-Do be do be do... playing around with showing only debuffs but hiding everything else and its mother!
Xruptor [01-01-11 - 16:20]
-Do be do be do... playing around with showing only debuffs but hiding everything else and its mother!
diff --git a/xanHoudiniTooltip.lua b/xanHoudiniTooltip.lua
index 60b441e..a564724 100644
--- a/xanHoudiniTooltip.lua
+++ b/xanHoudiniTooltip.lua
@@ -2,18 +2,57 @@
local f = CreateFrame("frame","xanHoudiniTooltip_frame",UIParent)
f:SetScript("OnEvent", function(self, event, ...) if self[event] then return self[event](self, event, ...) end end)
+local auraSwitch = false
+
----------------------
-- Enable --
----------------------
+local function processAuraTooltip(self, unitid, index, filter)
+ auraSwitch = true
+end
+
+local function processCombatTooltip(self, unitid, index, filter)
+ if InCombatLockdown() then
+ self:Hide()
+ return
+ end
+end
+
function f:PLAYER_LOGIN()
- GameTooltip:HookScript("OnShow", function(self)
- if InCombatLockdown() then
+ -- GameTooltip:HookScript("OnShow", function(self)
+ -- local name, unitid = self:GetUnit()
+ -- local parent = self:GetParent()
+ -- if InCombatLockdown() and not auraSwitch then
+ -- self:Hide()
+ -- return
+ -- end
+ -- end)
+
+ GameTooltip:HookScript("OnHide", function(self)
+ auraSwitch = false
+ end)
+
+ GameTooltip:HookScript("OnUpdate", function(self, elapsed)
+ if self:IsShown() and InCombatLockdown() and not auraSwitch then
self:Hide()
- return
end
end)
+
+ --decide if we want to show aura tooltips while in battle
+ hooksecurefunc(GameTooltip, "SetUnitAura", processAuraTooltip)
+ hooksecurefunc(GameTooltip, "SetUnitBuff", processAuraTooltip)
+ hooksecurefunc(GameTooltip, "SetUnitDebuff", processAuraTooltip)
+
+ -- hooksecurefunc(GameTooltip, "SetUnit", processCombatTooltip)
+ -- hooksecurefunc(GameTooltip, "SetAction", processCombatTooltip)
+ -- hooksecurefunc(GameTooltip, "SetPetAction", processCombatTooltip)
+ -- hooksecurefunc(GameTooltip, "SetShapeshift", processCombatTooltip)
+ -- hooksecurefunc(GameTooltip, "SetInventoryItem", processCombatTooltip)
+
+ -- hooksecurefunc(GameTooltip, "SetBagItem", processCombatTooltip)
+ -- hooksecurefunc(GameTooltip, "SetHyperlink", processCombatTooltip)
self:UnregisterEvent("PLAYER_LOGIN")
self.PLAYER_LOGIN = nil