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This should be like this I think

Darthpred [10-24-16 - 18:41]
This should be like this I think
Filename
ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
ElvUI_SLE/modules/bags/bags.lua
diff --git a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
index 6bf687f..c9fe4db 100644
--- a/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
+++ b/ElvUI_SLE/modules/Armory/InspectArmory/InspectArmory.lua
@@ -1018,7 +1018,7 @@ function IA:CreateInspectFrame()

 			for i = 1, 3 do
 				self.Info.PvP["Bar"..i] = self.Info.PvP.Page:CreateTexture(nil, 'OVERLAY')
-				self.Info.PvP["Bar"..i]:SetTexture(0, 0, 0)
+				self.Info.PvP["Bar"..i]:SetColorTexture(0, 0, 0)
 				self.Info.PvP["Bar"..i]:Width(2)
 			end
 			self.Info.PvP.Bar1:Point('TOP', self.Info.PvP.PageLeft, 0, -SPACING * 2)
@@ -1121,7 +1121,7 @@ function IA:CreateInspectFrame()
 		self.Spec.BG:Point('LEFT', self.WristSlot, 'TOPRIGHT', SPACING, 0)
 		self.Spec.BG:Point('RIGHT', self.Trinket1Slot, 'BOTTOMLEFT', -SPACING, 0)
 		self.Spec.BG:Point('BOTTOM', self.BP, 'TOP', 0, SPACING)
-		self.Spec.BG:SetTexture(0, 0, 0, .7)
+		self.Spec.BG:SetColorTexture(0, 0, 0, .7)

 		self.Spec:Point('TOPLEFT', self.Spec.BG, 4, -4)
 		self.Spec:Point('BOTTOMRIGHT', self.Spec.BG, -4, 7)
diff --git a/ElvUI_SLE/modules/bags/bags.lua b/ElvUI_SLE/modules/bags/bags.lua
index cf1aa64..73d0aa0 100644
--- a/ElvUI_SLE/modules/bags/bags.lua
+++ b/ElvUI_SLE/modules/bags/bags.lua
@@ -86,7 +86,7 @@ function SB:HookSlot(slot, bagID, slotID)

 	slot.flashTex = slot:CreateTexture('flashTex', 'OVERLAY', 1);
 	slot.flashTex:SetBlendMode("ADD");
-	slot.flashTex:SetTexture(.7, .7, .7);
+	slot.flashTex:SetColorTexture(.7, .7, .7);
 	slot.flashTex:SetInside();
 	slot.flashTex:SetAlpha(0);