warrior patch from jlam
Sidoine De Wispelaere [11-09-11 - 19:09]
warrior patch from jlam
git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@423 d5049fe3-3747-40f7-a4b5-f36d6801af5f
diff --git a/Ovale.toc b/Ovale.toc
index bb46fcf..3cca10c 100644
--- a/Ovale.toc
+++ b/Ovale.toc
@@ -3,7 +3,7 @@
## Notes: Show the icon of the next spell to cast
## Notes-frFR: Affiche l'icône du prochain sort à lancer
## Author: Sidoine
-## Version: 4.2.3
+## Version: 4.2.4
## OptionalDeps: Ace3, ButtonFacade, Recount, Skada, LibBabble-CreatureType-3.0, LibRangeCheck-2.0
## SavedVariables: OvaleDB
## SavedVariablesPerCharacter: OvaleDBPC
diff --git a/defaut/Guerrier.lua b/defaut/Guerrier.lua
index 28ea181..805724a 100644
--- a/defaut/Guerrier.lua
+++ b/defaut/Guerrier.lua
@@ -278,11 +278,13 @@ AddIcon help=cd mastery=2
Item(Trinket1Slot usable=1)
}
+# Protection warrior rotation from EJ for 4.2:
+# http://elitistjerks.com/f81/t110315-cataclysm_protection_warrior/#post1813079
AddIcon help=main mastery=3
{
+ if Stance(3) Spell(DEFENSIVESTANCE)
if List(shout command) and {Mana(less 20) or BuffExpires(stamina 3)} Spell(COMMANDINGSHOUT nored=1)
- if List(shout battle) and {Mana(less 20) or BuffExpires(strengthagility 3)} Spell(BATTLESHOUT nored=1)
- if CheckBoxOn(demo) and TargetDebuffExpires(lowerphysicaldamage 2) Spell(DEMOSHOUT nored=1)
+ if List(shout battle) and {Mana(less 20) or BuffExpires(strengthagility 3)} Spell(BATTLESHOUT nored=1)
if LifePercent(less 75) and BuffPresent(VICTORIOUS) Spell(VICTORYRUSH usable=1)
if CheckBoxOn(multi)
@@ -290,27 +292,46 @@ AddIcon help=main mastery=3
if TargetDebuffExpires(RENDDEBUFF mine=1) Spell(REND)
Spell(THUNDERCLAP)
Spell(SHOCKWAVE)
+ Spell(REVENGE usable=1)
}
- Spell(REVENGE usable=1)
- #if BuffPresent(THUNDERSTRUCK) Spell(SHOCKWAVE)
- Spell(SHIELDSLAM)
- if TargetDebuffExpires(meleeslow) Spell(THUNDERCLAP)
+ if CheckBoxOn(sunder) and CheckBoxOff(multi) and TargetDebuffExpires(SUNDERARMORDEBUFF 3 stacks=3) and TargetDebuffExpires(lowerarmor 2 mine=0) Spell(DEVASTATE)
+
+ if 1s before Spell(SHIELDSLAM) Spell(SHIELDSLAM usable=1)
+
+ if CheckBoxOn(demo) and TargetDebuffExpires(lowerphysicaldamage 4) Spell(DEMOSHOUT)
+ if TargetDebuffExpires(meleeslow 2) Spell(THUNDERCLAP)
+
Spell(VICTORYRUSH usable=1)
+ Spell(REVENGE usable=1)
+
+ # A single Rend application is only worth using on a 30%-bleed debuffed single target if it ticks at
+ # least four times. Unbuffed, it must tick all six times. Never refresh an existing Rend -- always
+ # wait for it to run its full duration or else you lose the initial application tick.
+ #
+ unless TargetDebuffPresent(RENDDEBUFF mine=1) {
+ if TargetDebuffPresent(bleed) and TargetDeadIn(more 9) or TargetDeadIn(more 15) {
+ Spell(REND)
+ }
+ }
Spell(DEVASTATE)
}
AddIcon help=offgcd mastery=3
{
if target.IsInterruptible() Spell(PUMMEL)
- if CheckBoxOn(multi) Spell(CLEAVE)
- if Mana(more 35) Spell(HEROICSTRIKE)
+ if CheckBoxOn(multi) and Mana(more 44) Spell(CLEAVE)
+ if Mana(more 44) Spell(HEROICSTRIKE)
}
AddIcon help=cd mastery=3
{
- Spell(SHIELDBLOCK)
- Spell(SHIELDWALL)
- Spell(LASTSTAND)
+ if Stance(2)
+ {
+ Spell(SHIELDBLOCK usable=1)
+ Spell(SHIELDWALL usable=1)
+ Spell(LASTSTAND)
+ }
+ if Stance(1) Spell(RECKLESSNESS)
Item(Trinket0Slot usable=1)
Item(Trinket1Slot usable=1)
}