- TitanRepair : Updated color code parsing. Thank you to Centias for finding this for us.
HonorGoG [04-27-25 - 04:27]
- TitanRepair : Updated color code parsing. Thank you to Centias for finding this for us.
diff --git a/TitanRepair/TitanRepair.lua b/TitanRepair/TitanRepair.lua
index bb69d62..1b30aef 100644
--- a/TitanRepair/TitanRepair.lua
+++ b/TitanRepair/TitanRepair.lua
@@ -23,7 +23,7 @@ local TR_Timer = {}
local TR_Timer_active = false
local parse_item =
- "|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*):?(%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?"
+ "|?cnIQ?(%x*):|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*):?(%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?"
---@diagnostic disable-next-line: deprecated
local GetItem = C_Item.GetItemInfo or GetItemInfo -- For Classic versions
@@ -274,7 +274,7 @@ print
debug_msg(dmsg)
end
- -- Walk thru slots 'backward' to give weapons 'priority' if most damagaged
+ -- Walk thru slots 'backward' to give weapons 'priority' if most damaged
for slotID = TR.scan_start, TR.scan_end, -1 do -- thru slots
local slotName = slots[slotID].name
local scan_slots = tostring(slotName)..":"..tostring(GetInventorySlotInfo(slotName))