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Account for tooltip text size change. This fixes #311

Darthpred [08-29-16 - 17:51]
Account for tooltip text size change. This fixes #311
Filename
ElvUI_SLE/modules/sledatatexts/friends.lua
ElvUI_SLE/modules/sledatatexts/guild.lua
diff --git a/ElvUI_SLE/modules/sledatatexts/friends.lua b/ElvUI_SLE/modules/sledatatexts/friends.lua
index 370b853..002c622 100644
--- a/ElvUI_SLE/modules/sledatatexts/friends.lua
+++ b/ElvUI_SLE/modules/sledatatexts/friends.lua
@@ -65,17 +65,14 @@ local BROADCAST_ICON = "|TInterface\\FriendsFrame\\BroadcastIcon:0|t"
 -- Setup the Title Font. 14
 local ssTitleFont = CreateFont("ssTitleFont")
 ssTitleFont:SetTextColor(1,0.823529,0)
-ssTitleFont:SetFont(GameTooltipText:GetFont(), 14)

 -- Setup the Header Font. 12
 local ssHeaderFont = CreateFont("ssHeaderFont")
 ssHeaderFont:SetTextColor(1,0.823529,0)
-ssHeaderFont:SetFont(GameTooltipHeaderText:GetFont(), 12)

 -- Setup the Regular Font. 12
 local ssRegFont = CreateFont("ssRegFont")
 ssRegFont:SetTextColor(1,0.823529,0)
-ssRegFont:SetFont(GameTooltipText:GetFont(), 12)

 local list_sort = {
 	TOONNAME = function(a, b)
@@ -324,6 +321,8 @@ function LDB.OnEnter(self)

 		tooltip:SetBackdropColor(0,0,0,1)

+		ssHeaderFont:SetFont(GameTooltipHeaderText:GetFont())
+		ssRegFont:SetFont(GameTooltipText:GetFont())
 		tooltip:SetHeaderFont(ssHeaderFont)
 		tooltip:SetFont(ssRegFont)

@@ -334,6 +333,7 @@ function LDB.OnEnter(self)

 	local line = tooltip:AddLine()
 	if not E.db.sle.dt.friends.hide_titleline then
+		ssTitleFont:SetFont(GameTooltipText:GetFont())
 		tooltip:SetCell(line, 1, "Shadow & Light Friends", ssTitleFont, "CENTER", 0)
 		tooltip:AddLine(" ")
 	end
diff --git a/ElvUI_SLE/modules/sledatatexts/guild.lua b/ElvUI_SLE/modules/sledatatexts/guild.lua
index adaac80..1496018 100644
--- a/ElvUI_SLE/modules/sledatatexts/guild.lua
+++ b/ElvUI_SLE/modules/sledatatexts/guild.lua
@@ -34,17 +34,14 @@ local ToggleGuildFrame = ToggleGuildFrame
 -- Setup the Title Font. 14
 local ssTitleFont = CreateFont("ssTitleFont")
 ssTitleFont:SetTextColor(1,0.823529,0)
-ssTitleFont:SetFont(GameTooltipText:GetFont(), 14)

 -- Setup the Header Font. 12
 local ssHeaderFont = CreateFont("ssHeaderFont")
 ssHeaderFont:SetTextColor(1,0.823529,0)
-ssHeaderFont:SetFont(GameTooltipHeaderText:GetFont(), 12)

 -- Setup the Regular Font. 12
 local ssRegFont = CreateFont("ssRegFont")
 ssRegFont:SetTextColor(1,0.823529,0)
-ssRegFont:SetFont(GameTooltipText:GetFont(), 12)

 local list_sort = {
 	TOONNAME = function(a, b)
@@ -267,6 +264,8 @@ function LDB.OnEnter(self)

 		tooltip:SetBackdropColor(0,0,0,1)

+		ssHeaderFont:SetFont(GameTooltipHeaderText:GetFont())
+		ssRegFont:SetFont(GameTooltipText:GetFont())
 		tooltip:SetHeaderFont(ssHeaderFont)
 		tooltip:SetFont(ssRegFont)

@@ -277,6 +276,7 @@ function LDB.OnEnter(self)

 	local line = tooltip:AddLine()
 	if not E.db.sle.dt.guild.hide_titleline then
+		ssTitleFont:SetFont(GameTooltipText:GetFont())
 		tooltip:SetCell(line, 1, "Shadow & Light Guild", ssTitleFont, "CENTER", 0)
 		tooltip:AddLine(" ")
 	end