When expanding a World Drop entry, the location name (if it exists) will be displayed.
James D. Callahan III [03-28-10 - 12:09]
When expanding a World Drop entry, the location name (if it exists) will be displayed.
diff --git a/Frame.lua b/Frame.lua
index 92a4660..11f39d4 100644
--- a/Frame.lua
+++ b/Frame.lua
@@ -3237,9 +3237,16 @@ do
local function ExpandWorldDropData(entry_index, entry_type, id_num, recipe_id, hide_location, hide_type)
local parent_entry = GetParentEntry(entry_index, entry_type)
local _, _, _, hex_color = GetItemQualityColor(private.recipe_list[recipe_id].quality)
+ local drop_location = type(id_num) == "string" and BZ[id_num] or nil
+
+ if drop_location then
+ drop_location = string.format(": %s", SetTextColor(CATEGORY_COLORS["location"], drop_location))
+ else
+ drop_location = ""
+ end
local t = AcquireTable()
- t.text = string.format("%s%s%s|r", PADDING, hex_color, L["World Drop"])
+ t.text = string.format("%s%s%s|r%s", PADDING, hex_color, L["World Drop"], drop_location)
t.recipe_id = recipe_id
return ListFrame:InsertEntry(t, parent_entry, entry_index, entry_type, true)