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5.2.01

Steven Jackson [11-15-14 - 19:21]
5.2.01
Filename
Interface/AddOns/SVUI/packages/map/SVMap.lua
Interface/AddOns/SVUI/packages/tip/SVTip.lua
Interface/AddOns/SVUI/system/screen.lua
diff --git a/Interface/AddOns/SVUI/packages/map/SVMap.lua b/Interface/AddOns/SVUI/packages/map/SVMap.lua
index ad048e7..7c558bf 100644
--- a/Interface/AddOns/SVUI/packages/map/SVMap.lua
+++ b/Interface/AddOns/SVUI/packages/map/SVMap.lua
@@ -773,9 +773,10 @@ function MOD:Load()
 	QueueStatusMinimapButton:Point("BOTTOMLEFT", mapHolder, "BOTTOMLEFT", 6, 5)
 	QueueStatusMinimapButton:SetPanelTemplate("Button", false, 1, -2, -2)

+	GarrisonLandingPageMinimapButton:RemoveTextures()
 	GarrisonLandingPageMinimapButton:ClearAllPoints()
-	GarrisonLandingPageMinimapButton:Point("BOTTOMLEFT", mapHolder, "BOTTOMLEFT", 6, 5)
-	GarrisonLandingPageMinimapButton:SetPanelTemplate("Button", false, 1, -2, -2)
+	GarrisonLandingPageMinimapButton:Size(40,40)
+	GarrisonLandingPageMinimapButton:Point("BOTTOMLEFT", mapHolder, "BOTTOMLEFT", 0, 0)

 	QueueStatusFrame:SetClampedToScreen(true)
 	QueueStatusMinimapButtonBorder:Hide()
diff --git a/Interface/AddOns/SVUI/packages/tip/SVTip.lua b/Interface/AddOns/SVUI/packages/tip/SVTip.lua
index 3190b81..b782781 100644
--- a/Interface/AddOns/SVUI/packages/tip/SVTip.lua
+++ b/Interface/AddOns/SVUI/packages/tip/SVTip.lua
@@ -275,7 +275,7 @@ end
 local _hook_GameTooltip_OnTooltipSetUnit = function(self)
 	self.SuperBorder:ClearMaskColors()
 	local unit = select(2, self:GetUnit())
-	local TamablePet;
+	-- local TamablePet;
 	if self:GetOwner()  ~= UIParent and SV.db.SVTip.visibility.unitFrames  ~= "NONE" then
 		local vis = SV.db.SVTip.visibility.unitFrames;
 		if vis == "ALL" or not (vis == "SHIFT" and IsShiftKeyDown() or vis == "CTRL" and IsControlKeyDown() or vis == "ALT" and IsAltKeyDown()) then
@@ -390,9 +390,9 @@ local _hook_GameTooltip_OnTooltipSetUnit = function(self)
 				local family = UnitCreatureFamily(unit) or creatureType
 				if(SV.class == "HUNTER" and creatureType == PET_TYPE_SUFFIX[8] and (family and TAMABLE_FAMILIES[family])) then
 					local hunterLevel = UnitLevel("player")
-					if(unitLevel <= hunterLevel) then
-						TamablePet = true
-					end
+					-- if(unitLevel <= hunterLevel) then
+					-- 	TamablePet = true
+					-- end
 				end
 				creatureType = family
 			else
@@ -402,9 +402,9 @@ local _hook_GameTooltip_OnTooltipSetUnit = function(self)
 			lvlLine:SetFormattedText("|cff%02x%02x%02x%s|r%s %s%s", qColor.r * 255, qColor.g * 255, qColor.b * 255, unitLevel > 0 and unitLevel or "??", classification[creatureClassification] or "", creatureType, temp)
 		end
 	end
-	if(TamablePet) then
-		GameTooltip:AddLine(TAMABLE_INDICATOR)
-	end
+	-- if(TamablePet) then
+	-- 	GameTooltip:AddLine(TAMABLE_INDICATOR)
+	-- end
 	if SV.db.SVTip.targetInfo then
 		local unitTarget = unit.."target"
 		if(unit ~= "player" and UnitExists(unitTarget)) then
diff --git a/Interface/AddOns/SVUI/system/screen.lua b/Interface/AddOns/SVUI/system/screen.lua
index ab8a0fd..8828c60 100644
--- a/Interface/AddOns/SVUI/system/screen.lua
+++ b/Interface/AddOns/SVUI/system/screen.lua
@@ -143,7 +143,7 @@ function SV.Screen:Update()

     if(IsMacClient()) then
         if(not self.MacDisplay) then
-            self.MacDisplay = SVLib:NewGlobal("Display");
+            self.MacDisplay = LibSuperVillain("Registry"):NewGlobal("Display");
             if(not self.MacDisplay.Y or (self.MacDisplay.Y and type(self.MacDisplay.Y) ~= "number")) then
                 self.MacDisplay.Y = gxHeight;
             end