meh
Darthpred [08-11-16 - 08:54]
diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
index 128bf56..37b3b69 100644
--- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
+++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
@@ -678,7 +678,7 @@ function CA:Update_Gear()
if E.db.sle.Armory.Character.NoticeMissing ~= false then
if not Slot.IsEnchanted and Info.Armory_Constants.EnchantableSlots[SlotName] then
- if SlotName ~= 'SecondaryHandSlot' then
+ if SlotName ~= 'SecondaryHandSlot' or (ItemType == "INVTYPE_WEAPONOFFHAND" or ItemType == "INVTYPE_WEAPON")then
ErrorDetected = true
Slot.EnchantWarning:Show()
diff --git a/ElvUI_SLE/modules/Armory/Constants.lua b/ElvUI_SLE/modules/Armory/Constants.lua
index a89d076..fb3d327 100644
--- a/ElvUI_SLE/modules/Armory/Constants.lua
+++ b/ElvUI_SLE/modules/Armory/Constants.lua
@@ -17,7 +17,7 @@ Info.Armory_Constants = {
},
EnchantableSlots = {
- NeckSlot = true, BackSlot = true, Finger0Slot = true, Finger1Slot = true
+ NeckSlot = true, BackSlot = true, Finger0Slot = true, Finger1Slot = true, MainHandSlot = true, SecondaryHandSlot = true,
},
UpgradeColor = {