FireNova condition is raised to 4 enemies.
Taracque [05-16-11 - 14:52]
FireNova condition is raised to 4 enemies.
diff --git a/Elementarist.lua b/Elementarist.lua
index 10e1040..77937be 100755
--- a/Elementarist.lua
+++ b/Elementarist.lua
@@ -65,7 +65,6 @@ Elementarist.SpellList = {
["Earth Shock"] = GetSpellInfo(8042),
["Searing Totem"] = GetSpellInfo(3599),
["Lightning Shield"] = GetSpellInfo(324),
- ["Lightning Shield"] = GetSpellInfo(324),
["Unleash Elements"] = GetSpellInfo(73680),
-- racials
@@ -701,9 +700,9 @@ function Elementarist:NextSpell(timeshift,exspell1,exspell2)
end
end
- -- if >=3 foes are available, and Fire Nova enabled in settings, and not in cd (and has Flame Shock applied on target)
+ -- if >=4 foes are available, and Fire Nova enabled in settings, and not in cd (and has Flame Shock applied on target)
if (exspell1 ~= Elementarist.SpellList["Fire Nova"]) and (exspell2 ~= Elementarist.SpellList["Fire Nova"]) then
- if (ElementaristDB.FireNova) and (Elementarist.person["foeCount"]>=3) then
+ if (ElementaristDB.FireNova) and (Elementarist.person["foeCount"]>=4) then
-- is Flame Shock on target
local f = Elementarist:hasDeBuff("target",Elementarist.SpellList["Flame Shock"],"player")
if f then