diff --git a/ElvUI_SLE/config/profile.lua b/ElvUI_SLE/config/profile.lua
index 343493e..b0f9839 100755
--- a/ElvUI_SLE/config/profile.lua
+++ b/ElvUI_SLE/config/profile.lua
@@ -61,6 +61,8 @@ P['sle'] = {
--Character Frame Options
['characterframeoptions'] = {
+ ['missingnotice'] = true,
+ ['showimage'] = true,
['itemlevel'] = {
['enable'] = true,
["font"] = "ElvUI Font",
@@ -79,6 +81,12 @@ P['sle'] = {
["fontSize"] = 12,
["fontOutline"] = "OUTLINE",
},
+ ['itemgem'] = {
+ ['enable'] = true,
+ ['showwarning'] = true,
+ ['gemsize'] = 12,
+ ['warningSize'] = 12,
+ },
},
--Knightframe Adaption
diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua
index 53c51e4..132033a 100755
--- a/ElvUI_SLE/modules/characterframe/characterframe.lua
+++ b/ElvUI_SLE/modules/characterframe/characterframe.lua
@@ -4,6 +4,29 @@ local CFO = E:NewModule('CharacterFrameOptions', 'AceEvent-3.0');
local f = CreateFrame('Frame', 'KnightArmory', PaperDollFrame)
local C = KnightFrame_Armory_Constants
+hooksecurefunc(_G, 'PaperDollFrame_SetLevel', function()
+ local primaryTalentTree = GetSpecialization()
+ local classDisplayName, class = UnitClass("player")
+ local classColorString = RAID_CLASS_COLORS[class].colorStr
+ local specName, _;
+ local PLAYER_LEVEL = "|c%sLevel %s %s %s|r"
+ local PLAYER_LEVEL_NO_SPEC = "|c%sLevel %s %s|r"
+ if (primaryTalentTree) then
+ _, specName = GetSpecializationInfo(primaryTalentTree);
+ end
+
+ if (specName and specName ~= "") then
+ CharacterLevelText:SetFormattedText(PLAYER_LEVEL, classColorString, UnitLevel("player"), specName, classDisplayName);
+ else
+ CharacterLevelText:SetFormattedText(PLAYER_LEVEL_NO_SPEC, classColorString, UnitLevel("player"), classDisplayName);
+ end
+
+ CharacterFrameTitleText:ClearAllPoints()
+ CharacterFrameTitleText:Point('TOP', f, 'TOP', 0, 0)
+ CharacterLevelText:ClearAllPoints()
+ CharacterLevelText:SetPoint('TOP', CharacterFrameTitleText, 'BOTTOM', 0, 0)
+end)
+
local function GemSocket_OnClick(self, button)
self = self:GetParent()
@@ -58,7 +81,7 @@ local function CreateArmoryFrame(self)
--<< Background >>--
self.BG = self:CreateTexture(nil, 'OVERLAY')
self.BG:SetInside()
- self.BG:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Space.tga')
+ --self.BG:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Space.tga')
--<< Change Model Frame's frameLevel >>--
CharacterModelFrame:SetFrameLevel(self:GetFrameLevel() + 2)
@@ -116,7 +139,7 @@ local function CreateArmoryFrame(self)
-- Gem Socket
for i = 1, MAX_NUM_SOCKETS do
Slot['Socket'..i] = CreateFrame('Frame', nil, Slot)
- Slot['Socket'..i]:Size(12)
+ Slot['Socket'..i]:Size(E.db.sle.characterframeoptions.itemgem.gemsize)
Slot['Socket'..i]:SetBackdrop({
bgFile = E.media.blankTex,
edgeFile = E.media.blankTex,
@@ -152,14 +175,16 @@ local function CreateArmoryFrame(self)
Slot.Socket2:Point(Slot.Direction, Slot.Socket1, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 1 or -1, 0)
Slot.Socket3:Point(Slot.Direction, Slot.Socket2, Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT', Slot.Direction == 'LEFT' and 1 or -1, 0)
- Slot.SocketWarning = CreateFrame('Button', nil, Slot)
- Slot.SocketWarning:Size(12)
- Slot.SocketWarning:RegisterForClicks('AnyUp')
- Slot.SocketWarning.Texture = Slot.SocketWarning:CreateTexture(nil, 'OVERLAY')
- Slot.SocketWarning.Texture:SetInside()
- Slot.SocketWarning.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Warning-Small.tga')
- Slot.SocketWarning:SetScript('OnEnter', C.CommonScript.OnEnter)
- Slot.SocketWarning:SetScript('OnLeave', C.CommonScript.OnLeave)
+ --if E.db.sle.characterframeoptions.itemgem.gemwarning ~= false then
+ Slot.SocketWarning = CreateFrame('Button', nil, Slot)
+ Slot.SocketWarning:Size(E.db.sle.characterframeoptions.itemgem.warningSize)
+ Slot.SocketWarning:RegisterForClicks('AnyUp')
+ Slot.SocketWarning.Texture = Slot.SocketWarning:CreateTexture(nil, 'OVERLAY')
+ Slot.SocketWarning.Texture:SetInside()
+ Slot.SocketWarning.Texture:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Warning-Small.tga')
+ Slot.SocketWarning:SetScript('OnEnter', C.CommonScript.OnEnter)
+ Slot.SocketWarning:SetScript('OnLeave', C.CommonScript.OnLeave)
+ --end
end
self[slotName] = Slot
@@ -181,6 +206,27 @@ local function CreateArmoryFrame(self)
CreateArmoryFrame = nil
end
+--function CFO:ResizeErrorIcon(IconSize)
+-- local Slot
+-- for _, slotName in pairs(KnightFrame_Armory_Constants.GearList) do
+-- if slotName ~= 'ShirtSlot' and slotName ~= 'TabardSlot' then
+ --Slot = KnightArmory.slotName
+ --print(IconSize)
+-- f[slotName].SocketWarning:Size(IconSize)
+ --Slot.EnchantWarning:Size(IconSize)
+ -- end
+ --end
+--end
+
+function CFO:ResizeErrorIcon(IconSize)
+ for _, slotName in pairs(C.GearList) do
+ if slotName ~= 'ShirtSlot' and slotName ~= 'TabardSlot' then
+ f[slotName].SocketWarning:Size(IconSize)
+ --f[slotName].EnchantWarning:Size(IconSize)
+ end
+ end
+end
+
function CFO:ArmoryFrame_DataSetting()
if not f:IsVisible() then return end
@@ -361,7 +407,9 @@ function CFO:ArmoryFrame_DataSetting()
Slot.EnchantWarning:Show()
Slot.EnchantWarning.Message = '|cff71d5ff'..GetSpellInfo(110426)..'|r : '..L['This is not profession only.']
end
+ end
+ if E.db.sle.characterframeoptions.itemgem.showwarning ~= false then
if GemTotal_1 > GemTotal_2 or GemTotal_1 > GemCount then
ErrorDetected = true
@@ -382,7 +430,7 @@ function CFO:ArmoryFrame_DataSetting()
Slot.SocketWarning.Link = GetSpellLink(113263)
end
- if slotName == 'WaistSlot' then
+ if slotName == 'WaistSlot' then
Slot.SocketWarning.Message = L['Missing Buckle']
elseif slotName == 'WristSlot' or slotName == 'HandsSlot' then
Slot.SocketWarning.Message = '|cff71d5ff'..GetSpellInfo(110396)..'|r : '..L['Missing Socket']
@@ -394,7 +442,7 @@ function CFO:ArmoryFrame_DataSetting()
if GemTotal_1 ~= GemTotal_2 and slotName == 'WaistSlot' then
Slot.SocketWarning:SetScript('OnClick', function(self, button)
local itemName, itemLink
-
+
if TrueItemLevel < 300 then
itemName, itemLink = GetItemInfo(41611)
elseif TrueItemLevel < 417 then
@@ -402,7 +450,7 @@ function CFO:ArmoryFrame_DataSetting()
else
itemName, itemLink = GetItemInfo(90046)
end
-
+
if HandleModifiedItemClick(itemLink) then
elseif IsShiftKeyDown() then
if button == 'RightButton' then
@@ -420,7 +468,8 @@ function CFO:ArmoryFrame_DataSetting()
end
-- Change Gradation
- if ErrorDetected and E.db.sle.KnightFrame_Armory.NoticeMissing ~= false then
+ --if ErrorDetected and E.db.sle.KnightFrame_Armory.NoticeMissing ~= false then
+ if ErrorDetected and E.db.sle.characterframeoptions.missingnotice ~= false then
if Slot.Direction == 'LEFT' then
Slot.Gradation:SetTexCoord(0, .5, .5, 1)
else
@@ -435,155 +484,66 @@ function CFO:ArmoryFrame_DataSetting()
end
end
end
-
+
+ if E.db.sle.characterframeoptions.showimage ~= false then
+ f.BG:SetTexture('Interface\\AddOns\\ElvUI_SLE\\media\\textures\\Space.tga')
+ else
+ f.BG:SetTexture(nil);
+ end
+
f.AverageItemLevel:SetText(C.Toolkit.Color_Value(L['Average'])..' : '..format('%.2f', select(2, GetAverageItemLevel())))
end
function CFO:StartArmoryFrame()
- --if E.db.sle.KnightFrame_Armory.Enable then
- -- Setting frame
- CHARACTERFRAME_EXPANDED_WIDTH = 650
- CharacterFrame:SetHeight(444)
- CharacterFrameInsetRight:SetPoint('TOPLEFT', CharacterFrameInset, 'TOPRIGHT', 110, 0)
- CharacterFrameExpandButton:SetPoint('BOTTOMRIGHT', CharacterFrameInsetRight, 'BOTTOMLEFT', 0, 1)
-
- -- Move right equipment slots
- CharacterHandsSlot:SetPoint('TOPRIGHT', CharacterFrameInsetRight, 'TOPLEFT', -4, -2)
-
- -- Move bottom equipment slots
- CharacterMainHandSlot:SetPoint('BOTTOMLEFT', PaperDollItemsFrame, 'BOTTOMLEFT', 185, 14)
-
- -- Model Frame
- CharacterModelFrame:Size(341, 302)
- CharacterModelFrame:SetPoint('TOPLEFT', PaperDollFrame, 'TOPLEFT', 52, -90)
- CharacterModelFrame.BackgroundTopLeft:Hide()
- CharacterModelFrame.BackgroundTopRight:Hide()
- CharacterModelFrame.BackgroundBotLeft:Hide()
- CharacterModelFrame.BackgroundBotRight:Hide()
-
- if CreateArmoryFrame then
- CreateArmoryFrame(KnightArmory)
- end
- CFO:ArmoryFrame_DataSetting()
-
- -- Run ArmoryMode
- CFO:RegisterEvent('SOCKET_INFO_SUCCESS', 'ArmoryFrame_DataSetting')
- CFO:RegisterEvent('PLAYER_EQUIPMENT_CHANGED', 'ArmoryFrame_DataSetting')
- CFO:RegisterEvent('PLAYER_ENTERING_WORLD', 'ArmoryFrame_DataSetting')
- CFO:RegisterEvent('UNIT_INVENTORY_CHANGED', 'ArmoryFrame_DataSetting')
- CFO:RegisterEvent('EQUIPMENT_SWAP_FINISHED', 'ArmoryFrame_DataSetting')
- CFO:RegisterEvent('UPDATE_INVENTORY_DURABILITY', 'ArmoryFrame_DataSetting')
- CFO:RegisterEvent('ITEM_UPGRADE_MASTER_UPDATE', 'ArmoryFrame_DataSetting')
-
- -- For frame resizing
- f.ChangeCharacterFrameWidth:SetParent(PaperDollFrame)
- if PaperDollFrame:IsVisible() then
- f.ChangeCharacterFrameWidth:Show()
- CharacterFrame:SetWidth(CharacterFrameInsetRight:IsShown() and 650 or 448)
- end
+ -- Setting frame
+ CHARACTERFRAME_EXPANDED_WIDTH = 650
+ CharacterFrame:SetHeight(444)
+ CharacterFrameInsetRight:SetPoint('TOPLEFT', CharacterFrameInset, 'TOPRIGHT', 110, 0)
+ CharacterFrameExpandButton:SetPoint('BOTTOMRIGHT', CharacterFrameInsetRight, 'BOTTOMLEFT', 0, 1)
+
+ -- Move right equipment slots
+ CharacterHandsSlot:SetPoint('TOPRIGHT', CharacterFrameInsetRight, 'TOPLEFT', -4, -2)
+
+ -- Move bottom equipment slots
+ CharacterMainHandSlot:SetPoint('BOTTOMLEFT', PaperDollItemsFrame, 'BOTTOMLEFT', 185, 14)
+
+ -- Model Frame
+ CharacterModelFrame:Size(341, 302)
+ CharacterModelFrame:SetPoint('TOPLEFT', PaperDollFrame, 'TOPLEFT', 52, -90)
+ CharacterModelFrame.BackgroundTopLeft:Hide()
+ CharacterModelFrame.BackgroundTopRight:Hide()
+ CharacterModelFrame.BackgroundBotLeft:Hide()
+ CharacterModelFrame.BackgroundBotRight:Hide()
+
+ -- Character Control Frame
+ CharacterModelFrameControlFrame:ClearAllPoints()
+ CharacterModelFrameControlFrame:SetPoint('BOTTOM', CharacterModelFrame, 'BOTTOM', 2, 0)
- --KF_ArmoryMode.CheckButton:Show()
- KF_ArmoryMode_NoticeMissing:EnableMouse(true)
- KF_ArmoryMode_NoticeMissing.text:SetTextColor(1, 1, 1)
- KF_ArmoryMode_NoticeMissing.CheckButton:SetTexture('Interface\\Buttons\\UI-CheckBox-Check')
- --elseif not CreateArmoryFrame then
- -- Setting frame to default
- --PANEL_DEFAULT_WIDTH = 338
- --CHARACTERFRAME_EXPANDED_WIDTH = 540
- --CharacterFrame:SetHeight(424)
- --CharacterFrameInsetRight:SetPoint('TOPLEFT', CharacterFrameInset, 'TOPRIGHT', 1, 0)
- --CharacterFrameExpandButton:SetPoint('BOTTOMRIGHT', CharacterFrameInset, 'BOTTOMRIGHT', -2, -1)
-
- -- Move rightside equipment slots to default position
- --CharacterHandsSlot:SetPoint('TOPRIGHT', CharacterFrameInset, 'TOPRIGHT', -4, -2)
-
- -- Move bottom equipment slots to default position
- --CharacterMainHandSlot:SetPoint('BOTTOMLEFT', PaperDollItemsFrame, 'BOTTOMLEFT', 130, 16)
-
- -- Model Frame
- --[[
- CharacterModelFrame:Size(231, 320)
- CharacterModelFrame:SetPoint('TOPLEFT', PaperDollFrame, 'TOPLEFT', 52, -66)
- CharacterModelFrame.BackgroundTopLeft:Show()
- CharacterModelFrame.BackgroundTopRight:Show()
- CharacterModelFrame.BackgroundBotLeft:Show()
- CharacterModelFrame.BackgroundBotRight:Show()
- ]]
- -- Turn off ArmoryFrame
- --[[
- f:Hide()
- CFO:UnregisterEvent('SOCKET_INFO_SUCCESS', 'ArmoryFrame_DataSetting')
- CFO:UnregisterEvent('PLAYER_ENTERING_WORLD', 'ArmoryFrame_DataSetting')
- CFO:UnregisterEvent('UNIT_INVENTORY_CHANGED', 'ArmoryFrame_DataSetting')
- CFO:UnregisterEvent('EQUIPMENT_SWAP_FINISHED', 'ArmoryFrame_DataSetting')
- CFO:UnregisterEvent('UPDATE_INVENTORY_DURABILITY', 'ArmoryFrame_DataSetting')
- CFO:UnregisterEvent('ITEM_UPGRADE_MASTER_UPDATE', 'ArmoryFrame_DataSetting')
- ]]
- -- Return to default size when PaperDollFrame is open
- --[[
- f.ChangeCharacterFrameWidth:SetParent(nil)
- f.ChangeCharacterFrameWidth:Hide()
- if PaperDollFrame:IsVisible() then
- CharacterFrame:SetWidth(CharacterFrameInsetRight:IsShown() and 540 or 338)
- end
- ]]
- --KF_ArmoryMode.CheckButton:Hide()
- --[[
- KF_ArmoryMode_NoticeMissing:EnableMouse(false)
- KF_ArmoryMode_NoticeMissing.text:SetTextColor(0.31, 0.31, 0.31)
- KF_ArmoryMode_NoticeMissing.CheckButton:SetTexture('Interface\\Buttons\\UI-CheckBox-Check-Disabled')
+ if CreateArmoryFrame then
+ CreateArmoryFrame(KnightArmory)
+ print("Test test");
+ end
+ CFO:ArmoryFrame_DataSetting()
+
+ -- Run ArmoryMode
+ CFO:RegisterEvent('SOCKET_INFO_SUCCESS', 'ArmoryFrame_DataSetting')
+ CFO:RegisterEvent('PLAYER_EQUIPMENT_CHANGED', 'ArmoryFrame_DataSetting')
+ CFO:RegisterEvent('PLAYER_ENTERING_WORLD', 'ArmoryFrame_DataSetting')
+ CFO:RegisterEvent('UNIT_INVENTORY_CHANGED', 'ArmoryFrame_DataSetting')
+ CFO:RegisterEvent('EQUIPMENT_SWAP_FINISHED', 'ArmoryFrame_DataSetting')
+ CFO:RegisterEvent('UPDATE_INVENTORY_DURABILITY', 'ArmoryFrame_DataSetting')
+ CFO:RegisterEvent('ITEM_UPGRADE_MASTER_UPDATE', 'ArmoryFrame_DataSetting')
+
+ -- For frame resizing
+ f.ChangeCharacterFrameWidth:SetParent(PaperDollFrame)
+ if PaperDollFrame:IsVisible() then
+ f.ChangeCharacterFrameWidth:Show()
+ CharacterFrame:SetWidth(CharacterFrameInsetRight:IsShown() and 650 or 448)
end
- ]]
end
function CFO:Initialize()
if not E.private.sle.characterframeoptions.enable then return end
- -- Create Config button in Character Frame : Enable
- --C.Toolkit.CreateWidget_CheckButton('KF_ArmoryMode', L['Armory Mode'], 20, { ['FontSize'] = 10, ['directionH'] = 'LEFT', })
- --KF_ArmoryMode:SetParent(PaperDollFrame)
- --KF_ArmoryMode:SetFrameLevel(PaperDollFrame:GetFrameLevel() + 1)
- --KF_ArmoryMode:SetFrameStrata(PaperDollFrame:GetFrameStrata())
- --KF_ArmoryMode:Point('TOPLEFT', PaperDollFrame, 15, -20)
- --KF_ArmoryMode:SetScript('OnClick', function(self)
- -- E.db.sle.KnightFrame_Armory.Enable = not E.db.sle.KnightFrame_Armory.Enable
-
- -- CFO:ToggleArmoryFrame()
- --end)
-
- -- Create Config button in Character Frame : NoticeMissing
- C.Toolkit.CreateWidget_CheckButton('KF_ArmoryMode_NoticeMissing', L['Notice Missing'], 20, { ['FontSize'] = 10, ['directionH'] = 'LEFT', })
-
- if E.db.sle.KnightFrame_Armory.NoticeMissing == false then
- KF_ArmoryMode_NoticeMissing.CheckButton:Hide()
- end
-
- KF_ArmoryMode_NoticeMissing:SetParent(PaperDollFrame)
- KF_ArmoryMode_NoticeMissing:SetFrameLevel(PaperDollFrame:GetFrameLevel() + 1)
- KF_ArmoryMode_NoticeMissing:SetFrameStrata(PaperDollFrame:GetFrameStrata())
- KF_ArmoryMode_NoticeMissing:Point('TOPLEFT', PaperDollFrame, 15, -20)
- KF_ArmoryMode_NoticeMissing:SetScript('OnClick', function(self)
- if E.db.sle.KnightFrame_Armory.NoticeMissing == true then
- E.db.sle.KnightFrame_Armory.NoticeMissing = false
- KF_ArmoryMode_NoticeMissing.CheckButton:Hide()
- else
- E.db.sle.KnightFrame_Armory.NoticeMissing = true
- KF_ArmoryMode_NoticeMissing.CheckButton:Show()
- end
-
- CFO:ArmoryFrame_DataSetting()
- end)
-
- if E.db.sle.KnightFrame_Armory.Enable == false then
- --KF_ArmoryMode.CheckButton:Hide()
- KF_ArmoryMode_NoticeMissing.text:SetTextColor(0.31, 0.31, 0.31)
- KF_ArmoryMode_NoticeMissing.CheckButton:SetTexture('Interface\\Buttons\\UI-CheckBox-Check-Disabled')
- end
- KF_ArmoryMode_NoticeMissing:EnableMouse(E.db.sle.KnightFrame_Armory.Enable)
-
- --local function ValueColorUpdate()
- --KF_ArmoryMode.text:SetTextColor(unpack(E.media.rgbvaluecolor))
- --end
- --E['valueColorUpdateFuncs'][ValueColorUpdate] = true
CFO:StartArmoryFrame()
end
diff --git a/ElvUI_SLE/modules/characterframe/options.lua b/ElvUI_SLE/modules/characterframe/options.lua
index 555bf57..76e5060 100755
--- a/ElvUI_SLE/modules/characterframe/options.lua
+++ b/ElvUI_SLE/modules/characterframe/options.lua
@@ -25,10 +25,43 @@ local function configTable()
get = function(info) return E.private.sle.characterframeoptions.enable end,
set = function(info, value) E.private.sle.characterframeoptions.enable = value; E:StaticPopup_Show("PRIVATE_RL") end
},
+ decoration = {
+ type = "group",
+ name = L["Decoration"],
+ order = 55,
+ guiInline = true,
+ disabled = function() return not E.private.sle.characterframeoptions.enable end,
+ args = {
+ equipmentgradient = {
+ order = 1,
+ type = 'toggle',
+ name = L["Show Equipment Gradient"],
+ desc = L["Shows gradient effect for equipment slots."],
+ get = function(info) return E.db.sle.characterframeoptions.equipmentgradient end,
+ set = function(info, value) E.db.sle.characterframeoptions.equipmentgradient = value; CFO:ArmoryFrame_DataSetting(); end,
+ },
+ missingnotice = {
+ order = 2,
+ type = 'toggle',
+ name = L["Show Error Highlight"],
+ desc = L["Highlights equipment slot if an error has been found."],
+ get = function(info) return E.db.sle.characterframeoptions.missingnotice end,
+ set = function(info, value) E.db.sle.characterframeoptions.missingnotice = value; CFO:ArmoryFrame_DataSetting(); end,
+ },
+ bgimage = {
+ order = 3,
+ type = 'toggle',
+ name = L["Show Background Image"],
+ --desc = L["Highlights equipment slot if an error has been found."],
+ get = function(info) return E.db.sle.characterframeoptions.showimage end,
+ set = function(info, value) E.db.sle.characterframeoptions.showimage = value; CFO:ArmoryFrame_DataSetting(); end,
+ },
+ },
+ },
itemlevel = {
type = "group",
name = STAT_AVERAGE_ITEM_LEVEL,
- order = 4,
+ order = 66,
guiInline = true,
disabled = function() return not E.private.sle.characterframeoptions.enable end,
args = {
@@ -44,7 +77,8 @@ local function configTable()
order = 2,
type = 'group',
guiInline = true,
- disabled = function() return not E.db.sle.characterframeoptions.itemlevel.enable end,
+ disabled = true,
+ --disabled = function() return not E.db.sle.characterframeoptions.itemlevel.enable end,
name = L['Font'],
args = {
font = {
@@ -89,7 +123,7 @@ local function configTable()
type = "group",
--name = L["Item Durability"],
name = DURABILITY,
- order = 5,
+ order = 77,
guiInline = true,
disabled = function() return not E.private.sle.characterframeoptions.enable end,
args = {
@@ -105,7 +139,8 @@ local function configTable()
order = 2,
type = 'group',
guiInline = true,
- disabled = function() return not E.db.sle.characterframeoptions.itemdurability.enable end,
+ disabled = true,
+ --disabled = function() return not E.db.sle.characterframeoptions.itemdurability.enable end,
name = L['Font'],
args = {
font = {
@@ -147,9 +182,9 @@ local function configTable()
},
itemenchant = {
type = "group",
- name = L["Enchanting Notification"],
+ name = L["Enchanting"],
--name = DURABILITY,
- order = 6,
+ order = 88,
guiInline = true,
disabled = function() return not E.private.sle.characterframeoptions.enable end,
args = {
@@ -165,7 +200,8 @@ local function configTable()
order = 2,
type = 'group',
guiInline = true,
- disabled = function() return not E.db.sle.characterframeoptions.itemenchant.enable end,
+ disabled = true,
+ --disabled = function() return not E.db.sle.characterframeoptions.itemenchant.enable end,
name = L['Font'],
args = {
font = {
@@ -205,6 +241,48 @@ local function configTable()
},
},
},
+ itemgem = {
+ type = "group",
+ name = L["Gem Sockets"],
+ order = 99,
+ guiInline = true,
+ disabled = function() return not E.private.sle.characterframeoptions.enable end,
+ args = {
+ enable = {
+ order = 1,
+ type = "toggle",
+ name = L["Enable"],
+ --desc = L["Show/Hide Item Durability"],
+ get = function(info) return E.db.sle.characterframeoptions.itemgem.enable end,
+ set = function(info, value) E.db.sle.characterframeoptions.itemgem.enable = value; --[[CFO:ToggleCFO()]] end,
+ },
+ gemwarningGroup = {
+ order = 2,
+ type = 'group',
+ guiInline = true,
+ disabled = function () return not E.db.sle.characterframeoptions.itemgem.enable end,
+ name = L['Socket Warning'],
+ args = {
+ showwarning = {
+ order = 1,
+ type = "toggle",
+ name = L["Show Gem Warning"],
+ get = function(info) return E.db.sle.characterframeoptions.itemgem.showwarning end,
+ set = function(info, value) E.db.sle.characterframeoptions.itemgem.showwarning = value; CFO:ArmoryFrame_DataSetting(); end,
+ },
+ warningsize = {
+ order = 2,
+ name = L["Warning Size"],
+ desc = L["Set the icon size that the warning notification will use."],
+ type = "range",
+ min = 8, max = 18, step = 1,
+ get = function(info) return E.db.sle.characterframeoptions.itemgem.warningSize end,
+ set = function(info, value) E.db.sle.characterframeoptions.itemgem.warningSize = value; CFO:ResizeErrorIcon(value); end,
+ },
+ },
+ },
+ },
+ },
},
}
end