diff --git a/NinjaPanel.lua b/NinjaPanel.lua
index 01c56f3..d1fbf55 100644
--- a/NinjaPanel.lua
+++ b/NinjaPanel.lua
@@ -1,147 +1,148 @@
-NinjaPanel = {panels = {}, plugins = {}, pluginNames = {}}
+NinjaPanel = {}
-- Import Data Broker and bail if we can't find it for some reason
local ldb = LibStub:GetLibrary("LibDataBroker-1.1")
local jostle = LibStub:GetLibrary("LibJostle-3.0", true)
local db
+local options = {
+ panels = setmetatable({}, { __index = {
+ TOP = {
+ anchors = {"TOPLEFT", "TOPRIGHT", "BOTTOMLEFT", "BOTTOMRIGHT"},
+ sizes = {25, 2, 23, 23, 23, nil},
+ offsets = {0, 0, 0, 0},
+ gradient = {"VERTICAL", 0.2, 0.2, 0.2, 0, 0, 0},
+ bgradient = {"HORIZONTAL", 203/255, 161/255, 53/255, 0, 0, 0},
+ },
+ RIGHT = {
+ anchors = {"TOPRIGHT", "BOTTOMRIGHT", "TOPLEFT", "BOTTOMLEFT"},
+ sizes = {25, 2, 23, 23, 23, nil},
+ offsets = {0, 0, 0, 0},
+ gradient = {"HORIZONTAL", 0.2, 0.2, 0.2, 0, 0, 0},
+ bgradient = {"VERTICAL", 0, 0, 0, 203/255, 161/255, 53/255},
+ },
+ BOTTOM = {
+ anchors = {"BOTTOMLEFT", "BOTTOMRIGHT", "TOPLEFT", "TOPRIGHT"},
+ sizes = {25, 2, 23, 23, 23, nil},
+ offsets = {0, 0, 0, 0},
+ gradient = {"VERTICAL", 0, 0, 0, 0.2, 0.2, 0.2},
+ bgradient = {"HORIZONTAL", 0, 0, 0, 203/255, 161/255, 53/255},
+ },
+ LEFT = {
+ anchors = {"TOPLEFT", "BOTTOMLEFT", "TOPRIGHT", "BOTTOMRIGHT"},
+ sizes = {25, 2, 23, 23, 23, nil},
+ offsets = {0, 0, 0, 0},
+ gradient = {"HORIZONTAL", 0, 0, 0, 0.2, 0.2, 0.2},
+ bgradient = {"VERTICAL", 203/255, 161/255, 53/255, 0, 0, 0},
+ },
+ }})
+}
+
local eventFrame = CreateFrame("Frame", "NinjaPanelEventFrame", UIParent)
eventFrame:RegisterEvent("ADDON_LOADED")
eventFrame:SetScript("OnEvent", function(self, event, arg1, ...)
if arg1 == "NinjaPanel" and event == "ADDON_LOADED" then
- -- Update addon options once they've been loaded
- if not NinjaPanelDB then
- NinjaPanelDB = {}
- end
- db = NinjaPanelDB
- db.panels = db.panels or {}
- db.plugins = db.plugins or {}
-
self:UnregisterEvent("ADDON_LOADED")
- NinjaPanel:SpawnPanel("NinjaPanelTop", "TOP")
- if db.DEVELOPMENT then
- -- Spawn all four bars so we can test
- NinjaPanel:SpawnPanel("NinjaPanelBottom", "BOTTOM")
- NinjaPanel:SpawnPanel("NinjaPanelRight", "RIGHT")
- NinjaPanel:SpawnPanel("NinjaPanelLeft", "LEFT")
-
- -- Create two plugins for each bar in order to test drag/drop
- ldb:NewDataObject("TopOne", { type = "data source", text = "Top One" })
- ldb:NewDataObject("TopTwo", { type = "data source", text = "Top Two" })
- ldb:NewDataObject("BottomOne", { type = "data source", text = "Bottom One"})
- ldb:NewDataObject("BottomTwo", { type = "data source", text = "Bottom Two"})
- ldb:NewDataObject("LeftOne", { type = "launcher", icon = "Interface\\Icons\\Spell_Nature_StormReach"})
- ldb:NewDataObject("LeftTwo", { type = "launcher", icon = "Interface\\Icons\\Spell_Nature_StormReach"})
- ldb:NewDataObject("RightOne", { type = "launcher", icon = "Interface\\Icons\\Spell_Nature_StormReach"})
- ldb:NewDataObject("RightTwo", { type = "launcher", icon = "Interface\\Icons\\Spell_Nature_StormReach"})
- end
- NinjaPanel:ScanForPlugins()
+ -- TODO: Set this to actually use the SV
+ NinjaPanel.db = options
+ NinjaPanel.panels = {}
- if db.DEVELOPMENT then
- db.plugins["TopOne"].panel = "NinjaPanelTop"
- db.plugins["TopTwo"].panel = "NinjaPanelTop"
- db.plugins["BottomOne"].panel = "NinjaPanelBottom"
- db.plugins["BottomTwo"].panel = "NinjaPanelBottom"
- NinjaPanel:UpdatePanels()
- end
+ NinjaPanel:SpawnPanel("NinjaPanelTop", "TOP")
+ NinjaPanel:SpawnPanel("NinjaPanelBottom", "BOTTOM")
+ NinjaPanel:SpawnPanel("NinjaPanelRight", "RIGHT")
+ NinjaPanel:SpawnPanel("NinjaPanelLeft", "LEFT")
- ldb.RegisterCallback(NinjaPanel, "LibDataBroker_DataObjectCreated", "ScanForPlugins")
+ --ldb.RegisterCallback(NinjaPanel, "LibDataBroker_DataObjectCreated", "ScanForPlugins")
end
end)
--- Local functions that are defined below
-local SortWeightName
-local Button_OnEnter, Button_OnLeave
-local Button_OnDragStart, Button_OnDragStop, Button_OnUpdateDragging
-local Button_Tooltip_OnEnter, Button_Tooltip_OnLeave
-local Panel_UpdateLayout
-
function NinjaPanel:SpawnPanel(name, position)
local panel = CreateFrame("Frame", name, eventFrame)
panel.bg = panel:CreateTexture(name .. "BG", "BACKGROUND")
panel.border = panel:CreateTexture(name .. "Border", "BACKGROUND")
+ panel.boxes = {}
+ panel.left = CreateFrame("Button", nil, panel)
+ panel.center = CreateFrame("Button", nil, panel)
+ panel.right = CreateFrame("Button", nil, panel)
+ panel.left.bg = panel.left:CreateTexture(nil, "BACKGROUND")
+ panel.center.bg = panel.center:CreateTexture(nil, "BACKGROUND")
+ panel.right.bg = panel.right:CreateTexture(nil, "BACKGROUND")
panel.name = name
panel.position = position
+ local horizontal = (position == "TOP") or (position == "BOTTOM")
+ local opts = self.db.panels[position]
+ local anch = opts.anchors
+
+ -- Anchor the panel in place
panel:ClearAllPoints()
- if position == "TOP" then
- panel:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0)
- panel:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
- panel:SetHeight(16)
- panel.bg:SetTexture(1, 1, 1, 0.8)
- panel.bg:SetGradient("VERTICAL", 0.2, 0.2, 0.2, 0, 0, 0)
- panel.bg:SetPoint("TOPLEFT")
- panel.bg:SetPoint("TOPRIGHT")
- panel.bg:SetHeight(15)
- panel.border:SetTexture(1, 1, 1, 0.8)
- panel.border:SetGradient("HORIZONTAL", 203 / 255, 161 / 255, 53 / 255, 0, 0, 0)
- panel.border:SetPoint("TOPLEFT", panel.bg, "BOTTOMLEFT", 0, 0)
- panel.border:SetPoint("TOPRIGHT", panel.bg, "BOTTOMRIGHT", 0, 0)
- panel.border:SetHeight(1)
-
- if jostle then
- jostle:RegisterTop(panel)
- end
- elseif position == "BOTTOM" then
- panel:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0)
- panel:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
- panel:SetHeight(16)
- panel.bg:SetTexture(1, 1, 1, 0.8)
- panel.bg:SetGradient("VERTICAL", 0.2, 0.2, 0.2, 0, 0, 0)
- panel.bg:SetPoint("BOTTOMLEFT")
- panel.bg:SetPoint("BOTTOMRIGHT")
- panel.bg:SetHeight(15)
- panel.border:SetTexture(1, 1, 1, 0.8)
- panel.border:SetGradient("HORIZONTAL", 203 / 255, 161 / 255, 53 / 255, 0, 0, 0)
- panel.border:SetPoint("BOTTOMLEFT", panel.bg, "TOPLEFT", 0, 0)
- panel.border:SetPoint("BOTTOMRIGHT", panel.bg, "TOPRIGHT", 0, 0)
- panel.border:SetHeight(1)
-
- if jostle then
- jostle:RegisterBottom(panel)
- end
- elseif position == "RIGHT" then
- -- TODO: Fix the colors and gradients here
- panel:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
- panel:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
- panel:SetWidth(16)
- panel.bg:SetTexture(1, 1, 1, 0.8)
- panel.bg:SetGradient("VERTICAL", 0.2, 0.2, 0.2, 0, 0, 0)
- panel.bg:SetPoint("TOPRIGHT")
- panel.bg:SetPoint("BOTTOMRIGHT")
- panel.bg:SetWidth(15)
- panel.border:SetTexture(1, 1, 1, 0.8)
- panel.border:SetGradient("VERTICAL", 203 / 255, 161 / 255, 53 / 255, 0, 0, 0)
- panel.border:SetPoint("TOPRIGHT", panel.bg, "TOPLEFT", 0, 0)
- panel.border:SetPoint("BOTTOMRIGHT", panel.bg, "BOTTOMLEFT", 0, 0)
- panel.border:SetWidth(1)
- elseif position == "LEFT" then
- -- TODO: Fix the colors and gradients here
- panel:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0)
- panel:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0)
- panel:SetWidth(16)
- panel.bg:SetTexture(1, 1, 1, 0.8)
- panel.bg:SetGradient("HORIZONTAL", 0, 0, 0, 0.2, 0.2, 0.2)
- panel.bg:SetPoint("TOPLEFT")
- panel.bg:SetPoint("BOTTOMLEFT")
- panel.bg:SetWidth(15)
- panel.border:SetTexture(1, 1, 1, 0.8)
- panel.border:SetGradient("VERTICAL", 203 / 255, 161 / 255, 53 / 255, 0, 0, 0)
- panel.border:SetPoint("TOPLEFT", panel.bg, "TOPRIGHT", 0, 0)
- panel.border:SetPoint("BOTTOMLEFT", panel.bg, "BOTTOMRIGHT", 0, 0)
- panel.border:SetWidth(1)
- end
-
-
- -- TODO: Add the panel methods here
- panel.plugins = {}
- table.insert(self.panels, panel)
- self.panels[panel.name] = panel
+ panel:SetPoint(anch[1], UIParent, anch[1], opts.offsets[1], opts.offsets[2])
+ panel:SetPoint(anch[2], UIParent, anch[2], opts.offsets[3], opts.offsets[4])
+ local size = opts.sizes[1] + opts.sizes[2]
+ if horizontal then panel:SetHeight(size) else panel:SetWidth(size) end
+
+ -- Set the gradient/texture for the background
+ panel.bg:SetTexture(1, 1, 1, 0.8)
+ panel.bg:SetGradient(unpack(opts.gradient))
+ if horizontal then panel.bg:SetHeight(size) else panel.bg:SetWidth(size) end
+
+ -- Set the border gradient/texture
+ panel.border:SetTexture(1, 1, 1, 0.8)
+ panel.border:SetGradient(unpack(opts.bgradient))
+ panel.border:SetPoint(anch[1], panel.bg, anch[3], opts.offsets[1], opts.offsets[2])
+ panel.border:SetPoint(anch[2], panel.bg, anch[4], opts.offsets[3], opts.offsets[4])
+ if horizontal then panel.border:SetHeight(opts.sizes[2]) else panel.border:SetWidth(opts.sizes[2]) end
+
+ -- Anchor the drag receive boxes
+ panel.left:SetPoint(anch[1])
+ panel.center:SetPoint("CENTER")
+ panel.right:SetPoint(anch[2])
+
+ -- Spawn a test button on the panel
+ local button = self:SpawnButton(name .. "Test")
+ button:SetHeight(opts.sizes[1])
+ button.icon:SetPoint("LEFT", 2, 0)
+ button.icon:SetWidth(opts.sizes[3])
+ button.icon:SetHeight(opts.sizes[4])
+ --button.text:SetHeight(opts[5])
+ --button.text:SetPoint("LEFT", button.icon, "RIGHT", 2)
+ button:SetWidth(button.icon:GetWidth() + 4)
+ button:SetPoint("LEFT", panel, "LEFT")
+ button:SetParent(panel)
+ table.insert(self.panels, panel)
return panel
end
+function NinjaPanel:SpawnButton(name)
+ local button = CreateFrame("Button", "NinjaPanelButton_" .. name, eventFrame)
+ button.icon = button:CreateTexture(nil, "BACKGROUND")
+ button.text = button:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+ button.text:SetText("Test Button")
+ button.icon:SetTexture("Interface\\Icons\\INV_RoseBouquet01")
+ button:RegisterForClicks("AnyUp")
+ button:SetMovable(true)
+
+ return button
+end
+
+-- Local functions that are defined below
+local SortWeightName
+local Button_OnEnter, Button_OnLeave
+local Button_OnDragStart, Button_OnDragStop, Button_OnUpdateDragging
+local Button_Tooltip_OnEnter, Button_Tooltip_OnLeave
+local Panel_UpdateLayout
+
+function NinjaPanel:ActivateDragBoxes()
+ for idx,panel in ipairs(self.panels) do
+ print("Updating drag boxes for panel: " .. panel.name)
+ panel.left.bg:SetTexture(1, 1, 1, 0.6)
+ panel.center.bg:SetTexture(1, 1, 1, 0.6)
+ panel.right.bg:SetTexture(1, 1, 1, 0.6)
+ end
+end
+
function NinjaPanel:HasPlugin(name)
return self.plugins[name] and true
end
@@ -327,6 +328,7 @@ function NinjaPanel:UpdatePanels()
})
-- DEFAULT OPTIONS HERE
+ --[[
local height = opt.height
local border_height = opt.border_height
local gradient = opt.gradient
@@ -339,6 +341,7 @@ function NinjaPanel:UpdatePanels()
panel.border:SetHeight(border_height)
panel.bg:SetGradientAlpha(gradient_dir, unpack(gradient))
panel.border:SetGradientAlpha(border_gradient_dir, unpack(border_gradient))
+ --]]
end
-- Update the plugins on each panel