Fix an issue with corpse waypoints
Jim Whitehead [12-01-14 - 17:53]
Fix an issue with corpse waypoints
diff --git a/TomTom_Corpse.lua b/TomTom_Corpse.lua
index 337629d..b811acf 100755
--- a/TomTom_Corpse.lua
+++ b/TomTom_Corpse.lua
@@ -52,41 +52,6 @@ local function GetCorpseLocation()
x = cx
y = cy
end
-
- -- Scan the continent maps to see if we can find the player's corpse
- local c
- local oc,oz = GetCurrentMapContinent(), GetCurrentMapZone()
-
- for i=1,select("#", GetMapContinents()) do
- SetMapZoom(i)
- local cx, cy = GetCorpseMapPosition()
- if cx ~= 0 and cy ~= 0 then
- c = i
- break
- end
- end
-
- -- If we found the corpse on a continent, find out which zone it is in
- if c and c ~= -1 then
- for i=1,select("#", GetMapZones(c)) do
- SetMapZoom(c, i)
- local cx,cy = GetCorpseMapPosition()
- if cx > 0 and cy > 0 then
- m = GetCurrentMapAreaID()
- f = GetCurrentMapDungeonLevel()
- x = cx
- y = cy
- break
- end
- end
- end
-
- -- Restore the map to its previous zoom level
- SetMapZoom(oc, oz)
-
- if m and f and x and y then
- return m,f,x,y
- end
end
local function SetCorpseArrow()