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some clearing

Darthpred [03-03-13 - 08:56]
some clearing
Filename
ElvUI_SLE/ElvUI_SLE.lua
ElvUI_SLE/dev/elvprot.lua
diff --git a/ElvUI_SLE/ElvUI_SLE.lua b/ElvUI_SLE/ElvUI_SLE.lua
index c3ff939..8253931 100644
--- a/ElvUI_SLE/ElvUI_SLE.lua
+++ b/ElvUI_SLE/ElvUI_SLE.lua
@@ -148,50 +148,6 @@ function SLE:Print(msg)
 	print(E["media"].hexvaluecolor..'S&L:|r', msg)
 end

-E.BeginFoolsDayEventSLE = E.BeginFoolsDayEvent
-function E:BeginFoolsDayEvent()
-	E.BeginFoolsDayEventSLE(self)
-	tinsert(self.massiveShakeObjects, M1)
-	tinsert(self.massiveShakeObjects, M2)
-	tinsert(self.massiveShakeObjects, M3)
-	tinsert(self.massiveShakeObjects, M4)
-	tinsert(self.massiveShakeObjects, M5)
-	tinsert(self.massiveShakeObjects, M6)
-	tinsert(self.massiveShakeObjects, M7)
-	tinsert(self.massiveShakeObjects, M8)
-	for i=1, 5 do
-		if FseedButtons[i] then
-			for j = 1, #FseedButtons[i] do
-					tinsert(self.massiveShakeObjects, FseedButtons[i][j])
-			end
-		end
-	end
-	for i = 1, #FtoolButtons do
-		tinsert(self.massiveShakeObjects, FtoolButtons[i])
-	end
-	for i = 1, #FportalButtons do
-		tinsert(self.massiveShakeObjects, FportalButtons[i])
-	end
-	tinsert(self.massiveShakeObjects, ConfigUIButton)
-	tinsert(self.massiveShakeObjects, ReloadUIButton)
-	tinsert(self.massiveShakeObjects, MoveUIButton)
-	tinsert(self.massiveShakeObjects, Bbutton)
-	tinsert(self.massiveShakeObjects, Abutton)
-	if Fbutton then tinsert(self.massiveShakeObjects, Fbutton) end
-	tinsert(self.massiveShakeObjects, DP_1)
-	tinsert(self.massiveShakeObjects, DP_2)
-	tinsert(self.massiveShakeObjects, DP_3)
-	tinsert(self.massiveShakeObjects, DP_4)
-	tinsert(self.massiveShakeObjects, DP_5)
-	tinsert(self.massiveShakeObjects, DP_6)
-	tinsert(self.massiveShakeObjects, Top_Center)
-	tinsert(self.massiveShakeObjects, Bottom_Panel)
-	tinsert(self.massiveShakeObjects, BottomBG)
-	tinsert(self.massiveShakeObjects, LeftBG)
-	tinsert(self.massiveShakeObjects, RightBG)
-	tinsert(self.massiveShakeObjects, ActionBG)
-end
-
 function SLE:Initialize()
 	--Showing warning message about too old versions of ElvUI
 	if tonumber(E.version) < 5.32 then
diff --git a/ElvUI_SLE/dev/elvprot.lua b/ElvUI_SLE/dev/elvprot.lua
index eba1c92..4768c70 100644
--- a/ElvUI_SLE/dev/elvprot.lua
+++ b/ElvUI_SLE/dev/elvprot.lua
@@ -11,4 +11,48 @@ function E:IsFoolsDay()
 	end
 end

+E.BeginFoolsDayEventSLE = E.BeginFoolsDayEvent
+function E:BeginFoolsDayEvent()
+	E.BeginFoolsDayEventSLE(self)
+	tinsert(self.massiveShakeObjects, M1)
+	tinsert(self.massiveShakeObjects, M2)
+	tinsert(self.massiveShakeObjects, M3)
+	tinsert(self.massiveShakeObjects, M4)
+	tinsert(self.massiveShakeObjects, M5)
+	tinsert(self.massiveShakeObjects, M6)
+	tinsert(self.massiveShakeObjects, M7)
+	tinsert(self.massiveShakeObjects, M8)
+	for i=1, 5 do
+		if FseedButtons[i] then
+			for j = 1, #FseedButtons[i] do
+					tinsert(self.massiveShakeObjects, FseedButtons[i][j])
+			end
+		end
+	end
+	for i = 1, #FtoolButtons do
+		tinsert(self.massiveShakeObjects, FtoolButtons[i])
+	end
+	for i = 1, #FportalButtons do
+		tinsert(self.massiveShakeObjects, FportalButtons[i])
+	end
+	tinsert(self.massiveShakeObjects, ConfigUIButton)
+	tinsert(self.massiveShakeObjects, ReloadUIButton)
+	tinsert(self.massiveShakeObjects, MoveUIButton)
+	tinsert(self.massiveShakeObjects, Bbutton)
+	tinsert(self.massiveShakeObjects, Abutton)
+	if Fbutton then tinsert(self.massiveShakeObjects, Fbutton) end
+	tinsert(self.massiveShakeObjects, DP_1)
+	tinsert(self.massiveShakeObjects, DP_2)
+	tinsert(self.massiveShakeObjects, DP_3)
+	tinsert(self.massiveShakeObjects, DP_4)
+	tinsert(self.massiveShakeObjects, DP_5)
+	tinsert(self.massiveShakeObjects, DP_6)
+	tinsert(self.massiveShakeObjects, Top_Center)
+	tinsert(self.massiveShakeObjects, Bottom_Panel)
+	tinsert(self.massiveShakeObjects, BottomBG)
+	tinsert(self.massiveShakeObjects, LeftBG)
+	tinsert(self.massiveShakeObjects, RightBG)
+	tinsert(self.massiveShakeObjects, ActionBG)
+end
+