*sigh* I really should watch what I type. Cut and paste will bring about Armageddon one day.
pschifferer [03-27-09 - 05:08]
*sigh* I really should watch what I type. Cut and paste will bring about Armageddon one day.
diff --git a/CauldronMainUI.lua b/CauldronMainUI.lua
index 76aa35f..cc26aed 100644
--- a/CauldronMainUI.lua
+++ b/CauldronMainUI.lua
@@ -812,13 +812,13 @@ function Cauldron:UpdateQueue()
queueItemFrame.inHoverButtons = false;
-- don't show the "hover" buttons
- _G["CauldronQueueReagentItem"..i.."RemoveItem"]:Hide();
- _G["CauldronQueueReagentItem"..i.."RemoveItem"]:SetScale(0.75);
- _G["CauldronQueueReagentItem"..i.."IncreasePriority"]:Hide();
- _G["CauldronQueueReagentItem"..i.."DecreasePriority"]:Hide();
- _G["CauldronQueueReagentItem"..i.."DecrementCount"]:Hide();
- _G["CauldronQueueReagentItem"..i.."AddToShoppingList"]:Hide();
- _G["CauldronQueueReagentItem"..i.."AddToShoppingList"]:SetScale(0.5);
+ _G["CauldronQueueIntItem"..i.."RemoveItem"]:Hide();
+ _G["CauldronQueueIntItem"..i.."RemoveItem"]:SetScale(0.75);
+ _G["CauldronQueueIntItem"..i.."IncreasePriority"]:Hide();
+ _G["CauldronQueueIntItem"..i.."DecreasePriority"]:Hide();
+ _G["CauldronQueueIntItem"..i.."DecrementCount"]:Hide();
+ _G["CauldronQueueIntItem"..i.."AddToShoppingList"]:Hide();
+ _G["CauldronQueueIntItem"..i.."AddToShoppingList"]:SetScale(0.5);
local skillInfo = Cauldron:GetSkillInfo(queueInfo.tradeskill, queueInfo.name);
if not skillInfo then