LibStub:GetLibrary("LibDataBroker-1.1");
+
+local ArtifectMenuFrame = CreateFrame("Button", "ArtifactMenuFrame", UIParent)
+ArtifectMenuFrame:RegisterEvent("ADDON_LOADED")
+ArtifectMenuFrame:SetScript("OnEvent", function(self) self:SetupFrame() end)
+
+function openWeaponSockets()
+ SocketInventoryItem(16);
+end
+
+-- unneeded, because artifacts are "conjoined" items
+local function openOffhandSockets()
+ SocketInventoryItem(17);
+end
+
+function ArtifactMenuFrame:SetupFrame()
+ self:UnregisterEvent("ADDON_LOADED")
+ --Frame
+ self:SetWidth(32)
+ self:SetHeight(32)
+ self:SetPoint("CENTER",32,0)
+ self:EnableMouse(true)
+ self:SetMovable(true)
+ self:RegisterForDrag("LeftButton")
+ self:RegisterForClicks("AnyUp")
+ self:SetScript("OnDragStart", function(s) s:StartMoving() end)
+ self:SetScript("OnDragStop", function(s) s:StopMovingOrSizing() end)
+ --Set Texture
+ self.tex = self:CreateTexture(nil, "BACKGROUND")
+ self.tex:SetAllPoints(self)
+ self.leftGradiant = self:CreateTexture(nil, "BORDER")
+ self.leftGradiant:SetWidth(16)
+ self.leftGradiant:SetHeight(14)
+ self.leftGradiant:SetPoint("LEFT", 0, -5)
+ self.leftGradiant:SetTexture(1,0,0,1)
+ self.leftGradiant:SetGradientAlpha("Horizontal", 0, 0, 0, 0.2, 0, 0, 0, 1)
+ self.rightGradiant = self:CreateTexture(nil, "BORDER")
+ self.rightGradiant:SetWidth(16)
+ self.rightGradiant:SetHeight(14)
+ self.rightGradiant:SetPoint("RIGHT", 0, -5)
+ self.rightGradiant:SetTexture(1,0,0,1)
+ self.rightGradiant:SetGradientAlpha("Horizontal", 0, 0, 0, 1, 0, 0, 0, 0.2)
+ self.text = self:CreateFontString(nil, "ARTWORK", "GameFontWhite")
+ self.text:SetJustifyH("CENTER")
+ self.text:SetText("0")
+ self.text:SetWidth(40)
+ self.text:SetHeight(14)
+ self.text:SetPoint("CENTER", 0, -5)
+ self.text:SetNonSpaceWrap(false)
+ self.menu = CreateFrame("Frame","ArtifactMenuFrameMenu", self, "UIDropDownMenuTemplate", 1)
+ self.menuOnLoad = menuOnLoad
+ UIDropDownMenu_Initialize(self.menu, self.menuOnLoad, "MENU")
+ self:SetScript("OnClick",
+ function(s,button,down)
+ s:OnClick(button,down)
+ end)
+ self.dataBroker = ldb:NewDataObject("ArtifactMenu", {
+ type = "data source",
+ text = "",
+ value = "",
+ label = "ArtifactMenu",
+ OnClick = function (clickedframe, button, down)
+ ArtifactMenuFrame:OnClick(button, down, clickedframe)
+ end
+ })
+end
+
+function ArtifactMenuFrame:OnClick(button, down, anchorFrame)
+ self.menu.button = button
+ anchorFrame = anchorFrame or self
+ self.anchorFrame = anchorFrame
+ if button == "LeftButton" then
+ openArtifactMenu();
+ end
+end
+
+function openArtifactMenu()
+ -- http://wowprogramming.com/docs/api_types#itemQuality
+ local QUALITY = {}
+ QUALITY.POOR = 0;
+ QUALITY.COMMON = 1;
+ QUALITY.UNCOMMON = 2;
+ QUALITY.RARE = 3;
+ QUALITY.EPIC = 4;
+ QUALITY.LEGENDARY = 5;
+ QUALITY.ARTIFACT = 6;
+ QUALITY.HEIRLOOM = 7;
+ local equippedWeapon = GetInventorySlotInfo("MainHandSlot");
+ if equippedWeapon == nil then
+ print("You do not have any weapons equipped.");
+ return
+ end
+ name, link, quality, iLvl, reqLvl, class, subclass, maxStack, equipSlot, texture, vendorSellPrice = GetItemInfo(equippedWeapon);
+ if quality == QUALITY["ARTIFACT"] then
+ openWeaponSockets();
+ else
+ print("You do not have an Artifact Weapon equipped yet.");
+ end
+end
+
+function SlashCmdList.ARTIFACTMENU(msg, editBox)
+ openArtifactMenu();
+end
+