Fix an issue where if you didn't have all your factions expanded, it wouldn't figure out what reps you had. Feel free to use the code for curesprofiler ckk
ackis [01-03-09 - 05:48]
Fix an issue where if you didn't have all your factions expanded, it wouldn't figure out what reps you had. Feel free to use the code for curesprofiler ckk
diff --git a/AckisRecipeList.lua b/AckisRecipeList.lua
index e852e72..b63a109 100644
--- a/AckisRecipeList.lua
+++ b/AckisRecipeList.lua
@@ -82,6 +82,10 @@ local GetTradeSkillLine = GetTradeSkillLine
local GetTradeSkillInfo = GetTradeSkillInfo
local GetTradeSkillRecipeLink = GetTradeSkillRecipeLink
local ExpandTradeSkillSubClass = ExpandTradeSkillSubClass
+local GetNumFactions = GetNumFactions
+local GetFactionInfo = GetFactionInfo
+local CollapseFactionHeader = CollapseFactionHeader
+local ExpandFactionHeader = ExpandFactionHeader
local select = select
local format = format
@@ -415,23 +419,45 @@ function addon:GetFactionLevels(RepTable)
-- Bug here when I reload UI
if (not RepTable) then
-
return
+ end
+
+ local t = {}
+ -- Number of factions before we expand
+ local numfactions = GetNumFactions()
+
+ -- Lets expand all the headers
+ for i=numfactions,1,-1 do
+ local name, _, _, _, _, _, _, _, _, isCollapsed = GetFactionInfo(i)
+
+ if (isCollapsed) then
+ ExpandFactionHeader(i)
+ t[name] = true
+ end
end
- for i=1,GetNumFactions(),1 do
+ -- Number of factions with everything expanded
+ numfactions = GetNumFactions()
+ -- Get the rep levels
+ for i=1,numfactions,1 do
local name,_,replevel = GetFactionInfo(i)
-- If the rep is greater than neutral
if (replevel > 4) then
-
-- We use levels of 0, 1, 2, 3, 4 internally for reputation levels, make it corrospond here
RepTable[name] = replevel - 4
-
end
+ end
+ -- Collapse the headers again
+ for i=numfactions,1,-1 do
+ local name = GetFactionInfo(i)
+
+ if (t[name]) then
+ CollapseFactionHeader(i)
+ end
end
end