Updated kill tracking to better detect kills.
F16Gaming [11-01-12 - 01:55]
Updated kill tracking to better detect kills.
Previous method only stored mob IDs, making for very buggy situations when
lots of mobs got killed at the same time.
New method should be pretty failsafe.
diff --git a/KillTrack.lua b/KillTrack.lua
index 7424acb..3690d62 100644
--- a/KillTrack.lua
+++ b/KillTrack.lua
@@ -47,19 +47,27 @@ local KT = KillTrack
local KTT = KillTrack_Tools
-local DamageTrack = {} -- Tracks first damage to a mob registered by CLEU
+local FirstDamage = {} -- Tracks first damage to a mob registered by CLEU
+local LastDamage = {} -- Tracks whoever did the most recent damage to a mob
local DamageValid = {} -- Determines if mob is tapped by player/group
local Units = {
"target",
+ "targetpet",
"focus",
+ "focuspet",
"pet",
- "mouseover"
+ "mouseover",
+ "mouseoverpet",
}
for i = 1, 40 do
- if i <= 5 then Units[#Units + 1] = "party" .. i end
+ if i <= 4 then
+ Units[#Units + 1] = "party" .. i
+ Units[#Units + 1] = "partypet" .. i
+ end
Units[#Units + 1] = "raid" .. i
+ Units[#Units + 1] = "raidpet" .. i
end
for i = 1, #Units * 2 do
@@ -127,11 +135,13 @@ function KT.Events.COMBAT_LOG_EVENT_UNFILTERED(self, ...)
local s_name = tostring((select(5, ...)))
local guid = (select(8, ...))
--local t_id = tonumber(KTT:GUIDToID((select(8, ...))))
- if DamageTrack[guid] == nil then
+ if FirstDamage[guid] == nil then
-- s_name is (probably) the player who first damaged this mob and probably has the tag
- DamageTrack[guid] = s_name
+ FirstDamage[guid] = s_name
end
+ LastDamage[guid] = s_name
+
if DamageValid[guid] == nil then
-- if DamageValid returns true for a GUID, we can tell with 100% certainty that it's valid
-- But this relies on one of the valid unit names currently being the damaged mob
@@ -145,14 +155,7 @@ function KT.Events.COMBAT_LOG_EVENT_UNFILTERED(self, ...)
if not tapped then return end
- if tapped and UnitIsTappedByPlayer(unit) then
- DamageValid[guid] = true
- else
- DamageValid[guid] = false
- end
- --if unit and UnitIsTappedByPlayer(unit) then
- -- DamageValid[guid] = s_name == UnitName("player") or s_name == UnitName("pet") or (self.Global.COUNT_GROUP and self:IsInGroup(s_name))
- --end
+ DamageValid[guid] = tapped and UnitIsTappedByPlayer(unit)
end
return
@@ -163,7 +166,11 @@ function KT.Events.COMBAT_LOG_EVENT_UNFILTERED(self, ...)
local guid = (select(8, ...))
local id = KTT:GUIDToID(guid)
local name = tostring((select(9, ...)))
- local firstDamage = DamageTrack[guid] or "<No One>"
+ local firstDamage = FirstDamage[guid] or "<No One>"
+ local lastDamage = LastDamage[guid] or "<No One>"
+ local firstByPlayer = firstDamage == UnitName("player") or firstDamage == UnitName("pet")
+ local firstByGroup = self:IsInGroup(firstDamage)
+ local lastByPlayer = lastDamage == UnitName("player") or lastDamage == UnitName("pet")
local pass
-- All checks after DamageValid should be safe to remove
@@ -175,10 +182,15 @@ function KT.Events.COMBAT_LOG_EVENT_UNFILTERED(self, ...)
pass = DamageValid[guid]
else -- The one who dealt the very first bit of damage was probably the one who got the tag on the mob
-- This should apply in most (if not all) situations and is probably a safe fallback when we couldn't retrieve tapped status from GUID->Unit
- pass = firstDamage == UnitName("player") or firstDamage == UnitName("pet") or (self.Global.COUNT_GROUP and self:IsInGroup(firstDamage))
+ pass = firstByPlayer or firstByGroup
end
+
+ if not self.Global.COUNT_GROUP and pass and not lastByPlayer then
+ pass = false -- Player or player's pet did not deal the killing blow and addon only tracks player kills
+ end
+
if not pass or id == 0 then return end
- DamageTrack[guid] = nil
+ FirstDamage[guid] = nil
DamageValid[guid] = nil
self:AddKill(id, name)
if self.Timer:IsRunning() then