Slight generalization of code to allow for odd rune counts.
Johnny C. Lam [05-08-14 - 17:26]
Slight generalization of code to allow for odd rune counts.
git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@1401 d5049fe3-3747-40f7-a4b5-f36d6801af5f
diff --git a/OvaleRunes.lua b/OvaleRunes.lua
index e0975a1..8f48117 100644
--- a/OvaleRunes.lua
+++ b/OvaleRunes.lua
@@ -203,24 +203,24 @@ statePrototype.rune = nil
-- Initialize the state.
function OvaleRunes:InitializeState(state)
state.rune = {}
- for slot = 1, 6 do
+ for slot in ipairs(self.rune) do
state.rune[slot] = {}
end
end
-- Reset the state to the current conditions.
function OvaleRunes:ResetState(state)
- for slot = 1, 6 do
- local rune = state.rune[slot]
- for k, v in pairs(self.rune[slot]) do
- rune[k] = v
+ for slot, rune in ipairs(self.rune) do
+ local stateRune = state.rune[slot]
+ for k, v in pairs(rune) do
+ stateRune[k] = v
end
end
end
-- Release state resources prior to removing from the simulator.
function OvaleRunes:CleanState(state)
- for slot, rune in pairs(state.rune) do
+ for slot, rune in ipairs(state.rune) do
for k in pairs(rune) do
rune[k] = nil
end
@@ -247,8 +247,7 @@ end
--<state-methods>
statePrototype.DebugRunes = function(state)
local now = state.currentTime
- for slot = 1, 6 do
- local rune = self.rune[slot]
+ for slot, rune in ipairs(self.rune) do
if rune.active then
Ovale:FormatPrint("rune[%d] (%s) is active.", slot, RUNE_NAME[rune.type])
else