diff --git a/oUF_Experience.lua b/oUF_Experience.lua
index b4d63dc..79de5a0 100644
--- a/oUF_Experience.lua
+++ b/oUF_Experience.lua
@@ -1,152 +1,152 @@
---[[
-
- Elements handled:
- .Experience [statusbar]
- .Experience.Text [fontstring] (optional)
- .Experience.Rested [statusbar] (optional)
-
- Booleans:
- - Tooltip
-
- Functions that can be overridden from within a layout:
- - PostUpdate(self, event, unit, bar, min, max)
- - OverrideText(bar, unit, min, max)
-
---]]
-
-local function tooltip(self, unit, min, max)
- local bars = unit == 'pet' and 6 or 20
-
- GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT', 5, -5)
- GameTooltip:AddLine(format('XP: %d / %d (%d%% - %d bars)', min, max, min / max * 100), bars)
- GameTooltip:AddLine(format('Left: %d (%d%% - %d bars)', max - min, (max - min) / max * 100, bars * (max - min) / max))
-
- if(self.exhaustion) then
- GameTooltip:AddLine(format('|cff0090ffRested: +%d (%d%%)', self.exhaustion, self.exhaustion / max * 100))
- end
-
- GameTooltip:Show()
-end
-
-local function xp(unit)
- if(unit == 'pet') then
- return GetPetExperience()
- else
- return UnitXP(unit), UnitXPMax(unit)
- end
-end
-
-local function update(self)
- local bar, unit = self.Experience, self.unit
- local min, max = xp(unit)
- bar:SetMinMaxValues(0, max)
- bar:SetValue(min)
-
- if(bar.Text) then
- if(bar.OverrideText) then
- bar:OverrideText(unit, min, max)
- else
- bar.Text:SetFormattedText('%d / %d', min, max)
- end
- end
-
- if(bar.Rested) then
- local exhaustion = GetXPExhaustion()
-
- if(unit == 'player' and exhaustion and exhaustion > 0) then
- bar.Rested:SetMinMaxValues(0, max)
- bar.Rested:SetValue(math.min(min + exhaustion, max))
- bar.exhaustion = exhaustion
- else
- bar.Rested:SetMinMaxValues(0, 1)
- bar.Rested:SetValue(0)
- bar.exhaustion = nil
- end
- end
-
- if(bar.Tooltip) then
- bar:SetScript('OnEnter', function()
- tooltip(bar, unit, min, max)
- end)
- end
-
- if(bar.PostUpdate) then
- bar.PostUpdate(self, event, unit, bar, min, max)
- end
-end
-
-local function argChecks(self, event, unit, ...)
- if(self.unit == 'player') then
- if(IsXPUserDisabled()) then
- self:DisableElement('Experience')
- self:RegisterEvent('ENABLE_XP_GAIN', argChecks)
- elseif(UnitLevel('player') == MAX_PLAYER_LEVEL) then
- self:DisableElement('Experience')
- else
- update(self)
- end
- elseif(self.unit == 'pet') then
- if(UnitLevel('pet') ~= UnitLevel('player')) then
- self.Experience:Show()
- update(self)
- else
- self.Experience:Hide()
- end
- end
-end
-
-local function loadPet(self, event, unit)
- if(unit == 'player') then
- argChecks(self)
- end
-end
-
-local function enable(self, unit)
- local bar = self.Experience
- if(bar) then
- if(not bar:GetStatusBarTexture()) then
- bar:SetStatusBarTexture()
- end
-
- if(unit == 'player') then
- self:RegisterEvent('PLAYER_XP_UPDATE', argChecks)
- self:RegisterEvent('PLAYER_LEVEL_UP', argChecks)
-
- if(bar.Rested) then
- self:RegisterEvent('UPDATE_EXHAUSTION', argChecks)
- end
- elseif(unit == 'pet') then
- if(select(2, UnitClass('player')) == 'HUNTER') then
- self:RegisterEvent('UNIT_PET_EXPERIENCE', argChecks)
- self:RegisterEvent('UNIT_PET', loadPet)
- end
- end
-
- if(bar.Tooltip) then
- bar:EnableMouse()
- bar:SetScript('OnLeave', GameTooltip_Hide)
- end
- end
-end
-
-local function disable(self, unit)
- local bar = self.Experience
- if(bar) then
- if(unit == 'player') then
- self:UnregisterEvent('PLAYER_XP_UPDATE', argChecks)
- self:UnregisterEvent('PLAYER_LEVEL_UP', argChecks)
- bar:Hide()
-
- if(bar.Rested) then
- self:UnregisterEvent('UPDATE_EXHAUSTION', argChecks)
- bar.Rested:Hide()
- end
- elseif(unit == 'pet') then
- self:UnregisterEvent('UNIT_PET_EXPERIENCE', argChecks)
- self:UnregisterEvent('UNIT_PET', loadPet)
- bar:Hide()
- end
- end
-end
-
-oUF:AddElement('Experience', update, enable, disable)
\ No newline at end of file
+--[[
+
+ Elements handled:
+ .Experience [statusbar]
+ .Experience.Text [fontstring] (optional)
+ .Experience.Rested [statusbar] (optional)
+
+ Booleans:
+ - Tooltip
+
+ Functions that can be overridden from within a layout:
+ - PostUpdate(self, event, unit, bar, min, max)
+ - OverrideText(bar, unit, min, max)
+
+--]]
+
+local function tooltip(self, unit, min, max)
+ local bars = unit == 'pet' and 6 or 20
+
+ GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT', 5, -5)
+ GameTooltip:AddLine(format('XP: %d / %d (%d%% - %d bars)', min, max, min / max * 100), bars)
+ GameTooltip:AddLine(format('Left: %d (%d%% - %d bars)', max - min, (max - min) / max * 100, bars * (max - min) / max))
+
+ if(self.exhaustion) then
+ GameTooltip:AddLine(format('|cff0090ffRested: +%d (%d%%)', self.exhaustion, self.exhaustion / max * 100))
+ end
+
+ GameTooltip:Show()
+end
+
+local function xp(unit)
+ if(unit == 'pet') then
+ return GetPetExperience()
+ else
+ return UnitXP(unit), UnitXPMax(unit)
+ end
+end
+
+local function update(self)
+ local bar, unit = self.Experience, self.unit
+ local min, max = xp(unit)
+ bar:SetMinMaxValues(0, max)
+ bar:SetValue(min)
+
+ if(bar.Text) then
+ if(bar.OverrideText) then
+ bar:OverrideText(unit, min, max)
+ else
+ bar.Text:SetFormattedText('%d / %d', min, max)
+ end
+ end
+
+ if(bar.Rested) then
+ local exhaustion = GetXPExhaustion()
+
+ if(unit == 'player' and exhaustion and exhaustion > 0) then
+ bar.Rested:SetMinMaxValues(0, max)
+ bar.Rested:SetValue(math.min(min + exhaustion, max))
+ bar.exhaustion = exhaustion
+ else
+ bar.Rested:SetMinMaxValues(0, 1)
+ bar.Rested:SetValue(0)
+ bar.exhaustion = nil
+ end
+ end
+
+ if(bar.Tooltip) then
+ bar:SetScript('OnEnter', function()
+ tooltip(bar, unit, min, max)
+ end)
+ end
+
+ if(bar.PostUpdate) then
+ bar.PostUpdate(self, event, unit, bar, min, max)
+ end
+end
+
+local function argChecks(self, event, unit, ...)
+ if(self.unit == 'player') then
+ if(IsXPUserDisabled()) then
+ self:DisableElement('Experience')
+ self:RegisterEvent('ENABLE_XP_GAIN', argChecks)
+ elseif(UnitLevel('player') == MAX_PLAYER_LEVEL) then
+ self:DisableElement('Experience')
+ else
+ update(self)
+ end
+ elseif(self.unit == 'pet') then
+ if(UnitLevel('pet') ~= UnitLevel('player')) then
+ self.Experience:Show()
+ update(self)
+ else
+ self.Experience:Hide()
+ end
+ end
+end
+
+local function loadPet(self, event, unit)
+ if(unit == 'player') then
+ argChecks(self)
+ end
+end
+
+local function enable(self, unit)
+ local bar = self.Experience
+ if(bar) then
+ if(not bar:GetStatusBarTexture()) then
+ bar:SetStatusBarTexture()
+ end
+
+ if(unit == 'player') then
+ self:RegisterEvent('PLAYER_XP_UPDATE', argChecks)
+ self:RegisterEvent('PLAYER_LEVEL_UP', argChecks)
+
+ if(bar.Rested) then
+ self:RegisterEvent('UPDATE_EXHAUSTION', argChecks)
+ end
+ elseif(unit == 'pet') then
+ if(select(2, UnitClass('player')) == 'HUNTER') then
+ self:RegisterEvent('UNIT_PET_EXPERIENCE', argChecks)
+ self:RegisterEvent('UNIT_PET', loadPet)
+ end
+ end
+
+ if(bar.Tooltip) then
+ bar:EnableMouse()
+ bar:SetScript('OnLeave', GameTooltip_Hide)
+ end
+ end
+end
+
+local function disable(self, unit)
+ local bar = self.Experience
+ if(bar) then
+ if(unit == 'player') then
+ self:UnregisterEvent('PLAYER_XP_UPDATE', argChecks)
+ self:UnregisterEvent('PLAYER_LEVEL_UP', argChecks)
+ bar:Hide()
+
+ if(bar.Rested) then
+ self:UnregisterEvent('UPDATE_EXHAUSTION', argChecks)
+ bar.Rested:Hide()
+ end
+ elseif(unit == 'pet') then
+ self:UnregisterEvent('UNIT_PET_EXPERIENCE', argChecks)
+ self:UnregisterEvent('UNIT_PET', loadPet)
+ bar:Hide()
+ end
+ end
+end
+
+oUF:AddElement('Experience', update, enable, disable)
diff --git a/oUF_Experience.toc b/oUF_Experience.toc
index b3892be..2c44c5d 100644
--- a/oUF_Experience.toc
+++ b/oUF_Experience.toc
@@ -1,8 +1,8 @@
-## Interface: 30200
-## Author: p3lim
-## Version: 30200.wowi:revision
-## Title: oUF Experience
-## Notes: Experience Bar support for oUF layouts.
-## RequiredDeps: oUF
-
-oUF_Experience.lua
+## Interface: 30200
+## Author: p3lim
+## Version: Alpha
+## Title: oUF Experience
+## Notes: Experience Bar support for oUF layouts.
+## RequiredDeps: oUF
+
+oUF_Experience.lua