In MainPanel.scroll_frame:Update(): Removed the profession check again - that wasn't the issue.
James D. Callahan III [03-25-10 - 03:12]
In MainPanel.scroll_frame:Update(): Removed the profession check again - that wasn't the issue.
diff --git a/Frame.lua b/Frame.lua
index 9d20042..78fee51 100644
--- a/Frame.lua
+++ b/Frame.lua
@@ -2654,22 +2654,19 @@ do
-- Check to see if any recipes for this acquire type will be shown - otherwise, don't show the type in the list.
for spell_id, faction in pairs(private.acquire_list[acquire_type].recipes) do
local recipe = private.recipe_list[spell_id]
+ local has_faction = false
- if recipe.profession == current_prof then
- local has_faction = false
-
- if type(faction) == "boolean"
- or addon.db.profile.filters.general.faction or faction == BFAC[Player.faction] or faction == BFAC["Neutral"] then
- has_faction = true
- end
+ if type(faction) == "boolean"
+ or addon.db.profile.filters.general.faction or faction == BFAC[Player.faction] or faction == BFAC["Neutral"] then
+ has_faction = true
+ end
- if has_faction and recipe.is_visible and recipe.is_relevant then
- count = count + 1
+ if has_faction and recipe.is_visible and recipe.is_relevant then
+ count = count + 1
- if not recipe_registry[recipe] then
- recipe_registry[recipe] = true
- recipe_count = recipe_count + 1
- end
+ if not recipe_registry[recipe] then
+ recipe_registry[recipe] = true
+ recipe_count = recipe_count + 1
end
end
end
@@ -2697,22 +2694,19 @@ do
-- Check to see if any recipes for this location will be shown - otherwise, don't show the location in the list.
for spell_id, faction in pairs(private.location_list[loc_name].recipes) do
local recipe = private.recipe_list[spell_id]
+ local has_faction = false
- if recipe.profession == current_prof then
- local has_faction = false
-
- if type(faction) == "boolean"
- or addon.db.profile.filters.general.faction or faction == BFAC[Player.faction] or faction == BFAC["Neutral"] then
- has_faction = true
- end
+ if type(faction) == "boolean"
+ or addon.db.profile.filters.general.faction or faction == BFAC[Player.faction] or faction == BFAC["Neutral"] then
+ has_faction = true
+ end
- if has_faction and recipe.is_visible and recipe.is_relevant then
- count = count + 1
+ if has_faction and recipe.is_visible and recipe.is_relevant then
+ count = count + 1
- if not recipe_registry[recipe] then
- recipe_registry[recipe] = true
- recipe_count = recipe_count + 1
- end
+ if not recipe_registry[recipe] then
+ recipe_registry[recipe] = true
+ recipe_count = recipe_count + 1
end
end
end