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reorganized the repo

Tuller [10-16-10 - 18:44]
reorganized the repo
Filename
cc.lua
config.lua
tullaCC.toc
diff --git a/cc.lua b/cc.lua
new file mode 100644
index 0000000..cc42b70
--- /dev/null
+++ b/cc.lua
@@ -0,0 +1,166 @@
+--[[
+	tullaCooldownCount
+		A basic cooldown count addon
+
+		The purpose of this addon is mainly for me to test performance optimizations
+		and also for people who don't care about the extra features of OmniCC
+--]]
+
+--constants!
+OmniCC = OmniCC or true --hack to work around detection from other addons for OmniCC
+local ICON_SIZE = 36 --the normal size for an icon (don't change this)
+local DAY, HOUR, MINUTE = 86400, 3600, 60 --used for formatting text
+local DAYISH, HOURISH, MINUTEISH = 3600 * 23.5, 60 * 59.5, 59.5 --used for formatting text at transition points
+local HALFDAYISH, HALFHOURISH, HALFMINUTEISH = DAY/2 + 0.5, HOUR/2 + 0.5, MINUTE/2 + 0.5 --used for calculating next update times
+
+--configuration settings
+local C = select(2, ...) --pull in the addon table
+local FONT_FACE = C.fontFace --what font to use
+local FONT_SIZE = C.fontSize --the base font size to use at a scale of 1
+local MIN_SCALE = C.minScale--the minimum scale we want to show cooldown counts at, anything below this will be hidden
+local MIN_DURATION = C.minDuration --the minimum duration to show cooldown text for
+local EXPIRING_DURATION = C.expiringDuration --the minimum number of seconds a cooldown must be to use to display in the expiring format
+local EXPIRING_FORMAT = C.expiringFormat --format for timers that are soon to expire
+local SECONDS_FORMAT = C.secondsFormat --format for timers that have seconds remaining
+local MINUTES_FORMAT = C.minutesFormat --format for timers that have minutes remaining
+local HOURS_FORMAT = C.hoursFormat --format for timers that have hours remaining
+local DAYS_FORMAT = C.daysFormat --format for timers that have days remaining
+
+--local bindings!
+local floor = math.floor
+local min = math.min
+local round = function(x) return floor(x + 0.5) end
+local GetTime = GetTime
+
+--returns both what text to display, and how long until the next update
+local function getTimeText(s)
+	--format text as seconds when at 90 seconds or below
+	if s < MINUTEISH then
+		local seconds = round(s)
+		local formatString = seconds > EXPIRING_DURATION and SECONDS_FORMAT or EXPIRING_FORMAT
+		return formatString, seconds, s - (seconds - 0.51)
+	--format text as minutes when below an hour
+	elseif s < HOURISH then
+		local minutes = round(s/MINUTE)
+		return MINUTES_FORMAT, minutes, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH)
+	--format text as hours when below a day
+	elseif s < DAYISH then
+		local hours = round(s/HOUR)
+		return HOURS_FORMAT, hours, hours > 1 and (s - (hours*HOUR - HALFHOURISH)) or (s - HOURISH)
+	--format text as days
+	else
+		local days = round(s/DAY)
+		return DAYS_FORMAT, days,  days > 1 and (s - (days*DAY - HALFDAYISH)) or (s - DAYISH)
+	end
+end
+
+
+local function Timer_SetNextUpdate(self, nextUpdate)
+	self.updater:GetAnimations():SetDuration(nextUpdate)
+	if self.updater:IsPlaying() then
+		self.updater:Stop()
+	end
+	self.updater:Play()
+end
+
+--stops the timer
+local function Timer_Stop(self)
+	self.enabled = nil
+	if self.updater:IsPlaying() then
+		self.updater:Stop()
+	end
+	self:Hide()
+end
+
+local function Timer_UpdateText(self)
+	local remain = self.duration - (GetTime() - self.start)
+	if round(remain) > 0 then
+		if (self.fontScale * self:GetEffectiveScale() / UIParent:GetScale()) < MIN_SCALE then
+			self.text:SetText('')
+			Timer_SetNextUpdate(self, 1)
+		else
+			local formatStr, time, nextUpdate = getTimeText(remain)
+			self.text:SetFormattedText(formatStr, time)
+			Timer_SetNextUpdate(self, nextUpdate)
+		end
+	else
+		Timer_Stop(self)
+	end
+end
+
+--forces the given timer to update on the next frame
+local function Timer_ForceUpdate(self)
+	Timer_UpdateText(self)
+	self:Show()
+end
+
+--adjust font size whenever the timer's parent size changes
+--hide if it gets too tiny
+local function Timer_OnSizeChanged(self, width, height)
+	local fontScale = round(width) / ICON_SIZE
+	if fontScale == self.fontScale then
+		return
+	end
+
+	self.fontScale = fontScale
+	if fontScale < MIN_SCALE then
+		self:Hide()
+	else
+		self.text:SetFont(FONT_FACE, fontScale * FONT_SIZE, 'OUTLINE')
+		self.text:SetShadowColor(0, 0, 0, 0.8)
+		self.text:SetShadowOffset(1, -1)
+		if self.enabled then
+			Timer_ForceUpdate(self)
+		end
+	end
+end
+
+--returns a new timer object
+local function Timer_Create(cd)
+	--a frame to watch for OnSizeChanged events
+	--needed since OnSizeChanged has funny triggering if the frame with the handler is not shown
+	local scaler = CreateFrame('Frame', nil, cd)
+	scaler:SetAllPoints(cd)
+
+	local timer = CreateFrame('Frame', nil, scaler); timer:Hide()
+	timer:SetAllPoints(scaler)
+
+	local updater = timer:CreateAnimationGroup()
+	updater:SetLooping('NONE')
+	updater:SetScript('OnFinished', function(self) Timer_UpdateText(timer) end)
+
+	local a = updater:CreateAnimation('Animation'); a:SetOrder(1)
+	timer.updater = updater
+
+	local text = timer:CreateFontString(nil, 'OVERLAY')
+	text:SetPoint('CENTER', 0, 0)
+	text:SetFont(FONT_FACE, FONT_SIZE, 'OUTLINE')
+	timer.text = text
+
+	Timer_OnSizeChanged(timer, scaler:GetSize())
+	scaler:SetScript('OnSizeChanged', function(self, ...) Timer_OnSizeChanged(timer, ...) end)
+
+	cd.timer = timer
+	return timer
+end
+
+--hook the SetCooldown method of all cooldown frames
+--ActionButton1Cooldown is used here since its likely to always exist
+--and I'd rather not create my own cooldown frame to preserve a tiny bit of memory
+hooksecurefunc(getmetatable(ActionButton1Cooldown).__index, 'SetCooldown', function(cd, start, duration)
+	--start timer
+	if start > 0 and duration > MIN_DURATION then
+		local timer = cd.timer or Timer_Create(cd)
+		timer.start = start
+		timer.duration = duration
+		timer.enabled = true
+		Timer_UpdateText(timer)
+		if timer.fontScale >= MIN_SCALE then timer:Show() end
+	--stop timer
+	else
+		local timer = cd.timer
+		if timer then
+			Timer_Stop(timer)
+		end
+	end
+end)
\ No newline at end of file
diff --git a/config.lua b/config.lua
new file mode 100644
index 0000000..47cf6b7
--- /dev/null
+++ b/config.lua
@@ -0,0 +1,22 @@
+--[[
+	Curation settings for tullaCC
+--]]
+
+
+local C = select(2, ...) --retrieve addon table
+
+--font settings
+C.fontFace = STANDARD_TEXT_FONT  --what font to use
+C.fontSize = 18  --the base font size to use at a scale of 1
+
+--display settings
+C.minScale = 0.6 --the minimum scale we want to show cooldown counts at, anything below this will be hidden
+C.minDuration = 3 --the minimum number of seconds a cooldown's duration must be to display text
+C.expiringDuration = 5  --the minimum number of seconds a cooldown must be to display in the expiring format
+
+--text format strings
+C.expiringFormat = '|cffff0000%d|r' --format for timers that are soon to expire
+C.secondsFormat = '|cffffff00%d|r' --format for timers that have seconds remaining
+C.minutesFormat = '|cffffffff%dm|r' --format for timers that have minutes remaining
+C.hoursFormat = '|cff66ffff%dh|r' --format for timers that have hours remaining
+C.daysFormat = '|cff6666ff%dh|r' --format for timers that have days remaining
\ No newline at end of file
diff --git a/tullaCC.toc b/tullaCC.toc
new file mode 100644
index 0000000..978cb8b
--- /dev/null
+++ b/tullaCC.toc
@@ -0,0 +1,7 @@
+## Interface: 40000
+## Title: tullaCooldownCount
+## Notes: Adds text to cooldowns
+## Author: Tuller
+## Version: 2.1
+config.lua
+cc.lua
\ No newline at end of file