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Updated modules with reference to dpe to sle

Trevor Cooper [06-30-12 - 08:19]
Updated modules with reference to dpe to sle
Filename
ElvUI_SLE/modules/actionbars/actionbars.lua
ElvUI_SLE/modules/auras/auras.lua
ElvUI_SLE/modules/autorelease/autorelease.lua
ElvUI_SLE/modules/autorelease/options.lua
ElvUI_SLE/modules/backgrounds/backgrounds.lua
ElvUI_SLE/modules/backgrounds/options.lua
ElvUI_SLE/modules/balancepower/balancepower.lua
ElvUI_SLE/modules/balancepower/options.lua
ElvUI_SLE/modules/chat/chat.lua
ElvUI_SLE/modules/chat/options.lua
ElvUI_SLE/modules/datatexts/add_panels.lua
ElvUI_SLE/modules/datatexts/options.lua
ElvUI_SLE/modules/exprepbar/exprepbar.lua
ElvUI_SLE/modules/exprepbar/options.lua
ElvUI_SLE/modules/marks/marks.lua
ElvUI_SLE/modules/marks/options.lua
ElvUI_SLE/modules/microbar/options.lua
ElvUI_SLE/modules/raidutility/options.lua
ElvUI_SLE/modules/raidutility/raidutility.lua
ElvUI_SLE/modules/skins/addons/dbm.lua
ElvUI_SLE/modules/skins/addons/skada.lua
ElvUI_SLE/modules/skins/options.lua
ElvUI_SLE/modules/uibuttons/options.lua
ElvUI_SLE/modules/uibuttons/uibuttons.lua
ElvUI_SLE/modules/unitframes/options.lua
ElvUI_SLE/modules/unitframes/units/arena.lua
ElvUI_SLE/modules/unitframes/units/boss.lua
ElvUI_SLE/modules/unitframes/units/focus.lua
ElvUI_SLE/modules/unitframes/units/player.lua
ElvUI_SLE/modules/unitframes/units/target.lua
ElvUI_SLE/modules/unitframes/units/targettarget.lua
ElvUI_SLE/modules/unitframes/update_elements.lua
diff --git a/ElvUI_SLE/modules/actionbars/actionbars.lua b/ElvUI_SLE/modules/actionbars/actionbars.lua
index 21eca1d..dfc055b 100644
--- a/ElvUI_SLE/modules/actionbars/actionbars.lua
+++ b/ElvUI_SLE/modules/actionbars/actionbars.lua
@@ -35,7 +35,7 @@ function AB:UpdatePet()
 		end

 		--DPE. Enable/disable autocast square around buttons
-		if E.db.dpe.petbar.autocast then
+		if E.db.sle.petbar.autocast then
 			if autoCastAllowed then
 				autoCast:Show();
 			else
diff --git a/ElvUI_SLE/modules/auras/auras.lua b/ElvUI_SLE/modules/auras/auras.lua
index 5a3787f..5946ec4 100644
--- a/ElvUI_SLE/modules/auras/auras.lua
+++ b/ElvUI_SLE/modules/auras/auras.lua
@@ -13,7 +13,7 @@ function A:StyleBuffs(buttonName, index, debuff)
 		icon:Point("TOPLEFT", buff, 2, -2)
 		icon:Point("BOTTOMRIGHT", buff, -2, 2)

-		buff:Size(E.private.dpe.auras.size)
+		buff:Size(E.private.sle.auras.size)
 		--buff:Size(35)

 		duration:ClearAllPoints()
@@ -57,9 +57,9 @@ function addAuraSource(self, func, unit, index, filter)
 	end
 end

-A.InitializeDPE = A.Initialize
+A.InitializeSLE = A.Initialize
 function A:Initialize()
-    A.InitializeDPE(self)
+    A.InitializeSLE(self)

 	local funcs = {
 		SetUnitAura = UnitAura,
diff --git a/ElvUI_SLE/modules/autorelease/autorelease.lua b/ElvUI_SLE/modules/autorelease/autorelease.lua
index f22c780..1d928df 100644
--- a/ElvUI_SLE/modules/autorelease/autorelease.lua
+++ b/ElvUI_SLE/modules/autorelease/autorelease.lua
@@ -6,7 +6,7 @@ local AR = E:NewModule('AutoRelease', 'AceHook-3.0', 'AceEvent-3.0');
 function AR:Releasing()
 	local inInstance, instanceType = IsInInstance()
 	if (inInstance and (instanceType == "pvp")) then
-		if E.db.dpe.pvpautorelease then
+		if E.db.sle.pvpautorelease then
 			local soulstone = GetSpellInfo(20707)
 				if ((E.myclass ~= "SHAMAN") and not (soulstone and UnitBuff("player", soulstone))) then
 					RepopMe()
@@ -15,7 +15,7 @@ function AR:Releasing()
 	end

 	-- auto resurrection for world PvP area...when active
-	if E.db.dpe.pvpautorelease then
+	if E.db.sle.pvpautorelease then
 		for index = 1, GetNumWorldPVPAreas() do
 			local pvpID, localizedName, isActive, canQueue, startTime, canEnter = GetWorldPVPAreaInfo(index)

diff --git a/ElvUI_SLE/modules/autorelease/options.lua b/ElvUI_SLE/modules/autorelease/options.lua
index befcf46..be9610f 100644
--- a/ElvUI_SLE/modules/autorelease/options.lua
+++ b/ElvUI_SLE/modules/autorelease/options.lua
@@ -1,11 +1,11 @@
 local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, ProfileDB, GlobalDB

 --Main options group
-E.Options.args.dpe.args.general.args.pvpautorelease = {
+E.Options.args.sle.args.general.args.pvpautorelease = {
 	order = 2,
 	type = "toggle",
 	name = L["PvP Auto Release"],
 	desc = L["Automatically release body when killed inside a battleground."],
-	get = function(info) return E.db.dpe.pvpautorelease end,
-	set = function(info, value) E.db.dpe.pvpautorelease = value; end
+	get = function(info) return E.db.sle.pvpautorelease end,
+	set = function(info, value) E.db.sle.pvpautorelease = value; end
 }
diff --git a/ElvUI_SLE/modules/backgrounds/backgrounds.lua b/ElvUI_SLE/modules/backgrounds/backgrounds.lua
index 2a51830..603182e 100644
--- a/ElvUI_SLE/modules/backgrounds/backgrounds.lua
+++ b/ElvUI_SLE/modules/backgrounds/backgrounds.lua
@@ -56,67 +56,67 @@ end

 --Frames Size
 function BG:FramesSize()
-	BGbottom:SetWidth(E.db.dpe.backgrounds.bottom.width)
-	BGbottom:SetHeight(E.db.dpe.backgrounds.bottom.height)
+	BGbottom:SetWidth(E.db.sle.backgrounds.bottom.width)
+	BGbottom:SetHeight(E.db.sle.backgrounds.bottom.height)

-	BGleft:SetWidth(E.db.dpe.backgrounds.left.width)
-	BGleft:SetHeight(E.db.dpe.backgrounds.left.height)
+	BGleft:SetWidth(E.db.sle.backgrounds.left.width)
+	BGleft:SetHeight(E.db.sle.backgrounds.left.height)

-	BGright:SetWidth(E.db.dpe.backgrounds.right.width)
-	BGright:SetHeight(E.db.dpe.backgrounds.right.height)
+	BGright:SetWidth(E.db.sle.backgrounds.right.width)
+	BGright:SetHeight(E.db.sle.backgrounds.right.height)

-	BGaction:SetWidth(E.db.dpe.backgrounds.action.width)
-	BGaction:SetHeight(E.db.dpe.backgrounds.action.height)
+	BGaction:SetWidth(E.db.sle.backgrounds.action.width)
+	BGaction:SetHeight(E.db.sle.backgrounds.action.height)
 end

 --Frames points
 function BG:FramesPositions()
-	BGbottom:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.dpe.backgrounds.bottom.xoffset, 21 + E.db.dpe.backgrounds.bottom.yoffset);
-	BGleft:Point("BOTTOMRIGHT", E.UIParent, "BOTTOM", -(E.screenwidth/4 + 32)/2 - 1 + E.db.dpe.backgrounds.left.xoffset, 21 + E.db.dpe.backgrounds.left.yoffset);
-	BGright:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", (E.screenwidth/4 + 32)/2 + 1 + E.db.dpe.backgrounds.right.xoffset, 21 + E.db.dpe.backgrounds.right.yoffset);
-	BGaction:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.dpe.backgrounds.action.xoffset, E.screenheight/6 + 9 + E.db.dpe.backgrounds.action.yoffset);
+	BGbottom:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.bottom.xoffset, 21 + E.db.sle.backgrounds.bottom.yoffset);
+	BGleft:Point("BOTTOMRIGHT", E.UIParent, "BOTTOM", -(E.screenwidth/4 + 32)/2 - 1 + E.db.sle.backgrounds.left.xoffset, 21 + E.db.sle.backgrounds.left.yoffset);
+	BGright:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", (E.screenwidth/4 + 32)/2 + 1 + E.db.sle.backgrounds.right.xoffset, 21 + E.db.sle.backgrounds.right.yoffset);
+	BGaction:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.action.xoffset, E.screenheight/6 + 9 + E.db.sle.backgrounds.action.yoffset);
 end

 --Updating textures
 function BG:UpdateTex()
 	BGbottom.tex:Point('TOPLEFT', BGbottom, 'TOPLEFT', 2, -2)
 	BGbottom.tex:Point('BOTTOMRIGHT', BGbottom, 'BOTTOMRIGHT', -2, 2)
-	BGbottom.tex:SetTexture(E.db.dpe.backgrounds.bottom.texture)
+	BGbottom.tex:SetTexture(E.db.sle.backgrounds.bottom.texture)

 	BGright.tex:Point('TOPLEFT', BGright, 'TOPLEFT', 2, -2)
 	BGright.tex:Point('BOTTOMRIGHT', BGright, 'BOTTOMRIGHT', -2, 2)
-	BGright.tex:SetTexture(E.db.dpe.backgrounds.right.texture)
+	BGright.tex:SetTexture(E.db.sle.backgrounds.right.texture)

 	BGleft.tex:Point('TOPLEFT', BGleft, 'TOPLEFT', 2, -2)
 	BGleft.tex:Point('BOTTOMRIGHT', BGleft, 'BOTTOMRIGHT', -2, 2)
-	BGleft.tex:SetTexture(E.db.dpe.backgrounds.left.texture)
+	BGleft.tex:SetTexture(E.db.sle.backgrounds.left.texture)

 	BGaction.tex:Point('TOPLEFT', BGaction, 'TOPLEFT', 2, -2)
 	BGaction.tex:Point('BOTTOMRIGHT', BGaction, 'BOTTOMRIGHT', -2, 2)
-	BGaction.tex:SetTexture(E.db.dpe.backgrounds.action.texture)
+	BGaction.tex:SetTexture(E.db.sle.backgrounds.action.texture)
 end

 --Visibility / Enable check
 function BG:FramesVisibility()
-	if E.db.dpe.backgrounds.bottom.enabled then
+	if E.db.sle.backgrounds.bottom.enabled then
 		BGbottom:Show()
 	else
 		BGbottom:Hide()
 	end

-	if E.db.dpe.backgrounds.left.enabled then
+	if E.db.sle.backgrounds.left.enabled then
 		BGleft:Show()
 	else
 		BGleft:Hide()
 	end

-	if E.db.dpe.backgrounds.right.enabled then
+	if E.db.sle.backgrounds.right.enabled then
 		BGright:Show()
 	else
 		BGright:Hide()
 	end

-	if E.db.dpe.backgrounds.action.enabled then
+	if E.db.sle.backgrounds.action.enabled then
 		BGaction:Show()
 	else
 		BGaction:Hide()
diff --git a/ElvUI_SLE/modules/backgrounds/options.lua b/ElvUI_SLE/modules/backgrounds/options.lua
index c83e883..28088f1 100644
--- a/ElvUI_SLE/modules/backgrounds/options.lua
+++ b/ElvUI_SLE/modules/backgrounds/options.lua
@@ -2,7 +2,7 @@
 local BG = E:GetModule('BackGrounds')

 --Options for additional background frames. Main group
-E.Options.args.dpe.args.backgrounds = {
+E.Options.args.sle.args.backgrounds = {
 	type = "group",
 	name = L["Backgrounds"],
 	order = 9,
@@ -23,16 +23,16 @@ E.Options.args.dpe.args.backgrounds = {
 			type = "toggle",
 			name = L["Bottom BG"],
 			desc = L["Show/Hide this frame."],
-			get = function(info) return E.db.dpe.backgrounds.bottom.enabled end,
-			set = function(info, value) E.db.dpe.backgrounds.bottom.enabled = value; BG:FramesVisibility() end
+			get = function(info) return E.db.sle.backgrounds.bottom.enabled end,
+			set = function(info, value) E.db.sle.backgrounds.bottom.enabled = value; BG:FramesVisibility() end
 		},
 		left_enabled = {
 			order = 4,
 			type = "toggle",
 			name = L["Left BG"],
 			desc = L["Show/Hide this frame."],
-			get = function(info) return E.db.dpe.backgrounds.left.enabled end,
-			set = function(info, value) E.db.dpe.backgrounds.left.enabled = value; BG:FramesVisibility() end
+			get = function(info) return E.db.sle.backgrounds.left.enabled end,
+			set = function(info, value) E.db.sle.backgrounds.left.enabled = value; BG:FramesVisibility() end
 		},
 		spacer = {
 			order = 5,
@@ -44,25 +44,25 @@ E.Options.args.dpe.args.backgrounds = {
 			type = "toggle",
 			name = L["Right BG"],
 			desc = L["Show/Hide this frame."],
-			get = function(info) return E.db.dpe.backgrounds.right.enabled end,
-			set = function(info, value) E.db.dpe.backgrounds.right.enabled = value; BG:FramesVisibility() end
+			get = function(info) return E.db.sle.backgrounds.right.enabled end,
+			set = function(info, value) E.db.sle.backgrounds.right.enabled = value; BG:FramesVisibility() end
 		},
 		action_enabled = {
 			order = 7,
 			type = "toggle",
 			name = L["Actionbar BG"],
 			desc = L["Show/Hide this frame."],
-			get = function(info) return E.db.dpe.backgrounds.action.enabled end,
-			set = function(info, value) E.db.dpe.backgrounds.action.enabled = value; BG:FramesVisibility() end
+			get = function(info) return E.db.sle.backgrounds.action.enabled end,
+			set = function(info, value) E.db.sle.backgrounds.action.enabled = value; BG:FramesVisibility() end
 		},
 	}
 }
 --Subgroup for 1st frame. They are based on the same pattern
-E.Options.args.dpe.args.backgrounds.args.bottom = {
+E.Options.args.sle.args.backgrounds.args.bottom = {
 	type = "group",
 	name = L["Bottom BG"],
 	order = 1,
-	disabled = function() return not E.db.dpe.backgrounds.bottom.enabled end,
+	disabled = function() return not E.db.sle.backgrounds.bottom.enabled end,
 	args = {
 		width = { --setting width (obviously)
 			order = 3,
@@ -70,8 +70,8 @@ E.Options.args.dpe.args.backgrounds.args.bottom = {
 			name = L['Width'],
 			desc = L["Sets width of the frame"],
 			min = 200, max = E.screenwidth, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.bottom.width end,
-			set = function(info, value) E.db.dpe.backgrounds.bottom.width = value; BG:FramesSize() end,
+			get = function(info) return E.db.sle.backgrounds.bottom.width end,
+			set = function(info, value) E.db.sle.backgrounds.bottom.width = value; BG:FramesSize() end,
 		},
 		height = {
 			order = 4,
@@ -79,8 +79,8 @@ E.Options.args.dpe.args.backgrounds.args.bottom = {
 			name = L['Height'],
 			desc = L["Sets height of the frame"],
 			min = 50, max = E.screenheight/2, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.bottom.height end,
-			set = function(info, value) E.db.dpe.backgrounds.bottom.height = value; BG:FramesSize() end,
+			get = function(info) return E.db.sle.backgrounds.bottom.height end,
+			set = function(info, value) E.db.sle.backgrounds.bottom.height = value; BG:FramesSize() end,
 		},
 		spacer = { --Empty slot for making sliders move to next line
 			order = 5,
@@ -94,8 +94,8 @@ E.Options.args.dpe.args.backgrounds.args.bottom = {
 			name = L['X Offset'],
 			desc = L["Sets X offset of the frame"],
 			min = -E.screenwidth/2, max = E.screenwidth/2, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.bottom.xoffset end,
-			set = function(info, value) E.db.dpe.backgrounds.bottom.xoffset = value; BG:FramesPositions() end,
+			get = function(info) return E.db.sle.backgrounds.bottom.xoffset end,
+			set = function(info, value) E.db.sle.backgrounds.bottom.xoffset = value; BG:FramesPositions() end,
 		},
 		yoffset = {
 			order = 7,
@@ -103,8 +103,8 @@ E.Options.args.dpe.args.backgrounds.args.bottom = {
 			name = L['Y Offset'],
 			desc = L["Sets Y offset of the frame"],
 			min = -21, max = E.screenheight, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.bottom.yoffset end,
-			set = function(info, value) E.db.dpe.backgrounds.bottom.yoffset = value; BG:FramesPositions() end,
+			get = function(info) return E.db.sle.backgrounds.bottom.yoffset end,
+			set = function(info, value) E.db.sle.backgrounds.bottom.yoffset = value; BG:FramesPositions() end,
 		},
 		--Setting custom texture for those who like it
 		texture = {
@@ -113,9 +113,9 @@ E.Options.args.dpe.args.backgrounds.args.bottom = {
 			width = 'full',
 			name = L["Texture"],
 			desc = L["Set the texture to use in this frame.  Requirements are the same as the chat textures."],
-			get = function(info) return E.db.dpe.backgrounds.bottom.texture end,
+			get = function(info) return E.db.sle.backgrounds.bottom.texture end,
 			set = function(info, value)
-				E.db.dpe.backgrounds.bottom.texture = value
+				E.db.sle.backgrounds.bottom.texture = value
 				E:UpdateMedia()
 				BG:UpdateTex()
 			end,
@@ -123,11 +123,11 @@ E.Options.args.dpe.args.backgrounds.args.bottom = {
 	},
 }
 --Subgroup for 2nd frame
-E.Options.args.dpe.args.backgrounds.args.left = {
+E.Options.args.sle.args.backgrounds.args.left = {
 	order = 2,
 	type = "group",
 	name = L["Left BG"],
-	disabled = function() return not E.db.dpe.backgrounds.left.enabled end,
+	disabled = function() return not E.db.sle.backgrounds.left.enabled end,
 	args = {
 		width = {
 			order = 3,
@@ -135,8 +135,8 @@ E.Options.args.dpe.args.backgrounds.args.left = {
 			name = L['Width'],
 			desc = L["Sets width of the frame"],
 			min = 150, max = E.screenwidth, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.left.width end,
-			set = function(info, value) E.db.dpe.backgrounds.left.width = value; BG:FramesSize() end,
+			get = function(info) return E.db.sle.backgrounds.left.width end,
+			set = function(info, value) E.db.sle.backgrounds.left.width = value; BG:FramesSize() end,
 		},
 		height = {
 			order = 4,
@@ -144,8 +144,8 @@ E.Options.args.dpe.args.backgrounds.args.left = {
 			name = L['Height'],
 			desc = L["Sets height of the frame"],
 			min = 50, max = E.screenheight/2, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.left.height end,
-			set = function(info, value) E.db.dpe.backgrounds.left.height = value; BG:FramesSize() end,
+			get = function(info) return E.db.sle.backgrounds.left.height end,
+			set = function(info, value) E.db.sle.backgrounds.left.height = value; BG:FramesSize() end,
 		},
 		spacer = {
 			order = 5,
@@ -158,8 +158,8 @@ E.Options.args.dpe.args.backgrounds.args.left = {
 			name = L['X Offset'],
 			desc = L["Sets X offset of the frame"],
 			min = -E.screenwidth/2, max = E.screenwidth/2, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.left.xoffset end,
-			set = function(info, value) E.db.dpe.backgrounds.left.xoffset = value; BG:FramesPositions() end,
+			get = function(info) return E.db.sle.backgrounds.left.xoffset end,
+			set = function(info, value) E.db.sle.backgrounds.left.xoffset = value; BG:FramesPositions() end,
 		},
 		yoffset = {
 			order = 7,
@@ -167,8 +167,8 @@ E.Options.args.dpe.args.backgrounds.args.left = {
 			name = L['Y Offset'],
 			desc = L["Sets Y offset of the frame"],
 			min = -21, max = E.screenheight, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.left.yoffset end,
-			set = function(info, value) E.db.dpe.backgrounds.left.yoffset = value; BG:FramesPositions() end,
+			get = function(info) return E.db.sle.backgrounds.left.yoffset end,
+			set = function(info, value) E.db.sle.backgrounds.left.yoffset = value; BG:FramesPositions() end,
 		},
 		texture = {
 			order = 8,
@@ -176,9 +176,9 @@ E.Options.args.dpe.args.backgrounds.args.left = {
 			width = 'full',
 			name = L["Texture"],
 			desc = L["Set the texture to use in this frame.  Requirements are the same as the chat textures."],
-			get = function(info) return E.db.dpe.backgrounds.left.texture end,
+			get = function(info) return E.db.sle.backgrounds.left.texture end,
 			set = function(info, value)
-				E.db.dpe.backgrounds.left.texture = value
+				E.db.sle.backgrounds.left.texture = value
 				E:UpdateMedia()
 				BG:UpdateTex()
 			end,
@@ -186,11 +186,11 @@ E.Options.args.dpe.args.backgrounds.args.left = {
 	},
 }
 --Subgroup for 3rd frame
-E.Options.args.dpe.args.backgrounds.args.right = {
+E.Options.args.sle.args.backgrounds.args.right = {
 	order = 2,
 	type = "group",
 	name = L["Right BG"],
-	disabled = function() return not E.db.dpe.backgrounds.right.enabled end,
+	disabled = function() return not E.db.sle.backgrounds.right.enabled end,
 	args = {
 		width = {
 			order = 3,
@@ -198,8 +198,8 @@ E.Options.args.dpe.args.backgrounds.args.right = {
 			name = L['Width'],
 			desc = L["Sets width of the frame"],
 			min = 150, max = E.screenwidth, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.right.width end,
-			set = function(info, value) E.db.dpe.backgrounds.right.width = value; BG:FramesSize() end,
+			get = function(info) return E.db.sle.backgrounds.right.width end,
+			set = function(info, value) E.db.sle.backgrounds.right.width = value; BG:FramesSize() end,
 		},
 		height = {
 			order = 4,
@@ -207,8 +207,8 @@ E.Options.args.dpe.args.backgrounds.args.right = {
 			name = L['Height'],
 			desc = L["Sets height of the frame"],
 			min = 50, max = E.screenheight/2, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.right.height end,
-			set = function(info, value) E.db.dpe.backgrounds.right.height = value; BG:FramesSize() end,
+			get = function(info) return E.db.sle.backgrounds.right.height end,
+			set = function(info, value) E.db.sle.backgrounds.right.height = value; BG:FramesSize() end,
 		},
 		spacer = {
 			order = 5,
@@ -221,8 +221,8 @@ E.Options.args.dpe.args.backgrounds.args.right = {
 			name = L['X Offset'],
 			desc = L["Sets X offset of the frame"],
 			min = -E.screenwidth/2, max = E.screenwidth/2, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.right.xoffset end,
-			set = function(info, value) E.db.dpe.backgrounds.right.xoffset = value; BG:FramesPositions() end,
+			get = function(info) return E.db.sle.backgrounds.right.xoffset end,
+			set = function(info, value) E.db.sle.backgrounds.right.xoffset = value; BG:FramesPositions() end,
 		},
 		yoffset = {
 			order = 7,
@@ -230,8 +230,8 @@ E.Options.args.dpe.args.backgrounds.args.right = {
 			name = L['Y Offset'],
 			desc = L["Sets Y offset of the frame"],
 			min = -21, max = E.screenheight, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.right.yoffset end,
-			set = function(info, value) E.db.dpe.backgrounds.right.yoffset = value; BG:FramesPositions() end,
+			get = function(info) return E.db.sle.backgrounds.right.yoffset end,
+			set = function(info, value) E.db.sle.backgrounds.right.yoffset = value; BG:FramesPositions() end,
 		},
 		texture = {
 			order = 8,
@@ -239,9 +239,9 @@ E.Options.args.dpe.args.backgrounds.args.right = {
 			width = 'full',
 			name = L["Texture"],
 			desc = L["Set the texture to use in this frame.  Requirements are the same as the chat textures."],
-			get = function(info) return E.db.dpe.backgrounds.right.texture end,
+			get = function(info) return E.db.sle.backgrounds.right.texture end,
 			set = function(info, value)
-				E.db.dpe.backgrounds.right.texture = value
+				E.db.sle.backgrounds.right.texture = value
 				E:UpdateMedia()
 				BG:UpdateTex()
 			end,
@@ -249,11 +249,11 @@ E.Options.args.dpe.args.backgrounds.args.right = {
 	},
 }
 --Subgroup for 4th frame
-E.Options.args.dpe.args.backgrounds.args.action = {
+E.Options.args.sle.args.backgrounds.args.action = {
 	order = 4,
 	type = "group",
 	name = L["Actionbar BG"],
-	disabled = function() return not E.db.dpe.backgrounds.action.enabled end,
+	disabled = function() return not E.db.sle.backgrounds.action.enabled end,
 	args = {
 		width = {
 			order = 3,
@@ -261,8 +261,8 @@ E.Options.args.dpe.args.backgrounds.args.action = {
 			name = L['Width'],
 			desc = L["Sets width of the frame"],
 			min = 200, max = E.screenwidth, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.action.width end,
-			set = function(info, value) E.db.dpe.backgrounds.action.width = value; BG:FramesSize() end,
+			get = function(info) return E.db.sle.backgrounds.action.width end,
+			set = function(info, value) E.db.sle.backgrounds.action.width = value; BG:FramesSize() end,
 		},
 		height = {
 			order = 4,
@@ -270,8 +270,8 @@ E.Options.args.dpe.args.backgrounds.args.action = {
 			name = L['Height'],
 			desc = L["Sets height of the frame"],
 			min = 50, max = E.screenheight/2, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.action.height end,
-			set = function(info, value) E.db.dpe.backgrounds.action.height = value; BG:FramesSize() end,
+			get = function(info) return E.db.sle.backgrounds.action.height end,
+			set = function(info, value) E.db.sle.backgrounds.action.height = value; BG:FramesSize() end,
 		},
 		spacer = {
 			order = 5,
@@ -284,8 +284,8 @@ E.Options.args.dpe.args.backgrounds.args.action = {
 			name = L['X Offset'],
 			desc = L["Sets X offset of the frame"],
 			min = -E.screenwidth/2, max = E.screenwidth/2, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.action.xoffset end,
-			set = function(info, value) E.db.dpe.backgrounds.action.xoffset = value; BG:FramesPositions() end,
+			get = function(info) return E.db.sle.backgrounds.action.xoffset end,
+			set = function(info, value) E.db.sle.backgrounds.action.xoffset = value; BG:FramesPositions() end,
 		},
 		yoffset = {
 			order = 7,
@@ -293,8 +293,8 @@ E.Options.args.dpe.args.backgrounds.args.action = {
 			name = L['Y Offset'],
 			desc = L["Sets Y offset of the frame"],
 			min = -21, max = E.screenheight, step = 1,
-			get = function(info) return E.db.dpe.backgrounds.action.yoffset end,
-			set = function(info, value) E.db.dpe.backgrounds.action.yoffset = value; BG:FramesPositions() end,
+			get = function(info) return E.db.sle.backgrounds.action.yoffset end,
+			set = function(info, value) E.db.sle.backgrounds.action.yoffset = value; BG:FramesPositions() end,
 		},
 		texture = {
 			order = 8,
@@ -302,9 +302,9 @@ E.Options.args.dpe.args.backgrounds.args.action = {
 			width = 'full',
 			name = L["Texture"],
 			desc = L["Set the texture to use in this frame.  Requirements are the same as the chat textures."],
-			get = function(info) return E.db.dpe.backgrounds.action.texture end,
+			get = function(info) return E.db.sle.backgrounds.action.texture end,
 			set = function(info, value)
-				E.db.dpe.backgrounds.action.texture = value
+				E.db.sle.backgrounds.action.texture = value
 				E:UpdateMedia()
 				BG:UpdateTex()
 			end,
diff --git a/ElvUI_SLE/modules/balancepower/balancepower.lua b/ElvUI_SLE/modules/balancepower/balancepower.lua
index 8735b9d..a4206ef 100644
--- a/ElvUI_SLE/modules/balancepower/balancepower.lua
+++ b/ElvUI_SLE/modules/balancepower/balancepower.lua
@@ -1,7 +1,7 @@
 --Module to create frame with sol/lun energy value. At least untill the time i find the way to place text on actual energy bar
 local E, L, V, P, G =  unpack(ElvUI); --Engine
 local M = E:GetModule('Misc');
-local DPE = E:GetModule('DPE');
+local SLE = E:GetModule('SLE');

 --Defaults
 P['general'] = {
@@ -30,11 +30,11 @@ function M:CreateBalancePower()

 	bpower:Hide()

-	DPE:BPUpdate()
+	SLE:BPUpdate()
 end

 --Visibility/enable check
-function DPE:BPUpdate()
+function SLE:BPUpdate()
 	if E.db.general.bpenable then
 		bpower:Show()
 	else
diff --git a/ElvUI_SLE/modules/balancepower/options.lua b/ElvUI_SLE/modules/balancepower/options.lua
index 63289db..284c2e2 100644
--- a/ElvUI_SLE/modules/balancepower/options.lua
+++ b/ElvUI_SLE/modules/balancepower/options.lua
@@ -2,7 +2,7 @@

 --Adds a new option group is character is a druid.
 if E.myclass == "DRUID" then
-E.Options.args.dpe.args.druid = {
+E.Options.args.sle.args.druid = {
 	order = 15,
 	type = 'group',
 	name = L["Druid"],
@@ -24,7 +24,7 @@ E.Options.args.dpe.args.druid = {
 					name = L["Balance Power Frame"],
 					desc = L["Show/hide the frame with exact number of your Solar/Lunar energy."],
 					get = function(info) return E.db.general.bpenable end,
-					set = function(info, value) E.db.general.bpenable = value; E:GetModule('DPE'):BPUpdate() end
+					set = function(info, value) E.db.general.bpenable = value; E:GetModule('SLE'):BPUpdate() end
 				},
 			},
 		},
diff --git a/ElvUI_SLE/modules/chat/chat.lua b/ElvUI_SLE/modules/chat/chat.lua
index 70cfde4..f99f7b1 100644
--- a/ElvUI_SLE/modules/chat/chat.lua
+++ b/ElvUI_SLE/modules/chat/chat.lua
@@ -13,7 +13,7 @@ CH.StyleChatRE = CH.StyleChat
 function CH:StyleChat(frame)
 	self:StyleChatRE(frame)
 	local name = frame:GetName()
-	if E.db.dpe.chat.fade then
+	if E.db.sle.chat.fade then
 		_G[name]:SetFading(true) --Enable chat text fading after some time
 	else
 		_G[name]:SetFading(false) --Disable chat text fading after some time
@@ -105,7 +105,7 @@ end

 --For finding names in regular channels
 local FindMyName = function(self, event, message, author, ...)
-	if not E.db.dpe.chat.namehighlight then return end
+	if not E.db.sle.chat.namehighlight then return end
 	local msg = strlower(message)

 	for i = 1, #NameList do
@@ -116,9 +116,9 @@ local FindMyName = function(self, event, message, author, ...)
 			local Link = FindURL(message)

 			if (not Link) or (Link and not strfind(Link, Name)) then
-				if E.db.dpe.chat.sound then
+				if E.db.sle.chat.sound then
 					if SoundPalyed == 0 then --Check for sound played
-						PlaySoundFile(LSM:Fetch("sound", E.db.dpe.chat.warningsound));
+						PlaySoundFile(LSM:Fetch("sound", E.db.sle.chat.warningsound));
 						SoundPalyed = 1 --Setting sound as played
 						frame.SoundTimer = CH:ScheduleTimer('EnableSound', E.private.channelcheck.time) --Starting Timer
 					end
@@ -131,7 +131,7 @@ end

 --For finding names in custom channels
 local CustomFindMyName = function(self, event, message, author, arg1, arg2, arg3, arg4, arg5, channelNum, channelName, ...)
-	if not E.db.dpe.chat.namehighlight then return end
+	if not E.db.sle.chat.namehighlight then return end
 	local msg = strlower(message)

 	--Checking if the custom channel is one of Blizz's
@@ -144,9 +144,9 @@ local CustomFindMyName = function(self, event, message, author, arg1, arg2, arg3
 					local Link = FindURL(message)

 						if (not Link) or (Link and not strfind(Link, Name)) then
-						if E.db.dpe.chat.sound then
+						if E.db.sle.chat.sound then
 							if SoundPalyed == 0 then
-								PlaySoundFile(LSM:Fetch("sound", E.db.dpe.chat.warningsound));
+								PlaySoundFile(LSM:Fetch("sound", E.db.sle.chat.warningsound));
 								SoundPalyed = 1
 								frame.SoundTimer = CH:ScheduleTimer('EnableSound', E.private.channelcheck.time)
 							end
@@ -174,9 +174,9 @@ local CustomFindMyName = function(self, event, message, author, arg1, arg2, arg3
 					local Link = FindURL(message)

 						if (not Link) or (Link and not strfind(Link, Name)) then
-						if E.db.dpe.chat.sound then
+						if E.db.sle.chat.sound then
 							if SoundPalyed == 0 then
-								PlaySoundFile(LSM:Fetch("sound", E.db.dpe.chat.warningsound));
+								PlaySoundFile(LSM:Fetch("sound", E.db.sle.chat.warningsound));
 								SoundPalyed = 1
 								frame.SoundTimer = CH:ScheduleTimer('EnableSound', E.private.channelcheck.time)
 							end
diff --git a/ElvUI_SLE/modules/chat/options.lua b/ElvUI_SLE/modules/chat/options.lua
index 1ef9f0c..52bae50 100644
--- a/ElvUI_SLE/modules/chat/options.lua
+++ b/ElvUI_SLE/modules/chat/options.lua
@@ -15,7 +15,7 @@ local function UpdateName(reset)
 		end
 	end

-	E.Options.args.dpe.args.chat.args.nameGroup = {
+	E.Options.args.sle.args.chat.args.nameGroup = {
 		type = 'group',
 		name = selectedName,
 		guiInline = true,
@@ -23,13 +23,13 @@ local function UpdateName(reset)
 		args = {},
 	}

-	E.Options.args.dpe.args.chat.args.nameGroup.args.info = {
+	E.Options.args.sle.args.chat.args.nameGroup.args.info = {
 		order = 1,
 		type = "description",
 		name = L["You can delete selected name from the list here by clicking the button below"],
 	}

-	E.Options.args.dpe.args.chat.args.nameGroup.args.delete = {
+	E.Options.args.sle.args.chat.args.nameGroup.args.delete = {
 		order = 2,
 		type = "execute",
 		name = L["Remove Name"],
@@ -47,7 +47,7 @@ local function UpdateChannel(reset)
 		end
 	end

-	E.Options.args.dpe.args.chat.args.channelGroup = {
+	E.Options.args.sle.args.chat.args.channelGroup = {
 		type = 'group',
 		name = selectedChannel,
 		guiInline = true,
@@ -55,13 +55,13 @@ local function UpdateChannel(reset)
 		args = {},
 	}

-	E.Options.args.dpe.args.chat.args.channelGroup.args.info = {
+	E.Options.args.sle.args.chat.args.channelGroup.args.info = {
 		order = 1,
 		type = "description",
 		name = L["You can delete selected channel from the list here by clicking the button below"],
 	}

-	E.Options.args.dpe.args.chat.args.channelGroup.args.delete = {
+	E.Options.args.sle.args.chat.args.channelGroup.args.delete = {
 		order = 2,
 		type = "execute",
 		name = L["Remove Channel"],
@@ -73,7 +73,7 @@ end
 function CH:DeleteName()
 	E.private['namelist'][selectedName] = nil
 	selectedName = nil;
-	E.Options.args.dpe.args.chat.args.nameGroup = nil
+	E.Options.args.sle.args.chat.args.nameGroup = nil
 	UpdateName()
 	CH:NamesListUpdate()
 end
@@ -81,12 +81,12 @@ end
 function CH:DeleteChannel()
 	E.private['channellist'][selectedChannel] = nil
 	selectedChannel = nil;
-	E.Options.args.dpe.args.chat.args.channelGroup = nil
+	E.Options.args.sle.args.chat.args.channelGroup = nil
 	UpdateChannel()
 	CH:ChannelListUpdate()
 end

-E.Options.args.dpe.args.chat = {
+E.Options.args.sle.args.chat = {
 	order = 8,
 	type = "group",
 	name = L["Chat"],
@@ -107,8 +107,8 @@ E.Options.args.dpe.args.chat = {
 					type = "toggle",
 					name = L["Chat Fade"],
 					desc = L["Enable/Disable the text fading in the chat window."],
-					get = function(info) return E.db.dpe.chat.fade end,
-					set = function(info, value) E.db.dpe.chat.fade = value; CH:FadeUpdate() end,
+					get = function(info) return E.db.sle.chat.fade end,
+					set = function(info, value) E.db.sle.chat.fade = value; CH:FadeUpdate() end,
 				},
 				editboxhistory = {
 					order = 2,
@@ -136,27 +136,27 @@ E.Options.args.dpe.args.chat = {
 					order = 2,
 					type = "toggle",
 					name = L["Enable"],
-					get = function(info) return E.db.dpe.chat.namehighlight end,
-					set = function(info, value) E.db.dpe.chat.namehighlight = value; end
+					get = function(info) return E.db.sle.chat.namehighlight end,
+					set = function(info, value) E.db.sle.chat.namehighlight = value; end
 				},
 				soundenable = {
 					order = 3,
 					type = "toggle",
 					name = L["Enable Sound"],
 					desc = L["Play sound when your name is mentioned in chat."],
-					disabled = function() return not E.db.dpe.chat.namehighlight end,
-					get = function(info) return E.db.dpe.chat.sound end,
-					set = function(info, value) E.db.dpe.chat.sound = value; end
+					disabled = function() return not E.db.sle.chat.namehighlight end,
+					get = function(info) return E.db.sle.chat.sound end,
+					set = function(info, value) E.db.sle.chat.sound = value; end
 				},
 				sound = {
 					type = "select", dialogControl = 'LSM30_Sound',
 					order = 4,
 					name = L["Sound"],
 					desc = L["Sound that will play when your name is mentioned in chat."],
-					disabled = function() return not E.db.dpe.chat.sound or not E.db.dpe.chat.namehighlight end,
+					disabled = function() return not E.db.sle.chat.sound or not E.db.sle.chat.namehighlight end,
 					values = AceGUIWidgetLSMlists.sound,
-					get = function(info) return E.db.dpe.chat.warningsound end,
-					set = function(info, value) E.db.dpe.chat.warningsound = value; end
+					get = function(info) return E.db.sle.chat.warningsound end,
+					set = function(info, value) E.db.sle.chat.warningsound = value; end
 				},
 				timer = {
 					order = 5,
@@ -164,7 +164,7 @@ E.Options.args.dpe.args.chat = {
 					name = L["Timer"],
 					desc = L["Sound will be played only once in this number of seconds."],
 					min = 1, max = 20, step = 1,
-					disabled = function() return not E.db.dpe.chat.sound or not E.db.dpe.chat.namehighlight end,
+					disabled = function() return not E.db.sle.chat.sound or not E.db.sle.chat.namehighlight end,
 					get = function(info) return E.private.channelcheck.time end,
 					set = function(info, value) E.private.channelcheck.time = value; end,
 				},
@@ -183,7 +183,7 @@ E.Options.args.dpe.args.chat = {
 					order = 8,
 					name = L["Add Name"],
 					desc = L["Add a name different from your current character's to be looked for"],
-					disabled = function() return not E.db.dpe.chat.namehighlight end,
+					disabled = function() return not E.db.sle.chat.namehighlight end,
 					get = function(info) return "" end,
 					set = function(info, value)
 						if value:match("^%s*$") then
@@ -193,7 +193,7 @@ E.Options.args.dpe.args.chat = {
 							E:Print(L["Name already exists!"])
 						return end

-						E.Options.args.dpe.args.chat.args.nameGroup = nil
+						E.Options.args.sle.args.chat.args.nameGroup = nil
 						E.private['namelist'][value] = {};
 						E.private['namelist'][value].enable = true
 						UpdateName()
@@ -206,7 +206,7 @@ E.Options.args.dpe.args.chat = {
 					name = L['Names list'],
 					get = function(info) return selectedName end,
 					set = function(info, value) selectedName = value; UpdateName(true) end,
-					disabled = function() return not E.db.dpe.chat.namehighlight end,
+					disabled = function() return not E.db.sle.chat.namehighlight end,
 					values = function()
 						names = {}
 						for name in pairs(E.private.namelist) do
@@ -220,7 +220,7 @@ E.Options.args.dpe.args.chat = {
 					type = "group",
 					name = L["Channels"],
 					guiInline = true,
-					disabled = function() return not E.db.dpe.chat.namehighlight end,
+					disabled = function() return not E.db.sle.chat.namehighlight end,
 					args = {
 						say = {
 							order = 1,
@@ -329,7 +329,7 @@ E.Options.args.dpe.args.chat = {
 									E:Print(L["Channel already exists!"])
 								return end

-								E.Options.args.dpe.args.chat.args.channelGroup = nil
+								E.Options.args.sle.args.chat.args.channelGroup = nil
 								E.private['channellist'][value] = {};
 								E.private['channellist'][value].enable = true
 								UpdateChannel()
diff --git a/ElvUI_SLE/modules/datatexts/add_panels.lua b/ElvUI_SLE/modules/datatexts/add_panels.lua
index 146f72f..88c881a 100644
--- a/ElvUI_SLE/modules/datatexts/add_panels.lua
+++ b/ElvUI_SLE/modules/datatexts/add_panels.lua
@@ -3,9 +3,9 @@ local DTP = E:NewModule('DTPanels', 'AceHook-3.0', 'AceEvent-3.0');
 local LO = E:GetModule('Layout');

 --Added function to create new panels
-LO.InitializeDPE = LO.Initialize
+LO.InitializeSLE = LO.Initialize
 function LO:Initialize()
-	LO.InitializeDPE(self)
+	LO.InitializeSLE(self)
 	DTP:CreateDataPanels()
 	DTP:Resize()

@@ -86,61 +86,61 @@ function DTP:CreateDataPanels()
 end

 function DTP:Resize()
-	DP_5:Size(E.db.dpe.datatext.dp5.width, 20)
-	DP_6:Size(E.db.dpe.datatext.dp6.width, 20)
-	Bottom_Panel:Size(E.db.dpe.datatext.bottom.width, 20)
-	DP_1:Size(E.db.dpe.datatext.dp1.width, 20)
-	DP_4:Size(E.db.dpe.datatext.dp4.width, 20)
-	DP_3:Size(E.db.dpe.datatext.dp3.width, 20)
-	DP_2:Size(E.db.dpe.datatext.dp2.width, 20)
-	Top_Center:Size(E.db.dpe.datatext.top.width, 20)
+	DP_5:Size(E.db.sle.datatext.dp5.width, 20)
+	DP_6:Size(E.db.sle.datatext.dp6.width, 20)
+	Bottom_Panel:Size(E.db.sle.datatext.bottom.width, 20)
+	DP_1:Size(E.db.sle.datatext.dp1.width, 20)
+	DP_4:Size(E.db.sle.datatext.dp4.width, 20)
+	DP_3:Size(E.db.sle.datatext.dp3.width, 20)
+	DP_2:Size(E.db.sle.datatext.dp2.width, 20)
+	Top_Center:Size(E.db.sle.datatext.top.width, 20)
 	E:GetModule('DataTexts'):UpdateAllDimensions()
 end

 function DTP:ChatResize()
-	LeftChatDataPanel:Point('TOPRIGHT', LeftChatPanel, 'BOTTOMLEFT', 16 + E.db.dpe.datatext.chatleft.width, -1)
-	RightChatDataPanel:Point('BOTTOMLEFT', RightChatPanel, 'BOTTOMRIGHT', - E.db.dpe.datatext.chatright.width - 16, -21)
+	LeftChatDataPanel:Point('TOPRIGHT', LeftChatPanel, 'BOTTOMLEFT', 16 + E.db.sle.datatext.chatleft.width, -1)
+	RightChatDataPanel:Point('BOTTOMLEFT', RightChatPanel, 'BOTTOMRIGHT', - E.db.sle.datatext.chatright.width - 16, -21)
 end

 --Showing panels
 function DTP:ExtraDataBarSetup()
-	if E.db.dpe.datatext.dp1.enabled then
+	if E.db.sle.datatext.dp1.enabled then
 		DP_1:Show()
 	else
 		DP_1:Hide()
 	end

-	if E.db.dpe.datatext.dp2.enabled then
+	if E.db.sle.datatext.dp2.enabled then
 		DP_2:Show()
 	else
 		DP_2:Hide()
 	end

-	if E.db.dpe.datatext.dp3.enabled then
+	if E.db.sle.datatext.dp3.enabled then
 		DP_3:Show()
 	else
 		DP_3:Hide()
 	end

-	if E.db.dpe.datatext.dp4.enabled then
+	if E.db.sle.datatext.dp4.enabled then
 		DP_4:Show()
 	else
 		DP_4:Hide()
 	end

-	if E.db.dpe.datatext.dp5.enabled then
+	if E.db.sle.datatext.dp5.enabled then
 		DP_5:Show()
 	else
 		DP_5:Hide()
 	end

-	if E.db.dpe.datatext.dp6.enabled then
+	if E.db.sle.datatext.dp6.enabled then
 		DP_6:Show()
 	else
 		DP_6:Hide()
 	end

-	if E.db.dpe.datatext.bottom.enabled then
+	if E.db.sle.datatext.bottom.enabled then
 		Bottom_Panel:Show()
 	else
 		Bottom_Panel:Hide()
diff --git a/ElvUI_SLE/modules/datatexts/options.lua b/ElvUI_SLE/modules/datatexts/options.lua
index 654dc8b..c060f76 100644
--- a/ElvUI_SLE/modules/datatexts/options.lua
+++ b/ElvUI_SLE/modules/datatexts/options.lua
@@ -2,7 +2,7 @@
 local DTP = E:GetModule('DTPanels')

 --Datatext panels
-E.Options.args.dpe.args.datatext = {
+E.Options.args.sle.args.datatext = {
 	type = "group",
 	name = L["Datatext Panels"],
 	order = 6,
@@ -28,18 +28,18 @@ E.Options.args.dpe.args.datatext = {
 					type = "toggle",
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
-					get = function(info) return E.db.dpe.datatext.dp1.enabled end,
-					set = function(info, value) E.db.dpe.datatext.dp1.enabled = value; DTP:ExtraDataBarSetup() end
+					get = function(info) return E.db.sle.datatext.dp1.enabled end,
+					set = function(info, value) E.db.sle.datatext.dp1.enabled = value; DTP:ExtraDataBarSetup() end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.dp1.enabled end,
+					disabled = function() return not E.db.sle.datatext.dp1.enabled end,
 					min = 300, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.dp1.width end,
-					set = function(info, value) E.db.dpe.datatext.dp1.width = value; DTP:Resize() end,
+					get = function(info) return E.db.sle.datatext.dp1.width end,
+					set = function(info, value) E.db.sle.datatext.dp1.width = value; DTP:Resize() end,
 				},
 			},
 		},
@@ -54,18 +54,18 @@ E.Options.args.dpe.args.datatext = {
 					type = "toggle",
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
-					get = function(info) return E.db.dpe.datatext.dp2.enabled end,
-					set = function(info, value) E.db.dpe.datatext.dp2.enabled = value; DTP:ExtraDataBarSetup() end
+					get = function(info) return E.db.sle.datatext.dp2.enabled end,
+					set = function(info, value) E.db.sle.datatext.dp2.enabled = value; DTP:ExtraDataBarSetup() end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.dp2.enabled end,
+					disabled = function() return not E.db.sle.datatext.dp2.enabled end,
 					min = 300, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.dp2.width end,
-					set = function(info, value) E.db.dpe.datatext.dp2.width = value; DTP:Resize() end,
+					get = function(info) return E.db.sle.datatext.dp2.width end,
+					set = function(info, value) E.db.sle.datatext.dp2.width = value; DTP:Resize() end,
 				},
 			},
 		},
@@ -81,8 +81,8 @@ E.Options.args.dpe.args.datatext = {
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
 					disabled = true,
-					get = function(info) return E.db.dpe.datatext.top.enabled end,
-					set = function(info, value) E.db.dpe.datatext.top.enabled = value; end
+					get = function(info) return E.db.sle.datatext.top.enabled end,
+					set = function(info, value) E.db.sle.datatext.top.enabled = value; end
 				},
 				width = {
 					order = 2,
@@ -90,8 +90,8 @@ E.Options.args.dpe.args.datatext = {
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
 					min = 100, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.top.width end,
-					set = function(info, value) E.db.dpe.datatext.top.width = value; DTP:Resize() end,
+					get = function(info) return E.db.sle.datatext.top.width end,
+					set = function(info, value) E.db.sle.datatext.top.width = value; DTP:Resize() end,
 				},
 			},
 		},
@@ -106,18 +106,18 @@ E.Options.args.dpe.args.datatext = {
 					type = "toggle",
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
-					get = function(info) return E.db.dpe.datatext.dp3.enabled end,
-					set = function(info, value) E.db.dpe.datatext.dp3.enabled = value; DTP:ExtraDataBarSetup() end
+					get = function(info) return E.db.sle.datatext.dp3.enabled end,
+					set = function(info, value) E.db.sle.datatext.dp3.enabled = value; DTP:ExtraDataBarSetup() end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.dp3.enabled end,
+					disabled = function() return not E.db.sle.datatext.dp3.enabled end,
 					min = 300, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.dp3.width end,
-					set = function(info, value) E.db.dpe.datatext.dp3.width = value; DTP:Resize() end,
+					get = function(info) return E.db.sle.datatext.dp3.width end,
+					set = function(info, value) E.db.sle.datatext.dp3.width = value; DTP:Resize() end,
 				},
 			},
 		},
@@ -132,18 +132,18 @@ E.Options.args.dpe.args.datatext = {
 					type = "toggle",
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
-					get = function(info) return E.db.dpe.datatext.dp4.enabled end,
-					set = function(info, value) E.db.dpe.datatext.dp4.enabled = value; DTP:ExtraDataBarSetup() end
+					get = function(info) return E.db.sle.datatext.dp4.enabled end,
+					set = function(info, value) E.db.sle.datatext.dp4.enabled = value; DTP:ExtraDataBarSetup() end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.dp4.enabled end,
+					disabled = function() return not E.db.sle.datatext.dp4.enabled end,
 					min = 300, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.dp4.width end,
-					set = function(info, value) E.db.dpe.datatext.dp4.width = value; DTP:Resize() end,
+					get = function(info) return E.db.sle.datatext.dp4.width end,
+					set = function(info, value) E.db.sle.datatext.dp4.width = value; DTP:Resize() end,
 				},
 			},
 		},
@@ -158,18 +158,18 @@ E.Options.args.dpe.args.datatext = {
 					type = "toggle",
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
-					get = function(info) return E.db.dpe.datatext.dp5.enabled end,
-					set = function(info, value) E.db.dpe.datatext.dp5.enabled = value; DTP:ExtraDataBarSetup() end
+					get = function(info) return E.db.sle.datatext.dp5.enabled end,
+					set = function(info, value) E.db.sle.datatext.dp5.enabled = value; DTP:ExtraDataBarSetup() end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.dp5.enabled end,
+					disabled = function() return not E.db.sle.datatext.dp5.enabled end,
 					min = 300, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.dp5.width end,
-					set = function(info, value) E.db.dpe.datatext.dp5.width = value; DTP:Resize() end,
+					get = function(info) return E.db.sle.datatext.dp5.width end,
+					set = function(info, value) E.db.sle.datatext.dp5.width = value; DTP:Resize() end,
 				},
 			},
 		},
@@ -184,18 +184,18 @@ E.Options.args.dpe.args.datatext = {
 					type = "toggle",
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
-					get = function(info) return E.db.dpe.datatext.bottom.enabled end,
-					set = function(info, value) E.db.dpe.datatext.bottom.enabled = value; DTP:ExtraDataBarSetup() end
+					get = function(info) return E.db.sle.datatext.bottom.enabled end,
+					set = function(info, value) E.db.sle.datatext.bottom.enabled = value; DTP:ExtraDataBarSetup() end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.bottom.enabled end,
+					disabled = function() return not E.db.sle.datatext.bottom.enabled end,
 					min = 100, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.bottom.width end,
-					set = function(info, value) E.db.dpe.datatext.bottom.width = value; DTP:Resize() end,
+					get = function(info) return E.db.sle.datatext.bottom.width end,
+					set = function(info, value) E.db.sle.datatext.bottom.width = value; DTP:Resize() end,
 				},
 			},
 		},
@@ -210,18 +210,18 @@ E.Options.args.dpe.args.datatext = {
 					type = "toggle",
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
-					get = function(info) return E.db.dpe.datatext.dp6.enabled end,
-					set = function(info, value) E.db.dpe.datatext.dp6.enabled = value; DTP:ExtraDataBarSetup() end
+					get = function(info) return E.db.sle.datatext.dp6.enabled end,
+					set = function(info, value) E.db.sle.datatext.dp6.enabled = value; DTP:ExtraDataBarSetup() end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.dp6.enabled end,
+					disabled = function() return not E.db.sle.datatext.dp6.enabled end,
 					min = 300, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.dp6.width end,
-					set = function(info, value) E.db.dpe.datatext.dp6.width = value; DTP:Resize() end,
+					get = function(info) return E.db.sle.datatext.dp6.width end,
+					set = function(info, value) E.db.sle.datatext.dp6.width = value; DTP:Resize() end,
 				},
 			},
 		},
@@ -237,18 +237,18 @@ E.Options.args.dpe.args.datatext = {
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
 					disabled = true,
-					get = function(info) return E.db.dpe.datatext.chatleft.enabled end,
-					set = function(info, value) E.db.dpe.datatext.chatleft.enabled = value; end
+					get = function(info) return E.db.sle.datatext.chatleft.enabled end,
+					set = function(info, value) E.db.sle.datatext.chatleft.enabled = value; end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.chatleft.enabled end,
+					disabled = function() return not E.db.sle.datatext.chatleft.enabled end,
 					min = 300, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.chatleft.width end,
-					set = function(info, value) E.db.dpe.datatext.chatleft.width = value; DTP:ChatResize() end,
+					get = function(info) return E.db.sle.datatext.chatleft.width end,
+					set = function(info, value) E.db.sle.datatext.chatleft.width = value; DTP:ChatResize() end,
 				},
 			},
 		},
@@ -264,18 +264,18 @@ E.Options.args.dpe.args.datatext = {
 					name = L["Enable"],
 					desc = L["Show/Hide this panel."],
 					disabled = true,
-					get = function(info) return E.db.dpe.datatext.chatright.enabled end,
-					set = function(info, value) E.db.dpe.datatext.chatright.enabled = value; end
+					get = function(info) return E.db.sle.datatext.chatright.enabled end,
+					set = function(info, value) E.db.sle.datatext.chatright.enabled = value; end
 				},
 				width = {
 					order = 2,
 					type = "range",
 					name = L['Width'],
 					desc = L["Sets size of this panel"],
-					disabled = function() return not E.db.dpe.datatext.chatright.enabled end,
+					disabled = function() return not E.db.sle.datatext.chatright.enabled end,
 					min = 300, max = E.screenwidth/2, step = 1,
-					get = function(info) return E.db.dpe.datatext.chatright.width end,
-					set = function(info, value) E.db.dpe.datatext.chatright.width = value; DTP:ChatResize() end,
+					get = function(info) return E.db.sle.datatext.chatright.width end,
+					set = function(info, value) E.db.sle.datatext.chatright.width = value; DTP:ChatResize() end,
 				},
 			},
 		},
diff --git a/ElvUI_SLE/modules/exprepbar/exprepbar.lua b/ElvUI_SLE/modules/exprepbar/exprepbar.lua
index b2a9394..8784c2e 100644
--- a/ElvUI_SLE/modules/exprepbar/exprepbar.lua
+++ b/ElvUI_SLE/modules/exprepbar/exprepbar.lua
@@ -174,7 +174,7 @@ function M:UpdateExpBar(event)
 		bar:SetValue(cur - 1 >= 0 and cur - 1 or 0)
 		bar:SetValue(cur)
 		-- enable text
-		if E.db.dpe.xprepinfo.enabled then
+		if E.db.sle.xprepinfo.enabled then
 			M:CreateExpTextString()
 		end
 	end
@@ -234,7 +234,7 @@ function M:UpdateRepBar(event)
 		bar:SetMinMaxValues(min, max)
 		bar:SetValue(value)
 		-- enable text
-		if E.db.dpe.xprepinfo.enabled then
+		if E.db.sle.xprepinfo.enabled then
 			M:CreateRepTextString()
 		end
 	end
@@ -260,7 +260,7 @@ function M:UpdateExpRepBarAnchor()

 	if UpperReputationBar then
 		UpperReputationBar:Size(BAR_WIDTH + RBRWidth, BAR_HEIGHT)
-		if E.db.dpe.xprepinfo.enabled then
+		if E.db.sle.xprepinfo.enabled then
 			M:CreateRepTextString()
 		else
 			UpperReputationBar.txt:SetText('')
@@ -269,7 +269,7 @@ function M:UpdateExpRepBarAnchor()

 	if UpperExperienceBar then
 		UpperExperienceBar:Size(BAR_WIDTH + RBRWidth, BAR_HEIGHT)
-		if E.db.dpe.xprepinfo.enabled then
+		if E.db.sle.xprepinfo.enabled then
 			M:CreateExpTextString()
 		else
 			UpperExperienceBar.txt:SetText('')
@@ -293,8 +293,8 @@ function M:CreateExpTextString()
 		UpperExperienceBar.rested:SetValue(0)
 	end

-	if E.db.general.expRepPos == "TOP_SCREEN" and E.db.dpe.xprepinfo.xprepdet then
-		if E.db.dpe.xprepinfo.xprest and rested and rested > 0 then
+	if E.db.general.expRepPos == "TOP_SCREEN" and E.db.sle.xprepinfo.xprepdet then
+		if E.db.sle.xprepinfo.xprest and rested and rested > 0 then
 			UpperExperienceBar.txt:SetText(LEVEL_ABBR..' '..string.format('%s XP: %d / %d (%d%%)', UnitLevel('player'), cur, max, cur/max * 100)..' + '..L['Rested:']..xprest)
 		else
 			UpperExperienceBar.txt:SetText(LEVEL_ABBR..' '..string.format('%s XP: %d / %d (%d%%)', UnitLevel('player'), cur, max, cur/max * 100))
@@ -310,8 +310,8 @@ function M:CreateRepTextString()
 	if not name then
 		return
 	else
-		if E.db.general.expRepPos == "TOP_SCREEN" and E.db.dpe.xprepinfo.xprepdet then
-			if E.db.dpe.xprepinfo.repreact then
+		if E.db.general.expRepPos == "TOP_SCREEN" and E.db.sle.xprepinfo.xprepdet then
+			if E.db.sle.xprepinfo.repreact then
 				UpperReputationBar.txt:SetText(name..': '..format('%d / %d ('.._G['FACTION_STANDING_LABEL'..reaction]..' '..'%d%%)', value - min, max - min, (value - min) / (max - min) * 100))
 			else
 				UpperReputationBar.txt:SetText(name..': '..format('%d / %d (%d%%)', value - min, max - min, (value - min) / (max - min) * 100))
diff --git a/ElvUI_SLE/modules/exprepbar/options.lua b/ElvUI_SLE/modules/exprepbar/options.lua
index 44162bb..26f04ea 100644
--- a/ElvUI_SLE/modules/exprepbar/options.lua
+++ b/ElvUI_SLE/modules/exprepbar/options.lua
@@ -2,7 +2,7 @@
 local M = E:GetModule('Misc')

 --Options for Exp/Rep text
-E.Options.args.dpe.args.exprep = {
+E.Options.args.sle.args.exprep = {
 	type = "group",
     name = L["Xp-Rep Text"],
     order = 2,
@@ -23,16 +23,16 @@ E.Options.args.dpe.args.exprep = {
 				type = "toggle",
 				name = L["Enable"],
 				desc = L["Show/Hide XP-Rep Info."],
-				get = function(info) return E.db.dpe.xprepinfo.enabled end,
-				set = function(info, value) E.db.dpe.xprepinfo.enabled = value; M:UpdateExpRepBarAnchor() end
+				get = function(info) return E.db.sle.xprepinfo.enabled end,
+				set = function(info, value) E.db.sle.xprepinfo.enabled = value; M:UpdateExpRepBarAnchor() end
 				},
 				xprepdet = {
 				order = 2,
 				type = "toggle",
 				name = L["Detailed"],
 				desc = L["More XP-Rep Info. Shown only when bars are on top."],
-				get = function(info) return E.db.dpe.xprepinfo.xprepdet end,
-				set = function(info, value) E.db.dpe.xprepinfo.xprepdet = value; M:UpdateExpRepBarAnchor() end
+				get = function(info) return E.db.sle.xprepinfo.xprepdet end,
+				set = function(info, value) E.db.sle.xprepinfo.xprepdet = value; M:UpdateExpRepBarAnchor() end
 				},
 			},
 		},
@@ -41,23 +41,23 @@ E.Options.args.dpe.args.exprep = {
 			type = "group",
 			name = L["Detailed Options"],
 			guiInline = true,
-			disabled = function() return not E.db.dpe.xprepinfo.xprepdet end,
+			disabled = function() return not E.db.sle.xprepinfo.xprepdet end,
 			args = {
 				repreact = {
 				order = 1,
 				type = "toggle",
 				name = L["Reaction Name"],
 				desc = L["Show/Hide Reaction status on bar."],
-				get = function(info) return E.db.dpe.xprepinfo.repreact end,
-				set = function(info, value) E.db.dpe.xprepinfo.repreact = value; M:UpdateExpRepBarAnchor() end
+				get = function(info) return E.db.sle.xprepinfo.repreact end,
+				set = function(info, value) E.db.sle.xprepinfo.repreact = value; M:UpdateExpRepBarAnchor() end
 				},
 				xprest = {
 				order = 2,
 				type = "toggle",
 				name = L["Rested Value"],
 				desc = L["Show/Hide Rested value."],
-				get = function(info) return E.db.dpe.xprepinfo.xprest end,
-				set = function(info, value) E.db.dpe.xprepinfo.xprest = value; M:UpdateExpRepBarAnchor() end
+				get = function(info) return E.db.sle.xprepinfo.xprest end,
+				set = function(info, value) E.db.sle.xprepinfo.xprest = value; M:UpdateExpRepBarAnchor() end
 				},
 			},
 		},
diff --git a/ElvUI_SLE/modules/marks/marks.lua b/ElvUI_SLE/modules/marks/marks.lua
index 05d99d1..b5b1ea6 100644
--- a/ElvUI_SLE/modules/marks/marks.lua
+++ b/ElvUI_SLE/modules/marks/marks.lua
@@ -115,14 +115,14 @@ end

 --Setting/updating buttons' size
 function RM:FrameButtonsSize()
-	m1:Size(E.db.dpe.marks.size)
-	m2:Size(E.db.dpe.marks.size)
-	m3:Size(E.db.dpe.marks.size)
-	m4:Size(E.db.dpe.marks.size)
-	m5:Size(E.db.dpe.marks.size)
-	m6:Size(E.db.dpe.marks.size)
-	m7:Size(E.db.dpe.marks.size)
-	m8:Size(E.db.dpe.marks.size)
+	m1:Size(E.db.sle.marks.size)
+	m2:Size(E.db.sle.marks.size)
+	m3:Size(E.db.sle.marks.size)
+	m4:Size(E.db.sle.marks.size)
+	m5:Size(E.db.sle.marks.size)
+	m6:Size(E.db.sle.marks.size)
+	m7:Size(E.db.sle.marks.size)
+	m8:Size(E.db.sle.marks.size)
 end

 --Setting growth direction for buttons
@@ -136,9 +136,9 @@ function RM:FrameButtonsGrowth()
 	m7:ClearAllPoints()
 	m8:ClearAllPoints()

-	if E.db.dpe.marks.growth == "RIGHT" then
-		mark_menu:SetWidth(8 * E.db.dpe.marks.size + 11)
-		mark_menu:SetHeight(E.db.dpe.marks.size + 4)
+	if E.db.sle.marks.growth == "RIGHT" then
+		mark_menu:SetWidth(8 * E.db.sle.marks.size + 11)
+		mark_menu:SetHeight(E.db.sle.marks.size + 4)
 		m1:Point('LEFT', Mark_Menu, 'LEFT', 2, 0)
 		m2:Point('LEFT', m1, 'RIGHT', 1, 0)
 		m3:Point('LEFT', m2, 'RIGHT', 1, 0)
@@ -147,9 +147,9 @@ function RM:FrameButtonsGrowth()
 		m6:Point('LEFT', m5, 'RIGHT', 1, 0)
 		m7:Point('LEFT', m6, 'RIGHT', 1, 0)
 		m8:Point('LEFT', m7, 'RIGHT', 1, 0)
-	elseif E.db.dpe.marks.growth == "LEFT" then
-		mark_menu:SetWidth(8 * E.db.dpe.marks.size + 11)
-		mark_menu:SetHeight(E.db.dpe.marks.size + 4)
+	elseif E.db.sle.marks.growth == "LEFT" then
+		mark_menu:SetWidth(8 * E.db.sle.marks.size + 11)
+		mark_menu:SetHeight(E.db.sle.marks.size + 4)
 		m1:Point('RIGHT', Mark_Menu, 'RIGHT', -2, 0)
 		m2:Point('RIGHT', m1, 'LEFT', -1, 0)
 		m3:Point('RIGHT', m2, 'LEFT', -1, 0)
@@ -158,9 +158,9 @@ function RM:FrameButtonsGrowth()
 		m6:Point('RIGHT', m5, 'LEFT', -1, 0)
 		m7:Point('RIGHT', m6, 'LEFT', -1, 0)
 		m8:Point('RIGHT', m7, 'LEFT', -1, 0)
-	elseif E.db.dpe.marks.growth == "UP" then
-		mark_menu:SetHeight(8 * E.db.dpe.marks.size + 11)
-		mark_menu:SetWidth(E.db.dpe.marks.size + 4)
+	elseif E.db.sle.marks.growth == "UP" then
+		mark_menu:SetHeight(8 * E.db.sle.marks.size + 11)
+		mark_menu:SetWidth(E.db.sle.marks.size + 4)
 		m1:Point('BOTTOM', Mark_Menu, 'BOTTOM', 0, 2)
 		m2:Point('BOTTOM', m1, 'TOP', 0, 1)
 		m3:Point('BOTTOM', m2, 'TOP', 0, 1)
@@ -169,9 +169,9 @@ function RM:FrameButtonsGrowth()
 		m6:Point('BOTTOM', m5, 'TOP', 0, 1)
 		m7:Point('BOTTOM', m6, 'TOP', 0, 1)
 		m8:Point('BOTTOM', m7, 'TOP', 0, 1)
-	elseif E.db.dpe.marks.growth == "DOWN" then
-		mark_menu:SetHeight(8 * E.db.dpe.marks.size + 11)
-		mark_menu:SetWidth(E.db.dpe.marks.size + 4)
+	elseif E.db.sle.marks.growth == "DOWN" then
+		mark_menu:SetHeight(8 * E.db.sle.marks.size + 11)
+		mark_menu:SetWidth(E.db.sle.marks.size + 4)
 		m1:Point('TOP', Mark_Menu, 'TOP', 0, -2)
 		m2:Point('TOP', m1, 'BOTTOM', 0, -1)
 		m3:Point('TOP', m2, 'BOTTOM', 0, -1)
@@ -185,7 +185,7 @@ end

 --Visibility/enable check
 function RM:UpdateVisibility()
-	if E.db.dpe.marks.enabled then
+	if E.db.sle.marks.enabled then
 		mark_menu:Show()
 	else
 		mark_menu:Hide()
diff --git a/ElvUI_SLE/modules/marks/options.lua b/ElvUI_SLE/modules/marks/options.lua
index abeb9a6..f359f6b 100644
--- a/ElvUI_SLE/modules/marks/options.lua
+++ b/ElvUI_SLE/modules/marks/options.lua
@@ -2,7 +2,7 @@
 local RM = E:GetModule('RaidMarks')

 --Main options group
-E.Options.args.dpe.args.marks = {
+E.Options.args.sle.args.marks = {
 	order = 5,
 	type = "group",
 	name = L["Raid Marks"],
@@ -18,8 +18,8 @@ E.Options.args.dpe.args.marks = {
 			type = "toggle",
 			name = L["Enable"],
 			desc = L["Show/Hide raid marks."],
-			get = function(info) return E.db.dpe.marks.enabled end,
-			set = function(info, value) E.db.dpe.marks.enabled = value; RM:UpdateVisibility() end
+			get = function(info) return E.db.sle.marks.enabled end,
+			set = function(info, value) E.db.sle.marks.enabled = value; RM:UpdateVisibility() end
 		},
 		size = {
 			order = 3,
@@ -27,16 +27,16 @@ E.Options.args.dpe.args.marks = {
 			name = L['Size'],
 			desc = L["Sets size of buttons"],
 			min = 15, max = 30, step = 1,
-			get = function(info) return E.db.dpe.marks.size end,
-			set = function(info, value) E.db.dpe.marks.size = value; RM:FrameButtonsGrowth(); RM:FrameButtonsSize() end,
+			get = function(info) return E.db.sle.marks.size end,
+			set = function(info, value) E.db.sle.marks.size = value; RM:FrameButtonsGrowth(); RM:FrameButtonsSize() end,
 		},
 		growth = {
 			order = 4,
 			type = "select",
 			name = L["Direction"],
 			desc = L["Change the direction of buttons growth from the skull marker"],
-			get = function(info) return E.db.dpe.marks.growth end,
-			set = function(info, value) E.db.dpe.marks.growth = value; RM:FrameButtonsGrowth() end,
+			get = function(info) return E.db.sle.marks.growth end,
+			set = function(info, value) E.db.sle.marks.growth = value; RM:FrameButtonsGrowth() end,
 			values = {
 				['RIGHT'] = L["Right"],
 				['LEFT'] = L["Left"],
diff --git a/ElvUI_SLE/modules/microbar/options.lua b/ElvUI_SLE/modules/microbar/options.lua
index bb2d76b..494469c 100644
--- a/ElvUI_SLE/modules/microbar/options.lua
+++ b/ElvUI_SLE/modules/microbar/options.lua
@@ -2,7 +2,7 @@
 local MB = E:GetModule('Microbar')

 --Microbar
-E.Options.args.dpe.args.microbar = {
+E.Options.args.sle.args.microbar = {
 	type = "group",
     name = L["Microbar"],
     get = function(info) return E.db.microbar[ info[#info] ] end,
diff --git a/ElvUI_SLE/modules/raidutility/options.lua b/ElvUI_SLE/modules/raidutility/options.lua
index 6df752f..0d20429 100644
--- a/ElvUI_SLE/modules/raidutility/options.lua
+++ b/ElvUI_SLE/modules/raidutility/options.lua
@@ -2,7 +2,7 @@
 local RU = E:GetModule('RaidUtility')

 --Raid Utility
-E.Options.args.dpe.args.raidutil = {
+E.Options.args.sle.args.raidutil = {
 	order = 10,
 	type = 'group',
 	name = L["Raid Utility"],
@@ -23,8 +23,8 @@ E.Options.args.dpe.args.raidutil = {
 			name = L["X Position"],
 			desc = L["Sets X position of Raid Utility button."],
 			min = 0, max = E.screenwidth, step = 1,
-			get = function(info) return E.db.dpe.raidutil.xpos end,
-			set = function(info, value) E.db.dpe.raidutil.xpos = value; RU:MoveButton() end,
+			get = function(info) return E.db.sle.raidutil.xpos end,
+			set = function(info, value) E.db.sle.raidutil.xpos = value; RU:MoveButton() end,
 		},
 		ypos = {
 			order = 4,
@@ -32,8 +32,8 @@ E.Options.args.dpe.args.raidutil = {
 			name = L["Y Position"],
 			desc = L["Sets Y position of Raid Utility button."],
 			min = 0, max = E.screenheight, step = 1,
-			get = function(info) return E.db.dpe.raidutil.ypos end,
-			set = function(info, value) E.db.dpe.raidutil.ypos = value; RU:MoveButton() end,
+			get = function(info) return E.db.sle.raidutil.ypos end,
+			set = function(info, value) E.db.sle.raidutil.ypos = value; RU:MoveButton() end,
 		},
 	},
 }
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/raidutility/raidutility.lua b/ElvUI_SLE/modules/raidutility/raidutility.lua
index b192248..ac8de03 100644
--- a/ElvUI_SLE/modules/raidutility/raidutility.lua
+++ b/ElvUI_SLE/modules/raidutility/raidutility.lua
@@ -7,13 +7,13 @@ E.RaidUtility = RU
 --Moved RU down cause of top datatext panels
 function RU:MoveButton()
 	ShowButton:ClearAllPoints()
-	ShowButton:Point("CENTER", E.UIParent, "BOTTOMLEFT", E.db.dpe.raidutil.xpos, E.db.dpe.raidutil.ypos)
+	ShowButton:Point("CENTER", E.UIParent, "BOTTOMLEFT", E.db.sle.raidutil.xpos, E.db.sle.raidutil.ypos)
 end

 --For moving raid utility button
-M.InitializeDPE = M.Initialize
+M.InitializeSLE = M.Initialize
 function M:Initialize()
-	M.InitializeDPE(self)
+	M.InitializeSLE(self)

 	RU:MoveButton()
 end
diff --git a/ElvUI_SLE/modules/skins/addons/dbm.lua b/ElvUI_SLE/modules/skins/addons/dbm.lua
index 3bf5e09..b727ea3 100644
--- a/ElvUI_SLE/modules/skins/addons/dbm.lua
+++ b/ElvUI_SLE/modules/skins/addons/dbm.lua
@@ -104,7 +104,7 @@ local function SkinBars(self)
 					name:Point("LEFT", frame, "LEFT", 4, 0)
 					name:SetWidth(165)
 					name:SetHeight(8)
-					name:FontTemplate(nil, E.private.dpe.dbm.size, 'OUTLINE')
+					name:FontTemplate(nil, E.private.sle.dbm.size, 'OUTLINE')
 					name:SetJustifyH("LEFT")
 					name.SetFont = E.noop
 					name.styled=true
@@ -113,7 +113,7 @@ local function SkinBars(self)
 				if not timer.styled then
 					timer:ClearAllPoints()
 					timer:Point("RIGHT", frame, "RIGHT", -4, 0)
-					timer:FontTemplate(nil, E.private.dpe.dbm.size, 'OUTLINE')
+					timer:FontTemplate(nil, E.private.sle.dbm.size, 'OUTLINE')
 					timer:SetJustifyH("RIGHT")
 					timer.SetFont = E.noop
 					timer.styled=true
@@ -194,7 +194,7 @@ local SkinBoss=function()
 		if not name.styled then
 			name:ClearAllPoints()
 			name:Point("LEFT", bar, "LEFT", 4, 0)
-			name:FontTemplate(nil, E.private.dpe.dbm.size, 'OUTLINE')
+			name:FontTemplate(nil, E.private.sle.dbm.size, 'OUTLINE')
 			name:SetJustifyH("LEFT")
 			name:SetShadowColor(0, 0, 0, 0)
 			name.styled=true
@@ -203,7 +203,7 @@ local SkinBoss=function()
 		if not timer.styled then
 			timer:ClearAllPoints()
 			timer:Point("RIGHT", bar, "RIGHT", -4, 0)
-			timer:FontTemplate(nil, E.private.dpe.dbm.size, 'OUTLINE')
+			timer:FontTemplate(nil, E.private.sle.dbm.size, 'OUTLINE')
 			timer:SetJustifyH("RIGHT")
 			timer:SetShadowColor(0, 0, 0, 0)
 			timer.styled=true
diff --git a/ElvUI_SLE/modules/skins/addons/skada.lua b/ElvUI_SLE/modules/skins/addons/skada.lua
index ce7b6c4..61cc9a7 100644
--- a/ElvUI_SLE/modules/skins/addons/skada.lua
+++ b/ElvUI_SLE/modules/skins/addons/skada.lua
@@ -56,7 +56,7 @@ local function LoadSkin()
 		win.bargroup.button:SetBackdropColor(unpack(E["media"].backdropcolor))

 		skada:SetBackdrop(nil)
-		if E.private.dpe.skadaback then
+		if E.private.sle.skadaback then
 		if not skada.backdrop then
 			skada:CreateBackdrop('Default')
 		end
diff --git a/ElvUI_SLE/modules/skins/options.lua b/ElvUI_SLE/modules/skins/options.lua
index 1217481..15311e0 100644
--- a/ElvUI_SLE/modules/skins/options.lua
+++ b/ElvUI_SLE/modules/skins/options.lua
@@ -1,6 +1,6 @@
 local E, L, V, P, G =  unpack(ElvUI); --Inport: Engine, Locales, ProfileDB, GlobalDB

-E.Options.args.dpe.args.skins = {
+E.Options.args.sle.args.skins = {
 	order = 7,
 	type = "group",
 	name = L["Skins"],
@@ -17,8 +17,8 @@ E.Options.args.dpe.args.skins = {
 					name = L['Font Size'],
 					desc = L["Sets font size on DBM bars"],
 					min = 8, max = 14, step = 1,
-					get = function(info) return E.private.dpe.dbm.size end,
-					set = function(info, value) E.private.dpe.dbm.size = value; StaticPopup_Show("PRIVATE_RL") end,
+					get = function(info) return E.private.sle.dbm.size end,
+					set = function(info, value) E.private.sle.dbm.size = value; StaticPopup_Show("PRIVATE_RL") end,
 				},
 			},
 		},
@@ -33,8 +33,8 @@ E.Options.args.dpe.args.skins = {
 					type = "toggle",
 					name = L["Skada Backdrop"],
 					desc = L["Show/Hide Skada backdrop."],
-					get = function(info) return E.private.dpe.skadaback end,
-					set = function(info, value) E.private.dpe.skadaback = value; StaticPopup_Show("PRIVATE_RL") end
+					get = function(info) return E.private.sle.skadaback end,
+					set = function(info, value) E.private.sle.skadaback = value; StaticPopup_Show("PRIVATE_RL") end
 				},
 			},
 		},
diff --git a/ElvUI_SLE/modules/uibuttons/options.lua b/ElvUI_SLE/modules/uibuttons/options.lua
index f5ef8a6..e38b42d 100644
--- a/ElvUI_SLE/modules/uibuttons/options.lua
+++ b/ElvUI_SLE/modules/uibuttons/options.lua
@@ -2,7 +2,7 @@
 local UB = E:GetModule('UIButtons')

 --UI Buttons
-E.Options.args.dpe.args.uibuttons = {
+E.Options.args.sle.args.uibuttons = {
 	type = "group",
 	name = L["UI Buttons"],
 	order = 3,
@@ -17,15 +17,15 @@ E.Options.args.dpe.args.uibuttons = {
 			type = "toggle",
 			name = L["Enable"],
 			desc = L["Show/Hide UI buttons."],
-			get = function(info) return E.db.dpe.uibuttons.enable end,
-			set = function(info, value) E.db.dpe.uibuttons.enable = value; UB:Start() end
+			get = function(info) return E.db.sle.uibuttons.enable end,
+			set = function(info, value) E.db.sle.uibuttons.enable = value; UB:Start() end
 		},
 		options = {
 			type = "group",
 			name = L["General"],
 			order = 4,
 			guiInline = true,
-			disabled = function() return not E.db.dpe.uibuttons.enable end,
+			disabled = function() return not E.db.sle.uibuttons.enable end,
 			args = {
 				size = {
 					order = 1,
@@ -33,16 +33,16 @@ E.Options.args.dpe.args.uibuttons = {
 					name = L['Size'],
 					desc = L["Sets size of buttons"],
 					min = 12, max = 25, step = 1,
-					get = function(info) return E.db.dpe.uibuttons.size end,
-					set = function(info, value) E.db.dpe.uibuttons.size = value; UB:FrameSize() end,
+					get = function(info) return E.db.sle.uibuttons.size end,
+					set = function(info, value) E.db.sle.uibuttons.size = value; UB:FrameSize() end,
 				},
 				mouse = {
 					order = 2,
 					type = "toggle",
 					name = L["Mouse over"],
 					desc = L["Show on mouse over."],
-					get = function(info) return E.db.dpe.uibuttons.mouse end,
-					set = function(info, value) E.db.dpe.uibuttons.mouse = value; end
+					get = function(info) return E.db.sle.uibuttons.mouse end,
+					set = function(info, value) E.db.sle.uibuttons.mouse = value; end
 				},
 				position = {
 					order = 10,
@@ -53,8 +53,8 @@ E.Options.args.dpe.args.uibuttons = {
 						["uib_hor"] = L['Horizontal'],
 						["uib_vert"] = L['Vertical'],
 					},
-					get = function(info) return E.db.dpe.uibuttons.position end,
-					set = function(info, value) E.db.dpe.uibuttons.position = value; UB:Positioning(); UB:MoverSize() end,
+					get = function(info) return E.db.sle.uibuttons.position end,
+					set = function(info, value) E.db.sle.uibuttons.position = value; UB:Positioning(); UB:MoverSize() end,
 				},
 			},
 		},
diff --git a/ElvUI_SLE/modules/uibuttons/uibuttons.lua b/ElvUI_SLE/modules/uibuttons/uibuttons.lua
index 824ede7..ebeb105 100644
--- a/ElvUI_SLE/modules/uibuttons/uibuttons.lua
+++ b/ElvUI_SLE/modules/uibuttons/uibuttons.lua
@@ -139,19 +139,19 @@ function UB:CreateButtons()
 end

 function UB:FrameSize()
-	if E.db.dpe.uibuttons.position == "uib_vert" then
-		UIBFrame:SetWidth(E.db.dpe.uibuttons.size + 8)
-		UIBFrame:SetHeight((E.db.dpe.uibuttons.size + 5) * 5 + 3)
+	if E.db.sle.uibuttons.position == "uib_vert" then
+		UIBFrame:SetWidth(E.db.sle.uibuttons.size + 8)
+		UIBFrame:SetHeight((E.db.sle.uibuttons.size + 5) * 5 + 3)
 	else
-		UIBFrame:SetWidth((E.db.dpe.uibuttons.size + 5) * 5 + 3)
-		UIBFrame:SetHeight(E.db.dpe.uibuttons.size + 8)
+		UIBFrame:SetWidth((E.db.sle.uibuttons.size + 5) * 5 + 3)
+		UIBFrame:SetHeight(E.db.sle.uibuttons.size + 8)
 	end

-	Cbutton:Size(E.db.dpe.uibuttons.size)
-	Rbutton:Size(E.db.dpe.uibuttons.size)
-	Mbutton:Size(E.db.dpe.uibuttons.size)
-	Bbutton:Size(E.db.dpe.uibuttons.size)
-	Abutton:Size(E.db.dpe.uibuttons.size)
+	Cbutton:Size(E.db.sle.uibuttons.size)
+	Rbutton:Size(E.db.sle.uibuttons.size)
+	Mbutton:Size(E.db.sle.uibuttons.size)
+	Bbutton:Size(E.db.sle.uibuttons.size)
+	Abutton:Size(E.db.sle.uibuttons.size)

 	UB:Positioning()
 end
@@ -163,7 +163,7 @@ function UB:Positioning()
 	Bbutton:ClearAllPoints()
 	Abutton:ClearAllPoints()
 	--position check
-	if E.db.dpe.uibuttons.position == "uib_vert" then
+	if E.db.sle.uibuttons.position == "uib_vert" then
 		Cbutton:Point("TOP", UIBFrame, "TOP", 0, -4)
 		Rbutton:Point("TOP", Cbutton, "BOTTOM", 0, -5)
 		Mbutton:Point("TOP", Rbutton, "BOTTOM", 0, -5)
@@ -179,17 +179,17 @@ function UB:Positioning()
 end

 function UB:MoverSize()
-	if E.db.dpe.uibuttons.position == "uib_vert" then
-		UIBFrame.mover:SetWidth(E.db.dpe.uibuttons.size + 8)
-		UIBFrame.mover:SetHeight((E.db.dpe.uibuttons.size + 5) * 5 + 3)
+	if E.db.sle.uibuttons.position == "uib_vert" then
+		UIBFrame.mover:SetWidth(E.db.sle.uibuttons.size + 8)
+		UIBFrame.mover:SetHeight((E.db.sle.uibuttons.size + 5) * 5 + 3)
 	else
-		UIBFrame.mover:SetWidth((E.db.dpe.uibuttons.size + 5) * 5 + 3)
-		UIBFrame.mover:SetHeight(E.db.dpe.uibuttons.size + 8)
+		UIBFrame.mover:SetWidth((E.db.sle.uibuttons.size + 5) * 5 + 3)
+		UIBFrame.mover:SetHeight(E.db.sle.uibuttons.size + 8)
 	end
 end

 function UB:Start()
-	if E.db.dpe.uibuttons.enable then
+	if E.db.sle.uibuttons.enable then
 		UIBFrame:Show()
 	else
 		UIBFrame:Hide()
@@ -197,7 +197,7 @@ function UB:Start()
 end

 function UB:Mouseover()
-	if E.db.dpe.uibuttons.mouse then
+	if E.db.sle.uibuttons.mouse then
 		if (MouseIsOver(UIBFrame)) then
 			UIBFrame:SetAlpha(1)
 		else
diff --git a/ElvUI_SLE/modules/unitframes/options.lua b/ElvUI_SLE/modules/unitframes/options.lua
index be5ed61..48dcebe 100644
--- a/ElvUI_SLE/modules/unitframes/options.lua
+++ b/ElvUI_SLE/modules/unitframes/options.lua
@@ -13,7 +13,7 @@ local positionValues = {
 	BOTTOM = 'BOTTOM',
 };

-E.Options.args.dpe.args.unitframes = {
+E.Options.args.sle.args.unitframes = {
 	type = "group",
 	name = L["UnitFrames"],
 	order = 1,
@@ -39,16 +39,16 @@ E.Options.args.dpe.args.unitframes = {
 					type = "toggle",
 					name = L["Full value"],
 					desc = L["Enabling this will show exact hp numbers on player, focus, focus target, target of target, party, boss, arena and raid frames."],
-					get = function(info) return E.db.dpe.unitframes.normal.health end,
-					set = function(info, value) E.db.dpe.unitframes.normal.health = value; UF:Update_AllFrames() end
+					get = function(info) return E.db.sle.unitframes.normal.health end,
+					set = function(info, value) E.db.sle.unitframes.normal.health = value; UF:Update_AllFrames() end
 				},
 				reverse = {
 					order = 2,
 					type = "toggle",
 					name = L["Target full value"],
 					desc = L["Enabling this will show exact hp numbers on target frame."],
-					get = function(info) return E.db.dpe.unitframes.reverse.health end,
-					set = function(info, value) E.db.dpe.unitframes.reverse.health = value; UF:Update_AllFrames() end
+					get = function(info) return E.db.sle.unitframes.reverse.health end,
+					set = function(info, value) E.db.sle.unitframes.reverse.health = value; UF:Update_AllFrames() end
 				},
 			},
 		},
@@ -63,16 +63,16 @@ E.Options.args.dpe.args.unitframes = {
 					type = "toggle",
 					name = L["Normal Frames"],
 					desc = L["Enabling this will show exact power numbers on target of target, focus and focus target frames."],
-					get = function(info) return E.db.dpe.unitframes.normal.mana end,
-					set = function(info, value) E.db.dpe.unitframes.normal.mana = value; UF:Update_AllFrames() end
+					get = function(info) return E.db.sle.unitframes.normal.mana end,
+					set = function(info, value) E.db.sle.unitframes.normal.mana = value; UF:Update_AllFrames() end
 				},
 				reverse = {
 					order = 2,
 					type = "toggle",
 					name = L["Reversed Frames"],
 					desc = L["Enabling this will show exact power numbers on player, boss, arena, party and raid frames."],
-					get = function(info) return E.db.dpe.unitframes.reverse.mana end,
-					set = function(info, value) E.db.dpe.unitframes.reverse.mana = value; UF:Update_AllFrames() end
+					get = function(info) return E.db.sle.unitframes.reverse.mana end,
+					set = function(info, value) E.db.sle.unitframes.reverse.mana = value; UF:Update_AllFrames() end
 				},
 			},
 		},
@@ -87,16 +87,16 @@ E.Options.args.dpe.args.unitframes = {
 					type = "toggle",
 					name = L["PvP text on mouse over"],
 					desc = L["Show PvP text on mouse over player frame."],
-					get = function(info) return E.db.dpe.pvp.mouse end,
-					set = function(info, value) E.db.dpe.pvp.mouse = value; end,
+					get = function(info) return E.db.sle.pvp.mouse end,
+					set = function(info, value) E.db.sle.pvp.mouse = value; end,
 				},
 				pvp = {
 					order = 3,
 					type = "select",
 					name = L["PvP Position"],
 					desc = L["Set the point to show pvp text"],
-					get = function(info) return E.db.dpe.pvp.pos end,
-					set = function(info, value) E.db.dpe.pvp.pos = value; end,
+					get = function(info) return E.db.sle.pvp.pos end,
+					set = function(info, value) E.db.sle.pvp.pos = value; end,
 					values = positionValues
 				},
 				combatico = {
@@ -104,8 +104,8 @@ E.Options.args.dpe.args.unitframes = {
 					type = "select",
 					name = L["Combat Position"],
 					desc = L["Set the point to show combat icon"],
-					get = function(info) return E.db.dpe.combatico.pos end,
-					set = function(info, value) E.db.dpe.combatico.pos = value; UF:Update_CombatIndicator() end,
+					get = function(info) return E.db.sle.combatico.pos end,
+					set = function(info, value) E.db.sle.combatico.pos = value; UF:Update_CombatIndicator() end,
 					values = positionValues
 				},
 			},
@@ -114,7 +114,7 @@ E.Options.args.dpe.args.unitframes = {
 }

 if E.myclass == "PALADIN" or E.myclass == "WARLOCK" or E.myclass == "DEATHKNIGHT" or E.myclass == "SHAMAN" or E.myclass == "DRUID" then
-E.Options.args.dpe.args.unitframes.args.classbar = {
+E.Options.args.sle.args.unitframes.args.classbar = {
 	order = 6,
 	type = "group",
 	name = L["Classbar Offset"],
diff --git a/ElvUI_SLE/modules/unitframes/units/arena.lua b/ElvUI_SLE/modules/unitframes/units/arena.lua
index 04c5bf3..e900ab0 100644
--- a/ElvUI_SLE/modules/unitframes/units/arena.lua
+++ b/ElvUI_SLE/modules/unitframes/units/arena.lua
@@ -7,9 +7,9 @@ local _, ns = ...
 local ElvUF = ns.oUF

 --Here and in other units, moving power text to power bar
-UF.Update_ArenaFramesDPE = UF.Update_ArenaFrames
+UF.Update_ArenaFramesSLE = UF.Update_ArenaFrames
 function UF:Update_ArenaFrames(frame, db)
-	self:Update_ArenaFramesDPE(frame, db)
+	self:Update_ArenaFramesSLE(frame, db)

 	local power = frame.Power
 	--Text
diff --git a/ElvUI_SLE/modules/unitframes/units/boss.lua b/ElvUI_SLE/modules/unitframes/units/boss.lua
index 6f64d68..0dfbc99 100644
--- a/ElvUI_SLE/modules/unitframes/units/boss.lua
+++ b/ElvUI_SLE/modules/unitframes/units/boss.lua
@@ -6,9 +6,9 @@ local abs = math.abs
 local _, ns = ...
 local ElvUF = ns.oUF

-UF.Update_BossFramesDPE = UF.Update_BossFrames
+UF.Update_BossFramesSLE = UF.Update_BossFrames
 function UF:Update_BossFrames(frame, db)
-	self:Update_BossFramesDPE(frame, db)
+	self:Update_BossFramesSLE(frame, db)

 	local power = frame.Power
 	--Text
diff --git a/ElvUI_SLE/modules/unitframes/units/focus.lua b/ElvUI_SLE/modules/unitframes/units/focus.lua
index ce33d06..7af73dc 100644
--- a/ElvUI_SLE/modules/unitframes/units/focus.lua
+++ b/ElvUI_SLE/modules/unitframes/units/focus.lua
@@ -6,9 +6,9 @@ local abs = math.abs
 local _, ns = ...
 local ElvUF = ns.oUF

-UF.Update_FocusFrameDPE = UF.Update_FocusFrame
+UF.Update_FocusFrameSLE = UF.Update_FocusFrame
 function UF:Update_FocusFrame(frame, db)
-	self:Update_FocusFrameDPE(frame, db)
+	self:Update_FocusFrameSLE(frame, db)

 	local power = frame.Power
 	--Text
diff --git a/ElvUI_SLE/modules/unitframes/units/player.lua b/ElvUI_SLE/modules/unitframes/units/player.lua
index 1d57a81..9688d74 100644
--- a/ElvUI_SLE/modules/unitframes/units/player.lua
+++ b/ElvUI_SLE/modules/unitframes/units/player.lua
@@ -23,14 +23,14 @@ local CAN_HAVE_CLASSBAR = (E.myclass == "PALADIN" or E.myclass == "SHAMAN" or E.
 function UF:Update_CombatIndicator()
 	local CombatText = ElvUF_Player.Combat

-	local x, y = self:GetPositionOffset(E.db.dpe.combatico.pos)
+	local x, y = self:GetPositionOffset(E.db.sle.combatico.pos)
 	CombatText:ClearAllPoints()
-	CombatText:Point(E.db.dpe.combatico.pos, ElvUF_Player.Health, E.db.dpe.combatico.pos, x, x)
+	CombatText:Point(E.db.sle.combatico.pos, ElvUF_Player.Health, E.db.sle.combatico.pos, x, x)
 end

-UF.Update_PlayerFrameDPE = UF.Update_PlayerFrame
+UF.Update_PlayerFrameSLE = UF.Update_PlayerFrame
 function UF:Update_PlayerFrame(frame, db)
-	UF:Update_PlayerFrameDPE(frame, db)
+	UF:Update_PlayerFrameSLE(frame, db)

 	local health = frame.Health
 	local power = frame.Power
diff --git a/ElvUI_SLE/modules/unitframes/units/target.lua b/ElvUI_SLE/modules/unitframes/units/target.lua
index 77e7a9c..7174300 100644
--- a/ElvUI_SLE/modules/unitframes/units/target.lua
+++ b/ElvUI_SLE/modules/unitframes/units/target.lua
@@ -6,9 +6,9 @@ local abs = math.abs
 local _, ns = ...
 local ElvUF = ns.oUF

-UF.Update_TargetFrameDPE = UF.Update_TargetFrame
+UF.Update_TargetFrameSLE = UF.Update_TargetFrame
 function UF:Update_TargetFrame(frame, db)
-	self:Update_TargetFrameDPE(frame, db)
+	self:Update_TargetFrameSLE(frame, db)

 	local power = frame.Power
 	--Text
diff --git a/ElvUI_SLE/modules/unitframes/units/targettarget.lua b/ElvUI_SLE/modules/unitframes/units/targettarget.lua
index 5b02031..852dfa0 100644
--- a/ElvUI_SLE/modules/unitframes/units/targettarget.lua
+++ b/ElvUI_SLE/modules/unitframes/units/targettarget.lua
@@ -6,9 +6,9 @@ local abs = math.abs
 local _, ns = ...
 local ElvUF = ns.oUF

-UF.Update_TargetTargetFrameDPE = UF.Update_TargetTargetFrame
+UF.Update_TargetTargetFrameSLE = UF.Update_TargetTargetFrame
 function UF:Update_TargetTargetFrame(frame, db)
-	self:Update_TargetTargetFrameDPE(frame, db)
+	self:Update_TargetTargetFrameSLE(frame, db)

 	local power = frame.Power
 	--Text
diff --git a/ElvUI_SLE/modules/unitframes/update_elements.lua b/ElvUI_SLE/modules/unitframes/update_elements.lua
index 59d9179..97d2a9d 100644
--- a/ElvUI_SLE/modules/unitframes/update_elements.lua
+++ b/ElvUI_SLE/modules/unitframes/update_elements.lua
@@ -17,13 +17,13 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 		if type == 'health' then --Health for Target frames
 			if db[type].text_format == 'current-percent' then
 				if min ~= max then
-					if E.db.dpe.unitframes.reverse.health then
+					if E.db.sle.unitframes.reverse.health then
 						value = format("|cff%02x%02x%02x%.2f%%|r |cffD7BEA5-|r |cffAF5050%s|r", r * 255, g * 255, b * 255, format("%.2f", min / max * 100), min)
 					else
 						value = format("|cff%02x%02x%02x%.2f%%|r |cffD7BEA5-|r |cffAF5050%s|r", r * 255, g * 255, b * 255, format("%.2f", min / max * 100), E:ShortValue(min))
 					end
 				else
-					if E.db.dpe.unitframes.reverse.health then
+					if E.db.sle.unitframes.reverse.health then
 						value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, max)
 					else
 						value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, E:ShortValue(max))
@@ -31,20 +31,20 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 				end
 			elseif db[type].text_format == 'current-max' then
 				if min == max then
-					if E.db.dpe.unitframes.reverse.health then
+					if E.db.sle.unitframes.reverse.health then
 						value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, max)
 					else
 						value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, E:ShortValue(max))
 					end
 				else
-					if E.db.dpe.unitframes.reverse.health then
+					if E.db.sle.unitframes.reverse.health then
 						value = format("|cff%02x%02x%02x%s|r |cffD7BEA5-|r |cffAF5050%s|r", r * 255, g * 255, b * 255, max, min)
 					else
 						value = format("|cff%02x%02x%02x%s|r |cffD7BEA5-|r |cffAF5050%s|r", r * 255, g * 255, b * 255, E:ShortValue(max), E:ShortValue(min))
 					end
 				end
 			elseif db[type].text_format == 'current' then
-				if E.db.dpe.unitframes.reverse.health then
+				if E.db.sle.unitframes.reverse.health then
 					value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, min)
 				else
 					value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, E:ShortValue(min))
@@ -55,7 +55,7 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 				if min == max then
 					value = ""
 				else
-					if E.db.dpe.unitframes.reverse.health then
+					if E.db.sle.unitframes.reverse.health then
 						value = format("|cffAF5050-|r|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, max - min)
 					else
 						value = format("|cffAF5050-|r|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, E:ShortValue(max - min))
@@ -65,7 +65,7 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 		else --Mana for Player, Boss, Arena, party, raid frames
 			if db[type].text_format == 'current-percent' then --
 				if min ~= max then
-					if E.db.dpe.unitframes.reverse.mana then
+					if E.db.sle.unitframes.reverse.mana then
 						value = format("%.2f%% |cffD7BEA5-|r %s", format("%.2f", min / max * 100), min)
 					else
 						value = format("%.2f%% |cffD7BEA5-|r %s", format("%.2f", min / max * 100), E:ShortValue(min))
@@ -75,20 +75,20 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 				end
 			elseif db[type].text_format == 'current-max' then --
 				if min == max then
-					if E.db.dpe.unitframes.reverse.mana then
+					if E.db.sle.unitframes.reverse.mana then
 						value = format("%s", max)
 					else
 						value = format("%s", E:ShortValue(max))
 					end
 				else
-					if E.db.dpe.unitframes.reverse.mana then
+					if E.db.sle.unitframes.reverse.mana then
 						value = format("%s |cffD7BEA5-|r %s", max, min)
 					else
 						value = format("%s |cffD7BEA5-|r %s", E:ShortValue(max), E:ShortValue(min))
 					end
 				end
 			elseif db[type].text_format == 'current' then --
-				if E.db.dpe.unitframes.reverse.mana then
+				if E.db.sle.unitframes.reverse.mana then
 					value = format("%s", min)
 				else
 					value = format("%s", E:ShortValue(min))
@@ -99,7 +99,7 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 				if min == max then
 					value = ""
 				else
-					if E.db.dpe.unitframes.reverse.mana then
+					if E.db.sle.unitframes.reverse.mana then
 						value = format("|cffAF5050-|r%s", max - min)
 					else
 						value = format("|cffAF5050-|r%s", E:ShortValue(max - min))
@@ -111,13 +111,13 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 		if type == 'health' then --Health for player, focus, focus target, target of target, party, boss, arena, raid frames
 			if db[type].text_format == 'current-percent' then
 				if min ~= max then
-					if E.db.dpe.unitframes.normal.health then
+					if E.db.sle.unitframes.normal.health then
 						value = format("|cffAF5050%s|r |cffD7BEA5-|r |cff%02x%02x%02x%.2f%%|r", min, r * 255, g * 255, b * 255, format("%.2f", min / max * 100))
 					else
 						value = format("|cffAF5050%s|r |cffD7BEA5-|r |cff%02x%02x%02x%.2f%%|r", E:ShortValue(min), r * 255, g * 255, b * 255, format("%.2f", min / max * 100))
 					end
 				else
-					if E.db.dpe.unitframes.normal.health then
+					if E.db.sle.unitframes.normal.health then
 						value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, max)
 					else
 						value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, E:ShortValue(max))
@@ -125,20 +125,20 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 				end
 			elseif db[type].text_format == 'current-max' then
 				if min == max then
-					if E.db.dpe.unitframes.normal.health then
+					if E.db.sle.unitframes.normal.health then
 						value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, max)
 					else
 						value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, E:ShortValue(max))
 					end
 				else
-					if E.db.dpe.unitframes.normal.health then
+					if E.db.sle.unitframes.normal.health then
 						value = format("|cffAF5050%s|r |cffD7BEA5-|r |cff%02x%02x%02x%s|r", min, r * 255, g * 255, b * 255, max)
 					else
 						value = format("|cffAF5050%s|r |cffD7BEA5-|r |cff%02x%02x%02x%s|r", E:ShortValue(min), r * 255, g * 255, b * 255, E:ShortValue(max))
 					end
 				end
 			elseif db[type].text_format == 'current' then
-				if E.db.dpe.unitframes.normal.health then
+				if E.db.sle.unitframes.normal.health then
 					value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, min)
 				else
 					value = format("|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, E:ShortValue(min))
@@ -149,7 +149,7 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 				if min == max then
 					value = ""
 				else
-					if E.db.dpe.unitframes.normal.health then
+					if E.db.sle.unitframes.normal.health then
 						value = format("|cffAF5050-|r|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, max - min)
 					else
 						value = format("|cffAF5050-|r|cff%02x%02x%02x%s|r", r * 255, g * 255, b * 255, E:ShortValue(max - min))
@@ -159,13 +159,13 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 		else --Mana for Target of target, focus, focus target
 			if db[type].text_format == 'current-percent' then
 				if min ~= max then
-					if E.db.dpe.unitframes.normal.mana then
+					if E.db.sle.unitframes.normal.mana then
 						value = format("%s |cffD7BEA5-|r %.2f%%", min, format("%.2f", min / max * 100))
 					else
 						value = format("%s |cffD7BEA5-|r %.2f%%", E:ShortValue(min), format("%.2f", min / max * 100))
 					end
 				else
-					if E.db.dpe.unitframes.normal.mana then
+					if E.db.sle.unitframes.normal.mana then
 						value = format("%s", max)
 					else
 						value = format("%s", E:ShortValue(max))
@@ -173,20 +173,20 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 				end
 			elseif db[type].text_format == 'current-max' then
 				if min == max then
-					if E.db.dpe.unitframes.normal.mana then
+					if E.db.sle.unitframes.normal.mana then
 						value = format("%s", max)
 					else
 						value = format("%s", E:ShortValue(max))
 					end
 				else
-					if E.db.dpe.unitframes.normal.mana then
+					if E.db.sle.unitframes.normal.mana then
 						value = format("%s |cffD7BEA5-|r %s", min, max)
 					else
 						value = format("%s |cffD7BEA5-|r %s", E:ShortValue(min), E:ShortValue(max))
 					end
 				end
 			elseif db[type].text_format == 'current' then
-				if E.db.dpe.unitframes.normal.mana then
+				if E.db.sle.unitframes.normal.mana then
 					value = format("%s", min)
 				else
 					value = format("%s", E:ShortValue(min))
@@ -197,7 +197,7 @@ function UF:GetInfoText(frame, unit, r, g, b, min, max, reverse, type)
 				if min == max then
 					value = ""
 				else
-					if E.db.dpe.unitframes.normal.mana then
+					if E.db.sle.unitframes.normal.mana then
 						value = format("|cffAF5050-|r%s", max - min)
 					else
 						value = format("|cffAF5050-|r%s", E:ShortValue(max - min))
@@ -217,7 +217,7 @@ function UF:UpdatePvPText(frame)
 	local LowManaText = frame.Power.LowManaText
 	local health = frame.Health

-	if E.db.dpe.pvp.mouse then
+	if E.db.sle.pvp.mouse then
 		if PvPText and frame:IsMouseOver() then
 			PvPText:Show()
 				if LowManaText and LowManaText:IsShown() then LowManaText:Hide() end
@@ -270,7 +270,7 @@ function UF:UpdatePvPText(frame)
 		end
 	end

-	local x, y = self:GetPositionOffset(E.db.dpe.pvp.pos)
+	local x, y = self:GetPositionOffset(E.db.sle.pvp.pos)
 	PvPText:ClearAllPoints()
-	PvPText:Point(E.db.dpe.pvp.pos, health, E.db.dpe.pvp.pos, x, y)
+	PvPText:Point(E.db.sle.pvp.pos, health, E.db.sle.pvp.pos, x, y)
 end
\ No newline at end of file