Don't do that if skin is disabled. This fixes #249
Darthpred [08-03-16 - 04:15]
Don't do that if skin is disabled. This fixes #249
diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
index dc7ac51..6b3326a 100644
--- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
+++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
@@ -899,9 +899,10 @@ function CA:UpdateIlvlFont()
_G["CharacterStatsPane"].ItemLevelFrame.Value:FontTemplate(E.LSM:Fetch('font', db.font), db.size, db.outline)
_G["CharacterStatsPane"].ItemLevelFrame:SetHeight(db.size + 4)
_G["CharacterStatsPane"].ItemLevelFrame.Background:SetHeight(db.size + 4)
- _G["CharacterStatsPane"].ItemLevelFrame.leftGrad:SetHeight(db.size + 4)
- _G["CharacterStatsPane"].ItemLevelFrame.rightGrad:SetHeight(db.size + 4)
-
+ if _G["CharacterStatsPane"].ItemLevelFrame.leftGrad then
+ _G["CharacterStatsPane"].ItemLevelFrame.leftGrad:SetHeight(db.size + 4)
+ _G["CharacterStatsPane"].ItemLevelFrame.rightGrad:SetHeight(db.size + 4)
+ end
end
KF.Modules[#KF.Modules + 1] = 'CharacterArmory'