5.2.01
Steven Jackson [11-15-14 - 19:21]
diff --git a/Interface/AddOns/SVUI/packages/map/SVMap.lua b/Interface/AddOns/SVUI/packages/map/SVMap.lua
index ad048e7..7c558bf 100644
--- a/Interface/AddOns/SVUI/packages/map/SVMap.lua
+++ b/Interface/AddOns/SVUI/packages/map/SVMap.lua
@@ -773,9 +773,10 @@ function MOD:Load()
QueueStatusMinimapButton:Point("BOTTOMLEFT", mapHolder, "BOTTOMLEFT", 6, 5)
QueueStatusMinimapButton:SetPanelTemplate("Button", false, 1, -2, -2)
+ GarrisonLandingPageMinimapButton:RemoveTextures()
GarrisonLandingPageMinimapButton:ClearAllPoints()
- GarrisonLandingPageMinimapButton:Point("BOTTOMLEFT", mapHolder, "BOTTOMLEFT", 6, 5)
- GarrisonLandingPageMinimapButton:SetPanelTemplate("Button", false, 1, -2, -2)
+ GarrisonLandingPageMinimapButton:Size(40,40)
+ GarrisonLandingPageMinimapButton:Point("BOTTOMLEFT", mapHolder, "BOTTOMLEFT", 0, 0)
QueueStatusFrame:SetClampedToScreen(true)
QueueStatusMinimapButtonBorder:Hide()
diff --git a/Interface/AddOns/SVUI/packages/tip/SVTip.lua b/Interface/AddOns/SVUI/packages/tip/SVTip.lua
index 3190b81..b782781 100644
--- a/Interface/AddOns/SVUI/packages/tip/SVTip.lua
+++ b/Interface/AddOns/SVUI/packages/tip/SVTip.lua
@@ -275,7 +275,7 @@ end
local _hook_GameTooltip_OnTooltipSetUnit = function(self)
self.SuperBorder:ClearMaskColors()
local unit = select(2, self:GetUnit())
- local TamablePet;
+ -- local TamablePet;
if self:GetOwner() ~= UIParent and SV.db.SVTip.visibility.unitFrames ~= "NONE" then
local vis = SV.db.SVTip.visibility.unitFrames;
if vis == "ALL" or not (vis == "SHIFT" and IsShiftKeyDown() or vis == "CTRL" and IsControlKeyDown() or vis == "ALT" and IsAltKeyDown()) then
@@ -390,9 +390,9 @@ local _hook_GameTooltip_OnTooltipSetUnit = function(self)
local family = UnitCreatureFamily(unit) or creatureType
if(SV.class == "HUNTER" and creatureType == PET_TYPE_SUFFIX[8] and (family and TAMABLE_FAMILIES[family])) then
local hunterLevel = UnitLevel("player")
- if(unitLevel <= hunterLevel) then
- TamablePet = true
- end
+ -- if(unitLevel <= hunterLevel) then
+ -- TamablePet = true
+ -- end
end
creatureType = family
else
@@ -402,9 +402,9 @@ local _hook_GameTooltip_OnTooltipSetUnit = function(self)
lvlLine:SetFormattedText("|cff%02x%02x%02x%s|r%s %s%s", qColor.r * 255, qColor.g * 255, qColor.b * 255, unitLevel > 0 and unitLevel or "??", classification[creatureClassification] or "", creatureType, temp)
end
end
- if(TamablePet) then
- GameTooltip:AddLine(TAMABLE_INDICATOR)
- end
+ -- if(TamablePet) then
+ -- GameTooltip:AddLine(TAMABLE_INDICATOR)
+ -- end
if SV.db.SVTip.targetInfo then
local unitTarget = unit.."target"
if(unit ~= "player" and UnitExists(unitTarget)) then
diff --git a/Interface/AddOns/SVUI/system/screen.lua b/Interface/AddOns/SVUI/system/screen.lua
index ab8a0fd..8828c60 100644
--- a/Interface/AddOns/SVUI/system/screen.lua
+++ b/Interface/AddOns/SVUI/system/screen.lua
@@ -143,7 +143,7 @@ function SV.Screen:Update()
if(IsMacClient()) then
if(not self.MacDisplay) then
- self.MacDisplay = SVLib:NewGlobal("Display");
+ self.MacDisplay = LibSuperVillain("Registry"):NewGlobal("Display");
if(not self.MacDisplay.Y or (self.MacDisplay.Y and type(self.MacDisplay.Y) ~= "number")) then
self.MacDisplay.Y = gxHeight;
end