Made dual wield check more accurate for cataclysm
Kevin Lyles [01-11-11 - 01:53]
Made dual wield check more accurate for cataclysm
Fixed Titan's Grip check to be efficient again
diff --git a/WeightsWatcher.lua b/WeightsWatcher.lua
index db2a125..89ba532 100644
--- a/WeightsWatcher.lua
+++ b/WeightsWatcher.lua
@@ -355,7 +355,7 @@ local function checkForTitansGrip()
if WeightsWatcher.playerClass ~= "WARRIOR" then
return false
end
- local name, _, _, _, rank = GetTalentInfo(2, 27, false, false)
+ local name, _, _, _, rank = GetTalentInfo(2, 20, false, false)
if name == L["Titan's Grip"] then
return rank == 1
end
@@ -379,37 +379,15 @@ local function checkForTitansGrip()
end
local function checkForDualWield()
- local function checkForDualWield()
- local name, _, _, _, rank = GetTalentInfo(2, 20, false, false)
- if name == L["Dual Wield"] then
- return rank == 1
- end
- -- Minor rearranging of the tree
- for i = 1, GetNumTalents(2, false, false) do
- name, _, _, _, rank = GetTalentInfo(2, i, false, false)
- if name == L["Dual Wield"] then
- return rank == 1
- end
- end
- -- Major rearranging of the tree
- for i = 1, GetNumTalentTabs(false, false) do
- for j = 1, GetNumTalents(i, false, false) do
- name, _, _, _, rank = GetNumTalents(i, j, false, false)
- if name == L["Dual Wield"] then
- return rank == 1
- end
- end
- end
- return false
- end
-
local class = WeightsWatcher.playerClass
if class == "ROGUE" or class == "DEATHKNIGHT" then
return true
- elseif (class == "HUNTER" or class == "WARRIOR") and UnitLevel("player") >= 20 then
+ elseif class == "HUNTER" and UnitLevel("player") >= 20 then
return true
elseif class == "SHAMAN" then
- return checkForDualWield()
+ return GetPrimaryTalentTree() == 2
+ elseif class == "WARRIOR" then
+ return GetPrimaryTalentTree() == 2
end
return false
end